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Wagering game method, gaming machine, gaming system, and program product providing an enhanced tournament award feature

Gaming systems and methods provide a tournament game which selectively awards an enhanced tournament play result. The enhanced tournament play result may be of variable value which is selected for the given instance in order to place the receiving tournament player in some predetermined rank in the tournament. Such a variable enhanced tournament play result in the tournament game may be used to help keep all participants interested in the tournament, even those participants who trail the tournament leaders by a wide margin.




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Drinking game cup or attachment with magnetic alignment pad

The present invention generally relates to drinking games and apparatuses for the use therewith. Specifically, this invention relates to an improved drinking game component and cup alignment apparatus for use with various drinking games. The drinking game cup or attachment and cup alignment apparatus may be designed in such a manner as to allow for simplified, accurate and reliable positioning of one or more drinking cups on a playing surface.




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Casino game with pay line multipliers

A poker machine apparatus has a pay line multiplier that is randomly selected for each active pay line. The pay line multiplier varies for each round of play. An extra wager may be required from the player to activate this feature during the play of a casino game. A player makes a wager to activate at least two pay lines to be played in the casino game. For each active pay line, a multiplier is randomly selected from a group of various multipliers and the selected multiplier is assigned to the activated pay line. The casino game is then played to achieve an outcome on each pay line. Each pay line that has a winning outcome has any associated award increased by the multiplier for that pay line.




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System and method of conducting games of chance with enhanced payouts and bonus rounds

A system and a method of conducting games of chance with enhanced payouts based on a cash in or initial investment amount are described. In response to a player's initial investment or cash in amount, a payout schedule is selected. The larger the initial investment the better the selected payout schedule for the player. Live games of chance, games of chance facilitated by electronic gaming machines or devices and server-based games may utilize the method shown here. Players may also receive enhanced awards such as enhanced player points based on the amount of the initial investment, or based on other parameters and factors. Awards and bonuses may also be provided to players who exhaust an initial investment exceeding a threshold amount. Other different variations and combinations of the games and winnings are also explained in details.




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Liquid splat game kit and method of play

One embodiment of a liquid splat game kit includes a plurality of squirt bottles for storing water, a plurality of water coloring tablets for transitioning the water into a colored liquid, a plurality of playing cards, and a game-play manual.




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System and method of conducting games of chance with enhanced payouts and bonus rounds

A system and a method of conducting games of chance with enhanced payouts based on a cash in or initial investment amount are described. In response to a player's initial investment or cash in amount, a payout schedule is selected. The larger the initial investment the better the selected payout schedule for the player. Live games of chance, games of chance facilitated by electronic gaming machines or devices and server-based games may utilize the method shown here. Players may also receive enhanced awards such as enhanced player points based on the amount of the initial investment, or based on other parameters and factors. Awards and bonuses may also be provided to players who exhaust an initial investment exceeding a threshold amount. Other different variations and combinations of the games and winnings are also explained in details.




game

System and method of conducting games of chance with enhanced payouts and bonus rounds

A system and a method of conducting games of chance with enhanced payouts based on a cash in or initial investment amount are described. In response to a player's initial investment or cash in amount, a payout schedule is selected. The larger the initial investment the better the selected payout schedule for the player. Live games of chance, games of chance facilitated by electronic gaming machines or devices and server-based games may utilize the method shown here. Players may also receive enhanced awards such as enhanced player points based on the amount of the initial investment, or based on other parameters and factors. Awards and bonuses may also be provided to players who exhaust an initial investment exceeding a threshold amount. Other different variations and combinations of the games and winnings are also explained in details.




game

System and method of conducting games of chance with enhanced payouts and bonus rounds

A system and a method of conducting games of chance with enhanced payouts based on a cash in or initial investment amount are described. In response to a player's initial investment or cash in amount, a payout schedule is selected. The larger the initial investment the better the selected payout schedule for the player. Live games of chance, games of chance facilitated by electronic gaming machines or devices and server-based games may utilize the method shown here. Players may also receive enhanced awards such as enhanced player points based on the amount of the initial investment, or based on other parameters and factors. Awards and bonuses may also be provided to players who exhaust an initial investment exceeding a threshold amount. Other different variations and combinations of the games and winnings are also explained in details.




