au

How Robotic Process Automation (RPA) Can Help Improve Productivity In The Workplace?

Recent advances in technology have helped both small and large companies to automate their business process to improve productivity. In fact, experts have also emphasized that productivity has stalled over the last couple of years. Numerous large-scale businesses also complained that their productivity was in decline despite implementing innovative workplace guidelines to improve the workflow. […] More




au

Beautiful Illustrations of Lovely Places by Darya Shnykina

En ces temps de confinement, l’heure est à l’évasion de l’esprit. Nous vous proposons aujourd’hui de découvrir le joli travail de l’illustratrice russe Darya Shnykina. Elle est l’auteure d’une série de créations intitulée Places I’d Love To Live In.  Elle a imaginé représenter d’adorables petites maisonnées solitaires en pleine nature. Des petits havres de paix où chacun […]




au

Marvelous Aerial Pictures of Salt Pans in Australia

En Australie, les paysages photographiés sont toujours un régal pour les yeux. Le photographe allemand Tom Hegen nous offre des clichés aériens à couper le souffle. Il nous emmène en Australie occidentale à la découverte des lacs salés. Ses plans d’eaux suivent en réalité les traces des anciens systèmes fluviaux. La région a été façonnée par le climat […]




au

Display custom url if comment authors url is blank

Here is a nifty trick for your comments.php template. If someone comes to your site and leaves a comment but doesn’t leave a url back to there site, the default link that is shown in place of the php code comment_author_url is the current page link. That might not look good. So, here is a […]

The post Display custom url if comment authors url is blank appeared first on WPCult.




au

The launch of WordPress.tv

Hey, in case you are unaware, WordPress has launched a new site called WordPress.tv. Check out the full post at the WordPress.org blog. Or visit WordPress.tv …WordPress.tv is also now the place to find all that awesome WordCamp footage that was floating around the web without a home. See the presentations you missed and get […]

The post The launch of WordPress.tv appeared first on WPCult.




au

WordPress Audio Player Plugin

I recently went looking for a good audio player for WordPress. I came across WPAudioPlayer from 1 pixel out. The plugin is extremely simple to use and has a really awesome automatic color detention tool which will match to your site with ease. For more info visit the demo page at http://www.1pixelout.net/code/audio-player-wordpress-plugin/

The post WordPress Audio Player Plugin appeared first on WPCult.




au

Joe wants you to Sample that: One C.R. man is on a mission to help local restaurants gain fans

When Joe Sample started posting photos of his takeout food stops in the days after Iowa restaurants were ordered shut down to dine-in service in March, he didn’t think much of it. He just wanted to get some good food while supporting restaurants.

“I have a lot of friends in the food business. My wife worked at Elevate Salon and Emil’s Deli, so she’s not working right now,” he said. “I felt it was a great way to support local businesses.”

But then a new Facebook group dedicated to promoting curbside, delivery and takeout food options in Cedar Rapids sprung up — this week, it had more than 15,000 members — and Sample started sharing photos there. The 46-year-old Cedar Rapids resident quickly found himself having a new experience — going viral.

In a pandemic, that phrase could have negative connotations, but this was the positive kind of viral spread. The kind where hundreds of people liked his photos and commented on them. Then a Cedar Rapids T-shirt maker, Ivory Pearl Designs, started selling “Be Like Joe” T-shirts and other people started showing up to order takeout in the shirts. Soon, restaurants were asking if he would come take a photo at their restaurant.

“I just started it to have fun and posted a few fun pictures, and then I started having restaurants reach out to me,” Sample said.

He decided to dedicate his stimulus check from the federal government to the effort. Sometimes, he said he hits up more than one restaurant a day.

“I’ve hit close to 60 restaurants,” he said.

He’s leaned into the enthusiasm and found ways to play up the efforts. One day he dressed as Oscar the Grouch while visiting’ Oscar’s Restaurant in Hiawatha. On another day, he and one of his daughters bought plastic pig noses to wear on a stop at the Blind Pig in Cedar Rapids. He wears a Superman costume to some stops.

“I was totally surprised at how viral it went,” he said. “Now I’m just trying to keep it exciting.”

In his day job, Sample is a salesman for American Building Components in Mount Pleasant. He normally spends a lot of time on the road, selling metal roofing, siding and steel frame structures around the Midwest. These days, he’s working from home, making sales over the phone instead. He said going out to get carryout is a chance to see other people and get out of the house.

“It brings some normalcy to my life,” he said.

He has two daughters at home, age 9 and 15, and one son, 22. When he’s not eating out, he likes to spend time outdoors with his family, fishing, camping, hunting and coaching soccer. He admits his last name is a bit on-the-nose for his newest hobby.

“A lot of people ask, ‘Is that really even your real name?’” he said with a laugh.

Sample was born and raised in Cedar Rapids, which fuels his desire to support his town.

“My dad had Sample Pharmacies when I was growing up. People helped support us, so I figured it was the least I could do, to support other local businesses,” he said. “I think the biggest thing is, we want to keep them here. There are so many great restaurants in Cedar Rapids, and we don’t want to lose half of them. I’m going to try to keep going with this until they open the places back up, as much as I can.”

He also has helped do deliveries of donated meals to area hospitals and long-term care facilities. That effort started when his younger daughter’s Girl Scout troop had dozens of boxes of unsold cookies and few options to sell them once the pandemic hit. Sample’s family purchased them and sent them to staff at Mercy Medical Center. Since then he’s dropped off boxes of pita, hummus and gyro meat from Pita’z Mediterranean and American Cuisine, trays of cinnamon rolls from Oscar’s and other places.

“People seem to be very supportive in Cedar Rapids,” he said.

He gave a lot of credit to the Cedar Rapids Facebook group, which was started by Lindsay Leahy, Brooke Murphy-Fitzgerald and Shannon Hanson. Others like it have sprung up in Marion, North Liberty and Iowa City.

“I think this has opened a lot of people’s eyes; it has given people an opportunity to try new things,” Sample said. “I’ve seen more restaurants on here than I’d ever tried before.”

He’s also started to promote nonprofits like the Freedom Festival. He is helping sell the $5 commemorative buttons — even though the 2020 festival was canceled, the buttons will help support the organization’s operations. And he helped with a Big Brothers Big Sisters fundraiser, an effort which inspired him so much he signed up as a volunteer.

He said he hopes his efforts, and others like it inspire others to support the community.

“Keep supporting local, do your best to stay healthy, and when restaurants open back up, keep going to them,” he said. “They’re going to need our help for a long time to come.”

Comments: (319) 398-8339; alison.gowans@thegazette.com



  • Food & Drink

au

No Linn County Fair this year because of coronavirus concerns

CEDAR RAPIDS — The Linn County Fair has canceled grounds and grandstand entertainment at this year because of the novel coronavirus and is looking at ways youths could exhibit their work.

“After consulting with Linn County Public Health, the Linn County Board of Supervisors, and other stakeholders, it was determined this was the best decision due to the uncertainty of what the public health situation may look like at the end of June,” Albert Martin, Linn County Fair Board president, said Thursday in a statement.

The fair was scheduled June 24-28.

The Linn County Fair Association said it is working with the Iowa State University Extension and Outreach of Linn County and Linn County 4-H to determine how 4-H and FFA members and other youths will exhibit their work. Those details — which could include in-person or virtual exhibiting — are expected to be finalized and announced in mid-May.

Tom Barnes, executive director of the Association of Iowa Fairs, told The Gazette on Thursday that the Benton County Fair also was canceled for 2020.

Organizers for the Wapello County Fair in south-central Iowa previously announced they would not host the fair this year.

Comments: (319) 339-3155; lee.hermiston@thegazette.com






au

Auphonic Leveler 1.8 and Auphonic Multitrack 1.4 Updates

Today we released free updates for the Auphonic Leveler Batch Processor and the Auphonic Multitrack Processor with many algorithm improvements and bug fixes for Mac and Windows.

Changelog

  • Linear Filtering Algorithms to avoid Asymmetric Waveforms:
    New zero-phase Adaptive Filtering Algorithms to avoid asymmetric waveforms.
    In asymmetric waveforms, the positive and negative amplitude values are disproportionate - please see Asymmetric Waveforms: Should You Be Concerned?.
    Asymmetrical waveforms are quite natural and not necessarily a problem. They are particularly common on recordings of speech, vocals and can be caused by low-end filtering. However, they limit the amount of gain that can be safely applied without introducing distortion or clipping due to aggressive limiting.
  • Noise Reduction Improvements:
    New and improved noise profile estimation algorithms and bug fixes for parallel Noise Reduction Algorithms.
  • Processing Finished Notification on Mac:
    A system notification (including a short glass sound) is now displayed on Mac OS when the Auphonic Leveler or Auphonic Multitrack has finished processing - thanks to Timo Hetzel.
  • Improved Dithering:
    Improved dithering algorithms - using SoX - if a bit-depth reduction is necessary during file export.
  • Auphonic Multitrack Fixes:
    Fixes for ducking and background tracks and for very short music tracks.
  • New Desktop Apps Documentation:
    The documentation of our desktop apps is now integrated in our new help system:
    see Auphonic Leveler Batch Processor and Auphonic Multitrack Processor.
  • Bug Fixes and Audio Algorithm Improvements:
    This release also includes many small bug fixes and all audio algorithms come with improvements and updated classifiers using the data from our Web Service.

About the Auphonic Desktop Apps

We offer two desktop programs which include our audio algorithms only. The algorithms will be computed offline on your device and are exactly the same as implemented in our Web Service.

The Auphonic Leveler Batch Processor is a batch audio file processor and includes all our (Singletrack) Audio Post Production Algorithms. It can process multiple productions at once.

Auphonic Multitrack includes our Multitrack Post Production Algorithms and requires multiple parallel input audio tracks, which will be analyzed and processed individually as well as combined to create one final mixdown.

Upgrade now

Everyone is encouraged to download the latest binaries:

Please let us know if you have any questions or feedback!






au

Facebook Live Streaming and Audio/Video Hosting connected to Auphonic

Facebook is not only a social media giant, the company also provides valuable tools for broadcasting. Today we release a connection to Facebook, which allows to use the Facebook tools for video/audio production and publishing within Auphonic and our connected services.

The following workflows are possible with Facebook and Auphonic:
  • Use Facebook for live streaming, then import, process and distribute the audio/video with Auphonic.
  • Post your Auphonic audio or video productions directly to the news feed of your Facebook Page or User.
  • Use Facebook as a general media hosting service and share the link or embed the audio/video on any webpage (also visible to non-Facebook users).

