ign

So You've Written a Bad Design Take

So you’ve just written a blog post or tweet about why wireframes are becoming obsolete, the dangers of “too accessible” design, or how a certain style of icon creates “cognitive fatigue.”

Your post went viral, but now you’re getting ratioed by rude people on the Internet. That sucks! You were just trying to start a conversation and you probably didn’t deserve all that negativity (except for you, “too accessible” guy).

Most likely, you made one of these common mistakes:

1. You made generalizations about “design”

You, a good user-centered designer, know that you are not your user. Nor are you every designer.

First of all, let's acknowledge that there is no universal definition of design. Even if we narrow it down to software design, it’s still hard to make generalizations. Agency, in-house, product, startup, enterprise, non-profit, website, app, connected hardware, etc. – there are a lot of different work contexts and cultures for people with “designer” in their titles.

"The Design Industry" is not a thing, but even if it were, you don't speak for it. Don’t assume that the kind of design work you do is the universal default.

2. You didn’t share enough context

There are many great design books and few great design blog posts. (There are, to my knowledge, no great design tweets, but I am open to your suggestions.) Writing about design is not well suited to short formats, because context plays such an important role and there’s always a lot of it to cover.

Writing about your work should include as much context as you would include if you were presenting your portfolio for a job interview. What kind of organization did you work for? Who was your client and/or your stakeholders? What was the goal of the project? Your timeline? What was the makeup of your team? What were the notable business rules and constraints? How are you defining effectiveness and success?

Without these kinds of details, it’s not possible for other designers to know if what you’ve written is credible or applicable to them.

3. You were too certain

A blog post doesn’t need to be a dissertation. It’s okay to share hunches and anecdotes, but give the necessary caveats. And if you're making claims about science, bruh, you gotta cite your sources.

Be humble in your takes. Your account of what worked for you and why is more valuable to your peers than making sweeping claims and reheating the same old arguments. Be prepared to be told you’re wrong, and have the humility to realize that your perspective is just your perspective. Real conversations, like good design, are built on feedback and diverse viewpoints.

Together, we can improve the discourse in our information ecosystems. Don't generalize. Give context. Be humble.




ign

Global Gitignore Files Are Cool and So Are You

Setting it up

First, here's the config setup you need to even allow for such a radical concept.

  1. Define the global gitignore file as a global Git configuration:

    git config --global core.excludesfile ~/.gitignore
    

    If you're on OSX, this command will add the following config lines in your ~/.gitconfig file.

    [core]
      excludesfile = /Users/triplegirldad/.gitignore
    
  2. Load that ~/.gitignore file up with whatever you want. It probably doesn't exist as a file yet so you might have to create it first.

Harnessing its incredible power

There are only two lines in my global gitignore file and they are both fairly useful pretty much all the time.

$ cat ~/.gitignore
TODO.md
playground

This 2 line file means that no matter where I am, what project I'm working on, where in the project I'm doing so, I have an easy space to stash notes, thoughts, in progress ideas, spikes, etc.

TODO.md

More often than not, I'm fiddling around with a TODO.md file. Something about writing markdown in your familiar text editor speaks to my soul. It's quick, it's easy, you have all the text editing tricks available to you, and it never does anything you wouldn't expect (looking at you auto-markdown-formatting editors). I use one or two # for headings, I use nested lists, and I ask for nothing more. Nothing more than more TODO.md files that is!

In practice I tend to just have one TODO.md file per project, right at the top, ready to pull up in a few keystrokes. Which I do often. I pull this doc up if:

  • I'm in a meeting and I just said "oh yeah that's a small thing, I'll knock it out this afternoon".
  • I'm halfway through some feature development and realize I want to make a sweeping refactor elsewhere. Toss some thoughts in the doc, and then get back to the task at hand.
  • It's the end of the day and I have to switch my brain into "feed small children" mode, thus obliterating everything work-related from my short term memory. When I open things up the next day and know exactly what the next thing to dive into was.
  • I'm preparing for a big enough refactor and I can't hold it all in my brain at once. What I'd give to have an interactive 3D playground for brain thoughts, but in the meantime a 2D text file isn't a terrible way to plan out dev work.

playground

Sometimes you need more than some human words in a markdown file to move an idea along. This is where my playground directory comes in. I can load this directory up with code that's related to a given project and keep it out of the git history. Because who doesn't like a place to play around.

