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Mayor Jacobs Names Kathleen Canning to Lead Orange County Convention Center

(Orange County, FL) - Orange County Mayor Teresa Jacobs is pleased to announce the appointment of Kathleen Canning to the position of executive director of the Orange County Convention Center (OCCC). Canning currently serves as general manager and will continue to direct and supervise all aspects of finance, marketing and operations of the facility.




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McDonald's - 15% off* with the minimum purchase of an Extra Value Meal or Kids Eat Free with purchase of an Extra Value Meal - Not valid with any other offer or discount, such as Dollar Menu items. Kids meal is an All American Meal (no toy) and kids

Valid Through: 10/31/2015
15% off* with the minimum purchase of an Extra Value Meal or Kids Eat Free with purchase of an Extra Value Meal - Not valid with any other offer or discount, such as Dollar Menu items. Kids meal is an All American Meal (no toy) and kids must be 10 or under. One meal per child, per paying adult. Plus applicable taxes.
6875 Sand Lake Rd.
Orlando, FL 32819




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- FREE $20 Game Play

Valid Through: 12/31/2015
FREE $20 Game Play
8986 International Drive
Orlando, FL 32819




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Anthony Hitt Stepping Down as Engel & Völkers America CEO at the End of 2024

Above, Anthony Hitt Engel & Völkers America announced today that longtime CEO Anthony Hitt will be stepping down from his position come Dec. 31, 2024. A release said that Hitt is resigning to focus on “personal interests.”  “Developing and guiding Engel & Völkers in the Americas has been a true privilege and one of my…

The post Anthony Hitt Stepping Down as Engel & Völkers America CEO at the End of 2024 appeared first on RISMedia.




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UI Technical Artist: Xbox Game Studios

Turn 10 Studios, the creators of the top selling and critically acclaimed Forza Motorsport franchise, has an exciting opportunity for a UI Technical Artist to join our team. Forza Motorsport boasts a robust UI screen count across many different new and legacy features. This is an exciting and rare opportunity to impact the future of one of the industry’s most successful franchises through your talent, creativity, technical ability and knowledge.    IDEAL CANDIDATE IS:  A detail-oriented art content troubleshooter and problem solver who will help deliver industry-leading HUD and front-end UI. While this is not an engineering role, creating real-time UI can be technically complex and we do expect a technically adept artist who can quickly adapt to in-house tools and script environments.    Turn 10 Studios is located in Redmond (Washington), just outside of Seattle. The Seattle area is a major hub for the tech and gaming industries. With beautiful mountain ranges, diverse wildlife, great hiking/biking trails, and a thriving arts culture, Seattle offers a variety of options to enjoy your life outside of work.     Required Experience: Implement complex UI screens for interactive game features including data driven dynamic layouts, animations and transitions  Troubleshoot UI artist issues with tooling and content authoring pipelines  Contribute to and maintain a visual library of Sketch components for application to UI screens  Work in a dynamic team environment with a mix of developers, designers and other technical UI artists to deliver in-game UI screens  Recommend improvements to UI content workflows through acquiring deep knowledge of our UI content data flow, tooling and rendering techniques  Benchmark, debut and optimize UI content assets, balancing visuals and performance  3+ years of related experience  Experience with one or more major UI creation platforms such as HTML5, Flash, Sketch, Blend, Unity/Unreal  Portfolio that demonstrates examples of problem solving and content creation across a variety of projects, preferably with a UI leaning  Experience shipping content with limited performance budget  Interest in accessibility and multi-platform scalable UI preferred  Preferred: BS/BA in Graphic Design, User Interface, Art, Computer Science or a related field  Passion and experience in AAA gaming  Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form. 