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Intelligent board game system with visual marker based game object tracking and identification

A board game system comprises one or more game objects, a processing device, a memory device and one or more cameras. Each of the game objects comprise a unique visual marker positioned on a top surface of the game object, wherein the unique visual marker comprises a series of concentric rings that represent data that uniquely identifies the game object. As a result, during the course of game play, the location and identification of the game objects are able to be determined by the processing device by analyzing images captured by the one or more cameras of the visual markers of the game objects on the game board. The processing device is able to compare the data of the visual markers to a table stored in the memory device that associates the data with a specific game object.




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***WITHDRAWN PATENT AS PER THE LATEST USPTO WITHDRAWN LIST***Toy game apparatus and method of playing

A ramp for launching an object at a target is provided, the ramp having: a release mechanism mounted to the ramp for movement between a first position and a second position, wherein the release mechanism is configured to retain the object with respect to the ramp when it is in the first position and wherein the release mechanism is configured to release the object when the release mechanism is in the second position; and wherein the release mechanism further comprises an arm member pivotally mounted to the ramp and the arm member has a plurality of features each spaced from each other and extending from the arm member above a surface of the ramp when the release mechanism is in the first position.




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Domino game

A domino match game employs a standard domino set and a game board or game play surface that has a common play region and peripheral regions for placing house tokens that are awarded to players during play of a game or hand, and risk regions for placing tokens awarded in an earlier hand to permit the players to make side wagers. A bogus stone may be used to indicate a player is to miss a turn. There are separate game play tokens and house tokens.




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System and method for providing a table game

A system and method for providing a table game are disclosed. According to one embodiment, an apparatus comprises a playing field, a ball launcher mechanism launching a ball into the playing field, and the ball launcher mechanism allows a first player to select one or more attributes affecting a ball trajectory. The apparatus further comprises a ball striker mechanism controlling a ball striker. The ball striker placed at a distance from the ball launcher mechanism in the playing field has a bat to hit a ball launched by the ball launcher mechanism and is controlled by a second player. One or more sensors are placed in predetermined locations in the playing field. The electrical signals generated by the one or more sensors are used to update a status of a game.




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Method of and machine for playing a game with area and numeric winning thresholds

A method and gaming machine for playing a game with area and numerical winning thresholds. The method and machine present a plurality of distinct elements which are grouped into a plurality of subsets whereby a player can select both a sub-plurality of elements and at least one subset. A set of random elements is selected from the set of elements which also determines at least one random subset. The set of random elements is compared to the sub-plurality of player selected elements and the player selected subset to the random subset. A player is rewarded if the set of random elements and the set of player selected elements have a pre-determined minimum number of common elements and/or if the plurality of player selected subsets and the plurality of random subsets have a second, pre-determined minimum number of common subsets.




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Pattern building game assembly with launching apparatus and methods

A game apparatus and a method using trays as the game board with vertical support columns, two sets of playing pieces and two launching devices. The one or more vertical support columns attach to the one or more trays to support the trays horizontally above a support surface. On the surface of each of the trays is a matrix and each element of the matrix has a recessed compartment orthogonal to the surface of the tray. Each recessed compartment is sized to hold a multiplicity of both types of playing pieces in a stacked manner. The recessed compartments may also be created so that the order and the number of the playing pieces in each recessed compartment are observable for additional variety in game play.




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Toy game apparatus and method of playing

A ramp for launching an object at a target is provided, the ramp having: a release mechanism mounted to the ramp for movement between a first position and a second position, wherein the release mechanism is configured to retain the object with respect to the ramp when it is in the first position and wherein the release mechanism is configured to release the object when the release mechanism is in the second position; and wherein the release mechanism further comprises an arm member pivotally mounted to the ramp and the arm member has a plurality of features each spaced from each other and extending from the arm member above a surface of the ramp when the release mechanism is in the first position.




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Apparatus and method for sequentially anchoring multiple graft ligaments in a bone tunnel

An apparatus for anchoring at least two graft ligaments within a longitudinal bone tunnel includes a longitudinal sleeve having at least two ligament-contacting surfaces located in lateral opposition to a sleeve inner lumen. The sleeve is configured for at least partial insertion into the bone tunnel with each graft ligament positioned laterally adjacent a different ligament-contacting surface and at least partially located between the bone tunnel and the sleeve. An actuating member has proximal and distal actuating member ends. An asymmetrically offset profile is defined by the sleeve and/or the actuating member. The asymmetrically offset profile has engagement thresholds. The actuating member is inserted into the sleeve to cause frictional engagement of each graft ligament with both the bone tunnel and at least one ligament-contacting surface, the frictional engagement of each graft ligament being temporally spaced apart from the frictional engagement of at least one other graft ligament.




