why Why's it so hard to get the cool stuff approved? By feedproxy.google.com Published On :: Thu, 27 Feb 2020 00:00:00 -0500 The classic adage is “good design speaks for itself.” Which would mean that if something’s as good of an idea as you think it is, a client will instantly see that it’s good too, right? Here at Viget, we’re always working with new and different clients. Each with their own challenges and sensibilities. But after ten years of client work, I can’t help but notice a pattern emerge when we’re trying to get approval on especially cool, unconventional parts of a design. So let’s break down some of those patterns to hopefully better understand why clients hesitate, and what strategies we’ve been using lately to help get the work we’re excited about approved.Imagine this: the parallax homepage with elements that move around in surprising ways or a unique navigation menu that conceptually reinforces a site’s message. The way the content cards on a page will, like, be literal cards that will shuffle and move around. Basically, any design that feels like an exciting, novel challenge, will need the client to “get it.” And that often turns out to be the biggest challenge of all. There are plenty of practical reasons cool designs get shot down. A client is usually more than one stakeholder, and more than the team of people you’re working with directly. On any project, there’s an amount of telephone you end up playing. Or, there’s always the classic foes: budgets and deadlines. Any idea should fit in those predetermined constraints. But as a project goes along, budgets and deadlines find a way to get tighter than you planned. But innovative designs and interactions can seem especially scary for clients to approve. There’s three fears that often pop up on projects:The fear of change. Maybe the client expected something simple, a light refresh. Something that doesn’t challenge their design expectations or require more time and effort to understand. And on our side, maybe we didn’t sufficiently ease them into our way of thinking and open them up to why we think something bigger and bolder is the right solution for them. Baby steps, y’all. The fear of the unknown. Or, less dramatically, a lack of understanding of the medium. In the past, we have struggled with how to present an interactive, animated design to a client before it’s actually built. Looking at a site that does something conceptually similar as an example can be tough. It’s asking a lot of a client’s imagination to show them a site about boots that has a cool spinning animation and get meaningful feedback about how a spinning animation would work on their site about after-school tutoring. Or maybe we’ve created static designs, then talked around what we envision happening. Again, what seems so clear in our minds as professionals entrenched in this stuff every day can be tough for someone outside the tech world to clearly understand. The fear of losing control. We’re all about learning from past mistakes. So lets say, after dealing with that fear of the unknown on a project, next time you go in the opposite direction. You invest time up front creating something polished. Maybe you even get the developer to build a prototype that moves and looks like the real thing. You’ve taken all the vague mystery out of the process, so a client will be thrilled, right? Surprise, probably not! Most clients are working with you because they want to conquer the noble quest that is their redesign together. When we jump straight to showing something that looks polished, even if it’s not really, it can feel like we jumped ahead without keeping them involved. Like we took away their input. They can also feel demotivated to give good, meaningful feedback on a polished prototype because it looks “done.”So what to do? Lately we have found low-fidelity prototypes to be a great tool for combating these fears and better communicating our ideas. What are low-fidelity prototypes?Low fidelity prototypes are a tool that designers can create quickly to illustrate an idea, without sinking time into making it pixel-perfect. Some recent examples of prototypes we've created include a clickable Figma or Invision prototype put together with Whimsical wireframes: A rough animation created in Principle illustrating less programatic animation: And even creating an animated storyboard in Photoshop: They’re rough enough that there’s no way they could be confused for a final product. But customized so that a client can immediately understand what they’re looking at and what they need to respond to. Low-fidelity prototypes hit a sweet spot that addresses those client fears head on. That fear of change? A lo-fi prototype starts rough and small, so it can ease a client into a dramatic change without overwhelming them. It’s just a first step. It gives them time to react and warm up to something that’ll ultimately be a big change.It also cuts out the fear of the unknown. Seeing something moving around, even if it’s rough, can be so much more clear than talking ourselves in circles about how we think it will move, and hoping the client can imagine it. The feature is no longer an enigma cloaked in mystery and big talk, but something tangible they can point at and ask concrete questions about.And finally, a lo-fi prototype doesn’t threaten a client’s sense of control. Low-fidelity means it’s clearly still a work in progress! It’s just an early step in the creative process, and therefore communicates that we’re still in the middle of that process together. There’s still plenty of room for their ideas and feedback. Lo-fi prototypes: client-tested, internal team-approvedThere are a lot of reasons to love lo-fi prototypes internally, too! They’re quick and easy. We can whip up multiple ideas within a few hours, without sinking the time into getting our hearts set on any one thing. In an agency setting especially, time is limited, so the faster we can get an idea out of our own heads, the better.They’re great to share with developers. Ideally, the whole team is working together simultaneously, collaborating every step of the way. Realistically, a developer often doesn’t have time during a project’s early design phase. Lo-fi prototypes are concrete enough that a developer can quickly tell if building an idea will be within scope. It helps us catch impractical ideas early and helps us all collaborate to create something that’s both cool and feasible. Stay tuned for posts in the near future diving into some of our favorite processes for creating lo-fi prototypes! Full Article Design & Content
why A Viget Glossary: What We Mean and Why it Matters - Part 1 By feedproxy.google.com Published On :: Tue, 21 Apr 2020 08:00:00 -0400 Viget has helped organizations design and develop award-winning websites and digital products for 20 years. In that time, we’ve been lucky to create long-term relationships with clients like Puma, the World Wildlife Fund, and Privia Health, and, throughout our time working together, we’ve come to understand each others’ unique terminology. But that isn’t always the case when we begin work with new clients, and in a constantly-evolving industry, we know that new terminology appears almost daily and organizations have unique definitions for deliverables and processes. Kicking off a project always initiates a flurry of activity. There are contracts to sign, team members to introduce, and new platforms to learn. It’s an exciting time, and we know clients are anxious to get underway. Amidst all the activity, though, there is a need to define and create a shared lexicon to ensure both teams understand the project deliverables and process that will take us from kickoff to launch. Below, we’ve rounded up a few terms for each of our disciplines that often require additional explanation. Note: our definitions of these terms may differ slightly from the industry standard, but highlight our interpretation and use of them on a daily basis. User ExperienceResearchIn UX, there is a proliferation of terms that are often used interchangeably and mean almost-but-subtly-not the same thing. Viget uses the term research to specifically mean user research — learning more about the users of our products, particularly how they think and behave — in order to make stronger recommendations and better designs. This can be accomplished through different methodologies, depending on the needs of the project, and can include moderated usability testing, stakeholder interviews, audience research, surveys, and more. Learn more about the subtleties of UX research vocabulary in our post on “Speaking the Same Language About Research”.WireframesWe use wireframes to show the priority and organization of content on the screen, to give a sense of what elements will get a stronger visual treatment, and to detail how users will get to other parts of the site. Wireframes are a key component of website design — think of them as the skeleton or blueprint of a page — but we know that clients often feel uninspired after reviewing pages built with gray boxes. In fact, we’ve even written about how to improve wireframe presentations. We remind clients that visual designers will step in later to add polish through color, graphics, and typography, but agreeing on the foundation of the page is an important and necessary first step. PrototypesDuring the design process, it’s helpful for us to show clients how certain pieces of functionality or animations will work once the site is developed. We can mimic interactivity or test a technical proof of concept by using a clickable prototype, relying on tools like Figma, Invision, or Principle. Our prototypes can be used to illustrate a concept to internal stakeholders, but shouldn’t be seen as a final approach. Often, these concepts will require additional work to prepare them for developer handoff, which means that prototypes quickly become outdated. Read more about how and when we use prototypes. Navigation Testing (Treejack Testing)Following an information architecture presentation, we will sometimes recommend that clients conduct navigation testing. When testing, we present a participant with the proposed navigation and ask them to perform specific tasks in order to see if they will be able to locate the information specified within the site’s new organization. These tests generally focus on two aspects of the navigation: the structure of the navigation system itself, and the language used within the system. Treejack is an online navigation testing tool that we like to employ when conducting navigation tests, so we’ll often interchange the terms “navigation testing” with “treejack testing”.Learn more about Viget’s approach to user experience and research. Full Article Strategy Process
