ty Tuning collective actuation of active solids by optimizing activity localization By pubs.rsc.org Published On :: Soft Matter, 2024, 20,8570-8580DOI: 10.1039/D4SM00868E, PaperDavi Lazzari, Olivier Dauchot, Carolina BritoActive solids, more specifically elastic lattices embedded with polar active units, exhibit collective actuation when the elasto-active feedback, generically present in such systems, exceeds some critical value.The content of this RSS Feed (c) The Royal Society of Chemistry Full Article
ty Structure affinity of the Langmuir monolayer and the corresponding Langmuir–Blodgett film revealed by X-ray techniques By pubs.rsc.org Published On :: Soft Matter, 2024, 20,8601-8609DOI: 10.1039/D4SM01050G, PaperAlvina V. Alexandrova, Maxim A. Shcherbina, Yuriy L. Repchenko, Yuriy M. Selivantiev, Alexander V. Shokurov, Vladimir V. Arslanov, Sofiya L. SelektorUsing X-ray techniques, crown-substituted chromoionophore Langmuir–Blodgett films were proved to preserve the fine structure and functional features of pre-organized monolayers.The content of this RSS Feed (c) The Royal Society of Chemistry Full Article
ty Influence of counterion type on the scattering of a semiflexible polyelectrolyte By pubs.rsc.org Published On :: Soft Matter, 2024, 20,8610-8620DOI: 10.1039/D4SM00874J, Paper Open Access   This article is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported Licence.Anish Gulati, Jack F. Douglas, Olga Matsarskaia, Carlos G. LopezUnderstanding the influence of counterion and backbone solvation on the conformational and thermodynamic properties of polyelectrolytes in solution is one of the main open challenges in polyelectrolyte science.The content of this RSS Feed (c) The Royal Society of Chemistry Full Article
ty Thin free-standing liquid films manipulation: device design to turn on/off gravity in flow regimes for thickness map control and for material structuring By pubs.rsc.org Published On :: Soft Matter, 2024, Advance ArticleDOI: 10.1039/D4SM00951G, Paper Open Access   This article is licensed under a Creative Commons Attribution 3.0 Unported Licence.Paolo Iaccarino, Zhe Wang, Andrea Marfuggi, Simone Russo, Vincenzo Ferraro, Giuseppe Vitiello, Sara Coppola, Ernesto Di MaioWe design a device to control liquid film drainage, able to switch between viscous-capillary and viscous-gravity regimes to stabilize thickness and modify particle arrangement, offering potential for film studies and 2D structure fabrication.To cite this article before page numbers are assigned, use the DOI form of citation above.The content of this RSS Feed (c) The Royal Society of Chemistry Full Article
ty Interfacial viscoelasticity in oscillating drops of cyclodextrin-surfactant aqueous solution: experiments and theory By pubs.rsc.org Published On :: Soft Matter, 2024, Accepted ManuscriptDOI: 10.1039/D4SM01007H, PaperJosé Roberto Romero-Arias, Alberto S. Luviano, Miguel Costas, Aurora Hernandez-Machado, Rafael A BarrioWe present experiments involving oscillating droplets in aqueous cyclodextrin-surfactant solutions. In these experiments, α-cyclodextrin (αCD) and anionic surfactants exhibit remarkable viscoelasticity at the liquid/air interface, with dilatational modulus varying across...The content of this RSS Feed (c) The Royal Society of Chemistry Full Article
ty Shape transformations in peptide-DNA coacervates driven by enzyme-catalyzed deacetylation By pubs.rsc.org Published On :: Soft Matter, 2024, Accepted ManuscriptDOI: 10.1039/D4SM01091D, Paper Open Access   This article is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported Licence.Merlijn van Haren, Nienke Helmers, Luuk Verploegen, Viveca Beckers, Evan SpruijtBiomolecular condensates formed by liquid-liquid phase separation (LLPS) are important organizers of biochemistry in living cells. Condensate formation can be dynamically regulated, for example by protein binding or enzymatic processes....The content of this RSS Feed (c) The Royal Society of Chemistry Full Article
ty The influence of active agent motility on SIRS epidemiological dynamics By pubs.rsc.org Published On :: Soft Matter, 2024, Advance ArticleDOI: 10.1039/D4SM00864B, Paper Open Access   This article is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported Licence.R. Kailasham, Aditya S. KhairMotility induced phase separation of active disks with SIRS epidemiological dynamics.To cite this article before page numbers are assigned, use the DOI form of citation above.The content of this RSS Feed (c) The Royal Society of Chemistry Full Article
ty Create Neon Style Buttons Using CSS By 1stwebdesigner.com Published On :: Wed, 28 Jun 2023 15:54:19 +0000 CSS truly is a remarkable tool in a web designer’s toolkit, capable of bringing even the most vibrant creative visions to life. Today, we’re immersing ourselves in the radiant world of neon style buttons, showcasing the impressive spectrum of CSS … Full Article Learn Web Design CSS web design
ty Future Accessibility Guidelines—for People Who Can’t Wait to Read Them By 24ways.org Published On :: Tue, 03 Dec 2019 12:00:00 +0000 Alan Dalton uses this, the International Day of Persons with Disabilities, to look back at where we’ve come from, to evaluate where we are, and to look forward to what’s coming next in the future of accessibility guidelines. Happy United Nations International Day of Persons with Disabilities! The United Nations have chosen “Promoting the participation of persons with disabilities and their leadership: taking action on the 2030 Development Agenda” for this year’s observance. Let’s see how the World Wide Web Consortium (W3C)’s Web Accessibility Initiative (WAI) guidelines of accessibility past, present, and yet-to-come can help us to follow that goal, and make sure that the websites—and everything else!—that we create can include as many potential users as possible. Guidelines of Accessibility Past The W3C published the Web Content Accessibility Guidelines (WCAG) 1.0 on 5th May 1999, when most of us were playing Snake on our Nokia 3210s’ 1.5” monochrome screens…a very long time ago in technology terms. From the start, those guidelines proved enlightening for designers and developers who wanted to avoid excluding users from their websites. For example, we learned how to provide alternatives to audio and images, how to structure information, and how to help users to find the information they needed. However, those guidelines were specific to the web technologies of the time, resulting in limitations such as requiring developers to “use W3C technologies when they are available […]”. Also, those guidelines became outdated; I doubt that you, gentle reader, consult their technical documentation about “directly accessible applets” or “Writing for browsers that do not support FRAME” in your day-to-day work. Guidelines of Accessibility Present The W3C published the Web Content Accessibility Guidelines (WCAG) 2.0 on 11th December 2008, when most of us were admiring the iPhone 3G’s innovative “iPhone OS 2.0” software…a long time ago in technology terms. Unlike WCAG 1, these guidelines also applied to non-W3C technologies, such as PDF and Flash. These guidelines used legalese and future-proofed language, with terms such as “time-based media” and “programmatically determined”, and testable success criteria. This made these guidelines more difficult for designers and developers to grasp, but also enabled the guidelines to make their way into international standards (see EN 301 549 — Accessibility requirements suitable for public procurement of ICT products and services in Europe and ISO/IEC 40500:2012 Information technology — W3C Web Content Accessibility Guidelines (WCAG) 2.0) and even international law (see EU Directive 2016/2102 … on the accessibility of the websites and mobile applications of public sector bodies). More importantly, these guidelines enabled designers and developers to create inclusive websites, at scale. For example, in the past 18 months: Intercom made their web Messenger accessible, achieving Level-AA conformance; Vimeo made accessibility updates to their video player to achieve Level-AA conformance; Stripe designed a new accessible colour system to conform with success criterion 1.4.3 (“Contrast (Minimum)”). The updated Web Content Accessibility Guidelines (WCAG) 2.1 arrived on 5th June last year—almost a 10-year wait for a “.1” update!