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Ameobi on why Longstaff deal should be 'top priority' for NUFC

The former striker is now a fully-fledged member of the back-room team and wants Longstaff "locked down" to a new contract




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Dropkick Murphys' Ken Casey Narrates NHL Network Documentary On 1970 Boston Bruins Stanley Cup Championship

An NHL NETWORK documentary on the 50th anniversary of the BOSTON BRUINS' 1970 STANLEY CUP championship is narrated by DROPKICK MURPHYS founder KEN CASEY. "THE 1970 BRUINS: BIG, BAD … more




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I don't need hype to fuel my boxing career - Caoimhin Agyarko

The unbeaten 23-year-old prefers to let his fists do the talking




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Diagnosing and treating resistant hypertension

Statement Highlight: Resistant blood pressure affects 12 percent to 15 percent of people currently being treated for high blood pressure.




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Specific gut bacteria may be associated with pulmonary arterial hypertension

Research Highlights: Researchers have found a specific bacterial profile in the gut of people with pulmonary arterial hypertension, a chronic and progressive disease that causes constriction of arteries in the lungs. The unique bacterial profile...




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Patients taking ACE-i and ARBs who contract COVID-19 should continue treatment, unless otherwise advised by their physician

Embargoed until 8 a.m. CT/9 a.m. ET, Tuesday, March 17, 2020   DALLAS, Tuesday, March 17, 2020 – As the global impact of COVID-19 rises, the scientific community continues to evaluate the clinical impact and health care needs of patients with...




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Maternal hypertensive disorders may lead to mental health disorders in children

Research Highlights: Hypertensive pregnancy disorders, especially preeclampsia – may increase the risk of psychological development disorders and behavioral and emotional disorders in children. This is the first study to show that preeclampsia...




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For older adults, more physical activity could mean longer, healthier lives




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Physics from hell

Was modern physics born in the Inferno? Motion video for an Boston Globe Ideas section about the influence of Dante's Inferno in Galileo Physics




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Photography Gallery: Faces of Mental Illness

Everyone pictured in this 12-person photo gallery has a mental illness. They live in this community. A daughter. An uncle. A sister. A friend. A neighbor. A co-worker. They are us. Photography by Lauren M. Whaley/CHCF Center for Health Reporting.




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What is cognitive load and why does it matter in web and interface design?

Successful design manages cognitive load. Cognitive load is a technical term for “mental effort,” more specifically it’s the total amount of mental effort required for a given task. Completing any task requires some level of mental effort. This includes learning new information, analyzing stimuli, and working with short and long-term memory. Mental energy which has […]

The post What is cognitive load and why does it matter in web and interface design? appeared first on Psychology of Web Design | 3.7 Blog.




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Why Your Website Doesn’t Generate Leads (and how to fix it)

You’re homepage is beautifully designed. It’s clear all the ways you can help. You’ve articulated why someone should hire you. You’ve validated your claims through case studies and testimonials, yet… You’re not getting the volume of leads you need. Sure they trickle in every month, but it’s not enough to grow your business. What are […]

The post Why Your Website Doesn’t Generate Leads (and how to fix it) appeared first on Psychology of Web Design | 3.7 Blog.




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Why personas are antiquated (and what you should use instead)

Personas are antiquated… this coming from someone who has relied on and written about them for years. For years at 3.7 Designs, we’ve created personas during the design discovery phase. I recently realized that the traditional marketing persona is no longer a relevant practice. The keyword here is “traditional.” At 3.7 we’ve adopted a practice […]

The post Why personas are antiquated (and what you should use instead) appeared first on Psychology of Web Design | 3.7 Blog.




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Why Employees Are Your Greatest Asset in Preventing Phishing Attacks – [Infographic]

Phishing attacks are on the rise and have more than doubled from 2013-2018. In 2018, 64% of businesses experienced a phishing attack – costing nearly $2 million per incident. 1 in 3 consumers will stop supporting a business after they’ve undergone a security breach, and 74% of hackers say they’re rarely impressed by an organization’s...




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Why Using WordPress Addons Will Benefit Your Business Website

Using WordPress for a business website is one of the best choices you can make as a business. It’s easy to get a site online and configured with a theme in under an hour. This is why WordPress now powers 35 percent of the websites on the internet. If you’re new to WordPress and don’t know why using WordPress plugins is helpful, this post will help. Below are seven benefits your business website will see when using plugins from the WordPress ecosystem. 1. Communicate With Customers It’s hard to run a business if your customers have no way to get

The post Why Using WordPress Addons Will Benefit Your Business Website appeared first on Photoshop Lady.




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Iowa State 2020 position preview: QB Brock Purdy has NFL Draft hype

AMES — Brock Purdy has rocketed to the top of the all-time best quarterbacks list at Iowa State. And he hasn’t even started his junior season. Purdy set 18 game, season and career...



  • Iowa State Cyclones



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Why universal basic health care is both a moral and economic imperative

Several hundred cars were parked outside a food bank in San Antonio on Good Friday — the food bank fed 10,000 people that day. Such scenes, increasingly common across the nation and evocative...




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Marion coronavirus recovery task force wants residents to come out of this healthy and to ‘a vibrant economy’

MARION — Marion’s 14-member COVID-19 Economic Recovery Task Force is beginning to work on recommendations of how to get people back to work, while keeping everyone...




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Ronald "Joe" Hyde

RONALD L. &Quot;JOE&Quot; HYDE
Cedar Rapids


Ronald L. "Joe" Hyde, 75,
of Cedar Rapids, died Monday, May 4, 2020, at Windmill Manor in Coralville. Graveside services will be held at 11 a.m. Monday at Cedar Memorial Park Cemetery. Cedar Memorial Certified Celebrant Julie Freese will officiate. Cedar Memorial Park Funeral Home is in charge of arrangements.
Survivors include his two sons, Daniel (Shelley) and Ronald (Lisa), all of Cedar Rapids; and a brother, Harry (Linda) of Marion. He also is survived by five grandchildren, Chelsey, Connor, Abby, Raley and Jacob.
He was preceded in death by his parents; and a brother and sister-in-law, Cliff (Betty Lou).
Joe was born Nov. 21, 1944, in Cedar Rapids, the son of Albert and Marcella (Lekin) Hyde. He married Cheryl Day in 1964 in Independence. They later divorced.
Joe was a heat and frost retention engineer and worked through Local 81 for more than 50 years. He enjoyed cars and the time he spent with his beloved family and friends.
Please leave a message or tribute to the Hyde family on the website www.cedarmemorial.com under obituaries.




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Phyllis Kelso

PHYLLIS WASSAM KELSO
Iowa City

Phyllis Wassam Kelso, lifelong resident of Iowa City, died peacefully May 2, 2020, at her residence in Coralville at the age of 102. Honoring her wishes, cremation rites have been accorded and burial will be at Memory Gardens Cemetery at a later date. In lieu of flowers, memorials may be directed to Alzheimer's Association or Iowa City Hospice.
Phyllis was born Nov. 13, 1917, in Iowa City, and was raised by Clarence W. and Minnie M. (Abell) Wassam. She graduated from high school in Iowa City, where she later earned her B.A. from the University of Iowa in 1939. Phyllis married the love of her life, Hugh Kelso, on Aug. 3, 1940, in Iowa City. The couple spent 56 memorable years together in Iowa City, where they raised their daughter, Chris, and son, Bill. Hugh died on Sept. 21, 1996.
Besides being active in her children's lives as a stay-at-home mom, Phyllis was an active volunteer in the community for many years. She was a member of the First United Methodist Church, Phi Beta Kappa, Delta Delta Delta and Mortar Board. She also was a United Way board member and volunteered at the University of Iowa Hospitals and Clinics and Mercy Hospital.
She is survived by her daughter, Chris Reynolds of Coralville; and her son, BIll (Gail) Kelso of Baton Rouge, La. She also is survived by her grandchildren, Tyler Reynolds (Sheila Buccola), Amanda Reynolds, Camden (Kelly) Kelso and Gretchen Kelso (Drew Taylor); and one great-grandson, Noah.
Phyllis was preceded in death by her parents, her husband, and her son-in-law, Terry Reynolds.
Her family would like to extend their appreciation to Kay Smith, who provided the best love and care to Phyllis for almost 20 years and was with her when she passed away.
Online condolences may be directed to www.lensingfuneral.com.




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Timothy Beranek

SOLON
Timothy Beranek, 60, died Wednesday, May 6, 2020. Brosh Chapel and The Avacentre, Solon.




