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20 Minute Delay Gail and Piper are Back! and with Video!






Retro Rack is also on facebook where I post additional images and fashion thoughts.

You can shop my recommendations via the following lists:
Steampunk, Retro Jewelry, Makeup, Retro Clothes, Lifestyle



Product links on this blog are usually to Amazon using my associate code. At no additional cost to you this means I get a slight kick back if you make a purchase. Thank you! This allows me to continue to produce this blog without sponsors.




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SPARK on the Florida Sunshine State Young Readers Award List!

Woohoo!!! SPARK made the Florida Sunshine State Young Readers Award 2020-21 list! Thanks so much, Florida librarians! You have absolutely made my day!

https://www.floridamediaed.org/ssyra.html 


 




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Did the U.S. have to drop atomic bombs on Japan?

A friend wrote to me today urging me to read Killing the Rising Sun as, by he said, Bill O’Reilly, since it made the case that the U.S. had to drop atomic bombs on Japan. My reply: You underestimate me, my friend; I’ve already read to Killing the Rising Sun. The key issue out of […]




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Did the US have to drop the atomic bomb on Japan?

In my new novel, The Oppenheimer Alternative — coming June 2, 2020, and available for pre-order now — the following exchange occurs between J. Robert Oppenheimer and his wife Kitty (with Kitty employing a racial slur that was regrettably all-too-common during the Second World War): “They … they’ve dropped a second bomb,” Oppie said, holding her. […]




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Update: COVID-19 version

Just emailed this to a family member and thought I'd put it here for my later reference:

Thanks for the update. Sorry for being brief before. They closed my school to move to online instruction (and UCSD; and most or all the K-12s; I don't know about SDSU yet). We're off for at least two weeks, and they'll let us know for sure on the 23rd if we're going back on the 30th. They're paying us, thank goodness (and thank labor unions), and they've given me remote access so I can work from home, which I'm happy about.

Mom has finally gotten it in her head that this is serious, so she's bowed out of her big weekly bridge game, which is actually illegal here now -- more than 10 elderly people or more than 250 people, period, is outlawed.

Today, I'm taking it easy except for a visit from the kid and some work-from-home stuff that's not difficult. For the next two-plus weeks, I plan to read a lot, write a lot, and play cards with mom, who will develop cabin fever pretty quickly. We stocked up on necessaries last weekend, so we've decided that barring actual urgency (not, like, "I want ice cream" urgency, that is), we're not going to shop at all during my break. This will be harder for mom, as you can imagine.

My baby brother (he will be 48 this week -- a mere embryo! -- is near ground zero in Washington State, but so far, his family is okay. He's worried about his wife's grandparents, who are quite old and quite ill. He (my brother) is in management at the cable company there, and he's just making sure his installers keep their distance, etc.

Love you, and hope to see you soon. Don't touch your face. :-)

comments



  • working for myself

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Look, Sir, A New Droid Depot App

Pilot your droids from Star Wars: Galaxy’s Edge or create your own virtual models.




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“We Were Always Going to Go Big!”: Inside LEGO Star Wars: The Skywalker Saga

Plus, get a first look at the game’s key art -- revealed in celebration of Star Wars Day!



  • Games + Apps
  • Interviews
  • Star Wars Day
  • LEGO Star Wars
  • LEGO Star Wars: The Skywalker Saga
  • may the 4th
  • star wars day
  • star wars games
  • ThisWeek

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Vader Immortal Will Bring the Dark Side to PlayStation VR

The award-winning title from ILMxLAB heads to PlayStation VR this summer.




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Updated: Star Wars Day 2020 Video Game Deals!

Celebrate May the 4th with Death Star-sized deals on some the biggest Star Wars games.



