games

Xbox Scarlett Games List Gets Longer + Diablo 4 Impressions

Lots of huge Xbox news to discuss this week, from Ubisoft games that are now coming to Xbox Scarlett (Watch Dogs Legion, Rainbow Six Quarantine, and Gods & Monsters) to Scarlett games we'll have to wait a bit longer for (Battlefield 6, Battlefront 3). Plus: our hands-on impressions of Diablo 4 (!!) and Overwatch 2, and more!




games

Skills We Can Learn from Games

Andrew Innes, game designer, product manager, and author of "What Board Games Can Teach Business."




games

AppLovin invests in Sweet Escapes developer Redemption Games

Mobile marketing platform AppLovin has made a undisclosed strategic investment in San Diego mobile studio Redemption Games.  ...




games

Hooda Math Provides Educational Math Games

Hooda Math is a provider of free educational math games.The games include Day Trader, Transformation Golf 2 and many more. It is free with ads or you can purchase a membership.

Read more on howtoweb.com




games

Capybara Games co-founder Nathan Vella is now at Annapurna Interactive

Nathan Vella has joined up with Annapurna Interactive, taking an unmentioned seat on its executive team and lending his expertise to the company's work with independent game developers. ...




games

Sr. Brand Manager, Adult Swim Games: WarnerMedia

The Team Cartoon Network, Adult Swim and Boomerang deliver original, acquired and classic animated and live action entertainment. With digital and gaming businesses, in-house animation production facilities, and studios on both coasts, the division is both grassroots and cutting edge. The combination draws talented people to our doors and audiences to our channels. Check it.   The Job Adult Swim Games is looking for an experienced Senior Brand Manager to join our game publishing team. As a Senior Brand Manager, you will be in charge of leading all marketing initiatives for an exciting upcoming video game. The unannounced game will be a close extension of one of the best-known television shows in the universe. This is an incredible opportunity to become immersed in the creation of innovative and fun PC, Console and Mobile games, as a key member of one of the greatest entertainment companies in the world.   Perhaps you're also a marketing pro by day, and a gamer at night? Awesome! We'd love to hear about your gaming experience and familiarity with Adult Swim.   The Daily Serve as brand lead across global markets, working closely with key stakeholders within WarnerMedia to drive awareness and conversions for current and upcoming games. Lead the full marketing life cycle for games, including market analysis, acquisition campaigns, and retention programs. Manage the marketing KPI's for our games to identify and react to opportunities and challenges. Collaborate across multiple disciplines and departments, including external studios, to inform and coordinate integrated marketing campaigns. Represent marketing initiatives with senior leadership, to help guide long-term corporate strategies. Work closely with production teams to help define and refine features to improve marketability of games. Partner with business development to identify and grow co-marketing and partnership opportunities. Work with internal and external creative, media and digital agencies to produce key art, screenshots, trailers, websites and other creative work. Travel approximately 30% of the time in conjunction with promotion of games   Who You Are You have 5+ years of experience in consumer and product marketing, preferably in either entertainment or technology. You have a track record in launching and sustaining digital products or services. You're results oriented and understand how to apply demonstrable ROI and KPI's for marketing campaigns. You're skilled in data analysis and reporting, particularly for launch marketing campaigns. You have strong product management experience, with a solid understanding of live services product life cycle. You have proven experience in strategic marketing and creative production, leading cross-functional teams to successful execution. It's a plus if you have video game industry experience! You have excellent organizational and time management skills with the ability to manage multiple assignments at once. You're a polished professional who is comfortable serving as the main contact for executives, internal stakeholders, partners, and third-party agencies You are a self-starter and strong team player who can work independently and responsibly. You are a strong spoken/written communicator with the ability to develop creative, clear, and concise storytelling for a variety of audiences You're just as nutty and passionate about gaming and our beloved Adult Swim brand as we are!     The Perks! Full-time position (40+ hours/week) Eligible for full benefits package (medical, vision, dental) + retirement benefits (401k matching!) Fantastic paid time off package (includes vacation, sick and personal days, plus holidays) Competitive compensation package Paid time off every year to volunteer 2018 Best Company for Working Mothers AND Dads An industry leading in-house learning and development team to help shape and grow your career Working for incredible WarnerMedia brands like HBO, CNN, WB, TBS, TNT, Turner Sports, Cartoon Network, Adult Swim and more!   The WarnerMedia Story  WarnerMedia is a leading media and entertainment company that creates and distributes premium and popular content from a diverse array of talented storytellers and journalists to global audiences through its consumer brands including: HBO,  Warner Bros., TNT, TBS, truTV, CNN, Turner Sports, DC Entertainment, New Line, Cartoon Network, Adult Swim, Turner Classic Movies and others.     Warner Media, LLC and its subsidiaries are equal opportunity employers. Qualified candidates will receive consideration for employment without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.   