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Timothy James Beranek

TIMOTHY JAMES BERANEK
Solon


Timothy James Beranek, 60, of Solon, died on Wednesday, May 6, 2020, at the University of Iowa Hospitals and Clinics. Celebration of Life gathering will be Livestreamed from 2 to 4 p.m. Saturday, May 9, 2020, on Brosh Chapel's Facebook page. Friends and family are encouraged to view, leave a condolence during this time. Private family inurnment will be at a later date. Brosh Chapel and The Avacentre are in charge of Tim's arrangements.
Timothy was born Sept. 15, 1959, in Council Bluffs, the son of Darrell and Judith (Hansen) Beranek. He graduated from Wheatland Community High School, Class of 1977. Tim was united in marriage Jeanine Moore on March 22, 1980, in Toronto. He worked in the water well service industry for over 20 years. He retired from Cedar Rapids WinPump in February 2020 and began working seasonal work at Lake MacBride in April. Tim enjoyed fishing, being outdoors, camping, and spending time with his family, especially his grandkids. He was assistant Scoutmaster with Troop 156 in West Branch and Troop 120 in Solon.
Tim is survived by his wife, Jeanine; children, Megan (Kris) Richardson of Solon and Jonathan (Samantha) Beranek of Tiffin; three grandchildren Eli, Lucas and Henry; his parents Darrell and Judy of Oxford Junction; his siblings Teri (Mike) Wiese, Toni (Andrew) Spurling, Kama (Jeremy) Shoaff and Darren Beranek; his father-in-law, James (Karen) Moore; brothers-in-law, James "J.D." Moore and Jeff (Angie) Moore; sisters-in-law, Joleen (Lance) Henning, Diane Moore (Will Clinton) and Darsha (Jay) White; as well as his nieces and nephews.
He was preceded in death by his son, Louis James Beranek; his grandparents; and his mother-in-law, Doris Lee Moore-Brick.
Memorials may be directed to Scout Troop 120 or 156 in his name.
Online condolences may be expressed to the family at www.broshchapel.com.




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Dorothy Perry

CASTALIA
Dorothy Perry, 77, died Thursday, May 7, 2020. Schutte-Grau Funeral Home and Cremation Service, Postville.




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Cathy Van Nevel

CATHY VAN NEVEL
Belle Plaine


Cathy Van Nevel, 63, of Belle Plaine, passed away Thursday, May 7, 2020, at Keystone Care Center, following a long illness.
Cathy was born Feb. 4, 1957, to Tom and Donna (Looney) Kelley in Burlington, Iowa. She graduated from Marion High School in 1976. She married Bill Van Nevel Nov. 18, 1988. Cathy and Bill loved to travel, especially going on cruises. She enjoyed spending time with family, camping, roller skating, shopping and caring for her grandchildren.
She is survived by her husband, Bill Van Nevel of Belle Plaine; sister, Debbie (Mike) Whitson of Cedar Rapids; brother, Charles Kelley of Cedar Rapids; children, Jason (Stephanie) Van Nevel of Iowa City, Jenny (Jaime Gutierrez) Perez of Marion, Stacey (Brett Feuerhelm) Van Nevel of Van Horne, Jeff Van Nevel of Belle Plaine and Donna (Dan) Sun of Cedar Rapids; and grandchildren, Cheyanna, Breanna, Savanna, Elysia, Mia, Allie, Kaylee, Cameron, Ashlyn, Adrian and Oliver.
She was preceded in death by her grandparents, David and Marjorie Looney, Bruce and Iva Kelley; parents, Tom and Donna Kelley; mother-in-law, Marcella Van Nevel and three granddaughters, Selena, Bella and Aria.
A private family graveside service will take place at Oak Hill Cemetery, Belle Plaine. In lieu of flowers, please make donations to the Huntington's Disease Society of America, HDSA.org. Online condolences can be sent to the family at neuhausfuneralservice.com.
Hrabak-Neuhaus Funeral Service is assisting the family.




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I hate recurring payments…so why do I sell my software with ’em?

It’s simple—I don’t like recurring payments. And I don’t know about you, but with most recurring payments, I feel anxiety around this need to “get my money’s worth.” In other words, I often feel like I under-utilize the product and thus overpay to some extent. So why do I sell my software under a recurring […]




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Iowa’s health care system is not overwhelmed. Why is our economy still closed?

In response to the coronavirus, Americans were told by their federal and state governments to shut down their businesses, stop going to church, work, school or out to eat, travel only when necessary and hunker down at home. Originally, Americans were led to believe this was for a two- or three-week period, in order to flatten the curve and not overwhelm our health care system.

At seven weeks and counting, with staggering economic loss that will leave families and thousands of small businesses and farmers with profound devastation, the question must be asked, are we trying to flatten the curve or flatten our country?

The initial models that pointed to staggering loss of life from the coronavirus have proved wildly inaccurate. As of May 2, the CDC placed the number of deaths in the U.S. from the virus at 66,746. While all loss of life is deeply regrettable, these numbers cannot be considered in a vacuum. For perspective, deaths from pneumonia in the U.S. during the same period were 64,382, with average yearly deaths from influenza in the same range.

The original goal of closing much of the U.S. economy and staying at home was to flatten the curve of new coronavirus cases so that our hospital systems would not be overwhelmed. Hospitals built by the Army Corps of Engineers to handle the increased volume have mostly been taken down. Except for a few spots in the U.S. the health care system was not overwhelmed. As the medical models of casualties from the coronavirus continue to be adjusted down, it is clear the curve has been flattened, so why do we continue to stay closed and worsen the economic devastation that tunnel vision has thus far kept many of our leaders from acknowledging?

Many health experts say 80 percent of Americans will get the coronavirus and experience only mild symptoms. The curve has been flattened. Our health care system is not overwhelmed. Why is our economy, for the most part, still closed?

A University of Washington study recently revised the projected number of deaths from the coronavirus in Iowa from 1,367 to a much lower estimate of 365. While all loss of life is horrific, we must also consider the devastation being done to our economy, our families and our way of life by actions taken to combat the coronavirus.

It must be noted that 578 Iowans died from the flu and pneumonia in 2017, a greater number than are likely to pass away from the coronavirus. We also know that many who die from the virus are elderly with underlying health conditions, increasing the likelihood that any serious illness could result in their death. Are draconian government restrictions in response to the coronavirus still needed and economically sustainable? The data shows that the answers to both questions is no. We are no longer flattening the curve; we are flattening our state and nation.

We have seen the medical data. What has been less visible in news conferences and in the overall reporting of the coronavirus and our response to it, are the economic and human costs of what we are doing:

• 30 million Americans are out of work and the number grows daily.

• Dairy farmers are pouring out milk they have no market for.

• Pork producers are euthanizing hogs they have no market for.

• According to a study by Iowa State University, the losses to Iowa Agriculture are at a staggering $6.7 billion and growing, with the largest losses in pork production and ethanol.

• In Iowa, the economic loss for corn is estimated to be $788 million, $213 million for soybean and $34 million for cattle.

• The Iowa Restaurant Association estimates that between 10 & 25% of Iowa’s restaurants will not reopen.

• Iowa’s public universities are predicting a $187 million loss.

• Iowa is spending $200 million or more per month on unemployment claims, with over 171,000 Iowans unemployed.

• 29 percent of the U.S. economy is frozen as a result of government action, with U.S. economic output down 29 percent.

• U.S. unemployment could soon hit 47 million.

• Losses to U.S. tourism are predicted to top $910 billion.

• Retirement plans for millions of Americans are being decimated, with recent reports projecting the average 401(k) loss at 19 percent.

• Drug and alcohol addiction and relapse are increasing.

• Testing for chronic diseases such as high blood pressure, diabetes and heart disease are being delayed, which could lead to increasing health problems and life-threatening illnesses in the future.

• Economic damage to rural hospitals could lead to hospital closures and less access to health care in some areas.

• Warnings of a possible meat shortage in the U.S. have been issued by executives of Farmland and Tyson, with reports that the food supply chain is under stress. Several grocery store chains are now limiting meat purchases and some national restaurant chains are no longer offering certain meat products on their menus. Higher meat prices are almost certain in the months to come.

• Huge U.S. debt increases unlike anything seen since World War II, to the tune of over $3 trillion and counting, are adding to the already monstrous $22 trillion in U.S. debt. This does not bode well for our children or future economic stability.