I find that this directory is more useful for long running maintenance projects over fast moving greenfield ones. On the maintenance projects, I tend to find myself assembling a pile of scripts and experiments for various situations:

  • The client requests a one-time obscure data export. Whip up some CSV generation code and save that code in the playground directory.
  • The client requests a different obscure data export. Pull up the last time you did something vaguely similar and save yourself the startup time.
  • A batch of data needs to be imported just once. Might as well stash that in the chance that "just once" is actually "just a few times".
  • Kicking the tires on an integration with a third party service.

Some of these playground files end up being useful more times than I can count (eg: the ever-changing user_export.rb script). Some items get promoted into application code, which is always fun. But most files here serve their purpose and then wither away. And that's fine. It's a playground, anything goes.

Wrapping up

Having a personal space for project-specific notes and code has been helpful to me over the years as a developer on multiple projects. If you have your own organizational trick, or just want to brag about how you memorize everything without any markdown files, let me know in the comments below!





ign

designworkplan zoekt per direct wayfinding grafisch ontwerper

designworkplan zoekt per direct een grafisch ontwerper voor onze wayfinding studio in Amsterdam




ign

What every business must do (and designers even more so)

What should all businesses do at least once, and do properly, and (like the title of this blog post suggests) designers need to do repeatedly? The answer is: Understanding the target market they’re catering to. Sure, that makes sense—but why are graphic designers any different? Why do this repeatedly? When you’re in business, you’re in the […]




ign

Design checklist: What clients should provide their designer

Hello! I have updated this very popular post to include a free downloadable PDF of this checklist.  Preparation is key to successful management of any project, and design projects are no different. The more preparation that both client and designer do right at the start, the more smoothly the work will go. I find checklists […]




ign

New Branding & Website Design Launched for Enterprise High School in Clearwater, Florida

We recently completed a full rebrand and website design project for Enterprise High School, a charter school located in Clearwater,...continue reading





ign

Logo Design & Branding for Food Launcher

A startup specializing in food product development and commercialization services, “Food Launcher” is a team of food scientists with over...continue reading




ign

New website design launch for Automated Irrigation Systems in Zionsville, Indiana

We’re delighted to launch the first ever website for this local irrigation company that has been around since 1989! Automated...continue reading




ign

Website Design for Physician Led Access Network

PLAN is a referral network program of 250 volunteer physicians, community clinics, hospitals and other affiliated health care providers who...continue reading




ign

Family Health Centers of Southwest Florida Website Design Launch

We recently completed a website design and development project for Family Health Centers of Southwest Florida. This National Health Service...continue reading




ign

Website Design in Naples Florida for Jeff Wilson Pool Services

We recently launched a redesigned website for Jeff Wilson Pool Service in Naples, Florida to continue to expand on their...continue reading




ign

Design Strategy for Nerds.

This week was my second one-on-one mentorship meeting with Marie Poulin as I go into my second month of Digital Strategy School. This month is all about Positioning, a subject my business is struggling with. The copy on my site as of today is not cutting it, it is vague and does not truly convey […]




ign

How To Design An Iconic Logo

https://www.noupe.com/design/how-to-design-an-iconic-logo.html




ign

Should Designers Learn How to Code?

https://thenextweb.com/growth-quarters/2020/05/08/should-designers-learn-how-to-code-syndication/




ign

Neumorphism in Mobile Design Concepts

https://design4users.com/neuomorphism-mobile-design/




ign

Design Sprints Complete Guide

https://blog.useberry.com/design-sprints-complete-guide/




ign

5 Incredible Free Tools For Designers That You Need To Try

There’s nothing better than finding a new design tool that will make your life a million times easier. After all, we all want to get our work done as quickly and efficiently as possible, and if there’s a tool for that, then I want it. And I did find some tools that I absolutely love […]

