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Leveler Presets, LRA Target and Advanced Audio Parameters (Beta)

Lots of users have asked us about more customization and control over the sound of our audio algorithms in the past, so today, we have introduced some advanced algorithm parameters for our singletrack version in a private beta program!

The following new parameters are available:

UPDATE Nov. 2018:
We released a complete rework of the Adaptive Leveler parameters and the description here is not valid anymore!
Please see Auphonic Adaptive Leveler Customization (Beta Update)!

Please join our private beta program and let us know how you use these new features or if you need even more control!

Leveler Presets

Our Adaptive Leveler corrects level differences between speakers, between music and speech and will also apply dynamic range compression to achieve a balanced overall loudness. If you don't know about the Leveler yet, take a look at our Audio Examples.

Leveler presets are basically complete new leveling algorithms, which we have been working on in the past few months:
Our current Leveler tries to normalize all speakers to the same loudness. However, in some cases, you might want more or less loudness differences (dynamic range / loudness range) between the speakers and music segments, or more or less compression, etc.
For these use cases, we have developed additional Leveler Presets and the parameter Maximum Loudness Range.

The following Leveler presets are now available:
Preset Medium:
This is our current leveling algorithm as demonstrated in the Audio Examples.
Preset Hard:
The hard preset reacts faster and applies more gain and compression compared to the medium preset. It is built for recordings with extreme loudness differences, for example very quiet questions from the audience in a lecture recording, extremely soft and loud voices within one audio track, etc.
Preset Soft:
This preset reacts slower, applies less gain and compression compared to the medium preset. Use it if you want to keep more loudness differences (dynamic narration), if you want your voices to sound "less compressed/processed", for dynamic music (concert/classical recordings), background music, etc.
Preset Softer:
Like soft, but softer :)
Preset Speech Medium, Music Soft:
Uses the medium preset in speech segments and the soft preset in music segments. It is built for music live recordings or dynamic music mixes, where you want to amplify all speakers but keep the loudness differences within and between music segments.
Preset Medium, No Compressor:
Like the medium preset, but only (mid-term) leveling and no (short-term) compression is applied. This preset is optimal if you just use a Maximum Loudness Range Target and want to avoid any additional compression as much as possible.
Please let us know your use case, if you need more/other controls or if anything is confusing. The Leveler presets are still in private beta and can be changed as necessary!

Maximum Loudness Range (LRA) Target

The loudness range (LRA) indicates the variation of loudness over the course of a program and is measured in LU (loudness units) - for more details see Loudness Measurement and Normalization or EBU Tech 3342.

The parameter Max Loudness Range controls how much leveling is applied:
volume changes of our Adaptive Leveler will be restricted so that the loudness range of the output file is below the selected value.
High loudness range values will result in very dynamic output files, low loudness range values in compressed output audio. If the LRA value of your input file is already below the maximum loudness range value, no leveling at all will be applied.

It is also important which Leveler Preset you select, for example, if you use the soft(er) preset, it won't be possible to achieve very low loudness range targets.

Also, the Max Loudness Range parameter is not such a precise target value as the Loudness Target. The LRA of your output file might be off a few LU, as it is not reasonable to reach the exact target value.

Use Cases: The Maximum LRA parameter allows you to control the strength of our leveling algorithms, in combination with the parameter Leveler Preset. This might be used for automatic mixdowns with different LRA values for different target platforms (very compressed ones like mobile devices or Alexa, very dynamic ones like home cinema, etc.).

Maximum True Peak Level

This parameter sets the maximum allowed true peak level of the processed output file, which is controlled by the True Peak Limiter after our Global Loudness Normalization algorithms.

If set to Auto (which is the current default), a reasonable value according to the selected loudness target is used: -1dBTP for 23 LUFS (EBU R128) and higher, -2dBTP for -24 LUFS (ATSC A/85) and lower loudness targets.

The maximum true peak level parameter is already available in our desktop program.

Better Hum and Noise Reduction Controls

In addition to the parameter (Noise) Reduction Amount, we now offer two more parameters to control the combination of our Noise and Hum Reduction algorithms:
Hum Base Frequency:
Set the hum base frequency to 50Hz or 60Hz (if you know it), or use Auto to automatically detect the hum base frequency in each speech region.
Hum Reduction Amount:
Maximum hum reduction amount in dB, higher values remove more noise.
In Auto mode, a classifier decides how much hum reduction is necessary in each speech region. Set it to a custom value (> 0), if you prefer more hum reduction or want to bypass our classifier. Use Disable Dehum to disable hum reduction and use our noise reduction algorithms only.

Behavior of noise and hum reduction parameter combinations:

Noise Reduction Amount Hum Base Frequency Hum Reduction Amount
Auto Auto Auto Automatic hum and noise reduction
Auto or > 0 * Disabled No hum reduction, only denoise
Disabled 50Hz Auto or > 0 Force 50Hz hum reduction, no denoise
Disabled Auto Auto or > 0 Automatic dehum, no denoise
12dB 60Hz Auto or > 0 Always do dehum (60Hz) and denoise (12dB)

Advanced Parameters Private Beta and Feedback

At the moment the advanced algorithm parameters are for beta users only. This is to allow us to get user feedback, so we can change the parameters to suit user needs.
Please let us know your case studies, if you need any other algorithm parameters or if you have any questions!

Here are some private beta invitation codes:

y6KCBI4yo0 ksIFEsmI1y BDZec2a21V i4XRGLlVm2 0UDxuS0vbu aaBxi35sKN aaiDSZUbmY bu8lPF80Ih eMsSl6Sf8K DaWpsUnyjo
2YM00m8zDW wh7K2pPmSa jCX7mMy2OJ ZGvvhzCpTF HI0lmGhjVO eXqVhN6QLU t4BH0tYcxY LMjQREVuOx emIogTCAth 0OTPNB7Coz
VIFY8STj2f eKzRSWzOyv 40cMMKKCMN oBruOxBkqS YGgPem6Ne7 BaaFG9I1xZ iSC0aNXoLn ZaS4TykKIa l32bTSBbAx xXWraxS40J
zGtwRJeAKy mVsx489P5k 6SZM5HjkxS QmzdFYOIpf 500AHHtEFA 7Kvk6JRU66 z7ATzwado6 4QEtpzeKzC c9qt9Z1YXx pGSrDzbEED
MP3JUTdnlf PDm2MOLJIG 3uDietVFSL 1i7jZX0Y9e zPkSgmAqqP 5OhcmHIZUP E0vNsPxZ4s FzTIyZIG2r 5EywA0M7r5 FMhpcFkVN5
oRLbRGcRmI 2LTh8GlN7h Cjw6Z3cveP fayCewjE55 GbkyX89Lxu 4LpGZGZGgc iQV7CXYwkH pGLyQPgaha e3lhKDRUMs Skrei1tKIa
We are happy to send further invitation codes to all interested users - please do not hesitate to contact us!

If you have an invitation code, you can enter it here to activate the advanced audio algorithm parameters:
Auphonic Algorithm Parameters Private Beta Activation







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More Languages for Amazon Transcribe Speech Recognition

Until recently, Amazon Transcribe supported speech recognition in English and Spanish only.
Now they included French, Italian and Portuguese as well - and a few other languages (including German) are in private beta.

Update March 2019:
Now Amazon Transcribe supports German and Korean as well.

The Auphonic Audio Inspector on the status page of a finished Multitrack Production including speech recognition.
Please click on the screenshot to see it in full resolution!


Amazon Transcribe is integrated as speech recognition engine within Auphonic and offers accurate transcriptions (compared to other services) at low costs, including keywords / custom vocabulary support, word confidence, timestamps, and punctuation.
See the following AWS blog post and video for more information about recent Amazon Transcribe developments: Transcribe speech in three new languages: French, Italian, and Brazilian Portuguese.

Amazon Transcribe is also a perfect fit if you want to use our Transcript Editor because you will be able to see word timestamps and confidence values to instantly check which section/words should be corrected manually to increase the transcription accuracy:


Screenshot of our Transcript Editor with word confidence highlighting and the edit bar.

These features are also available if you use Speechmatics, but unfortunately not in our other integrated speech recognition services.

About Speech Recognition within Auphonic

Auphonic has built a layer on top of a few external speech recognition services to make audio searchable:
Our classifiers generate metadata during the analysis of an audio signal (music segments, silence, multiple speakers, etc.) to divide the audio file into small and meaningful segments, which are processed by the speech recognition engine. The results from all segments are then combined, and meaningful timestamps, simple punctuation and structuring are added to the resulting text.

To learn more about speech recognition within Auphonic, take a look at our Speech Recognition and Transcript Editor help pages or listen to our Speech Recognition Audio Examples.

A comparison table of our integrated services (price, quality, languages, speed, features, etc.) can be found here: Speech Recognition Services Comparison.

Conclusion

We hope that Amazon and others will continue to add new languages, to get accurate and inexpensive automatic speech recognition in many languages.

Don't hesitate to contact us if you have any questions or feedback about speech recognition or our transcript editor!






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The New Loudness Target War

In the classic loudness war, music and radio producers have been trying to create their recordings as loud as possible and loudness normalization was introduced to stop that. Now one can see the start of a new loudness target war, where podcasters set their loudness targets higher and higher, mainly triggered by high target recommendations of platforms like Spotify or Amazon Alexa.
In this article, we will show how to resist the loudness target war and still be compliant with major platforms.

Resist the loudness target war! (Photo by Nayani Teixeira)

What's the problem?

“Two or three years ago it seemed that many stations were finally realizing that better radio could improve ratings. And the major myth brought over from AM radio – that a louder signal, regardless of quality, attracts more listeners – appeared to be losing its strength,” writes Robert Orban. The times of excessively compressed audio, putting loudness over sound quality, were coming to an end. We were hoping the same when we wrote about the CALM Act and EBU R128 in 2012. Those measures were meant to make programs sound more evened out and set a standard for a reasonable loudness level.

Except, Orban's article was published in 1979 (PDF, p. 60 ff.), and he concludes: "The loudness war has escalated, and quality is once again being sacrificed." 40 years later, a new loudness target war is emerging. While, yes, radio and TV stations have widely adopted the new standards, prominent competitors in the audio market are pushing for higher loudness targets once again.

Loudness war: the trend of increasing audio levels in recorded music over time. (Screenshot delamar.de)

Why LOUDER is not better

Historically, the loudness war has escalated with the advent of digital technology. Peak level normalization and quasi peak program meters (QPPM) encouraged producers to push audio signals to the limit. Just shy of clipping, signals could now be compressed to the highest possible levels, using multiband compressors and limiters. While this lifted quieter signals up, transforming a waveform into a brick, marketers thought that the louder songs on CDs and almost yelling voices on FM radio would attract listeners. On the other hand, reduced dynamics makes audio less interesting and can lead to listener fatigue, as Rip Rowan pointedly illustrated in his 2002 article "Over the Limit":

WHY IS THE LOUDER IS BETTER APPROACH THE WRONG APPROACH? BECAUSE WHEN ALL OF THE SIGNAL IS AT THE MAXIMUM LEVEL, THEN THERE IS NO WAY FOR THE SIGNAL TO HAVE ANY PUNCH. THE WHOLE THING COMES SCREAMING AT YOU LIKE A MESSAGE IN ALL CAPITAL LETTERS. AS WE ALL KNOW, WHEN YOU TYPE IN ALL CAPITAL LETTERS THERE ARE NO CUES TO HELP THE BRAIN MAKE SENSE OF THE SIGNAL, AND THE MIND TIRES QUICKLY OF TRYING TO PROCESS WHAT IS, BASICALLY, WHITE NOISE. LIKEWISE, A SIGNAL THAT JUST PEGS THE METERS CAUSES THE BRAIN TO REACT AS THOUGH IT IS BEING FED WHITE NOISE. WE SIMPLY FILTER IT OUT AND QUIT TRYING TO PROCESS IT.