The list of consequences goes on and on, and behind each of the statistics is a family struggling to survive, a father and mother fearful of how they will care for their children, a small-business owner seeing their dreams and hard work destroyed overnight by draconian government mandates, a restaurant owner deciding never to reopen, a dairy farmer throwing in the towel and a business owner postponing indefinitely plans for expanding.

Behind these numbers is an economy greatly impacted by the government response to the coronavirus, with implications for our economic well-being profound and long lasting. Expansion projects delayed, business closures, layoffs and contraction for many businesses will likely keep unemployment numbers high and depress economic expansion for an unknown amount of time.

Let us be clear, it grows worse every day we remain closed.

Steve Holt represents District 18 in the Iowa House.




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Porter: Why the board needs a woman of color

I am absolutely thrilled that the Johnson County Board of Supervisors finally has both a person of color and a female majority on the board.

Why?

Because women make decisions and guide communities in totally different ways than men do. Women have a unique ability to communicate with those who need to be heard and to understand multiple sides of any argument.

Because our entire community needs to be represented on our Board of Supervisors. In Johnson County we have a vibrant, diverse, exciting community with the potential to come together to improve the lives of all our citizens and our community.

Because by including representatives from our entire community on our governing boards, those voices have the potential to be heard, and acted upon. This is the best way for us to hear the voices of all our diverse community. Yes, there are more voices to be heard and future elections will make that difference. We have come a long way from the times when every board member was a white male. Let’s keep going!

Because in Johnson County we purport ourselves to be a liberal, inclusive and vibrant community. We are most vibrant when all of us come together, honor each other, listen to each other, work together for common goals and have fun together.

Because that is the kind of community I long to live in. A community where every voice and concern is heard and people work toward solutions together, not from the top down, but from inclusivity, listening, understanding and taking action together.

Because change is most effective when it comes the roots up, not from the top down. Women and people of color have more experience and success working in this way.

Because men want to fix things and people of color and women are more adept at changing things by listening to the voices of concern.

I am enthusiastically looking forward to working with everybody as a member of the Johnson County Board of Supervisors.

Royceann Porter is a candidate in the Democratic primary for Johnson County Board of Supervisors.




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Why universal basic health care is both a moral and economic imperative

Several hundred cars were parked outside a food bank in San Antonio on Good Friday — the food bank fed 10,000 people that day. Such scenes, increasingly common across the nation and evocative of loaves and fish, reflect the cruel facts about the wealthiest nation in the world: 80 percent of Americans live paycheck to paycheck, and 100 percent of Americans were unprepared for the COVID-19 pandemic. People are hungry due to macroeconomic and environmental factors, not because they did something wrong. Although everyone is at risk in this pandemic, the risk is not shared equally across socioeconomic classes. Universal basic health care could resolve this disparity and many of the moral and economic aspects associated with the pandemic.

Increases in the total output of the economy, or the gross domestic product (GDP), disproportionately benefit the wealthy. From 1980 to 2020, the GDP increased by 79 percent. Over that same time, the after-tax income of the top 0.01 percent of earners increased by 420 percent, while the after-tax income of the middle 40 percent of earners increased by only 50 percent, and by a measly 20 percent for the bottom 50 percent of earners. At present, the top 0.1 percent of earners have the same total net worth as the bottom 85 percent. Such income inequality produces poverty, which is much more common in the U.S. than in other developed countries. Currently 43 million Americans, or 12.7 percent of the population, live in poverty.

At the same time, 30 million Americans are uninsured and many more are underinsured with poorly designed insurance plans. The estimated total of uninsured and underinsured Americans exceeds 80 million. In addition, most of the 600,000 homeless people and 11 million immigrants in the U.S. lack health care coverage. Immigrants represent an especially vulnerable population, since many do not speak English and cannot report hazardous or unsafe work conditions. Furthermore, many immigrants avoid care due to fear of deportation even if they entered the country through legal channels.

Most people in poverty and many in the middle class obtain coverage from federal programs. On a national level, Medicaid is effectively a middle-class program and covers those living in poverty, 30 percent of adults and 60 percent of children with disabilities as well as about 67 percent of people in nursing homes. In Iowa, 37 percent of children and 48 percent of nursing home residents use Medicaid. Medicaid also finances up to 20 percent of the care provided in rural hospitals. Medicare, Medicaid and the Children’s Hospital Insurance Program (CHIP) together cover over 40 percent of Americans.

In addition to facilitating care, health care policy must also address the “social determinants of health,” since the conditions in which people live, work, and play dictate up to 80 percent of their health risks and outcomes. This means that health care reform requires programs in all facets of society. Winston Churchill first conceptualized such an idea in the early 20th century as a tool to prevent the expansion of socialism, arguing that inequality could persist indefinitely without social safety nets. Since that time most developed countries have implemented such social programs, but not the US.

All developed countries except the U.S. provide some type of universal basic health care for their residents. Universal basic health care refers to a system that provides all people with certain essential benefits, such as emergency services (including maternity), inpatient hospital and physician care, outpatient services, laboratory and radiology services, treatment of mental illness and substance abuse, preventive health services (including vaccinations), rehabilitation, and medications. Providing access to these benefits, along with primary care, dramatically improves the health of the community without imposing concerns regarding payment. Perhaps not coincidentally, the U.S. reports a lower life expectancy and higher rates of infant mortality, suicide and homicide compared to other developed countries.

Countries such as Canada, Great Britain, Denmark, Germany, Switzerland, Australia, and Japan all produce better health care outcomes than the U.S. at a much lower cost. In fact the U.S. spends about twice the percentage of its GDP on health care compared to these countries. With that being said, the Affordable Care Act of 2010 (ACA), which facilitated a decrease in the rate of the uninsured in the U.S. from 20 percent to 12 percent, also decreased the percentage of the GDP spent on health care from 20.2 percent to 17.9 percent in just 10 years. For this reason, most economists agree that universal basic health care would not cost more than the current system, and many would also argue that the total costs of the health care system cannot be further reduced unless everyone has access to basic care.

Achieving successful universal basic health care requires a serious long-term commitment from the federal government — contributing to Medicaid and financing its expansion are not enough. It requires courage from our elected leaders. The ACA took several important steps toward this goal by guaranteeing coverage for preexisting conditions, banishing lifetime maximums for essential services, and mandating individual coverage for everyone, though Congress repealed this final provision in 2017. At present, the ACA requires refinement and a public option, thereby preserving private and employer-based plans for those who want them.

Without universal basic health care the people living at the margins of society have no assurances that they will have access to basic health care services, especially during times of pandemic. Access to food and medications is less reliable, large families live together in small spaces, and public transportation facilitates frequent exposure to others. Childhood diseases such as asthma, chronic diseases such as diabetes, and diseases related to smoking such as COPD and cancer are all likely to worsen. Quarantine protocols also exacerbate the mental health crisis, further increasing rates of domestic violence, child abuse, substance abuse, depression, and suicide. In the last six weeks over 30 million Americans have applied for unemployment benefits, and as people become unemployed, many will lose health insurance.

Access to basic health care without economic or legal consequences would greatly enhance all aspects of pandemic management and response, from tracing contacts and quarantining carriers to administering tests and reinforcing supply chains. The COVID-19 pandemic has disproportionately affected minorities and the impoverished in both mortality and livelihood. Universal basic health care helps these vulnerable populations the most, and by reducing their risk it reduces the risk for everyone. In this way, universal basic health care supports the best interests of all Americans.

Like a living wage, universal basic health care aligns with the Christian tradition of social justice and is a moral and economic imperative for all Americans. Nurses, doctors, and other health care providers often observe a sharp contrast between the haves and have-nots when seeing patients. The homeless, the hungry, the unemployed, the working poor, the uninsured; people without families, patients with no visitors, those who live alone or lack support systems; refugees and immigrants — all of these people deserve the fairness and dignity provided by universal basic health care and programs which improve the social determinants of their health. The ACA moved U.S. toward this goal, but now it requires refinement and a public option. The COVID-19 pandemic highlights the urgency of this imperative by demonstrating how universal basic health care could decrease the risks to those less fortunate, thus significantly decreasing the risks to everyone.

James M. Levett, MD, serves on the board of Linn County Public Health and is a practicing cardiothoracic surgeon with Physicians’ Clinic of Iowa. Pramod Dwivedi, MS, DrPH (c), is the health director of Linn County Public Health.




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5 Reasons Why Should Hire a Web Design Company (Now!)

