games

Practical GameMaker projects: build games with GameMaker Studio 2 / Ben Tyers

Online Resource




games

How games move us: emotion by design / Katherine Isbister

Hayden Library - GV1469.3.I83 2016




games

Developing 2D games with Unity: independent game programming with C# / Jared Halpern

Online Resource




games

Designing immersive video games using 3DUI technologies: improving the gamer's user experience / Arun K. Kulshreshth, Joseph J. LaViola Jr

Online Resource




games

Developing games on the Raspberry Pi: app programming with Lua and LÖVE / Seth Kenlon

Online Resource




games

A play of bodies: how we perceive videogames / Brendan Keogh

Online Resource




games

Playing smart: on games, intelligence and Artificial Intelligence / Julian Togelius

Online Resource




games

Gaming the Iron Curtain: how teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games / Jaroslav Švelch

Online Resource




games

Games and rules: game mechanics for the 'magic circle'.

Online Resource




games

Serious games and edutainment applications. Minhua Ma, Andreas Oikonomou, editors

Hayden Library - GV1469.15 S475 2017




games

Gaming the system: deconstructing video games, games studies, and virtual worlds / David J. Gunkel

Hayden Library - GV1469.3.G86 2018




games

Video games have always been queer / Bonnie Ruberg

Hayden Library - GV1469.17.S63 R83 2019




games

Families at play: connecting and learning through video games / Sinem Siyahhan and Elisabeth Gee

Hayden Library - GV1469.34.S52 S59 2018




games

Atari age: the emergence of video games in America / Michael Z. Newman

Dewey Library - GV1469.3.N484 2017




games

Computer games: 7th Workshop, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers / Tristan Cazenave, Abdallah Saffidine, Nathan Sturtevant

Online Resource




games

Game Development with GameMaker Studio 2: Make Your Own Games with GameMaker Language / Sebastiano M. Cossu

Online Resource




games

Phantasmal spaces: archetypical venues in computer games / Mathias Fuchs

Hayden Library - GV1469.3.F83 2019




games

Playing smart: on games, intelligence and Artificial Intelligence / Julian Togelius

Hayden Library - GV1469.34.P79 T64 2018




games

Handmade pixels: independent video games and the quest for authenticity / Jesper Juul

Dewey Library - GV1469.3.J89 2019




games

Real games: what's legitimate and what's not in contemporary videogames / Mia Consalvo and Christopher A. Paul

Dewey Library - GV1469.3.C6463 2019




games

Playing dystopia: nightmarish worlds in video games and the player's aesthetic response / Gerald Farca

Hayden Library - GV1469.34.P79 F37 2018




games

Alternate reality games: promotion and participatory culture / Dr. Stephanie Janes

Dewey Library - GV1469.7.J36 2020




games

Tabletop role-playing games and the experience of imagined worlds / Nicholas J. Mizer

Dewey Library - GV1469.6.M59 2019




games

Classical antiquity in video games: playing with the ancient world / Christian Rollinger

Dewey Library - GV1469.3.C53 2020




games

Beginning game programming with Pygame Zero: coding interactive games on Raspberry Pi using Python / Stewart Watkiss

Online Resource




games

Playing with feelings: video games and affect / Aubrey Anable

Barker Library - GV1469.34.P79 A53 2018




games

The toxic meritocracy of video games: why gaming culture is the worst / Christopher A. Paul

Hayden Library - GV1469.34.S52 P38 2018




games

'Around The NFL': Can't-miss games on 2020 schedule

The '"Around The NFL" crew list their can't-miss games on 2020 schedule.




games

Whole lot of 'revenge' games for Tom Brady in this Buccaneers schedule

Don't you want me, baby?...DJ Bean points out that Tom Brady's first season in Tampa Bay is loaded with games against teams who passed on the legendary former Patriots quarterback in free agency.




games

A play of bodies: how we perceive videogames / Brendan Keogh

Browsery GV1469.34.P79 K46 2018




games

Playing board games online

One of the things that keeps me fairly upbeat these days is playing board games and D&D with my friends online. Since others might want to do the same, I thought I’d jot down some notes on how I do it.