—and added 17 new success criteria to help bring the guidelines up to date. Those new criteria focused on people using mobile devices and touchscreens, people with low vision, and people with cognitive and learning disabilities. (If you need to get up to speed with these guidelines, take 36 minutes to read “Web Content Accessibility Guidelines—for People Who Haven’t Read Them” and Web Content Accessibility Guidelines 2.1—for People Who Haven’t Read the Update.) Guidelines of Accessibility Yet to Come So, what’s next? Well, the W3C hope to release another minor update (WCAG 2.2) in November 2020. However, they also have a Task Force working on produce major new guidelines with wider scope (more people, more technologies) and fewer limitations (easier to understand, easier to use) in November 2022. These next guidelines will have a different name, because they will cover more than “Web” and “Content”. Andrew Kirkpatrick (Adobe’s Head of Accessibility) named the Task Force “Silver” (because the initials of “Accessibility Guidelines” form the symbol of the silver element). The Silver Task Force want the next major accessibility guidelines to: take account of more disabilities; apply to more technologies than just the web, including virtual reality, augmented reality, voice assistants, and more; consider all the technologies that people use, including authoring tools, browsers, media players, assistive technologies (including screen readers and screen magnifiers), application software, and operating systems. That’s quite a challenge, and so the more people who can help, the better. The Silver Task Force wanted an alternative to W3C’s Working Groups, which are made up of employees of organisations who are members of the W3C, and invited experts. So, they created a Silver Community Group to allow everyone to contribute towards this crucial work. If you want to join right now, for free, just create a W3C account. Like all good designers, the Silver Task Force and Silver Community Group began by researching. They examined the problems that people have had when using, conforming to, and maintaining the existing accessibility guidelines, and then summarised that research. From there, the Silver Community Group drafted ambitious design principles and requirements. You can read about what the Silver Community Group are currently working on, and decide whether you would like to get involved now, or at a later stage. Emphasise expertise over empathy Remember that today’s theme is “Promoting the participation of persons with disabilities and their leadership: taking action on the 2030 Development Agenda”. (The United Nations’ 2030 Development Agenda is outside the scope of this article, but if you’re looking to be inspired, read Alessia Aquaro’s article on Public Digital’s blog about how digital government can contribute to the UN’s Sustainable Development Goals.) In line with this theme, if you don’t have a disability and you want to contribute to the Silver Community Group, resist the temptation to try to empathise with people with disabilities. Instead, take 21 minutes during this festive season to enjoy the brilliant Liz Jackson explaining how empathy reifies disability stigmas, and follow her advice. Choose the right route I think we can expect the next Accessibility Guidelines to make their way into international standards and international law, just like their predecessors. We can also expect successful companies to apply them at scale. If you contribute to developing those guidelines, you can help to make sure that as many people as possible will be able to access digital information and services, in an era when that access will be crucial to every aspect of people’s lives. As Cennydd Bowles explained in “Building Better Worlds”, “There is no such thing as the future. There are instead a near-infinity of potential futures. The road as-yet-untravelled stretches before us in abundant directions. We get to choose the route. There is no fate but what we make.” About the author Alan Dalton worked for Ireland’s National Disability Authority for 9½ years, mostly as Accessibility Development Advisor. That involved working closely with public sector bodies to make websites, services, and information more accessible to all users, including users with disabilities. Before that, he was a consultant and trainer for Software Paths Ltd. in Dublin. In his spare time, he maintains StrongPasswordGenerator.com to help people stay safe online, tweets, and takes photos. More articles by Alan Full Article Code accessibility
ty Interactivity and Animation with Variable Fonts By 24ways.org Published On :: Thu, 05 Dec 2019 12:00:00 +0000 Mandy Michael turns the corner on our variable font adventure and stumbles into a grotto of wonder and amazement. Not forgetting the need for a proper performance budget, Mandy shows how variable fonts can free your creativity from bygone technical constraints. If you read Jason’s introductory article about variable fonts, you’ll understand the many benefits and opportunities that they offer in modern web development. From this point on we’ll assume that you have either read Jason’s introduction or have some prior knowledge of variable fonts so we can skip over the getting started information. If you haven’t read up on variable fonts before jump over to “Introduction to Variable Fonts: Everything you thought you knew about fonts just changed” first and then come join me back here so we can dive into using variable fonts for interactivity and animations! Creative Opportunities If we can use variable fonts to improve the performance of our websites while increasing the amount of style variations available to us, it means that we no longer need to trade off design for performance. Creativity can be the driving force behind our decisions, rather than performance and technical limitations. Cookie text effect font: This Man is a Monster, by Comic Book Fonts. My goal is to demonstrate how to create interactive, creative text on the web by combining variable fonts with CSS and JavaScript techniques that you may already be familiar with. With the introduction of variable fonts, designs which would have previously been a heavy burden on performance, or simply impossible due to technical limitations, are now completely possible. Still I Rise Poem by Maya Angelou, Demo emphasising different words with variable fonts. View on Codepen. Variable fonts demo with CSS Grid using multiple weights and font sizes to emphasise different parts of the message. View on Codepen. The tone and intent of our words can be more effectively represented with less worry over the impacts of loading in “too many font weights” (or other styles). This means that we can start a new path and focus on representing the content in more meaningful ways. For example, emphasising different words, or phrases depending on their importance in the story or content. Candy Cane Christmas Themed Text Effect with FS Pimlico Glow by Font Smith. View on Codepen. Note: using variable fonts does not negate the need for a good web font performance strategy! This is still important, because