Wondering why you should hire a web design company? If so, click here for five reasons why you should hire a web design company now! More




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Why it’s a Bad Idea to Over-Customize Client Website Templates

Web clients love custom designs. Enough unique changes can turn a pre-made template into a beautiful, original site design. While there’s nothing wrong with tweaking a website for your clients, customization can be taken too far.   Granting excessive requests can put your projects into overtime and drive you mad. If you want to avoid […] More




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Marion coronavirus recovery task force wants residents to come out of this healthy and to ‘a vibrant economy’

MARION — Marion’s 14-member COVID-19 Economic Recovery Task Force is beginning to work on recommendations of how to get people back to work, while keeping everyone safe.

“It’s hard to know right now at the beginning the various outcomes that are going to come out of this,” Marion Mayor Nick AbouAssaly told task force members in a meeting held this week via Zoom.

“Community sectors will work independently and report to the steering committee with ideas, strategies or policy recommendations,” he said.

In turn, the task force will consider recommendations to the Marion City Council, and AbouAssaly said he will update the council on the task force meetings.

“Unfortunately, we have to accept that the virus is here to stay,” AbouAssaly said. “It’s part of our life for the time being. We have to be able to plan for getting back to doing things and leading our lives in a way that allows us to exist with the virus in our community.”

Elizabeth Cwik, a Marion resident who works for the Greater Cedar Rapids Community Foundation, said there’s a “strong interest” among task force members to provide accurate information to the public about the virus.

“I see clear, consistent messaging from a variety of sectors from the schools, government, businesses and nonprofits. Then that message gets through,” Cwik said. “If that message is, ‘We care, and we want you to come out whole, and we want there to be a vibrant economy to be continued with every citizen’s effort,’ I think that’s a valuable contribution to the recovery.”

In joining the task force, Dr. Jaclyn Price said she hopes to dispel inaccurate information about the coronavirus and help businesses find ways to safely bring their employees back to work.

“I anticipate businesses will be operating at reduced capacities,” she said. “Maybe doing appointments rather than walk-in business, and cleaning more routinely.”

If businesses require employees and customers to wear masks, it will protect others from asymptomatic spread of the virus, she said.

“We will still see virus activity until we get a vaccine or herd immunity,” Price said. “This is going to be a problem for months to come. We’re trying to find ways to open slowly, but also understanding if we reopen everything and have to close it again, that could be more detrimental to people’s psychology or finances of businesses.”

The Rev. Mike Morgan of Marion United Methodist Church said “greater conversation” with government, business, education and health care leaders will help.

“Marion has become a town that is proactive,” Morgan said. “We really seek to have good things happen to our citizenry rather than let things happen and we react to them. ... As a person in the faith community, it’s important for us to be tending to people’s emotional, psychological, spiritual and, to some degree, physical needs.”

Comments: (319) 368-8664; grace.king@thegazette.com

MARION TASK FORCE

Those serving on the Marion COVID-19 Economic Recovery Task Force, all Marion residents and volunteers, are:

• Nick AbouAssaly, Marion mayor

• Jill Ackerman, president, Marion Chamber of Commerce

• Shannon Bisgard, Linn-Mar schools superintendent

• Amber Bisinger, communications officer for the city

• Elizabeth Cwik, Greater Cedar Rapids Community Foundation

• Lee Eilers, executive committee member, Marion Economic Development Corp.

• Nick Glew, president, Marion Economic Development Corp.

• Amber Hoff, marriage and family therapist

• Steve Jensen, Marion City Council member

• Mike Morgan, pastor, Marion United Methodist Church

• Brent Oleson, Linn County supervisor

Lon Pluckhahn, Marion city manager

• Jaclyn Price, M.D., Mercy Clinic-Marion

• Brooke Prouty, program director, Marion Chamber of Commerce




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I like the philosophy behind shooting with primes; that a...



I like the philosophy behind shooting with primes; that a photographer shouldn’t stand still but instead, continuously move closer, further, lower, or higher relative to his/her subject as a means of establishing a deeper connection. ????????

Save 50% on my custom Lightroom presets with HOLIDAY50. Link in profile. (at Toronto, Ontario)




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This trip solidified my conviction to learning photography. A...



This trip solidified my conviction to learning photography. A lot has happened since this shot was taken.
Can you pinpoint the moment you decided to pursue photography? (at Toronto, Ontario)




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Horizontal or/and Vertical Format in Kayak Photography

Like most paddlers I have a tendency to shoot pictures in a horizontal (landscape) format. It is more tricky to shoot in a vertical format from my tippy kayaks, especially, when I have to use a paddle to stabilize my camera.




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Why's it so hard to get the cool stuff approved?

The classic adage is “good design speaks for itself.” Which would mean that if something’s as good of an idea as you think it is, a client will instantly see that it’s good too, right?

Here at Viget, we’re always working with new and different clients. Each with their own challenges and sensibilities. But after ten years of client work, I can’t help but notice a pattern emerge when we’re trying to get approval on especially cool, unconventional parts of a design.

So let’s break down some of those patterns to hopefully better understand why clients hesitate, and what strategies we’ve been using lately to help get the work we’re excited about approved.

Imagine this: the parallax homepage with elements that move around in surprising ways or a unique navigation menu that conceptually reinforces a site’s message. The way the content cards on a page will, like, be literal cards that will shuffle and move around. Basically, any design that feels like an exciting, novel challenge, will need the client to “get it.” And that often turns out to be the biggest challenge of all.

There are plenty of practical reasons cool designs get shot down. A client is usually more than one stakeholder, and more than the team of people you’re working with directly. On any project, there’s an amount of telephone you end up playing. Or, there’s always the classic foes: budgets and deadlines. Any idea should fit in those predetermined constraints. But as a project goes along, budgets and deadlines find a way to get tighter than you planned.

But innovative designs and interactions can seem especially scary for clients to approve. There’s three fears that often pop up on projects:

The fear of change. 

Maybe the client expected something simple, a light refresh. Something that doesn’t challenge their design expectations or require more time and effort to understand. And on our side, maybe we didn’t sufficiently ease them into our way of thinking and open them up to why we think something bigger and bolder is the right solution for them. Baby steps, y’all.

The fear of the unknown. 

Or, less dramatically, a lack of understanding of the medium. In the past, we have struggled with how to present an interactive, animated design to a client before it’s actually built. Looking at a site that does something conceptually similar as an example can be tough. It’s asking a lot of a client’s imagination to show them a site about boots that has a cool spinning animation and get meaningful feedback about how a spinning animation would work on their site about after-school tutoring. Or maybe we’ve created static designs, then talked around what we envision happening. Again, what seems so clear in our minds as professionals entrenched in this stuff every day can be tough for someone outside the tech world to clearly understand.

    The fear of losing control. 

    We’re all about learning from past mistakes. So lets say, after dealing with that fear of the unknown on a project, next time you go in the opposite direction. You invest time up front creating something polished. Maybe you even get the developer to build a prototype that moves and looks like the real thing. You’ve taken all the vague mystery out of the process, so a client will be thrilled, right? Surprise, probably not! Most clients are working with you because they want to conquer the noble quest that is their redesign together. When we jump straight to showing something that looks polished, even if it’s not really, it can feel like we jumped ahead without keeping them involved. Like we took away their input. They can also feel demotivated to give good, meaningful feedback on a polished prototype because it looks “done.”

    So what to do? Lately we have found low-fidelity prototypes to be a great tool for combating these fears and better communicating our ideas.

    What are low-fidelity prototypes?

    Low fidelity prototypes are a tool that designers can create quickly to illustrate an idea, without sinking time into making it pixel-perfect. Some recent examples of prototypes we've created include a clickable Figma or Invision prototype put together with Whimsical wireframes:

    A rough animation created in Principle illustrating less programatic animation:

    And even creating an animated storyboard in Photoshop:

    They’re rough enough that there’s no way they could be confused for a final product. But customized so that a client can immediately understand what they’re looking at and what they need to respond to. Low-fidelity prototypes hit a sweet spot that addresses those client fears head on.

    That fear of change? A lo-fi prototype starts rough and small, so it can ease a client into a dramatic change without overwhelming them. It’s just a first step. It gives them time to react and warm up to something that’ll ultimately be a big change.

    It also cuts out the fear of the unknown. Seeing something moving around, even if it’s rough, can be so much more clear than talking ourselves in circles about how we think it will move, and hoping the client can imagine it. The feature is no longer an enigma cloaked in mystery and big talk, but something tangible they can point at and ask concrete questions about.