  • Games + Apps
  • Star Wars Day
  • may the 4th
  • star wars day
  • star wars games

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Board Game Review: Cryptid

My favorite board game as a child in the early 1980s was Clue. Put the clues together, use your deduction skills, and solve the mystery before anyone else. Aha, now you’ve got it! Aren’t you the smart one! Board games have come a long way since then, with increasing complexity in structure and mechanics; deduction games are no exception. If you liked Clue as a child, you’ll probably love Cryptid.

Released by Osprey Games, Cryptid is a deduction game designed by Hal Duncan and Ruth Veevers. Players take on the role of cryptozoologists searching for an unidentified cryptid (an animal that people claim exists, but which has yet to be verified) in North America.

The geographic search area in Cryptid is comprised of six modular board tiles, which are arranged in rows of two tiles each stacked to form a 2x3 grid, which looks like this:

Because the boards can be rotated and moved around, this results in around 46,000 different board set-ups. There are five terrain types possible for each hexagonal space: water (blue), mountain (gray), forest (green), swamp (purple), or desert (yellow). These colored spaces are clustered and liberally distributed all over the board. The geography also includes cougar territory (outlined with red) and bear territory (outlined with a dashed black line). Finally, there are structures placed within the territory- standing stones and abandoned shacks - which can be blue, white, green, or black. A deck of cards is provided to guide players in arranging the boards and selecting clues to be used in the game. Each time Cryptid is played, a new card is selected from the deck. One side of the card has a picture depicting how the boards should be arranged and the other side has, based on player count (3, 4, or 5), an assigned clue from the player clue books given the arrangement.

Players can also use the Cryptid app to generate the maps and clue assignments. Using the deck of cards or the app, the game designers have carefully assigned each player only one piece of information from a set of 24 clues, such as “The habitat is within one space of forest” (this is for the normal game; the advanced game allows negative information such as “The habitat is not within one space of forest.”, which pushes the set of clues to 48). These pieces of information, when coupled with the constructed game board, result in only one possible space for the cryptid to be located, out of 108 spaces. The seemingly innumerable variations and possible combinations are truly dizzying. Cryptid is a game that would be difficult to create and implement outside of the modern computing age - I’m certain the designers used an algorithm to generate all the possible combinations.

At the start of the game, each player chooses a space on the board where, according to their clue, the Cryptid could not be located, and places a cube on that space. This action is repeated one more time, so that every player has 2 cubes on the board before the game begins. Over the course of the game, players take turns selecting a space on the map and then either (1) asking another player whether, according to that player’s clue, the Cryptid could be located there, or (2) initiating a search to indicate they think the Cryptid is likely there. If asking another player, the player who is to answer does so by placing a cube in the space (if it can’t be there) or by placing a circle in the space (if it could). If the player answers with a cube, then the asking player must also place a cube somewhere on the map to share information with others. If a search has been initiated, the player places a circle in the space and then the player to the left of the player whose turn it is places either a cube or circle in the space to indicate the possibility of the Cryptid’s presence. If a cube is placed, the searching player must place a cube on the board as when they are asking, and the turn ends. If a circle is placed, the next player in line, going clockwise, places either a cube or circle, and so on. If all players place a circle on the space, the searching player has found the Cryptid and won the game. Otherwise, play continues with the next player’s turn.

The components in Cryptid are well constructed. The modular boards are sturdy cardboard and the wooden pieces (five colors for each of the possible players, and pieces for the standing stones and abandoned shacks in four colors) are high quality. The artwork is functional, and I would have liked to see more detail put into the shacks and stones, but because this game is one-step away from an abstract deduction game, the artwork isn’t the focus. The real focus is on the critical thinking aspect of the game, which is where it really shines. Every single time I played this game over the past six months, I watched my opponents, both on their turns and between their turns, quietly furrowing their brows and cycling between examining the board and examining the set of possible clues, as they frantically tried to deduce which clue belonged to which player, based on the cubes and circles presently laid out on the board. That’s because once you have discerned what each player’s clue is, you just need to find the one spot on the map that satisfies all of them, and you’ve won the game.