Connect to Facebook

First you have to connect to a Facebook account at our External Services Page, click on the "Facebook" button.

Select if you want to connect to your personal Facebook User or to a Facebook Page:

It is always possible to remove or edit the connection in your Facebook Settings (Tab Business Integrations).

Import (Live) Videos from Facebook to Auphonic

Facebook Live is an easy (and free) way to stream live videos:

We implemented an interface to use Facebook as an Incoming External Service. Please select a (live or non-live) video from your Facebook Page/User as the source of a production and then process it with Auphonic:

This workflow allows you to use Facebook for live streaming, import and process the audio/video with Auphonic, then publish a podcast and video version of your live video to any of our connected services.

Export from Auphonic to Facebook

Similar to Youtube, it is possible to use Facebook for media file hosting.
Please add your Facebook Page/User as an External Service in your Productions or Presets to upload the Auphonic results directly to Facebook:

Options for the Facebook export:
  • Distribution Settings
    • Post to News Feed: The exported video is posted directly to your news feed / timeline.
    • Exclude from News Feed: The exported video is visible in the videos tab of your Facebook Page/User (see for example Auphonic's video tab), but it is not posted to your news feed (you can do that later if you want).
    • Secret: Only you can see the exported video, it is not shown in the Facebook video tab and it is not posted to your news feed (you can do that later if you want).
  • Embeddable
    Choose if the exported video should be embeddable in third-party websites.

It is always possible to change the distribution/privacy and embeddable options later directly on Facebook. For example, you can export a video to Facebook as Secret and publish it to your news feed whenever you want.


If your production is audio-only, we automatically generate a video track from the Cover Image and (possible) Chapter Images.
Alternatively you can select an Audiogram Output File, if you want to add an Audiogram (audio waveform visualization) to your Facebook video - for details please see Auphonic Audiogram Generator.

Auphonic Title and Description metadata fields are exported to Facebook as well.
If you add Speech Recognition to your production, we create an SRT file with the speech recognition results and add it to your Facebook video as captions.
See the example below.

Facebook Video Hosting Example with Audiogram and Automatic Captions

Facebook can be used as a general video hosting service: even if you export videos as Secret, you will get a direct link to the video which can be shared or embedded in any third-party websites. Users without a Facebook account are also able to view these videos.

In the example below, we automatically generate an Audiogram Video for an audio-only production, use our integrated Speech Recognition system to create captions and export the video as Secret to Facebook.
Afterwards it can be embedded directly into this blog post (enable Captions if they don't show up per default) - for details please see How to embed a video:

It is also possible to just use the generated result URL from Auphonic to share the link to your video (also visible to non-Facebook users):
https://www.facebook.com/auphonic/videos/1687244844638091/

Important Note:
Facebook needs some time to process an exported video (up to a few minutes) and the direct video link won't work before the processing is finished - please try again a bit later!
On Facebook Pages, you can see the processing progress in your Video Library.

Conclusion

Facebook has many broadcasting tools to offer and is a perfect addition to Auphonic.
Both systems and our other external services can be used to create automated processing and publishing workflows. Furthermore, the export and import to/from Facebook is also fully supported in the Auphonic API.

Please contact us if you have any questions or further ideas!




au

Auphonic Audio Inspector Release

At the Subscribe 9 Conference, we presented the first version of our new Audio Inspector:
The Auphonic Audio Inspector is shown on the status page of a finished production and displays details about what our algorithms are changing in audio files.

A screenshot of the Auphonic Audio Inspector on the status page of a finished Multitrack Production.
Please click on the screenshot to see it in full resolution!

It is possible to zoom and scroll within audio waveforms and the Audio Inspector might be used to manually check production result and input files.

In this blog post, we will discuss the usage and all current visualizations of the Inspector.
If you just want to try the Auphonic Audio Inspector yourself, take a look at this Multitrack Audio Inspector Example.

Inspector Usage

Control bar of the Audio Inspector with scrollbar, play button, current playback position and length, button to show input audio file(s), zoom in/out, toggle legend and a button to switch to fullscreen mode.

Seek in Audio Files
Click or tap inside the waveform to seek in files. The red playhead will show the current audio position.
Zoom In/Out
Use the zoom buttons ([+] and [-]), the mouse wheel or zoom gestures on touch devices to zoom in/out the audio waveform.
Scroll Waveforms
If zoomed in, use the scrollbar or drag the audio waveform directly (with your mouse or on touch devices).
Show Legend
Click the [?] button to show or hide the Legend, which describes details about the visualizations of the audio waveform.
Show Stats
Use the Show Stats link to display Audio Processing Statistics of a production.
Show Input Track(s)
Click Show Input to show or hide input track(s) of a production: now you can see and listen to input and output files for a detailed comparison. Please click directly on the waveform to switch/unmute a track - muted tracks are grayed out slightly:

Showing four input tracks and the Auphonic output of a multitrack production.

Please click on the fullscreen button (bottom right) to switch to fullscreen mode.
Now the audio tracks use all available screen space to see all waveform details:

A multitrack production with output and all input tracks in fullscreen mode.
Please click on the screenshot to see it in full resolution.

In fullscreen mode, it’s also possible to control playback and zooming with keyboard shortcuts:
Press [Space] to start/pause playback, use [+] to zoom in and [-] to zoom out.

Singletrack Algorithms Inspector

First, we discuss the analysis data of our Singletrack Post Production Algorithms.

The audio levels of output and input files, measured according to the ITU-R BS.1770 specification, are displayed directly as the audio waveform. Click on Show Input to see the input and output file. Only one file is played at a time, click directly on the Input or Output track to unmute a file for playback:

Singletrack Production with opened input file.
See the first Leveler Audio Example to try the audio inspector yourself.

Waveform Segments: Music and Speech (gold, blue)
Music/Speech segments are displayed directly in the audio waveform: Music segments are plotted in gold/yellow, speech segments in blue (or light/dark blue).
Waveform Segments: Leveler High/No Amplification (dark, light blue)
Speech segments can be displayed in normal, dark or light blue: Dark blue means that the input signal was very quiet and contains speech, therefore the Adaptive Leveler has to use a high amplification value in this segment.
In light blue regions, the input signal was very quiet as well, but our classifiers decided that the signal should not be amplified (breathing, noise, background sounds, etc.).

Yellow/orange background segments display leveler fades.

Background Segments: Leveler Fade Up/Down (yellow, orange)
If the volume of an input file changes in a fast way, the Adaptive Leveler volume curve will increase/decrease very fast as well (= fade) and should be placed in speech pauses. Otherwise, if fades are too slow or during active speech, one will hear pumping speech artifacts.
Exact fade regions are plotted as yellow (fade up, volume increase) and orange (fade down, volume decrease) background segments in the audio inspector.

Horizontal red lines display noise and hum reduction profiles.

Horizontal Lines: Noise and Hum Reduction Profiles (red)
Our Noise and Hiss Reduction and Hum Reduction algorithms segment the audio file in regions with different background noise characteristics, which are displayed as red horizontal lines in the audio inspector (top lines for noise reduction, bottom lines for hum reduction).
Then a noise print is extracted in each region and a classifier decides if and how much noise reduction is necessary - this is plotted as a value in dB below the top red line.
The hum base frequency (50Hz or 60Hz) and the strength of all its partials is also classified in each region, the value in Hz above the bottom red line indicates the base frequency and whether hum reduction is necessary or not (no red line).

You can try the singletrack audio inspector yourself with our Leveler, Noise Reduction and Hum Reduction audio examples.

Multitrack Algorithms Inspector

If our Multitrack Post Production Algorithms are used, additional analysis data is shown in the audio inspector.

The audio levels of the output and all input tracks are measured according to the ITU-R BS.1770 specification and are displayed directly as the audio waveform. Click on Show Input to see all the input files with track labels and the output file. Only one file is played at a time, click directly into the track to unmute a file for playback:

Input Tracks: Waveform Segments, Background Segments and Horizontal Lines
Input tracks are displayed below the output file including their track names. The same data as in our Singletrack Algorithms Inspector is calculated and plotted separately in each input track:
Output Waveform Segments: Multiple Speakers and Music
Each speaker is plotted in a separate, blue-like color - in the example above we have 3 speakers (normal, light and dark blue) and you can see directly in the waveform when and which speaker is active.
Audio from music input tracks are always plotted in gold/yellow in the output waveform, please try to not mix music and speech parts in music tracks (see also Multitrack Best Practice)!

You can try the multitrack audio inspector yourself with our Multitrack Audio Inspector Example or our general Multitrack Audio Examples.

Ducking, Background and Foreground Segments

Music tracks can be set to Ducking, Foreground, Background or Auto - for more details please see Automatic Ducking, Foreground and Background Tracks.

Ducking Segments (light, dark orange)
In Ducking, the level of a music track is reduced if one of the speakers is active, which is plotted as a dark orange background segment in the output track.
Foreground music parts, where no speaker is active and the music track volume is not reduced, are displayed as light orange background segments in the output track.
Background Music Segments (dark orange background)
Here the whole music track is set to Background and won’t be amplified when speakers are inactive.
Background music parts are plotted as dark organge background segments in the output track.
Foreground Music Segments (light orange background)
Here the whole music track is set to Foreground and its level won’t be reduced when speakers are active.
Foreground music parts are plotted as light organge background segments in the output track.

You can try the ducking/background/foreground audio inspector yourself: Fore/Background/Ducking Audio Examples.

Audio Search, Chapters Marks and Video

Audio Search and Transcriptions
If our Automatic Speech Recognition Integration is used, a time-aligned transcription text will be shown above the waveform. You can use the search field to search and seek directly in the audio file.
See our Speech Recognition Audio Examples to try it yourself.
Chapters Marks
Chapter Mark start times are displayed in the audio waveform as black vertical lines.
The current chapter title is written above the waveform - see “This is Chapter 2” in the screenshot above.

A video production with output waveform, input waveform and transcriptions in fullscreen mode.
Please click on the screenshot to see it in full resolution.

Video Display
If you add a Video Format or Audiogram Output File to your production, the audio inspector will also show a separate video track in addition to the audio output and input tracks. The video playback will be synced to the audio of output and input tracks.