    And finally, a lo-fi prototype doesn’t threaten a client’s sense of control. Low-fidelity means it’s clearly still a work in progress! It’s just an early step in the creative process, and therefore communicates that we’re still in the middle of that process together. There’s still plenty of room for their ideas and feedback.

    Lo-fi prototypes: client-tested, internal team-approved

    There are a lot of reasons to love lo-fi prototypes internally, too!

    They’re quick and easy. 

    We can whip up multiple ideas within a few hours, without sinking the time into getting our hearts set on any one thing. In an agency setting especially, time is limited, so the faster we can get an idea out of our own heads, the better.

    They’re great to share with developers. 

    Ideally, the whole team is working together simultaneously, collaborating every step of the way. Realistically, a developer often doesn’t have time during a project’s early design phase. Lo-fi prototypes are concrete enough that a developer can quickly tell if building an idea will be within scope. It helps us catch impractical ideas early and helps us all collaborate to create something that’s both cool and feasible.

      Stay tuned for posts in the near future diving into some of our favorite processes for creating lo-fi prototypes!



      • Design & Content

      hy

      A Viget Glossary: What We Mean and Why it Matters - Part 1

      Viget has helped organizations design and develop award-winning websites and digital products for 20 years. In that time, we’ve been lucky to create long-term relationships with clients like Puma, the World Wildlife Fund, and Privia Health, and, throughout our time working together, we’ve come to understand each others’ unique terminology. But that isn’t always the case when we begin work with new clients, and in a constantly-evolving industry, we know that new terminology appears almost daily and organizations have unique definitions for deliverables and processes.

      Kicking off a project always initiates a flurry of activity. There are contracts to sign, team members to introduce, and new platforms to learn. It’s an exciting time, and we know clients are anxious to get underway. Amidst all the activity, though, there is a need to define and create a shared lexicon to ensure both teams understand the project deliverables and process that will take us from kickoff to launch.

      Below, we’ve rounded up a few terms for each of our disciplines that often require additional explanation. Note: our definitions of these terms may differ slightly from the industry standard, but highlight our interpretation and use of them on a daily basis.

      User Experience

      Research

      In UX, there is a proliferation of terms that are often used interchangeably and mean almost-but-subtly-not the same thing. Viget uses the term research to specifically mean user research — learning more about the users of our products, particularly how they think and behave — in order to make stronger recommendations and better designs. This can be accomplished through different methodologies, depending on the needs of the project, and can include moderated usability testing, stakeholder interviews, audience research, surveys, and more. Learn more about the subtleties of UX research vocabulary in our post on “Speaking the Same Language About Research”.

      Wireframes

      We use wireframes to show the priority and organization of content on the screen, to give a sense of what elements will get a stronger visual treatment, and to detail how users will get to other parts of the site. Wireframes are a key component of website design — think of them as the skeleton or blueprint of a page — but we know that clients often feel uninspired after reviewing pages built with gray boxes. In fact, we’ve even written about how to improve wireframe presentations. We remind clients that visual designers will step in later to add polish through color, graphics, and typography, but agreeing on the foundation of the page is an important and necessary first step.

      Prototypes

      During the design process, it’s helpful for us to show clients how certain pieces of functionality or animations will work once the site is developed. We can mimic interactivity or test a technical proof of concept by using a clickable prototype, relying on tools like Figma, Invision, or Principle. Our prototypes can be used to illustrate a concept to internal stakeholders, but shouldn’t be seen as a final approach. Often, these concepts will require additional work to prepare them for developer handoff, which means that prototypes quickly become outdated. Read more about how and when we use prototypes.

      Navigation Testing (Treejack Testing)

      Following an information architecture presentation, we will sometimes recommend that clients conduct navigation testing. When testing, we present a participant with the proposed navigation and ask them to perform specific tasks in order to see if they will be able to locate the information specified within the site’s new organization. These tests generally focus on two aspects of the navigation: the structure of the navigation system itself, and the language used within the system. Treejack is an online navigation testing tool that we like to employ when conducting navigation tests, so we’ll often interchange the terms “navigation testing” with “treejack testing”.

      Learn more about Viget’s approach to user experience and research




      hy

      A Viget Glossary: What We Mean and Why It Matters - Part 2

      In my last post, I defined terms used by our UX team that are often confused or have multiple meanings across the industry. Today, I’ll share our definitions for processes and deliverables used by our design and strategy teams.

      Creative

      Brand Strategy

      In our experience, we’ve found that the term brand strategy is used to cover a myriad of processes, documents, and deliverables. To us, a brand strategy defines how an organization communicates who they are, what they do and why in a clear and compelling way. Over the years, we’ve developed an approach to brand strategy work that emphasizes rigorous research, hands-on collaboration, and the definition of problems and goals. We work with clients to align on a brand strategy concept and, depending on the client and their goals, our final deliverables can range to include strategy definition, audience-specific messaging, identity details, brand elements, applications, and more. Take a look at the brand strategy work we’ve done for Fiscalnote, Swiftdine, and Armstrong Tire.

      Content Strategy

      A content strategy goes far beyond the words on a website or in an app. A strong content strategy dictates the substance, structure, and governance of the information an organization uses to communicate to its audience. It guides creating, organizing, and maintaining content so that companies can communicate who they are, what they do, and why efficiently and effectively. We’ve worked with organizations like the Washington Speakers Bureau, The Nature Conservancy, the NFL Players Association, and the Wildlife Conservation Society to refine and enhance their content strategies.

      Still confused about the difference between brand and content strategy? Check out our flowchart.

      Style Guide vs. Brand Guidelines

      We often find the depth or fidelity of brand guidelines and style guides can vary greatly, and the terms can often be confused. When we create brand guidelines, they tend to be large documents that include in-depth recommendations about how a company should communicate their brand. Sections like “promise”, “vision”, “mission”, “values”, “tone”, etc. accompany details about how the brand’s logo, colors and fonts should be used in a variety of scenarios. Style guides, on the other hand, are typically pared down documents that contain specific guidance for organizations’ logos, colors and fonts, and don’t always include usage examples.

      Design System

      One question we get from clients often during a redesign or rebrand is, “How can I make sure people across my organization are adhering to our new designs?” This is where a design system comes into play. Design systems can range from the basic — e.g., a systematic approach to creating shared components for a single website — all the way to the complex —e.g., architecting a cross-product design system that can scale to accommodate hundreds of different products within a company. By assembling elements like color, typography, imagery, messaging, voice and tone, and interaction patterns in a central repository, organizations are able to scale products and marketing confidently and efficiently. When a design system is translated into code, we refer to that as a parts kit, which helps enforce consistency and improve workflow.

      Comps or Mocks

      When reviewing RFPs or going through the nitty-gritty of contracts with clients, we often see the terms mocks or comps used interchangeably to refer to the static design of pages or screens. Internally, we think of a mock-up as a static image file that illustrates proof-of-concept, just a step beyond a wireframe. A comp represents a design that is “high fidelity” and closer to what the final website will look like, though importantly, is not an exact replica. This is likely what clients will share with internal stakeholders to get approval on the website direction and what our front-end developers will use to begin building-out the site (in other words, converting the static design files into dynamic HTML, CSS, and JavaScript code).

      If you're interested in joining our team of creative thinkers and visual storytellers who bring these concepts to life for our clients, we’re hiring in Washington, D.C. Durham, Boulder and Chattanooga. Tune in next week as we decipher the terms we use most often when talking about development.




      hy

      Unsolved Zoom Mysteries: Why We Have to Say “You’re Muted” So Much

      Video conference tools are an indispensable part of the Plague Times. Google Meet, Microsoft Teams, Zoom, and their compatriots are keeping us close and connected in a physically distanced world.

      As tech-savvy folks with years of cross-office collaboration, we’ve laughed at the sketches and memes about vidconf mishaps. We practice good Zoomiquette, including muting ourselves when we’re not talking.

      Yet even we can’t escape one vidconf pitfall. (There but for the grace of Zoom go I.) On nearly every vidconf, someone starts to talk, and then someone else says: “Oop, you’re muted.” And, inevitably: “Oop, you’re still muted.”

      That’s right: we’re trying to follow Zoomiquette by muting, but then we forget or struggle to unmute when we do want to talk.

      In this post, I’ll share my theories for why the You’re Muted Problems are so pervasive, using Google Meet, Microsoft Teams, and Zoom as examples. Spoiler alert: While I hope this will help you be more mindful of the problem, I can’t offer a good solution. It still happens to me. All. The. Time.

      Skip the why and go straight to the vidconf app keyboard shortcuts you should memorize right now.

