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Has America Outsourced Too Much?

Gary Pisano, Harvard Business School professor and coauthor of "Producing Prosperity: Why America Needs a Manufacturing Renaissance."




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Solving America’s Innovation Crisis

Bruce Nussbaum, professor at Parsons The New School of Design and author of "Creative Intelligence: Harnessing the Power to Create, Connect, and Inspire."




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Why So Many Emerging Giants Flame Out

John Jullens of Booz & Company says multinationals from China and other emerging markets must learn to innovate and manage quality while remaining nimble.




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How Silicon Valley Became Uncool

Walter Frick, HBR editor, explains why we valorize tech heroes from the past, but scoff at today's entrepreneurs.




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Skills We Can Learn from Games

Andrew Innes, game designer, product manager, and author of "What Board Games Can Teach Business."




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To Reinvent Your Firm, Do Two Things at the Same Time

Scott D. Anthony, Innosight managing partner, discusses why established corporations should be better at handling disruptive threats. He lays out a practical approach to transform a company’s existing business while creating future business. It hinges on a “capabilities link,” which means using corporate assets—that startups don’t have—to fight unfairly. He also discusses the leadership qualities of executives who effectively navigate their companies’ imminent disruption. Anthony is the coauthor of the new book, “Dual Transformation: How to Reposition Today’s Business While Creating the Future.”




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Bill Clinton and James Patterson on Collaboration and Cybersecurity

Former U.S. President Bill Clinton and author James Patterson discuss their new novel, The President is Missing, in which a fictional president fights a cybersecurity attack amid intense political dysfunction. The coauthors share their lessons for collaborating across disparate skillsets — “clarity on the objective” and “don’t be afraid to admit what you don’t know.” They also talk about their research into cybersecurity threats and how realistic their thriller scenario could be.




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How African-Americans Advance at Work — And What Organizations Can Do to Help

Laura Morgan Roberts, professor at the University of Virginia's Darden School of Business, says that organizations are still falling short on promoting racial diversity, particularly in their most senior ranks. While many large companies have "inclusion" initiatives, most leaders still shy away from frank discussions about how the experiences of their black employees and executives -- including their feelings of authenticity and potential for advancement -- differ from those of their white peers. She points to several ways we can change these dynamics. With David Thomas and Anthony Mayo, Morgan Roberts is co-author of the book “Race, Work, and Leadership: New Perspectives on the Black Experience.”




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GiftWorksPlus Saves Christmas Memories in Family Photo Frames

GiftWorksPlus offers an extensive line of custom wood picture frames that can be engraved with names, dates, messages, and more at no extra charge.




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In 2013 Resolve to Capture More Memories in GiftWorksPlus Custom Picture Frames

GiftWorksPlus urges a New Year's resolution to capture treasured memories in personalized custom picture frames.




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Famed Interior Designer Launches Authentic Cookbook, "my Sicilian kitchen"

The creations shared in "my Sicilian kitchen" have been prepared by members of the Bilo family for generations, and now are passed on to you and your family. Buon Appetito."-Linda Bilo-Brechtel




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GiftWorksPlus Expands Line of Custom Frames to Include Chrome Collection

GiftWorksPlus is proud to introduce a new product line of custom picture frames: the chrome collection.




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Attend the American Craft Council Show in Atlanta and Stay at Nearby Holiday Inn Express Perimeter Mall Hotel

Holiday Inn Express & Suites N-Atlanta Perimeter Mall hotel offers convenient lodging to guests attending the American Craft Council Show at Cobb Galleria Centre from March 15-17, 2013.




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Anne Thull of Anne Thull Fine Art Designs Named Featured Artist of 2013 Pebble Beach Food & Wine

Bronze grapevine sculptures to inspire during luxe event April 4-7.




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Anders Partner Dave Finklang Named a Best St. Louis Accountant

Dave M. Finklang, CPA/CGMA, MBA, tax partner at Anders, has been named a Best Accountant in St. Louis by Small Business Monthly (SBM). Each month, SBM polls readers and asks them to help identify the best in the region in… Read More

The post Anders Partner Dave Finklang Named a Best St. Louis Accountant appeared first on Anders CPAs.




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Anders Named a “Firm to Watch”

ST. LOUIS, March 18, 2013 – Anders has been named to Accounting Today’s “Beyond the Top 100: Firms to Watch” list.  Anders also made the “Top Firms: Midwest” for the eighth year in a row.
The lists appear in a… Read More

The post Anders Named a “Firm to Watch” appeared first on Anders CPAs.