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Lead Concept Artist: Xbox Game Studios

Turn 10 Studios, creators of the award-winning Forza franchise based in Redmond, WA, are looking for the right person to join our high-caliber team. At Turn 10 we make genre-leading racing games for Xbox and Windows that are known for consistent quality, innovation, and authenticity. Our vision is to grow Forza into the world’s leading brand for automotive entertainment. Come play a key role on our team and help us achieve this ambitious goal.    This job involves leveraging advanced artistic abilities to design solutions for a broad host of visual needs, such as: environments, characters, automotive livery and product designs.  Work directly with Art Director and collaborate with other discipline leads to drive visuals for entire product  Create inspirational digital paintings that communicate mood, tone, and direction  Aid multiple departments in problem solving for various visual/graphical needs  Ability to quickly learn basics of proprietary tool sets for in-house engine and technologies  Effectively manage multiple assignments with varying end dates simultaneously  Collaborate with all members of the Concept depart including sharing ideas, receiving and providing critique, and mentorship (when practical)  BA or BFA in Fine Art, Concept Art, or similar  5 years Concept artist role or similar on AAA titles or in film  Strong understanding of visual story-telling and composition  Proficiency in Photoshop  3D modeling, 3D painting (Substance Painter), Adobe After Effects experience a plus  Excellent communication skills, both verbal and written  Up to date with the latest concept production techniques (utilizing 3D models and photo manipulation, etc)    Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form. 




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Lecturer/Senior Lecturer/Professor of Practice in Game Design: Indiana University

The Media School at Indiana University Bloomington invites applications for a Lecturer, Senior Lecturer, or Professor of Practice position in game design (appointment dependent on professional experience and impact in the field). We seek candidates with senior experience in the game industry as well as a deep understanding of game design and/or systemic design. The ideal applicant will have some teaching experience and technical skill in some portion of the production pipeline. Applicants with little or no classroom experience are still encouraged to apply and should discuss their interest and preparedness to teach students at the college level. A bachelor’s degree is required and an advanced degree preferred, though significant professional experience will be considered in lieu of an advanced academic degree. The candidate may teach courses on the game industry, advanced design classes, special topics courses based on their expertise, and support students through their sequence of capstone courses. Duties will include teaching and service to the game design program with the potential for leadership within the program, including directorship of the degree.    Applications should include a cover letter, curriculum vitae, teaching statement, diversity statement outlining contributions and commitment to equity and inclusion, and a list of academic or professional references. Applications will be reviewed immediately, and the position will remain open until filled. Applications received by October 28, 2022, will be given full consideration. Interested candidates should submit application materials online at https://indiana.peopleadmin.com/postings/13810. The expected start date is August 1, 2023.    Indiana University is an equal employment and affirmative action employer and a provider of ADA services. All qualified applicants will receive consideration for employment based on individual qualifications. Indiana University prohibits discrimination based on age, ethnicity, color, race, religion, sex, sexual orientation, gender identity or expression, genetic information, marital status, national origin, disability status or protected veteran status. Diversity and inclusion are central to The Media School’s mission.    Indiana University is located in Bloomington, Indiana, a vibrant city full of cultural life, diversity, and opportunity, with a population of some 85,000 people from all over the world. It is not uncommon to bump into world-renowned poets, professors, musicians, and researchers at one of the city’s notable local restaurants, cafes, or breweries. IU Bloomington is home to a lively arts community, with independent local theaters, university orchestras, and one of the best university cinemas in the country.     Questions regarding this position or the application process should be directed to the chair of the search committee, Will Emigh, Interim Director of the Game Design Program, at wemigh@indiana.edu. See more about The Media School at https://mediaschool.indiana.edu/index.html.  




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Assistant Professor, Video Games & Digital Art: Louisiana State University