Hence, many spoken word producers and broadcasters luckily wisened up and committed to new standards, based on loudness normalization instead of peak normalization. LUFS, Loudness Units relative to Full Scale, is a unit that measures an audio track's average loudness. All segments of a program can then be normalized to a certain LUFS value. As we have discussed before, -23 LUFS is standard now for broadcasters of the EBU, which for example has led to advertising segments no longer being much louder than the rest of any particular program. For a short while, it seemed like a peace agreement, or at least a truce had been achieved in the loudness war.

Human loudness perception is based on average levels instead of peak levels. (Screenshot theproaudiofiles.com)

Loudness Targets and Dynamic Range

However, while LUFS adoption is increasing across the industry, this doesn't mean that people have stopped trying to be louder than everybody else. And indeed -23 LUFS is not the one-size-fits-all value. We have recommended -16 LUFS for podcasts ourselves. The loudness of a production played in a cinema should be different from one made for earphones and noisy listening environments. Some headphones expect a louder signal and don't have enough gain to work with -23 LUFS under all circumstances.

The closer a production gets to 0 LUFS though, the less dynamic range can be reproduced. However, the dynamic range also depends on the dBTP, the maximum True Peak level, which indicates the level of the highest possible peak value. For instance, the aforementioned EBU R128 standard of -23 LUFS also defines a -1 dBTP. The difference between the LUFS and dBTP levels is called Peak to Loudness Range, PLR. For EBU R128 the PLR would be 22 LU (Loudness Units), a podcast with -16 LUFS and -1 dBTP has a PLR of 15 LU. Thus, the PLR is a measure of the maximum possible dynamic range of an audio production.

Platforms: Apple, Google, Amazon, and Spotify

Our already pretty high recommendation of -16 LUFS, -1 dBTP for mobile listening was also adopted by Apple's best practices for podcasts and recommendations for Google Assistant. Some are pushing it too far, though. A daily updated analysis by podnews shows that many podcasts are much louder than -16 LUFS.

Distribution of loudness across a selection of podcasts. (Screenshot podnews.net)

This might in part be due to specs published by other competitors in the audio space:

Amazon, for instance, recommends -14 LUFS at -2 dBTP for Alexa skills, meaning a PLR of only 12 LU. While this might work for Alexa's synthesized voice, which doesn't have much variability, it produces a dynamic range too low for spoken word content.
However, Amazon also says that a skill may be rejected if the program loudness is lower -19 LUFS or higher -9 LUFS, therefore a target of -16 LUFS is perfectly fine, which means that Alexa's robot voice leads by 2 LU compared to the audio content.

Spotify normalizes audio to the equivalent of about -14 LUFS, -1 dbTP, but they still use ReplayGain, which is not exactly the same as LUFS but gives similar results. Spotify mainly decreases the volume of overly loud productions, but can also increase the volume on some playback devices if the audio is much too soft.
For pop music, -14 LUFS is acceptable, but for podcasts or classical music, it is too high. However, (pop) music can always be played a bit louder compared to speech, therefore a loudness target of -16 LUFS for podcasts is fine on Spotify as well.

Make LUFS, not war

If producers just use the highest recommended target and therefore the loudness (target) war goes into another battle, we will hear more compressed, distorted voices once again, lacking emotion and many subtleties that are reflected in the dynamic range of how we speak.

Setting a loudness target higher than -16 LUFS does not improve the listening experience in any way. However, many productions would benefit from sensitively adjusting differences in dynamics throughout the production, lifting up quieter segments, lowering loud segments, and treating speech and music differently. As pointed out in a presentation recently (video, in German), you can do that directly in your DAW or use a leveler to automate dynamics processing.

Instead of just raising the loudness target, adjusting differences in levels can help to make the listening experience much more enjoyable.

Recent album releases suggest that the music industry is still in the middle of the loudness war, often limiting the peak to loudness range to single digit LU values. (By the way, your vinyl-buying friend is right, vinyl records do sound better because they don't work with the highest compression rates.) Hopefully, podcasters, radio producers and other spoken word artists, as well as the platforms that host and publish their productions, can resist the temptation of louder and louder audio.
Make (no more than -16) LUFS, not war!

Conclusion

With some podcasts, smart speakers and streaming platforms trying to be louder than the competition, the listening experience deteriorates. However, podcasts can sound great and loud enough even in noisy environments, when well produced:

  • Never set a loudness target higher than -16 LUFS for spoken word audio.
  • If your audio is too quiet, try lifting up quieter sections and reducing the volume of louder sections, directly in your DAW or by using a leveler.
  • These settings will work fine on all current platforms, including Amazon Alexa and Spotify.

Resist the loudness target war!







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Dynamic Range Processing in Audio Post Production

If listeners find themselves using the volume up and down buttons a lot, level differences within your podcast or audio file are too big.
In this article, we are discussing why audio dynamic range processing (or leveling) is more important than loudness normalization, why it depends on factors like the listening environment and the individual character of the content, and why the loudness range descriptor (LRA) is only reliable for speech programs.

Photo by Alexey Ruban.

Why loudness normalization is not enough

Everybody who has lived in an apartment building knows the problem: you want to enjoy a movie late at night, but you're constantly on the edge - not only because of the thrilling story, but because your index finger is hovering over the volume down button of your remote. The next loud sound effect is going to come sooner rather than later, and you want to avoid waking up your neighbors with some gunshot sounds blasting from your TV.

In our previous post, we talked about the overall loudness of a production. While that's certainly important to keep in mind, the loudness target is only an average value, ignoring how much the loudness varies within a production. The loudness target of your movie might be in the ideal range, yet the level differences between a gunshot and someone whispering can still be enormous - having you turn the volume down for the former and up for the latter.

While the average loudness might be perfect, level differences can lead to an unpleasant listening experience.

Of course, this doesn't apply to movies alone. The image above shows a podcast or radio production. The loud section is music, the very quiet section just breathing, and the remaining sections are different voices.

To be clear, we're not saying that the above example is problematic per se. There are many situations, where a big difference in levels - a high dynamic range - is justified: for instance, in a movie theater, optimized for listening and without any outside noise, or in classical music.
Also, if the dynamic range is too small, listening can be tiring.

But if you watch the same movie in an outdoor screening in the summer on a beach next to the crashing waves or in the middle of a noisy city, it can be tricky to hear the softer parts.
Spoken word usually has a smaller dynamic range, and if you produce your podcast for a target audience of train or car commuters, the dynamic range should be even smaller, adjusting for the listening situation.

Therefore, hitting the loudness target has less impact on the listening experience than level differences (dynamic range) within one file!
What makes a suitable dynamic range does not only depend on the listening environment, but also on the nature of the content itself. If the dynamic range is too small, the audio can be tiring to listen to, whereas more variability in levels can make a program more interesting, but might not work in all environments, such as a noisy car.

Dynamic range experiment in a car

Wolfgang Rein, audio technician at SWR, a public broadcaster in Germany, did an experiment to test how drivers react to programs with different dynamic ranges. They monitored to what level drivers set the car stereo depending on speed (thus noise level) and audio dynamic range.
While the results are preliminary, it seems like drivers set the volume as low as possible so that they can still understand the content, but don't get distracted by loud sounds.

As drivers adjust the volume to the loudest voice in a program, they won't understand quieter speakers in content with a high dynamic range anymore. To some degree and for short periods of time, they can compensate by focusing more on the radio program, but over time that's tiring. Therefore, if the loudness varies too much, drivers tend to switch to another program rather than adjusting the volume.
Similar results have been found in a study conducted by NPR Labs and Towson University.

On the other hand, the perception was different in pure music programs. When drivers set the volume according to louder parts, they weren't able to hear softer segments or the beginning of a song very well. But that did not matter to them as much and didn't make them want to turn up the volume or switch the program.

Listener's reaction in response to frequent loudness changes. (from John Kean, Eli Johnson, Dr. Ellyn Sheffield: Study of Audio Loudness Range for Consumers in Various Listening Modes and Ambient Noise Levels)

Loudness comfort zone

The reaction of drivers to variable loudness hints at something that BBC sound engineer Mike Thornton calls the loudness comfort zone.

Tests (...) have shown that if the short-term loudness stays within the "comfort zone" then the consumer doesn’t feel the need to reach for the remote control to adjust the volume.
In a blog post, he highlights how the series Blue Planet 2 and Planet Earth 2 might not always have been the easiest to listen to. The graph below shows an excerpt with very loud music, followed by commentary just at the bottom of the green comfort zone. Thornton writes: "with the volume set at a level that was comfortable when the music was playing we couldn’t always hear the excellent commentary from Sir David Attenborough and had to resort to turning on the subtitles to be sure we knew what Sir David was saying!"

Planet Earth 2 Loudness Plot Excerpt. Colored green: comfort zone of +3 to -5LU around the loudness target. (from Mike Thornton: BBC Blue Planet 2 Latest Show In Firing Line For Sound Issues - Are They Right?)

As already mentioned above, a good mix considers the maximum and minimum possible loudness in the target listening environment.
In a movie theater the loudness comfort zone is big (loudness can vary a lot), and loud music is part of the fun, while quiet scenes work just as well. The opposite was true in the aforementioned experiment with drivers, where the loudness comfort zone is much smaller and quiet voices are difficult to understand.

Hence, the loudness comfort zone determines how much dynamic range an audio signal can use in a specific listening environment.

How to measure dynamic range: LRA

When producing audio for various environments, it would be great to have a target value for dynamic range, (the difference between the smallest and largest signal values of an audio signal) as well. Then you could just set a dynamic range target, similarly to a loudness target.

Theoretically, the maximum possible dynamic range of a production is defined by the bit-depth of the audio format. A 16-bit recording can have a dynamic range of 96 dB; for 24-bit, it's 144 dB - which is well above the approx. 120 dB the human ear can handle. However, most of those bits are typically being used to get to a reasonable base volume. Picture a glass of water: you want it to be almost full, with some headroom so that it doesn't spill when there's a sudden movement, i.e. a bigger amplitude wave at the top.

Determining the dynamic range of a production is easier said than done, though. It depends on which signals are included in the measurement: for example, if something like background music or breathing should be considered at all.
The currently preferred method for broadcasting is called Loudness Range, LRA. It is measured in Loudness Units (LU), and takes into account everything between the 10th and the 95th percentile of a loudness distribution, after an additional gating method. In other words, the loudest 5% and quietest 10% of the audio signal are being ignored. This way, quiet breathing or an occasional loud sound effect won't affect the measurement.

Loudness distribution and LRA for the film 'The Matrix'. Figure from EBU Tech Doc 3343 (p.13).

However, the main difficulty is which signals should be included in the loudness range measurement and which ones should be gated. This is unfortunately often very subjective and difficult to define with a purely statistical method like LRA.

Where LRA falls short

Therefore, only pure speech programs give reliable LRA values that are comparable!
For instance, a typical LRA for news programs is 3 LU; for talks and discussions 5 LU is common. LRA values for features, radio dramas, movies or music very much depend on the individual character and might be in the range between 5 and 25 LU.

To further illustrate this, here are some typical LRA values, according to a paper by Thomas Lund (table 2):

ProgramLoudness Range
Matrix, full movie25.0
NBC Interstitials, Jan. 2008, all together (3:30)9.4
Friends Episode 166.6
Speak Ref., Male, German, SQUAM Trk 546.2
Speak Ref., Female, French, SQUAM Trk 514.8
Speak Ref., Male, English, Sound Check3.3
Wish You Were Here, Pink Floyd22.1
Gilgamesh, Battle of Titans, Osaka Symph.19.7
Don’t Cry For Me Arg., Sinead O’Conner13.7
Beethoven Son in F, Op17, Kliegel & Tichman12.0
Rock’n Roll Train, AC/DC6.0
I.G.Y., Donald Fagen3.6

LRA values of music are very unpredictable as well.
For instance, Tom Frampton measured the LRA of songs in multiple genres, and the differences within each genre are quite big. The ten pop songs that he analyzed varied in LRA between 3.7 and 12 LU, country songs between 3.6 and 14.9 LU. In the Electronic genre the individual LRAs were between 3.7 and 15.2 LU. Please see the tables at the bottom of his blog post for more details.