games

Don't Miss: Games that cleverly incorporate texting and web browsing

There are just a few games have managed to accurately convey how people use texting and the internet in their everyday lives. They're intriguing examples for how we might tell stories for a digital age. ...




games

Don't Miss: Games, psychology, and UX with Celia Hodent - GDC Podcast ep. 8

For Celia Hodent, a psychology PhD, author, and freelance user experience consultant whose credits include Fortnite, Assassin's Creed games, and more, UX is everywhere. ...




games

The evergreen board games in their digital versions

At a time of uncertainty, people are seeking comfort in friends and the familiar - which also includes a collection of board games, we used to play as children. Here're some of the most popular online board games in India that have been offering refuge to people seeking entertainment during these testing times.




games

Next year's Olympics will be cancelled if pandemic not over: Games chief

The postponed Tokyo 2020 Olympics will be cancelled if the coronavirus pandemic isn't brought under control by next year, the organising committee's president said in comments published Tuesday.




games

California man who hacked into Nintendo servers to steal video games and other proprietary information pleads guilty

Seattle – A 21-year-old Palmdale, California, man pleaded guilty today in U.S. District Court in Seattle to federal crimes related to his computer hacking scheme and his possession of child pornography found on his digital devices, announced U.S. Attorney Brian T. Moran.




games

Scheduled road games after short week to test the Vikings again in 2020

The Vikings are one of a handful of teams that, at least on paper in May, got the short end of the NFL's schedule quirks.




games

Orioles Opening Day Delayed, Spring Training Games Canceled

The Baltimore Orioles' Opening Day will be delayed by at least two weeks after Major League Baseball announced its response to the coronavirus outbreak Thursday.




games

Orioles Offer Refunds Or Credit For Tickets To Canceled Games

The announcement follows MLB's decision that refunds could be issued.




games

New from ACRL - “Games and Gamification in Academic Libraries”

CHICAGO – The Association of College and Research Libraries (ACRL) announces the publication of “Games and Gamification in Academic Libraries,” edited by Stephanie Crowe and Eva Sclippa. The title explores the ways in which today’s array of games and gaming techniques can be used in academic library instruction, programming, and outreach initiatives. 




games

Not Just Fun and Games

Best known for inventing the game of Life, John H. Conway is adept at finding the theorems hidden in simple puzzles

-- Read more on ScientificAmerican.com




games

Locate Free Port Games Online

Locate Free Port Games Online Free Port Games – Slot devices are a great means to gain some cash money as well as enjoy at the same time. Despite the fact that lots of individuals wonder if playing cost-free. Ports online is a great suggestion, it is truly one of the most convenient ways to […]

The post Locate Free Port Games Online appeared first on Themegalaxy.




games

It’s A Living Mural for X-Games China & Innersect

It’s A Living Mural for X-Games China & Innersect

AoiroStudioMay 05, 2020

I think Fabio and I are on a challenge to keep the ABDZ homepage in color tones of 'pastel visuals'. It's perfect because I stumbled across the new project from It's A Living aka Ricardo Gonzalez for X-Games China & Innersect 2019 in Shanghai, China. I don't know if you are familiar or not by Ricardo's distinct lettering style but it's just plain beautiful and vibrant. INNERSECT is the biggest street culture convention in China, a street fashion project founded by celebrity icon Edison Chen in 2017. Feast your eyes!

About It’s A Living

AKA Ricardo Gonzalez is an incredible artist who has worked through many collaborations and his lettering style is so unique. Make sure to check out his links.




games

Games Where You Can Play Optimally with Arena-Independent Finite Memory. (arXiv:2001.03894v2 [cs.GT] UPDATED)

For decades, two-player (antagonistic) games on graphs have been a framework of choice for many important problems in theoretical computer science. A notorious one is controller synthesis, which can be rephrased through the game-theoretic metaphor as the quest for a winning strategy of the system in a game against its antagonistic environment. Depending on the specification, optimal strategies might be simple or quite complex, for example having to use (possibly infinite) memory. Hence, research strives to understand which settings allow for simple strategies.

In 2005, Gimbert and Zielonka provided a complete characterization of preference relations (a formal framework to model specifications and game objectives) that admit memoryless optimal strategies for both players. In the last fifteen years however, practical applications have driven the community toward games with complex or multiple objectives, where memory -- finite or infinite -- is almost always required. Despite much effort, the exact frontiers of the class of preference relations that admit finite-memory optimal strategies still elude us.