why A Viget Glossary: What We Mean and Why It Matters - Part 2 By feedproxy.google.com Published On :: Tue, 28 Apr 2020 10:09:00 -0400 In my last post, I defined terms used by our UX team that are often confused or have multiple meanings across the industry. Today, I’ll share our definitions for processes and deliverables used by our design and strategy teams. Creative Brand Strategy In our experience, we’ve found that the term brand strategy is used to cover a myriad of processes, documents, and deliverables. To us, a brand strategy defines how an organization communicates who they are, what they do and why in a clear and compelling way. Over the years, we’ve developed an approach to brand strategy work that emphasizes rigorous research, hands-on collaboration, and the definition of problems and goals. We work with clients to align on a brand strategy concept and, depending on the client and their goals, our final deliverables can range to include strategy definition, audience-specific messaging, identity details, brand elements, applications, and more. Take a look at the brand strategy work we’ve done for Fiscalnote, Swiftdine, and Armstrong Tire. Content Strategy A content strategy goes far beyond the words on a website or in an app. A strong content strategy dictates the substance, structure, and governance of the information an organization uses to communicate to its audience. It guides creating, organizing, and maintaining content so that companies can communicate who they are, what they do, and why efficiently and effectively. We’ve worked with organizations like the Washington Speakers Bureau, The Nature Conservancy, the NFL Players Association, and the Wildlife Conservation Society to refine and enhance their content strategies. Still confused about the difference between brand and content strategy? Check out our flowchart. Style Guide vs. Brand Guidelines We often find the depth or fidelity of brand guidelines and style guides can vary greatly, and the terms can often be confused. When we create brand guidelines, they tend to be large documents that include in-depth recommendations about how a company should communicate their brand. Sections like “promise”, “vision”, “mission”, “values”, “tone”, etc. accompany details about how the brand’s logo, colors and fonts should be used in a variety of scenarios. Style guides, on the other hand, are typically pared down documents that contain specific guidance for organizations’ logos, colors and fonts, and don’t always include usage examples. Design System One question we get from clients often during a redesign or rebrand is, “How can I make sure people across my organization are adhering to our new designs?” This is where a design system comes into play. Design systems can range from the basic — e.g., a systematic approach to creating shared components for a single website — all the way to the complex —e.g., architecting a cross-product design system that can scale to accommodate hundreds of different products within a company. By assembling elements like color, typography, imagery, messaging, voice and tone, and interaction patterns in a central repository, organizations are able to scale products and marketing confidently and efficiently. When a design system is translated into code, we refer to that as a parts kit, which helps enforce consistency and improve workflow. Comps or Mocks When reviewing RFPs or going through the nitty-gritty of contracts with clients, we often see the terms mocks or comps used interchangeably to refer to the static design of pages or screens. Internally, we think of a mock-up as a static image file that illustrates proof-of-concept, just a step beyond a wireframe. A comp represents a design that is “high fidelity” and closer to what the final website will look like, though importantly, is not an exact replica. This is likely what clients will share with internal stakeholders to get approval on the website direction and what our front-end developers will use to begin building-out the site (in other words, converting the static design files into dynamic HTML, CSS, and JavaScript code). If you're interested in joining our team of creative thinkers and visual storytellers who bring these concepts to life for our clients, we’re hiring in Washington, D.C. Durham, Boulder and Chattanooga. Tune in next week as we decipher the terms we use most often when talking about development. Full Article Strategy Process
why Unsolved Zoom Mysteries: Why We Have to Say “You’re Muted” So Much By feedproxy.google.com Published On :: Wed, 29 Apr 2020 09:36:00 -0400 Video conference tools are an indispensable part of the Plague Times. Google Meet, Microsoft Teams, Zoom, and their compatriots are keeping us close and connected in a physically distanced world. As tech-savvy folks with years of cross-office collaboration, we’ve laughed at the sketches and memes about vidconf mishaps. We practice good Zoomiquette, including muting ourselves when we’re not talking. Yet even we can’t escape one vidconf pitfall. (There but for the grace of Zoom go I.) On nearly every vidconf, someone starts to talk, and then someone else says: “Oop, you’re muted.” And, inevitably: “Oop, you’re still muted.” That’s right: we’re trying to follow Zoomiquette by muting, but then we forget or struggle to unmute when we do want to talk. In this post, I’ll share my theories for why the You’re Muted Problems are so pervasive, using Google Meet, Microsoft Teams, and Zoom as examples. Spoiler alert: While I hope this will help you be more mindful of the problem, I can’t offer a good solution. It still happens to me. All. The. Time. Skip the why and go straight to the vidconf app keyboard shortcuts you should memorize right now. Why we don't realize we’re muted before talking Why does this keep happening?!? Simply put: UX and design decisions make it harder to remember that you’re muted before you start to talk. Here’s a common scenario: You haven’t talked for a bit, so you haven’t interacted with the Zoom screen for a few seconds. Then you start to talk — and that’s when someone tells you, “You’re muted.” We forget so easily in these scenarios because when our mouse has been idle for a few seconds, the apps hide or downplay the UI elements that tell us we’re muted. Zoom and Teams are the worst offenders: Zoom hides both the toolbar with the main in-app controls (the big mute button) and the mute status indicator on your video pane thumbnail.Teams hides the toolbar, and doesn't show a mute status indicator on your video thumbnail in the first place. Meet is only slightly better: Meet hides the toolbar, and shows only a small mute status icon in your video thumbnail. Even when our mouse is active, the apps’ subtle approach to muted state UI can make it easy to forget that we’re muted: Teams is the worst offender: The mute button is an icon rather than words.The muted-state icon's styling could be confused with unmuted state: Teams does not follow the common pattern of using red to denote muted state.The mute button is not differentiated in visual hierarchy from all the other controls.As mentioned above, Teams never shows a secondary mute status indicator. Zoom is a bit better, but still makes it pretty easy to forget that you’re muted: Pros:Zoom is the only app to use words on the mute button, in this case to denote the button action (rather than the muted state).The muted-state icon’s styling (red line) is less likely to be confused with the unmuted-state icon.Cons:The mute button’s placement (bottom left corner of the page) is easy to overlook.The mute button is not differentiated in visual hierarchy from the other toolbar buttons — and Zoom has a lot of toolbar buttons, especially when logged in as host.The secondary mute status indicator is a small icon.The mute button’s muted-state icon is styled slightly differently from the secondary mute status indicator. Potential Cons:While words denote the button action, only an icon denotes the muted state. Meet is probably the clearest of the three apps, but still has pitfalls: Pros:The mute button is visually prominent in the UI: It’s clearly differentiated in the visual hierarchy relative to other controls (styled as a primary button); is a large button; and is placed closer to the center of the controls bar.The muted-state icon’s styling (red fill) is less likely to be confused with the unmuted-state icon.Cons:Uses only an icon rather than words to denote the muted state.Unrelated Con:While the mute button is visually prominent, it’s also placed next to the hang-up button. So in Meet’s active state you might be less likely to forget you’re muted … but more likely to accidentally hang up when trying to unmute. 😬 I know modern app design leans toward minimalism. There’s often good rationale to use icons rather than words, or to de-emphasize controls and indicators when not in use. But again: This happens on basically every call! Often multiple times per call!! And we’re supposed to be tech-savvy!!! Imagine what it’s like for the tens of millions of vidconf newbs. I would argue that “knowing your muted state” has turned out to be a major vidconf user need. At this point, it’s certainly worth rethinking UX patterns for. Why we keep unsuccessfully unmuting once we realize we’re muted So we can blame the You’re Muted Problem on UX and design. But what causes the You’re Still Muted Problem? Once we know we’re muted, why do we sometimes fail to unmute before talking again? This one is more complicated — and definitely more speculative. To start making sense of this scenario, here’s the sequence I’m guessing most commonly plays out (I did this a couple times before I became aware of it): The crucial part is when the person tries to unmute by pressing the keyboard Volume On/Off key. If that’s in fact what’s happening (again, this is just a hypothesis), I’m guessing they did that because when someone says “You’re muted” or “I can’t hear you,” our subconscious thought process is: “Oh, Audio is Off. Press the keyboard key that I usually press when I want to change Audio Off to Audio On.” There are two traps in this reflexive thought process: First, the keyboard volume keys control the speaker volume, not the microphone volume. (More specifically, they control the system sound output settings, rather