We at Auphonic also tried to base our Adaptive Leveler parameters on the LRA descriptor. Although it worked, it turned out that it is very difficult to set a loudness range target for diverse audio content, which does include speech, background sounds, music parts, etc. The results were not predictable and it was hard to find good target values. Therefore we developed our own algorithm to measure the dynamic range of audio signals.

In conclusion, LRA comparisons are only useful for productions with spoken word only and the LRA value is therefore not applicable as a general dynamic range target value. The more complex a production gets, the more difficult it is to make any judgment based on the LRA.
This is, because the definition of LRA is purely statistical. There's no smart measurement using classifiers that distinguish between music, speech, quiet breathing, background noises and other types of audio. One would need a more intelligent algorithm (as we use in our Adaptive Leveler), that knows which audio segments should be included and excluded from the measurement.

From theory to application: tools

Loudness and dynamic range clearly is a complicated topic. Luckily, there are tools that can help. To keep short-term loudness in range, a compressor can help control sudden changes in loudness - such as p-pops or consonants like t or k. To achieve a good mid-term loudness, i.e. a signal that doesn't go outside the comfort zone too much, a leveler is a good option. Or, just use a fader or manually adjust volume curves. And to make sure that separate productions sound consistent, loudness normalization is the way to go. We have covered all of this in-depth before.

Looking at the audio from above again, with an adaptive leveler applied it looks like this:

Leveler example. Output at the top, input with leveler envelope at the bottom.

Now, the voices are evened out and the music is at a comfortable level, while the breathing has not been touched at all.
We recently extended Auphonic's adaptive leveler, so that it is now possible to customize the dynamic range - please see adaptive leveler customization and advanced multitrack audio algorithms.
If you wanted to increase the loudness comfort zone (or dynamic range) of the standard preset by 10 dB (or LU), for example, the envelope would look like this:

Leveler with higher dynamic range, only touching sections with extremely low or extremely high loudness to fit into a specific loudness comfort zone.

When a production is done, our adaptive leveler uses classifiers to also calculate the integrated loudness and loudness range of dialog and music sections separately. This way it is possible to just compare the dialog LRA and loudness of complex productions.

Assessing the LRA and loudness of dialog and music separately.

Conclusion

Getting audio dynamics right is not easy. Yet, it is an important thing to keep in mind, because focusing on loudness normalization alone is not enough. In fact, hitting the loudness target often has less impact on the listening experience than level differences, i.e. audio dynamics.

If the dynamic range is too small, the audio can be tiring to listen to, whereas a bigger dynamic range can make a program more interesting, but might not work in loud environments, such as a noisy train.
Therefore, a good mix adapts the audio dynamic range according to the target listening environment (different loudness comfort zones in cinema, at home, in a car) and according to the nature of the content (radio feature, movie, podcast, music, etc.).

Furthermore, because the definition of the loudness range / LRA is purely statistical, only speech programs give reliable LRA values that are comparable.
More "intelligent" algorithms are in development, which use classifiers to decide which signals should be included and excluded from the dynamic range measurement.

If you understand German, take a look at our presentation about audio dynamic processing in podcasts for further information:







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How to Foster Real-Time Client Engagement During Moderated Research

When we conduct moderated research, like user interviews or usability tests, for our clients, we encourage them to observe as many sessions as possible. We find when clients see us interview their users, and get real-time responses, they’re able to learn about the needs of their users in real-time and be more active participants in the process. One way we help clients feel engaged with the process during remote sessions is to establish a real-time communication backchannel that empowers clients to flag responses they’d like to dig into further and to share their ideas for follow-up questions.

There are several benefits to establishing a communication backchannel for moderated sessions:

  • Everyone on the team, including both internal and client team members, can be actively involved throughout the data collection process rather than waiting to passively consume findings.
  • Team members can identify follow-up questions in real-time which allows the moderator to incorporate those questions during the current session, rather than just considering them for future sessions.
  • Subject matter experts can identify more detailed and specific follow-up questions that the moderator may not think to ask.
  • Even though the whole team is engaged, a single moderator still maintains control over the conversation which creates a consistent experience for the participant.

If you’re interested in creating your own backchannel, here are some tips to make the process work smoothly:

  • Use the chat tool that is already being used on the project. In most cases, we use a joint Slack workspace for the session backchannel but we’ve also used Microsoft Teams.
  • Create a dedicated channel like #moderated-sessions. Conversation in this channel should be limited to backchannel discussions during sessions. This keeps the communication consolidated and makes it easier for the moderator to stay focused during the session.
  • Keep communication limited. Channel participants should ask basic questions that are easy to consume quickly. Supplemental commentary and analysis should not take place in the dedicated channel.
  • Use emoji responses. The moderator can add a quick thumbs up to indicate that they’ve seen a question.

Introducing backchannels for communication during remote moderated sessions has been a beneficial change to our research process. It not only provides an easy way for clients to stay engaged during the data collection process but also increases the moderator’s ability to focus on the most important topics and to ask the most useful follow-up questions.




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Why's it so hard to get the cool stuff approved?

The classic adage is “good design speaks for itself.” Which would mean that if something’s as good of an idea as you think it is, a client will instantly see that it’s good too, right?

Here at Viget, we’re always working with new and different clients. Each with their own challenges and sensibilities. But after ten years of client work, I can’t help but notice a pattern emerge when we’re trying to get approval on especially cool, unconventional parts of a design.

So let’s break down some of those patterns to hopefully better understand why clients hesitate, and what strategies we’ve been using lately to help get the work we’re excited about approved.

Imagine this: the parallax homepage with elements that move around in surprising ways or a unique navigation menu that conceptually reinforces a site’s message. The way the content cards on a page will, like, be literal cards that will shuffle and move around. Basically, any design that feels like an exciting, novel challenge, will need the client to “get it.” And that often turns out to be the biggest challenge of all.

There are plenty of practical reasons cool designs get shot down. A client is usually more than one stakeholder, and more than the team of people you’re working with directly. On any project, there’s an amount of telephone you end up playing. Or, there’s always the classic foes: budgets and deadlines. Any idea should fit in those predetermined constraints. But as a project goes along, budgets and deadlines find a way to get tighter than you planned.

But innovative designs and interactions can seem especially scary for clients to approve. There’s three fears that often pop up on projects:

The fear of change. 

Maybe the client expected something simple, a light refresh. Something that doesn’t challenge their design expectations or require more time and effort to understand. And on our side, maybe we didn’t sufficiently ease them into our way of thinking and open them up to why we think something bigger and bolder is the right solution for them. Baby steps, y’all.

The fear of the unknown. 

Or, less dramatically, a lack of understanding of the medium. In the past, we have struggled with how to present an interactive, animated design to a client before it’s actually built. Looking at a site that does something conceptually similar as an example can be tough. It’s asking a lot of a client’s imagination to show them a site about boots that has a cool spinning animation and get meaningful feedback about how a spinning animation would work on their site about after-school tutoring. Or maybe we’ve created static designs, then talked around what we envision happening. Again, what seems so clear in our minds as professionals entrenched in this stuff every day can be tough for someone outside the tech world to clearly understand.

    The fear of losing control. 

    We’re all about learning from past mistakes. So lets say, after dealing with that fear of the unknown on a project, next time you go in the opposite direction. You invest time up front creating something polished. Maybe you even get the developer to build a prototype that moves and looks like the real thing. You’ve taken all the vague mystery out of the process, so a client will be thrilled, right? Surprise, probably not! Most clients are working with you because they want to conquer the noble quest that is their redesign together. When we jump straight to showing something that looks polished, even if it’s not really, it can feel like we jumped ahead without keeping them involved. Like we took away their input. They can also feel demotivated to give good, meaningful feedback on a polished prototype because it looks “done.”

    So what to do? Lately we have found low-fidelity prototypes to be a great tool for combating these fears and better communicating our ideas.

    What are low-fidelity prototypes?

    Low fidelity prototypes are a tool that designers can create quickly to illustrate an idea, without sinking time into making it pixel-perfect. Some recent examples of prototypes we've created include a clickable Figma or Invision prototype put together with Whimsical wireframes:

    A rough animation created in Principle illustrating less programatic animation:

    And even creating an animated storyboard in Photoshop:

    They’re rough enough that there’s no way they could be confused for a final product. But customized so that a client can immediately understand what they’re looking at and what they need to respond to. Low-fidelity prototypes hit a sweet spot that addresses those client fears head on.

    That fear of change? A lo-fi prototype starts rough and small, so it can ease a client into a dramatic change without overwhelming them. It’s just a first step. It gives them time to react and warm up to something that’ll ultimately be a big change.

    It also cuts out the fear of the unknown. Seeing something moving around, even if it’s rough, can be so much more clear than talking ourselves in circles about how we think it will move, and hoping the client can imagine it. The feature is no longer an enigma cloaked in mystery and big talk, but something tangible they can point at and ask concrete questions about.

    And finally, a lo-fi prototype doesn’t threaten a client’s sense of control. Low-fidelity means it’s clearly still a work in progress! It’s just an early step in the creative process, and therefore communicates that we’re still in the middle of that process together. There’s still plenty of room for their ideas and feedback.

    Lo-fi prototypes: client-tested, internal team-approved

    There are a lot of reasons to love lo-fi prototypes internally, too!

    They’re quick and easy. 

    We can whip up multiple ideas within a few hours, without sinking the time into getting our hearts set on any one thing. In an agency setting especially, time is limited, so the faster we can get an idea out of our own heads, the better.

    They’re great to share with developers. 

    Ideally, the whole team is working together simultaneously, collaborating every step of the way. Realistically, a developer often doesn’t have time during a project’s early design phase. Lo-fi prototypes are concrete enough that a developer can quickly tell if building an idea will be within scope. It helps us catch impractical ideas early and helps us all collaborate to create something that’s both cool and feasible.

      Stay tuned for posts in the near future diving into some of our favorite processes for creating lo-fi prototypes!



      • Design & Content

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      Setting New Project Managers Up for Success

      At Viget, we’ve brought on more than a few new Project Managers over the past couple of years, as we continue to grow. The awesome new people we’ve hired have ranged in their levels of experience, but some of them are earlier in their careers and need support from more experienced PMs to develop their skills and flourish.

      We have different levels of training and support for new PMs. These broadly fall into four categories:

      • Onboarding: Learning about Viget tools and processes
      • Shadowing: Learning by watching others
      • Pairing: Learning by doing collaboratively
      • Leading: Learning by doing solo

      Onboarding

      In addition to conducting intro sessions to each discipline at Viget, new Viget PMs go through a lengthy set of training sessions that are specific to the PM lab. These include intros to:

      PM tools and resourcesProject processes
      Project typesProject checklists
      Project taskingProject planning
      Budgets, schedules, and resourcingRetrospectives
      Working with remote teamsProject kickoffs
      Thinking about developmentGithub and development workflow
      Tickets, definition, and documentationQA testing
      Account management

      Shadowing

      After PMs complete the onboarding process, they start shadowing other PMs’ projects to get exposure to the different types of projects we run (since the variety is large). We cater length and depth of shadowing based on how much experience a PM has coming in. We also try to expose PMs to multiple project managers, so they can see how PM style differs person-to-person.

      We’ve found that it can be most effective to have PMs shadow activities that are more difficult to teach in theory, such as shadowing a PM having a difficult conversation with a client, or shadowing a front-end build-out demo to see how the PM positions the meeting and our process to the client. More straightforward tasks like setting up a Harvest project could be done via pairing, since it’s easy to get the hang of with a little guidance.