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Block learning game

A learning toy that includes a frame and a plurality of blocks. Each block includes a different color on each face with a first face having a first color and a second face having a second color. Additionally, four different colors are separately assigned to each of the remaining faces and the color assignments vary between at least two blocks of the plurality of blocks. The plurality of blocks allow for consistency and variability. Consistency comes from the colors assigned to two faces staying the same between blocks and the variability comes from the colors assigned to remaining four faces varying between some blocks.




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Educational game for teaching addition and subtraction of whole numbers

An educational game for teaching addition and subtraction of whole numbers includes a carpet/game board including ten positively numbered spaces from +1 to +10 inclusive a 0 space and negatively numbered spaces from −1 to −10 inclusive and wherein said positive numbered spaces proceed upwardly in a generally zigzag direction from 0 to plus 10 and the negatively numbered spaces proceed downwardly from 0 to minus 10 and an extra space above the plus 10 and an extra space below the minus 10 wherein the extra space above the plus 10 is a win space and the space below the minus 10 is a lose space. The game also includes a single cube shaped die having six faces with an indication of plus 2, minus 2 and no movement on three of the faces and a plus 1, minus 1 and plus 1 plus and additional turn on the sixth face. Further, the game includes six game pieces of separate distinct colors.




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Games having biotechnological content

Systems and methods for use in playing biotic games having a biologically active material as a component. Various games that provide for one or more human players to interact with biologically active materials are disclosed. The game apparatus includes a replaceable cartridge having a chamber in which a biologically active component such as a single-celled organism or a biologically active compound is contained. A stimulus controller accepts instructions from a human user and provides a stimulus to the biologically active component. A response receiver accepts a signal indicative of a response of the biologically active component. A display is provided to display to the user information indicative of the response of the biologically active component, and a game score. A computer-based game controller includes a set of pre-defined rules of play that define a game and that comprise pre-defined rules of scoring for the game.




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GAME SYSTEMS AND METHODS OF USE THEREOF

Game systems and methods of use thereof. Such a game system includes a pair of game boards each having a platform that defines an inclined surface, a pair of stakes each configured to protrude from one of the surfaces of the game boards, and at least two sets of game pieces, each game piece having two weighted tossable objects tethered to one another by a connecting member, each set of game pieces being readily identifiable from the other. A game may be played by tossing the game pieces towards the surfaces of the platforms and calculating a score based on the interaction between the game pieces and the stakes of the game boards and their surfaces, wherein the game ends when a predetermined total score is reached.




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TRADING CARD GAME METHOD OF PLAY WITH INTEGRATED INFORMATIONAL WRIST BADGE GAME COMPONENTS

This invention combines the use of double sided reversible informational wrist badges (badges) with trading card games. The badges are worn on the inside and the outside of the wrist and coupled with the trading cards introduce a further degree of randomness in the game play. The objective of the game is to reduce the health indicator of the other player to zero, where the player is forced to play another character until one player remains with no surviving characters. Badges are utilized in primarily two or more ways, technical data is labeled on each side of the battle badge, the player turns the badge over to show the attribute they wish imbued on their character (such as additional health, strength, aid another character, shields/defense, and offense/attacks). Badges may also be shifted from the front to the back of the wrist to communicate a further degree of game play information.




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ANIMATED TARGET GAME

This invention relates in general to target games and methods for animating a target game and playing an animated target game. In the present invention, a game with an animated component comprises a target structure having a first target surface and a second target surface. In some embodiments, the first target surface is separated from the second target surface by a joint. An animation mechanism is provided for moveably connecting the first target surface to the second target surface at the joint.




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PERSONAL PORTABLE TERMINAL FOR PERFORMING BOARD GAME, AND BOARD GAME SYSTEM USING SAME AND GAME BOARD THEREFOR

The present invention board relates to a game system using a portable terminals and a game board therefor. According to the present invention, there is provided a board game system, including: one or more pieces configured to correspond to respective game players; a game board configured to display a path through which the pieces move, and to detect a changed location of each of the pieces on the path; and one or more personal portable terminals each configured to check the changed location of the piece detected by the game board while communicating with the game board, and to output information about operations, which will be performed by each of the game players, or options, which can be selected by each of the game players based on a location of one of the pieces corresponding to each of the game players.