      Why we don't realize we’re muted before talking

      Why does this keep happening?!?

      Simply put: UX and design decisions make it harder to remember that you’re muted before you start to talk.

      Here’s a common scenario: You haven’t talked for a bit, so you haven’t interacted with the Zoom screen for a few seconds. Then you start to talk — and that’s when someone tells you, “You’re muted.”

      We forget so easily in these scenarios because when our mouse has been idle for a few seconds, the apps hide or downplay the UI elements that tell us we’re muted.

      Zoom and Teams are the worst offenders:

      • Zoom hides both the toolbar with the main in-app controls (the big mute button) and the mute status indicator on your video pane thumbnail.
      • Teams hides the toolbar, and doesn't show a mute status indicator on your video thumbnail in the first place.

      Meet is only slightly better:

      • Meet hides the toolbar, and shows only a small mute status icon in your video thumbnail.

      Even when our mouse is active, the apps’ subtle approach to muted state UI can make it easy to forget that we’re muted:

      Teams is the worst offender:

      • The mute button is an icon rather than words.
      • The muted-state icon's styling could be confused with unmuted state: Teams does not follow the common pattern of using red to denote muted state.
      • The mute button is not differentiated in visual hierarchy from all the other controls.
      • As mentioned above, Teams never shows a secondary mute status indicator.

      Zoom is a bit better, but still makes it pretty easy to forget that you’re muted:

      • Pros:
        • Zoom is the only app to use words on the mute button, in this case to denote the button action (rather than the muted state).
        • The muted-state icon’s styling (red line) is less likely to be confused with the unmuted-state icon.
      • Cons:
        • The mute button’s placement (bottom left corner of the page) is easy to overlook.
        • The mute button is not differentiated in visual hierarchy from the other toolbar buttons — and Zoom has a lot of toolbar buttons, especially when logged in as host.
        • The secondary mute status indicator is a small icon.
        • The mute button’s muted-state icon is styled slightly differently from the secondary mute status indicator.
      • Potential Cons:
        • While words denote the button action, only an icon denotes the muted state.

      Meet is probably the clearest of the three apps, but still has pitfalls:

      • Pros:
        • The mute button is visually prominent in the UI: It’s clearly differentiated in the visual hierarchy relative to other controls (styled as a primary button); is a large button; and is placed closer to the center of the controls bar.
        • The muted-state icon’s styling (red fill) is less likely to be confused with the unmuted-state icon.
      • Cons:
        • Uses only an icon rather than words to denote the muted state.
      • Unrelated Con:
        • While the mute button is visually prominent, it’s also placed next to the hang-up button. So in Meet’s active state you might be less likely to forget you’re muted … but more likely to accidentally hang up when trying to unmute. 😬

      I know modern app design leans toward minimalism. There’s often good rationale to use icons rather than words, or to de-emphasize controls and indicators when not in use.

      But again: This happens on basically every call! Often multiple times per call!! And we’re supposed to be tech-savvy!!! Imagine what it’s like for the tens of millions of vidconf newbs.

      I would argue that “knowing your muted state” has turned out to be a major vidconf user need. At this point, it’s certainly worth rethinking UX patterns for.

      Why we keep unsuccessfully unmuting once we realize we’re muted

      So we can blame the You’re Muted Problem on UX and design. But what causes the You’re Still Muted Problem? Once we know we’re muted, why do we sometimes fail to unmute before talking again?

      This one is more complicated — and definitely more speculative. To start making sense of this scenario, here’s the sequence I’m guessing most commonly plays out (I did this a couple times before I became aware of it):

      The crucial part is when the person tries to unmute by pressing the keyboard Volume On/Off key.

      If that’s in fact what’s happening (again, this is just a hypothesis), I’m guessing they did that because when someone says “You’re muted” or “I can’t hear you,” our subconscious thought process is: “Oh, Audio is Off. Press the keyboard key that I usually press when I want to change Audio Off to Audio On.”

      There are two traps in this reflexive thought process:

      First, the keyboard volume keys control the speaker volume, not the microphone volume. (More specifically, they control the system sound output settings, rather than the system sound input settings or the vidconf app’s sound input settings.)

      In fact, there isn’t a keyboard key to control the microphone volume. You can’t unmute your mic via a dedicated keyboard key, the way that you can turn the speaker volume on/off via a keyboard key while watching a movie or listening to music.

      Second, I think we reflexively press the keyboard key anyway because our mental model of the keyboard audio keys is just: Audio. Not microphone vs. speaker.

      This fuzzy mental model makes sense: There’s only one set of keyboard keys related to audio, so why would I think to distinguish between microphone and speaker? 

      So my best guess is hardware design causes the You’re Still Muted Problem. After all, keyboard designs are from a pre-Zoom era, when the average person rarely used the computer’s microphone.

      If that is the cause, one potential solution is for hardware manufacturers to start including dedicated keys to control microphone volume:

      Video conference keyboard shortcuts you should memorize right now

      Let me know if you have other theories for the You’re Still Muted Problem!

      In the meantime, the best alternative is to learn all of the vidconf app keyboard shortcuts for muting/unmuting:

      • Meet
        • Mac: Command(⌘) + D
        • Windows: Control + D
      • Teams
        • Mac: Command(⌘) + Shift + M
        • Windows: Ctrl + Shift + M
      • Zoom
        • Mac: Command(⌘) + Shift + A
        • Windows: Alt + A
        • Hold Spacebar: Temporarily unmute

      Other vidconf apps not included in my analysis:

      • Cisco Webex Meetings
        • Mac: Ctrl + Alt + M
        • Windows: Ctrl + Shift + M
      • GoToMeeting

      Bonus protip from Jackson Fox: If you use multiple vidconf apps, pick a keyboard shortcut that you like and manually change each app’s mute/unmute shortcut to that. Then you only have to remember one shortcut!




      hy

      Why's it so hard to get the cool stuff approved?

      The classic adage is “good design speaks for itself.” Which would mean that if something’s as good of an idea as you think it is, a client will instantly see that it’s good too, right?

      Here at Viget, we’re always working with new and different clients. Each with their own challenges and sensibilities. But after ten years of client work, I can’t help but notice a pattern emerge when we’re trying to get approval on especially cool, unconventional parts of a design.

      So let’s break down some of those patterns to hopefully better understand why clients hesitate, and what strategies we’ve been using lately to help get the work we’re excited about approved.

      Imagine this: the parallax homepage with elements that move around in surprising ways or a unique navigation menu that conceptually reinforces a site’s message. The way the content cards on a page will, like, be literal cards that will shuffle and move around. Basically, any design that feels like an exciting, novel challenge, will need the client to “get it.” And that often turns out to be the biggest challenge of all.

      There are plenty of practical reasons cool designs get shot down. A client is usually more than one stakeholder, and more than the team of people you’re working with directly. On any project, there’s an amount of telephone you end up playing. Or, there’s always the classic foes: budgets and deadlines. Any idea should fit in those predetermined constraints. But as a project goes along, budgets and deadlines find a way to get tighter than you planned.

      But innovative designs and interactions can seem especially scary for clients to approve. There’s three fears that often pop up on projects:

      The fear of change. 

      Maybe the client expected something simple, a light refresh. Something that doesn’t challenge their design expectations or require more time and effort to understand. And on our side, maybe we didn’t sufficiently ease them into our way of thinking and open them up to why we think something bigger and bolder is the right solution for them. Baby steps, y’all.

      The fear of the unknown. 

      Or, less dramatically, a lack of understanding of the medium. In the past, we have struggled with how to present an interactive, animated design to a client before it’s actually built. Looking at a site that does something conceptually similar as an example can be tough. It’s asking a lot of a client’s imagination to show them a site about boots that has a cool spinning animation and get meaningful feedback about how a spinning animation would work on their site about after-school tutoring. Or maybe we’ve created static designs, then talked around what we envision happening. Again, what seems so clear in our minds as professionals entrenched in this stuff every day can be tough for someone outside the tech world to clearly understand.

        The fear of losing control. 

        We’re all about learning from past mistakes. So lets say, after dealing with that fear of the unknown on a project, next time you go in the opposite direction. You invest time up front creating something polished. Maybe you even get the developer to build a prototype that moves and looks like the real thing. You’ve taken all the vague mystery out of the process, so a client will be thrilled, right? Surprise, probably not! Most clients are working with you because they want to conquer the noble quest that is their redesign together. When we jump straight to showing something that looks polished, even if it’s not really, it can feel like we jumped ahead without keeping them involved. Like we took away their input. They can also feel demotivated to give good, meaningful feedback on a polished prototype because it looks “done.”