than the system sound input settings or the vidconf app’s sound input settings.)In fact, there isn’t a keyboard key to control the microphone volume. You can’t unmute your mic via a dedicated keyboard key, the way that you can turn the speaker volume on/off via a keyboard key while watching a movie or listening to music. Second, I think we reflexively press the keyboard key anyway because our mental model of the keyboard audio keys is just: Audio. Not microphone vs. speaker. This fuzzy mental model makes sense: There’s only one set of keyboard keys related to audio, so why would I think to distinguish between microphone and speaker? So my best guess is hardware design causes the You’re Still Muted Problem. After all, keyboard designs are from a pre-Zoom era, when the average person rarely used the computer’s microphone.If that is the cause, one potential solution is for hardware manufacturers to start including dedicated keys to control microphone volume: Video conference keyboard shortcuts you should memorize right now Let me know if you have other theories for the You’re Still Muted Problem! In the meantime, the best alternative is to learn all of the vidconf app keyboard shortcuts for muting/unmuting: MeetMac: Command(⌘) + DWindows: Control + DTeamsMac: Command(⌘) + Shift + MWindows: Ctrl + Shift + MZoomMac: Command(⌘) + Shift + AWindows: Alt + AHold Spacebar: Temporarily unmute Other vidconf apps not included in my analysis: Cisco Webex MeetingsMac: Ctrl + Alt + MWindows: Ctrl + Shift + M GoToMeeting Mac: No keyboard shortcut? Windows: Ctrl + Alt + A Bonus protip from Jackson Fox: If you use multiple vidconf apps, pick a keyboard shortcut that you like and manually change each app’s mute/unmute shortcut to that. Then you only have to remember one shortcut! Full Article Process User Experience
why Why Stealing Best Landing Pages Is a Bad Idea By hren.io Published On :: Sat, 09 May 2020 06:04:15 PDT https://hren.io/blog/stealing-best-landing-pages/ Full Article
why Why Buy? Canon m50: A Real Review By feedproxy.google.com Published On :: Mon, 04 May 2020 20:16:29 +0000 Have you dreamed of a simple yet feature-rich portable camera? Something that’s a step up from compact cameras but still small enough to carry around in your day bag? A camera that will deliver the image quality of an entry-level DSLR without the bulk? Oh, and still be affordable? The Canon m50 mirrorless camera just might be your dream come Continue Reading The post Why Buy? Canon m50: A Real Review appeared first on Photodoto. Full Article Cameras & Equipment canon m50
why Why You Need Professional Wedding Photographer? By feedproxy.google.com Published On :: Sun, 06 Aug 2017 09:11:45 +0000 There’s a school of thought which says anyone with a camera could take pictures. Why should pay high to hire someone to do it for you, if you can simply whip out your phone or fancy digital camera and snap away? With regards to wedding photography there’s even of school of thought who says you simply get all your visitors or guests to take pictures and upload them to a website for everyone to see. That is great, if you have some visitors who are skilled with a camera and are ready to spend your memorable event looking through the lens, rather than enjoying the occasion. In general, you’re much better off putting yourselves in the hands of an expert wedding photographer, in order that you end up with an amazing set of pictures which do justice your very special day. Here are the reasons why you need to get ... Read more The post Why You Need Professional Wedding Photographer? appeared first on Digital Photography Tutorials. Full Article Photographers natural photographs Wedding Photographer
why Why Is Going Green So Hard? Because Our System Isn’t By feedproxy.google.com Published On :: Wed, 24 Apr 2019 12:13:01 +0000 By Jill Richardson Other Words If environmental solutions aren’t systemic, living green will always mean going against the grain — and usually failing. Every year around Earth Day, I’m reminded of papers I graded in an environmental sociology class. The … Continue reading → Full Article Points of View & Opinions environmental consciousness going green government policy
why Profession Of The Future: Why Is Programmer Education Still Relevant? By icanbecreative.com Published On :: Mon, 16 Mar 2020 08:07:37 PDT In 2020, there is no doubt that people and technology will be very close friends in the future. The modern inhabitant of our planet spends about 45% of his time connecting with technology. We are... Full Article Learning
why Why Use A Digital Marketing Agency? By icanbecreative.com Published On :: Wed, 25 Mar 2020 18:38:23 PDT Outsourcing your marketing when you're running a small or medium sized business is often seen as an expensive option, one that can be done yourself. It might even be seen as something that's... Full Article Marketing
why Why Choosing The Best Web Hosting Is Crucial For Your Business By icanbecreative.com Published On :: Wed, 15 Apr 2020 17:49:11 PDT Not many business owners think about hosting when building a new website for their business. But failing to choose the right web hosting can have a great impact on your website and, of course, your... Full Article Learning
why Why's it so hard to get the cool stuff approved? By feedproxy.google.com Published On :: Thu, 27 Feb 2020 00:00:00 -0500 The classic adage is “good design speaks for itself.” Which would mean that if something’s as good of an idea as you think it is, a client will instantly see that it’s good too, right? Here at Viget, we’re always working with new and different clients. Each with their own challenges and sensibilities. But after ten years of client work, I can’t help but notice a pattern emerge when we’re trying to get approval on especially cool, unconventional parts of a design. So let’s break down some of those patterns to hopefully better understand why clients hesitate, and what strategies we’ve been using lately to help get the work we’re excited about approved.Imagine this: the parallax homepage with elements that move around in surprising ways or a unique navigation menu that conceptually reinforces a site’s message. The way the content cards on a page will, like, be literal cards that will shuffle and move around. Basically, any design that feels like an exciting, novel challenge, will need the client to “get it.” And that often turns out to be the biggest challenge of all. There are plenty of practical reasons cool designs get shot down. A client is usually more than one stakeholder, and more than the team of people you’re working with directly. On any project, there’s an amount of telephone you end up playing. Or, there’s always the classic foes: budgets and deadlines. Any idea should fit in those predetermined constraints. But as a project goes along, budgets and deadlines find a way to get tighter than you planned. But innovative designs and interactions can seem especially scary for clients to approve. There’s three fears that often pop up on projects:The fear of change. Maybe the client expected something simple, a light refresh. Something that doesn’t challenge their design expectations or require more time and effort to understand. And on our side, maybe we didn’t sufficiently ease them into our way of thinking and open them up to why we think something bigger and bolder is the right solution for them. Baby steps, y’all. The fear of the unknown. Or, less dramatically, a lack of understanding of the medium. In the past, we have struggled with how to present an interactive, animated design to a client before it’s actually built. Looking at a site that does something conceptually similar as an example can be tough. It’s asking a lot of a client’s imagination to show them a site about boots that has a cool spinning animation and get meaningful feedback about how a spinning animation would work on their site about after-school tutoring. Or maybe we’ve created static designs, then talked around what we envision happening. Again, what seems so clear in our minds as professionals entrenched in this stuff every day can be tough for someone outside the tech world to clearly understand. The fear of losing control. We’re all about learning from past mistakes. So lets say, after dealing with that fear of the unknown on a project, next time you go in the opposite direction. You invest time up front creating something polished. Maybe you even get the developer to build a prototype that moves and looks like the real thing. You’ve taken all the vague mystery out of the process, so a client will be thrilled, right? Surprise, probably not! Most clients are working with you because they want to conquer the noble quest that is their redesign together. When we jump straight to showing something that looks polished, even if it’s not really, it can feel like we jumped ahead without keeping them involved. Like we took away their input. They can also feel demotivated to give good, meaningful feedback on a polished prototype because it looks “done.”So what to do? Lately we have found low-fidelity prototypes to be a great tool for combating these fears and better communicating our ideas. What are low-fidelity prototypes?Low fidelity prototypes are a tool that designers can create quickly to illustrate an idea, without sinking time into making it pixel-perfect. Some recent examples of prototypes we've created include a clickable Figma or Invision prototype put together with Whimsical wireframes: A rough animation created in Principle illustrating less programatic animation: And even creating an animated storyboard in Photoshop: They’re rough enough that there’s no way they could be confused for a final product. But customized so that a client can immediately understand what they’re looking at and what they need to respond to. Low-fidelity prototypes hit a sweet spot that addresses those client fears head on. That fear of change? A lo-fi prototype starts rough and small, so it can ease a client into a dramatic change without overwhelming them. It’s just a first step. It gives them time to react and warm up to something that’ll ultimately be a big change.It also cuts out the fear of the unknown. Seeing something moving around, even if it’s rough, can be so much more clear than talking ourselves in circles about how we think it will move, and hoping the client can imagine it. The feature is no longer an enigma cloaked in mystery and big talk, but something tangible they can point at and ask concrete questions about.And finally, a lo-fi prototype doesn’t threaten a client’s sense of control. Low-fidelity means it’s clearly still a work in progress! It’s just an early step in the creative process, and therefore communicates that we’re still in the middle of that process together. There’s still plenty of room for their ideas and feedback. Lo-fi prototypes: client-tested, internal team-approvedThere are a lot of reasons to love lo-fi prototypes internally, too! They’re quick and easy. We can whip up multiple ideas within a few hours, without sinking the time into getting our hearts set on any one thing. In an agency setting especially, time is limited, so the faster we can get an idea out of our own heads, the better.They’re great to share with developers. Ideally, the whole team is working together simultaneously, collaborating every step of the way. Realistically, a developer often doesn’t have time during a project’s early design phase. Lo-fi prototypes are concrete enough that a developer can quickly tell if building an idea will be within scope. It helps us catch impractical ideas early and helps us all collaborate to create something that’s both cool and feasible. Stay tuned for posts in the near future diving into some of our favorite processes for creating lo-fi prototypes! Full Article Design & Content