Read More at 5 Incredible Free Tools For Designers That You Need To Try




ign

10 Tools That Will Help Your Remote Design Team Stay On The Same Page

If you weren’t working on a remote team before, well, chances are that you probably are now! I know that I love working from home, but when you first start working remotely, it can start as a bit of a challenge. Of course, it has its pros and cons, but it’s just a learning curve. […]

Read More at 10 Tools That Will Help Your Remote Design Team Stay On The Same Page




ign

7 Biggest Mistakes Freelance Designers Make That Will Ruin Their Career

When you’re a freelancer and you start to work directly with your clients, there’s something crucial you need to know. Your design is not the one and only, most important aspect of the transaction. While presenting your client with an amazing design is the final goal, there are a lot of other things at stake […]

Read More at 7 Biggest Mistakes Freelance Designers Make That Will Ruin Their Career




ign

We Redesigned Web Design Ledger – Here’s It Is!

The news is true, we completely redesigned the best blog in the world, Web Design Ledger! Okay, maybe we’re a little bit biased, but there’s no denying that the new web design layout is amazing. We are so excited to show you guys the finished product. Let me just hit you with the most satisfying […]

Read More at We Redesigned Web Design Ledger – Here’s It Is!




ign

10 Websites and Apps All Designers Should Be Using

As a designer, we’re overloaded with choices every day, but there are some apps that are absolutely worth your time and investment. Finding the best ones and most useful ones can be a difficult task, so we’re going to make things easy for you and give you our top 10 apps and websites we couldn’t […]

Read More at 10 Websites and Apps All Designers Should Be Using




ign

All The Vintage Logo Template Designs You Could Ever Wish For!

Creating vintage style designs for company brands, T-shirts, packaging designs, book covers, window signs, and countless other graphic design project scenarios has never been easier with this huge bundle of 200 editable logo templates from Heritage Type Co. Logo Templates are ready-made designs that can be easily customised to quickly create stunning badges and emblems […]

The post All The Vintage Logo Template Designs You Could Ever Wish For! appeared first on Spoon Graphics.




ign

Video Tutorial: How to Create an Embroidered Patch Design in Illustrator

In today’s Adobe Illustrator tutorial I’m going to take you through the process of creating a colourful embroidered patch, based on the kinds of designs associated with National Parks. The artwork will incorporate a landscape scene at sunset, which helps to keep the design simple with a silhouette graphic and a warm colour palette. Stick […]

The post Video Tutorial: How to Create an Embroidered Patch Design in Illustrator appeared first on Spoon Graphics.




ign

Add New Effects to Your Design Work with This Creative Toolkit

This brand new All-Encompassing Creative Toolkit contains a variety of resources that take the hard work out of creating stunning visual effects. From ready-made assets you can copy/paste into your artwork to pro-grade tools that provide the building blocks you need to create original designs, these resources make it possible to create work in totally […]

The post Add New Effects to Your Design Work with This Creative Toolkit appeared first on Spoon Graphics.




ign

Video Tutorial: Vintage Letterpress Poster Design in Photoshop

In today’s Adobe Photoshop video tutorial I’m going to take you through my process of creating a vintage style advertisement poster with letterpress print effects. We’ll start by laying out the design with a selection of fonts inspired by the era of wood type, along with some hand-drawn graphic elements using a limited 3-colour palette. […]

The post Video Tutorial: Vintage Letterpress Poster Design in Photoshop appeared first on Spoon Graphics.




ign

Benefits of Approval Studio Proofing Tool for Designers and Creative Teams

Among all of the design agencies’ headaches, artwork proofing is probably one of the most acute ones. Forwarding countless numbers of requests, following up your approvers with reminders that they have a file to check, searching for their feedback in the endless pile of emails or messages… Quite daunting, to say the least, and quite […]




ign

How to Design Sales Funnels That Convert

According to Pardot, 79% of marketing campaigns never lead to purchases. Only 4% of website visitors make up their mind to make a purchase. So you ask yourself, where does the other 96% go? Well, they never buy, but there is something you can do. What they need is encouragement and nurturing. Whilst this is […]