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NATIONAL ELECTRICAL CONTRACTORS ASSOCIATION CEO DAVID LONG ISSUES STATEMENT ON FORMATION OF GREAT AMERICAN ECONOMIC REVIVAL INDUSTRY GROUPS

The Chief Executive Officer of the National Electrical Contractors Association, David Long, issued a statement on being named to the Great American Economic Revival Industry Group for Construction/Labor/Workforce.




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The Newest Athletes: eSports Gamers and Video Game Streamers

Most kids spend countless hours playing video games in their free time, but for some this hobby could potentially turn into a career. eSports and video game streaming have become a multibillion-dollar industry, drawing sponsorships from companies like Procter and… Read More

The post The Newest Athletes: eSports Gamers and Video Game Streamers appeared first on Anders CPAs.




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EA reaped $5.5 billion in revenue last year, most of which came from digital dealings

EA credits its live game portfolio for an overall strong year, with COO and CFO Blake Jorgensen saying this latest report "[proves] the value of the live services path we†™ve been on." ...




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Video: How NetEase applied reinforcement learning to build game AI

In this GDC 2020 virtual talk NetEase's Renjie Li discusses the application of reinforcement learning in NetEase games, including problems encountered and how the solutions impacted the final product. ...




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AppLovin invests in Sweet Escapes developer Redemption Games

Mobile marketing platform AppLovin has made a undisclosed strategic investment in San Diego mobile studio Redemption Games.  ...




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387- The Worst Video Game Ever

Deep within the National Museum of American History’s vaults is a battered Atari case containing what’s known as “the worst video game of all time.” The game is E.T. the Extra-Terrestrial, and it was so bad that not even the might of Steven Spielberg could save it. It was so loathsome that all remaining copies were buried deep in the desert. And it was so horrible that it’s blamed for the collapse of the American home video game industry in the early 1980s.

Subscribe to Sidedoor on Apple Podcasts or RadioPublic

The Worst Video Game Ever




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Dave Finklang and Rebekah Tucker Named to St. Louis Small Business Task Force

Anders tax partner Dave M. Finklang, CPA/CGMA, MBA and tax supervisor Rebekah J. Tucker, CPA have been selected to join the St. Louis Small Business Task Force. Founded by Erin Joy, CEO of Black Dress Circle, the Task Force is a new initiative to bring together leaders from varied industries to clearly define and address...

The post Dave Finklang and Rebekah Tucker Named to St. Louis Small Business Task Force appeared first on Anders CPA.




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NECA Legislative Top Three 2/14/20: Paid Family Leave, ‘America’s Budget’ and Your State Primary Election

1. Hearing on Expanding the Family and Medical Leave Act

On Tuesday, February 11, 2020, the Workforce Protections Subcommittee held a hearing to discuss the issue of paid family leave. This hearing examined the different ways that the Family and Medical Leave Act (FMLA) could be updated to best benefit employees, employers, and the American economy. Among suggested updates are expanding eligibilty under the FMLA, reducing exclusions, promoting tax cuts to businesses that provide paid leave, and increasing employee access to additional paid leave options.

NECA’s Look Ahead: NECA will continue to monitor this issue as different solutions to paid family and medical leave are presented, working with legislators to reduce the impact on the electrical construction industry. 

2. President Trump Releases Budget Proposal to Congress 

On March 11, 2019, President Donald Trump released his budget proposal to Congress, “A Budget for America’s Future”. The budget and detailed summaries are found here

NECA’s Look Ahead: The President’s budget in its current form will not be passed by Congress to become law. The budget is largely seen as a political document. Regarding government funding, the House is expected to introduce the twelve appropriations bills in Subcommittee by the end of April, with the full committee hearings expected in May. The goal is to pass the twelve bills through the House by July. The Senate is expected to pass their version in June.

3. Your Vote Counts!

The 2020 state primary elections are coming up, so be sure to make your vote count! NECA contractors are uniquely positioned to play an important part in our nation's electoral process. NECA is a diverse organization comprised of many voices and election day is your opportunity to make your voice heard.  

NECA’s Look Ahead: Be sure you are registered to vote in your state before election day and research the candidates on your ballot to see where they stand on issues important to you.