why A Viget Glossary: What We Mean and Why it Matters - Part 1 By feedproxy.google.com Published On :: Tue, 21 Apr 2020 08:00:00 -0400 Viget has helped organizations design and develop award-winning websites and digital products for 20 years. In that time, we’ve been lucky to create long-term relationships with clients like Puma, the World Wildlife Fund, and Privia Health, and, throughout our time working together, we’ve come to understand each others’ unique terminology. But that isn’t always the case when we begin work with new clients, and in a constantly-evolving industry, we know that new terminology appears almost daily and organizations have unique definitions for deliverables and processes. Kicking off a project always initiates a flurry of activity. There are contracts to sign, team members to introduce, and new platforms to learn. It’s an exciting time, and we know clients are anxious to get underway. Amidst all the activity, though, there is a need to define and create a shared lexicon to ensure both teams understand the project deliverables and process that will take us from kickoff to launch. Below, we’ve rounded up a few terms for each of our disciplines that often require additional explanation. Note: our definitions of these terms may differ slightly from the industry standard, but highlight our interpretation and use of them on a daily basis. User ExperienceResearchIn UX, there is a proliferation of terms that are often used interchangeably and mean almost-but-subtly-not the same thing. Viget uses the term research to specifically mean user research — learning more about the users of our products, particularly how they think and behave — in order to make stronger recommendations and better designs. This can be accomplished through different methodologies, depending on the needs of the project, and can include moderated usability testing, stakeholder interviews, audience research, surveys, and more. Learn more about the subtleties of UX research vocabulary in our post on “Speaking the Same Language About Research”.WireframesWe use wireframes to show the priority and organization of content on the screen, to give a sense of what elements will get a stronger visual treatment, and to detail how users will get to other parts of the site. Wireframes are a key component of website design — think of them as the skeleton or blueprint of a page — but we know that clients often feel uninspired after reviewing pages built with gray boxes. In fact, we’ve even written about how to improve wireframe presentations. We remind clients that visual designers will step in later to add polish through color, graphics, and typography, but agreeing on the foundation of the page is an important and necessary first step. PrototypesDuring the design process, it’s helpful for us to show clients how certain pieces of functionality or animations will work once the site is developed. We can mimic interactivity or test a technical proof of concept by using a clickable prototype, relying on tools like Figma, Invision, or Principle. Our prototypes can be used to illustrate a concept to internal stakeholders, but shouldn’t be seen as a final approach. Often, these concepts will require additional work to prepare them for developer handoff, which means that prototypes quickly become outdated. Read more about how and when we use prototypes. Navigation Testing (Treejack Testing)Following an information architecture presentation, we will sometimes recommend that clients conduct navigation testing. When testing, we present a participant with the proposed navigation and ask them to perform specific tasks in order to see if they will be able to locate the information specified within the site’s new organization. These tests generally focus on two aspects of the navigation: the structure of the navigation system itself, and the language used within the system. Treejack is an online navigation testing tool that we like to employ when conducting navigation tests, so we’ll often interchange the terms “navigation testing” with “treejack testing”.Learn more about Viget’s approach to user experience and research. Full Article Strategy Process
why A Viget Glossary: What We Mean and Why It Matters - Part 2 By feedproxy.google.com Published On :: Tue, 28 Apr 2020 10:09:00 -0400 In my last post, I defined terms used by our UX team that are often confused or have multiple meanings across the industry. Today, I’ll share our definitions for processes and deliverables used by our design and strategy teams. Creative Brand Strategy In our experience, we’ve found that the term brand strategy is used to cover a myriad of processes, documents, and deliverables. To us, a brand strategy defines how an organization communicates who they are, what they do and why in a clear and compelling way. Over the years, we’ve developed an approach to brand strategy work that emphasizes rigorous research, hands-on collaboration, and the definition of problems and goals. We work with clients to align on a brand strategy concept and, depending on the client and their goals, our final deliverables can range to include strategy definition, audience-specific messaging, identity details, brand elements, applications, and more. Take a look at the brand strategy work we’ve done for Fiscalnote, Swiftdine, and Armstrong Tire. Content Strategy A content strategy goes far beyond the words on a website or in an app. A strong content strategy dictates the substance, structure, and governance of the information an organization uses to communicate to its audience. It guides creating, organizing, and maintaining content so that companies can communicate who they are, what they do, and why efficiently and effectively. We’ve worked with organizations like the Washington Speakers Bureau, The Nature Conservancy, the NFL Players Association, and the Wildlife Conservation Society to refine and enhance their content strategies. Still confused about the difference between brand and content strategy? Check out our flowchart. Style Guide vs. Brand Guidelines We often find the depth or fidelity of brand guidelines and style guides can vary greatly, and the terms can often be confused. When we create brand guidelines, they tend to be large documents that include in-depth recommendations about how a company should communicate their brand. Sections like “promise”, “vision”, “mission”, “values”, “tone”, etc. accompany details about how the brand’s logo, colors and fonts should be used in a variety of scenarios. Style guides, on the other hand, are typically pared down documents that contain specific guidance for organizations’ logos, colors and fonts, and don’t always include usage examples. Design System One question we get from clients often during a redesign or rebrand is, “How can I make sure people across my organization are adhering to our new designs?” This is where a design system comes into play. Design systems can range from the basic — e.g., a systematic approach to creating shared components for a single website — all the way to the complex —e.g., architecting a cross-product design system that can scale to accommodate hundreds of different products within a company. By assembling elements like color, typography, imagery, messaging, voice and tone, and interaction patterns in a central repository, organizations are able to scale products and marketing confidently and efficiently. When a design system is translated into code, we refer to that as a parts kit, which helps enforce consistency and improve workflow. Comps or Mocks When reviewing RFPs or going through the nitty-gritty of contracts with clients, we often see the terms mocks or comps used interchangeably to refer to the static design of pages or screens. Internally, we think of a mock-up as a static image file that illustrates proof-of-concept, just a step beyond a wireframe. A comp represents a design that is “high fidelity” and closer to what the final website will look like, though importantly, is not an exact replica. This is likely what clients will share with internal stakeholders to get approval on the website direction and what our front-end developers will use to begin building-out the site (in other words, converting the static design files into dynamic HTML, CSS, and JavaScript code). If you're interested in joining our team of creative thinkers and visual storytellers who bring these concepts to life for our clients, we’re hiring in Washington, D.C. Durham, Boulder and Chattanooga. Tune in next week as we decipher the terms we use most often when talking about development. Full Article Strategy Process
