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9 Simple CSS Image Filters

CSS image filters are a quick way to tweak images in the browser without resorting to Photoshop. This simple reference gives you 9 CSS filter shorthands that provide an excellent way to maintain style consistency across visual content on your site, or just add a little fun to image hovers. CSS filters are most commonly […]


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25 Best Freelance Tools to Enhance Your Business for Free

Freelancing can be a tough gig, but there is no better time than a new year to begin building (or rebuilding) a fantastic new business where you can do what you love. Being successful has a lot to do with your drive and passion, but depends largely on your efficiency, workflow and presentation. In this […]


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Design Trends in 2016 & What to Expect in 2017

The year ahead should be a really exciting one for design, with the introduction of wider support for SVG and a host of new things we can do with CSS as CSS4 gains broader acceptance. In taking a look back at what made a big splash this year, I hope you will be inspired to […]


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30 Truly Interactive Websites Built With CSS & JavaScript

All websites are somewhat interactive…we click on links or scroll a page, but truly interactive websites take us on a user-driven adventure or draws us in through motion and sound while giving us the power of choice. Interaction can be as simple as a series of clicks that navigate us through a story or landscape, […]


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Tutorial: Duo Layout With CSS3 Animations & Transitions (Pt. 2)

Last week I demonstrated how to build a split-screen website layout using CSS flexbox and viewport units that offers an alternative way to present a brand’s featured content. Clicking on one side or the other navigates further into the site without a page load, using CSS transitions and 3d transforms. This week, I’ll show you […]


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Master CSS Flexbox in 5 Simple Steps

CSS flexbox is an incredibly useful tool for layout without using floats or positioning. Currently almost all current browser version support flexbox, making it a go-to standard for web design. It can solve a number of problems efficiently, such as vertical alignment, space distribution, ordering of elements and sizing. It offers more freedom to arrange […]


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Easy CSS Animation With Transition & Transforms

Recently, I walked you through how to create a simple landing page that used a couple different CSS animation techniques. “Animation” is a loose term, in web design usually referring to anything that involves movement. CSS transitions are one tool we are given to manipulate elements on state changes or mouse events, and when combines […]


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Easy CSS Animation Using @keyframes

CSS Transitions and transforms work beautifully for creating visual interactions based on single state changes. To have more control over what happens and when, you can use the CSS animation property to create easy CSS animation using @keyframes. This technique has a wide range of design application and can be used to build dazzling pre-loaders, […]


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Four Elements of Truly Mobile-Friendly Responsive Menus

There are hundreds of ways to create responsive navigation, limited only by your creativity and the boundaries of what CSS can accomplish. Good responsive navigation is a little harder – a responsive menu must become a mobile menu, adhering to the needs and rules of touch-driven devices. Mobile design is rapidly changing, and so the […]


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How To Build a Website That Your Users Will Love

Find out what users love and hate and how to build the best website for your audience. From content and navigation to design and hosting, use our 5 top tips.




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How to Master the Elevator Pitch & Leave a Great First Impression

Want to master the elevator pitch and leave a great first impression? Use this easy formula to help communicate what you do in a concise pitch!




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The Strategic Pyramid – Brand Purpose, Mission, Vision & Values

Do you know the difference between a mission and a vision? Or the difference between a purpose and a goal? Don’t worry, you’re not the only one. Let's clarify!




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GoCopy – The Best Adobe InDesign Collaboration Tool

GoCopy is the simplest way for copywriters and designers to collaborate better on Adobe InDesign content. Get your copy free!




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Web Design & CRO – A Checklist for Designers

Designing is often as much as a science as it is an art. Using specific knowledge of human psychology & online behaviour, the science of creating effective websites that are optimized for business...




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How Important Is A Domain Name For Your Business?

Online representation has a crucial role in planning a business. Today, people turn to the internet whenever they need help, but especially when they want to find certain products or specific...




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Profession Of The Future: Why Is Programmer Education Still Relevant?

In 2020, there is no doubt that people and technology will be very close friends in the future. The modern inhabitant of our planet spends about 45% of his time connecting with technology. We are...




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The Best Way To Improve Your Business Skills

Are you thinking about running a business after getting a degree? This article will help you find the best ways to make your business skills more efficient and useful. The Best Way To Improve Your...




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How A Web Design Business Can Benefit From Using Accounting Applications

Accounting applications help web design businesses in many ways. As a web design service provider, you should use them to boost your business. Start by browsing some resources online that provide...




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5 Ways To Make Working From Home Easier

Working from home might sound like a fun and relaxing way to do your job, but many people who switch to working from home find it surprisingly difficult. In addition to finding the right tools, you...




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Top 5 Best Internet Live Support Extension To Increase Customers Interactions

Creative interactions call for creative measures - numerous extensions reduce, minimize or dilute the frustration of the customers and resolve issues quickly without the customer support team need....




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5 Tips That You Absolutely Must Know To Design A Unique Metal Business Card

Every day thousands of business cards exchange hands, and these business cards often get lost in mounds of other cards. Often, clients are unable to reach you just because they couldn't find your...



  • Design Roud-up

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How Can SEO Help Market Your Designing Agency?