after all, they are still fonts. Keep that in mind and check out some of the great work done by Monica Dinculescu, Zach Leatherman or this incredible article by Helen Homes. Variable Fonts & Animations Because variable fonts can have an interpolated range of values we can leverage the flexibility and interactive nature of the web. Rather than using SVG, videos or JavaScript to accomplish these effects, we can create animations or transitions using real text, and we can do this using techniques we may already be familiar with. This means we can have editable, selectable, searchable, copy-pastable text, which is accessible via a screenreader. Grass Variable Font Demo Growing Grass Variable Font Text. Demo on Codepen. This effect is achieved using a font called Decovar, by David Berlow. To achieve the animation effect we only need a couple of things to get started. First, we set up the font-family and make use of the new property font-variation-settings to access the different axes available in Decovar. h1 { font-family: "Decovar"; font-variation-settings: 'INLN' 1000, 'SWRM' 1000; } For this effect, we use two custom axis – the first is called “inline” and is represented by the code INLI and the second is “skeleton worm” represented by the code SWRM. For both axes, the maximum value is 1000 and the minimum value is 0. For this effect, we’ll make the most of the full axis range. Once we have the base set up, we can create the animation. There are a number of ways to animate variable fonts. In this demo, we’ll use CSS keyframe animations and the font-variation-settings property, but you can also use CSS transitions and JavaScript as well. The code below will start with the “leaves” expanded and then shrink back until it disappears. @keyframes grow { 0% { font-variation-settings: 'INLN' 1000, 'SWRM' 1000; } 100% { font-variation-settings: 'INLN' 1000, 'SWRM' 0; } } Once we have created the keyframes we can add the animation to the h1 element, and that is the last piece needed in order to create the animation. h1 { font-family: "Decovar"; font-variation-settings: 'INLN' 1000, 'SWRM' 1000; animation: grow 4s linear alternate infinite; } What this demonstrates is that typically, to accomplish effects like this, the heavy lifting is done by the font. We really only need a few lines of CSS for the animation, which if you think about it, is pretty incredible. There are all sorts of interesting, creative applications of variable fonts, and a lot of incredible fonts you can make the most of. Whether you want to create that “hand-writing” effect that we often see represented with SVG, or something a little different, there are a lot of different options. Duos Writer: Hand Writing Demo of hand writing variable font, Duos Writer by Underware. Decovar: Disappearing Text See the Pen CSS-only variable font demo using Decovar Regular by Mandy Michael (@mandymichael) on CodePen. Cheee: Snow Text Snow Text Effect - Text fills up with snow and gets “heavier” at the bottom as more snow gathers. Featuring “Cheee” by OhNoTypeCo. View on Codepen. Variable Fonts, Media Queries and Customisation It’s not that these are just beautiful or cool effects, what they demonstrate is that as developers and designers we can now control the font itself and that that means is that variable fonts allow typography on the web to adapt to the flexible nature of our screens, environments and devices. We can even make use of different CSS media queries to provide more control over our designs based on environments, light contrast and colour schemes. Though the CSS Media Queries Level 5 Spec is still in draft stages, we can experiment with the prefers-color-scheme (also known as dark mode) media query right now! Dark Mode featuring Oozing Cheee by OhNoTypeCo Oozing Dark Mode Text featuring “Cheee” by OhNoTypeCo. View Demo on Codepen. The above example uses a font called “Cheee” by OhNoTypeCo and demonstrates how to make use of a CSS Transition and the prefers-color-scheme media query to transition the axis of a variable font. h1 { font-family: “Cheee" font-variation-settings: "TEMP" 0; transition: all 4s linear; } @media (prefers-color-scheme: dark) { h1 { font-variation-settings: "TEMP" 1000; } } Dark mode isn’t just about changing the colours, it’s important to consider things like weight as well. It’s the combination of the weight, colour and size of a font that determines how legible and accessible it is for the user. In the example above, I’m creating a fun effect – but more practically, dark mode allows us to modify the contrast and styles to ensure better legibility and usability in different environments. What is even more exciting about variable fonts in this context is that if developers and designers can have this finer control over our fonts to create more legible, accessible text, it also means the user has access to this as well. As a result, users that create their own stylesheets to customise the experience to their specific requirements, can now adjust the pages font weight, width or other available axis to what best suits them. Providing users with this kind of flexibility is such an incredible opportunity that we have never had before! As CSS develops, we’ll have access to different environmental and system features that allow us to take advantage of our users unique circumstances. We can start to design our typography to adjust to things like screen width - which might allow us to tweak the font weight, width, optical size or other axes to be more readable on smaller or larger screens. Where the viewport is wide we can have more detail, when its smaller in a more confined space we might look at reducing the width of the font—this helps to maintain the integrity of the design as the viewport gets smaller or, to fit text into a particular space. See the Pen CSS is Awesome - Variable fonts Edition. by Mandy Michael (@mandymichael) on CodePen. We have all been in the situation where we just need the text to be slightly narrower to fit within the available space. If you use a variable font with a width axis you can slightly modify the width to adjust to the space available, and do so in a way that the font was designed to do, rather than using things like letter spacing which doesn’t consider the kerning of the characters. Variable Fonts, JavaScript and Interactive Effects We can take these concepts even further and mix in a little JavaScript to make use of a whole suite of different interactions, events, sensors and apis. The best part about this is whether you are using device orientation, light sensors, viewport resizes, scroll events or mouse movement, the base JavaScript doesn’t really change. To demonstrate this, we’ll use a straightforward example – we’ll match our font weight to the size of our viewport – as the viewport gets smaller, the font weight gets heavier. Demo: As the viewport width changes, the weight of the text “Jello” becomes heavier. We’ll start off by setting our base values. We need to define the minimum and maximum axis values for the font weight, and the minimum and maximum event range, in this case the viewport size. Basically we’re defining the start and end points for both the font and the event. // Font weight axis range const minAxisValue = 200 const maxAxisValue = 900 // Viewport range const minEventValue = 320px const maxEventValue = 1440px Next we determine the current viewport width, which we can access with something like window.innerWidth. // Current viewport width const windowWidth = window.innerWidth Using the current viewport width value, we create the new scale for the viewport, so rather than the pixels values we convert it to a range of 0 - 0.99. const windowSize = (windowWidth - minEventValue) / (maxEventValue - minEventValue) // Outputs a value from 0 - 0.99 We then take that new viewport decimal value and use it to determine the font weight based on viewport scale. const fontWeight = windowSize * (minAxisValue - maxAxisValue) + maxAxisValue; // Outputs a value from 200 - 900 including decimal places This final value is what we use to update our CSS. You can do this however you want – lately I like to use CSS Custom Properties. This will pass the newly calculated font weight value into our CSS and update the weight as needed. // JavaScript p.style.setProperty("--weight", fontWeight); Finally, we can put all this inside a function and inside an event listener for window resize. You can modify this however you need to in order to improve performance, but in essence, this is all you need to achieve the desired outcome. function fluidAxisVariation() { // Current viewport width const windowWidth = window.innerWidth // Get new scales for viewport and font weight const viewportScale = (windowWidth - 320) / (1440 - 320); const fontWeightScale = viewportScale * (200 - 900) + 900; // Set in CSS using CSS Custom Property p.style.setProperty("--weight", fontWeightScale); } window.addEventListener("resize", fluidAxisVariation); You can apply this to single elements, or multiple. In this case, I’m changing the paragraph font weights and different rates, but also reducing the width axis of the headline so it doesn’t wrap onto multiple lines. As previously mentioned, this code can be used to create all sorts of really amazing, interesting effects. All that’s required is passing in different event and axis values. In the following example, I’m using mouse position events to change the direction and rotation of the stretchy slinky effect provided by the font “Whoa” by Scribble Tone. See the Pen Slinky Text - WHOA Variable font demo by Mandy Michael (@mandymichael) on CodePen. We can also take the dark mode/colour schemes idea further by making use of the Ambient Light Sensor to modify the font to be more legible and readable in low light environments. This effect uses Tiny by Jack Halten Fahnestock from Velvetyne Type Foundry and demonstrates how we modify our text based by query the characteristics of the user’s display or light-level, sound or other sensors. It’s only because Variable fonts give us more control over each of these elements that we can fine-tune the font characteristics to maximise the legibility, readability and overall accessibility of our website text. And while these examples might seem trivial, they are great demonstrations of the possibilities. This is a level of control over our fonts and text that is unprecedented. Using device orientation to change the scale and weight of individual characters. View on Codepen. Variable Fonts offer a new world of interactivity, usability and accessibility, but they are still a new technology. This means we have the opportunity to figure out how and what we can achieve with them. From where I stand, the possibilities are endless, so don’t be limited by what we can already do – the web is still young and there is so much for us to create. Variable fonts open up doors that never existed before and they give us an opportunity to think more creatively about how we can create better experiences for our users. At the very least, we can improve the performance of our websites, but at best, we can make more usable, more accessible, and more meaningful content - and that, is what gets me really excited about the future of web typography with variable fonts. About the author Mandy is a community organiser, speaker, and developer working as the Front End Development Manager at Seven West Media in Western Australia. She is a co-organiser and Director of Mixin Conf, and the founder and co-organiser of Fenders, a local meetup for front-end developers providing events, mentoring and support to the Perth web community. Mandy’s passion is CSS, HTML and JS and hopes to inspire that passion in others. She loves the supportive and collaborative nature of the web and strives to encourage this environment through the community groups she is a part of. Her aim is to create a community of web developers who can share, mentor, learn and grow together. More articles by Mandy Full Article Code Design typography
ty Iconography of Security By 24ways.org Published On :: Sat, 07 Dec 2019 12:00:00 +0000 Molly Wilson and Eileen Wagner battle the age old Christmas issues of right and wrong, good and evil, and how the messages we send through iconography design can impact the decisions users make around important issues of security. Are you icons wise men, or are they actually King Herod? Congratulations, you’re locked out! The paradox of security visuals Designers of technology are fortunate to have an established visual language at our fingertips. We try to use colors and symbols in a way that is consistent with people’s existing expectations. When a non-designer asks a designer to “make it intuitive,” what they’re really asking is, “please use elements people already know, even if the concept is new.” Lots of options for security icons We’re starting to see more consistency in the symbols that tech uses for privacy and security features, many of them built into robust, standardized icon sets and UI kits. To name a few: we collaborated with Adobe in 2018 to create the Vault UI Kit, which includes UI elements for security, like touch ID login and sending a secure copy of a file. Adobe has also released a UI kit for cookie banners. Activity log from the Vault Secure UI Kit, by Adobe and Simply Secure. Cookie banner, from the Cookie Banner UI Kit, by Adobe. Even UI kits that aren’t specialized in security and privacy include icons that can be used to communicate security concepts, like InVision’s Smart Home UI Kit. And, of course, nearly every icon set has security-related symbols, from Material Design to Iconic. Key, lock, unlock, shield, and warning icons from Iconic. A selection of security-related icons from Material Design. Security shields from a selection of Chinese apps, 2014. From a longer essay by Dan Grover. Many of these icons allude to physical analogies for the states and actions we’re trying to communicate. Locks and keys; shields for protection; warning signs and stop signs; happy faces and sad faces. Using these analogies helps build a bridge from the familiar, concrete world of door locks and keyrings to the unfamiliar, abstract realm of public- and private-key encryption. flickr/Jim Pennucci GPG Keychain, an open-source application for managing encryption keys. Image: tutsplus.com When concepts don’t match up Many of the concepts we’re working with are pairs of opposites. Locked or unlocked. Private or public. Trusted or untrusted. Blocked or allowed. Encouraged or discouraged. Good or evil. When those concept pairs appear simultaneously, however, we quickly run into UX problems. Take the following example. Security is good, right? When something is locked, that means you’re being responsible and careful, and nobody else can access it. It’s protected. That’s cause for celebration. Being locked and protected is a good state. “Congratulations, you’re locked out!” Whoops. If the user didn’t mean to lock something, or if the locked state is going to cause them any inconvenience, then extra security is definitely not good news. Another case in point: Trust is good, right? Something trusted is welcome in people’s lives. It’s allowed to enter, not blocked, and it’s there because people wanted it there. So trusting and allowing something is good. “Good job, you’ve downloaded malware!” Nope. Doesn’t work at all. What if we try the opposite colors and iconography? That’s even worse. Even though we, the designers, were trying both