why Unsolved Zoom Mysteries: Why We Have to Say “You’re Muted” So Much By feedproxy.google.com Published On :: Wed, 29 Apr 2020 09:36:00 -0400 Video conference tools are an indispensable part of the Plague Times. Google Meet, Microsoft Teams, Zoom, and their compatriots are keeping us close and connected in a physically distanced world. As tech-savvy folks with years of cross-office collaboration, we’ve laughed at the sketches and memes about vidconf mishaps. We practice good Zoomiquette, including muting ourselves when we’re not talking. Yet even we can’t escape one vidconf pitfall. (There but for the grace of Zoom go I.) On nearly every vidconf, someone starts to talk, and then someone else says: “Oop, you’re muted.” And, inevitably: “Oop, you’re still muted.” That’s right: we’re trying to follow Zoomiquette by muting, but then we forget or struggle to unmute when we do want to talk. In this post, I’ll share my theories for why the You’re Muted Problems are so pervasive, using Google Meet, Microsoft Teams, and Zoom as examples. Spoiler alert: While I hope this will help you be more mindful of the problem, I can’t offer a good solution. It still happens to me. All. The. Time. Skip the why and go straight to the vidconf app keyboard shortcuts you should memorize right now. Why we don't realize we’re muted before talking Why does this keep happening?!? Simply put: UX and design decisions make it harder to remember that you’re muted before you start to talk. Here’s a common scenario: You haven’t talked for a bit, so you haven’t interacted with the Zoom screen for a few seconds. Then you start to talk — and that’s when someone tells you, “You’re muted.” We forget so easily in these scenarios because when our mouse has been idle for a few seconds, the apps hide or downplay the UI elements that tell us we’re muted. Zoom and Teams are the worst offenders: Zoom hides both the toolbar with the main in-app controls (the big mute button) and the mute status indicator on your video pane thumbnail.Teams hides the toolbar, and doesn't show a mute status indicator on your video thumbnail in the first place. Meet is only slightly better: Meet hides the toolbar, and shows only a small mute status icon in your video thumbnail. Even when our mouse is active, the apps’ subtle approach to muted state UI can make it easy to forget that we’re muted: Teams is the worst offender: The mute button is an icon rather than words.The muted-state icon's styling could be confused with unmuted state: Teams does not follow the common pattern of using red to denote muted state.The mute button is not differentiated in visual hierarchy from all the other controls.As mentioned above, Teams never shows a secondary mute status indicator. Zoom is a bit better, but still makes it pretty easy to forget that you’re muted: Pros:Zoom is the only app to use words on the mute button, in this case to denote the button action (rather than the muted state).The muted-state icon’s styling (red line) is less likely to be confused with the unmuted-state icon.Cons:The mute button’s placement (bottom left corner of the page) is easy to overlook.The mute button is not differentiated in visual hierarchy from the other toolbar buttons — and Zoom has a lot of toolbar buttons, especially when logged in as host.The secondary mute status indicator is a small icon.The mute button’s muted-state icon is styled slightly differently from the secondary mute status indicator. Potential Cons:While words denote the button action, only an icon denotes the muted state. Meet is probably the clearest of the three apps, but still has pitfalls: Pros:The mute button is visually prominent in the UI: It’s clearly differentiated in the visual hierarchy relative to other controls (styled as a primary button); is a large button; and is placed closer to the center of the controls bar.The muted-state icon’s styling (red fill) is less likely to be confused with the unmuted-state icon.Cons:Uses only an icon rather than words to denote the muted state.Unrelated Con:While the mute button is visually prominent, it’s also placed next to the hang-up button. So in Meet’s active state you might be less likely to forget you’re muted … but more likely to accidentally hang up when trying to unmute. 😬 I know modern app design leans toward minimalism. There’s often good rationale to use icons rather than words, or to de-emphasize controls and indicators when not in use. But again: This happens on basically every call! Often multiple times per call!! And we’re supposed to be tech-savvy!!! Imagine what it’s like for the tens of millions of vidconf newbs. I would argue that “knowing your muted state” has turned out to be a major vidconf user need. At this point, it’s certainly worth rethinking UX patterns for. Why we keep unsuccessfully unmuting once we realize we’re muted So we can blame the You’re Muted Problem on UX and design. But what causes the You’re Still Muted Problem? Once we know we’re muted, why do we sometimes fail to unmute before talking again? This one is more complicated — and definitely more speculative. To start making sense of this scenario, here’s the sequence I’m guessing most commonly plays out (I did this a couple times before I became aware of it): The crucial part is when the person tries to unmute by pressing the keyboard Volume On/Off key. If that’s in fact what’s happening (again, this is just a hypothesis), I’m guessing they did that because when someone says “You’re muted” or “I can’t hear you,” our subconscious thought process is: “Oh, Audio is Off. Press the keyboard key that I usually press when I want to change Audio Off to Audio On.” There are two traps in this reflexive thought process: First, the keyboard volume keys control the speaker volume, not the microphone volume. (More specifically, they control the system sound output settings, rather than the system sound input settings or the vidconf app’s sound input settings.)In fact, there isn’t a keyboard key to control the microphone volume. You can’t unmute your mic via a dedicated keyboard key, the way that you can turn the speaker volume on/off via a keyboard key while watching a movie or listening to music. Second, I think we reflexively press the keyboard key anyway because our mental model of the keyboard audio keys is just: Audio. Not microphone vs. speaker. This fuzzy mental model makes sense: There’s only one set of keyboard keys related to audio, so why would I think to distinguish between microphone and speaker? So my best guess is hardware design causes the You’re Still Muted Problem. After all, keyboard designs are from a pre-Zoom era, when the average person rarely used the computer’s microphone.If that is the cause, one potential solution is for hardware manufacturers to start including dedicated keys to control microphone volume: Video conference keyboard shortcuts you should memorize right now Let me know if you have other theories for the You’re Still Muted Problem! In the meantime, the best alternative is to learn all of the vidconf app keyboard shortcuts for muting/unmuting: MeetMac: Command(⌘) + DWindows: Control + DTeamsMac: Command(⌘) + Shift + MWindows: Ctrl + Shift + MZoomMac: Command(⌘) + Shift + AWindows: Alt + AHold Spacebar: Temporarily unmute Other vidconf apps not included in my analysis: Cisco Webex MeetingsMac: Ctrl + Alt + MWindows: Ctrl + Shift + M GoToMeeting Mac: No keyboard shortcut? Windows: Ctrl + Alt + A Bonus protip from Jackson Fox: If you use multiple vidconf apps, pick a keyboard shortcut that you like and manually change each app’s mute/unmute shortcut to that. Then you only have to remember one shortcut! Full Article Process User Experience
why 9 Convincing Reasons Why Designers Should Pursue Personal Projects By feedproxy.google.com Published On :: Thu, 16 Apr 2020 14:06:24 +0000 Web designers have skills and expertise that open up a whole world of possibilities. Many designers and developers choose to pursue personal projects in their own time, which can be a nice change of... Click through to read the rest of the story on the Vandelay Design Blog. Full Article Business Design Featured
why Why Reducing Our Carbon Emissions Matters By feedproxy.google.com Published On :: Tue, 13 Jun 2017 17:08:55 +0000 By The Conversation While it’s true that Earth’s temperatures and carbon dioxide levels have always fluctuated, the reality is that humans’ greenhouse emissions since the industrial revolution have put us in uncharted territory. Written by Dr Benjamin Henley and Assoc … Continue reading → Full Article Climate & Climate Change carbon emisisons causes of climate change Climate Change Global Warming
why Why Is Going Green So Hard? Because Our System Isn’t By feedproxy.google.com Published On :: Wed, 24 Apr 2019 12:13:01 +0000 By Jill Richardson Other Words If environmental solutions aren’t systemic, living green will always mean going against the grain — and usually failing. Every year around Earth Day, I’m reminded of papers I graded in an environmental sociology class. The … Continue reading → Full Article Points of View & Opinions environmental consciousness going green government policy
why Talking to computers (part 1): Why is speech recognition so difficult? By feedproxy.google.com Published On :: Thu, 3 Jun 2019 08:31:15 GMT Although the performance of today's speech recognition systems is impressive, the experience for many is still one of errors, corrections, frustration and abandoning speech in favour of alternative interaction methods. We take a closer look at speech and find out why speech recognition is so difficult. Full Article
why What is cognitive load and why does it matter in web and interface design? By feedproxy.google.com Published On :: Thu, 27 Jun 2019 15:25:28 +0000 Successful design manages cognitive load. Cognitive load is a technical term for “mental effort,” more specifically it’s the total amount of mental effort required for a given task. Completing any task requires some level of mental effort. This includes learning new information, analyzing stimuli, and working with short and long-term memory. Mental energy which has […] The post What is cognitive load and why does it matter in web and interface design? appeared first on Psychology of Web Design | 3.7 Blog. Full Article Psychology of Design User Experience Web Design
why Why Your Website Doesn’t Generate Leads (and how to fix it) By feedproxy.google.com Published On :: Mon, 04 Nov 2019 12:58:01 +0000 You’re homepage is beautifully designed. It’s clear all the ways you can help. You’ve articulated why someone should hire you. You’ve validated your claims through case studies and testimonials, yet… You’re not getting the volume of leads you need. Sure they trickle in every month, but it’s not enough to grow your business. What are […] The post Why Your Website Doesn’t Generate Leads (and how to fix it) appeared first on Psychology of Web Design | 3.7 Blog. Full Article Psychology of Design Web Design