It's unusual, as indeed Google says that in case you've got to enlist an SEO strategy, you ought to do so early instead of late, like when you're appropriate arranging to launch a new site. Because...




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Why Choosing The Best Web Hosting Is Crucial For Your Business

Not many business owners think about hosting when building a new website for their business. But failing to choose the right web hosting can have a great impact on your website and, of course, your...




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Online Logo Design Makers Will See Huge Growth In 2020

At no other time in the history of the internet has it been easier to design your own logo than it is right now. You could say that the world of online logo design makers is in a perfect position to...








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Remix and make music with audio from the Library of Congress

Brian Foo is the current Innovator-in-Residence at the Library of Congress. His latest…

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Markdown Comes Alive! Part 1, Basic Editor

In my last post, I covered what LiveView is at a high level. In this series, we’re going to dive deeper and implement a LiveView powered Markdown editor called Frampton. This series assumes you have some familiarity with Phoenix and Elixir, including having them set up locally. Check out Elizabeth’s three-part series on getting started with Phoenix for a refresher.

This series has a companion repository published on GitHub. Get started by cloning it down and switching to the starter branch. You can see the completed application on master. Our goal today is to make a Markdown editor, which allows a user to enter Markdown text on a page and see it rendered as HTML next to it in real-time. We’ll make use of LiveView for the interaction and the Earmark package for rendering Markdown. The starter branch provides some styles and installs LiveView.

Rendering Markdown

Let’s set aside the LiveView portion and start with our data structures and the functions that operate on them. To begin, a Post will have a body, which holds the rendered HTML string, and title. A string of markdown can be turned into HTML by calling Post.render(post, markdown). I think that just about covers it!

First, let’s define our struct in lib/frampton/post.ex:

defmodule Frampton.Post do
  defstruct body: "", title: ""

  def render(%__MODULE{} = post, markdown) do
    # Fill me in!
  end
end

Now the failing test (in test/frampton/post_test.exs):

describe "render/2" do
  test "returns our post with the body set" do
    markdown = "# Hello world!"                                                                                                                 
    assert Post.render(%Post{}, markdown) == {:ok, %Post{body: "<h1>Hello World</h1>
"}}
  end
end

Our render method will just be a wrapper around Earmark.as_html!/2 that puts the result into the body of the post. Add {:earmark, "~> 1.4.3"} to your deps in mix.exs, run mix deps.get and fill out render function:

def render(%__MODULE{} = post, markdown) do
  html = Earmark.as_html!(markdown)
  {:ok, Map.put(post, :body, html)}
end

Our test should now pass, and we can render posts! [Note: we’re using the as_html! method, which prints error messages instead of passing them back to the user. A smarter version of this would handle any errors and show them to the user. I leave that as an exercise for the reader…] Time to play around with this in an IEx prompt (run iex -S mix in your terminal):

iex(1)> alias Frampton.Post
Frampton.Post
iex(2)> post = %Post{}
%Frampton.Post{body: "", title: ""}
iex(3)> {:ok, updated_post} = Post.render(post, "# Hello world!")
{:ok, %Frampton.Post{body: "<h1>Hello world!</h1>
", title: ""}}
iex(4)> updated_post
%Frampton.Post{body: "<h1>Hello world!</h1>
", title: ""}

Great! That’s exactly what we’d expect. You can find the final code for this in the render_post branch.

LiveView Editor

Now for the fun part: Editing this live!

First, we’ll need a route for the editor to live at: /editor sounds good to me. LiveViews can be rendered from a controller, or directly in the router. We don’t have any initial state, so let's go straight from a router.

First, let's put up a minimal test. In test/frampton_web/live/editor_live_test.exs:

defmodule FramptonWeb.EditorLiveTest do
  use FramptonWeb.ConnCase
  import Phoenix.LiveViewTest

  test "the editor renders" do
    conn = get(build_conn(), "/editor")
    assert html_response(conn, 200) =~ "data-test="editor""
  end
end

This test doesn’t do much yet, but notice that it isn’t live view specific. Our first render is just the same as any other controller test we’d write. The page’s content is there right from the beginning, without the need to parse JavaScript or make API calls back to the server. Nice.

To make that test pass, add a route to lib/frampton_web/router.ex. First, we import the LiveView code, then we render our Editor:

import Phoenix.LiveView.Router
# … Code skipped ...
# Inside of `scope "/"`:
live "/editor", EditorLive

Now place a minimal EditorLive module, in lib/frampton_web/live/editor_live.ex:

defmodule FramptonWeb.EditorLive do
  use Phoenix.LiveView

  def render(assigns) do
    ~L"""
      <div data-test=”editor”>
        <h1>Hello world!</h1>
      </div>
      """
  end

  def mount(_params, _session, socket) do
    {:ok, socket}
  end
end

And we have a passing test suite! The ~L sigil designates that LiveView should track changes to the content inside. We could keep all of our markup in this render/1 method, but let’s break it out into its own template for demonstration purposes.