      Pairing

      While shadowing is certainly helpful, we try to get PMs into pairing mode pretty quickly, since we’ve found that most folks learn better by doing than by watching. Sometimes this might mean having a new PM setting up an invoice or budget sheet for a client while a more experienced PM sits next to them, talking them through the process. We’ve found that having a newer PM lead straightforward activities with guidance tends to be more effective than the newer PM merely watching the more experienced PM do that activity.

      Another tactic we take is to have both PMs complete a task independently, and then meet and talk through their work, with the more experienced PM giving the less experienced PM feedback. That helps the newer PM think through a task on their own, and gain experience, but still have the chance to see how someone else would have approached the task and get meaningful feedback.

      Leading

      Once new PMs are ready to be in the driver’s seat, they are staffed as the lead on projects. The timing of when someone shifts into a lead role depends on how much prior experience that person has, as well as what types of projects are actively ready to be worked on.

      Most early-career project managers have a behind-the-scenes project mentor (another PM) on at least their first couple projects, so they have a dedicated person to ask questions and get advice from who also has more detailed context than that person’s manager would. For example, mentors often shadow key client and internal meetings and have more frequent check-ins with mentees. This might be less necessary at a company where all the projects are fairly similar, but at Viget, our projects vary widely in scale and services provided, as well as client needs. Because of this, there’s no “one size fits all” process and we have a significant amount of customization per project, which can be daunting to new PMs who are still getting the hang of things.

      For these mentorship pairings, we use a mentorship plan document (template here) to help the mentor and mentee work together to define goals, mentorship focuses, and touchpoints. Sometimes the mentee’s manager will take a first stab at filling out the plan, other times, the mentor will start that process.

      Management Touchpoints

      Along the way, we make sure new PMs have touchpoints with their managers to get the level of support they need to grow and succeed. Managers have regular 1:1s with PMs that are referred to as “project 1:1s”, and are used for the managee to talk through and get advice on challenges or questions related to the projects they’re working on—though really, they can be used for whatever topics are on the managee’s mind. PMs typically have 1:1s with managers daily the first week, two to three times per week after that for the first month or so, then scale down to once per week, and then scale down to bi-weekly after the first six months.

      In addition to project 1:1s, we also have monthly 1:1s that are more bigger-picture and focused on goal-setting and progress, project feedback from that person’s peers, reflection on how satisfied and fulfilled they’re feeling in their role, and talking through project/industry interests which informs what projects we should advocate for them to be staffed on. We have a progress log template that we customize per PM to keep track of goals and progress.

      We try to foster a supportive environment that encourages growth, feedback, and experiential learning, but also that lets folks have the autonomy to get in the driver’s seat as soon as they’re comfortable. Interested in learning more about what it’s like to work at Viget? Check out our open positions here.




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      Our New Normal, Together

      As the world works to mitigate the impact of the COVID-19 pandemic, our thoughts are foremost with those already ill from the virus and those on the frontlines, slowing its spread. The bravery and commitment of healthcare workers everywhere is an inspiration.

      While Viget’s physical offices are effectively closed, we’re continuing to work with our clients on projects that evolve by the day. Viget has been working with distributed teams to varying degrees for most of our 20-year history, and while we’re comfortable with the tools and best practices that make doing so effective, we realize that some of our clients are learning as they go. We’re here to help.

      These are unprecedented times, but our business playbook is clear: Take care of each other. We’re in this together.

      Our People Team is meeting with everyone on our staff to confirm their work-from-home situation. Do they have family or roommates they can rely on in an emergency? How are they feeling physically and mentally? Do they have what they need to be productive? As a team, we’re working extra hard to communicate. Andy hosts and records video calls to answer questions anyone has about the crisis, and our weekly staff meeting schedule will continue. Recognizing that our daily informal group lunches are a vital social glue in our offices, Aubrey has organized a virtual lunch table Hangout, allowing our now fully-distributed team to catch up over video. It ensures we have some laughs and helps keep us feeling connected.

      Our project teams are well-versed in remote collaboration, but we understand that not all client projects can proceed as planned. We’re doing our best to accommodate evolving schedules while keeping the momentum on as many projects as possible. For all of our clients, we’re making clear that we think long-term. We’re partners through this, and can adapt to help our clients not just weather the storm, but come through it stronger when possible. Some clients have been forced to pause work entirely, while others are busier than ever.

      Viget has persevered through many downturns -- the dot com crash, 9/11, the 2008 financial crisis, and a few self-inflicted close-calls. In retrospect, it’s easy to reflect on how these situations made us stronger, but mid-crisis it can be hard to stay positive. The consistent lesson has been that taking care of each other -- co-workers, clients, partners, community peers -- is what gets us through. It motivates our hard work, it focuses our priorities and collaboration, and inspires us to do what needs to be done.

      I don’t know for certain how this crisis will play out, but I know that all of us at Viget will be doing everything we can to support each other as we go through it together.



      • News & Culture

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      A Viget Exploration: How Tech Can Help in a Pandemic

      Viget Explorations have always been the result of our shared curiosities. They’re usually a spontaneous outcome of team downtime and a shared problem we’ve experienced. We use our Explorations to pursue our diverse interests and contribute to the conversations about building a better digital world.

      As the COVID-19 crisis emerged, we were certainly experiencing a shared problem. As a way to keep busy and manage our anxieties, a small team came together to dive into how technology has helped, and, unfortunately, hindered the community response to the current pandemic.

      We started by researching the challenges we saw: information overload, a lack of clarity, individual responsibility, and change. Then we brainstormed possible technical solutions that could further improve how communities respond to a pandemic. Click here to see our Exploration on some possible ways to take the panic out of pandemics.

      While we aren’t currently pursuing the solutions outlined in the Exploration, we’d love to hear what you think about these approaches, as well as any ideas you have for how technology can help address the outlined challenges.

      Please note, this Exploration doesn’t provide medical information. Visit the Center for Disease Control’s website for current information and COVID-19, its symptoms, and treatments.

      At Viget, we’re adjusting to this crisis for the safety of our clients, our staff, and our communities. If you’d like to hear from Viget's co-founder, Brian Williams, you can read his article on our response to the situation.



      • News & Culture

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      Scurry: A Race-To-Finish Scavenger Hunt App

      We have a lot of traditions here at Viget, many of which you may have read about - TTT, FLF, Pointless Weekend. There are others, but you have to be an insider for more information on those.

      Pointless Weekend is one of our favorite traditions, though. It’s been around over a decade and some pretty fun work has come out of it over the years, like Storyboard, Baby Bookie, and Short Order. At a high level, we take 48 hours to build a tool, experiment, or stunt as a team, across all four of our offices. These projects are entirely separate from our client work and we use them to try out new technologies, explore roles on the team, and stress-test our processes.

      The first step for a Pointless Weekend is assembling the teams. We had two teams this year, with a record number of participants. You can read about TrailBuddy, what the other team built, here.

      The Scurry team was split between the DC and Durham offices, so all meetings were held via Hangout.

      Once we were assembled, we set out to understand the constraints and the goals of our Pointless Project. We went into this weekend with an extra pep in our step, as we were determined to build something for the upcoming Viget 20th anniversary TTT this summer. Here’s what we knew we wanted:

      1. An activity all Vigets could do together, where they could create memories, and share broadly on social
      2. Something that we could use in a spotty network at C Lazy U Ranch in Colorado
      3. A product we can share with others: corporate groups, families and friends, schools, bachelor/ette parties

      We landed on a scavenger hunt native app, which we named Scurry (Scavenger + Hurry = Scurry. Brilliant, right?). There are already a few scavenger apps available, so we set out to create something that was

      • Quick and easy to set up hunts
      • Free and intuitive for users
      • A nice combination of trivia and activities
      • Social! We wanted to enable teams to share photos and progress

      One of the main reasons we have Pointless Weekends is to test out new technologies and processes. In that vein, we tried out Notion as our central organizing tool - we used it for user journeys, data modeling, and even writing tickets, which we typically use Github for.

      We tested out Notion as our primary tool, writing tickets and tracking progress.

      When we built the app, we needed to prepare for spotty network service, as internet connectivity isn’t guaranteed at C Lazy U Ranch – where our Viget20 celebration will be. A Progressive Web Application (PWA) didn't make sense for our tech requirements, so we chose the route of creating a native application.

      There are a number of options available to build native applications. But, as we were looking to make as much progress as possible in 48-hours, we chose one of our favorite frameworks: React Native. React Native allows developers to build true, cross-platform native applications, using some of our favorite technologies: javascript, the React framework, and a native-specific variant of CSS. We decided on the turn-key solution Expo. Expo has extra tooling allowing for easy development, deployment, and debugging.

      This is a snap shot of our app and Expo.

      Our frontend developers were able to immediately dive in making screens and styling components, and quickly made the mockups in Whimsical a reality.

      On the backend, we used the supported library to connect to the backend datastore, Firebase. Firebase is a hosted solution for data storage, with key features built-in like authentication, realtime updates, and offline support. Our backend developer worked behind the frontend developers hooking those views up to live data.

      Both of these tools, Expo and Firebase, were easy to use and allowed us to focus on building a working application quickly, rather than being mired in setup or bespoke solutions to common problems.

      Whimsical is one of our favorite tools for building out mockups of an app.

      We made impressive progress in our 48-hour sprint, but there’s still some work to do. We have some additional features we hope to add before TTT, which will require additional testing and refining. For now, stay tuned and sign up for our newsletter. We’ll be sure to share when Scurry is ready for the world!



      • News & Culture

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      Together We Flourish, Remotely

      Like many other companies, Viget is working through the new challenge of suddenly being a fully-distributed company. We don’t know how long it will last or every challenge that will arise because of these unfortunate circumstances, but we know the health and well-being of our people is paramount. As Employee Engagement Manager, I feel inspired by these new challenges, eager to step up, and committed to seeing what good can come of this.

      Now more than ever, we want to maintain the culture that has sustained us over the last 20 years – a culture that I think is best captured by our mantra, “do great work and be a great teammate.” As everyone is adjusting to new work environments, schedules, and distractions, I am adjusting my approach to employee engagement, and the People Team is looking for new ways to nurture and protect the culture we treasure.

      The backbone of being a great teammate is knowing each other and caring about each other. For years the People Team has focused on making sure people who work at Viget are known, accepted, and cared about. From onboarding to events to weekly and monthly touchpoints, we invest in coworkers knowing each other. On top of that, we have well-appointed offices where people like to be, and friendships unfold over time. Abruptly becoming fully distributed makes it impossible for some of these connections to happen organically, like they would have around the coffee machine and the lunch tables. These microinteractions between colleagues in the same office, the hellos when you get off the elevator or the “what’d you get up to this weekend” chit chat near the seltzer refrigerator, all add up. We realize more than ever how valuable those moments are, and I know I will feel extra grateful for them when we are all back together.

      Until that time, we are working to make sure everyone at Viget feels connected, safe, healthy, and most importantly, together, even when we are physically apart. We are keeping up our weekly staff meetings and monthly team lunches, and we just onboarded a new hire last week as thoroughly as ever. There are some other, new ways we’re sparking connections, too.