why Why personas are antiquated (and what you should use instead) By feedproxy.google.com Published On :: Tue, 17 Dec 2019 15:00:00 +0000 Personas are antiquated… this coming from someone who has relied on and written about them for years. For years at 3.7 Designs, we’ve created personas during the design discovery phase. I recently realized that the traditional marketing persona is no longer a relevant practice. The keyword here is “traditional.” At 3.7 we’ve adopted a practice […] The post Why personas are antiquated (and what you should use instead) appeared first on Psychology of Web Design | 3.7 Blog. Full Article Psychology of Design Strategy and Planning User Experience Web Design
why Why's it so hard to get the cool stuff approved? By feedproxy.google.com Published On :: Thu, 27 Feb 2020 00:00:00 -0500 The classic adage is “good design speaks for itself.” Which would mean that if something’s as good of an idea as you think it is, a client will instantly see that it’s good too, right? Here at Viget, we’re always working with new and different clients. Each with their own challenges and sensibilities. But after ten years of client work, I can’t help but notice a pattern emerge when we’re trying to get approval on especially cool, unconventional parts of a design. So let’s break down some of those patterns to hopefully better understand why clients hesitate, and what strategies we’ve been using lately to help get the work we’re excited about approved.Imagine this: the parallax homepage with elements that move around in surprising ways or a unique navigation menu that conceptually reinforces a site’s message. The way the content cards on a page will, like, be literal cards that will shuffle and move around. Basically, any design that feels like an exciting, novel challenge, will need the client to “get it.” And that often turns out to be the biggest challenge of all. There are plenty of practical reasons cool designs get shot down. A client is usually more than one stakeholder, and more than the team of people you’re working with directly. On any project, there’s an amount of telephone you end up playing. Or, there’s always the classic foes: budgets and deadlines. Any idea should fit in those predetermined constraints. But as a project goes along, budgets and deadlines find a way to get tighter than you planned. But innovative designs and interactions can seem especially scary for clients to approve. There’s three fears that often pop up on projects:The fear of change. Maybe the client expected something simple, a light refresh. Something that doesn’t challenge their design expectations or require more time and effort to understand. And on our side, maybe we didn’t sufficiently ease them into our way of thinking and open them up to why we think something bigger and bolder is the right solution for them. Baby steps, y’all. The fear of the unknown. Or, less dramatically, a lack of understanding of the medium. In the past, we have struggled with how to present an interactive, animated design to a client before it’s actually built. Looking at a site that does something conceptually similar as an example can be tough. It’s asking a lot of a client’s imagination to show them a site about boots that has a cool spinning animation and get meaningful feedback about how a spinning animation would work on their site about after-school tutoring. Or maybe we’ve created static designs, then talked around what we envision happening. Again, what seems so clear in our minds as professionals entrenched in this stuff every day can be tough for someone outside the tech world to clearly understand. The fear of losing control. We’re all about learning from past mistakes. So lets say, after dealing with that fear of the unknown on a project, next time you go in the opposite direction. You invest time up front creating something polished. Maybe you even get the developer to build a prototype that moves and looks like the real thing. You’ve taken all the vague mystery out of the process, so a client will be thrilled, right? Surprise, probably not! Most clients are working with you because they want to conquer the noble quest that is their redesign together. When we jump straight to showing something that looks polished, even if it’s not really, it can feel like we jumped ahead without keeping them involved. Like we took away their input. They can also feel demotivated to give good, meaningful feedback on a polished prototype because it looks “done.”So what to do? Lately we have found low-fidelity prototypes to be a great tool for combating these fears and better communicating our ideas. What are low-fidelity prototypes?Low fidelity prototypes are a tool that designers can create quickly to illustrate an idea, without sinking time into making it pixel-perfect. Some recent examples of prototypes we've created include a clickable Figma or Invision prototype put together with Whimsical wireframes: A rough animation created in Principle illustrating less programatic animation: And even creating an animated storyboard in Photoshop: They’re rough enough that there’s no way they could be confused for a final product. But customized so that a client can immediately understand what they’re looking at and what they need to respond to. Low-fidelity prototypes hit a sweet spot that addresses those client fears head on. That fear of change? A lo-fi prototype starts rough and small, so it can ease a client into a dramatic change without overwhelming them. It’s just a first step. It gives them time to react and warm up to something that’ll ultimately be a big change.It also cuts out the fear of the unknown. Seeing something moving around, even if it’s rough, can be so much more clear than talking ourselves in circles about how we think it will move, and hoping the client can imagine it. The feature is no longer an enigma cloaked in mystery and big talk, but something tangible they can point at and ask concrete questions about.And finally, a lo-fi prototype doesn’t threaten a client’s sense of control. Low-fidelity means it’s clearly still a work in progress! It’s just an early step in the creative process, and therefore communicates that we’re still in the middle of that process together. There’s still plenty of room for their ideas and feedback. Lo-fi prototypes: client-tested, internal team-approvedThere are a lot of reasons to love lo-fi prototypes internally, too! They’re quick and easy. We can whip up multiple ideas within a few hours, without sinking the time into getting our hearts set on any one thing. In an agency setting especially, time is limited, so the faster we can get an idea out of our own heads, the better.They’re great to share with developers. Ideally, the whole team is working together simultaneously, collaborating every step of the way. Realistically, a developer often doesn’t have time during a project’s early design phase. Lo-fi prototypes are concrete enough that a developer can quickly tell if building an idea will be within scope. It helps us catch impractical ideas early and helps us all collaborate to create something that’s both cool and feasible. Stay tuned for posts in the near future diving into some of our favorite processes for creating lo-fi prototypes! Full Article Design & Content
why A Viget Glossary: What We Mean and Why it Matters - Part 1 By feedproxy.google.com Published On :: Tue, 21 Apr 2020 08:00:00 -0400 Viget has helped organizations design and develop award-winning websites and digital products for 20 years. In that time, we’ve been lucky to create long-term relationships with clients like Puma, the World Wildlife Fund, and Privia Health, and, throughout our time working together, we’ve come to understand each others’ unique terminology. But that isn’t always the case when we begin work with new clients, and in a constantly-evolving industry, we know that new terminology appears almost daily and organizations have unique definitions for deliverables and processes. Kicking off a project always initiates a flurry of activity. There are contracts to sign, team members to introduce, and new platforms to learn. It’s an exciting time, and we know clients are anxious to get underway. Amidst all the activity, though, there is a need to define and create a shared lexicon to ensure both teams understand the project deliverables and process that will take us from kickoff to launch. Below, we’ve rounded up a few terms for each of our disciplines that often require additional explanation. Note: our definitions of these terms may differ slightly from the industry standard, but highlight our interpretation and use of them on a daily basis. User ExperienceResearchIn UX, there is a proliferation of terms that are often used interchangeably and mean almost-but-subtly-not the same thing. Viget uses the term research to specifically mean user research — learning more about the users of our products, particularly how they think and behave — in order to make stronger recommendations and better designs. This can be accomplished through different methodologies, depending on the needs of the project, and can include moderated usability testing, stakeholder interviews, audience research, surveys, and more. Learn more about the subtleties of UX research vocabulary in our post on “Speaking the Same Language About Research”.WireframesWe use wireframes to show the priority and organization of content on the screen, to give a sense of what elements will get a stronger visual treatment, and to detail how users will get to other parts of the site. Wireframes are a key component of website design — think of them as the skeleton or blueprint of a page — but we know that clients often feel uninspired after reviewing pages built with gray boxes. In fact, we’ve even written about how to improve wireframe presentations. We remind clients that visual designers will step in later to add polish through color, graphics, and typography, but agreeing on the foundation of the page is an important and necessary first step. PrototypesDuring the design process, it’s helpful for us to show clients how certain pieces of functionality or animations will work once the site is developed. We can mimic interactivity or test a technical proof of concept by using a clickable prototype, relying on tools like Figma, Invision, or Principle. Our prototypes can be used to illustrate a concept to internal stakeholders, but shouldn’t be seen as a final approach. Often, these concepts will require additional work to prepare them for developer handoff, which means that prototypes quickly become outdated. Read more about how and when we use prototypes. Navigation Testing (Treejack Testing)Following an information architecture presentation, we will sometimes recommend that clients conduct navigation testing. When testing, we present a participant with the proposed navigation and ask them to perform specific tasks in order to see if they will be able to locate the information specified within the site’s new organization. These tests generally focus on two aspects of the navigation: the structure of the navigation system itself, and the language used within the system. Treejack is an online navigation testing tool that we like to employ when conducting navigation tests, so we’ll often interchange the terms “navigation testing” with “treejack testing”.Learn more about Viget’s approach to user experience and research. Full Article Strategy Process