In this work, we establish a complete characterization of preference relations that admit optimal strategies using arena-independent finite memory, generalizing the work of Gimbert and Zielonka to the finite-memory case. We also prove an equivalent to their celebrated corollary of great practical interest: if both players have optimal (arena-independent-)finite-memory strategies in all one-player games, then it is also the case in all two-player games. Finally, we pinpoint the boundaries of our results with regard to the literature: our work completely covers the case of arena-independent memory (e.g., multiple parity objectives, lower- and upper-bounded energy objectives), and paves the way to the arena-dependent case (e.g., multiple lower-bounded energy objectives).




games

An asynchronous distributed and scalable generalized Nash equilibrium seeking algorithm for strongly monotone games. (arXiv:2005.03507v1 [cs.GT])

In this paper, we present three distributed algorithms to solve a class of generalized Nash equilibrium (GNE) seeking problems in strongly monotone games. The first one (SD-GENO) is based on synchronous updates of the agents, while the second and the third (AD-GEED and AD-GENO) represent asynchronous solutions that are robust to communication delays. AD-GENO can be seen as a refinement of AD-GEED, since it only requires node auxiliary variables, enhancing the scalability of the algorithm. Our main contribution is to prove converge to a variational GNE of the game via an operator-theoretic approach. Finally, we apply the algorithms to network Cournot games and show how different activation sequences and delays affect convergence. We also compare the proposed algorithms to the only other in the literature (ADAGNES), and observe that AD-GENO outperforms the alternative.




games

Trains, Games, and Complexity: 0/1/2-Player Motion Planning through Input/Output Gadgets. (arXiv:2005.03192v1 [cs.CC])

We analyze the computational complexity of motion planning through local "input/output" gadgets with separate entrances and exits, and a subset of allowed traversals from entrances to exits, each of which changes the state of the gadget and thereby the allowed traversals. We study such gadgets in the 0-, 1-, and 2-player settings, in particular extending past motion-planning-through-gadgets work to 0-player games for the first time, by considering "branchless" connections between gadgets that route every gadget's exit to a unique gadget's entrance. Our complexity results include containment in L, NL, P, NP, and PSPACE; as well as hardness for NL, P, NP, and PSPACE. We apply these results to show PSPACE-completeness for certain mechanics in Factorio, [the Sequence], and a restricted version of Trainyard, improving prior results. This work strengthens prior results on switching graphs and reachability switching games.




games

Heterogeneous Facility Location Games. (arXiv:2005.03095v1 [cs.GT])

We study heterogeneous $k$-facility location games. In this model there are $k$ facilities where each facility serves a different purpose. Thus, the preferences of the agents over the facilities can vary arbitrarily. Our goal is to design strategy proof mechanisms that place the facilities in a way to maximize the minimum utility among the agents. For $k=1$, if the agents' locations are known, we prove that the mechanism that places the facility on an optimal location is strategy proof. For $k geq 2$, we prove that there is no optimal strategy proof mechanism, deterministic or randomized, even when $k=2$ there are only two agents with known locations, and the facilities have to be placed on a line segment. We derive inapproximability bounds for deterministic and randomized strategy proof mechanisms. Finally, we focus on the line segment and provide strategy proof mechanisms that achieve constant approximation. All of our mechanisms are simple and communication efficient. As a byproduct we show that some of our mechanisms can be used to achieve constant factor approximations for other objectives as the social welfare and the happiness.




games

Don't expect any socially distanced Zags games in the Kennel next year, and other thoughts from Gonzaga Athletic Director Mike Roth's online Q&A

Gonzaga Athletic Director Mike Roth took to the Zoom online meeting app Wednesday for a lengthy chat with members of the school community, fans and media to answer questions about college sports in the era of COVID-19. Like so many things regarding the coronavirus, there are a lot of hopes for a rapid return to normalcy — all of them couched in the reality that none of us really know how the pandemic is going to affect our lives three months from now, or six months down the line.…




games

Can harnessing the psychological power of video games make you healthier?