Supported Audio Formats

We use the native HTML5 audio element for playback and the aurora.js javascript audio decoders to support all common audio formats:

WAV, MP3, AAC/M4A and Opus
These formats are supported in all major browsers: Firefox, Chrome, Safari, Edge, iOS Safari and Chrome for Android.
FLAC
FLAC is supported in Firefox, Chrome, Edge and Chrome for Android - see FLAC audio format.
In Safari and iOS Safari, we use aurora.js to directly decode FLAC files in javascript, which works but uses much more CPU compared to native decoding!
ALAC
ALAC is not supported by any browser so far, therefore we use aurora.js to directly decode ALAC files in javascript. This works but uses much more CPU compared to native decoding!
Ogg Vorbis
Only supported by Firefox, Chrome and Chrome for Android - for details please see Ogg Vorbis audio format.

We suggest to use a recent Firefox or Chrome browser for best performance.
Decoding FLAC and ALAC files also works in Safari and iOS with the help of aurora.js, but javascript decoders need a lot of CPU and they sometimes have problems with exact scrolling and seeking.

Please see our blog post Audio File Formats and Bitrates for Podcasts for more details about audio formats.

Mobile Audio Inspector

Multiple responsive layouts were created to optimize the screen space usage on Android and iOS devices, so that the audio inspector is fully usable on mobile devices as well: tap into the waveform to set the playhead location, scroll horizontally to scroll waveforms, scroll vertically to scroll between tracks, use zoom gestures to zoom in/out, etc.

Unfortunately the fullscreen mode is not available on iOS devices (thanks to Apple), but it works on Android and is a really great way to inspect everything using all the available screen space:

Audio inspector in horizontal fullscreen mode on Android.

Conclusion

Try the Auphonic Audio Inspector yourself: take a look at our Audio Example Page or play with the Multitrack Audio Inspector Example.

The Audio Inspector will be shown in all productions which are created in our Web Service.
It might be used to manually check production result/input files and to send us detailed feedback about audio processing results.

Please let us know if you have some feedback or questions - more visualizations will be added in future!







au

Auphonic Add-ons for Adobe Audition and Adobe Premiere

The new Auphonic Audio Post Production Add-ons for Adobe allows you to use the Auphonic Web Service directly within Adobe Audition and Adobe Premiere (Mac and Windows):

Audition Multitrack Editor with the Auphonic Audio Post Production Add-on.
The Auphonic Add-on can be embedded directly inside the Adobe user interface.


It is possible to export tracks/projects from Audition/Premiere and process them with the Auphonic audio post production algorithms (loudness, leveling, noise reduction - see Audio Examples), use our Encoding/Tagging, Chapter Marks, Speech Recognition and trigger Publishing with one click.
Furthermore, you can import the result file of an Auphonic Production into Audition/Premiere.


Download the Auphonic Audio Post Production Add-ons for Adobe:

Auphonic Add-on for Adobe Audition

Audition Waveform Editor with the Auphonic Audio Post Production Add-on.
Metadata, Marker times and titles will be exported to Auphonic as well.

Export from Audition to Auphonic

You can upload the audio of your current active document (a Multitrack Session or a Single Audio File) to our Web Service.
In case of a Multitrack Session, a mixdown will be computed automatically to create a Singletrack Production in our Web Service.
Unfortunately, it is not possible to export the individual tracks in Audition, which could be used to create Multitrack Productions.

Metadata and Markers
All metadata (see tab Metadata in Audition) and markers (see tab Marker in Audition and the Waveform Editor Screenshot) will be exported to Auphonic as well.
Marker times and titles are used to create Chapter Marks (Enhanced Podcasts) in your Auphonic output files.
Auphonic Presets
You can optionally choose an Auphonic Preset to use previously stored settings for your production.
Start Production and Upload & Edit Buttons
Click Upload & Edit to upload your audio and create a new Production for further editing. After the upload, a web browser will be started to edit/adjust the production and start it manually.
Click Start Production to upload your audio, create a new Production and start it directly without further editing. A web browser will be started to see the results of your production.
Audio Compression
Uncompressed Multitrack Sessions or audio files in Audition (WAV, AIFF, RAW, etc.) will be compressed automatically with lossless codecs to speed up the upload time without a loss in audio quality.
FLAC is used as lossless codec on Windows and Mac OS (>= 10.13), older Mac OS systems (< 10.13) do not support FLAC and use ALAC instead.

Import Auphonic Productions in Audition

To import the result of an Auphonic Production into Audition, choose the corresponding production and click Import.
The result file will be downloaded from the Auphonic servers and can be used within Audition. If the production contains multiple Output File Formats, the output file with the highest bitrate (or uncompressed/lossless if available) will be chosen.

Auphonic Add-on for Adobe Premiere

Premiere Video Editor with the Auphonic Audio Post Production Add-on.
The Auphonic Add-on can be embedded directly inside the Adobe Premiere user interface.

Export from Premiere to Auphonic

You can upload the audio of your current Active Sequence in Premiere to our Web Service.

We will automatically create an audio-only mixdown of all enabled audio tracks in your current Active Sequence.
Video/Image tracks are ignored: no video will be rendered or uploaded to Auphonic!
If you want to export a specific audio track, please just mute the other tracks.

Start Production and Upload & Edit Buttons
Click Upload & Edit to upload your audio and create a new Production for further editing. After the upload, a web browser will be started to edit/adjust the production and start it manually.
Click Start Production to upload your audio, create a new Production and start it directly without further editing. A web browser will be started to see the results of your production.
Auphonic Presets
You can optionally choose an Auphonic Preset to use previously stored settings for your production.
Chapter Markers
Chapter Markers in Premiere (not all the other marker types!) will be exported to Auphonic as well and are used to create Chapter Marks (Enhanced Podcasts) in your Auphonic output files.
Audio Compression
The mixdown of your Active Sequence in Premiere will be compressed automatically with lossless codecs to speed up the upload time without a loss in audio quality.
FLAC is used as lossless codec on Windows and Mac OS (>= 10.13), older Mac OS systems (< 10.13) do not support FLAC and use ALAC instead.

Import Auphonic Productions in Premiere

To import the result of an Auphonic Production into Premiere, choose the corresponding production and click Import.
The result file will be downloaded from the Auphonic servers and can be used within Premiere. If the production contains multiple Output File Formats, the output file with the highest bitrate (or uncompressed/lossless if available) will be chosen.

Installation

Install our Add-ons for Audition and Premiere directly on the Adobe Add-ons website:

Auphonic Audio Post Production for Adobe Audition:
https://exchange.adobe.com/addons/products/20433

Auphonic Audio Post Production for Adobe Premiere:
https://exchange.adobe.com/addons/products/20429

The installation requires the Adobe Creative Cloud desktop application and might take a few minutes. Please also also try to restart Audition/Premiere if the installation does not work (on Windows it was once even necessary to restart the computer to trigger the installation).


After the installation, you can start our Add-ons directly in Audition/Premiere:
navigate to Window -> Extensions and click Auphonic Post Production.

Enjoy

Thanks a lot to Durin Gleaves and Charles Van Winkle from Adobe for their great support!

Please let us know if you have any questions or feedback!







au

New Auphonic Privacy Policy and GDPR Compliance

The new General Data Protection Regulation (GDPR) of the European Union will be implemented on May 25th, 2018. We used this opportunity to rework many of our internal data processing structures, removed unnecessary trackers and apply this strict and transparent regulation also to all our customers worldwide.

Image from pixapay.com.

At Auphonic we store as few personal information as possible about your usage and production data.
Here are a few human-readable excerpts from our privacy policy about which information we collect, how we process it, how long and where we store it - for more details please see our full Privacy Policy.

Information that we collect

  • Your email address when you create an account.
  • Your files, content, configuration parameters and other information, including your photos, audio or video files, production settings, metadata and emails.
  • Your tokens or authentication information if you choose to connect to any External services.
  • Your subscription plan, credits purchases and production billing history associated with your account, where applicable.
  • Your interactions with us, whether by email, on our blog or on our social media platforms.

We do not process any special categories of data (also commonly referred to as “sensitive personal data”).

How we use and process your Data

  • To authenticate you when you log on to your account.
  • To run your Productions, such that Auphonic can create new media files from your Content according to your instructions.
  • To improve our audio processing algorithms. For this purpose, you agree that your Content may be viewed and/or listened to by an Auphonic employee or any person contracted by Auphonic to work on our audio processing algorithms.
  • To connect your Auphonic account to an External service according to your instructions.
  • To develop, improve and optimize the contents, screen layouts and features of our Services.
  • To follow up on any question and request for assistance or information.

When using our Service, you fully retain any rights that you have with regards to your Content, including copyright.

How long we store your Information

Your Productions and any associated audio or video files will be permanently deleted from our servers including all its metadata and possible data from external services after 21 days (7 days for video productions).
We will, however, keep billing metadata associated with your Productions in an internal database (how many hours of audio you processed).

Also, we might store selected audio and/or video files (or excerpts thereof) from your Content in an internal storage space for the purpose of improving our audio processing algorithms.

Other information like Presets, connected External services, Account settings etc. will be stored until you delete them or when your account is deleted.

Where we store your Data

All data that we collect from you is stored on secure servers in the European Economic Area (in Germany).

More Information and Contact

For more information please read our full Privacy Policy.

Please do not hesitate to contact us regarding any matter relating to our privacy policy and GDPR compliance!







au

New Auphonic Transcript Editor and Improved Speech Recognition Services

Back in late 2016, we introduced Speech Recognition at Auphonic. This allows our users to create transcripts of their recordings, and more usefully, this means podcasts become searchable.
Now we integrated two more speech recognition engines: Amazon Transcribe and Speechmatics. Whilst integrating these services, we also took the opportunity to develop a complete new Transcription Editor:

Screenshot of our Transcript Editor with word confidence highlighting and the edit bar.
Try out the Transcript Editor Examples yourself!


The new Auphonic Transcript Editor is included directly in our HTML transcript output file, displays word confidence values to instantly see which sections should be checked manually, supports direct audio playback, HTML/PDF/WebVTT export and allows you to share the editor with someone else for further editing.

The new services, Amazon Transcribe and Speechmatics, offer transcription quality improvements compared to our other integrated speech recognition services.
They also return word confidence values, timestamps and some punctuation, which is exported to our output files.

The Auphonic Transcript Editor

With the integration of the two new services offering improved recognition quality and word timestamps alongside confidence scores, we realized that we could leverage these improvements to give our users easy-to-use transcription editing.
Therefore we developed a new, open source transcript editor, which is embedded directly in our HTML output file and has been designed to make checking and editing transcripts as easy as possible.