      New ways we're sparking connections:

      Connecting IntentionallyWe are making the most of the tools that we’ve been using for years. New Slack channels have spun up, including #exercise, where folks are sharing how they are making do without a gym, and #igotyou, a place where folks can post where they’ve found supplies in stock as grocery stores are being emptied at an alarming pace.
      Remote Lunch TablesWe have teammates in three different time zones, on different project teams, and at different stages of life. We’ve created two virtual lunch tables, one at 12PM EST and one at 12PM MST, where folks can join with or without their lunches and with or without their kids, partners, or pets. There are no rules or structure, just an opportunity to chat and see a friendly face as a touchpoint to your day.
      Last Weekend This MorningCatching up Monday morning is a great way to kick off your week. Historically, I’ve done this from my desk over coffee as I greet folks coming off the elevator (I usually have the privilege of sitting at our front desk). I now do this from my desk, at home, over coffee as folks pop in or out of our Zoom call. One upshot of the new normal is I can “greet” anyone who shows up, not just people who work from my same office. Again, no structure, just a way to start our week, together.
      Munch MadnessYes, you read that right. Most of the sports world is enjoying an intermission. Since our CEO can’t cheer on his beloved Cavaliers and our VP of Design can’t cheer on his Gators, we’ve created something potentially much better. A definitive snack bracket. There is a minimal time commitment and folks with no sports knowledge can participate. The rules are simple: create and submit your bracket, ranking who you believe will win each snack faceoff. Then as we move through the rounds, vote on your favorite snacks. The competition has already sparked tons of conversation and plenty of snack hot takes. Want to start a munch-off of your own? Check out our bracket as a starting point.
      Virtual Happy HoursSigning off for the day and shutting down your machine is incredibly important for maintaining a work-life balance. Casually checking in, unwinding, and being able to chat about your day is also important. We have big, beautiful kitchens in each of our offices, along with casual spaces where at the end of any given day you can find a few Vigets catching up before heading home. This is something we don’t want to miss! So we’re setting up weekly happy hours where folks can hop in and say hi to each other face-to-face. We’ve found Zoom to be a great platform so we can see the maximum number of our teammates possible. Like all of our other events, it’s optional. There is also an understanding that your roommate, kid, significant other, or pet might show up on screen (and are welcome!). No one is shamed for multitasking and we encourage our teammates to join as they can. So far we’ve toasted new teammates, played a song or two, and up next we’ll play trivia.

      At the end of the day, we are all here for one reason: to do great work. Our award-winning work is made possible by the trust we’ve built within our teams. Staying focused and accountable to ourselves and our clients is what drives our motivation to continue to show up and do our best. In our new working environment, it is crucial that we can both stay connected and productive; a lot of teammates are stepping up to support one another. Here are a few ways we are continuing to foster our “do great work” mantra.

      New ways we're fostering great work:

      Staying in TouchThe People Team is actively touching base with every employee. Our focus is on their health, productivity, and connection. These 1:1s have given us a baseline for how we can provide the best support for our team, from making sure they're aware of flexible work options to setting them up with the tools they need to be successful. We’ve delivered chairs, monitors, and helped troubleshoot in-home wifi issues. We are committed to making sure every Viget is set up for success.
      Sharing is CaringWe’re no stranger to remote teams. We have four offices across the U.S. and a handful of full-time remote folks, and we’ve leaned on our inside experts to share their expertise on remote work. Most recently, ourData & Analytics Director, who has been working remotely full time for five years, gave a presentation on best practices for working from home. His top tips for working from home include:
      • Minimize other windows in remote meetings.
      • Set a schedule and avoid midday chores.
      • Take breaks away from the screen.
      • Plan your workday on your shared calendar.
      • Be mindful of Slack and social media as a distraction.
      • Use timers.
      • Keep your work area separate from where you relax.
      • Pretend that you’re still working from work.
      • Experiment and figure out what works for you.

      Our UX Research Director also stepped up to share her expertise to aid in adjusting to our new working conditions. She led a microclass on remote facilitation where she shared best practices and went over tools that support remote collaboration. Some of the tools she highlighted included Miro, Mural, Whimsical, and Jamboard. During the microclass she demonstrated use of Whimsical’s voting feature, which makes it easy for distributed groups to establish discussion topic priorities.

      Always PreparedHaving all of our project materials stored in the Cloud in a consistent, predictable way is a cornerstone of our business continuity plan. It is more important than ever for our team to follow the established best practices and ensure that project files are accessible to the full Viget team in the event of unplanned time off. Our VP of Client Services is leading efforts to ensure everyone is aware of and following our established guidelines with tools like Drive, Slack, Github, and Figma. Our priorities are that clients’ needs are met, quality is high, and timelines are honored.

      As the pandemic unfolds, our approach to employee engagement will evolve. We have more things in the works to build and maintain connections while distributed, including trivia and game nights, book clubs, virtual movie nights, and community service opportunities, just to name a few. No matter what we’re doing or what tool we’re using to connect, we’ll be in it together: doing great work, being great teammates, and looking forward.



      • News & Culture

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      A Viget Glossary: What We Mean and Why it Matters - Part 1

      Viget has helped organizations design and develop award-winning websites and digital products for 20 years. In that time, we’ve been lucky to create long-term relationships with clients like Puma, the World Wildlife Fund, and Privia Health, and, throughout our time working together, we’ve come to understand each others’ unique terminology. But that isn’t always the case when we begin work with new clients, and in a constantly-evolving industry, we know that new terminology appears almost daily and organizations have unique definitions for deliverables and processes.

      Kicking off a project always initiates a flurry of activity. There are contracts to sign, team members to introduce, and new platforms to learn. It’s an exciting time, and we know clients are anxious to get underway. Amidst all the activity, though, there is a need to define and create a shared lexicon to ensure both teams understand the project deliverables and process that will take us from kickoff to launch.

      Below, we’ve rounded up a few terms for each of our disciplines that often require additional explanation. Note: our definitions of these terms may differ slightly from the industry standard, but highlight our interpretation and use of them on a daily basis.

      User Experience

      Research

      In UX, there is a proliferation of terms that are often used interchangeably and mean almost-but-subtly-not the same thing. Viget uses the term research to specifically mean user research — learning more about the users of our products, particularly how they think and behave — in order to make stronger recommendations and better designs. This can be accomplished through different methodologies, depending on the needs of the project, and can include moderated usability testing, stakeholder interviews, audience research, surveys, and more. Learn more about the subtleties of UX research vocabulary in our post on “Speaking the Same Language About Research”.

      Wireframes

      We use wireframes to show the priority and organization of content on the screen, to give a sense of what elements will get a stronger visual treatment, and to detail how users will get to other parts of the site. Wireframes are a key component of website design — think of them as the skeleton or blueprint of a page — but we know that clients often feel uninspired after reviewing pages built with gray boxes. In fact, we’ve even written about how to improve wireframe presentations. We remind clients that visual designers will step in later to add polish through color, graphics, and typography, but agreeing on the foundation of the page is an important and necessary first step.

      Prototypes

      During the design process, it’s helpful for us to show clients how certain pieces of functionality or animations will work once the site is developed. We can mimic interactivity or test a technical proof of concept by using a clickable prototype, relying on tools like Figma, Invision, or Principle. Our prototypes can be used to illustrate a concept to internal stakeholders, but shouldn’t be seen as a final approach. Often, these concepts will require additional work to prepare them for developer handoff, which means that prototypes quickly become outdated. Read more about how and when we use prototypes.

      Navigation Testing (Treejack Testing)

      Following an information architecture presentation, we will sometimes recommend that clients conduct navigation testing. When testing, we present a participant with the proposed navigation and ask them to perform specific tasks in order to see if they will be able to locate the information specified within the site’s new organization. These tests generally focus on two aspects of the navigation: the structure of the navigation system itself, and the language used within the system. Treejack is an online navigation testing tool that we like to employ when conducting navigation tests, so we’ll often interchange the terms “navigation testing” with “treejack testing”.

      Learn more about Viget’s approach to user experience and research




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      A Viget Glossary: What We Mean and Why It Matters - Part 2

      In my last post, I defined terms used by our UX team that are often confused or have multiple meanings across the industry. Today, I’ll share our definitions for processes and deliverables used by our design and strategy teams.

      Creative

      Brand Strategy

      In our experience, we’ve found that the term brand strategy is used to cover a myriad of processes, documents, and deliverables. To us, a brand strategy defines how an organization communicates who they are, what they do and why in a clear and compelling way. Over the years, we’ve developed an approach to brand strategy work that emphasizes rigorous research, hands-on collaboration, and the definition of problems and goals. We work with clients to align on a brand strategy concept and, depending on the client and their goals, our final deliverables can range to include strategy definition, audience-specific messaging, identity details, brand elements, applications, and more. Take a look at the brand strategy work we’ve done for Fiscalnote, Swiftdine, and Armstrong Tire.

      Content Strategy

      A content strategy goes far beyond the words on a website or in an app. A strong content strategy dictates the substance, structure, and governance of the information an organization uses to communicate to its audience. It guides creating, organizing, and maintaining content so that companies can communicate who they are, what they do, and why efficiently and effectively. We’ve worked with organizations like the Washington Speakers Bureau, The Nature Conservancy, the NFL Players Association, and the Wildlife Conservation Society to refine and enhance their content strategies.

      Still confused about the difference between brand and content strategy? Check out our flowchart.

      Style Guide vs. Brand Guidelines

      We often find the depth or fidelity of brand guidelines and style guides can vary greatly, and the terms can often be confused. When we create brand guidelines, they tend to be large documents that include in-depth recommendations about how a company should communicate their brand. Sections like “promise”, “vision”, “mission”, “values”, “tone”, etc. accompany details about how the brand’s logo, colors and fonts should be used in a variety of scenarios. Style guides, on the other hand, are typically pared down documents that contain specific guidance for organizations’ logos, colors and fonts, and don’t always include usage examples.

      Design System

      One question we get from clients often during a redesign or rebrand is, “How can I make sure people across my organization are adhering to our new designs?” This is where a design system comes into play. Design systems can range from the basic — e.g., a systematic approach to creating shared components for a single website — all the way to the complex —e.g., architecting a cross-product design system that can scale to accommodate hundreds of different products within a company. By assembling elements like color, typography, imagery, messaging, voice and tone, and interaction patterns in a central repository, organizations are able to scale products and marketing confidently and efficiently. When a design system is translated into code, we refer to that as a parts kit, which helps enforce consistency and improve workflow.

      Comps or Mocks

      When reviewing RFPs or going through the nitty-gritty of contracts with clients, we often see the terms mocks or comps used interchangeably to refer to the static design of pages or screens. Internally, we think of a mock-up as a static image file that illustrates proof-of-concept, just a step beyond a wireframe. A comp represents a design that is “high fidelity” and closer to what the final website will look like, though importantly, is not an exact replica. This is likely what clients will share with internal stakeholders to get approval on the website direction and what our front-end developers will use to begin building-out the site (in other words, converting the static design files into dynamic HTML, CSS, and JavaScript code).

      If you're interested in joining our team of creative thinkers and visual storytellers who bring these concepts to life for our clients, we’re hiring in Washington, D.C. Durham, Boulder and Chattanooga. Tune in next week as we decipher the terms we use most often when talking about development.




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      7 Best WordPress Membership Plugins to Generate Recurring Revenue

      Do you want to turn your WordPress blog into a membership site? Businesses around the globe use this model to sell their physical products or offer exclusive digital content, and many of them are super successful. CopyBlogger, a site with content marketing lessons, offers premium courses to members and they’re currently an eight-figure business. Meanwhile, the owner of the razor […]




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      Social Icons Widget 4.0 — Now With a Social Icons Block for Gutenberg Included

      In 2015 we launched Social Icons Widget by WPZOOM with the intent to provide WordPress users with a simple and easy-to-use widget for adding social links to their websites. With over 100k installs at the moment and continuous positive feedback from the users, it kept us motivated to constantly improve and keep updating this free plugin. Now, to keep the […]




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      How to Create an Online Ordering Page for Restaurants with WooCommerce

      Until recently it was something normal for any restaurant to have a well-maintained website. Even so, it seems that for many restaurants this was something difficult to achieve. In these difficult times, for many restaurant owners and other businesses in this field, owning just a simple website is no longer enough. If you still want to remain in business you […]




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      How to Foster Real-Time Client Engagement During Moderated Research

      When we conduct moderated research, like user interviews or usability tests, for our clients, we encourage them to observe as many sessions as possible. We find when clients see us interview their users, and get real-time responses, they’re able to learn about the needs of their users in real-time and be more active participants in the process. One way we help clients feel engaged with the process during remote sessions is to establish a real-time communication backchannel that empowers clients to flag responses they’d like to dig into further and to share their ideas for follow-up questions.