        So what to do? Lately we have found low-fidelity prototypes to be a great tool for combating these fears and better communicating our ideas.

        What are low-fidelity prototypes?

        Low fidelity prototypes are a tool that designers can create quickly to illustrate an idea, without sinking time into making it pixel-perfect. Some recent examples of prototypes we've created include a clickable Figma or Invision prototype put together with Whimsical wireframes:

        A rough animation created in Principle illustrating less programatic animation:

        And even creating an animated storyboard in Photoshop:

        They’re rough enough that there’s no way they could be confused for a final product. But customized so that a client can immediately understand what they’re looking at and what they need to respond to. Low-fidelity prototypes hit a sweet spot that addresses those client fears head on.

        That fear of change? A lo-fi prototype starts rough and small, so it can ease a client into a dramatic change without overwhelming them. It’s just a first step. It gives them time to react and warm up to something that’ll ultimately be a big change.

        It also cuts out the fear of the unknown. Seeing something moving around, even if it’s rough, can be so much more clear than talking ourselves in circles about how we think it will move, and hoping the client can imagine it. The feature is no longer an enigma cloaked in mystery and big talk, but something tangible they can point at and ask concrete questions about.

        And finally, a lo-fi prototype doesn’t threaten a client’s sense of control. Low-fidelity means it’s clearly still a work in progress! It’s just an early step in the creative process, and therefore communicates that we’re still in the middle of that process together. There’s still plenty of room for their ideas and feedback.

        Lo-fi prototypes: client-tested, internal team-approved

        There are a lot of reasons to love lo-fi prototypes internally, too!

        They’re quick and easy. 

        We can whip up multiple ideas within a few hours, without sinking the time into getting our hearts set on any one thing. In an agency setting especially, time is limited, so the faster we can get an idea out of our own heads, the better.

        They’re great to share with developers. 

        Ideally, the whole team is working together simultaneously, collaborating every step of the way. Realistically, a developer often doesn’t have time during a project’s early design phase. Lo-fi prototypes are concrete enough that a developer can quickly tell if building an idea will be within scope. It helps us catch impractical ideas early and helps us all collaborate to create something that’s both cool and feasible.

          Stay tuned for posts in the near future diving into some of our favorite processes for creating lo-fi prototypes!



          • Design & Content

          hy

          A Viget Glossary: What We Mean and Why it Matters - Part 1

          Viget has helped organizations design and develop award-winning websites and digital products for 20 years. In that time, we’ve been lucky to create long-term relationships with clients like Puma, the World Wildlife Fund, and Privia Health, and, throughout our time working together, we’ve come to understand each others’ unique terminology. But that isn’t always the case when we begin work with new clients, and in a constantly-evolving industry, we know that new terminology appears almost daily and organizations have unique definitions for deliverables and processes.

          Kicking off a project always initiates a flurry of activity. There are contracts to sign, team members to introduce, and new platforms to learn. It’s an exciting time, and we know clients are anxious to get underway. Amidst all the activity, though, there is a need to define and create a shared lexicon to ensure both teams understand the project deliverables and process that will take us from kickoff to launch.

          Below, we’ve rounded up a few terms for each of our disciplines that often require additional explanation. Note: our definitions of these terms may differ slightly from the industry standard, but highlight our interpretation and use of them on a daily basis.

          User Experience

          Research

          In UX, there is a proliferation of terms that are often used interchangeably and mean almost-but-subtly-not the same thing. Viget uses the term research to specifically mean user research — learning more about the users of our products, particularly how they think and behave — in order to make stronger recommendations and better designs. This can be accomplished through different methodologies, depending on the needs of the project, and can include moderated usability testing, stakeholder interviews, audience research, surveys, and more. Learn more about the subtleties of UX research vocabulary in our post on “Speaking the Same Language About Research”.

          Wireframes

          We use wireframes to show the priority and organization of content on the screen, to give a sense of what elements will get a stronger visual treatment, and to detail how users will get to other parts of the site. Wireframes are a key component of website design — think of them as the skeleton or blueprint of a page — but we know that clients often feel uninspired after reviewing pages built with gray boxes. In fact, we’ve even written about how to improve wireframe presentations. We remind clients that visual designers will step in later to add polish through color, graphics, and typography, but agreeing on the foundation of the page is an important and necessary first step.

          Prototypes

          During the design process, it’s helpful for us to show clients how certain pieces of functionality or animations will work once the site is developed. We can mimic interactivity or test a technical proof of concept by using a clickable prototype, relying on tools like Figma, Invision, or Principle. Our prototypes can be used to illustrate a concept to internal stakeholders, but shouldn’t be seen as a final approach. Often, these concepts will require additional work to prepare them for developer handoff, which means that prototypes quickly become outdated. Read more about how and when we use prototypes.

          Navigation Testing (Treejack Testing)

          Following an information architecture presentation, we will sometimes recommend that clients conduct navigation testing. When testing, we present a participant with the proposed navigation and ask them to perform specific tasks in order to see if they will be able to locate the information specified within the site’s new organization. These tests generally focus on two aspects of the navigation: the structure of the navigation system itself, and the language used within the system. Treejack is an online navigation testing tool that we like to employ when conducting navigation tests, so we’ll often interchange the terms “navigation testing” with “treejack testing”.

          Learn more about Viget’s approach to user experience and research




          hy

          A Viget Glossary: What We Mean and Why It Matters - Part 2

          In my last post, I defined terms used by our UX team that are often confused or have multiple meanings across the industry. Today, I’ll share our definitions for processes and deliverables used by our design and strategy teams.

          Creative

          Brand Strategy

          In our experience, we’ve found that the term brand strategy is used to cover a myriad of processes, documents, and deliverables. To us, a brand strategy defines how an organization communicates who they are, what they do and why in a clear and compelling way. Over the years, we’ve developed an approach to brand strategy work that emphasizes rigorous research, hands-on collaboration, and the definition of problems and goals. We work with clients to align on a brand strategy concept and, depending on the client and their goals, our final deliverables can range to include strategy definition, audience-specific messaging, identity details, brand elements, applications, and more. Take a look at the brand strategy work we’ve done for Fiscalnote, Swiftdine, and Armstrong Tire.

          Content Strategy

          A content strategy goes far beyond the words on a website or in an app. A strong content strategy dictates the substance, structure, and governance of the information an organization uses to communicate to its audience. It guides creating, organizing, and maintaining content so that companies can communicate who they are, what they do, and why efficiently and effectively. We’ve worked with organizations like the Washington Speakers Bureau, The Nature Conservancy, the NFL Players Association, and the Wildlife Conservation Society to refine and enhance their content strategies.

          Still confused about the difference between brand and content strategy? Check out our flowchart.

          Style Guide vs. Brand Guidelines

          We often find the depth or fidelity of brand guidelines and style guides can vary greatly, and the terms can often be confused. When we create brand guidelines, they tend to be large documents that include in-depth recommendations about how a company should communicate their brand. Sections like “promise”, “vision”, “mission”, “values”, “tone”, etc. accompany details about how the brand’s logo, colors and fonts should be used in a variety of scenarios. Style guides, on the other hand, are typically pared down documents that contain specific guidance for organizations’ logos, colors and fonts, and don’t always include usage examples.

          Design System

          One question we get from clients often during a redesign or rebrand is, “How can I make sure people across my organization are adhering to our new designs?” This is where a design system comes into play. Design systems can range from the basic — e.g., a systematic approach to creating shared components for a single website — all the way to the complex —e.g., architecting a cross-product design system that can scale to accommodate hundreds of different products within a company. By assembling elements like color, typography, imagery, messaging, voice and tone, and interaction patterns in a central repository, organizations are able to scale products and marketing confidently and efficiently. When a design system is translated into code, we refer to that as a parts kit, which helps enforce consistency and improve workflow.

          Comps or Mocks

          When reviewing RFPs or going through the nitty-gritty of contracts with clients, we often see the terms mocks or comps used interchangeably to refer to the static design of pages or screens. Internally, we think of a mock-up as a static image file that illustrates proof-of-concept, just a step beyond a wireframe. A comp represents a design that is “high fidelity” and closer to what the final website will look like, though importantly, is not an exact replica. This is likely what clients will share with internal stakeholders to get approval on the website direction and what our front-end developers will use to begin building-out the site (in other words, converting the static design files into dynamic HTML, CSS, and JavaScript code).