Main features of our transcript editor:
  • Edit the transcription directly in the HTML document.
  • Show/hide word confidence, to instantly see which sections should be checked manually (if you use Amazon Transcribe or Speechmatics as speech recognition engine).
  • Listen to audio playback of specific words directly in the HTML editor.
  • Share the transcript editor with others: as the editor is embedded directly in the HTML file (no external dependencies), you can just send the HTML file to some else to manually check the automatically generated transcription.
  • Export the edited transcript to HTML, PDF or WebVTT.
  • Completely useable on all mobile devices and desktop browsers.

Examples: Try Out the Transcript Editor

Here are two examples of the new transcript editor, taken from our speech recognition audio examples page:

1. Singletrack Transcript Editor Example
Singletrack speech recognition example from the first 10 minutes of Common Sense 309 by Dan Carlin. Speechmatics was used as speech recognition engine without any keywords or further manual editing.
2. Multitrack Transcript Editor Example
A multitrack automatic speech recognition transcript example from the first 20 minutes of TV Eye on Marvel - Luke Cage S1E1. Amazon Transcribe was used as speech recognition engine without any further manual editing.
As this is a multitrack production, the transcript includes exact speaker names as well (try to edit them!).

Transcript Editing

By clicking the Edit Transcript button, a dashed box appears around the text. This indicates that the text is now freely editable on this page. Your changes can be saved by using one of the export options (see below).
If you make a mistake whilst editing, you can simply use the undo/redo function of the browser to undo or redo your changes.


When working with multitrack productions, another helpful feature is the ability to change all speaker names at once throughout the whole transcript just by editing one speaker. Simply click on an instance of a speaker title and change it to the appropriate name, this name will then appear throughout the whole transcript.

Word Confidence Highlighting

Word confidence values are shown visually in the transcript editor, highlighted in shades of red (see screenshot above). The shade of red is dependent on the actual word confidence value: The darker the red, the lower the confidence value. This means you can instantly see which sections you should check/re-work manually to increase the accuracy.

Once you have edited the highlighted text, it will be set to white again, so it’s easy to see which sections still require editing.
Use the button Add/Remove Highlighting to disable/enable word confidence highlighting.

NOTE: Word confidence values are only available in Amazon Transcribe or Speechmatics, not if you use our other integrated speech recognition services!

Audio Playback

The button Activate/Stop Play-on-click allows you to hear the audio playback of the section you click on (by clicking directly on the word in the transcript editor).
This is helpful in allowing you to check the accuracy of certain words by being able to listen to them directly whilst editing, without having to go back and try to find that section within your audio file.

If you use an External Service in your production to export the resulting audio file, we will automatically use the exported file in the transcript editor.
Otherwise we will use the output file generated by Auphonic. Please note that this file is password protected for the current Auphonic user and will be deleted in 21 days.

If no audio file is available in the transcript editor, or cannot be played because of the password protection, you will see the button Add Audio File to add a new audio file for playback.

Export Formats, Save/Share Transcript Editor

Click on the button Export... to see all export and saving/sharing options:

Save/Share Editor
The Save Editor button stores the whole transcript editor with all its current changes into a new HTML file. Use this button to save your changes for further editing or if you want to share your transcript with someone else for manual corrections (as the editor is embedded directly in the HTML file without any external dependencies).
Export HTML / Export PDF / Export WebVTT
Use one of these buttons to export the edited transcript to HTML (for WordPress, Word, etc.), to PDF (via the browser print function) or to WebVTT (so that the edited transcript can be used as subtitles or imported in web audio players of the Podlove Publisher or Podigee).
Every export format is rendered directly in the browser, no server needed.

Amazon Transcribe

The first of the two new services, Amazon Transcribe, offers accurate transcriptions in English and Spanish at low costs, including keywords, word confidence, timestamps, and punctuation.

UPDATE 2019:
Amazon Transcribe offers more languages now - please see Amazon Transcribe Features!

Pricing
The free tier offers 60 minutes of free usage a month for 12 months. After that, it is billed monthly at a rate of $0.0004 per second ($1.44/h).
More information is available at Amazon Transcribe Pricing.
Custom Vocabulary (Keywords) Support
Custom Vocabulary (called Keywords in Auphonic) gives you the ability to expand and customize the speech recognition vocabulary, specific to your case (i.e. product names, domain-specific terminology, or names of individuals).
The same feature is also available in the Google Cloud Speech API.
Timestamps, Word Confidence, and Punctuation
Amazon Transcribe returns a timestamp and confidence value for each word so that you can easily locate the audio in the original recording by searching for the text.
It also adds some punctuation, which is combined with our own punctuation and formatting automatically.

The high-quality (especially in combination with keywords) and low costs of Amazon Transcribe make it attractive, despite only currently supporting two languages.
However, the processing time of Amazon Transcribe is much slower compared to all our other integrated services!

Try it yourself:
Connect your Auphonic account with Amazon Transcribe at our External Services Page.

Speechmatics

Speechmatics offers accurate transcriptions in many languages including word confidence values, timestamps, and punctuation.

Many Languages
Speechmatics’ clear advantage is the sheer number of languages it supports (all major European and some Asiatic languages).
It also has a Global English feature, which supports different English accents during transcription.
Timestamps, Word Confidence, and Punctuation
Like Amazon, Speechmatics creates timestamps, word confidence values, and punctuation.
Pricing
Speechmatics is the most expensive speech recognition service at Auphonic.
Pricing starts at £0.06 per minute of audio and can be purchased in blocks of £10 or £100. This equates to a starting rate of about $4.78/h. Reduced rate of £0.05 per minute ($3.98/h) are available if purchasing £1,000 blocks.
They offer significant discounts for users requiring higher volumes. At this further reduced price point it is a similar cost to the Google Speech API (or lower). If you process a lot of content, you should contact them directly at sales@speechmatics.com and say that you wish to use it with Auphonic.
More information is available at Speechmatics Pricing.

Speechmatics offers high-quality transcripts in many languages. But these features do come at a price, it is the most expensive speech recognition services at Auphonic.

Unfortunately, their existing Custom Dictionary (keywords) feature, which would further improve the results, is not available in the Speechmatics API yet.

Try it yourself:
Connect your Auphonic account with Speechmatics at our External Services Page.

What do you think?

Any feedback about the new speech recognition services, especially about the recognition quality in various languages, is highly appreciated.

We would also like to hear any comments you have on the transcript editor particularly - is there anything missing, or anything that could be implemented better?
Please let us know!






au

Audio Manipulations and Dynamic Ad Insertion with the Auphonic API

We are pleased to announce a new Audio Inserts feature in the Auphonic API: audio inserts are separate audio files (like intros/outros), which will be inserted into your production at a defined offset.
This blog post shows how one can use this feature for Dynamic Ad Insertion and discusses other Audio Manipulation Methods of the Auphonic API.

API-only Feature

For the general podcasting hobbyist, or even for someone producing a regular podcast, the features that are accessible via our web interface are more than sufficient.

However, some of our users, like podcasting companies who integrate our services as part of their products, asked us for dynamic ad insertions. We teamed up with them to develop a way of making this work within the Auphonic API.

We are pleased therefore to announce audio inserts - a new feature that has been made part of our API. This feature is not available through the web interface though, it requires the use of our API.

Before we talk about audio inserts, let's talk about what you need to know about dynamic ad insertion!

Dynamic Ad Insertion

There are two ways of dealing with adverts within podcasts. In the first, adverts are recorded or edited into the podcast and are fixed, or baked in. The second method is to use dynamic insertion, whereby the adverts are not part of the podcast recording/file but can be inserted into the podcast afterwards, at any time.

This second approach would allow you to run new ad campaigns across your entire catalog of shows. As a podcaster this allows you to potentially generate new revenue from your old content.

As a hosting company, dynamic ad insertion allows you to choose up to date and relevant adverts across all the podcasts you host. You can make these adverts relevant by subject or location, for instance.

Your users can define the time for the ads and their podcast episode, you are then in control of the adverts you insert.

Audio Inserts in Auphonic

Whichever approach to adverts you are taking, using audio inserts can help you.

Audio inserts are separate audio files which will be inserted into your main single or multitrack production at your defined offset (in seconds).

When a separate audio file is inserted as part of your production, it creates a gap in the podcast audio file, shifting the audio back by the length of the insert. Helpfully, chapters and other time-based information like transcriptions are also shifted back when an insert is used.

The biggest advantage of this is that Auphonic will apply loudness normalization to the audio insert so, from an audio point of view, it matches the rest of the podcast.

Although created with dynamic ad insertion in mind, this feature can be used for any type of audio inserts: adverts, music songs, individual parts of a recording, etc. In the case of baked-in adverts, you could upload your already processed advert audio as an insert, without having to edit it into your podcast recording using a separate audio editing application.

Please note that audio inserts should already be edited and processed before using them in production. (This is usually the case with pre-recorded adverts anyway). The only algorithm that Auphonic applies to an audio insert is loudness normalization in order to match the loudness of the entire production. Auphonic does not add any other processing (i.e. no leveling, noise reduction etc).

Audio Inserts Coding Example

Here is a brief overview of how to use our API for audio inserts. Be warned, this section is coding heavy, so if this isn't your thing, feel free to move along to the next section!

You can add audio insert files with a call to https://auphonic.com/api/production/{uuid}/multi_input_files.json, where uuid is the UUID of your production.
Here is an example with two audio inserts from an https URL. The offset/position in the main audio file must be given in seconds:

curl -X POST -H "Content-Type: application/json" 
    https://auphonic.com/api/production/{uuid}/multi_input_files.json 
    -u username:password 
    -d '[
            {
                "input_file": "https://mydomain.com/my_audio_insert_1.wav",
                "type": "insert",
                "offset": 20.5
            },
            {
                "input_file": "https://mydomain.com/my_audio_insert_2.wav",
                "type": "insert",
                "offset": 120.3
            }
        ]'

More details showing how to use audio inserts in our API can be seen here.

Additional API Audio Manipulations

In addition to audio inserts, using the Auphonic API offers a number of other audio manipulation options, which are not available via the web interface:

Cut start/end of audio files: See Docs
In Single-track productions, this feature allows the user to cut the start and/or the end of the uploaded audio file. Crucially, time-based information such as chapters etc. will be shifted accordingly.
Fade In/Out time of audio files: See Docs
This allows you to set the fade in/out time (in ms) at the start/end of output files. The default fade time is 100ms, but values can be set between 0ms and 5000ms.
This feature is also available in our Auphonic Leveler Desktop App.
Adding intro and outro: See Docs
Automatically add intros and outros to your main audio input file, as it is also available in our web interface.
Add multiple intros or outros: See Docs
Using our API, you can also add multiple intros or outros to a production. These intros or outros are played in series.
Overlapping intros/outros: See Docs
This feature allows intros/outros to overlap either the main audio or the following/previous intros/outros.