I briefly tried Tabletopia but didn"t like it. I understand why they built the interface as they did, but I found it very hard and very confusing to use, and it took us about 45 minutes to even start understanding the system. Granted, we picked Teotihuacan for our test game, which may not have been the best of choices.

So I continued using my homebrew system, and it works great so far.

Technical set-up

I use Whereby (the former appear.in), a WebRTC service that works absolutely GREAT. I totally recommend it to everyone for your online communication needs. The greatest thing about it is that you just go to a URL, ask the people you want to communicate with to go to the same URL, give permissions, enter the room, and start talking. No sign-ups or logins or whatever.

I have a pro account (or whatever it’s called) that allows 12 simultaneous connections to my room. You can also just grab a room name, go there, and start communicating, but these free rooms have a maximum of four simultaneous connections. So I advise you to take a paid account; you will most likely need more than four connections for playing board games online.

Besides, fuck free. The free Internet is slowly coming to an end and you should pay for services you like and use, or they won’t survive (or sell your data; see also Zoom).

Whereby works on modern Chromium-based browsers, and also in Firefox (though I haven’t tried Firefox on Android yet). It does not work in Safari iOS, but an app is available that works as simply as the web client.

Then figure out how many devices you own that you can use. On the whole, I send out three streams: my 'social' stream (my face, basically) from my laptop, the main board stream from my iPad, and a secondary board stream from a Samsung S6 I happened to have lying around. I occasionally use my real Samsung phone (an S7) as a third cam, for instance to make sure that everyone has the same bits and pieces on mirrored player boards.

Plug in all devices you use, and make sure any phones are on at least 25% charge or so before starting. My Samsung phones, especially, tend to spend a lot of juice on keeping the streams running, and even though plugged in all the time they might end up with less battery charge after a gaming session.

Mute Whereby on all devices except for your social stream. One very annoying thing I noticed is that, both on the iPad and on the Samsungs, it is impossible to turn off the sound completely. Therefore you need to do two things:

  1. Disable sound input by clicking on the microphone icon in the bottom bar.
  2. Disable sound output of all connections by clicking the Mute option in the menu you get after clicking on the three bullets icon in the upper right corner. You must repeat this for every connection.

You can only mute the output once everyone else has joined the stream. If someone drops out and re-joins you must mute them again. This is annoying; but it’s caused by idiotic device vendors not allowing you to mute the sound completely by using the provided hardware buttons — don’t ask me why they took this stupid step.

Now ask the others to join you. If possible and necessary they can also add their own cameras, for instance to show their player boards.

Picking the game

With the technical set-up out of the way, you should pick your game. I found that there are two absolute necessities here:

  1. All players must own the game, so that they can copy the moves of the other players.
  2. The game should have little to no hidden information.

So you might need to buy the same game as your friends. If you are in the Amsterdam area, please support your friendly local game store Friends & Foes instead of the big online retailers. Friends & Foes deliver in Amsterdam (I just ordered Tzolkin from them).

The two games I played most often so far are Azul and Alchemists. I am currently gearing up to try Madeira, Istanbul and Tzolkin; they should work as well.

Azul, Madeira, and Tzolkin have no hidden information at all. They have a variable set-up (and in case of Azul this is repeated each round), but that should be no problem.

Appoint one player or group of players as the Master; the other ones have Copies. The Master players draw all the randoms and show them to the other players, who copy them on to their Copy boards. Having the Master set provide all random draws is very important, since usually quite a bit of design thought went in to deciding exactly how many of one type of card or tile are available. These distributions should not be disturbed!

Azul

With Azul it is very important that all players set up copies of all other players’ personal boards. Part of the game is figuring out which tiles other players are likely to want, and for that all players need an overview of who has which tiles in which position.

Wnen I stream Azul, the main camera is on the central part with the available tiles. Other players can copy that if they like, but it’s not really necessary if the stream is clear enough. My secondary camera is on my own player board, so that everyone can see what I’m doing.

During the game all players clearly state their moves; for instance “I take the two blues with the star, and I put them on my three row.” I take the tiles from the central part, and the other players see me doing that, so they can correct me. They don’t see my copy of their playing baords, but that has never been a problem yet, as long as everyone gives clear instructions.