          If you're interested in joining our team of creative thinkers and visual storytellers who bring these concepts to life for our clients, we’re hiring in Washington, D.C. Durham, Boulder and Chattanooga. Tune in next week as we decipher the terms we use most often when talking about development.




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          Unsolved Zoom Mysteries: Why We Have to Say “You’re Muted” So Much

          Video conference tools are an indispensable part of the Plague Times. Google Meet, Microsoft Teams, Zoom, and their compatriots are keeping us close and connected in a physically distanced world.

          As tech-savvy folks with years of cross-office collaboration, we’ve laughed at the sketches and memes about vidconf mishaps. We practice good Zoomiquette, including muting ourselves when we’re not talking.

          Yet even we can’t escape one vidconf pitfall. (There but for the grace of Zoom go I.) On nearly every vidconf, someone starts to talk, and then someone else says: “Oop, you’re muted.” And, inevitably: “Oop, you’re still muted.”

          That’s right: we’re trying to follow Zoomiquette by muting, but then we forget or struggle to unmute when we do want to talk.

          In this post, I’ll share my theories for why the You’re Muted Problems are so pervasive, using Google Meet, Microsoft Teams, and Zoom as examples. Spoiler alert: While I hope this will help you be more mindful of the problem, I can’t offer a good solution. It still happens to me. All. The. Time.

          Skip the why and go straight to the vidconf app keyboard shortcuts you should memorize right now.

          Why we don't realize we’re muted before talking

          Why does this keep happening?!?

          Simply put: UX and design decisions make it harder to remember that you’re muted before you start to talk.

          Here’s a common scenario: You haven’t talked for a bit, so you haven’t interacted with the Zoom screen for a few seconds. Then you start to talk — and that’s when someone tells you, “You’re muted.”

          We forget so easily in these scenarios because when our mouse has been idle for a few seconds, the apps hide or downplay the UI elements that tell us we’re muted.

          Zoom and Teams are the worst offenders:

          • Zoom hides both the toolbar with the main in-app controls (the big mute button) and the mute status indicator on your video pane thumbnail.
          • Teams hides the toolbar, and doesn't show a mute status indicator on your video thumbnail in the first place.

          Meet is only slightly better:

          • Meet hides the toolbar, and shows only a small mute status icon in your video thumbnail.

          Even when our mouse is active, the apps’ subtle approach to muted state UI can make it easy to forget that we’re muted:

          Teams is the worst offender:

          • The mute button is an icon rather than words.
          • The muted-state icon's styling could be confused with unmuted state: Teams does not follow the common pattern of using red to denote muted state.
          • The mute button is not differentiated in visual hierarchy from all the other controls.
          • As mentioned above, Teams never shows a secondary mute status indicator.

          Zoom is a bit better, but still makes it pretty easy to forget that you’re muted:

          • Pros:
            • Zoom is the only app to use words on the mute button, in this case to denote the button action (rather than the muted state).
            • The muted-state icon’s styling (red line) is less likely to be confused with the unmuted-state icon.
          • Cons:
            • The mute button’s placement (bottom left corner of the page) is easy to overlook.
            • The mute button is not differentiated in visual hierarchy from the other toolbar buttons — and Zoom has a lot of toolbar buttons, especially when logged in as host.
            • The secondary mute status indicator is a small icon.
            • The mute button’s muted-state icon is styled slightly differently from the secondary mute status indicator.
          • Potential Cons:
            • While words denote the button action, only an icon denotes the muted state.

          Meet is probably the clearest of the three apps, but still has pitfalls:

          • Pros:
            • The mute button is visually prominent in the UI: It’s clearly differentiated in the visual hierarchy relative to other controls (styled as a primary button); is a large button; and is placed closer to the center of the controls bar.
            • The muted-state icon’s styling (red fill) is less likely to be confused with the unmuted-state icon.
          • Cons:
            • Uses only an icon rather than words to denote the muted state.
          • Unrelated Con:
            • While the mute button is visually prominent, it’s also placed next to the hang-up button. So in Meet’s active state you might be less likely to forget you’re muted … but more likely to accidentally hang up when trying to unmute. 😬

          I know modern app design leans toward minimalism. There’s often good rationale to use icons rather than words, or to de-emphasize controls and indicators when not in use.

          But again: This happens on basically every call! Often multiple times per call!! And we’re supposed to be tech-savvy!!! Imagine what it’s like for the tens of millions of vidconf newbs.

          I would argue that “knowing your muted state” has turned out to be a major vidconf user need. At this point, it’s certainly worth rethinking UX patterns for.

          Why we keep unsuccessfully unmuting once we realize we’re muted

          So we can blame the You’re Muted Problem on UX and design. But what causes the You’re Still Muted Problem? Once we know we’re muted, why do we sometimes fail to unmute before talking again?

          This one is more complicated — and definitely more speculative. To start making sense of this scenario, here’s the sequence I’m guessing most commonly plays out (I did this a couple times before I became aware of it):

          The crucial part is when the person tries to unmute by pressing the keyboard Volume On/Off key.

          If that’s in fact what’s happening (again, this is just a hypothesis), I’m guessing they did that because when someone says “You’re muted” or “I can’t hear you,” our subconscious thought process is: “Oh, Audio is Off. Press the keyboard key that I usually press when I want to change Audio Off to Audio On.”

          There are two traps in this reflexive thought process:

          First, the keyboard volume keys control the speaker volume, not the microphone volume. (More specifically, they control the system sound output settings, rather than the system sound input settings or the vidconf app’s sound input settings.)

          In fact, there isn’t a keyboard key to control the microphone volume. You can’t unmute your mic via a dedicated keyboard key, the way that you can turn the speaker volume on/off via a keyboard key while watching a movie or listening to music.

          Second, I think we reflexively press the keyboard key anyway because our mental model of the keyboard audio keys is just: Audio. Not microphone vs. speaker.

          This fuzzy mental model makes sense: There’s only one set of keyboard keys related to audio, so why would I think to distinguish between microphone and speaker? 

          So my best guess is hardware design causes the You’re Still Muted Problem. After all, keyboard designs are from a pre-Zoom era, when the average person rarely used the computer’s microphone.

          If that is the cause, one potential solution is for hardware manufacturers to start including dedicated keys to control microphone volume:

          Video conference keyboard shortcuts you should memorize right now

          Let me know if you have other theories for the You’re Still Muted Problem!

          In the meantime, the best alternative is to learn all of the vidconf app keyboard shortcuts for muting/unmuting:

          • Meet
            • Mac: Command(⌘) + D
            • Windows: Control + D
          • Teams
            • Mac: Command(⌘) + Shift + M
            • Windows: Ctrl + Shift + M
          • Zoom
            • Mac: Command(⌘) + Shift + A
            • Windows: Alt + A
            • Hold Spacebar: Temporarily unmute

          Other vidconf apps not included in my analysis:

          • Cisco Webex Meetings
            • Mac: Ctrl + Alt + M
            • Windows: Ctrl + Shift + M
          • GoToMeeting

          Bonus protip from Jackson Fox: If you use multiple vidconf apps, pick a keyboard shortcut that you like and manually change each app’s mute/unmute shortcut to that. Then you only have to remember one shortcut!




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          Website Design for Physician Led Access Network

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          Hand Drawn Typography at Refresh Seattle

          Refresh Seattle – February 2014 First off, what is Refresh? According to their website… Refresh Seattle is a community of designers and developers working to refresh the creative, technical, and professional culture of New Media endeavors in the Seattle/Puget Sound area. Promoting design, technology, usability, and standards, Refresh Seattle is a part of Refresh and […]




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          Why Stealing Best Landing Pages Is a Bad Idea

          https://hren.io/blog/stealing-best-landing-pages/




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          9 Best Laptops for Photography

          You enjoy photographing in the field, whether its landscapes or events.  When it comes to viewing your captured images, polishing them up and showing to people, you need a laptop to make this possible, especially when you are far from home or office.  But you are not a techie and Cores make your head spin! How do you decide on Continue Reading

          The post 9 Best Laptops for Photography appeared first on Photodoto.



          • Cameras & Equipment
          • laptops for photography

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          Live your passion. That’s what you’d like to do, right? Spend your days doing what you enjoy? Unfortunately, you gotta eat and do adulting things like paying bills. For that, you need money and your passion might not be good enough. Or is it? There are many ways to turn your passion for photography into an income stream. None of Continue Reading

          The post How to Make Money With Photography and How Much Can You Expect appeared first on Photodoto.