Move the contents of render into lib/frampton_web/templates/editor/show.html.leex, and replace EditorLive.render/1 with this one liner: def render(assigns), do: FramptonWeb.EditorView.render("show.html", assigns). And finally, make an EditorView module in lib/frampton_web/views/editor_view.ex:

defmodule FramptonWeb.EditorView do
  use FramptonWeb, :view
  import Phoenix.LiveView
end

Our test should now be passing, and we’ve got a nicely separated out template, view and “live” server. We can keep markup in the template, helper functions in the view, and reactive code on the server. Now let’s move forward to actually render some posts!

Handling User Input

We’ve got four tasks to accomplish before we are done:

  1. Take markdown input from the textarea
  2. Send that input to the LiveServer
  3. Turn that raw markdown into HTML
  4. Return the rendered HTML to the page.

Event binding

To start with, we need to annotate our textarea with an event binding. This tells the liveview.js framework to forward DOM events to the server, using our liveview channel. Open up lib/frampton_web/templates/editor/show.html.leex and annotate our textarea:

<textarea phx-keyup="render_post"></textarea>

This names the event (render_post) and sends it on each keyup. Let’s crack open our web inspector and look at the web socket traffic. Using Chrome, open the developer tools, navigate to the network tab and click WS. In development you’ll see two socket connections: one is Phoenix LiveReload, which polls your filesystem and reloads pages appropriately. The second one is our LiveView connection. If you let it sit for a while, you’ll see that it's emitting a “heartbeat” call. If your server is running, you’ll see that it responds with an “ok” message. This lets LiveView clients know when they've lost connection to the server and respond appropriately.

Now, type some text and watch as it sends down each keystroke. However, you’ll also notice that the server responds with a “phx_error” message and wipes out our entered text. That's because our server doesn’t know how to handle the event yet and is throwing an error. Let's fix that next.

Event handling

We’ll catch the event in our EditorLive module. The LiveView behavior defines a handle_event/3 callback that we need to implement. Open up lib/frampton_web/live/editor_live.ex and key in a basic implementation that lets us catch events:

def handle_event("render_post", params, socket) do
  IO.inspect(params)

  {:noreply, socket}
end

The first argument is the name we gave to our event in the template, the second is the data from that event, and finally the socket we’re currently talking through. Give it a try, typing in a few characters. Look at your running server and you should see a stream of events that look something like this:

There’s our keystrokes! Next, let’s pull out that value and use it to render HTML.

Rendering Markdown

Lets adjust our handle_event to pattern match out the value of the textarea:

def handle_event("render_post", %{"value" => raw}, socket) do

Now that we’ve got the raw markdown string, turning it into HTML is easy thanks to the work we did earlier in our Post module. Fill out the body of the function like this:

{:ok, post} = Post.render(%Post{}, raw)
IO.inspect(post)

If you type into the textarea you should see output that looks something like this:

Perfect! Lastly, it’s time to send that rendered html back to the page.

Returning HTML to the page

In a LiveView template, we can identify bits of dynamic data that will change over time. When they change, LiveView will compare what has changed and send over a diff. In our case, the dynamic content is the post body.

Open up show.html.leex again and modify it like so:

<div class="rendered-output">
  <%= @post.body %>
</div>

Refresh the page and see:

Whoops!

The @post variable will only be available after we put it into the socket’s assigns. Let’s initialize it with a blank post. Open editor_live.ex and modify our mount/3 function:

def mount(_params, _session, socket) do
  post = %Post{}
  {:ok, assign(socket, post: post)}
end

In the future, we could retrieve this from some kind of storage, but for now, let's just create a new one each time the page refreshes. Finally, we need to update the Post struct with user input. Update our event handler like this:

def handle_event("render_post", %{"value" => raw}, %{assigns: %{post: post}} = socket) do
  {:ok, post} = Post.render(post, raw)
  {:noreply, assign(socket, post: post)
end

Let's load up http://localhost:4000/editor and see it in action.

Nope, that's not quite right! Phoenix won’t render this as HTML because it’s unsafe user input. We can get around this (very good and useful) security feature by wrapping our content in a raw/1 call. We don’t have a database and user processes are isolated from each other by Elixir. The worst thing a malicious user could do would be crash their own session, which doesn’t bother me one bit.

Check the edit_posts branch for the final version.

Conclusion

That’s a good place to stop for today. We’ve accomplished a lot! We’ve got a dynamically rendering editor that takes user input, processes it and updates the page. And we haven’t written any JavaScript, which means we don’t have to maintain or update any JavaScript. Our server code is built on the rock-solid foundation of the BEAM virtual machine, giving us a great deal of confidence in its reliability and resilience.

In the next post, we’ll tackle making a shared editor, allowing multiple users to edit the same post. This project will highlight Elixir’s concurrency capabilities and demonstrate how LiveView builds on them to enable some incredible user experiences.



  • Code
  • Back-end Engineering

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TrailBuddy: Using AI to Create a Predictive Trail Conditions App

Viget is full of outdoor enthusiasts and, of course, technologists. For this year's Pointless Weekend, we brought these passions together to build TrailBuddy. This app aims to solve that eternal question: Is my favorite trail dry so I can go hike/run/ride?

While getting muddy might rekindle fond childhood memories for some, exposing your gear to the elements isn’t great – it’s bad for your equipment and can cause long-term, and potentially expensive, damage to the trail.