Job Description: Responsibilities include teaching, advising and working with undergraduate and graduate students. Candidate will: sustain an active record of scholarship in an area that intersects with digital art or video games; participate in the development of courses and curricula; and contribute to service activities such as outreach to high schools and serving the School, College, and University on committees. Initial responsibilities include engagement with the LSU Cain Center to aid in video games and esports curriculum development for the Digital Design & Emerging Media Pathway. Candidate will also maintain a commitment to ensuring an inclusive and collaborative environment that promotes diversity and creative freedom for those involved in the digital art and video games entangled communities.   Required Qualifications:● Master’s degree, doctorate, OR combination of bachelor’s and commensurateexperience/practice in a field relevant to digital art and video games.● An equivalent combination of education and experience in digital art and video games sufficient to successfully perform the essential duties of the job.   Additional Job Description: Special Instructions To receive full consideration, please provide the following: (1) a letter of application (cover memo) with a narrative description of your background, interests and qualifications for the position (3-page maximum). Describe courses you are qualified to teach and/or classes you have taught in the past, your research interests and scholarly activities, and relevant practice experience. Submissions must also include: (2) a curriculum vita; (3) the names, addresses, telephone numbers, and e-mail addresses of three references; and (4) links to or examples of at least 3 scholarly/creative works. A copy of your transcript(s) may be attached to yourapplication; however, original transcripts can be provided prior to hire. Please attach ALL documents in a single PDF under the Resume/CV section of your application. Application review will begin immediately, and will continue until a candidate is selected. The position will remain open until filled.   More information about the College of Art & Design, School of Art, Digital Art concentration, and Digital Media Arts & Engineering program are available at http://design.lsu.edu, http://art.lsu.edu, http://digitalart.lsu.edu, and http://dmae.lsu.edu.     Special Instructions: The School of Art at Louisiana State University seeks a full-time, tenure-track Assistant Professor in the area of Video Games & Digital Art. The successful candidate will be an innovative and dedicated practitioner and educator, with demonstrable skills in video game and digital art related fields which fall within the broad academic scope and research/creative activities of the School of Art and Digital Media Arts and Engineering programs. Candidates withclear evidence of potential for excellence in teaching, research, and service are encouraged to apply.   Posting Date: August 9, 2022   Closing Date (Open Until Filled if No Date Specified):   Additional Position Information: Background Check - An offer of employment is contingent on a satisfactory pre-employment background check. Benefits - LSU offers outstanding benefits to eligible employees and their dependents including health, life, dental, and vision insurance; flexible spending accounts; retirement options; various leave options; paid holidays; wellness benefits; tuition exemption for qualified positions; training and development opportunities; employee discounts; and more!   Essential Position (Y/N):   LSU is an Equal Opportunity Employer: LSU believes diversity, equity, and inclusion enrich the educational experience of our students, faculty, and staff, and are necessary to prepare all people to thrive personally and professionally in a global society. We celebrate diversity and are committed to the principles of diversity and inclusion. We actively seek and encourage qualified applications from persons with diverse backgrounds, cultures and experiences. To learn more about how LSU is committed to diversity and inclusivity, please see LSU’s Diversity Statement and Roadmap. Persons needing accommodations or assistance with the accessibility of materials related to this search are encouraged to contact the Office of Human Resource Management (hr@lsu.edu).     HCM Contact Information: Questions or concerns can be directed to the LSU Human Resources Management Office at 225-578-8200 or emailed HR@lsu.edu




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Assistant Arts Professor, Game Design: NYU