After a round has ended but before scoring I start up my tertiary camera to stream my copies of everyone else’s player boards, just to make sure no mistakes were made. Then I score each player’s board while showing it on camera. We repeat our final scores orally, just to be sure, and then the Master player sets up for the next round by drawing random tiles from my Master bag.

Alchemists

Alchemists does have a little bit of hidden information: random ingredients drawn, and random helper cards we always call Friendly Friends. (I forget their official name.) The Master player draws these cards for me and shows them on their camera without looking. I take the corresponding cards from my own copy of the game. This works fine, and the distribution of ingredients and Friendly Friends remains intact.

Alchemists really only needs a Master main board stream and social streams; there is no reason to add more cameras.

Although Alchemists’ board is pretty big, it doesn’t contain all that much information, which is good for online gaming. I just need to see which artifacts and ingredients are drawn (and copy them to my own board), and where players place their action cubes (and copy them as well). If I can’t see it clearly I just ask, and that works fine.

Part of Alchemists becomes much easier. In real life every player needs a beautifully-designed but sometimes cumbersone player contraption to both visualise their research and hide it from the other players.


Credit: Karel_danek

Online, it’s not necessary, and I find that my research and thinking flows much easier. Other players cannot see my board, and that gives me a lot more space to work with.

Madeira, Istanbul and Tzolkin

I haven’t played Madeira, Istanbul and Tzolkin yet, but they do not contain hidden information; just start-of-game randoms, plus the random buildings that occasionally appear in Tzolkin and the bonus cards in Istanbul. I do not think these will cause a problem.

The bigger problem might be that their boards are much more involved, and there’s a lot of game state to track. I might need to use two cameras to stream them accurately; I’m not sure yet. We’ll figure that out once we do the first session.




games

Zero-sum discrete-time Markov games with unknown disturbance distribution: discounted and average criteria / J. Adolfo Minjárez-Sosa

Online Resource






games

The dark fantastic: race and the imagination from Harry Potter to The hunger games / Ebony Elizabeth Thomas

Barker Library - PS374.F27 T475 2019




games

Games, sports, and play : philosophical essays / edited by Thomas Hurka




games

Learning with the body in mind : the scientific basis for energizers, movement, play, games, and physical education / Eric Jensen

Jensen, Eric, 1950-




games

Jumpstart! storymaking : games and activities for ages 7-12 / Pie Corbett

Corbett, Pie




games

Vicious games [electronic resource] : capitalism and gambling / Rebecca Cassidy.

London : Pluto Press, 2020.




games

Navy holds wargames along the coast of Gujarat

Coast Guard patrol vessels, integrated into the ops provided multiple layers of defensive surveillance.




games

The young and the digital [electronic resource] : what the migration to social-network sites, games, and anytime, anywhere media means for our future / S. Craig Watkins

Watkins, S. Craig (Samuel Craig)




games

ZBrush 4 sculpting for games [electronic resource] : beginner's guide : sculpt machines, environments, and creatures for your game development projects / Manuel Scherer

Scherer, Manual




games

Dishing on dishwashing for a greener planet and playing games in a glove box




games

Tokyo Games could be 'greatest ever', says Olympics official

John Coates cites the examples of positive Summer Games that followed the two world wars of the 20th century.




games

Mysuru: Playing indoor games a costly affair

As Covid-19 sends millions sheltering in place, Mysureans are increasingly spending their time and money on indoor games like scrabble, ludo, carrom, trump cards and jigsaw puzzles.




games

Minds on fire: how role-immersion games transform college / Mark C. Carnes

Hayden Library - LB2395.7.C38 2014




games

Games and learning alliance: third International Conference, GALA 2014, Bucharest, Romania, July 2-4, 2014, Revised selected papers / Alessandro De Gloria (ed.)

Online Resource




games

Describing and studying domain-specific serious games / Joke Torbeyns, Erno Lehtinen, Jan Elen, editors

Online Resource




games

Computer games for learning: an evidence-based approach / Richard E. Mayer

Hayden Library - LB1062.M385 2014




games

Games-to-teach or games-to-learn: unlocking the power of digital game-based learning through performance / Yam San Chee

Online Resource