A big debate around our gaming table was whether to allow players to take notes during the game. My husband drew a big advantage over others during a game in which we house ruled that notes were ok. That isn’t surprising since he has a PhD in statistics. Once you reduce Cryptid to a math problem on paper, the more adept mathematicians will likely pull into the lead. After that, I came out strongly against note taking and remain in the no notes camp still today. Of course, your experiences and preferences may vary. If you’ve a whole crowd of math gurus, having a “math off” might be fun for you.

Cryptid is subject to a significant amount of analysis paralysis. It never seemed to bother any of the players around our table though, because while the active player is deep in analytical though, so are the rest of the players. It isn’t as though you spend the time between your turns twiddling your thumbs growing impatient. In fact, it’s nice to have the time to work out what your next move is going to be while the other players are taking their turns.

Cryptid is not my favorite board game. My top picks in the category all provide rich theming, a deep narrative, and detailed artwork. That’s just my personal bias toward those types of games. But Cryptid is my favorite abstract game. I can’t think of a single abstract game that outshines Cryptid. It’s worthy of a spot in any serious gamer’s collection.

-------------------------------------------------

Publisher: Osprey Games
Players: 3-5
Actual Playing Time (vs the guideline on the box): 60 minutes
Game type:  deduction

Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me




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Board Game Review > Middara: Unintentional Malum Act 1

I don't keep my finger on the pulse of all the independent Kickstarter campaigns running at any given time. There's just too much unique content being produced month after month for me to sift through everything. I leave that to those who write previews and reviews for a living (I am an IT Consultant for a living; I write reviews as a hobby because I'm passionate about board gaming). The only way an independent Kickstarter campaign is going to be on my radar is if the designer/publisher reaches out to me to let me know the campaign is running or if it's created a bit of buzz already in the key circles that I frequent. I definitely wasn't closely monitoring Kickstarter campaigns four years ago when the original edition of Middara  was initially funded. It was an adventurous dungeon crawl that promised to be so much more than an ordinary dungeon crawl. With options to run in campaign mode for an ongoing narrative or crawl mode for one off gameplay, it could work as a long term project for committed game groups as well as a fun game for casual players. It was a long road from its 2015 campaign to its 2019 fulfillment with a lot of unhappy backers along the way who voiced frustration at the late fulfillment of the game. In early summer 2019, a few months after delivery of the original Middara  game was completed, Succubus Publishing launched their Middara: Unintentional Malum Triology  Kickstarter campaign. This offered a reprint of the original game (retitled Middara: Unintentional Malum Act 1), expanding it to over 80 hours of content, as well as two new adventure expansions (Acts 2 and 3) and a host of other Kickstarter exclusive add-on and stretch goal content. It also promised a faster turnaround on delivery to backers. Suddenly Middara  and its designers (Clayton Helme, Brooklynn Lundberg, Brenna Moncur, and Ian Tate) were the talk of the town and my husband Chris and I had an intense discussion about backing the second campaign. We were torn - yes the game sounded really cool, but we already own one behemoth campaign dungeon crawl (I’m looking at you Gloomhaven). Did we really need another? We hemmed and hawed and let the decision hang in the air. And then then publisher decided for us, by sending us a review copy of Middara: Unintentional Malum Act 1 (M:UMA1).

As soon as the box arrived at the end of June, I poured over all the components. So much stuff! Such a huge box! The artwork (conceived and illustrated by Stephanie Gustafsson, Alex Hansen, Hector Sevilla Lujan, Rhett Mason, and Jon Troy Nickel) is absolutely beautiful. The illustrations are well drawn, well detailed, and bursting with color.
The game could have an audience in the tween set if the drawings were a little less risqué, but as marketed to older teens and adults, everything is within decency standards.