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Hooda Math Provides Educational Math Games

Hooda Math is a provider of free educational math games.The games include Day Trader, Transformation Golf 2 and many more. It is free with ads or you can purchase a membership.

Read more on howtoweb.com




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Capybara Games co-founder Nathan Vella is now at Annapurna Interactive

Nathan Vella has joined up with Annapurna Interactive, taking an unmentioned seat on its executive team and lending his expertise to the company's work with independent game developers. ...




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Get a job: Join Game Closure as a Backend Engineer

Game Closure is on the hunt for backend / systems engineers to help us build the services and infrastructure that power our social games that are played by millions of people every day. ...




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Tokyo Game Show 2020 cancelled amid coronavirus pandemic

In order to prevent the spread of COVID-19, September's Tokyo Game Show 2020 has been cancelled, organizers announced Thursday. ...




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4 tips from Game Maker's Toolkit to help you evaluate community feedback

YouTube creator Mark Brown shares tips and research on how developers can better manage player feedback to improve their games. ...




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Don't Miss: Chris Crawford wants game devs to do long-term planning

Developer Chris Crawford bemoans the industry's short-sighted outlook, and suggests it might be better to plant oaks than short-lived weeds. ...




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Get a job: Tripwire Interactive is looking for a lead gameplay engineer

Tripwire Interactive is looking for a lead gameplay engineer to help shape its engineering team. ...




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Video: Behind the beautiful audio of PSVR game Paper Beast

In this 2020 GDC Virtual Talk, Pixel Reef's Clement Duquesne shares how they crafted the detailed systems that breathe aural life into Paper Beast's animated creatures and dynamic landscapes. ...




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Backend Engineer: Game Closure

Game Closure San Francisco, Mountain View, Tokyo, Remote  -  Full Time Game Closure is on the hunt for backend / systems engineers to help us build the services and infrastructure that power our social games that are played by millions of people every day on Facebook, Viber, Line and other messaging platforms. We are a growing team with offices in Mountain View and San Francisco, California, Tokyo, Japan and some possibilities for remote work. If you want to join us to make great games on our cutting edge technology and truly make an impact, then we want to talk to you! As a Systems Engineer at Game Closure, you will play a pivotal role in creating a platform to revolutionize the instant games development industry. Our engineers are generally amazing at something and great at everything else. We write scalable backend systems, cross-compilers, JavaScript / TypeScript game APIs and tools, and whatever else it takes. No matter what you work on each day, you will work with the best engineers in the world; we have top talent in every part of our stack.   The Role: Be a key member of a high performing software engineering team. Architect and code sophisticated client/server systems for instant gaming. Play a critical role in day-to-day coding, performance profiling, optimization, and general troubleshooting. Collaborate with design, engineering, and production teams to devise optimal engineering solutions to game requirements. Learn from and mentor other engineers on your team. Take ownership of your projects to make them the best they can possibly be. Provide valuable input on the company’s long-term engineering roadmap and help identify areas of opportunity for improvement. Define the cutting edge of social gaming!   Desired Skills: Bachelor’s degree in Computer Science or related field, or equivalent experience. 3+ years of professional software engineering experience. Experience writing clean, testable, high-quality code and designing highly scalable systems in production. Solid familiarity with deployment on cloud environments (AWS, GCP, Azure, etc.). Strong Computer Science fundamentals in software systems design, algorithms, and data structures. Ability to interact with peers in a constructive and productive style. Familiarity with git, svn, or other VCS. Good communication skills and the ability to work effectively on shared projects with designers, artists, testers, product managers, and other developers. Strong team player with a positive attitude.   Bonus: Expert knowledge of NodeJS and ES6 / TypeScript. DevOps experience -- setting up CI/CD environments, orchestrating deployments, creating monitoring dashboards, anything that makes the development process easier, more enjoyable and more accountable. Experience in game development and shipped titles.   GC Perks: Medical, Dental, & Vision: Top quality insurance options with 100% of premiums covered Social Events: Weekly team dinners, quarterly team excursions, game nights, karaoke, and more Commuter Pass + Free Parking: Your commute and parking to the office is on us! PTO: Unlimited vacation policy Meals: Free daily lunches, well stocked kitchen, healthy snacks and drinks Pet-Friendly Office: Bring your pets to work to foster a friendlier and happier workplace Fitness: Free onsite yoga classes   Play our games! www.gameclosure.com




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Senior Game Engineer: Game Closure