The Game Design department of New York University’s Tisch School of the Arts seeks to fill a full-time faculty position starting in the 2023-2024 academic year.   Join the NYU Game Center—a passionate community of game creators, researchers, and educators who are committed to building the world’s greatest game design program, to teaching the next generation of game innovators, and to furthering games as a meaningful cultural form via game design as creative practice.   We are seeking applicants for an Assistant Arts Professor (non-tenure, continuing contract) position to start in September 2023 and serve as part of our faculty on an ongoing basis. Applicants must have professional experience in one or more of the following domains: game design, game development, and creative direction. Ideal candidates should have creatively led and released multiple game projects, whether in large-scale commercial games (AAA), indie games, and/or artistic projects centered on play. Hands-on familiarity with game engines such as Unity, GameMaker, and Unreal is preferred.   As part of Tisch School of the Arts, Game Center faculty are expected to combine teaching with an active, ongoing professional practice and/or research in the world of games. We are looking for candidates who are active participants in the field, doing original and innovative work as independent developers in solo/consulting practice or as part of larger teams. Ideal candidates would have experience speaking or writing about their own and/or other game creators’ work from a critical perspective and should be able to draw on their professional experience to create a compelling and effective learning environment. Previous teaching experience is not a requirement, but it is a strong plus. The NYU Game Center is a highly collaborative environment where decisions about the operations of the department are made collectively whenever possible; leadership and consensus-building skills are also highly valued.   We are actively seeking applicants that have a commitment to equity-forward teaching practices and who recognize and embrace the values of inclusivity and diversity, both in the classroom and in game development.   Whether you are an industry veteran with triple-A experience who wants a chance to share your knowledge of the complex craft of game development or an independent developer exploring the experimental edge of game aesthetics, we want to talk to you about joining the NYU Game Center. . Duties: Duties include teaching five courses a year, student advising, and participation in departmental and school-wide committees. On-going professional work while teaching is expected. Includes an excellent benefits package.   Applicants must provide a cover letter, full C.V., and three letters of recommendation with contact information for each recommender. All these materials must be submitted by November 1, 2022.   For more information, please visit: https://tisch.nyu.edu/faculty/faculty-positions.      Finalists will be asked to submit a portfolio of creative work, to provide selected course syllabi and teaching evaluations if applicable, and to give a short lecture on a topic of their choice to NYU Game Center students and faculty.   NYU is an Equal Opportunity Employer and is committed to a policy of equal treatment and opportunity in every aspect of its recruitment and hiring process without regard to age, alienage, caregiver status, childbirth, citizenship status, color, creed, disability, domestic violence victim status, ethnicity, familial status, gender and/or gender identity or expression, marital status, military status, national origin, parental status, partnership status, predisposing genetic characteristics, pregnancy, race, religion, reproductive health decision making, sex, sexual orientation, unemployment status, veteran status, or any other legally protected basis. Women, racial and ethnic minorities, persons of minority sexual orientation or gender identity, individuals with disabilities, and veterans are encouraged to apply for vacant positions at all levels.




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Senior Environment Artist: Xbox Game Studios

Turn 10 Studios, creators of the award-winning Forza franchise based in Redmond, WA, are looking for the right person to join our high-caliber team. At Turn 10 we make genre-leading racing games for Xbox and Windows that are known for consistent quality, innovation, and authenticity. Our vision is to grow Forza into the world’s leading brand for automotive entertainment. Come play a key role on our team and help us achieve this ambitious goal.  Critically acclaimed Forza Motorsport franchise are seeking a Senior Environment Artist with an exceptional eye for detail and a passion for creating stunning photorealistic environments, You will partner with the Environment Lead and other disciplines and apply your artistic and technical abilities to drive quality set out by our Directors and Leads through research and benchmarking to meet the visual goals of the project to create rich, beautiful and stunning environments that delight our players.   Responsibilities Create stunning photorealistic organic and hard surface content for environments Strong art and technical background and eager to prototype content and drive up visual quality Collaborate and work closely with Art Director/Lead to deliver or exceed established visual bar Research and contribute to processes, workflows and production pipeline improvements Work well within the environment team and able to help educate and guide other team members Document processes for creation of environment art Work collaboratively with internal teams and external partners Review and provide feedback on outsourced content Troubleshoot and problem solve production challenges through collaboration and creative solutions Strong and effective communicator and collaborator Proactively research and stay up to date on new software, industry trends and processes Qualifications 8+ years of industry experiencing building AAA quality game environments. Experience shipping multiple AAA video game titles on consoles and PC (full-cycle) Relevant software proficiencies: 3DSMAX, Substance Designer, Substance Painter, Zbrush, Photoshop Portfolio demonstrating strong examples of photoreal environments and assets Knowledge of natural scenery and composition Experience adapting easily to change and a excellent multi-tasker  Bonus Points Knowledge and experience working with Houdini Experience working with remote teams Foundation in traditional arts   Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.