The minis are of good quality; well sculpted. I do wish that at least the starting adventurer minis came pre-painted (I always wish that because I have no painting skills or supplies) especially when M:UMA1 is priced at $150. The components are sturdy and should hold up to regular usage. We haven’t sleeved our cards yet and because of the sheer quantity of them (hundreds) they’ll likely remain unsleeved. I especially enjoy the custom dice, separated by color to indicate which dice should be used during dice rolls.

After examining all the game contents, my interest was definitely on the upswing and Chris and I  set about assembling a crew to play the game in adventure mode. It’s daunting to find others willing to commit to 80+ hours of gameplay, but soon enough we had a happy foursome. One of the players, Craig, actually owned the original edition of Middara but hadn’t found the time to assemble a group and get it on the table. Our other player was his coworker and friend Matt.
Craig showed up for our first night of gameplay with a sweet surprise – he had ordered the fancy game mats and was happy to share them with us for our adventure.

In M:UMA1  adventure mode, players begin the first game by taking on the roles of young students preparing for their Magical Aptitude and Skill Test (MAST). We spent that first evening getting to know the four starting characters (called adventurers) and deciding who would role play each one. Every adventurer has their own unique backstory, motivations, starting equipment (armor, weapons, relics, consumables, etc.), and vivid personality.  I chose Nightingale because I saw myself in her and thought I would really enjoy playing her. Chris chose Rook, Craig took Remi, and Matt selected Zeke.
M:UMA1  adventure mode breaks down the overall campaign (called the adventure) into many sessions called encounters. We typically play one or two encounters each evening we get together, with each encounter lasting anywhere from one to two hours. To start an encounter, all players gather round the table and lay out their adventurer cards and equipment. The narrative is read from the Adventure book, or alternatively listened to on the Middara app. We all really love the app. It’s available on the Apple App store or Google Play store and allows players to hear the narrative bits of the story without requiring one of them to do the reading aloud. The voice actor Succubus Publishing hired is fantastic; she is an expressive reader who brings the characters alive. While the entire adventure in M:UMA1  is narrative driven and so every encounter advances the plot at least a little bit, there are some encounters that have several pages of story so using the app is really nice. After the narration is finished, the location boards are set up for the encounter, forming the terrain, similar to any other dungeon crawl. Directions for setup are given in the Adventure book with modifications in the Diagram book. Some elements of the terrain may have their details partially hidden, such as loot tokens (which hide the exact reward until a character performs an encounter adjacent to the token) and totem tokens (which hide what they represent until an adventurer comes within line of sight of the token). The starting spaces on the board for each adventurer and the monsters (called combatants) are specified in the Adventure book. Once everything is setup, the game begins; turn order for adventurers and monsters is driven by initiative cards that were shuffled and randomly laid out in a row during setup.
During the encounter, players spend their turns moving their adventurers around the terrain, following movement rules, as they work to complete the encounter goals. Usually this involves reaching the exit token, but other goals are possible. Since players typically get rewards (gold, equipment, experience points, etc.) each time their adventurer slays a monster, most will want to prioritize battling the monsters over making a quick run for the exit token. There isn’t a lot of analysis paralysis during game play as the best options for next steps on a player’s turn are usually fairly obvious. Combatants spend their turns completing actions as specified on their description cards. Those that are designated as adventurer opponents are called intelligent combatants and have intelligent combatant cards, while the ones that players control and that fight on behalf of adventurers are called command combatants. 