Growing up, Luke Parker played sports.…




games

Amusement devices and games involving head to head play

Various methods and apparatus related to gaming are described. Some embodiments relate to a multi-tiered game involving multiple participants. Some embodiments relate to players establishing gaming elements based on desired criteria. Other embodiments are described.




games

Ball ejection system and method for wheel games

A ball ejection system for a roulette game is provided. The system includes a roulette wheel including a plurality of slots, at least one sensor, at least one ejector element, and a first driving mechanism. Each slot is defined by side walls and a bottom surface. Each bottom surface further includes an opening. The at least one sensor is position within each of the plurality of slots and are configured to emit a signal when detecting a ball within the slot. The ejector element is positioned below the roulette and includes at least one air blower. The air blower is configured to blow air circumferentially around the roulette wheel due to the detection of a ball on one of the sensors. Finally, the first driving mechanism is in communication with the at least one ejector element and configured to cause the initiation of the at least one air blower.




games

System and method of conducting games of chance with enhanced payouts and bonus rounds

A system and a method of conducting games of chance with enhanced payouts based on a cash in or initial investment amount are described. In response to a player's initial investment or cash in amount, a payout schedule is selected. The larger the initial investment the better the selected payout schedule for the player. Live games of chance, games of chance facilitated by electronic gaming machines or devices and server-based games may utilize the method shown here. Players may also receive enhanced awards such as enhanced player points based on the amount of the initial investment, or based on other parameters and factors. Awards and bonuses may also be provided to players who exhaust an initial investment exceeding a threshold amount. Other different variations and combinations of the games and winnings are also explained in details.




games

System and method of conducting games of chance with enhanced payouts and bonus rounds

A system and a method of conducting games of chance with enhanced payouts based on a cash in or initial investment amount are described. In response to a player's initial investment or cash in amount, a payout schedule is selected. The larger the initial investment the better the selected payout schedule for the player. Live games of chance, games of chance facilitated by electronic gaming machines or devices and server-based games may utilize the method shown here. Players may also receive enhanced awards such as enhanced player points based on the amount of the initial investment, or based on other parameters and factors. Awards and bonuses may also be provided to players who exhaust an initial investment exceeding a threshold amount. Other different variations and combinations of the games and winnings are also explained in details.




games

System and method of conducting games of chance with enhanced payouts and bonus rounds

A system and a method of conducting games of chance with enhanced payouts based on a cash in or initial investment amount are described. In response to a player's initial investment or cash in amount, a payout schedule is selected. The larger the initial investment the better the selected payout schedule for the player. Live games of chance, games of chance facilitated by electronic gaming machines or devices and server-based games may utilize the method shown here. Players may also receive enhanced awards such as enhanced player points based on the amount of the initial investment, or based on other parameters and factors. Awards and bonuses may also be provided to players who exhaust an initial investment exceeding a threshold amount. Other different variations and combinations of the games and winnings are also explained in details.




games

System and method of conducting games of chance with enhanced payouts and bonus rounds

A system and a method of conducting games of chance with enhanced payouts based on a cash in or initial investment amount are described. In response to a player's initial investment or cash in amount, a payout schedule is selected. The larger the initial investment the better the selected payout schedule for the player. Live games of chance, games of chance facilitated by electronic gaming machines or devices and server-based games may utilize the method shown here. Players may also receive enhanced awards such as enhanced player points based on the amount of the initial investment, or based on other parameters and factors. Awards and bonuses may also be provided to players who exhaust an initial investment exceeding a threshold amount. Other different variations and combinations of the games and winnings are also explained in details.




games

Games having biotechnological content

Systems and methods for use in playing biotic games having a biologically active material as a component. Various games that provide for one or more human players to interact with biologically active materials are disclosed. The game apparatus includes a replaceable cartridge having a chamber in which a biologically active component such as a single-celled organism or a biologically active compound is contained. A stimulus controller accepts instructions from a human user and provides a stimulus to the biologically active component. A response receiver accepts a signal indicative of a response of the biologically active component. A display is provided to display to the user information indicative of the response of the biologically active component, and a game score. A computer-based game controller includes a set of pre-defined rules of play that define a game and that comprise pre-defined rules of scoring for the game.




games

CARD RANDOMIZING METHOD FOR WAGERING GAMES

A method for providing a randomized card engine for use in wagering card games which thwarts advantage play methods in live or electronic gaming formats, which includes the steps of shuffling, or simulating the shuffling of, a plurality of standard decks of physical playing cards to form a set of playing cards in a randomly-ordered condition, dividing the set of randomly-ordered playing cards into a plurality of subsets, and providing each subset of the plurality of subsets for independent use in a respective card wagering game.




games

PHOTOS: The Hampshire and Isle of Wight games in 1979

ALTHOUGH the city of Southampton emerged as winners of the Hampshire and Isle of Wight games on July 8, 1979, it was the district of the New Forest East who took the glory.