ign

How to Improve User Experience Design: Tips to Increase Conversion Rates

No one can deny that UX (user experience) is the foundation of any website. This is the main reason why many website owners always look for ways to improve it. Some even spend a lot of money on design because of it. So, what is UX design exactly? And what is the difference between user […]




ign

10 Top Cyber Monday Deals for Web Designers

Whether you’re skipping Black Friday to concentrate on Cyber Monday or planning for a shopping spree during both days doesn’t matter. The subject here is Cyber Monday Deals, and there are some great ones indeed. Some Cyber Monday deals expire at midnight on Monday December 2nd, others are valid a day or two longer, and […]

The post 10 Top Cyber Monday Deals for Web Designers appeared first on WebAppers.




ign

Mobile App Website Inspiration: 20 Application Websites and Tips to Help You Design One

It may seem a bit curious that more than a few app websites are only given a cursory inspection by app owners. It is given before being largely ignored because visitors have gone elsewhere. The reason for a given website may be completely valid in that it addresses a well-established need. It has a poor […]

The post Mobile App Website Inspiration: 20 Application Websites and Tips to Help You Design One appeared first on WebAppers.




ign

10 Step Tutorial: How to Design Flat Skateboards Using Adobe Illustrator

Summer is in full swing here in the states! It’s a perfect time to grab your skateboard and go cruising. Today we’re going to learn how to design flat skateboards and colorful vector longboards in Adobe Illustrator! We’ll be working with Clipping Masks, Stroke, and Pathfinder panel. Let’s get started! Tutorial Details Program: Adobe Illustrator CC Difficulty: […]

The post 10 Step Tutorial: How to Design Flat Skateboards Using Adobe Illustrator appeared first on Vectips.




ign

Design Trends in 2016 & What to Expect in 2017

The year ahead should be a really exciting one for design, with the introduction of wider support for SVG and a host of new things we can do with CSS as CSS4 gains broader acceptance. In taking a look back at what made a big splash this year, I hope you will be inspired to […]


The post Design Trends in 2016 & What to Expect in 2017 appeared first on Web Designer Wall.




ign

GoCopy – The Best Adobe InDesign Collaboration Tool

GoCopy is the simplest way for copywriters and designers to collaborate better on Adobe InDesign content. Get your copy free!




ign

Web Design & CRO – A Checklist for Designers

Designing is often as much as a science as it is an art. Using specific knowledge of human psychology & online behaviour, the science of creating effective websites that are optimized for business...




ign

How A Web Design Business Can Benefit From Using Accounting Applications

Accounting applications help web design businesses in many ways. As a web design service provider, you should use them to boost your business. Start by browsing some resources online that provide...




ign

5 Tips That You Absolutely Must Know To Design A Unique Metal Business Card

Every day thousands of business cards exchange hands, and these business cards often get lost in mounds of other cards. Often, clients are unable to reach you just because they couldn't find your...



  • Design Roud-up

ign

How Can SEO Help Market Your Designing Agency?

It's unusual, as indeed Google says that in case you've got to enlist an SEO strategy, you ought to do so early instead of late, like when you're appropriate arranging to launch a new site. Because...




ign

Online Logo Design Makers Will See Huge Growth In 2020

At no other time in the history of the internet has it been easier to design your own logo than it is right now. You could say that the world of online logo design makers is in a perfect position to...




ign

So You've Written a Bad Design Take

So you’ve just written a blog post or tweet about why wireframes are becoming obsolete, the dangers of “too accessible” design, or how a certain style of icon creates “cognitive fatigue.”

Your post went viral, but now you’re getting ratioed by rude people on the Internet. That sucks! You were just trying to start a conversation and you probably didn’t deserve all that negativity (except for you, “too accessible” guy).

Most likely, you made one of these common mistakes:

1. You made generalizations about “design”

You, a good user-centered designer, know that you are not your user. Nor are you every designer.

First of all, let's acknowledge that there is no universal definition of design. Even if we narrow it down to software design, it’s still hard to make generalizations. Agency, in-house, product, startup, enterprise, non-profit, website, app, connected hardware, etc. – there are a lot of different work contexts and cultures for people with “designer” in their titles.