Exploring the terrain and battling intelligent combatants are governed by an extensive set of rules (60+ pages!) provided in the rulebook. It took us at least three encounters before we really understood most of the basic rules and even now, we find ourselves frequently checking the summary poster we printed out as a giant player aid. There’s just too much information to memorize it all, especially when the information is subject to change due to errata. Which brings me to one of the few complaints I have about this game -the large volume of errata. You either have to remember to frequently check the long list of corrections and changes (to the 1.0 rulebook and to the text printed on various components such as equipment cards, combatant cards, etc) and update gameplay as you go along,  or dedicate a session to reviewing all the changes and corrections and marking up the components with the correct text in one sitting. We started off trying to do the former but it was so frustrating that we switched to the latter and it took me at least an hour.  For the rulebook errata, you can take a shortcut to getting the updates in place (if you don’t mind the ink and paper expense) by printing out the updated 1.08 rulebook from the Succubus website. Another note on the rules- deciding which rule set to play under has become a complicated issue that players will need to come to agreement on as Succubus has compiled and released an entirely new version of the rules (v1.1) that changes several of the fundamental aspects of the game. This was done in response to the feedback from players who have extensively played through the game using the original 1.0 rulebook with errata corrections. The major overhaul is meant to strengthen aspects of the game that felt too weak and weaken aspects that seemed overpowered, but not all players agree on the changes. Also, the 1.1 changes are still in Beta release and so they are subject to change as they continue to be finalized. Our little group likes to keep things simple, so we opted to stick to the 1.08 rule set, at least for now.
Theme is really important to me, so I was very happy to discover that Middara’s theme is well implemented across all components and the gameplay thus far in M:UMA1 . This is where the game really shines over its competitors. Its narrative is extremely detailed and offers so much depth in the characters. More so than Gloomhaven. More so than any other board game I’ve played. An experienced  screenwriter could easily adapt the storyline into a fantastic adventure film for the big screen and I’d go see it. My two year stint playing through the Pathfinder Skull and Shackles Adventure Card Game is a distant second in plot development, and even then, that game only had such a rich narrative track because we employed a user written storyline that we found on BGG (the publisher offered little in the way of quality narrative for the game). I come back to the table each week to play M:UMA1 , not just for the fun of fighting monsters and gaining rewards, but also to find out what happens next in the story. Bonus: as the plot unfolds, adventurers grow in skill and discipline and new content becomes available.
At the time of this writing, we've played through all of Chapter 1 and are partway through Chapter 2 (about 10 distinct sessions). Once we are finished with M:UMA1  in adventure mode (we estimate it will take us over a year, meeting weekly) there are plenty of scenarios and special content for us to replay M:UMA1  in crawl mode.  In fact, a large portion of the Kickstarter promo box is content exclusively for use with crawl mode and I’m excited about eventually digging into that.
Based on my experience with M:UMA1  so far, I highly recommend the game. Not only is the game worthwhile on its own merits, but the friendship building that comes from playing a year+ long adventure with others is wonderful. You can make a full afternoon or evening out of each session, sharing a meal together before sitting down to play the game. Although I was given a review copy of Act 1, I like Middara so much that I’ll be purchasing Acts 2 and 3 myself (or putting them on my Christmas list). You can pre-order the entire trilogy or any part of it on the Succubus Publishing website once the publisher reopens wave 2 pre-orders.
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Publisher: Succubus Publishing
Players: 2-4 (We played with 4)
Actual Playing Time (vs the guideline on the box): About 1 - 3 hours per encounter
Game type: narrative driven, dungeon crawl, campaign, action points, role playing, cooperative, dice rolling, grid movement
Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.







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NEWS: New Starfighter Merch for the Holidays!

Hi everyone!

There's a whole bunch of brand spanking new Starfighter swag at the Starfighter Shop just in time for the holidays! There are new prints, new buttons, a new T-Shirt, and more! Go check it out! -Thisbe




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Téměř polovina lidí má kvůli pandemii finanční rezervu jen na měsíc

Téměř 40 procent Čechů pocítilo dopad pandemie na své příjmy. Třetina jich má finanční rezervu na čtyři a více měsíců, 42 procent maximálně na měsíc. O zaměstnání v době krize přišlo sedm procent dotazovaných. Většina se ale jeho ztráty nebojí. Vyplývá to z dubnového průzkumu NMS Market Research pro Raiffeisenbank.