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Technical Lighting Artist: Xbox Game Studios

Turn 10 Studios has an exciting opportunity for a technical lighting artist to work alongside the team responsible for creating the top-selling and critically acclaimed Forza Motorsport franchise. A technical lighting artist is a key production conduit between our content lighting artists and our rendering engineers. We are looking for a passionate team member who will work closely with those two teams to help us build cutting-edge visuals that are driven through real-time graphics and technologies that lead our industry. This is an important role that provides the ideal candidate with an opportunity to be responsible for the technical implementation of lighting techniques to help us create a state-of-the-art product   Responsibilities Implement real-time game lighting using a variety of lighting techniques (pre-baked, dynamic real-time, light probe transfer / PRT) Primary support agent for the content team members; support for all core production lighting tasks from pre-production to final polish Lead the development of lighting tools and workflow in collaboration with lighting lead and engineering teams Continuously assess and clearly communicate potential concerns and blockers with engineering, tools and other development teams Work with engineering and tools team to optimize for scalable performance, simplify lighting workflows while still pushing the boundaries of visual quality Collaborate with a mix of production disciplines throughout the studio to (Tools, Gameplay, Design, Concept, VFX, and Environment) to collaboratively help develop areas of our game from early prototype, through to final polish and optimization Help to build our internal technical arts community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring other artists on the team Actively improve skillset by staying on top of industry trends and techniques, new software, and product evaluation Qualifications  Should have 3-5 years of professional experience in a lighting/look development role in games Experience with physically based lighting and shading strategies is required Experience with Autodesk 3DS Max required, other modeling packages also desired. Experience working with lighting elements, emissives, materials, shaders, and luminance values in a game environment required Experience with core applications such as Lightroom, Resolve, Photoshop, Substance Designer, Unreal Engine is highly preferred Experience with offline renderers such as V-Ray, MentalRay, Blender, or Renderman required Demo reel/portfolio must demonstrate a firm understanding of lighting and color theory Must be responsive to deadlines and work well under pressure Demo reel should include samples of work and an exact breakdown of your specific contribution to the material submitted along with resume featuring references.   Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.




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921 Video Editing Game Changer

Chris’ main workstation is still out, but a replacement is getting closer, in form of a fan-less compact laptop that will outperform the previous iMac Pro by a decent margin. This is mainly possible thanks to your support! Topics: [PHOTO] Flat Lenses Are Here : Flat lenses are finally becoming a reality. Just not in … Continue reading "921 Video Editing Game Changer"

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922 Free Camera Choice

Convenience always wins. That’s why the iPhone camera app is by far the most used one. Not because it’s the best but because it’s the quickest to reach from the iOS lock screen. Not any longer. Chris presents a method to launch ANY camera app to the lock screen with a single tap. Glorious! Also: … Continue reading "922 Free Camera Choice"

The post 922 Free Camera Choice appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR.




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933 Hawk Birdhouse and the Mickey Mouse Camera

Presenting jam-packed newsreel, a new book, French influencer law, semantic segmentation in real-time, dpreview’s archive, a new film by Fuji, the Mickey-Mouse-Leica and DALL-E coming to a browser near you. Special guest Allan Attridge of Two Hosers fame (he now also builds furniture on YouTube) and Chris talk about life, creating youtube videos and growing … Continue reading "933 Hawk Birdhouse and the Mickey Mouse Camera"

The post 933 Hawk Birdhouse and the Mickey Mouse Camera appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR.




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934 Facial Fakes, Fiery Frames

In this episode, Chris explores a unique twist on street photography, discusses the challenges of auto white balance in wildfire conditions. He also delves into the world of AI with Uncrop and a quick GAN. There’s news from Nikon, a treat for Lego and Ansel Adams fans, a look at the viral AI-“Camera” Paragraphica, and … Continue reading "934 Facial Fakes, Fiery Frames"

The post 934 Facial Fakes, Fiery Frames appeared first on PHOTOGRAPHY TIPS FROM THE TOP FLOOR.




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If you wanted to be a top tennis player in the late 1930s, there was a huge benefit to being a member of ____. Or to being named ____.

This post is by Phil. A couple of months ago, this blog had a discussion that was prompted by the fact that 2 of the top 5 female American tennis players are the children of billionaires. One, that could be … Continue reading




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Christ Jesus Came into the World to Save Sinners

I was completely at a loss when, in 1980, I was asked to create a completely unique and original work of art for a Billy Graham...