why A Viget Glossary: What We Mean and Why It Matters - Part 2 By feedproxy.google.com Published On :: Tue, 28 Apr 2020 10:09:00 -0400 In my last post, I defined terms used by our UX team that are often confused or have multiple meanings across the industry. Today, I’ll share our definitions for processes and deliverables used by our design and strategy teams. Creative Brand Strategy In our experience, we’ve found that the term brand strategy is used to cover a myriad of processes, documents, and deliverables. To us, a brand strategy defines how an organization communicates who they are, what they do and why in a clear and compelling way. Over the years, we’ve developed an approach to brand strategy work that emphasizes rigorous research, hands-on collaboration, and the definition of problems and goals. We work with clients to align on a brand strategy concept and, depending on the client and their goals, our final deliverables can range to include strategy definition, audience-specific messaging, identity details, brand elements, applications, and more. Take a look at the brand strategy work we’ve done for Fiscalnote, Swiftdine, and Armstrong Tire. Content Strategy A content strategy goes far beyond the words on a website or in an app. A strong content strategy dictates the substance, structure, and governance of the information an organization uses to communicate to its audience. It guides creating, organizing, and maintaining content so that companies can communicate who they are, what they do, and why efficiently and effectively. We’ve worked with organizations like the Washington Speakers Bureau, The Nature Conservancy, the NFL Players Association, and the Wildlife Conservation Society to refine and enhance their content strategies. Still confused about the difference between brand and content strategy? Check out our flowchart. Style Guide vs. Brand Guidelines We often find the depth or fidelity of brand guidelines and style guides can vary greatly, and the terms can often be confused. When we create brand guidelines, they tend to be large documents that include in-depth recommendations about how a company should communicate their brand. Sections like “promise”, “vision”, “mission”, “values”, “tone”, etc. accompany details about how the brand’s logo, colors and fonts should be used in a variety of scenarios. Style guides, on the other hand, are typically pared down documents that contain specific guidance for organizations’ logos, colors and fonts, and don’t always include usage examples. Design System One question we get from clients often during a redesign or rebrand is, “How can I make sure people across my organization are adhering to our new designs?” This is where a design system comes into play. Design systems can range from the basic — e.g., a systematic approach to creating shared components for a single website — all the way to the complex —e.g., architecting a cross-product design system that can scale to accommodate hundreds of different products within a company. By assembling elements like color, typography, imagery, messaging, voice and tone, and interaction patterns in a central repository, organizations are able to scale products and marketing confidently and efficiently. When a design system is translated into code, we refer to that as a parts kit, which helps enforce consistency and improve workflow. Comps or Mocks When reviewing RFPs or going through the nitty-gritty of contracts with clients, we often see the terms mocks or comps used interchangeably to refer to the static design of pages or screens. Internally, we think of a mock-up as a static image file that illustrates proof-of-concept, just a step beyond a wireframe. A comp represents a design that is “high fidelity” and closer to what the final website will look like, though importantly, is not an exact replica. This is likely what clients will share with internal stakeholders to get approval on the website direction and what our front-end developers will use to begin building-out the site (in other words, converting the static design files into dynamic HTML, CSS, and JavaScript code). If you're interested in joining our team of creative thinkers and visual storytellers who bring these concepts to life for our clients, we’re hiring in Washington, D.C. Durham, Boulder and Chattanooga. Tune in next week as we decipher the terms we use most often when talking about development. Full Article Strategy Process
why Unsolved Zoom Mysteries: Why We Have to Say “You’re Muted” So Much By feedproxy.google.com Published On :: Wed, 29 Apr 2020 09:36:00 -0400 Video conference tools are an indispensable part of the Plague Times. Google Meet, Microsoft Teams, Zoom, and their compatriots are keeping us close and connected in a physically distanced world. As tech-savvy folks with years of cross-office collaboration, we’ve laughed at the sketches and memes about vidconf mishaps. We practice good Zoomiquette, including muting ourselves when we’re not talking. Yet even we can’t escape one vidconf pitfall. (There but for the grace of Zoom go I.) On nearly every vidconf, someone starts to talk, and then someone else says: “Oop, you’re muted.” And, inevitably: “Oop, you’re still muted.” That’s right: we’re trying to follow Zoomiquette by muting, but then we forget or struggle to unmute when we do want to talk. In this post, I’ll share my theories for why the You’re Muted Problems are so pervasive, using Google Meet, Microsoft Teams, and Zoom as examples. Spoiler alert: While I hope this will help you be more mindful of the problem, I can’t offer a good solution. It still happens to me. All. The. Time. Skip the why and go straight to the vidconf app keyboard shortcuts you should memorize right now. Why we don't realize we’re muted before talking Why does this keep happening?!? Simply put: UX and design decisions make it harder to remember that you’re muted before you start to talk. Here’s a common scenario: You haven’t talked for a bit, so you haven’t interacted with the Zoom screen for a few seconds. Then you start to talk — and that’s when someone tells you, “You’re muted.” We forget so easily in these scenarios because when our mouse has been idle for a few seconds, the apps hide or downplay the UI elements that tell us we’re muted. Zoom and Teams are the worst offenders: Zoom hides both the toolbar with the main in-app controls (the big mute button) and the mute status indicator on your video pane thumbnail.Teams hides the toolbar, and doesn't show a mute status indicator on your video thumbnail in the first place. Meet is only slightly better: Meet hides the toolbar, and shows only a small mute status icon in your video thumbnail. Even when our mouse is active, the apps’ subtle approach to muted state UI can make it easy to forget that we’re muted: Teams is the worst offender: The mute button is an icon rather than words.The muted-state icon's styling could be confused with unmuted state: Teams does not follow the common pattern of using red to denote muted state.The mute button is not differentiated in visual hierarchy from all the other controls.As mentioned above, Teams never shows a secondary mute status indicator. Zoom is a bit better, but still makes it pretty easy to forget that you’re muted: Pros:Zoom is the only app to use words on the mute button, in this case to denote the button action (rather than the muted state).The muted-state icon’s styling (red line) is less likely to be confused with the unmuted-state icon.Cons:The mute button’s placement (bottom left corner of the page) is easy to overlook.The mute button is not differentiated in visual hierarchy from the other toolbar buttons — and Zoom has a lot of toolbar buttons, especially when logged in as host.The secondary mute status indicator is a small icon.The mute button’s muted-state icon is styled slightly differently from the secondary mute status indicator. Potential Cons:While words denote the button action, only an icon denotes the muted state. Meet is probably the clearest of the three apps, but still has pitfalls: Pros:The mute button is visually prominent in the UI: It’s clearly differentiated in the visual hierarchy relative to other controls (styled as a primary button); is a large button; and is placed closer to the center of the controls bar.The muted-state icon’s styling (red fill) is less likely to be confused with the unmuted-state icon.Cons:Uses only an icon rather than words to denote the muted state.Unrelated Con:While the mute button is visually prominent, it’s also placed next to the hang-up button. So in Meet’s active state you might be less likely to forget you’re muted … but more likely to accidentally hang up when trying to unmute. 