  • Ekonomika - Domácí

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Pravidla pro chytré sítě 5G by v USA mohla psát i Huawei

Ministerstvo obchodu Spojených států připravuje nová digitální pravidla. Americké podniky by na základě nich mohly spolupracovat s čínskou firmou Huawei Technologies na stanovování norem pro mobilní sítě (5G). Agentuře Reuters to řekly zdroje obeznámené se situací. Loni touto dobou přitom USA uvalily restrikce na obchodování s Huawei.



  • Ekonomika - Zahraniční

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Bez práce je víc než čtvrt milionu lidí. Jejich počet vzroste

V dubnu bylo bez práce 254 tisíc lidí, nejvíce od března 2018. Nezaměstnanost vzrostla na 3,4 procenta, potvrdil ve čtvrtek Úřad práce. V evidenci přibývá lidí z oboru služeb. O dubnových číslech hovořila již v pondělí ministryně práce Jana Maláčová (ČSSD). Podle ní jsou data stále příznivá.



  • Ekonomika - Domácí

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Albertu se daří, plánuje e-shop. Lidé víc dají na slevy, tvrdí jeho šéf

Maloobchodnímu řetězci Albert se v koronavirové krizi dařilo. Prodeje mu v některých dnech vzrostly až na trojnásobek a těžil hlavně z prvotních panických nákupů některých Čechů. Měl však i vysoké náklady. Firma teď navíc plánuje i spuštění e-shopu. Podle jejího šéfa však Češi v budoucnu budou více vyhledávat výhodné ceny.



  • Ekonomika - Domácí

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PŘEHLEDNĚ: Pandemie zanechává desítky milionů lidí bez práce

Nezaměstnanost se šíří světem podobně jako virus. Nejhorší je situace v USA. Tamní centrální banka čeká až třetinovou nezaměstnanost. Jednou z nejvíce postižených zemí v Evropě bude Španělsko, kde se může ocitnout bez práce více než pětina lidí.



  • Ekonomika - Domácí


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SETI@home and COVID-19

SETI@home will stop distributing tasks soon, but we encourage you to continue donate computing power to science research - in particular, research on the COVID-19 virus. The best way to do this is to join Science United and check the "Biology and Medicine" box.




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Trump’s COVID-19 Power Grab

The utter chaos in America’s response to the pandemic – shortages of equipment to protect hospital...




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The Covid-19 Class Divide

The pandemic is putting America’s deepening class divide into stark relief. Four classes are...




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Upsidedown Dogs

At the beginning of June Probert and I taught Doga as a fundraiser for One Tail at a Time rescue in Chicago. We had an awesome time with a full class and the Fido to Go dog food truck even showed up at the end of class so the Dogis could get  treat!

Here are some pictures:







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24 things, and if you believe that I have a bridge to sell you. Thing 6.


This is from the tour show. It's the image we put up at the start of the sketch about the designer of the snake, to try to get across the idea of an animal design department. Tomorrow, I'll put up the image that replaces it when the head of the department says he has one or two questions about the new design...




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24 Things, barring hilarious accidents. Thing 21.


After all those people and animals, here's a vegetable.




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Ken and Robin Talk About Stuff: He Said, Foreshadowingly

In the latest episode of their always activated podcast, Ken and Robin talk sandbox encounters, our top 2019 movies, and the tomb of Christian Rosenkreutz.



  • Ken and Robin Talk About Stuff

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"solidarity, equity and social justice"

Смешно
https://www.forbes.com/2010/02/05/world-health-organization-swine-flu-pandemic-opinions-contributors-michael-fumento.html
оказывается, в 2010-м WHO (это те самые люди, которые
придумали карантин против ковида и везде его пропагандируют)
замечательно сели в лужу, объявив свиной грипп пандемией
и проебав на том 18 миллиардов баксов. Но делали это
они не просто так, а под знакомыми лозунгами
"solidarity, equity and social justice". То бишь WHO
это такая коллективная Оказия Кортез, банда ебанутых
SJW, возглавляющая атаку международного капитала на
общественные и личные свободы.