There are some trail apps out there but we wanted one that would focus on current conditions. Currently, our favorites trail apps, like mtbproject.com, trailrunproject.com, and hikingproject.com -- all owned by REI, rely on user-reported conditions. While this can be effective, the reports are frequently unreliable, as condition reports can become outdated in just a few days.

Our goal was to solve this problem by building an app that brought together location, soil type, and weather history data to create on-demand condition predictions for any trail in the US.

We built an initial version of TrailBuddy by tapping into several readily-available APIs, then running the combined data through a machine learning algorithm. (Oh, and also by bringing together a bunch of smart and motivated people and combining them with pizza and some of the magic that is our Pointless Weekends. We'll share the other Pointless Project, Scurry, with you soon.)

The quest for data.

We knew from the start this app would require data from a number of sources. As previously mentioned, we used REI’s APIs (i.e. https://www.hikingproject.com/data) as the source for basic trail information. We used the trails’ latitude and longitude coordinates as well as its elevation to query weather and soil type. We also found data points such as a trail’s total distance to be relevant to our app users and decided to include that on the front-end, too. Since we wanted to go beyond relying solely on user-reported metrics, which is how REI’s current MTB project works, we came up with a list of factors that could affect the trail for that day.

First on that list was weather.

We not only considered the impacts of the current forecast, but we also looked at the previous day’s forecast. For example, it’s safe to assume that if it’s currently raining or had been raining over the last several days, it would likely lead to muddy and unfavorable conditions for that trail. We utilized the DarkSky API (https://darksky.net/dev) to get the weather forecasts for that day, as well as the records for previous days. This included expected information, like temperature and precipitation chance. It also included some interesting data points that we realized may be factors, like precipitation intensity, cloud cover, and UV index. 

But weather alone can’t predict how muddy or dry a trail will be. To determine that for sure, we also wanted to use soil data to help predict how well a trail’s unique soil composition recovers after precipitation. Similar amounts of rain on trails of very different soil types could lead to vastly different trail conditions. A more clay-based soil would hold water much longer, and therefore be much more unfavorable, than loamy soil. Finding a reliable source for soil type and soil drainage proved incredibly difficult. After many hours, we finally found a source through the USDA that we could use. As a side note—the USDA keeps track of lots of data points on soil information that’s actually pretty interesting! We can’t say we’re soil experts but, we felt like we got pretty close.

We used Whimsical to build our initial wireframes.

Putting our design hats on.

From the very first pitch for this app, TrailBuddy’s main differentiator to peer trail resources is its ability to surface real-time information, reliably, and simply. For as complicated as the technology needed to collect and interpret information, the front-end app design needed to be clean and unencumbered.

We thought about how users would naturally look for information when setting out to find a trail and what factors they’d think about when doing so. We posed questions like:

  • How easy or difficult of a trail are they looking for?
  • How long is this trail?
  • What does the trail look like?
  • How far away is the trail in relation to my location?
  • For what activity am I needing a trail for?
  • Is this a trail I’d want to come back to in the future?

By putting ourselves in our users’ shoes we quickly identified key features TrailBuddy needed to have to be relevant and useful. First, we needed filtering, so users could filter between difficulty and distance to narrow down their results to fit the activity level. Next, we needed a way to look up trails by activity type—mountain biking, hiking, and running are all types of activities REI’s MTB API tracks already so those made sense as a starting point. And lastly, we needed a way for the app to find trails based on your location; or at the very least the ability to find a trail within a certain distance of your current location.

We used Figma to design, prototype, and gather feedback on TrailBuddy.

Using machine learning to predict trail conditions.

As stated earlier, none of us are actual soil or data scientists. So, in order to achieve the real-time conditions reporting TrailBuddy promised, we’d decided to leverage machine learning to make predictions for us. Digging into the utility of machine learning was a first for all of us on this team. Luckily, there was an excellent tutorial that laid out the basics of building an ML model in Python. Provided a CSV file with inputs in the left columns, and the desired output on the right, the script we generated was able to test out multiple different model strategies, and output the effectiveness of each in predicting results, shown below.

We assembled all of the historical weather and soil data we could find for a given latitude/longitude coordinate, compiled a 1000 * 100 sized CSV, ran it through the Python evaluator, and found that the CART and SVM models consistently outranked the others in terms of predicting trail status. In other words, we found a working model for which to run our data through and get (hopefully) reliable predictions from. The next step was to figure out which data fields were actually critical in predicting the trail status. The more we could refine our data set, the faster and smarter our predictive model could become.

We pulled in some Ruby code to take the original (and quite massive) CSV, and output smaller versions to test with. Now again, we’re no data scientists here but, we were able to cull out a good majority of the data and still get a model that performed at 95% accuracy.

With our trained model in hand, we could serialize that to into a model.pkl file (pkl stands for “pickle”, as in we’ve “pickled” the model), move that file into our Rails app along with it a python script to deserialize it, pass in a dynamic set of data, and generate real-time predictions. At the end of the day, our model has a propensity to predict fantastic trail conditions (about 99% of the time in fact…). Just one of those optimistic machine learning models we guess.

Where we go from here.