      There are several benefits to establishing a communication backchannel for moderated sessions:

      • Everyone on the team, including both internal and client team members, can be actively involved throughout the data collection process rather than waiting to passively consume findings.
      • Team members can identify follow-up questions in real-time which allows the moderator to incorporate those questions during the current session, rather than just considering them for future sessions.
      • Subject matter experts can identify more detailed and specific follow-up questions that the moderator may not think to ask.
      • Even though the whole team is engaged, a single moderator still maintains control over the conversation which creates a consistent experience for the participant.

      If you’re interested in creating your own backchannel, here are some tips to make the process work smoothly:

      • Use the chat tool that is already being used on the project. In most cases, we use a joint Slack workspace for the session backchannel but we’ve also used Microsoft Teams.
      • Create a dedicated channel like #moderated-sessions. Conversation in this channel should be limited to backchannel discussions during sessions. This keeps the communication consolidated and makes it easier for the moderator to stay focused during the session.
      • Keep communication limited. Channel participants should ask basic questions that are easy to consume quickly. Supplemental commentary and analysis should not take place in the dedicated channel.
      • Use emoji responses. The moderator can add a quick thumbs up to indicate that they’ve seen a question.

      Introducing backchannels for communication during remote moderated sessions has been a beneficial change to our research process. It not only provides an easy way for clients to stay engaged during the data collection process but also increases the moderator’s ability to focus on the most important topics and to ask the most useful follow-up questions.




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      Why's it so hard to get the cool stuff approved?

      The classic adage is “good design speaks for itself.” Which would mean that if something’s as good of an idea as you think it is, a client will instantly see that it’s good too, right?

      Here at Viget, we’re always working with new and different clients. Each with their own challenges and sensibilities. But after ten years of client work, I can’t help but notice a pattern emerge when we’re trying to get approval on especially cool, unconventional parts of a design.

      So let’s break down some of those patterns to hopefully better understand why clients hesitate, and what strategies we’ve been using lately to help get the work we’re excited about approved.

      Imagine this: the parallax homepage with elements that move around in surprising ways or a unique navigation menu that conceptually reinforces a site’s message. The way the content cards on a page will, like, be literal cards that will shuffle and move around. Basically, any design that feels like an exciting, novel challenge, will need the client to “get it.” And that often turns out to be the biggest challenge of all.

      There are plenty of practical reasons cool designs get shot down. A client is usually more than one stakeholder, and more than the team of people you’re working with directly. On any project, there’s an amount of telephone you end up playing. Or, there’s always the classic foes: budgets and deadlines. Any idea should fit in those predetermined constraints. But as a project goes along, budgets and deadlines find a way to get tighter than you planned.

      But innovative designs and interactions can seem especially scary for clients to approve. There’s three fears that often pop up on projects:

      The fear of change. 

      Maybe the client expected something simple, a light refresh. Something that doesn’t challenge their design expectations or require more time and effort to understand. And on our side, maybe we didn’t sufficiently ease them into our way of thinking and open them up to why we think something bigger and bolder is the right solution for them. Baby steps, y’all.

      The fear of the unknown. 

      Or, less dramatically, a lack of understanding of the medium. In the past, we have struggled with how to present an interactive, animated design to a client before it’s actually built. Looking at a site that does something conceptually similar as an example can be tough. It’s asking a lot of a client’s imagination to show them a site about boots that has a cool spinning animation and get meaningful feedback about how a spinning animation would work on their site about after-school tutoring. Or maybe we’ve created static designs, then talked around what we envision happening. Again, what seems so clear in our minds as professionals entrenched in this stuff every day can be tough for someone outside the tech world to clearly understand.

        The fear of losing control. 

        We’re all about learning from past mistakes. So lets say, after dealing with that fear of the unknown on a project, next time you go in the opposite direction. You invest time up front creating something polished. Maybe you even get the developer to build a prototype that moves and looks like the real thing. You’ve taken all the vague mystery out of the process, so a client will be thrilled, right? Surprise, probably not! Most clients are working with you because they want to conquer the noble quest that is their redesign together. When we jump straight to showing something that looks polished, even if it’s not really, it can feel like we jumped ahead without keeping them involved. Like we took away their input. They can also feel demotivated to give good, meaningful feedback on a polished prototype because it looks “done.”

        So what to do? Lately we have found low-fidelity prototypes to be a great tool for combating these fears and better communicating our ideas.

        What are low-fidelity prototypes?

        Low fidelity prototypes are a tool that designers can create quickly to illustrate an idea, without sinking time into making it pixel-perfect. Some recent examples of prototypes we've created include a clickable Figma or Invision prototype put together with Whimsical wireframes:

        A rough animation created in Principle illustrating less programatic animation:

        And even creating an animated storyboard in Photoshop:

        They’re rough enough that there’s no way they could be confused for a final product. But customized so that a client can immediately understand what they’re looking at and what they need to respond to. Low-fidelity prototypes hit a sweet spot that addresses those client fears head on.

        That fear of change? A lo-fi prototype starts rough and small, so it can ease a client into a dramatic change without overwhelming them. It’s just a first step. It gives them time to react and warm up to something that’ll ultimately be a big change.

        It also cuts out the fear of the unknown. Seeing something moving around, even if it’s rough, can be so much more clear than talking ourselves in circles about how we think it will move, and hoping the client can imagine it. The feature is no longer an enigma cloaked in mystery and big talk, but something tangible they can point at and ask concrete questions about.

        And finally, a lo-fi prototype doesn’t threaten a client’s sense of control. Low-fidelity means it’s clearly still a work in progress! It’s just an early step in the creative process, and therefore communicates that we’re still in the middle of that process together. There’s still plenty of room for their ideas and feedback.

        Lo-fi prototypes: client-tested, internal team-approved

        There are a lot of reasons to love lo-fi prototypes internally, too!

        They’re quick and easy. 

        We can whip up multiple ideas within a few hours, without sinking the time into getting our hearts set on any one thing. In an agency setting especially, time is limited, so the faster we can get an idea out of our own heads, the better.

        They’re great to share with developers. 

        Ideally, the whole team is working together simultaneously, collaborating every step of the way. Realistically, a developer often doesn’t have time during a project’s early design phase. Lo-fi prototypes are concrete enough that a developer can quickly tell if building an idea will be within scope. It helps us catch impractical ideas early and helps us all collaborate to create something that’s both cool and feasible.

          Stay tuned for posts in the near future diving into some of our favorite processes for creating lo-fi prototypes!



          • Design & Content

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          Setting New Project Managers Up for Success

          At Viget, we’ve brought on more than a few new Project Managers over the past couple of years, as we continue to grow. The awesome new people we’ve hired have ranged in their levels of experience, but some of them are earlier in their careers and need support from more experienced PMs to develop their skills and flourish.

          We have different levels of training and support for new PMs. These broadly fall into four categories:

          • Onboarding: Learning about Viget tools and processes
          • Shadowing: Learning by watching others
          • Pairing: Learning by doing collaboratively
          • Leading: Learning by doing solo

          Onboarding

          In addition to conducting intro sessions to each discipline at Viget, new Viget PMs go through a lengthy set of training sessions that are specific to the PM lab. These include intros to:

          PM tools and resourcesProject processes
          Project typesProject checklists
          Project taskingProject planning
          Budgets, schedules, and resourcingRetrospectives
          Working with remote teamsProject kickoffs
          Thinking about developmentGithub and development workflow
          Tickets, definition, and documentationQA testing
          Account management

          Shadowing

          After PMs complete the onboarding process, they start shadowing other PMs’ projects to get exposure to the different types of projects we run (since the variety is large). We cater length and depth of shadowing based on how much experience a PM has coming in. We also try to expose PMs to multiple project managers, so they can see how PM style differs person-to-person.

          We’ve found that it can be most effective to have PMs shadow activities that are more difficult to teach in theory, such as shadowing a PM having a difficult conversation with a client, or shadowing a front-end build-out demo to see how the PM positions the meeting and our process to the client. More straightforward tasks like setting up a Harvest project could be done via pairing, since it’s easy to get the hang of with a little guidance.

          Pairing

          While shadowing is certainly helpful, we try to get PMs into pairing mode pretty quickly, since we’ve found that most folks learn better by doing than by watching. Sometimes this might mean having a new PM setting up an invoice or budget sheet for a client while a more experienced PM sits next to them, talking them through the process. We’ve found that having a newer PM lead straightforward activities with guidance tends to be more effective than the newer PM merely watching the more experienced PM do that activity.

          Another tactic we take is to have both PMs complete a task independently, and then meet and talk through their work, with the more experienced PM giving the less experienced PM feedback. That helps the newer PM think through a task on their own, and gain experience, but still have the chance to see how someone else would have approached the task and get meaningful feedback.

          Leading

          Once new PMs are ready to be in the driver’s seat, they are staffed as the lead on projects. The timing of when someone shifts into a lead role depends on how much prior experience that person has, as well as what types of projects are actively ready to be worked on.

          Most early-career project managers have a behind-the-scenes project mentor (another PM) on at least their first couple projects, so they have a dedicated person to ask questions and get advice from who also has more detailed context than that person’s manager would. For example, mentors often shadow key client and internal meetings and have more frequent check-ins with mentees. This might be less necessary at a company where all the projects are fairly similar, but at Viget, our projects vary widely in scale and services provided, as well as client needs. Because of this, there’s no “one size fits all” process and we have a significant amount of customization per project, which can be daunting to new PMs who are still getting the hang of things.

          For these mentorship pairings, we use a mentorship plan document (template here) to help the mentor and mentee work together to define goals, mentorship focuses, and touchpoints. Sometimes the mentee’s manager will take a first stab at filling out the plan, other times, the mentor will start that process.

          Management Touchpoints

          Along the way, we make sure new PMs have touchpoints with their managers to get the level of support they need to grow and succeed. Managers have regular 1:1s with PMs that are referred to as “project 1:1s”, and are used for the managee to talk through and get advice on challenges or questions related to the projects they’re working on—though really, they can be used for whatever topics are on the managee’s mind. PMs typically have 1:1s with managers daily the first week, two to three times per week after that for the first month or so, then scale down to once per week, and then scale down to bi-weekly after the first six months.

          In addition to project 1:1s, we also have monthly 1:1s that are more bigger-picture and focused on goal-setting and progress, project feedback from that person’s peers, reflection on how satisfied and fulfilled they’re feeling in their role, and talking through project/industry interests which informs what projects we should advocate for them to be staffed on. We have a progress log template that we customize per PM to keep track of goals and progress.

          We try to foster a supportive environment that encourages growth, feedback, and experiential learning, but also that lets folks have the autonomy to get in the driver’s seat as soon as they’re comfortable. Interested in learning more about what it’s like to work at Viget? Check out our open positions here.




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          Our New Normal, Together

          As the world works to mitigate the impact of the COVID-19 pandemic, our thoughts are foremost with those already ill from the virus and those on the frontlines, slowing its spread. The bravery and commitment of healthcare workers everywhere is an inspiration.

          While Viget’s physical offices are effectively closed, we’re continuing to work with our clients on projects that evolve by the day. Viget has been working with distributed teams to varying degrees for most of our 20-year history, and while we’re comfortable with the tools and best practices that make doing so effective, we realize that some of our clients are learning as they go. We’re here to help.

          These are unprecedented times, but our business playbook is clear: Take care of each other. We’re in this together.

          Our People Team is meeting with everyone on our staff to confirm their work-from-home situation. Do they have family or roommates they can rely on in an emergency? How are they feeling physically and mentally? Do they have what they need to be productive? As a team, we’re working extra hard to communicate. Andy hosts and records video calls to answer questions anyone has about the crisis, and our weekly staff meeting schedule will continue. Recognizing that our daily informal group lunches are a vital social glue in our offices, Aubrey has organized a virtual lunch table Hangout, allowing our now fully-distributed team to catch up over video. It ensures we have some laughs and helps keep us feeling connected.