В 2010-м со свиным гриппом у них не
получилось, теперь они пытаются с короной,
и у них все пока получается.

Многие спрашивают, кому нужно это адское
говно, "карантины" и все прочее, и зачем
либеральная общественность так за них цепляется.
А вот за этим, очевидно. Коррупционеры из WHO рвутся
к власти, а пропагандисты за "solidarity, equity
and social justice" (CNN, NYT, Guardian и иже с
ними) им помогают, ибо надеются урвать свой кусок.

Интересно, что в 2010-м в каждом магазине
(я как раз жил в Бразилии) на входе был специальный
рекомендованный WHO против свиного гриппа диспенсер
антисептического геля для рук, а сейчас их нет.
Специально ходил сегодня в аптеку, искал,
но нет антисептического геля и там.

В принципе, если бы кому-то хотелось
бороться с коронавирусом, они бы этим в первую очередь
озаботились, но никак. Очевидно, WHO, под впечатлением прошлого
раза, сама убедила себя, что корона это фейк, и никаких реальных
мер больше не предлагает. С другой стороны, реальных мер WHO
и не надо, пусть эта музыка будет вечной, им так выгоднее.

В общем, чиновник WHO это адский гад,
похуже любого коронавируса.

Привет




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U.S. Financial System “Monitor” Failed to Flash Warning as Fed Pumped $6 Trillion Emergency Liquidity into Wall Street

U.S. Financial System “Monitor” Failed to Flash Warning as Fed Pumped $6 Trillion Emergency Liquidity into Wall Street

By Pam Martens and Russ Martens: May 8, 2020 ~  The Office of Financial Research (OFR) was created under the Dodd-Frank financial reform legislation of 2010 to keep the Financial Stability Oversight Council (F-SOC) informed on emerging threats that have the potential to implode the financial system — as occurred in 2008 in the worst financial crash since the Great Depression. The Trump administration has gutted both its funding and staff. One of the early warning systems of an impending financial crisis that OFR was supposed to have created is the heat map above. Green means low risk; yellow tones mean moderate risk; while red tones flash a warning of a serious problem. On September 17, 2019, liquidity was so strained on Wall Street that the Federal Reserve had to step in and began providing hundreds of billions of dollars per week in repo loans. By January 27, 2020 (before … Continue reading

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Каранік: Захворванне на COVID-19 зніжаецца ў некаторых раёнах Мінскай і Віцебскай абласцей




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Мінздароўя збіраецца вызначыць, колькі беларусаў насамрэч перахварэлі на COVID-19




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Футбольны матч беларускага чэмпіянату перанесены. У аднаго з гульцоў падазрэнне на COVID-19




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Беларускі нацыянальны строй эпохі Covid-19 ФОТАФАКТ




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Badminton worlds moved in '21 to avoid conflict

The Badminton World Federation said the 2021 world championships will run from Nov. 29-Dec. 5 to avoid a schedule conflict with the Tokyo Olympics.




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Annual IOC Session meeting to be held via video

The IOC Session -- an annual meeting of approximately 100 members -- will be held in July via a video conference rather than the originally scheduled gathering in Tokyo prior to the Summer Olympics.




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Spidey Super Stories #31

Posted by: cyberghostface

 

Scans under the cut... )



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  • char: doctor doom/victor von doom
  • char: spider-man/peter parker
  • title: spidey super stories
  • char: moondragon/heather douglas
  • char: marvel boy/captain marvel/noh-varr
  • publisher: marvel comics

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Jessica Jones has a heart to heart moment with her kidnapper daughter

Posted by: brerrabbit

Read more... )



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  • char: purple girl/kara killgrave
  • creator: filipe andrade
  • title: jessica jones
  • creator: kelly thompson
  • char: jewel/jessica jones

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Srazí krize covid-19 ceny nemovitostí v Česku? Lze to očekávat

Říká se, že po krizi spojené s onemocnění covid-19 se probudíme do jiného světa. Otázka je, zda to bude platit i pro realitní trh. Podle odborníků s největší pravděpodobností ano. Což platí jak pro prodejní ceny nemovitostí, tak pro ceny nájemního bydlení.