😬 I know modern app design leans toward minimalism. There’s often good rationale to use icons rather than words, or to de-emphasize controls and indicators when not in use. But again: This happens on basically every call! Often multiple times per call!! And we’re supposed to be tech-savvy!!! Imagine what it’s like for the tens of millions of vidconf newbs. I would argue that “knowing your muted state” has turned out to be a major vidconf user need. At this point, it’s certainly worth rethinking UX patterns for. Why we keep unsuccessfully unmuting once we realize we’re muted So we can blame the You’re Muted Problem on UX and design. But what causes the You’re Still Muted Problem? Once we know we’re muted, why do we sometimes fail to unmute before talking again? This one is more complicated — and definitely more speculative. To start making sense of this scenario, here’s the sequence I’m guessing most commonly plays out (I did this a couple times before I became aware of it): The crucial part is when the person tries to unmute by pressing the keyboard Volume On/Off key. If that’s in fact what’s happening (again, this is just a hypothesis), I’m guessing they did that because when someone says “You’re muted” or “I can’t hear you,” our subconscious thought process is: “Oh, Audio is Off. Press the keyboard key that I usually press when I want to change Audio Off to Audio On.” There are two traps in this reflexive thought process: First, the keyboard volume keys control the speaker volume, not the microphone volume. (More specifically, they control the system sound output settings, rather than the system sound input settings or the vidconf app’s sound input settings.)In fact, there isn’t a keyboard key to control the microphone volume. You can’t unmute your mic via a dedicated keyboard key, the way that you can turn the speaker volume on/off via a keyboard key while watching a movie or listening to music. Second, I think we reflexively press the keyboard key anyway because our mental model of the keyboard audio keys is just: Audio. Not microphone vs. speaker. This fuzzy mental model makes sense: There’s only one set of keyboard keys related to audio, so why would I think to distinguish between microphone and speaker? So my best guess is hardware design causes the You’re Still Muted Problem. After all, keyboard designs are from a pre-Zoom era, when the average person rarely used the computer’s microphone.If that is the cause, one potential solution is for hardware manufacturers to start including dedicated keys to control microphone volume: Video conference keyboard shortcuts you should memorize right now Let me know if you have other theories for the You’re Still Muted Problem! In the meantime, the best alternative is to learn all of the vidconf app keyboard shortcuts for muting/unmuting: MeetMac: Command(⌘) + DWindows: Control + DTeamsMac: Command(⌘) + Shift + MWindows: Ctrl + Shift + MZoomMac: Command(⌘) + Shift + AWindows: Alt + AHold Spacebar: Temporarily unmute Other vidconf apps not included in my analysis: Cisco Webex MeetingsMac: Ctrl + Alt + MWindows: Ctrl + Shift + M GoToMeeting Mac: No keyboard shortcut? Windows: Ctrl + Alt + A Bonus protip from Jackson Fox: If you use multiple vidconf apps, pick a keyboard shortcut that you like and manually change each app’s mute/unmute shortcut to that. Then you only have to remember one shortcut! Full Article Process User Experience
why Why Collaborative Coding Is The Ultimate Career Hack By feedproxy.google.com Published On :: Fri, 24 Apr 2020 10:30:00 +0000 Taking your first steps in programming is like picking up a foreign language. At first, the syntax makes no sense, the vocabulary is unfamiliar, and everything looks and sounds unintelligible. If you’re anything like me when I started, fluency feels impossible. I promise it isn’t. When I began coding, the learning curve hit me — hard. I spent ten months teaching myself the basics while trying to stave off feelings of self-doubt that I now recognize as imposter syndrome. Full Article
why Why Retired Soccer Star Briana Scurry Is Speaking Out About Concussion By feedproxy.google.com Published On :: Thu, 23 Jan 2014 00:00:00 EST As someone who had a phenomenal career in professional soccer and that had a career-ending head injury, Briana Scurry knows she can help other female — and male — athletes. Full Article video
why What Is Website Hosting and Why Does It Matter for Your Website? By feedproxy.google.com Published On :: Mon, 30 Dec 2019 21:30:04 +0000 Subscribe to our YouTube channel for the latest in digital marketing! we know you’ll love this additional resource! (how to host a website) Transcript: What is website hosting? This is to make a point, I promise. When you go to a party, there’s always a host. The host is usually the one who sets […] The post What Is Website Hosting and Why Does It Matter for Your Website? appeared first on WebFX Blog. Full Article Web Design
why Why COVID-19 patients at the VA hospital in Spokane aren't counted as 'hospitalized' By www.inlander.com Published On :: Fri, 08 May 2020 15:20:19 -0700 If you go to check how many people are hospitalized with COVID-19 in Spokane, the Spokane County Regional Health District website will give you an answer. Right now, it lists eight people as currently hospitalized with COVID-19, and that number has been trending downward.… Full Article News/Local News
why The Zags are the WCC champs. But why was this season so surprising? By www.inlander.com Published On :: Tue, 03 Mar 2020 15:48:00 -0800 It’s March. The regular season is now in the rearview mirror.… Full Article Culture/Sports
why Review: J Balvin Proved Why He's One of the World's Biggest Latinx Acts at Oracle Arena By www.eastbayexpress.com Published On :: Fri, 21 Sep 2018 13:51:00 -0700 The last time J Balvin was at Oracle arena was back on Feb. 15, 2015 when he was the opening act for Pitbull and Enrique Iglesias' joint tour. I was at that show with my mom as my date, and vividly remember her saying, “one day he’s going to headline his own tour here.” I brushed off her comment, it wasn’t that I didn’t believe that he was talented.… Full Article Blogs/Arts & Music
why The number of people getting married is going up – and here’s why By www.dailyecho.co.uk Published On :: Fri, 27 Mar 2015 16:54:05 +0000 More people have been choosing to get married in recent years. Full Article
why Why Stuart Armstrong feels like he's found his feet at Southampton By www.dailyecho.co.uk Published On :: Wed, 06 May 2020 05:00:00 +0100 STUART Armstrong is starting to feel like he finally belongs in the Premier League. Full Article
why Reader's letter: Why we've gone virtual for Christian Aid Week in Chandler's Ford By www.dailyecho.co.uk Published On :: Sat, 09 May 2020 05:04:51 +0100 CHRISTIAN AID Week, known for its red envelopes, collections and Big Brekkies, faced a big challenge this year, with all its traditional fund-raising events out of reach. Full Article
why Why is the M27 closed this week? By www.dailyecho.co.uk Published On :: Tue, 14 Apr 2020 05:10:56 +0100 A HAMPSHIRE motorway will be closed this week. Full Article
why Why is the M27 closed this week? By www.dailyecho.co.uk Published On :: Mon, 20 Apr 2020 12:30:00 +0100 A HAMPSHIRE motorway will be closed this week. Full Article
why Why is the M27 closed this week? By www.dailyecho.co.uk Published On :: Tue, 21 Apr 2020 05:09:22 +0100 A HAMPSHIRE motorway will be closed this week. Full Article
why Travel: Why the French town of Saint-Nazaire is worth getting to know By www.dailyecho.co.uk Published On :: Tue, 10 Sep 2019 16:58:54 +0100 LIKE Dorset many rush on past here to get somewhere else – but it’s an area well worth getting to know. Full Article
why How to Set Up Mail VIP Contacts in iOS; and Why You Should By www.applevis.com Published On :: Mon, 13 May 2019 03:43:53 -0300 In this podcast, Thomas Domville discusses and demonstrates the VIP Contacts feature of the Mail app on iOS. Assigning a contact the “VIP” status makes finding email messages from them easier - you can use custom notification alerts for VIP contacts; their messages will be flagged when browsing mailboxes, and also stored in a smart VIP mailbox. You can assign up to 100 VIPs, and if you use iCloud Contacts, your VIPs are available on any other Apple devices signed in to the same account. Full Article iOS New Users Quick Tips
why Zoe Kravitz Gets Real Why 'Divergent' Films Were Not Among Her Favorites By www.aceshowbiz.com Published On :: Tue, 05 May 2020 05:05:45 +0000 The 'Big Little Lies' actress, who portrayed Christina in the film franchise, makes the confession during an appearance on the Armchair Expert with Dax Shepard podcast. Full Article movie Zoe Kravitz
why Tell me why… By thebirminghampress.com Published On :: Mon, 10 Feb 2014 00:51:07 +0000 Dave Woodhall ponders on Villa's weekend defeat. Full Article Aston Football Aston Villa FC
why 'We never forgot': Why the Irish are helping Navajo and Hopi tribes hit by pandemic By rssfeeds.azcentral.com Published On :: Fri, 08 May 2020 18:23:10 +0000 Irish people are repaying Natives peoples for their help during the 19th-century potato famine by contributing to a GoFundMe for COVID-19 relief. Full Article
why The man with all the toys: Why Mukesh Ambani bought Hamleys By retail.economictimes.indiatimes.com Published On :: 2019-05-10T14:00:47+05:30 With 167 stores across 18 countries, Hamleys gives Reliance Retail a much-needed global footprint. Full Article
why A family affair: Why Jake Wightman went to Seb Coe for advice By www.glasgowtimes.co.uk Published On :: Fri, 01 May 2020 12:14:03 +0100 SUCCESS in athletics can often be a family affair. Scots such as Callum Hawkins and Eilish McColgan have thrived under the tutelage of their parents, while track star Jake Wightman is another who has preferred to turn to his family to coach him to success on the track. Full Article
why Why selling season tickets in the Covid-19 crisis could be costly for cash-starved Scottish clubs By www.glasgowtimes.co.uk Published On :: Mon, 04 May 2020 10:00:00 +0100 THERE’S nothing quite like a crisis to get supporters rallying around their football club. Full Article
why City Visions: Author Bonnie Tsui and Why We Swim By www.kalw.org Published On :: Wed, 29 Apr 2020 18:24:06 +0000 Described as "a love letter to water," Berkeley author Bonnie Tsui's new book "Why We Swim" takes a deep dive into the history, science and pleasures of swimming and its impact on her life. Full Article
why Why Is It Taking So Long To Ramp Up COVID-19 Testing In The US? By www.kalw.org Published On :: Thu, 16 Apr 2020 15:41:04 +0000 On this edition of Your Call, we’ll get an update on why COVID-19 testing in the US has slowed down. In order to relax shelter in place policies, we need widespread testing. What will it take to get there? Full Article
why Why Are Meat Processing Plants Reopening After Major COVID-19 Outbreaks? By www.kalw.org Published On :: Tue, 05 May 2020 08:00:00 +0000 On this edition of Your Call, we're getting an update on the COVID crisis in meatpacking plants. At least 31 meat processing plants owned by Smithfield, JBS and Tyson Foods have had coronavirus outbreaks. Full Article
why Janitors Are Fighting COVID-19 For All Frontline Workers. Why Aren't They Protected? By www.kalw.org Published On :: Tue, 05 May 2020 08:00:00 +0000 On this edition of Your Call, we’ll hear from janitors on the frontlines of the COVID-19 pandemic. They have expressed fear over the lack of PPE, hazard pay and paid sick leave, and the heavy use of chemicals in cleaning supplies. Full Article