times to keep the user from downloading malware, the user’s actual behavior makes our design completely nonsensical. Researchers from Google and UC Berkeley identified this problem in a 2016 USENIX paper analyzing connection security indicators. They pointed out that, when somebody clicks through a warning to an “insecure” website, the browser will show a “neutral or positive indicator” in the URL bar – leading them to think that the website is now safe. Unlike our example above, this may not look like nonsense from the user point of view, but from a security standpoint, suddenly showing “safe/good” without any actual change in safety is a pretty dangerous move. The deeper issue Now, one could file these phenomena under “mismatching iconography,” but we think there is a deeper issue here that concerns security UI in particular. Security interface design pretty much always has at least a whiff of “right vs. wrong.” How did this moralizing creep into an ostensibly technical realm? Well, we usually have a pretty good idea what we’d like people to do with regards to security. Generally speaking, we’d like them to be more cautious than they are (at least, so long as we’re not trying to sneak around behind their backs with confusing consent forms and extracurricular data use). Our well-intentioned educational enthusiasm leads us to use little design nudges that foster better security practices, and that makes us reach into the realm of social and psychological signals. But these nudges can easily backfire and turn into total nonsense. Another example: NoScript “No UX designer would be dense enough to make these mistakes,” you might be thinking. Well, we recently did a redesign of the open-source content-blocking browser extension NoScript, and we can tell you from experience: finding the right visual language for pairs of opposites was a struggle. NoScript is a browser extension that helps you block potential malware from the websites you’re visiting. It needs to communicate a lot of states and actions to users. A single script can be blocked or allowed. A source of scripts can be trusted or untrusted. NoScript is a tool for the truly paranoid, so in general, wants to encourage blocking and not trusting. But: “An icon with a crossed-out item is usually BAD, and a sign without anything is usually GOOD. But of course, here blocking something is actually GOOD, while blocking nothing is actually BAD. So whichever indicators NoScript chooses, they should either aim to indicate system state [allow/block] or recommendation [good/bad], but not both. And in any case, NoScript should probably stay away from standard colors and icons.” So we ended up using hardly any of the many common security icons available. No shields, no alert! signs, no locked locks, no unlocked locks. And we completely avoided the red/green palette to keep from taking on unintended meaning. Navigating the paradox Security recommendations appear in most digital services are built nowadays. As we move into 2020, we expect to see a lot more conscious choice around colors, icons, and words related to security. For a start, Firefox already made a step in the right direction by streamlining indicators for SSL encryption as well as content blocking. (Spoilers: they avoided adding multiple dimensions of indicators, too!) The most important thing to keep in mind, as you’re choosing language around security and privacy features, is: don’t conflate social and technical concepts. Trusting your partner is good. Trusting a website? Well, could be good, could be bad. Locking your bike? Good idea. Locking a file? That depends. Think about the technical facts you’re trying to communicate. Then, and only then, consider if there’s also a behavioral nudge you want to send, and if you are, try to poke holes in your reasoning. Is there ever a case where your nudge could be dangerous? Colors, icons, and words give you a lot of control over how exactly people experience security and privacy features. Using them in a clear and consistent way will help people understand their choices and make more conscious decisions around security. About the author Molly Wilson is a designer by training and a teacher at heart: her passion is leveraging human-centered design to help make technology clear and understandable. She has been designing and leading programs in design thinking and innovation processes since 2010, first at the Stanford d.school in Palo Alto, CA and later at the Hasso-Plattner-Institut School of Design Thinking in Potsdam, Germany. Her work as an interaction designer has focused on complex products in finance, health, and education. Outside of work, talk to her about cross-cultural communication, feminism, DIY projects, and visual note-taking. Molly holds a master’s degree in Learning, Design, and Technology from Stanford University, and a bachelor’s degree magna cum laude in History of Science from Harvard University. See more about her work and projects at http://molly.is. Eileen Wagner is Simply Secure’s in-house logician. She advises teams and organizations on UX design, supports research and user testing, and produces open resources for the community. Her focus is on information architecture, content strategy, and interaction design. Sometimes she puts on her admin hat and makes sure her team has the required infrastructure to excel. She previously campaigned for open data and civic tech at the Open Knowledge Foundation Germany. There she helped establish the first public funding program for open source projects in Germany, the Prototype Fund. Her background is in analytic philosophy (BA Cambridge) and mathematical logic (MSc Amsterdam), and she won’t stop talking about barbershop music. More articles by Molly Wilson & Eileen Full Article Design security
ty A Modern Typographic Scale By 24ways.org Published On :: Thu, 19 Dec 2019 12:00:00 +0000 Rob Weychert reaches for the top notes to sing us a song of typographic scale. A little attention to scale and to the mathematics will help you to hit a high note with your designs this Christmas and beyond. I’ve been studying music theory this year. While some of its core concepts were already familiar to me, much of their specifics were not. Or so I thought. A funny thing happened when I was learning the major scales. While playing through a song I had written some years before, I started picking it apart to see how it correlated with the theory I was learning. I had composed the melody without any thought to what the specific notes were, but as I started to transcribe them, a pattern quickly emerged: all the B’s and E’s were flat and the rest of the notes were natural. Lo and behold, long before my music theory studies began, I had written a song in B♭ major. My ears already knew how the major scales worked even if my brain didn’t. (If you know how “do re mi fa so la ti do” is supposed to sound tonally, then your ears know, too.) When music is composed to a scale, it sounds “right” to us. And just as our ears appreciate harmony and melody with a rational basis, our eyes can appreciate the same concepts applied to spatial relationships. Have you ever struggled with sizing type in a design project, especially when you need more than just one or two sizes? Have you ever despaired at the number of ad-hoc type sizes on your site spiraling out of control over time? It could be that you’ve been composing the typographic equivalent of a cacophonous symphony. And the first thing any composer will tell you to do is to get that thing on a scale. Meet the typographic scale You don’t need to know music theory to work with a typographic scale. You only need to know that a scale is a range of values with an established mathematic relationship. For a typographic