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No Summary Judgment for Defendant; Court Lets Worker Amend Complaint

A New York appellate court upheld a denial of summary judgment to a Labor Law defendant and ruled that the worker was entitled to amend his complaint to add more…




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Court Upholds Denial of Caregiver's Request for Amended Complaint, Dismisses Claims

The New Jersey Superior Court’s Appellate Division upheld the denial of a caregiver’s request to amend her complaint as well as the dismissal of her claims against her alleged employers. Case:…




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Comp Attorney James Keefe Sr. Dies at 68

Long-tenured Illinois workers’ compensation attorney James K. Keefe Sr. died at the age of 68. James K. Keefe Sr. (kasslyfuneral.com) Keefe died at his home Sept. 9, the Illinois Workers’ Compensation Commission said…




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Widow Gets Award for Paramedic's Fatal Heart Attack

The Commonwealth Court of Pennsylvania upheld an award of benefits to the widow of a paramedic who died of a heart attack. Case: Prospect Medical Holdings Inc. v. Reeder (WCAB), No.




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Amended Bill Would Allow Employers to Deny Time Off for 'Business Necessity'

California employers could deny an injured worker’s request for time off to get medical treatment for business necessity, under a recently amended bill. Sen. John Laird, D-Santa Cruz, on Monday amended…




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Amendment Expands E-Signature Bill

Electronic signatures would be allowed for all California workers’ compensation documents, under a recently amended bill. Assemblymember Diane Dixon, R-Newport Beach, last week amended AB 2337 to strike a provision that…




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ATF Medical Names Katherine Nelson VP of National Sales

ATF Medical appointed Katherine Nelson to serve as vice president of sales. Katherine Nelson Nelson will be based in Las Vegas and oversee the company’s efforts to market mobility and accessibility…




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OccMD Names Cheryl Killion Director of Nurse Case Management

Medical management firm OccMD on Tuesday announced the appointment of Cheryl Killion as the new director of nurse case management effective June 1. Killion has served as a senior nurse case…




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AppliedVR Names Michael Marsau Executive Director, Workers' Compensation

AppliedVR appointed Michael Marsau as its executive director of workers’ compensation. Michael Marsau Marsau is overseeing the launch of the company’s flagship RelieVRx prescription therapeutic into the workers’ compensation market, the…




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Berkshire Names Marj Hutchings CIO

The Workers’ Compensation Division of Berkshire Hathaway Homestate Cos. appointed Marj Hutchings as its chief information officer. Marj Hutchings Hutchings brings 35 years of technology experience, 27 of which are in…




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Injured Flight Paramedic Fails to Prove Entitlement to Additional Awards

The Virginia Court of Appeals upheld benefit awards of closed periods for an injured paramedic, finding that she failed to prove her entitlement to additional compensation. Case: Martinka v. PHI Group Inc.,…




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Hearing and Lien Representative Fundamentals

The California non-attorney Hearing Representative and Lien Representative is required to know how to prepare for and litigate a workers’ compensation case or lien claim before a WCAB Judge. This…




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Work Comp Matters - Free Weekly Podcast - Episode 57: Sunday's Big Game

"Work Comp Matters" - the central location for all your workers' compensation, employment and labor law matters. Steve Appell hosts this weekly podcast from sunny southern California - presenting some…




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CLARA Analytics Names Eugene Wong CFO

CLARA Analytics announced that it hired Eugene Wong as chief financial officer. Eugene Wong Wong brings more than 15 years of finance and operating experience to his new role with the…




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Sedgwick Names Andrea Buhl President of Casualty

Sedgwick on Monday announced that it named Andrea Buhl president of its casualty group. Andrea Buhl Buhl has held numerous leadership roles at Sedgwick over the last 15 years, most recently…




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PEO's: Professional Employer Organizations = A Shell Game? and Prosecution & Defense of UE Cases

This is a four-hour MCLE program that addresses the specific issues of the prosecution and defense of cases involving employee leasing companies, general-special employment law, and handling cases when the…




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High Court Clarifies Date Worker Became Entitled to Specific-Loss Benefits for Eye Injury

In a case of first impression, Maine’s highest court ruled that a worker was entitled to an award of specific-loss benefits for the loss of vision in his eye on…




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House Passes Amended MDMA Therapy Bill for First Responders