          Our project teams are well-versed in remote collaboration, but we understand that not all client projects can proceed as planned. We’re doing our best to accommodate evolving schedules while keeping the momentum on as many projects as possible. For all of our clients, we’re making clear that we think long-term. We’re partners through this, and can adapt to help our clients not just weather the storm, but come through it stronger when possible. Some clients have been forced to pause work entirely, while others are busier than ever.

          Viget has persevered through many downturns -- the dot com crash, 9/11, the 2008 financial crisis, and a few self-inflicted close-calls. In retrospect, it’s easy to reflect on how these situations made us stronger, but mid-crisis it can be hard to stay positive. The consistent lesson has been that taking care of each other -- co-workers, clients, partners, community peers -- is what gets us through. It motivates our hard work, it focuses our priorities and collaboration, and inspires us to do what needs to be done.

          I don’t know for certain how this crisis will play out, but I know that all of us at Viget will be doing everything we can to support each other as we go through it together.



          • News & Culture

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          A Viget Exploration: How Tech Can Help in a Pandemic

          Viget Explorations have always been the result of our shared curiosities. They’re usually a spontaneous outcome of team downtime and a shared problem we’ve experienced. We use our Explorations to pursue our diverse interests and contribute to the conversations about building a better digital world.

          As the COVID-19 crisis emerged, we were certainly experiencing a shared problem. As a way to keep busy and manage our anxieties, a small team came together to dive into how technology has helped, and, unfortunately, hindered the community response to the current pandemic.

          We started by researching the challenges we saw: information overload, a lack of clarity, individual responsibility, and change. Then we brainstormed possible technical solutions that could further improve how communities respond to a pandemic. Click here to see our Exploration on some possible ways to take the panic out of pandemics.

          While we aren’t currently pursuing the solutions outlined in the Exploration, we’d love to hear what you think about these approaches, as well as any ideas you have for how technology can help address the outlined challenges.

          Please note, this Exploration doesn’t provide medical information. Visit the Center for Disease Control’s website for current information and COVID-19, its symptoms, and treatments.

          At Viget, we’re adjusting to this crisis for the safety of our clients, our staff, and our communities. If you’d like to hear from Viget's co-founder, Brian Williams, you can read his article on our response to the situation.



          • News & Culture

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          Scurry: A Race-To-Finish Scavenger Hunt App

          We have a lot of traditions here at Viget, many of which you may have read about - TTT, FLF, Pointless Weekend. There are others, but you have to be an insider for more information on those.

          Pointless Weekend is one of our favorite traditions, though. It’s been around over a decade and some pretty fun work has come out of it over the years, like Storyboard, Baby Bookie, and Short Order. At a high level, we take 48 hours to build a tool, experiment, or stunt as a team, across all four of our offices. These projects are entirely separate from our client work and we use them to try out new technologies, explore roles on the team, and stress-test our processes.

          The first step for a Pointless Weekend is assembling the teams. We had two teams this year, with a record number of participants. You can read about TrailBuddy, what the other team built, here.

          The Scurry team was split between the DC and Durham offices, so all meetings were held via Hangout.

          Once we were assembled, we set out to understand the constraints and the goals of our Pointless Project. We went into this weekend with an extra pep in our step, as we were determined to build something for the upcoming Viget 20th anniversary TTT this summer. Here’s what we knew we wanted:

          1. An activity all Vigets could do together, where they could create memories, and share broadly on social
          2. Something that we could use in a spotty network at C Lazy U Ranch in Colorado
          3. A product we can share with others: corporate groups, families and friends, schools, bachelor/ette parties

          We landed on a scavenger hunt native app, which we named Scurry (Scavenger + Hurry = Scurry. Brilliant, right?). There are already a few scavenger apps available, so we set out to create something that was

          • Quick and easy to set up hunts
          • Free and intuitive for users
          • A nice combination of trivia and activities
          • Social! We wanted to enable teams to share photos and progress

          One of the main reasons we have Pointless Weekends is to test out new technologies and processes. In that vein, we tried out Notion as our central organizing tool - we used it for user journeys, data modeling, and even writing tickets, which we typically use Github for.

          We tested out Notion as our primary tool, writing tickets and tracking progress.

          When we built the app, we needed to prepare for spotty network service, as internet connectivity isn’t guaranteed at C Lazy U Ranch – where our Viget20 celebration will be. A Progressive Web Application (PWA) didn't make sense for our tech requirements, so we chose the route of creating a native application.

          There are a number of options available to build native applications. But, as we were looking to make as much progress as possible in 48-hours, we chose one of our favorite frameworks: React Native. React Native allows developers to build true, cross-platform native applications, using some of our favorite technologies: javascript, the React framework, and a native-specific variant of CSS. We decided on the turn-key solution Expo. Expo has extra tooling allowing for easy development, deployment, and debugging.

          This is a snap shot of our app and Expo.

          Our frontend developers were able to immediately dive in making screens and styling components, and quickly made the mockups in Whimsical a reality.

          On the backend, we used the supported library to connect to the backend datastore, Firebase. Firebase is a hosted solution for data storage, with key features built-in like authentication, realtime updates, and offline support. Our backend developer worked behind the frontend developers hooking those views up to live data.

          Both of these tools, Expo and Firebase, were easy to use and allowed us to focus on building a working application quickly, rather than being mired in setup or bespoke solutions to common problems.

          Whimsical is one of our favorite tools for building out mockups of an app.

          We made impressive progress in our 48-hour sprint, but there’s still some work to do. We have some additional features we hope to add before TTT, which will require additional testing and refining. For now, stay tuned and sign up for our newsletter. We’ll be sure to share when Scurry is ready for the world!



          • News & Culture

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          Together We Flourish, Remotely

          Like many other companies, Viget is working through the new challenge of suddenly being a fully-distributed company. We don’t know how long it will last or every challenge that will arise because of these unfortunate circumstances, but we know the health and well-being of our people is paramount. As Employee Engagement Manager, I feel inspired by these new challenges, eager to step up, and committed to seeing what good can come of this.

          Now more than ever, we want to maintain the culture that has sustained us over the last 20 years – a culture that I think is best captured by our mantra, “do great work and be a great teammate.” As everyone is adjusting to new work environments, schedules, and distractions, I am adjusting my approach to employee engagement, and the People Team is looking for new ways to nurture and protect the culture we treasure.

          The backbone of being a great teammate is knowing each other and caring about each other. For years the People Team has focused on making sure people who work at Viget are known, accepted, and cared about. From onboarding to events to weekly and monthly touchpoints, we invest in coworkers knowing each other. On top of that, we have well-appointed offices where people like to be, and friendships unfold over time. Abruptly becoming fully distributed makes it impossible for some of these connections to happen organically, like they would have around the coffee machine and the lunch tables. These microinteractions between colleagues in the same office, the hellos when you get off the elevator or the “what’d you get up to this weekend” chit chat near the seltzer refrigerator, all add up. We realize more than ever how valuable those moments are, and I know I will feel extra grateful for them when we are all back together.

          Until that time, we are working to make sure everyone at Viget feels connected, safe, healthy, and most importantly, together, even when we are physically apart. We are keeping up our weekly staff meetings and monthly team lunches, and we just onboarded a new hire last week as thoroughly as ever. There are some other, new ways we’re sparking connections, too.

          New ways we're sparking connections:

          Connecting IntentionallyWe are making the most of the tools that we’ve been using for years. New Slack channels have spun up, including #exercise, where folks are sharing how they are making do without a gym, and #igotyou, a place where folks can post where they’ve found supplies in stock as grocery stores are being emptied at an alarming pace.
          Remote Lunch TablesWe have teammates in three different time zones, on different project teams, and at different stages of life. We’ve created two virtual lunch tables, one at 12PM EST and one at 12PM MST, where folks can join with or without their lunches and with or without their kids, partners, or pets. There are no rules or structure, just an opportunity to chat and see a friendly face as a touchpoint to your day.
          Last Weekend This MorningCatching up Monday morning is a great way to kick off your week. Historically, I’ve done this from my desk over coffee as I greet folks coming off the elevator (I usually have the privilege of sitting at our front desk). I now do this from my desk, at home, over coffee as folks pop in or out of our Zoom call. One upshot of the new normal is I can “greet” anyone who shows up, not just people who work from my same office. Again, no structure, just a way to start our week, together.
          Munch MadnessYes, you read that right. Most of the sports world is enjoying an intermission. Since our CEO can’t cheer on his beloved Cavaliers and our VP of Design can’t cheer on his Gators, we’ve created something potentially much better. A definitive snack bracket. There is a minimal time commitment and folks with no sports knowledge can participate. The rules are simple: create and submit your bracket, ranking who you believe will win each snack faceoff. Then as we move through the rounds, vote on your favorite snacks. The competition has already sparked tons of conversation and plenty of snack hot takes. Want to start a munch-off of your own? Check out our bracket as a starting point.
          Virtual Happy HoursSigning off for the day and shutting down your machine is incredibly important for maintaining a work-life balance. Casually checking in, unwinding, and being able to chat about your day is also important. We have big, beautiful kitchens in each of our offices, along with casual spaces where at the end of any given day you can find a few Vigets catching up before heading home. This is something we don’t want to miss! So we’re setting up weekly happy hours where folks can hop in and say hi to each other face-to-face. We’ve found Zoom to be a great platform so we can see the maximum number of our teammates possible. Like all of our other events, it’s optional. There is also an understanding that your roommate, kid, significant other, or pet might show up on screen (and are welcome!). No one is shamed for multitasking and we encourage our teammates to join as they can. So far we’ve toasted new teammates, played a song or two, and up next we’ll play trivia.

          At the end of the day, we are all here for one reason: to do great work. Our award-winning work is made possible by the trust we’ve built within our teams. Staying focused and accountable to ourselves and our clients is what drives our motivation to continue to show up and do our best. In our new working environment, it is crucial that we can both stay connected and productive; a lot of teammates are stepping up to support one another. Here are a few ways we are continuing to foster our “do great work” mantra.

          New ways we're fostering great work:

          Staying in TouchThe People Team is actively touching base with every employee. Our focus is on their health, productivity, and connection. These 1:1s have given us a baseline for how we can provide the best support for our team, from making sure they're aware of flexible work options to setting them up with the tools they need to be successful. We’ve delivered chairs, monitors, and helped troubleshoot in-home wifi issues. We are committed to making sure every Viget is set up for success.
          Sharing is CaringWe’re no stranger to remote teams. We have four offices across the U.S. and a handful of full-time remote folks, and we’ve leaned on our inside experts to share their expertise on remote work. Most recently, ourData & Analytics Director, who has been working remotely full time for five years, gave a presentation on best practices for working from home. His top tips for working from home include:
          • Minimize other windows in remote meetings.
          • Set a schedule and avoid midday chores.
          • Take breaks away from the screen.
          • Plan your workday on your shared calendar.
          • Be mindful of Slack and social media as a distraction.
          • Use timers.
          • Keep your work area separate from where you relax.
          • Pretend that you’re still working from work.
          • Experiment and figure out what works for you.

          Our UX Research Director also stepped up to share her expertise to aid in adjusting to our new working conditions. She led a microclass on remote facilitation where she shared best practices and went over tools that support remote collaboration. Some of the tools she highlighted included Miro, Mural, Whimsical, and Jamboard. During the microclass she demonstrated use of Whimsical’s voting feature, which makes it easy for distributed groups to establish discussion topic priorities.

          Always PreparedHaving all of our project materials stored in the Cloud in a consistent, predictable way is a cornerstone of our business continuity plan. It is more important than ever for our team to follow the established best practices and ensure that project files are accessible to the full Viget team in the event of unplanned time off. Our VP of Client Services is leading efforts to ensure everyone is aware of and following our established guidelines with tools like Drive, Slack, Github, and Figma. Our priorities are that clients’ needs are met, quality is high, and timelines are honored.

          As the pandemic unfolds, our approach to employee engagement will evolve. We have more things in the works to build and maintain connections while distributed, including trivia and game nights, book clubs, virtual movie nights, and community service opportunities, just to name a few. No matter what we’re doing or what tool we’re using to connect, we’ll be in it together: doing great work, being great teammates, and looking forward.