scale, that relationship is frequently a steady interval between type sizes. Depending on what you need your type to do, the interval might be fixed (e.g. each size is two pixels bigger than the size before it) or it might be proportional (e.g. each size is twice as big as the size before it). I personally rarely find fixed intervals useful, so I’ll be focusing on proportional intervals. The most important thing to understand about proportional intervals is thankfully not complicated: The bigger the intervals are, the more drastic the size differences will be in your scale. If your layout calls for contrast, a bigger interval might be the way to go. If you’re aiming for something more nuanced, go smaller. But keep these things in mind: There is such a thing as too much nuance: if a size on your scale is virtually indistinguishable from the sizes adjacent to it, it defeats the purpose of using a scale. On the flip side, too much contrast renders the sizes’ proportional relationship moot. At a certain point, massive display type is arguably more graphic than textual. More is less. The more sizes you use, the less they’ll mean. A small interval (left, 1.1) offers a smoother range of sizes; a large interval (right, 1.8) offers more contrast. Setting up the scale variables The quickest way to get a scale up and running when working on the web is to drop its values into some CSS variables. The naming convention I typically use begins with --scale0, which is the body text size. The size below it is --scale-1 (as in “scale minus one”), the size above it is --scale1, and so on. Keeping the names relative to each other like this helps me move around the scale intuitively as I use it. If, say, --scale4 isn’t big enough for my h1, I can move up to --scale5 or --scale6, and I always know exactly how many steps away from the body text I am. Here’s a first pass at a simple set of scale variables using an interval of 1.5: :root { --scale-2: 7.1px; /* 10.7 ÷ 1.5 */ --scale-1: 10.7px; /* 16 ÷ 1.5 */ --scale0: 16px; /* body text */ --scale1: 24px; /* 16 × 1.5 */ --scale2: 36px; /* 24 × 1.5 */ } I can use these variables with any CSS property that accepts a numeric value, like so: p { font-size: var(--scale0); } Rooting around in rems I’m off to a good start. However, those px values are a little too absolute for my liking. If I convert them to rems, it’ll give my scale more flexibility. rem stands for “root em.” 1rem is equivalent to the html element’s text size, which in most browsers defaults to 16px. Crucially, though, users can adjust that size in their browser settings, and using rems in my CSS will respect those preferences. :root { --scale-2: 0.4rem; /* 0.7rem ÷ 1.5 */ --scale-1: 0.7rem; /* 1rem ÷ 1.5 */ --scale0: 1rem; /* body text */ --scale1: 1.5rem; /* 1rem × 1.5 */ --scale2: 2.25rem; /* 1.5rem × 1.5 */ } Another benefit of the relative nature of rems: I tend to use larger text sizes on large viewports and smaller text sizes on small viewports. Rather than adjusting dozens or hundreds of typographic CSS declarations per breakpoint, I can shift the whole scale up or down merely by adjusting the font-size on the html element: html { font-size: 100%; } /* 1rem = 16px */ @media screen and (min-width: 25em) { html { font-size: 112.5%; } /* 1rem = 18px */ } Calculating with calc() My scale is coming along. Its variables’ intuitive names make it easy for me to use, and its rem values respect the user’s browser preferences and allow me to easily shift the size of the entire scale at different viewport sizes. But my setup still isn’t optimized for one very important adjustment: the interval, which is currently 1.5. If 1.5 isn’t quite working for me and I want to see how an increase or decrease will affect the scale, I need to do the math all over again for every step in the scale every time I adjust the interval. The bigger the scale, the more time that will take. It’s time to put down the abacus and get calc() involved. :root { --int: 1.5; --scale0: 1rem; --scale-1: calc(var(--scale0) / var(--int)); --scale-2: calc(var(--scale-1) / var(--int)); --scale1: calc(var(--scale0) * var(--int)); --scale2: calc(var(--scale1) * var(--int)); } My interval now has its very own variable, called --int. calc() determines each scale size by multiplying the preceding size by --int. Now that every size is ultimately dependent on --scale0’s value, --scale0 must appear first in the list. Since the sizes smaller than --scale0 are going down rather than up, their values require division rather than multiplication. Scaling the scale I can now quickly and easily tweak my scale’s interval by adjusting --int until the proportions are just right, but if I want to add more sizes to the scale, I need to add more variables and calc() values. This isn’t too big of a deal, but if I want to double or triple the number of sizes, it’s kind of a headache. Luckily, this is the sort of thing Sass is really good at. In the following code, adjusting the first four Sass variables at the top of :root will quickly spin up a set of CSS variables like the scale above, with any interval (proportional or fixed) and any number of scale sizes: :root { $interval: 1.5; // Unitless for proportional, unit for fixed $body-text: 1rem; // Must have a unit $scale-min: -2; // Unitless negative integer $scale-max: 2; // Unitless positive integer --int: #{$interval}; --scale0: #{$body-text}; @if $scale-min < 0 { // Generate scale variables smaller than the base text size @for $i from -1 through $scale-min { @if type-of($interval) == number { @if unitless($interval) { --scale#{$i}: calc(var(--scale#{$i + 1}) / var(--int)); } @else { --scale#{$i}: calc(var(--scale#{$i + 1}) - var(--int)); } } } } @if $scale-max > 0 { // Generate scale variables larger than the base text size @for $i from 1 through $scale-max { @if type-of($interval) == number { @if unitless($interval) { --scale#{$i}: calc(var(--scale#{$i - 1}) * var(--int)); } @else { --scale#{$i}: calc(var(--scale#{$i - 1}) + var(--int)); } } } } } Go forth and scale Typographic scales have been an indispensable part of my work for many years, and CSS variables and calc() make setup, adjustments, and experimentation easier than ever. I hope you find these techniques as useful as I do! About the author Rob Weychert is a Brooklyn-based designer. He helps shape the reading experience at ProPublica and has previously helped make books at A Book Apart, games at Harmonix, and websites at Happy Cog. In his free time, he obsesses over music and film. Despite all this, he is probably best known as a competitive air guitarist. More articles by Rob Full Article Design css