Arizona lawmakers on Wednesday passed an amended bill requiring instead of allowing the use of the drug commonly known as ecstasy to treat first responders with post-traumatic stress disorder. The state House…




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ICA Names New Safety and Health Program Manager

The Industrial Commission of Arizona announced that Joanna Martelles was chosen to serve in the newly created position of Safety and Health Program manager. The new position will be tasked with…




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WCC: Amended Rules Allow Electronic Payment

The South Carolina Workers’ Compensation Commission adopted new benefit payment rules after lawmakers permitted the agency to allow electronic payments. The commission on Friday published a statement announcing that the new…




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Nuevo sitio web en español para la prevención de ataques o derrames cerebrales busca eliminar barreras a la equidad en la salud

DALLAS, 9 de septiembre de 2024 — Si bien el derrame cerebral es la quinta causa principal de muerte en los Estados Unidos, afecta desproporcionadamente a los hispanos. Es la tercera principal causa de muerte entre las mujeres hispanas y la cuarta ...




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Nomine hoy a un héroe del derrame cerebral: Ya está abierto el plazo de presentación de candidaturas para los Stroke Hero Awards 2025

DALLAS, 1 de octubre de 2024 - Los derrames cerebrales pueden producirse a cualquier edad, lo que obliga a los supervivientes a superar cambios físicos, emocionales y cognitivos. Ya está abierto el plazo de presentación de candidaturas para los ...




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Using the Camera GPS to find the Sunken Church In San Miguel


I've now been in San Miguel de Allende for almost 6 weeks, about half way through our winter stay here. I have been enjoying all flavours and experiences that this city has to offer. I've even experienced some of the standard tourist events such as fighting with the Aztec gods (Montezuma of course). This laid me low for a few days but unfortunately after a few days when I thought I was getting better I developed a secondary infection that required visiting the doctor and getting medication. Now after 2 weeks I'm finally starting to get the spring back in my step and venturing back out. This does curtail your photography.


But back to the GPS item. Several weeks ago my friend Mike took me out to see the sunken church on the large shallow lake south-east of San Miguel.  The lake is really a reservoir and during the dry season, winter here, the church becomes fully visible.  The ground is still too mucky to be able to walk all the way out, but you can get close enough for some good shots.


If you look closely you can see some cacti growing out of the top portion of the church spire and therefore the church is not completely sunken.

What was really surprising when we first arrived was that we saw pelicans, which to many may not be unusual near water but this is at an elevation of 6,000ft and and 550 km from the nearest ocean.


I've been using on-camera GPS for almost 3 years, at least capturing the meta data with the image but I've never had to really use the info as until now I've always known exactly where I was. Not this time as this was new territory, so when I tried to use the Nikon format to enter into Google maps it took a while to find a site that would convert correctly.

Nikon gives a format such as:
Longitude:  20,52.1567N
Latitude:     100,50.1574W
Altitude:     1853m

Nikon is not DDD, MMM, SSS (Degrees, Minutes , Seconds but in format of DDD, MMM.MMMM)

Whereas Google maps required decimal degrees only in format DDD.DDDDD.

After some web searching I did find one site that would provide conversion in the Nikon format.

Nikon GPS Converter

In the Google map below the green arrow shows where I took the photo of the church above and the red arrow the top of church spire above the water.  This Google map (satellite view) was taken when the area was flooded. It is a bit strange to see that where you were standing is now underwater. A little north east of red arrow is a round ring. This is visible in the last photo of this article.


Towards the hill on the south-east in the map above is another church, not sunken but still abandoned.

Most of the foliage,except for the cacti at this time of year, is brown. This make a colour image rather drab. But converting to B&W and adding some contrast can make the photo stand out more.

In the image below the green cacti with a blue sky does make a colour version work better.


Below is the map and the green arrow shows where I was standing taking the photo above with the cacti.


As you can see the camera GPS is very accurate in capturing within feet where you where standing at the time when photograph is taken.
Another version of the sunken church where you can see the round ring that shows up beside the spire in the Google water map.

  Church with ring structure

Niels Henriksen




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Ottawa Lumiere Festival of Lights – Full Camera Skills Needed


The Ottawa annual Lumiere Festival of Lights is not just a wonderful events for kids and spectators it's also a great chance to get some interesting and new photos for your collection.