Game Closure San Francisco, Mountain View, Tokyo, Remote  -  Full Time Game Closure is on the hunt for Senior Game Engineers to help us build the social games that will be tomorrow’s biggest hits on Facebook and other social media platforms. We are a growing team with offices in San Francisco and Mountain View, California, Tokyo, Japan and also some possibilities for remote work. If you want to join us to make great games on our cutting­ edge technology and truly make an impact, then we want to talk to you! Game Closure game engineers make polished, high-performance HTML5 mobile games. We want people who are proficient with JavaScript and who are passionate about making fun social games to be played by millions! As a Game Engineer at Game Closure, you will build games internally on top of our cutting-edge and open source devkit. In addition to building kick­ass instant games, you will play a pivotal role in creating a platform which will revolutionize the future of game development. It's always a bonus if you know more than JavaScript! We write cross-compilers, GPU shaders, NodeJS back­ends, JavaScript game APIs and tools, and whatever else it takes. You will work with the best engineers in the world; we have top talent in every part of our stack.   The Role: Be responsible for designing, developing and deploying major game features Own game feature areas from end-­to­-end Be the champion for the user! Insist on the highest standards and create functional and engaging features that will delight our users Be part of a tight game development team looking to iterate fast on a fun concept and then building it out Have real input on end-user product Be a key member of a high performing software engineering team Collaborate with design, engineering and production teams to devise optimal engineering solutions to game requirements Hands­ on architect and coder for sophisticated client/server systems for mobile gaming Innovate and iterate on process, systems and technology to deliver world­-class social games Be a leader; Identify and articulate technical and production risks and obstacles, as well as generate solutions!   Desired Skills: Bachelor's degree in Computer Science or related field, or equivalent experience. 3+ years of professional software engineering experience, working on cross functional teams. Proven effectiveness in directing or delivering production software for high quality games with at least one shipped game product of which you were a primary contributor (self­ published titles are acceptable). Capable of JavaScript + HTML5 to create custom, interactive, user experiences that are enjoyable on all HTML5 browsers. Proficient at using script debuggers like Chrome Debugger. Strong Computer Science fundamentals in object­-oriented design, algorithms, and data structures. Advanced software engineering skills, including the ability to write maintainable and robust code in a p popular object oriented language. Solid familiarity with analytics and A/B testing in mobile games Familiarity with git, svn or other VCS. Self starter, analytical and creative Strong team player with a positive attitude. Good communication skills and the ability to work effectively on shared projects with designers, artists, testers, product managers and other developers. Check out Everwing on Facebook Instant Games in Messenger. Can you build this game? Understanding of the reactive UI paradigm and experience building UIs using reactive UI frameworks (such as React, and state management Utilities like Redux).   Bonus: Canvas animation work 2+ years of game development experience with multiple shipped titles Specialized skills in a particular area of game development (for example: UI, Physics, graphics, multiplayer, game logic, etc.) Expert knowledge of TypeScript   GC Perks: Medical, Dental, & Vision: Top quality insurance options with 100% of premiums covered Social Events: Weekly team dinners, quarterly team excursions, game nights, karaoke, and more Commuter Pass + Free Parking: Your commute and parking to the office is on us! PTO: Unlimited vacation policy Meals: Free daily lunches, well stocked kitchen, healthy snacks and drinks Pet-Friendly Office: Bring your pets to work to foster a friendlier and happier workplace   Play our games! www.gameclosure.com




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Sr. Brand Manager, Adult Swim Games: WarnerMedia