Conclusion

If you haven't explored our API already, the new audio inserts feature allows for greater flexibility and also dynamic ad insertion.
If you offer online services to podcasters, the Auphonic API would also then allow you to pass on Auphonic's audio processing algorithms to your customers.

If this is of interest to you or you have any new feature suggestions that you feel could benefit your company, please get in touch. We are always happy to extend the functionality of our products!







au

Leveler Presets, LRA Target and Advanced Audio Parameters (Beta)

Lots of users have asked us about more customization and control over the sound of our audio algorithms in the past, so today, we have introduced some advanced algorithm parameters for our singletrack version in a private beta program!

The following new parameters are available:

UPDATE Nov. 2018:
We released a complete rework of the Adaptive Leveler parameters and the description here is not valid anymore!
Please see Auphonic Adaptive Leveler Customization (Beta Update)!

Please join our private beta program and let us know how you use these new features or if you need even more control!

Leveler Presets

Our Adaptive Leveler corrects level differences between speakers, between music and speech and will also apply dynamic range compression to achieve a balanced overall loudness. If you don't know about the Leveler yet, take a look at our Audio Examples.

Leveler presets are basically complete new leveling algorithms, which we have been working on in the past few months:
Our current Leveler tries to normalize all speakers to the same loudness. However, in some cases, you might want more or less loudness differences (dynamic range / loudness range) between the speakers and music segments, or more or less compression, etc.
For these use cases, we have developed additional Leveler Presets and the parameter Maximum Loudness Range.

The following Leveler presets are now available:
Preset Medium:
This is our current leveling algorithm as demonstrated in the Audio Examples.
Preset Hard:
The hard preset reacts faster and applies more gain and compression compared to the medium preset. It is built for recordings with extreme loudness differences, for example very quiet questions from the audience in a lecture recording, extremely soft and loud voices within one audio track, etc.
Preset Soft:
This preset reacts slower, applies less gain and compression compared to the medium preset. Use it if you want to keep more loudness differences (dynamic narration), if you want your voices to sound "less compressed/processed", for dynamic music (concert/classical recordings), background music, etc.
Preset Softer:
Like soft, but softer :)
Preset Speech Medium, Music Soft:
Uses the medium preset in speech segments and the soft preset in music segments. It is built for music live recordings or dynamic music mixes, where you want to amplify all speakers but keep the loudness differences within and between music segments.
Preset Medium, No Compressor:
Like the medium preset, but only (mid-term) leveling and no (short-term) compression is applied. This preset is optimal if you just use a Maximum Loudness Range Target and want to avoid any additional compression as much as possible.
Please let us know your use case, if you need more/other controls or if anything is confusing. The Leveler presets are still in private beta and can be changed as necessary!

Maximum Loudness Range (LRA) Target

The loudness range (LRA) indicates the variation of loudness over the course of a program and is measured in LU (loudness units) - for more details see Loudness Measurement and Normalization or EBU Tech 3342.

The parameter Max Loudness Range controls how much leveling is applied:
volume changes of our Adaptive Leveler will be restricted so that the loudness range of the output file is below the selected value.
High loudness range values will result in very dynamic output files, low loudness range values in compressed output audio. If the LRA value of your input file is already below the maximum loudness range value, no leveling at all will be applied.

It is also important which Leveler Preset you select, for example, if you use the soft(er) preset, it won't be possible to achieve very low loudness range targets.

Also, the Max Loudness Range parameter is not such a precise target value as the Loudness Target. The LRA of your output file might be off a few LU, as it is not reasonable to reach the exact target value.

Use Cases: The Maximum LRA parameter allows you to control the strength of our leveling algorithms, in combination with the parameter Leveler Preset. This might be used for automatic mixdowns with different LRA values for different target platforms (very compressed ones like mobile devices or Alexa, very dynamic ones like home cinema, etc.).

Maximum True Peak Level

This parameter sets the maximum allowed true peak level of the processed output file, which is controlled by the True Peak Limiter after our Global Loudness Normalization algorithms.

If set to Auto (which is the current default), a reasonable value according to the selected loudness target is used: -1dBTP for 23 LUFS (EBU R128) and higher, -2dBTP for -24 LUFS (ATSC A/85) and lower loudness targets.

The maximum true peak level parameter is already available in our desktop program.

Better Hum and Noise Reduction Controls

In addition to the parameter (Noise) Reduction Amount, we now offer two more parameters to control the combination of our Noise and Hum Reduction algorithms:
Hum Base Frequency:
Set the hum base frequency to 50Hz or 60Hz (if you know it), or use Auto to automatically detect the hum base frequency in each speech region.
Hum Reduction Amount:
Maximum hum reduction amount in dB, higher values remove more noise.
In Auto mode, a classifier decides how much hum reduction is necessary in each speech region. Set it to a custom value (> 0), if you prefer more hum reduction or want to bypass our classifier. Use Disable Dehum to disable hum reduction and use our noise reduction algorithms only.

Behavior of noise and hum reduction parameter combinations:

Noise Reduction Amount Hum Base Frequency Hum Reduction Amount
Auto Auto Auto Automatic hum and noise reduction
Auto or > 0 * Disabled No hum reduction, only denoise
Disabled 50Hz Auto or > 0 Force 50Hz hum reduction, no denoise
Disabled Auto Auto or > 0 Automatic dehum, no denoise
12dB 60Hz Auto or > 0 Always do dehum (60Hz) and denoise (12dB)

Advanced Parameters Private Beta and Feedback

At the moment the advanced algorithm parameters are for beta users only. This is to allow us to get user feedback, so we can change the parameters to suit user needs.
Please let us know your case studies, if you need any other algorithm parameters or if you have any questions!

Here are some private beta invitation codes:

y6KCBI4yo0 ksIFEsmI1y BDZec2a21V i4XRGLlVm2 0UDxuS0vbu aaBxi35sKN aaiDSZUbmY bu8lPF80Ih eMsSl6Sf8K DaWpsUnyjo
2YM00m8zDW wh7K2pPmSa jCX7mMy2OJ ZGvvhzCpTF HI0lmGhjVO eXqVhN6QLU t4BH0tYcxY LMjQREVuOx emIogTCAth 0OTPNB7Coz
VIFY8STj2f eKzRSWzOyv 40cMMKKCMN oBruOxBkqS YGgPem6Ne7 BaaFG9I1xZ iSC0aNXoLn ZaS4TykKIa l32bTSBbAx xXWraxS40J
zGtwRJeAKy mVsx489P5k 6SZM5HjkxS QmzdFYOIpf 500AHHtEFA 7Kvk6JRU66 z7ATzwado6 4QEtpzeKzC c9qt9Z1YXx pGSrDzbEED
MP3JUTdnlf PDm2MOLJIG 3uDietVFSL 1i7jZX0Y9e zPkSgmAqqP 5OhcmHIZUP E0vNsPxZ4s FzTIyZIG2r 5EywA0M7r5 FMhpcFkVN5
oRLbRGcRmI 2LTh8GlN7h Cjw6Z3cveP fayCewjE55 GbkyX89Lxu 4LpGZGZGgc iQV7CXYwkH pGLyQPgaha e3lhKDRUMs Skrei1tKIa
We are happy to send further invitation codes to all interested users - please do not hesitate to contact us!

If you have an invitation code, you can enter it here to activate the advanced audio algorithm parameters:
Auphonic Algorithm Parameters Private Beta Activation







au

Resumable File Uploads to Auphonic

Large file uploads in a web browser are problematic, even in 2018. If working with a poor network connection, uploads can fail and have to be retried from the start.

At Auphonic, our users have to upload large audio and video files, or multiple media files when creating a multitrack production. To minimize any potential issues, we integrated various external services which are specialized for large file transfers, like FTP, SFTP, Dropbox, Google Drive, S3, etc.

To further minimize issues, as of today we have also released resumable and chunked direct file uploads in the web browser to auphonic.com.

If you are not interested in the technical details, please just go to the section Resumable Uploads in Auphonic below.

The Problem with Large File Uploads in the Browser

If using either mobile networks (which remain fragile) or unstable WiFi connections, file uploads are often interrupted and will fail. There are also many areas in the world where connections are quite poor, which makes uploading big files frustrating.

After an interrupted file upload, the web browser must restart the whole upload from the start, which is a problem when it happens in the middle of a 4GB video file upload on a slow connection.
Furthermore, the longer an upload takes, the more likely it is to have a network glitch interrupting the upload, which then has to be retried from the start.

The Solution: Chunked, Resumable Uploads

To avoid user frustration, we need to be able to detect network errors and potentially resume an upload without having to restart it from the beginning.

To achieve this, we have to split a file upload in smaller chunks directly within the web browser, so that these chunks can then be sent to the server afterwards.
If an upload fails or the user wants to pause, it is possible to resume it later and only send those chunks that have not already been uploaded.
If there is a network interruption or change, the upload will be retried automatically.

Companies like Dropbox, Google, Amazon AWS etc. all have their own protocols and API's for chunked uploads, but there are also some open source implementations available, which offer resumable uploads:

resumable.js [link]:
"A JavaScript library providing multiple simultaneous, stable and resumable uploads via the HTML5 File API"
This solutions is a JavaScript library only and requires that the protocol is implemented on the server as well.
tus.io [link]:
"Open Protocol for Resumable File Uploads"
Tus.io offers a simple, cheap and reusable stack for clients and servers (in many languages). They have a blog with further information about resumable uploads, see tus blog.
plupload [link]:
A JavaScript library, similar to resumable.js, which requires a separate server implementation.

We chose to use resumable.js and developed our own server implementation.

Resumable Uploads in Auphonic

If you upload files to a singletrack or multitrack production, you will see the upload progress bar and a pause button, which is one way to pause and resume an upload:

It is also possible to close the browser completely or shut down your computer during the upload, then edit the production and upload the file again later. This will just resume the file upload from the position where it was stopped before.
(Previously uploaded chunks are saved for 24h on our servers, after that you have to start the whole upload again.)