It was clear that after two days, our team still wanted to do more. As a first refinement, we’d love to work more with our data set and ML model. Something that was quite surprising during the weekend was that we found we could remove all but two days worth of weather data, and all of the soil data we worked so hard to dig up, and still hit 95% accuracy. Which … doesn’t make a ton of sense. Perhaps the data we chose to predict trail conditions just isn’t a great empirical predictor of trail status. While these are questions too big to solve in just a single weekend, we'd love to spend more time digging into this in a future iteration.



  • News & Culture

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Pursuing A Professional Certification In Scrum

Professional certifications have become increasingly popular in this age of career switchers and the freelance gig economy. A certification can be a useful way to advance your skill set quickly or make your resume stand out, which can be especially important for those trying to break into a new industry or attract business while self-employed. Whatever your reason may be for pursuing a professional certificate, there is one question only you can answer for yourself: is it worth it?

Finding first-hand experiences from professionals with similar career goals and passions was the most helpful research I used to answer that question for myself. So, here’s mine; why I decided to get Scrum certified, how I evaluated my options, and if it was really worth it.

A shift in mindset

My background originates in brand strategy where it’s typical for work to follow a predictable order, each step informing the next. This made linear techniques like water-fall timelines, completing one phase of work in its entirety before moving onto the next, and documenting granular tasks weeks in advance helpful and easy to implement. When I made the move to more digitally focused work, tasks followed a much looser set of ‘typical’ milestones. While the general outline remained the same (strategy, design, development, launch) there was a lot more overlap with how tasks informed each other, and would keep informing and re-informing as an iterative workflow would encourage.

Trying to fit a very fluid process into my very stiff linear approach to project planning didn’t work so well. I didn’t have the right strategies to manage risks in a productive way without feeling like the whole project was off track; with the habit of account for granular details all the time, I struggled to lean on others to help define what we should work on and when, and being okay if that changed once, or twice, or three times. Everything I learned about the process of product development came from learning on the job and making a ton of mistakes—and I knew I wanted to get better.

Photo by Christin Hume on Unsplash

I was fortunate enough to work with a group of developers who were looking to make a change, too. Being ‘agile’-enthusiasts, this group of developers were desperately looking for ways to infuse our approach to product work with agile-minded principles (the broad definition of ‘agile’ comes from ‘The Agile Manifesto’, which has influenced frameworks for organizing people and information, often applied in product development). This not only applied to how I worked with them, but how they worked with each other, and the way we all onboarded clients to these new expectations. This was a huge eye opener to me. Soon enough, I started applying these agile strategies to my day-to-day— running stand-ups, setting up backlogs, and reorganizing the way I thought about work output. It’s from this experience that I decided it may be worth learning these principles more formally.

The choice to get certified

There is a lot of literature out there about agile methodologies and a lot to be learned from casual research. This benefitted me for a while until I started to work on more complicated projects, or projects with more ambitious feature requests. My decision to ultimately pursue a formal agile certification really came down to three things:

  1. An increased use of agile methods across my team. Within my day-to-day I would encounter more team members who were familiar with these tactics and wanted to use them to structure the projects they worked on.
  2. The need for a clear definition of what processes to follow. I needed to grasp a real understanding of how to implement agile processes and stay consistent with using them to be an effective champion of these principles.
  3. Being able to diversify my experience. Finding ways to differentiate my resume from others with similar experience would be an added benefit to getting a certification. If nothing else, it would demonstrate that I’m curious-minded and proactive about my career.

To achieve these things, I gravitated towards a more foundational education in a specific agile-methodology. This made Scrum the most logical choice given it’s the basis for many of the agile strategies out there and its dominance in the field.

Evaluating all the options

For Scrum education and certification, there are really two major players to consider.

  1. Scrum Alliance - Probably the most well known Scrum organization is Scrum Alliance. They are a highly recognizable organization that does a lot to further the broader understanding of Scrum as a practice.
  2. Scrum.org - Led by the original co-founder of Scrum, Ken Schwaber, Scrum.org is well-respected and touted for its authority in the industry.

Each has their own approach to teaching and awarding certifications as well as differences in price point and course style that are important to be aware of.

SCRUM ALLIANCE

Pros

  • Strong name recognition and leaders in the Scrum field
  • Offers both in-person and online courses
  • Hosts in-person events, webinars, and global conferences
  • Provides robust amounts of educational resources for its members
  • Has specialization tracks for folks looking to apply Scrum to their specific discipline
  • Members are required to keep their skills up to date by earning educational credits throughout the year to retain their certification
  • Consistent information across all course administrators ensuring you'll be set up to succeed when taking your certification test.

Cons

  • High cost creates a significant barrier to entry (we’re talking in the thousands of dollars here)
  • Courses are required to take the certification test
  • Certification expires after two years, requiring additional investment in time and/or money to retain credentials
  • Difficult to find sample course material ahead of committing to a course
  • Courses are several days long which may mean taking time away from a day job to complete them

SCRUM.ORG

Pros

  • Strong clout due to its founder, Ken Schwaber, who is the originator of Scrum
  • Offers in-person classes and self-paced options
  • Hosts in-person events and meetups around the world
  • Provides free resources and materials to the public, including practice tests
  • Has specialization tracks for folks looking to apply Scrum to their specific discipline
  • Minimum score on certification test required to pass; certification lasts for life
  • Lower cost for certification when compared to peers

Cons

  • Much lesser known to the general public, as compared to its counterpart
  • Less sophisticated educational resources (mostly confined to PDFs or online forums) making digesting the material challenging
  • Practice tests are slightly out of date making them less effective as a study tool
  • Self-paced education is not structured and therefore can’t ensure you’re learning everything you need to know for the test
  • Lack of active and engaging community will leave something to be desired

Before coming to a decision, it was helpful to me to weigh these pros and cons against a set of criteria. Here’s a helpful scorecard I used to compare the two institutions.