games

HOCKEY: Three defeats in four games for Fareham

Lacklustre Fareham slipped to a third England Hockey West Conference defeat in four matches when Bristol-based Clifton Robinson lifted themselves off the league basement with a 2-1 win, their first of the campaign.




games

PHOTOS: £2.5m Arts and Crafts mansion with pool and games room

AN EXQUISITE £2.5 million sanctuary originally built for the man who was the solicitor for the White Star Line during the Titanic enquiry, this 6,000 sq ft property is the only Test Valley home designed by the revered Arts and Crafts architect MH Baillie Scott.





games

Enjoy using Skills and Games with Amazon Alexa for iOS

In this podcast, Thomas Domville introduces us to the skills that you can find on Amazon Alexa for iOS. With hundred's of thousands of skills to choose from, there is always something for you to use and play.

Amazon Alexa Skill Search:
https://www.amazon.com/alexa-skills/b?ie=UTF8&node=13727921011

Amazon Alexa on the App Store:
https://itunes.apple.com/us/app/amazon-alexa/id944011620?mt=8




games

Video Games May Ease Depression In Adults, Say UConn Researchers

Video games often get a bad rap for isolating young people. However, they might be an effective treatment for older adults with depression. Scientists from several universities, including the University of Connecticut, are investigating.




games

Commonwealth Games 2022 – Something they forgot to mention

Two Sandwell community swimming pools to close to help fund Commonwealth Games Aquatics Centre, reports Steve Beauchampe.




games

Anil Ambani-led Reliance Games to incubate and invest in gaming startups

“For incubators, we want to look at India as the first starting point,” said Manish Agarwal, CEO of Reliance Entertainment.




games

GameStop Has A Brilliant Plan To Avoid Becoming The Next Blockbuster

Many people assume that the videogame seller will go the route of book, music, and video stores, reports Joshua Brustein at Bloomberg Businessweek.




games

Reliance Entertainment names Amit Khanduja as new CEO of Reliance Games

Reliance Entertainment, an arm of the Anil Ambani-headed Reliance Group, on Thursday named Amit Khanduja as the new CEO of Reliance Games, effective June 1.




games

Now mobile games based on ACK and Tinkle characters

ACK has roped in game developer Nazara Games to develop mobile games based on ACK and Tinkle characters, and the games would be launched in the next six months, said Mohan.




games

Bringing retro video games to the Mission — on the roof of a car

It’s Friday night on the corner of 16th and Valencia in San Francisco’s Mission District. Shops are closing up and folks that live out here are settling into vacant doorways. The traffic on the street sounds frustrated; revving, waiting, and beeping as the last of the commuters surface from the BART station and breeze by. Most of them don’t even notice a man in a poofy red and white mushroom hat, sorting through a tangled web of colored wires and extension cords.




games

Terry Bradshaw predicts NFL games will 'go on' even with 'empty stands' during coronavirus

Fox NFL Sunday co-host Terry Bradshaw predicted on Saturday that despite the coronavirus outbreak, the NFL would continue to hold games.



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games

Ask MeFi: Keeping the little grey cells active. Seeking book, movie or games.

I have discovered a love of a genre of media I cant' really describe. In the past few weeks I've fallen in love with being intrigued/puzzled and I'm seeking more of the experience. It started with Knives Out then straight to Agatha Christie movies, took a detour through the computer games Oxenfree & Outer Wilds, Gone Girl also hit the spot and ended in a glorious late night binge last night of Russian Doll. I am seeking your recommendation for entertainment that scratches that whodunnits/whydunnits/whatdunnits itch.

The entertainment doesn't have to necessarily be who dunnits, though they can be. They don't have to tackle existential issues either, though again they can. I would prefer interesting non traditional characters, or at the very least for the women in them to not be the "prize" if it's an older movie/book. I love me an unreliable narrator. Something you can consume a second time after you've reached the end & see how it was all there all along if only you'd known what to look for. Conclusions don't have to give all the answers or even be happy, but at least end with some sense of satisfaction. Please help me find my. All suggestions appreciated but please, no horror or terror porn or gratuitous violence or gore. ie murders, if they happen, take place off screen or not in great detail.






games

35 essential games to play while stuck at home


Looking for a new way to entertain yourself? From role-playing games, to battle royales, to open-world masterpieces, the Launcher team endorses these can't-miss titles.




games

Amazon pushes into making video games, not just streaming their play


The potential prize: attracting millions more people to Amazon’s ecosystem of services. Over the past decade, video games have blossomed into one of the world’s most popular — and lucrative — forms of entertainment.