In case of a network problem or if you switch to a different connection, we will resume the upload automatically.
This should solve many problems which were reported by some users in the past!

You can of course also use any of our external services for stable incoming and outgoing file transfers!

Do you still have Uploading Issues?

We hope that uploads to Auphonic are much more reliable now, even on poor connections.

If you still experience any problems, please let us know.
We are very happy about any bug reports and will do our best to fix them!







au

Auphonic Adaptive Leveler Customization (Beta Update)

In late August, we launched the private beta program of our advanced audio algorithm parameters. After feedback by our users and many new experiments, we are proud to release a complete rework of the Adaptive Leveler parameters:

In the previous version, we based our Adaptive Leveler parameters on the Loudness Range descriptor (LRA), which is included in the EBU R128 specification.
Although it worked, it turned out that it is very difficult to set a loudness range target for diverse audio content, which does include speech, background sounds, music parts, etc. The results were not predictable and it was hard to find good target values.
Therefore we developed our own algorithm to measure the dynamic range of audio signals, which works similarly for speech, music and other audio content.

The following advanced parameters for our Adaptive Leveler allow you to customize which parts of the audio should be leveled (foreground, all, speech, music, etc.), how much they should be leveled (dynamic range), and how much micro-dynamics compression should be applied.

To try out the new algorithms, please join our private beta program and let us know your feedback!

Leveler Preset

The Leveler Preset defines which parts of the audio should be adjusted by our Adaptive Leveler:

  • Default Leveler:
    Our classic, default leveling algorithm as demonstrated in the Leveler Audio Examples. Use it if you are unsure.
  • Foreground Only Leveler:
    This preset reacts slower and levels foreground parts only. Use it if you have background speech or background music, which should not be amplified.
  • Fast Leveler:
    A preset which reacts much faster. It is built for recordings with fast and extreme loudness differences, for example, to amplify very quiet questions from the audience in a lecture recording, to balance fast-changing soft and loud voices within one audio track, etc.
  • Amplify Everything:
    Amplify as much as possible. Similar to the Fast Leveler, but also amplifies non-speech background sounds like noise.

Leveler Dynamic Range

Our default Leveler tries to normalize all speakers to a similar loudness so that a consumer in a car or subway doesn't feel the need to reach for the volume control.
However, in other environments (living room, cinema, etc.) or in dynamic recordings, you might want more level differences (Dynamic Range, Loudness Range / LRA) between speakers and within music segments.

The parameter Dynamic Range controls how much leveling is applied: Higher values result in more dynamic output audio files (less leveling). If you want to increase the dynamic range by 3dB (or LU), just increase the Dynamic Range parameter by 3dB.
We also like to call this Loudness Comfort Zone: above a maximum and below a minimum possible level (the comfort zone), no leveling is applied. So if your input file already has a small dynamic range (is within the comfort zone), our leveler will be just bypassed.

Example Use Cases:
Higher dynamic range values should be used if you want to keep more loudness differences in dynamic narration or dynamic music recordings (live concert/classical).
It is also possible to utilize this parameter to generate automatic mixdowns with different loudness range (LRA) values for different target environments (very compressed ones like mobile devices or Alexa, very dynamic ones like home cinema, etc.).

Compressor

Controls Micro-Dynamics Compression:
The compressor reduces the volume of short and loud spikes like "p", "t" or laughter ( short-term dynamics) and also shapes the sound of your voice (it will sound more or less "processed").
The Leveler, on the other hand, adjusts mid-term level differences, as done by a sound engineer, using the faders of an audio mixer, so that a listener doesn't have to adjust the playback volume all the time.
For more details please see Loudness Normalization and Compression of Podcasts and Speech Audio.

Possible values are:
  • Auto:
    The compressor setting depends on the selected Leveler Preset. Medium compression is used in Foreground Only and Default Leveler presets, Hard compression in our Fast Leveler and Amplify Everything presets.
  • Soft:
    Uses less compression.
  • Medium:
    Our default setting.
  • Hard:
    More compression, especially tries to compress short and extreme level overshoots. Use this preset if you want your voice to sound very processed, our if you have extreme and fast-changing level differences.
  • Off:
    No short-term dynamics compression is used at all, only mid-term leveling. Switch off the compressor if you just want to adjust the loudness range without any additional micro-dynamics compression.

Separate Music/Speech Parameters

Use the switch Separate MusicSpeech Parameters (top right), to see separate Adaptive Leveler parameters for music and speech segments, to control all leveling details separately for speech and music parts:

For dialog intelligibility improvements in films and TV, it is important that the speech/dialog level and loudness range is not too soft compared to the overall programme level and loudness range. This parameter allows you to use more leveling in speech parts while keeping music and FX elements less processed.
Note: Speech, music and overall loudness and loudness range of your production are also displayed in our Audio Processing Statistics!

Example Use Case:
Music live recordings or dynamic music mixes, where you want to amplify all speakers (speech dynamic range should be small) but keep the dynamic range within and between music segments (music dynamic range should be high).
Dialog intelligibility improvements for films and TV, without effecting music and FX elements.

Other Advanced Audio Algorithm Parameters

We also offer advanced audio parameters for our Noise, Hum Reduction and Global Loudness Normalization algorithms:

For more details, please see the Advanced Audio Algorithms Documentation.

Want to know more?

If you want to know more details about our advanced algorithm parameters (especially the leveler parameters), please listen to the following podcast interview with Chris Curran (Podcast Engineering School):
Auphonic’s New Advanced Features, with Georg Holzmann – PES 108

Advanced Parameters Private Beta and Feedback

At the moment the advanced algorithm parameters are for beta users only. This is to allow us to get user feedback, so we can change the parameters to suit user needs.
Please let us know your case studies, if you need any other algorithm parameters or if you have any questions!

Here are some private beta invitation codes:

jbwCVpLYrl 6zmLqq8o3z RXYIUbC6al QDmIZLuPKa JIrnGRZBgl SWQOWeZOBD ISeBCA9gTy w5FdsyhZVI qWAvANQ5mC twOjdHrit3
KwnL2Le6jB 63SE2V54KK G32AULFyaM 3H0CLYAwLU mp1GFNVZHr swzvEBRCVa rLcNJHUNZT CGGbL0O4q1 5o5dUjruJ9 hAggWBpGvj
ykJ57cFQSe 0OHAD2u1Dx RG4wSYTLbf UcsSYI78Md Xedr3NPCgK mI8gd7eDvO 0Au4gpUDJB mYLkvKYz1C ukrKoW5hoy S34sraR0BU
J2tlV0yNwX QwNdnStYD3 Zho9oZR2e9 jHdjgUq420 51zLbV09p4 c0cth0abCf 3iVBKHVKXU BK4kTbDQzt uTBEkMnSPv tg6cJtsMrZ
BdB8gFyhRg wBsLHg90GG EYwxVUZJGp HLQ72b65uH NNd415ktFS JIm2eTkxMX EV2C5RAUXI a3iwbxWjKj X1AT7DCD7V y0AFIrWo5l
We are happy to send further invitation codes to all interested users - please do not hesitate to contact us!

If you have an invitation code, you can enter it here to activate the advanced audio algorithm parameters:
Auphonic Algorithm Parameters Private Beta Activation







au

Advanced Multitrack Audio Algorithms Release (Beta)

Last weekend, at the Subscribe10 conference, we released Advanced Audio Algorithm Parameters for Multitrack Productions:

We launched our advanced audio algorithm parameters for Singletrack Productions last year. Now these settings (and more) are available for Multitrack Algorithms as well, which gives you detailed control for each track of your production.

The following new parameters are available:

Please join our private beta program and let us know how you use these new features or if you need even more control!

Fore/Background Settings

The parameter Fore/Background controls whether a track should be in foreground, in background, ducked, or unchanged, which is especially important for music or clip tracks.
For more details, please see Automatic Ducking, Foreground and Background Tracks .

We now added the new option Unchanged and a new parameter to set the level of background segments/tracks:
Unchanged (Foreground):
We sometimes received complaints from users, which produced very complex music or clip tracks, that Auphonic changes the levels too hard.
If you set the parameter Fore/Background to the new option Unchanged (Foreground), Level relations within this track won’t be changed at all. It will be added to the final mixdown so that foreground/solo parts of this track will be as loud as (foreground) speech from other tracks.
Background Level:
It is now possible to set the level of background segments/tracks (compared to foreground segments) in background and ducking tracks. By default, background and ducking segments are 18dB softer than foreground segments.

Leveler Parameters

Similar to our Singletrack Advanced Leveler Parameters (see this previous blog post), we also released leveling parameters for Multitrack Productions now.
The following advanced parameters for our Multitrack Adaptive Leveler can be set for each track and allow you to customize which parts of the audio should be leveled, how much they should be leveled, how much dynamic range compression should be applied and to set the stereo panorama (balance):

Leveler Preset:
Select the Speech or Music Leveler for this track.
If set to Automatic (default), a classifier will decide if this is a music or speech track.
Dynamic Range:
The parameter Dynamic Range controls how much leveling is applied: Higher values result in more dynamic output audio files (less leveling). If you want to increase the dynamic range by 3dB (or LU), just increase the Dynamic Range parameter by 3dB.
For more details, please see Multitrack Leveler Parameters.
Compressor:
Select a preset for Micro-Dynamics Compression: Auto, Soft, Medium, Hard or Off.
The Compressor adjusts short-term dynamics, whereas the Leveler adjusts mid-term level differences.
For more details, please see Multitrack Leveler Parameters.
Stereo Panorama (Balance):
Change the stereo panorama (balance for stereo input files) of the current track.
Possible values: L100, L75, L50, L25, Center, R25, R50, R75 and R100.

If you understand German and want to know more about our Advanced Leveler Parameters and audio dynamics in general, watch our talk at the Subscribe10 conference:
Video: Audio Lautheit und Dynamik.

Better Hum and Noise Reduction Controls

We now offer three parameters to control the combination of our Multitrack Noise and Hum Reduction Algorithms for each input track:
Noise Reduction Amount:
Maximum noise and hum reduction amount in dB, higher values remove more noise.
In Auto mode, a classifier decides if and how much noise reduction is necessary (to avoid artifacts). Set to a custom (non-Auto) value if you prefer more noise reduction or want to bypass our classifier.
Hum Base Frequency:
Set the hum base frequency to 50Hz or 60Hz (if you know it), or use Auto to automatically detect the hum base frequency in each speech region.
Hum Reduction Amount:
Maximum hum reduction amount in dB, higher values remove more noise.
In Auto mode, a classifier decides how much hum reduction is necessary in each speech region. Set it to a custom value (> 0), if you prefer more hum reduction or want to bypass our classifier. Use Disable Dehum to disable hum reduction and use our noise reduction algorithms only.