Scrum Alliance Scrum.org
Affordability ⚪⚪⚪
Rigor⚪⚪⚪⚪⚪
Reputation⚪⚪⚪⚪⚪
Recognition⚪⚪⚪
Community⚪⚪⚪
Access⚪⚪⚪⚪⚪
Flexibility⚪⚪⚪
Specialization⚪⚪⚪⚪⚪⚪
Requirements⚪⚪⚪
Longevity⚪⚪⚪

For me, the four areas that were most important to me were:

  • Affordability - I’d be self-funding this certificate so the investment of cost would need to be manageable.
  • Self-paced - Not having a lot of time to devote in one sitting, the ability to chip away at coursework was appealing to me.
  • Reputation - Having a certificate backed by a well-respected institution was important to me if I was going to put in the time to achieve this credential.
  • Access - Because I wanted to be a champion for this framework for others in my organization, having access to resources and materials would help me do that more effectively.

Ultimately, I decided upon a Professional Scrum Master certification from Scrum.org! The price and flexibility of learning course content were most important to me. I found a ton of free materials on Scrum.org that I could study myself and their practice tests gave me a good idea of how well I was progressing before I committed to the cost of actually taking the test. And, the pedigree of certification felt comparable to that of Scrum Alliance, especially considering that the founder of Scrum himself ran the organization.

Putting a certificate to good use

I don’t work in a formal Agile company, and not everyone I work with knows the ins and outs of Scrum. I didn’t use my certification to leverage a career change or new job title. So after all that time, money, and energy, was it worth it?

I think so. I feel like I use my certification every day and employ many of the principles of Scrum in my day-to-day management of projects and people.

  • Self-organizing teams is really important when fostering trust and collaboration among project members. This means leaning on each other’s past experiences and lessons learned to inform our own approach to work. It also means taking a step back as a project manager to recognize the strengths on your team and trust their lead.
  • Approaching things in bite size pieces is also a best practice I use every day. Even when there isn't a mandated sprint rhythm, breaking things down into effort level, goals, and requirements is an excellent way to approach work confidently and avoid getting too overwhelmed.
  • Retrospectives and stand ups are also absolute musts for Scrum practices, and these can be modified to work for companies and project teams of all shapes and sizes. Keeping a practice of collective communication and reflection will keep a team humming and provides a safe space to vent and improve.
Photo by Gautam Lakum on Unsplash

Parting advice

I think furthering your understanding of industry standards and keeping yourself open to new ways of working will always benefit you as a professional. Professional certifications are readily available and may be more relevant than ever.

If you’re on this path, good luck! And here are some things to consider:

  • Do your research – With so many educational institutions out there, you can definitely find the right one for you, with the level of rigor you’re looking for.
  • Look for company credits or incentives – some companies cover part or all of the cost for continuing education.
  • Get started ASAP – You don’t need a full certification to start implementing small tactics to your workflows. Implementing learnings gradually will help you determine if it’s really something you want to pursue more formally.




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So You've Written a Bad Design Take

So you’ve just written a blog post or tweet about why wireframes are becoming obsolete, the dangers of “too accessible” design, or how a certain style of icon creates “cognitive fatigue.”

Your post went viral, but now you’re getting ratioed by rude people on the Internet. That sucks! You were just trying to start a conversation and you probably didn’t deserve all that negativity (except for you, “too accessible” guy).

Most likely, you made one of these common mistakes:

1. You made generalizations about “design”

You, a good user-centered designer, know that you are not your user. Nor are you every designer.

First of all, let's acknowledge that there is no universal definition of design. Even if we narrow it down to software design, it’s still hard to make generalizations. Agency, in-house, product, startup, enterprise, non-profit, website, app, connected hardware, etc. – there are a lot of different work contexts and cultures for people with “designer” in their titles.

"The Design Industry" is not a thing, but even if it were, you don't speak for it. Don’t assume that the kind of design work you do is the universal default.

2. You didn’t share enough context

There are many great design books and few great design blog posts. (There are, to my knowledge, no great design tweets, but I am open to your suggestions.) Writing about design is not well suited to short formats, because context plays such an important role and there’s always a lot of it to cover.

Writing about your work should include as much context as you would include if you were presenting your portfolio for a job interview. What kind of organization did you work for? Who was your client and/or your stakeholders? What was the goal of the project? Your timeline? What was the makeup of your team? What were the notable business rules and constraints? How are you defining effectiveness and success?

Without these kinds of details, it’s not possible for other designers to know if what you’ve written is credible or applicable to them.