  • Finance - Investování

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Kouzlo pravidelných investic. Jak funguje složené úročení

Současná koronavirová krize otřásla finančními trhy, zlevněné akcie jsou příležitostí, jak zhodnotit investici. Jenomže kdy je správná chvíle investovat? Už se trhy odrazily ode dna, nebo přijde další propad? A jak snížit riziko špatného načasování? Nad tím se zamýšlí Michal Valentík, investiční analytik společnosti Broker Trust.



  • Finance - Investování

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Pojistit se kvůli covidu? Životní pojistky ani krytí marodění netáhnou

Mohlo by se zdát, že pojišťovny budou v koronavirové době zaznamenávat zvýšený zájem o sjednání životních pojistek. Zejména kvůli krytí rizika pracovní neschopnosti, což se vztahuje i na onemocnění infekcí covid-19. Praxe je ale zatím opačná.



  • Finance - Pojištění

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Pedagogové na home office. Jaká jsou pravidla a na co mají nárok

Práci z domova u zaměstnanců soukromých firem nelze jednostranně nařídit, vzniká jen na základě dohody obou stran. U pedagogických pracovníků a zaměstnanců škol však platí trochu jiná pravidla. Ve spolupráci s právníky Bořivojem Líbalem a Markem Polonim přinášíme odpovědi na nejčastější dotazy pedagogů.



  • Finance - Finanční rádce

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Александр Аузан: «Пандемия COVID‑19 — это плата за глобализацию»

Как меняется политическая повестка во время эпидемии? Сколько денег нужно на поддержку граждан и бизнеса? Какие активы падают, а какие, наоборот, растут? Ольга Орлова обсудила эти животрепещущие вопросы с экономистом Александром Аузаном в программе «Гамбургский счет» на Общественном телевидении России. Публикуем отредактированную расшифровку беседы.




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COVID-19: гонка вооружений

Каким образом вирус SARS-CoV-2 корректирует ошибки при транскрипции своего генома? Как эта способность связана с безуспешностью клинических испытаний ремдесивира? И можно ли считать эти испытания окончательно проваленными? На вопросы Юлии Черной отвечает Дмитрий Жарков, член-корр. РАН, директор Центра перспективных биомедицинских исследований НГУ, зав. лабораторией геномной и белковой инженерии Института химической биологии и фундаментальной медицины СО РАН.




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The naming of covids

Normal life up to February or March 2020 was clearly the Before Times. (I like that better than calling it BC for 'before corona', because the latter seems slightly offensive to Christians, and Before Times is ironic but immediately transparent.)

ironed_orchid pointed out that the period we're in now is clearly the Time of Isolation.

So what are we going to call the post-Covid future? Maybe we'll never really be post-Covid, any more than we are post-flu or post-TB, but I am daring to hope for a time when it's not the dominant feature of everybody's lives. Anyone heard a term as memorable and fitting as Before Times and Time of Isolation?

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Florida fixit

I went to Florida a few weeks back which will be the last time I get on a plane this year unless something wacky happens. Thinking more about carbon footprint stuff even though I am doing solidly well in that regard because I have no kids. It was a good time, pictures are here. I […]






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Support your local body during the COVID-19 pandemic

Event cancellations at local bodies due to COVID-19 will reduce revenue, but not rent and other fixed expenses. Many local bodies already operate on extremely tight margins and struggle to pay their bills even during normal times. All members are encouraged to continue to financially support their local bodies, even if there are no events …

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