"The Design Industry" is not a thing, but even if it were, you don't speak for it. Don’t assume that the kind of design work you do is the universal default.

2. You didn’t share enough context

There are many great design books and few great design blog posts. (There are, to my knowledge, no great design tweets, but I am open to your suggestions.) Writing about design is not well suited to short formats, because context plays such an important role and there’s always a lot of it to cover.

Writing about your work should include as much context as you would include if you were presenting your portfolio for a job interview. What kind of organization did you work for? Who was your client and/or your stakeholders? What was the goal of the project? Your timeline? What was the makeup of your team? What were the notable business rules and constraints? How are you defining effectiveness and success?

Without these kinds of details, it’s not possible for other designers to know if what you’ve written is credible or applicable to them.

3. You were too certain

A blog post doesn’t need to be a dissertation. It’s okay to share hunches and anecdotes, but give the necessary caveats. And if you're making claims about science, bruh, you gotta cite your sources.

Be humble in your takes. Your account of what worked for you and why is more valuable to your peers than making sweeping claims and reheating the same old arguments. Be prepared to be told you’re wrong, and have the humility to realize that your perspective is just your perspective. Real conversations, like good design, are built on feedback and diverse viewpoints.

Together, we can improve the discourse in our information ecosystems. Don't generalize. Give context. Be humble.




ign

Global Gitignore Files Are Cool and So Are You

Setting it up

First, here's the config setup you need to even allow for such a radical concept.

  1. Define the global gitignore file as a global Git configuration:

    git config --global core.excludesfile ~/.gitignore
    

    If you're on OSX, this command will add the following config lines in your ~/.gitconfig file.

    [core]
      excludesfile = /Users/triplegirldad/.gitignore
    
  2. Load that ~/.gitignore file up with whatever you want. It probably doesn't exist as a file yet so you might have to create it first.

Harnessing its incredible power

There are only two lines in my global gitignore file and they are both fairly useful pretty much all the time.

$ cat ~/.gitignore
TODO.md
playground

This 2 line file means that no matter where I am, what project I'm working on, where in the project I'm doing so, I have an easy space to stash notes, thoughts, in progress ideas, spikes, etc.

TODO.md

More often than not, I'm fiddling around with a TODO.md file. Something about writing markdown in your familiar text editor speaks to my soul. It's quick, it's easy, you have all the text editing tricks available to you, and it never does anything you wouldn't expect (looking at you auto-markdown-formatting editors). I use one or two # for headings, I use nested lists, and I ask for nothing more. Nothing more than more TODO.md files that is!

In practice I tend to just have one TODO.md file per project, right at the top, ready to pull up in a few keystrokes. Which I do often. I pull this doc up if:

  • I'm in a meeting and I just said "oh yeah that's a small thing, I'll knock it out this afternoon".
  • I'm halfway through some feature development and realize I want to make a sweeping refactor elsewhere. Toss some thoughts in the doc, and then get back to the task at hand.
  • It's the end of the day and I have to switch my brain into "feed small children" mode, thus obliterating everything work-related from my short term memory. When I open things up the next day and know exactly what the next thing to dive into was.
  • I'm preparing for a big enough refactor and I can't hold it all in my brain at once. What I'd give to have an interactive 3D playground for brain thoughts, but in the meantime a 2D text file isn't a terrible way to plan out dev work.

playground

Sometimes you need more than some human words in a markdown file to move an idea along. This is where my playground directory comes in. I can load this directory up with code that's related to a given project and keep it out of the git history. Because who doesn't like a place to play around.

I find that this directory is more useful for long running maintenance projects over fast moving greenfield ones. On the maintenance projects, I tend to find myself assembling a pile of scripts and experiments for various situations:

  • The client requests a one-time obscure data export. Whip up some CSV generation code and save that code in the playground directory.
  • The client requests a different obscure data export. Pull up the last time you did something vaguely similar and save yourself the startup time.
  • A batch of data needs to be imported just once. Might as well stash that in the chance that "just once" is actually "just a few times".
  • Kicking the tires on an integration with a third party service.