3. You were too certain

A blog post doesn’t need to be a dissertation. It’s okay to share hunches and anecdotes, but give the necessary caveats. And if you're making claims about science, bruh, you gotta cite your sources.

Be humble in your takes. Your account of what worked for you and why is more valuable to your peers than making sweeping claims and reheating the same old arguments. Be prepared to be told you’re wrong, and have the humility to realize that your perspective is just your perspective. Real conversations, like good design, are built on feedback and diverse viewpoints.

Together, we can improve the discourse in our information ecosystems. Don't generalize. Give context. Be humble.




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Should you use Userbase for your next static site?

During the winter 2020 Pointless Weekend, we built TrailBuddy (working app coming soon). Our team consisted of four developers, two project managers, two front-end developers, a digital-analyst, a UXer, and a designer. In about 48 hours, we took an idea from Jeremy Field’s head to a (mostly) working app. We broke up the project in two parts:. First, a back-end that crunches trail, weather, and soil data. That data is exposed via a GraphQL API for a web app to consume.

While developers built the API, I built a static front end using Next.js. Famously, static front-ends don’t have a database, or a concept of “users.” A bit of functionality I wanted to add was saving favorite trails. I didn’t want to be hacky about it, I needed some way to add users and a database. I knew it’d be hard for the developers to set this up as part of the API, they had their hands full with all the #soil-soil-soil-soil-soil (a slack channel dedicated solely to figuring out our soil data problem—those were plentiful.) I had been looking for an excuse to use Userbase, and this seemed like as good a time as any.

A textbook Userbase use case

“When would I use it?” The Usebase site lists these reasons:

  • If you want to build a web app without writing any backend code.
  • If you never want to see your users' data.
  • If you're tired of dealing with databases.
  • If you want to radically simplify your GDPR compliance.
  • And if you want to keep things really simple.

This was a perfect fit for my problem. I didn’t want to write any more backend code for this. I didn’t want to see our user’s data, I don’t care to know anyone’s favorite trails.* A nice bonus to not having users in our backend was not having to worry about keeping their data safe. We don’t have their data at all, it’s end-to-end encrypted by Userbase. We can offer a reasonable amount of privacy for free (well for the price of using Userbase: $49 a year.) I am not tired of dealing with databases, but I’d rather not. I don’t think anyone doesn’t want to simplify their GDPR compliance. Finally, given our tight timeline I wanted nothing more than to keep things really simple.

A sign up form that I didn't have to write a back-end for

Using Userbase

Userbase can be tried for free, so I set aside thirty minutes or so to do a quick proof of concept to make sure this would work out for us. I made an account and followed their Quickstart. Userbase is a fundamentally easy tool to use, but their quickstart is everything I’d want out of a quickstart:

  • Written in the most vanilla way possible (just HTML and vanilla JS). This means I can adapt it to my needs, in this case React using Next.js
  • Easy to follow, it does the most barebones tour of the functionality you can expect to get out of the SDK (software development kit.) In other words it is quick and it is a start
  • It has a live demo and code samples you can download and run yourself

It didn’t take long after that to integrate Userbase into our app with more help from their great docs. I debated whether to add code samples of what we did here, and I didn’t because any reader would be better off using the great quickstart and docs Userbase provides—they are that clear, and that good. Depending on your use case you’ll need to adapt the examples to your needs, for us the trickiest things were creating a top level authentication context to manage users in the app, and a custom hook to encapsulate all the logic for setting, updating, and deleting favourite trails in the app. Userbase’s SDK worked seamlessly for us.

A log in form that I didn't have to write a back-end for

Is Userbase for you?

Maybe. I am definitely a fan, so much so that this blog post probably reads like an advert. Userbase saved me a ton of time in this project. It reminded me of “The All Powerful Front End Developer” talk by Chris Coyer. I don’t fully subscribe to all the ideas in that talk, but it is nice to have “serverless” tools like Userbase, and all the new JAMstacky things. There are limits to the Userbase serverless experience in terms of scale, and control. Obviously relying on a third party for something always carries some (probably small) risk—it’s worth noting Usebase includes a note on their pricing page that says “You can host it yourself always under your control, or we can run it for you for a full serverless experience”—Still, I wouldn’t hesitate this to use in future projects.

One of the great things about Viget and Pointless Weekend is the opportunity to try new things. For me that was Next.js and Userbase for Trailbuddy. It doesn’t always work out (in fact this is my first pointless weekend where a risk hasn’t blown up in my face) but it is always fun. Getting to try out Userbase and beginning to think about how we may use it in the future made the weekend worthwhile for me, and it made my job on this project much more enjoyable.

*I will write a future post about privacy conscious analytics in TrailBuddy when I’ve figured that out. I am looking into Fathom Analytics for that.



  • Code
  • Front-end Engineering

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"I always hated that word—marketing—and I hate it now. Because for me, and this may sound simplistic,..."

““I always hated that word—marketing—and I hate it now. Because for me, and this may sound simplistic, the key to marketing is to make something people want. When they want it, they buy it. When they buy it, you have sales. So the product has to speak. The product is what markets things.””

- Interview with Tom Ford.