 ISO 400; f6.3; 13 sec; -0.67ev; 123mm; tripod mounted; Nikon D300

This is my 3rd time attending this event and each and every time I go there is something new to see. The festival is all about light and for this event it means candle power. There are activities for kids in the leading-up week where they make wonderful colorful paper mache objects that have holders inside to take those small candles in metal cans. These candles go inside the object and are lit at dusk. This creates a wonderful glow emanating for the colorful paper mache objects.

ISO 2,500 f5.6; 1 sec;  48mm

Hundreds of these lit lanterns in the shape of many different forms from faces to animals line the many paths around New Edinburgh park in Ottawa.

For the photographer it's visually stunning but also provides many photographic challenges in order to capture the event as the night unfolds.

When you first arrive around 7:30pm, you are at the golden hour of light and normal settings gets most of these shots.  You may need a bit of fill light from your flash and here an attached strobe flash is necessary to get just enough light to fill area and the ability to reduce the exposure (-ev) so as to not over power the ambient light.  See image of man on stilts below.


 
ISO 200; f5.6; 1/60 sec; 40mm; Flash -1ev

With hundreds of kids moving around and depending on their activity in front of you, a long exposure shot may create interesting photo image. The children in the image below are playing a large chess game. I wanted to show motion blur to create effect of action within the photo.

ISO 80; f25; 3 sec; 32mm

As dusk starts to envelope a more  stronger flash is necessary to freeze motion and completely fill subject as with the Tango dancer.


ISO 200; f5.6; 1/60 sec; 100mm; Flash

There are other areas like the lit swans in the river where flash won't work and a long exposure is needed to amplify available light to avoid the noise of higher ISOs. But when there is some wind movement then you will need the higher ISOs as in the photo below. In these photos it's all about the soft glow of candle power.

ISO 2,500; f5.6; 0.3 sec;  -0.3ev; 190mm; tripod mounted



ISO 2,500; f5.6; 2 sec; -1ev; 28mm; tripod mounted

But a near full darkness only longer exposure times and a tripod will get you those interesting photos like the girls with their glowing and twirling hula hoops.

The main event at this festival is a giant maze on a baseball diamond (to reduce chance of grass fire) covered with lunch paper bags filled with a little sand for stability and then a small candle. There are hundreds of children walking around this maze but with long exposures they do not show up in the photo because of their darkness. It's only when they are carrying candles or light that they show up as a moving white line.


ISO 1,000; f5.6; -1ev; 3sec; 1230mm; tripod mounted

At this event I did use my new Nikon D800e and I found it worked well. I did forget to bring my small flashlight to light the buttons on the camera.  Thankfully there remained mostly the same from the D300 and I could with some ease figure where to press to make changes to seetings.

In summary for an event like this you need to be able to switch between:
Aperture, Shutter priority and Manual mode – Flash will freeze when necessary.
Low and high ISOs.
Normal shutter speeds and long exposures of 2-3 seconds.
Flash power adjustments for fill light strengths.
Hand-held and tripod shooting.

I do hope you all get a chance to try events like these or a an amusement park or fair ground.

Niels Henriksen




ame

Fine Art Print – 'Dancing Flames'

As with the previous print, this is also one of those lovely peonies flowers but from a closer view.

For this image, which I kept B&W, I wanted the soft petals to appear to be like dancing flames in a fire.


The image is low contrast and there is not a lot of fine detail. Therefore I wanted the paper to add tones in the soft areas. This paper, which I can no longer get, is very close to the water paper I use for my paintings



Ilford Smooth Fine Art Paper
weight: 190gsm
Paper size:13”x19”
Image Size 9” x 14″
Print Series No. 1,
Prints made 5



Price: $135.00
Availability 5 

Special price only for readers of My camera World   $100.
 

This price  is only available until 5:00pm EST Tuesday, 25 September, 2012
Shipping world wide $20.00 via regular mail. Contact for price request if faster delivery is required.

Send email request to 
Niels Henriksen Artworks

Niels Henriksen 




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