Some of these playground files end up being useful more times than I can count (eg: the ever-changing user_export.rb script). Some items get promoted into application code, which is always fun. But most files here serve their purpose and then wither away. And that's fine. It's a playground, anything goes.

Wrapping up

Having a personal space for project-specific notes and code has been helpful to me over the years as a developer on multiple projects. If you have your own organizational trick, or just want to brag about how you memorize everything without any markdown files, let me know in the comments below!




ign

9 Convincing Reasons Why Designers Should Pursue Personal Projects

Web designers have skills and expertise that open up a whole world of possibilities. Many designers and developers choose to pursue personal projects in their own time, which can be a nice change of...

Click through to read the rest of the story on the Vandelay Design Blog.




ign

15 Digital Products That Web Designers Can Create and Sell

There are a number of different ways to make money as a web designer aside from simply creating websites for clients. Many freelancers choose to supplement their income from client work by doing some...

Click through to read the rest of the story on the Vandelay Design Blog.




ign

12 symptoms of a back-to-front design process

Everyday consumer products continue to frustrate people. The failure of companies to fully embrace UX is partly to blame, but there is also another reason -- one that is seldom discussed. Consumer product companies pay too much heed to their retail customers and, in so doing, they prevent the development team from getting first-hand knowledge of end users.




ign

What is cognitive load and why does it matter in web and interface design?

Successful design manages cognitive load. Cognitive load is a technical term for “mental effort,” more specifically it’s the total amount of mental effort required for a given task. Completing any task requires some level of mental effort. This includes learning new information, analyzing stimuli, and working with short and long-term memory. Mental energy which has […]

The post What is cognitive load and why does it matter in web and interface design? appeared first on Psychology of Web Design | 3.7 Blog.




ign

The Three Levels of Emotional Design

To design positive emotional experiences you must understand human emotion. The subject of emotions is complex largely because everything we do is either influenced by, or directly caused by, emotion. Factor in the range and capacity different individuals have for emotion, add in the fact most emotions occur subconsciously, and round this out with the […]

The post The Three Levels of Emotional Design appeared first on Psychology of Web Design | 3.7 Blog.




ign

10 Design Principles to Reduce Cognitive Load

If you’re not familiar with cognitive load and how it impacts interface design, it’s worth reviewing our previous blog post. If you’re already convinced cognitive load is important, the next step is addressing it. Reducing cognitive load is accomplished by reducing or offloading mental effort (which are similar but different concepts.) Reducing mental effort is […]

The post 10 Design Principles to Reduce Cognitive Load appeared first on Psychology of Web Design | 3.7 Blog.




ign

History of Design in Michigan

While most known for automotive, Michigan has a rich history in design. As a designer myself, I wanted to learn more about Michigan’s design roots. Not knowing what to expect, I found Michigan is home to many historic designers, several innovative design-forward companies, and top design schools. Automotive is a source of Michigan pride, but […]

The post History of Design in Michigan appeared first on Psychology of Web Design | 3.7 Blog.




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NATGEO KIDS Branding Redesign Proposal

NATGEO KIDS Branding Redesign Proposal

abduzeedoMay 04, 2020

Negro Studio  got a call from their friends at PLENTY to work with them on some proposals for NATGEO kids branding (rebranding). I cannot imagine the excitement that receiving a call like that might have been. For me National Geographic is one of those iconic brands. The yellow rectangle is so simple, yet recognized everywhere. It’s funny to think of these memorable brands. If I ask you the brand of a blog or social media influencer would you be able to describe it? Not for instant think about a brand like National Geographic, it’s simply a yellow outlined rectangle. 

I know, this is not really relevant for this post, but I just wanted to highlight how cool it might have been to work on these explorations for the Natgeo Kids redesign. Here are some boards of what they've been working on!

Branding

Credits

  • Client: Natgeo Kids
  • Art Direction: PLENTY / Negro Studio
  • Design & Concepts: Negro Studio
  • Producer: PLENTY