The Team Cartoon Network, Adult Swim and Boomerang deliver original, acquired and classic animated and live action entertainment. With digital and gaming businesses, in-house animation production facilities, and studios on both coasts, the division is both grassroots and cutting edge. The combination draws talented people to our doors and audiences to our channels. Check it.   The Job Adult Swim Games is looking for an experienced Senior Brand Manager to join our game publishing team. As a Senior Brand Manager, you will be in charge of leading all marketing initiatives for an exciting upcoming video game. The unannounced game will be a close extension of one of the best-known television shows in the universe. This is an incredible opportunity to become immersed in the creation of innovative and fun PC, Console and Mobile games, as a key member of one of the greatest entertainment companies in the world.   Perhaps you're also a marketing pro by day, and a gamer at night? Awesome! We'd love to hear about your gaming experience and familiarity with Adult Swim.   The Daily Serve as brand lead across global markets, working closely with key stakeholders within WarnerMedia to drive awareness and conversions for current and upcoming games. Lead the full marketing life cycle for games, including market analysis, acquisition campaigns, and retention programs. Manage the marketing KPI's for our games to identify and react to opportunities and challenges. Collaborate across multiple disciplines and departments, including external studios, to inform and coordinate integrated marketing campaigns. Represent marketing initiatives with senior leadership, to help guide long-term corporate strategies. Work closely with production teams to help define and refine features to improve marketability of games. Partner with business development to identify and grow co-marketing and partnership opportunities. Work with internal and external creative, media and digital agencies to produce key art, screenshots, trailers, websites and other creative work. Travel approximately 30% of the time in conjunction with promotion of games   Who You Are You have 5+ years of experience in consumer and product marketing, preferably in either entertainment or technology. You have a track record in launching and sustaining digital products or services. You're results oriented and understand how to apply demonstrable ROI and KPI's for marketing campaigns. You're skilled in data analysis and reporting, particularly for launch marketing campaigns. You have strong product management experience, with a solid understanding of live services product life cycle. You have proven experience in strategic marketing and creative production, leading cross-functional teams to successful execution. It's a plus if you have video game industry experience! You have excellent organizational and time management skills with the ability to manage multiple assignments at once. You're a polished professional who is comfortable serving as the main contact for executives, internal stakeholders, partners, and third-party agencies You are a self-starter and strong team player who can work independently and responsibly. You are a strong spoken/written communicator with the ability to develop creative, clear, and concise storytelling for a variety of audiences You're just as nutty and passionate about gaming and our beloved Adult Swim brand as we are!     The Perks! Full-time position (40+ hours/week) Eligible for full benefits package (medical, vision, dental) + retirement benefits (401k matching!) Fantastic paid time off package (includes vacation, sick and personal days, plus holidays) Competitive compensation package Paid time off every year to volunteer 2018 Best Company for Working Mothers AND Dads An industry leading in-house learning and development team to help shape and grow your career Working for incredible WarnerMedia brands like HBO, CNN, WB, TBS, TNT, Turner Sports, Cartoon Network, Adult Swim and more!   The WarnerMedia Story  WarnerMedia is a leading media and entertainment company that creates and distributes premium and popular content from a diverse array of talented storytellers and journalists to global audiences through its consumer brands including: HBO,  Warner Bros., TNT, TBS, truTV, CNN, Turner Sports, DC Entertainment, New Line, Cartoon Network, Adult Swim, Turner Classic Movies and others.     Warner Media, LLC and its subsidiaries are equal opportunity employers. Qualified candidates will receive consideration for employment without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.   




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Lead Gameplay Engineer: Tripwire Interactive

Tripwire Interactive is looking for talented, dedicated, and passionate individuals to join the Tripwire Interactive family! Tripwire Interactive is an independent video game development and publishing company, famous for shooter titles like Red Orchestra and the wildly popular Killing Floor series. With its next project poised to blow previous projects out of the water, Tripwire has solidified its spot as one of the brightest rising stars in the games industry.  At Tripwire Interactive, we pride ourselves in our ability to move to the beat of our own drum. Our existence as an independent studio and publisher means we are able to develop games on a schedule that reassesses what has become the status quo in the industry as a whole. We’re located in Roswell, GA just north of Atlanta; where cost of living is relatively low and opportunities are high. So if you’re looking to work in an environment that changes the game in more ways than one, look no further than Tripwire Interactive. *Note: During this unprecedented time, we are looking for individuals who are able and willing to work from home until all restrictions have been lifted in relation to COVID-19. At such time, the position will be located on site. Responsibilities: Utilizing your technical skills, you will collaborate with designers, artists, audio designers, and various other specialists to design and develop best-in-class game experiences Exemplify and promote standards for code, design, development, debugging, optimization, reviewing goals, testing and documentation Interface between multiple departments with varies approaches to game development. You are responsible for translating creative intent into code tasks Help to lead development teams to meet high-level project goals. Understand the intent of the creative direction and translate it into actionable descriptions of work Participate in hiring process to grow our engineering team with an ever-rising quality bar Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks Design and Implement engineering solutions in many areas of game development such as procedural generation, game mechanics, AI, animation, physics, rendering, localization and UI Keep up to date on state-of-the-art software engineering methods, practices, and technologies Write well-architected code with an eye towards performance and re-usability for multiple experiences. Evaluate other engineers code to make sure it meets the department’s expectations Empower and guide the career(s) of your direct reports to promote their growth as engineers. You are responsible for providing feedback for your team to assist in their growth Establish workflow pipelines and cost/time analysis required for taking a game from early prototype stages all the way through to pre-production, production and release  Qualifications:  BS (or higher) in Computer Science or similar discipline Minimum 6 years game industry experience with 3+ shipped titles Excellent C++ programming and systems design skills Experience with implementing network gameplay, AI, or physics Ability to judge feature quality in relation to other current competing games Adept at working with designers and artists to implement gameplay features Experience in reviewing code and work to provide critical feedback used in career management Benefits:  Profit Share Medical, Dental, & Vision 100% of premiums for the family covered by Tripwire Up to 30 days of PTO 16 paid Holidays Short Term Disability & Long Term Disability 401k Match Flexible Spending Account Flexible Hours Employee & Family Team Building Events Volunteer Days   Preference to applicants with:  Significant Unreal Engine experience Passion for first person shooters Proven ability of tackling challenging projects Experience in full software development lifecycle of shipping a game Excellent written and verbal communication skills Ability to work well under pressure, flexible, positive and focused    