          • News & Culture

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          A Viget Glossary: What We Mean and Why it Matters - Part 1

          Viget has helped organizations design and develop award-winning websites and digital products for 20 years. In that time, we’ve been lucky to create long-term relationships with clients like Puma, the World Wildlife Fund, and Privia Health, and, throughout our time working together, we’ve come to understand each others’ unique terminology. But that isn’t always the case when we begin work with new clients, and in a constantly-evolving industry, we know that new terminology appears almost daily and organizations have unique definitions for deliverables and processes.

          Kicking off a project always initiates a flurry of activity. There are contracts to sign, team members to introduce, and new platforms to learn. It’s an exciting time, and we know clients are anxious to get underway. Amidst all the activity, though, there is a need to define and create a shared lexicon to ensure both teams understand the project deliverables and process that will take us from kickoff to launch.

          Below, we’ve rounded up a few terms for each of our disciplines that often require additional explanation. Note: our definitions of these terms may differ slightly from the industry standard, but highlight our interpretation and use of them on a daily basis.

          User Experience

          Research

          In UX, there is a proliferation of terms that are often used interchangeably and mean almost-but-subtly-not the same thing. Viget uses the term research to specifically mean user research — learning more about the users of our products, particularly how they think and behave — in order to make stronger recommendations and better designs. This can be accomplished through different methodologies, depending on the needs of the project, and can include moderated usability testing, stakeholder interviews, audience research, surveys, and more. Learn more about the subtleties of UX research vocabulary in our post on “Speaking the Same Language About Research”.

          Wireframes

          We use wireframes to show the priority and organization of content on the screen, to give a sense of what elements will get a stronger visual treatment, and to detail how users will get to other parts of the site. Wireframes are a key component of website design — think of them as the skeleton or blueprint of a page — but we know that clients often feel uninspired after reviewing pages built with gray boxes. In fact, we’ve even written about how to improve wireframe presentations. We remind clients that visual designers will step in later to add polish through color, graphics, and typography, but agreeing on the foundation of the page is an important and necessary first step.

          Prototypes

          During the design process, it’s helpful for us to show clients how certain pieces of functionality or animations will work once the site is developed. We can mimic interactivity or test a technical proof of concept by using a clickable prototype, relying on tools like Figma, Invision, or Principle. Our prototypes can be used to illustrate a concept to internal stakeholders, but shouldn’t be seen as a final approach. Often, these concepts will require additional work to prepare them for developer handoff, which means that prototypes quickly become outdated. Read more about how and when we use prototypes.

          Navigation Testing (Treejack Testing)

          Following an information architecture presentation, we will sometimes recommend that clients conduct navigation testing. When testing, we present a participant with the proposed navigation and ask them to perform specific tasks in order to see if they will be able to locate the information specified within the site’s new organization. These tests generally focus on two aspects of the navigation: the structure of the navigation system itself, and the language used within the system. Treejack is an online navigation testing tool that we like to employ when conducting navigation tests, so we’ll often interchange the terms “navigation testing” with “treejack testing”.

          Learn more about Viget’s approach to user experience and research




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          A Viget Glossary: What We Mean and Why It Matters - Part 2

          In my last post, I defined terms used by our UX team that are often confused or have multiple meanings across the industry. Today, I’ll share our definitions for processes and deliverables used by our design and strategy teams.

          Creative

          Brand Strategy

          In our experience, we’ve found that the term brand strategy is used to cover a myriad of processes, documents, and deliverables. To us, a brand strategy defines how an organization communicates who they are, what they do and why in a clear and compelling way. Over the years, we’ve developed an approach to brand strategy work that emphasizes rigorous research, hands-on collaboration, and the definition of problems and goals. We work with clients to align on a brand strategy concept and, depending on the client and their goals, our final deliverables can range to include strategy definition, audience-specific messaging, identity details, brand elements, applications, and more. Take a look at the brand strategy work we’ve done for Fiscalnote, Swiftdine, and Armstrong Tire.

          Content Strategy

          A content strategy goes far beyond the words on a website or in an app. A strong content strategy dictates the substance, structure, and governance of the information an organization uses to communicate to its audience. It guides creating, organizing, and maintaining content so that companies can communicate who they are, what they do, and why efficiently and effectively. We’ve worked with organizations like the Washington Speakers Bureau, The Nature Conservancy, the NFL Players Association, and the Wildlife Conservation Society to refine and enhance their content strategies.

          Still confused about the difference between brand and content strategy? Check out our flowchart.

          Style Guide vs. Brand Guidelines

          We often find the depth or fidelity of brand guidelines and style guides can vary greatly, and the terms can often be confused. When we create brand guidelines, they tend to be large documents that include in-depth recommendations about how a company should communicate their brand. Sections like “promise”, “vision”, “mission”, “values”, “tone”, etc. accompany details about how the brand’s logo, colors and fonts should be used in a variety of scenarios. Style guides, on the other hand, are typically pared down documents that contain specific guidance for organizations’ logos, colors and fonts, and don’t always include usage examples.

          Design System

          One question we get from clients often during a redesign or rebrand is, “How can I make sure people across my organization are adhering to our new designs?” This is where a design system comes into play. Design systems can range from the basic — e.g., a systematic approach to creating shared components for a single website — all the way to the complex —e.g., architecting a cross-product design system that can scale to accommodate hundreds of different products within a company. By assembling elements like color, typography, imagery, messaging, voice and tone, and interaction patterns in a central repository, organizations are able to scale products and marketing confidently and efficiently. When a design system is translated into code, we refer to that as a parts kit, which helps enforce consistency and improve workflow.

          Comps or Mocks

          When reviewing RFPs or going through the nitty-gritty of contracts with clients, we often see the terms mocks or comps used interchangeably to refer to the static design of pages or screens. Internally, we think of a mock-up as a static image file that illustrates proof-of-concept, just a step beyond a wireframe. A comp represents a design that is “high fidelity” and closer to what the final website will look like, though importantly, is not an exact replica. This is likely what clients will share with internal stakeholders to get approval on the website direction and what our front-end developers will use to begin building-out the site (in other words, converting the static design files into dynamic HTML, CSS, and JavaScript code).

          If you're interested in joining our team of creative thinkers and visual storytellers who bring these concepts to life for our clients, we’re hiring in Washington, D.C. Durham, Boulder and Chattanooga. Tune in next week as we decipher the terms we use most often when talking about development.




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          There is no longer any such thing as Computer Security

          Remember "cybersecurity"?

          Mysterious hooded computer guys doing mysterious hooded computer guy .. things! Who knows what kind of naughty digital mischief they might be up to?

          Unfortunately, we now live in a world where this kind of digital mischief is literally rewriting the world's history. For proof of that,




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          Electric Geek Transportation Systems

          I've never thought of myself as a "car person". The last new car I bought (and in fact, now that I think about it, the first new car I ever bought) was the quirky 1998 Ford Contour SVT. Since then we bought a VW station wagon in 2011





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          She’s Geeky: My First Unconference & Having Feels about Solidarity Between Women in Tech

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          It says it right there in my Twitter bio, I am a Sex Geek. It’s a term that was coined and made popular by renowned sex educator Reid Mihalko and I’ve been one since before there even WAS a term for it. A Sex Geek is much like a geek of any other flavor. Geekiness […]




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          Getting My Butt in Gear with Digital Strategy School!

          I have been running CMD+Shift Design since 2008. In those 7 years I learned a lot, I made a lot of mistakes, found some amazing clients, did some really fun projects and made some good money. I’ve had ups and downs and these past 2 years have been tough… really tough. Part of it has […]




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          Building a Crossword Puzzle Generator with JavaScript

          https://mitchum.blog/building-a-crossword-puzzle-generator-with-javascript/




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          Why Stealing Best Landing Pages Is a Bad Idea

          https://hren.io/blog/stealing-best-landing-pages/




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          10 Tools That Will Help Your Remote Design Team Stay On The Same Page

          If you weren’t working on a remote team before, well, chances are that you probably are now! I know that I love working from home, but when you first start working remotely, it can start as a bit of a challenge. Of course, it has its pros and cons, but it’s just a learning curve. […]

          Read More at 10 Tools That Will Help Your Remote Design Team Stay On The Same Page




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          7 Biggest Mistakes Freelance Designers Make That Will Ruin Their Career

          When you’re a freelancer and you start to work directly with your clients, there’s something crucial you need to know. Your design is not the one and only, most important aspect of the transaction. While presenting your client with an amazing design is the final goal, there are a lot of other things at stake […]

          Read More at 7 Biggest Mistakes Freelance Designers Make That Will Ruin Their Career




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          We Redesigned Web Design Ledger – Here’s It Is!

          The news is true, we completely redesigned the best blog in the world, Web Design Ledger! Okay, maybe we’re a little bit biased, but there’s no denying that the new web design layout is amazing. We are so excited to show you guys the finished product. Let me just hit you with the most satisfying […]

          Read More at We Redesigned Web Design Ledger – Here’s It Is!




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          The invisible injury: How concussions have changed our lives

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          When Olympic gold medallist Shona McCallin was hit on the side of her head by a seemingly innocuous shoulder challenge, she suffered what was originally thought to be a concussion.




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          Recovery From Mild Brain Trauma Takes Longer Than Expected: Study

          "This study challenges current perceptions that most people with a sports-related mTBI recover within 10 to 14 days," said lead author Dr. Stephen Kara, from Axis Sports Medicine in Auckland, New Zealand.




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          Emilia Clarke to Host Virtual Dinner With Donors Who Pledge Money for Coronavirus Relief

          Today, the Game of Thrones star announced that 12 random people will get to win a virtual dinner with her. She’s asking people to donate money to her charity SameYou, which helps people heal from brain injuries and strokes. Pledges will be used to assist brain injury survivors in recuperating at home, who have been asked to leave hospitals to make room for coronavirus patients.




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          Could you get PTSD from your pandemic experience? The long-term mental health effects of coronavirus

          Experiencing intense flashbacks, nightmares, irritability, anger, and fear? In the face of a traumatic event like the Covid-19 pandemic, it’s common to feel this way.




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          The return of language after brain trauma

          Language sets humans apart in the animal world. Language allows us to communicate complex ideas and emotions.  But too often after brain injury be it stroke or trauma, language is lost. 




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          Troops to receive Purple Hearts for injuries during Iranian missile barrage on al-Asad airbase in Iraq

          There will be Purple Hearts awarded to troops injured during the Jan. 8 Iranian missile barrage on the al-Asad airbase in Iraq, a defense official told Military Times.




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          All The Vintage Logo Template Designs You Could Ever Wish For!

          Creating vintage style designs for company brands, T-shirts, packaging designs, book covers, window signs, and countless other graphic design project scenarios has never been easier with this huge bundle of 200 editable logo templates from Heritage Type Co. Logo Templates are ready-made designs that can be easily customised to quickly create stunning badges and emblems […]

          The post All The Vintage Logo Template Designs You Could Ever Wish For! appeared first on Spoon Graphics.




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          Video Tutorial: Vintage Letterpress Poster Design in Photoshop

          In today’s Adobe Photoshop video tutorial I’m going to take you through my process of creating a vintage style advertisement poster with letterpress print effects. We’ll start by laying out the design with a selection of fonts inspired by the era of wood type, along with some hand-drawn graphic elements using a limited 3-colour palette. […]

          The post Video Tutorial: Vintage Letterpress Poster Design in Photoshop appeared first on Spoon Graphics.




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          Could you get PTSD from your pandemic experience? The long-term mental health effects of coronavirus

          Experiencing intense flashbacks, nightmares, irritability, anger, and fear? In the face of a traumatic event like the Covid-19 pandemic, it’s common to feel this way.




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          The return of language after brain trauma

          Language sets humans apart in the animal world. Language allows us to communicate complex ideas and emotions.  But too often after brain injury be it stroke or trauma, language is lost.