ty Usability and Security; Better Together By 24ways.org Published On :: Sun, 22 Dec 2019 12:00:00 +0000 Divya Sasidharan calls into question the trade-offs often made between security and usability. Does a secure interface by necessity need to be hard to use? Or is it the choice we make based on years of habit? Snow has fallen, snow on snow. Security is often synonymous with poor usability. We assume that in order for something to be secure, it needs to by default appear impenetrable to disincentivize potential bad actors. While this premise is true in many instances like in the security of a bank, it relies on a fundamental assumption: that there is no room for choice. With the option to choose, a user almost inevitably picks a more usable system or adapts how they interact with it regardless of how insecure it may be. In the context of the web, passwords are a prime example of such behavior. Though passwords were implemented as a way to drastically reduce the risk of attack, they proved to be marginally effective. In the name of convenience, complex, more secure passwords were shirked in favor of easy to remember ones, and passwords were liberally reused across accounts. This example clearly illustrates that usability and security are not mutually exclusive. Rather, security depends on usability, and it is imperative to get user buy-in in order to properly secure our applications. Security and Usability; a tale of broken trust At its core, security is about fostering trust. In addition to protecting user accounts from malicious attacks, security protocols provide users with the peace of mind that their accounts and personal information is safe. Ironically, that peace of mind is incumbent on users using the security protocols in the first place, which further relies on them accepting that security is needed. With the increased frequency of cyber security threats and data breaches over the last couple of years, users have grown to be less trusting of security experts and their measures. Security experts have equally become less trusting of users, and see them as the “the weakest link in the chain”. This has led to more cumbersome security practices such as mandatory 2FA and constant re-login flows which bottlenecks users from accomplishing essential tasks. Because of this break down in trust, there is a natural inclination to shortcut security altogether. Build a culture of trust not fear Building trust among users requires empowering them to believe that their individual actions have a larger impact on the security of the overall organization. If a user understands that their behavior can put critical resources of an organization at risk, they will more likely behave with security in mind. For this to work, nuance is key. Deeming that every resource needs a similarly high number of checks and balances diminishes how users perceive security and adds unnecessary bottlenecks to user workflows. In order to lay the foundation for good security, it’s worth noting that risk analysis is the bedrock of security design. Instead of blindly implementing standard security measures recommended by the experts, a better approach is to tailor security protocols to meet specific use cases and adapt as much as possible to user workflows. Here are some examples of how to do just that: Risk based authentication Risk based authentication is a powerful way to perform a holistic assessment of the threats facing an organization. Risks occur at the intersection of vulnerability and threat. A high risk account is vulnerable and faces the very real threat of a potential breach. Generally, risk based authentication is about calculating a risk score associated with accounts and determining the proper approach to securing it. It takes into account a combination of the likelihood that that risk will materialize and the impact on the organization should the risk come to pass. With this system, an organization can easily adapt access to resources depending on how critical they are to the business; for instance, internal documentation may not warrant 2FA, while accessing business and financial records may. Dynamically adaptive auth Similar to risk based auth, dynamically adaptive auth adjusts to the current situation. Security can be strengthened and slackened as warranted, depending on how risky the access point is. A user accessing an account from a trusted device in a known location may be deemed low risk and therefore not in need of extra security layers. Likewise, a user exhibiting predictive patterns of use should be granted quick and easy access to resources. The ability to adapt authentication based on the most recent security profile of a user significantly improves the experience by reducing unnecessary friction. Conclusion Historically, security failed to take the user experience into account, putting the onus of securing accounts solely on users. Considering the fate of password security, we can neither rely on users nor stringent security mechanisms to keep our accounts safe. Instead, we should aim for security measures that give users the freedom to bypass them as needed while still protecting our accounts from attack. The fate of secure systems lies in the understanding that security is a process that must constantly adapt to face the shifting landscape of user behavior and potential threats. About the author Divya is a web developer who is passionate about open source and the web. She is currently a developer experience engineer at Netlify, and believes that there is a better workflow for building and deploying sites that doesn’t require a server—ask her about the JAMstack. You will most likely find her in the sunniest spot in the room with a cup of tea in hand. More articles by Divya Full Article UX security
ty Four Ways Design Systems Can Promote Accessibility – and What They Can’t Do By 24ways.org Published On :: Mon, 23 Dec 2019 12:00:00 +0000 Amy Hupe prepares a four bird roast of tasty treats so we can learn how the needs of many different types of users can be served through careful implementation of components within a design system. Design systems help us to make our products consistent, and to make sure we’re creating them in the most efficient way possible. They also help us to ensure our products are designed and built to a high quality; that they’re not only consistent in appearance, and efficiently-built, but that they are good. And good design means accessible design. 1 in 5 people in the UK have a long term illness, impairment or disability – and many more have a temporary disability. Designing accessible services is incredibly important from an ethical, reputational and commercial standpoint. For EU government websites and apps, accessibility is also a legal requirement. With that in mind, I’ll explain the four main ways I think we can use design systems to promote accessible design within an organisation, and what design systems can’t do. 1. Bake it in Design systems typically provide guidance and examples to aid the design process, showing what best practice looks like. Many design systems also encompass code that teams can use to take these elements into production. This gives us an opportunity to build good design into the foundations of our products, not just in terms of how they look, but also how they work. For everyone. Let me give an example. The GOV.UK Design System contains a component called the Summary list. It’s used in a few different contexts on GOV.UK, to summarise information. It’s often used at the end of a long or complex form, to let users check their answers before they send them, like this: Users can review the information and, if they’ve entered something incorrectly, they can go back and edit their answer by clicking the “Change” link on the right-hand side. This works well if you can see the change link, because you can see which information it corresponds to. In the top row, for example, I can see that the link is giving me the option to change the name I’ve entered because I can see the name label, and the name I put in is next to it. However, if you’re using a screen reader, this link – and all the others – will just say “change”, and it becomes harder to tell what you’re selecting. So to help with this, the GOV.UK Design System team added some visually-hidden text to the code in the example, to make the link more descriptive. Sighted users won’t see this text, but when a screen reader reads out the link, it’ll say “change name”. This makes the component more accessible, and helps it to satisfy a Web Content Accessibility Guidelines (WCAG 2.1) success criterion for links which says we must “provide link text that identifies the purpose of the link without needing additional context”. By building our components with inclusion in mind, we can make it easier to make products accessible, before anyone’s