Behavior of noise and hum reduction parameter combinations:

Noise Reduction Amount Hum Base Frequency Hum Reduction Amount
Auto Auto Auto Automatic hum and noise reduction
Auto or > 0 * Disabled No hum reduction, only denoise
Disabled 50Hz Auto or > 0 Force 50Hz hum reduction, no denoise
Disabled Auto Auto or > 0 Automatic dehum, no denoise
12dB 60Hz Auto or > 0 Always do dehum (60Hz) and denoise (12dB)

Maximum True Peak Level

In the Master Algorithm Settings of your multitrack production, you can set the maximum allowed true peak level of the processed output file, which is controlled by the True Peak Limiter after our Loudness Normalization algorithms.

If set to Auto (which is the current default), a reasonable value according to the selected loudness target is used: -1dBTP for 23 LUFS (EBU R128) and higher, -2dBTP for -24 LUFS (ATSC A/85) and lower loudness targets.

Full API Support

All advanced algorithm parameters, for Singletrack and Multitrack Productions, are available in our API as well, which allows you to integrate them into your scripts, external workflows and third-party applications.

Singletrack API:
Documentation on how to use the advanced algorithm parameters in our singletrack production API: Advanced Algorithm Parameters
Multitrack API:
Documentation of advanced settings for each track of a multitrack production:
Multitrack Advanced Audio Algorithm Settings

Join the Beta and Send Feedback

Please join our beta and let us know your case studies, if you need any other algorithm parameters or if you have any questions!

Here are some private beta invitation codes:

8tZPc3T9pH VAvO8VsDg9 0TwKXBW4Ni kjXJMivtZ1 J9APmAAYjT Zwm6HabuFw HNK5gF8FR5 Do1MPHUyPW CTk45VbV4t xYOzDkEnWP
9XE4dZ0FxD 0Sl3PxDRho uSoRQxmKPx TCI62OjEYu 6EQaPYs7v4 reIJVOwIr8 7hPJqZmWfw kti3m5KbNE GoM2nF0AcN xHCbDC37O5
6PabLBRm9P j2SoI8peiY olQ2vsmnfV fqfxX4mWLO OozsiA8DWo weJw0PXDky VTnOfOiL6l B6HRr6gil0 so0AvM1Ryy NpPYsInFqm
oFeQPLwG0k HmCOkyaX9R G7DR5Sc9Kv MeQLSUCkge xCSvPTrTgl jyQKG3BWWA HCzWRxSrgW xP15hYKEDl 241gK62TrO Q56DHjT3r4
9TqWVZHZLE aWFMSWcuX8 x6FR5OTL43 Xf6tRpyP4S tDGbOUngU0 5BkOF2I264 cccHS0KveO dT29cF75gG 2ySWlYp1kp iJWPhpAimF
We are happy to send further invitation codes to all interested users - please do not hesitate to contact us!

If you have an invitation code, you can enter it here to activate the Multitrack Advanced Audio Algorithm Parameters:
Auphonic Algorithm Parameters Private Beta Activation







au

Dynamic Range Processing in Audio Post Production

If listeners find themselves using the volume up and down buttons a lot, level differences within your podcast or audio file are too big.
In this article, we are discussing why audio dynamic range processing (or leveling) is more important than loudness normalization, why it depends on factors like the listening environment and the individual character of the content, and why the loudness range descriptor (LRA) is only reliable for speech programs.

Photo by Alexey Ruban.

Why loudness normalization is not enough

Everybody who has lived in an apartment building knows the problem: you want to enjoy a movie late at night, but you're constantly on the edge - not only because of the thrilling story, but because your index finger is hovering over the volume down button of your remote. The next loud sound effect is going to come sooner rather than later, and you want to avoid waking up your neighbors with some gunshot sounds blasting from your TV.

In our previous post, we talked about the overall loudness of a production. While that's certainly important to keep in mind, the loudness target is only an average value, ignoring how much the loudness varies within a production. The loudness target of your movie might be in the ideal range, yet the level differences between a gunshot and someone whispering can still be enormous - having you turn the volume down for the former and up for the latter.

While the average loudness might be perfect, level differences can lead to an unpleasant listening experience.

Of course, this doesn't apply to movies alone. The image above shows a podcast or radio production. The loud section is music, the very quiet section just breathing, and the remaining sections are different voices.

To be clear, we're not saying that the above example is problematic per se. There are many situations, where a big difference in levels - a high dynamic range - is justified: for instance, in a movie theater, optimized for listening and without any outside noise, or in classical music.
Also, if the dynamic range is too small, listening can be tiring.

But if you watch the same movie in an outdoor screening in the summer on a beach next to the crashing waves or in the middle of a noisy city, it can be tricky to hear the softer parts.
Spoken word usually has a smaller dynamic range, and if you produce your podcast for a target audience of train or car commuters, the dynamic range should be even smaller, adjusting for the listening situation.

Therefore, hitting the loudness target has less impact on the listening experience than level differences (dynamic range) within one file!
What makes a suitable dynamic range does not only depend on the listening environment, but also on the nature of the content itself. If the dynamic range is too small, the audio can be tiring to listen to, whereas more variability in levels can make a program more interesting, but might not work in all environments, such as a noisy car.

Dynamic range experiment in a car

Wolfgang Rein, audio technician at SWR, a public broadcaster in Germany, did an experiment to test how drivers react to programs with different dynamic ranges. They monitored to what level drivers set the car stereo depending on speed (thus noise level) and audio dynamic range.
While the results are preliminary, it seems like drivers set the volume as low as possible so that they can still understand the content, but don't get distracted by loud sounds.

As drivers adjust the volume to the loudest voice in a program, they won't understand quieter speakers in content with a high dynamic range anymore. To some degree and for short periods of time, they can compensate by focusing more on the radio program, but over time that's tiring. Therefore, if the loudness varies too much, drivers tend to switch to another program rather than adjusting the volume.
Similar results have been found in a study conducted by NPR Labs and Towson University.

On the other hand, the perception was different in pure music programs. When drivers set the volume according to louder parts, they weren't able to hear softer segments or the beginning of a song very well. But that did not matter to them as much and didn't make them want to turn up the volume or switch the program.

Listener's reaction in response to frequent loudness changes. (from John Kean, Eli Johnson, Dr. Ellyn Sheffield: Study of Audio Loudness Range for Consumers in Various Listening Modes and Ambient Noise Levels)

Loudness comfort zone

The reaction of drivers to variable loudness hints at something that BBC sound engineer Mike Thornton calls the loudness comfort zone.

Tests (...) have shown that if the short-term loudness stays within the "comfort zone" then the consumer doesn’t feel the need to reach for the remote control to adjust the volume.
In a blog post, he highlights how the series Blue Planet 2 and Planet Earth 2 might not always have been the easiest to listen to. The graph below shows an excerpt with very loud music, followed by commentary just at the bottom of the green comfort zone. Thornton writes: "with the volume set at a level that was comfortable when the music was playing we couldn’t always hear the excellent commentary from Sir David Attenborough and had to resort to turning on the subtitles to be sure we knew what Sir David was saying!"

Planet Earth 2 Loudness Plot Excerpt. Colored green: comfort zone of +3 to -5LU around the loudness target. (from Mike Thornton: BBC Blue Planet 2 Latest Show In Firing Line For Sound Issues - Are They Right?)

As already mentioned above, a good mix considers the maximum and minimum possible loudness in the target listening environment.
In a movie theater the loudness comfort zone is big (loudness can vary a lot), and loud music is part of the fun, while quiet scenes work just as well. The opposite was true in the aforementioned experiment with drivers, where the loudness comfort zone is much smaller and quiet voices are difficult to understand.

Hence, the loudness comfort zone determines how much dynamic range an audio signal can use in a specific listening environment.

How to measure dynamic range: LRA

When producing audio for various environments, it would be great to have a target value for dynamic range, (the difference between the smallest and largest signal values of an audio signal) as well. Then you could just set a dynamic range target, similarly to a loudness target.

Theoretically, the maximum possible dynamic range of a production is defined by the bit-depth of the audio format. A 16-bit recording can have a dynamic range of 96 dB; for 24-bit, it's 144 dB - which is well above the approx. 120 dB the human ear can handle. However, most of those bits are typically being used to get to a reasonable base volume. Picture a glass of water: you want it to be almost full, with some headroom so that it doesn't spill when there's a sudden movement, i.e. a bigger amplitude wave at the top.

Determining the dynamic range of a production is easier said than done, though. It depends on which signals are included in the measurement: for example, if something like background music or breathing should be considered at all.
The currently preferred method for broadcasting is called Loudness Range, LRA. It is measured in Loudness Units (LU), and takes into account everything between the 10th and the 95th percentile of a loudness distribution, after an additional gating method. In other words, the loudest 5% and quietest 10% of the audio signal are being ignored. This way, quiet breathing or an occasional loud sound effect won't affect the measurement.

Loudness distribution and LRA for the film 'The Matrix'. Figure from EBU Tech Doc 3343 (p.13).

However, the main difficulty is which signals should be included in the loudness range measurement and which ones should be gated. This is unfortunately often very subjective and difficult to define with a purely statistical method like LRA.

Where LRA falls short

Therefore, only pure speech programs give reliable LRA values that are comparable!
For instance, a typical LRA for news programs is 3 LU; for talks and discussions 5 LU is common. LRA values for features, radio dramas, movies or music very much depend on the individual character and might be in the range between 5 and 25 LU.

To further illustrate this, here are some typical LRA values, according to a paper by Thomas Lund (table 2):

ProgramLoudness Range
Matrix, full movie25.0
NBC Interstitials, Jan. 2008, all together (3:30)9.4
Friends Episode 166.6
Speak Ref., Male, German, SQUAM Trk 546.2
Speak Ref., Female, French, SQUAM Trk 514.8
Speak Ref., Male, English, Sound Check3.3
Wish You Were Here, Pink Floyd22.1
Gilgamesh, Battle of Titans, Osaka Symph.19.7
Don’t Cry For Me Arg., Sinead O’Conner13.7
Beethoven Son in F, Op17, Kliegel & Tichman12.0
Rock’n Roll Train, AC/DC6.0
I.G.Y., Donald Fagen3.6

LRA values of music are very unpredictable as well.
For instance, Tom Frampton measured the LRA of songs in multiple genres, and the differences within each genre are quite big. The ten pop songs that he analyzed varied in LRA between 3.7 and 12 LU, country songs between 3.6 and 14.9 LU. In the Electronic genre the individual LRAs were between 3.7 and 15.2 LU. Please see the tables at the bottom of his blog post for more details.