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Don't Miss: Games that cleverly incorporate texting and web browsing

There are just a few games have managed to accurately convey how people use texting and the internet in their everyday lives. They're intriguing examples for how we might tell stories for a digital age. ...




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Video Game Deep Cuts: XCOM's Cloudpunk Industries Of Titan

The latest piece rounding up the week's notable writing and videos in games includes pieces on new games from Cloudpunk to Industries Of Titan, plus a bunch of neat historical writing & research. ...




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Developing your game's community for maximum pre-release fans

It seems important to me that devs spend a lot of time on nurturing their game community before launch. But many can't or don't. Here's advice on how you can do a better job! ...




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Video Game Deep Cuts: The Streets Of Rage-aholic Wasteland

Lots of great things to see this week, from Streets Of Rage's surprising comeback to an Animal Crossing talk show & far beyond. ...




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Don't Miss: Games, psychology, and UX with Celia Hodent - GDC Podcast ep. 8

For Celia Hodent, a psychology PhD, author, and freelance user experience consultant whose credits include Fortnite, Assassin's Creed games, and more, UX is everywhere. ...




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A Framework To Analyze Industry Competition

In 1979, Professor Michael E. Porter published “How Competitive Forces Shape Strategy” in the Harvard Business Review. Thirty-five years later, the framework developed by Professor Porter is still being used by business valuators to assess the competitive position of an… Read More

The post A Framework To Analyze Industry Competition appeared first on Anders CPAs.




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Tokyo Game Show 2020 cancelled amid coronavirus pandemic

In order to prevent the spread of COVID-19, September's Tokyo Game Show 2020 has been cancelled, organizers announced Thursday. ...




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4 tips from Game Maker's Toolkit to help you evaluate community feedback

YouTube creator Mark Brown shares tips and research on how developers can better manage player feedback to improve their games. ...




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Don't Miss: Chris Crawford wants game devs to do long-term planning

Developer Chris Crawford bemoans the industry's short-sighted outlook, and suggests it might be better to plant oaks than short-lived weeds. ...




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Get a job: Tripwire Interactive is looking for a lead gameplay engineer

Tripwire Interactive is looking for a lead gameplay engineer to help shape its engineering team. ...




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Video: Behind the beautiful audio of PSVR game Paper Beast

In this 2020 GDC Virtual Talk, Pixel Reef's Clement Duquesne shares how they crafted the detailed systems that breathe aural life into Paper Beast's animated creatures and dynamic landscapes. ...




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Indian-American among NASA's new astronauts; all set to conquer Moon, Mars

Raja Jon Vurputoor Chari, an Indian-American US Air Force colonel, is among 11 new NASA graduates who have successfully completed their over two years' of basic astronaut training . Astronaut candidate training included practice, and testing in spacewalking, robotics, International Space Station systems, T-38 jet proficiency, and Russian language.




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Register as a delegate with the Indo-American Chamber of Commerce's upcoming conference.

Register as a delegate with the Indo-American Chamber of Commerce's upcoming conference.




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Legendary VC Bill Gurley names a bunch of startups that are doomed

Gurley, a partner at venture firm Benchmark Capital, has been loudly warning that startups are burning too much cash and that a reckoning is coming.