even had to think about it. And that’s a great starting point. But that doesn’t mean we don’t have to think about it – we definitely do. And a design system can help with that too. 2. Explain it Having worked as the GOV.UK Design System’s content designer for the best part of 3 years, I’m somewhat biased about this, but I think that the most valuable aspect of a design system is its documentation. (Here’s a shameless plug for my patterns Day talk on design system documentation earlier this year, if you want to know more about that.) When it comes to accessibility, written documentation lets us guide good practice in a way that code and examples alone can’t. By carefully documenting implementation rules for each component, we have an opportunity to distribute accessible design principles throughout a design system. This means design system users encounter them not just once, but repeatedly and frequently, in various contexts, which helps to build awareness over time. For instance, WCAG 2.1 warns against using colour as “the only visual means of conveying information, calling an action, prompting a response or distinguishing a visual element”. This is a general principle to follow, but design system documentation lets us explain how this relates to specific components. Take the GOV.UK Design System’s warning buttons. These are used for actions with serious, often destructive consequences that can’t easily be undone – like permanently deleting an account. The example doesn’t tell you this, but the guidance explains that you shouldn’t rely on the red colour of warning buttons to communicate that the button performs a serious action, since not all users will be able to see the colour or understand what it signifies. Instead, it says, “make sure the context and button text makes clear what will happen if the user selects it”. In this way, the colour is used as an enhancement for people who can interpret it, but it’s not necessary in order to understand it. Making the code in our examples and component packages as accessible as possible by default is really important, but written documentation like this lets us be much more explicit about how to design accessible services. 3. Lead by example In our design systems’ documentation, we’re telling people what good design looks like, so it’s really important that we practice what we preach. Design systems are usually for members of staff, rather than members of the public. But if we want to build an inclusive workplace, we need to hold them to the same standards and ensure they’re accessible to everyone who might need to use them – today and in the future. One of the ways we did this in my team, was by making sure the GOV.UK Design System supports users who need to customise the colours they use to browse the web. There are a range of different user needs for changing colours on the web. People who are sensitive to light, for instance, might find a white background too bright. And some users with dyslexia find certain colours easier to read than others. My colleague, Nick Colley, wrote about the work we did to ensure GOV.UK Design System’s components will work when users change colours on GOV.UK. To ensure we weren’t introducing barriers to our colleagues, we also made it possible to customise colours in the GOV.UK Design System website itself. Building this flexibility into our design system helps to support our colleagues who need it, but it also shows others that we’re committed to inclusion and removing barriers. 4. Teach it The examples I’ve drawn on here have mostly focused on design system documentation and tooling, but design systems are much bigger than that. In the fortuitously-timed “There is No Design System”, Jina reminds us that tooling is just one of the ways we systematise design: …it’s a lot of people-focused work: Reviewing. Advising. Organizing. Coordinating. Triaging. Educating. Supporting.” To make a design system successful, we can’t just build a set of components and hope they work. We have to actively help people find it, use it and contribute to it. That means we have to go out and talk about it. We have to support people in learning to use it and help new teams adopt it. These engagement activities and collaborative processes that sit around it can help to promote awareness of the why, not just the what. At GDS, we ran workshops on accessibility in the design system, getting people to browse various web pages using visual impairment simulation glasses to understand how visually impaired users might experience our content. By working closely with our systems’ users and contributors like this, we have an opportunity to bring them along on the journey of making something accessible. We can help them to test out their code and content and understand how they’ll work on different platforms, and how they might need to be adjusted to make sure they’re accessible. We can teach them what accessibility means in practice. These kinds of activities are invaluable in helping to promote accessible design thinking. And these kinds of lessons – when taught well – are disseminated as colleagues share knowledge with their teams, departments and the wider industry. What design systems can’t do Our industry’s excitement about design systems shows no signs of abating, and I’m excited about the opportunities it affords us to make accessible design the default, not an edge case. But I want to finish on a word about their limitations. While a design system can help to promote awareness of the need to be accessible, and how to design products and services that are, a design system can’t make an organisation fundamentally care about accessibility. Even with the help of a thoughtfully created design system, it’s still possible to make really inaccessible products if you’re not actively working to remove barriers. I feel lucky to have worked somewhere that prioritises accessibility. Thanks to the work of some really brilliant people, it’s just part of the fabric at GDS. (For more on that work and those brilliant people, I can’t think of a better place to start than my colleague Ollie Byford’s talk on inclusive forms.) I’m far from being an accessibility expert, but I can write about this because I’ve worked in an organisation where it’s always a central consideration. This shouldn’t be something to feel lucky about. It should be the default, but sadly we’re not there yet. Not even close. Earlier this year, Domino’s pizza was successfully sued by a blind customer after he was unable to order food on their website or mobile app, despite using screen-reading software. And in a recent study carried out by disability equality charity, Scope, 50% of respondents said that they had given up on buying a product because the website, app or in-store machine had accessibility issues. Legally, reputationally and most importantly, morally, we all have a duty to do better. To make sure our products and services are accessible to everyone. We can use design systems to help us on that journey, but they’re just one part of our toolkit. In the end, it’s about committing to the cause – doing the work to make things accessible. Because accessible design is good design. About the author Amy is a content specialist and design systems advocate who’s spent the last 3 years working as a Senior Content Designer at the Government Digital Service. In that time, she’s led the content strategy for the GOV.UK Design System, including a straightforward and inclusive approach to documentation. In January, Amy will continue her work in this space, in her new role as Product Manager for Babylon Health’s design system, DNA. More articles by Amy Full Article Process style-guides
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