We at Auphonic also tried to base our Adaptive Leveler parameters on the LRA descriptor. Although it worked, it turned out that it is very difficult to set a loudness range target for diverse audio content, which does include speech, background sounds, music parts, etc. The results were not predictable and it was hard to find good target values. Therefore we developed our own algorithm to measure the dynamic range of audio signals.

In conclusion, LRA comparisons are only useful for productions with spoken word only and the LRA value is therefore not applicable as a general dynamic range target value. The more complex a production gets, the more difficult it is to make any judgment based on the LRA.
This is, because the definition of LRA is purely statistical. There's no smart measurement using classifiers that distinguish between music, speech, quiet breathing, background noises and other types of audio. One would need a more intelligent algorithm (as we use in our Adaptive Leveler), that knows which audio segments should be included and excluded from the measurement.

From theory to application: tools

Loudness and dynamic range clearly is a complicated topic. Luckily, there are tools that can help. To keep short-term loudness in range, a compressor can help control sudden changes in loudness - such as p-pops or consonants like t or k. To achieve a good mid-term loudness, i.e. a signal that doesn't go outside the comfort zone too much, a leveler is a good option. Or, just use a fader or manually adjust volume curves. And to make sure that separate productions sound consistent, loudness normalization is the way to go. We have covered all of this in-depth before.

Looking at the audio from above again, with an adaptive leveler applied it looks like this:

Leveler example. Output at the top, input with leveler envelope at the bottom.

Now, the voices are evened out and the music is at a comfortable level, while the breathing has not been touched at all.
We recently extended Auphonic's adaptive leveler, so that it is now possible to customize the dynamic range - please see adaptive leveler customization and advanced multitrack audio algorithms.
If you wanted to increase the loudness comfort zone (or dynamic range) of the standard preset by 10 dB (or LU), for example, the envelope would look like this:

Leveler with higher dynamic range, only touching sections with extremely low or extremely high loudness to fit into a specific loudness comfort zone.

When a production is done, our adaptive leveler uses classifiers to also calculate the integrated loudness and loudness range of dialog and music sections separately. This way it is possible to just compare the dialog LRA and loudness of complex productions.

Assessing the LRA and loudness of dialog and music separately.

Conclusion

Getting audio dynamics right is not easy. Yet, it is an important thing to keep in mind, because focusing on loudness normalization alone is not enough. In fact, hitting the loudness target often has less impact on the listening experience than level differences, i.e. audio dynamics.

If the dynamic range is too small, the audio can be tiring to listen to, whereas a bigger dynamic range can make a program more interesting, but might not work in loud environments, such as a noisy train.
Therefore, a good mix adapts the audio dynamic range according to the target listening environment (different loudness comfort zones in cinema, at home, in a car) and according to the nature of the content (radio feature, movie, podcast, music, etc.).

Furthermore, because the definition of the loudness range / LRA is purely statistical, only speech programs give reliable LRA values that are comparable.
More "intelligent" algorithms are in development, which use classifiers to decide which signals should be included and excluded from the dynamic range measurement.

If you understand German, take a look at our presentation about audio dynamic processing in podcasts for further information:







au

New regional visas for Australia

The Australian Government has introduced two new regional visas which requires migrants to commit to life in regional Australia for at least three years. This new visa opens to the door to permanent residency for overseas workers from a wider range of occupations than before — including such occupations as real estate agents, call centre […]

The post New regional visas for Australia appeared first on Visa Australia - Immigration Lawyers & Registered Migration Agents.




au

Australia is recruiting – New Global Talent Visa

Australia has introduced a streamlined, priority visa pathway for highly skilled and talented individuals to work and live permanently in Australia. The Government and industry has recognised there is growing competition for talent around the globe and to compete we must have a pathway that leads to certainty for people wishing to come to Australia. […]

The post Australia is recruiting – New Global Talent Visa appeared first on Visa Australia - Immigration Lawyers & Registered Migration Agents.




au

Coronavirus (COVID-19) and Visas for Australia

The World Health Organization has announced that Coronavirus (COVID-19) is a pandemic. The migration situation is changing rapidly throughout Australia. As an Australian citizen or permanent resident, can I still enter Australia? There is no restriction on Australian citizens or permanent residents entering Australia at this stage. However, those arriving in Australia will be required […]

The post Coronavirus (COVID-19) and Visas for Australia appeared first on Visa Australia - Immigration Lawyers & Registered Migration Agents.




au

Australia’s global talent visa for individuals and businesses

In late 2019 the Australian Government launched the Global Talent – Independent program which offers a streamlined, priority visa pathway for highly skilled and talented individuals to work and live permanently in Australia. There are two streams. The first is the Global Talent Independent Program (GTI) and the second is the Global Talent Employer Sponsored (GTES). […]

The post Australia’s global talent visa for individuals and businesses appeared first on Visa Australia - Immigration Lawyers & Registered Migration Agents.




au

Student visa holders and New Zealand citizens in Australia and the Coronavirus (COVID-19) crisis?

International students who have been in Australia for longer than 12 months who find themselves in financial hardship will be able to access their Australian superannuation. The Government will undertake further engagement with the international education sector who already provide some financial support for international students facing hardship. International students working in supermarkets will have […]

The post Student visa holders and New Zealand citizens in Australia and the Coronavirus (COVID-19) crisis? appeared first on Visa Australia - Immigration Lawyers & Registered Migration Agents.




au

How to Create an Online Ordering Page for Restaurants with WooCommerce

Until recently it was something normal for any restaurant to have a well-maintained website. Even so, it seems that for many restaurants this was something difficult to achieve. In these difficult times, for many restaurant owners and other businesses in this field, owning just a simple website is no longer enough. If you still want to remain in business you […]






au

New Branding & Website Design Launched for Enterprise High School in Clearwater, Florida

We recently completed a full rebrand and website design project for Enterprise High School, a charter school located in Clearwater,...continue reading





au

Logo Design & Branding for Food Launcher

A startup specializing in food product development and commercialization services, “Food Launcher” is a team of food scientists with over...continue reading




au

Fort Myers Brewery Website Launch for Coastal Dayz Brewery

Located in Downtown Fort Myers, just steps from the Caloosahatchee River and a short drive away from the Gulf coast...continue reading




au

New website design launch for Automated Irrigation Systems in Zionsville, Indiana

We’re delighted to launch the first ever website for this local irrigation company that has been around since 1989! Automated...continue reading




au

Family Health Centers of Southwest Florida Website Design Launch

We recently completed a website design and development project for Family Health Centers of Southwest Florida. This National Health Service...continue reading




au

Microsoft bundled its beautiful Bing wallpapers into a free Android app

https://thenextweb.com/microsoft/2020/05/08/microsoft-bundled-its-beautiful-bing-wallpapers-into-a-free-android-app/




au

How To Build A Vue Survey App Using Firebase Authentication And Database

https://www.smashingmagazine.com/2020/05/vue-survey-app-firebase-authentication-database/




au

Recovery From Mild Brain Trauma Takes Longer Than Expected: Study

"This study challenges current perceptions that most people with a sports-related mTBI recover within 10 to 14 days," said lead author Dr. Stephen Kara, from Axis Sports Medicine in Auckland, New Zealand.




au

Coronavirus pandemic could inflict emotional trauma and PTSD on an unprecedented scale, scientists warn

Researchers are warning that the coronavirus pandemic could inflict long-lasting emotional trauma on an unprecedented global scale. They say it could leave millions wrestling with debilitating psychological disorders while dashing hopes for a swift economic recovery.




au

What a trauma and PTSD psychologist tells us about dealing with the coronavirus pandemic

We’re all experiencing varying levels of trauma.




au

The U.S. needs a nationwide registry for traumatic brain injury

The congressional Brain Injury Task Force, co-chaired by Reps. Bill Pascrell Jr. (D-N.J.) and Don Bacon (R-Neb.), spoke to hundreds of people gathered at the Rayburn House Office Building. One area of focus was the development of a national traumatic brain injury registry, a vital step for getting a handle on how best to manage this difficult-to-treat condition.




au

The return of language after brain trauma

Language sets humans apart in the animal world. Language allows us to communicate complex ideas and emotions.  But too often after brain injury be it stroke or trauma, language is lost. 




au

How to Help Someone With Post-Traumatic Stress Disorder

Listening without judgement is one of the best things you can do for someone with PTSD.




au

The return of language after brain trauma

Language sets humans apart in the animal world. Language allows us to communicate complex ideas and emotions.  But too often after brain injury be it stroke or trauma, language is lost. 




au

How to Help Someone With Post-Traumatic Stress Disorder

Listening without judgement is one of the best things you can do for someone with PTSD.




au

How to Set a Default Commit Message

Having a default commit message is really useful for a number of reasons: It can formalize your commit messages It serves as a good reminder for the information you should add to your commit message, like issue number If you set it to “Drunk AF, don’t accept this” To set a default commit message on […]

The post How to Set a Default Commit Message appeared first on David Walsh Blog.




au

Teamstack: Easy Automation of Identity Management (Sponsored)

Access management can be a bit of a nightmare, especially when we realize that we rely on a number of different, independent services that power our organizations. Many businesses use Gmail for email, Google Docs for documents, Slack for communication, GitHub for their codebase, etc. Yet each of these services provides their own permissions screens, […]

The post Teamstack: Easy Automation of Identity Management (Sponsored) appeared first on David Walsh Blog.




au

6 Causes of Pixelated Text in Photoshop and Their Fixes

You’re working on some text in Photoshop for your photo. Things are going along great…until you realize that your text is horribly pixelated! Why? You may have even created this exact type of file before and not had this problem. Why is the text pixelated now? There are a few things that can cause pixelated text in Photoshop. The good Continue Reading

The post 6 Causes of Pixelated Text in Photoshop and Their Fixes appeared first on Photodoto.




au

Why Is Going Green So Hard? Because Our System Isn’t

By Jill Richardson Other Words If environmental solutions aren’t systemic, living green will always mean going against the grain — and usually failing. Every year around Earth Day, I’m reminded of papers I graded in an environmental sociology class. The … Continue reading