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Illustrator Tutorial: How to Create a Simple Computer Icon

In today’s tutorial, we're going to take a close look behind the process of creating a simple computer icon, and see how easy it is to build one of our one using nothing more than some basic geometric shapes. 1. Set Up a New Project File As with any new project, we’re going to kick […]

The post Illustrator Tutorial: How to Create a Simple Computer Icon appeared first on Bittbox.




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5 Essentials To Create Your Own Website Presence

Only a website that has a well-established presence can stand out on the internet. Business owners and individuals hire web designers like yourself to create website presences for them. In order to prove yourself, you need to establish your own presence online first. Get to the point where you can showcase your own website during […]

The post 5 Essentials To Create Your Own Website Presence appeared first on Bittbox.




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A simple random bit on var selector

Isobar’s Rob Larsen suggests that there is often a need to build CSS selectors dynamically when building applications. ”This is typically some existing pattern paired with a loop counter or something pulled from a data attribute,” he writes on his blog. His choice is to create a variable called ”selector” and ”to craft the selector Read the rest...




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Intel’s Parallel Extensions for JavaScript

Intel’s Parallel Extensions for JavaScript, code named River Trail, hooks into on-chip vector extensions to improve performance of Web applications. Details of Intel’s attempt to get on the JavaScript juggernaut emerged last month at its developer event. The prototype JavaScript extension offered by Intel is intended to allow JavaScript apps to take advantage of modern parallel Read the rest...




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Shim uses node.js to test sites on multiple browsers

Shim was developed within the Boston Globe’s media lab as a way to study how Web sites look on various devices and browsers. A laptop intercepts all wifi traffic – this is redirected to a custom node.js server – which inserts a javascript, or “shim,” at the head of each web page that is visited. Read the rest...




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Here comes Traversty traversing the DOM

The Traversty DOM utility has as its purpose to allow you to traverse the DOM and manage collections of DOM elements. Proponents admit core Traversty traversal methods are inspired by Prototype’s DOM Traversal toolkit, but now in a multi-element environment that is more like jQuery and less like Prototype’s single element implementation.









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9 Convincing Reasons Why Designers Should Pursue Personal Projects

Web designers have skills and expertise that open up a whole world of possibilities. Many designers and developers choose to pursue personal projects in their own time, which can be a nice change of...

Click through to read the rest of the story on the Vandelay Design Blog.




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15 Digital Products That Web Designers Can Create and Sell

There are a number of different ways to make money as a web designer aside from simply creating websites for clients. Many freelancers choose to supplement their income from client work by doing some...

Click through to read the rest of the story on the Vandelay Design Blog.




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What Does Big Tech Know About You? Basically Everything

Big tech companies have been spying on us for years. This knowledge isn’t new information, but what could be surprising is exactly to what extent each company does it. Security Baron categories what data six of the biggest tech companies collect from you in The Data Big Companies Have On You infographic, and these are just the ones they admit to collecting on their own privacy pages!

The seemingly endless stream of Facebook privacy scandals of late—including the latest involving users as young as 13 years old—may have you questioning how much the social network and other tech giants actually know about you.

The folks at Security Baron examined the privacy policies of Facebook, Google, Apple, Twitter, Amazon, and Microsoft and put together a handy infographic showing the types of data each company admits to collecting. For Facebook and others, data is money. But just how much these tech giants actually know about you might be surprising.

As you can see in the infographic below, Facebook is particularly data-hungry, even gathering information about your work, income level, race, religion, political views, and the ads you click in addition to more commonly collected data points such as your phone number, email address, location, and the type of devices you use.

"Facebook is unusually aggressive," Security Baron pointed out. "This data can be exploited by advertisers and (hopefully not nefarious) others."

Twitter, in comparison, is "comparatively hands-off," the site notes. The microblogging service, for instance, doesn't collect your name, gender, or birthday (Facebook, Google, and Microsoft all do), but Twitter does know your phone number, email address, time zone, what videos you watch, and more.

Google and Microsoft, meanwhile, are the other big players when it comes to collecting data.

"With Cortana listening in and Gmail seeing all of your emails, the ubiquitous nature of Google and Microsoft gives them access to an uncomfortably large amount of your information," Security Baron wrote.

Check out the full infographic below to see what Facebook, Google, Apple, Twitter, Amazon, and Microsoft may know about you. For tips on securing your digital privacy, check our story, "Online Data Protection 101: Don't Let Big Tech Get Rich Off Your Info.

This is a fairly simple infographic design using a comparison table. I think the use of the icons is particularly effective showing which of Google’s or Microsoft’s apps are collecting the data.

Although the types of data are identified down the left side, I wish there was a way to identify the more sensitive types of data.

Original article can be found at https://www.pcmag.com/




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Star Wars Size Comparison Video

The galaxy far far away has items both big and small. The Star Wars Size Comparison Video created by MetaBallStudios brings droids, people and planets together from the Star Wars movies (episode I to VIII, Rogue One and Solo). See how your favorites size up against each other.

Comparison of many things from the Star Wars movies. Only movies from episode I to VIII, Rogue One and Solo. Obviously not everything appears, only the most representative.

Providing scale and context to your audience is one of the key tenets of data visualization, and this video does a fantastic job of giving you the context of the size of everything in the Star Wars universe.

Found on Gizmodo.com.