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LOW LIGHT GAME SYSTEM AND METHOD

A kit of parts for playing a capture the flag game in low-light conditions is disclosed herein. The kit can include a number of flags, each of the flags carrying one or more light emitting diodes (LEDs) operable to provide a visual signal; a number of territory markers, each of the territory markers carrying one or more LEDs operable to provide a visual signal; and a number of jail markers, each of the jail markers carrying one or more LEDs operable to provide a visual signal. The flags, the territory markers, and the jail markers are configured to be selectively disposable upon or attachable to the terrain.




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Patio/lawn-scaled Cup and Ball Game

A new competitive indoor/outdoor skill game, based on a smaller table-top version. The patio/lawn-sized cup and ball game allows for various modifications and improvements to earlier versions. The game is played on a scale similar to traditional outdoor games, such as horseshoes and washers.




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ProBound Football Board Game

A football board game for playing a game board version of football between opposing players is provided. The game comprises a game table having a top surface, a bottom surface, and a side wall around the complete perimeter of the game table. First and second legs are secured to the bottom surface of the game table with the legs extendable to support the game table above a surface and retractable to a position against the bottom surface of the game table. A carpeted football field is mounted to the top surface of the game table and configured to represent a standard football field and marked appropriately with yard lines, goal lines, and yardage. Two field goalposts are positionable on opposite ends of the football field. Also included are a set of thirty-two NFL cards, a pair of dice, two team figure helmets, and two yellow time out cards.




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TABLE GAME SYSTEM

An improved game surface for a table game system includes a random number generator for identifying one or more numbers relevant to determining an outcome of a game of chance. The table game surface includes a game layout, including a plurality of player positions and a plurality of wagering areas corresponding to different possible outcomes. Each wagering area includes at least one illumination source associated therewith that can be switched between an on condition and an off condition. Each at least one illumination source may be configured to switch to the on condition when the wagering area with which it is associated is a winning outcome.




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Multilevel educational alphabet corresponding numbers word game

An educational word game designed to be played with cards or with card squares with three level and three series. The game is entertaining and competitive and functions for the entire family with its multitude of games. It is a developmental tool, a teaching tool and an ongoing learning process of vocabulary building skills. In the Level I game the three letters selected are used independently of each other in the first position of each word, Level II Game in the second position, and Level III in the third position. The first series focus on single letters for all three game levels, the second series on the double letters, and the third series on triple letters. The alphabet letters and the corresponding numbers guideline have many useful purposes.




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Matching Card Game and Method of Play

An interactive image matching game and method of play. The matching game includes a plurality of expression cards each having a first indicia indicating a descriptive word and a plurality of sheets of paper each having a second indicia showing a partial image. In play, a player selects an expression card and then completes a first picture incorporating the second indicia within the first picture. The player places the first picture in a secret container and selects a second picture drawn by a second player from the container. The first player guesses the identity of the second player based on the second picture. Further, the first player guesses the word displayed on the expression card received by the second player based on the second picture. Points are acquired with correct guesses. A timer is used to account for a duration in which a player has to complete a first drawing.




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TARGET GAME AND METHOD OF PLAYING THE TARGET GAME

A kit and a method of playing a game with a kit having: (a) a plurality of stackable objects including one or more images thereon; (b) one or more target selectors including one or more images thereon which correspond to the one or more images of the plurality of stackable objects; and (c) one or more aiming objects.




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CARD RANDOMIZING METHOD FOR WAGERING GAMES

A method for providing a randomized card engine for use in wagering card games which thwarts advantage play methods in live or electronic gaming formats, which includes the steps of shuffling, or simulating the shuffling of, a plurality of standard decks of physical playing cards to form a set of playing cards in a randomly-ordered condition, dividing the set of randomly-ordered playing cards into a plurality of subsets, and providing each subset of the plurality of subsets for independent use in a respective card wagering game.




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GAME ASSEMBLY

A game assembly includes a plurality of cards. Each of the cards has a first side and a second side. The first side has indicia being printed thereon. The indicia comprise an image of biblical characters. A box is provided and the cards are stored within the box. The box has a top side and the top side is open to access an interior of the box. The box has an outer surface and the outer surface has indicia printed thereon. The indicia corresponding to the box comprise words. A lid is removably positioned on the top side such that the lid closes the box.




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Chess-Like Board Game

A chess-like board game with a commercial name of Starship Chess provides a one-on-one tactical space combat game, like the game of chess between two versatile playing pieces. The game is played by two players and each player has a fully maneuverable starship, complete with manageable resources, engines, weapons, and shields. Each player must navigate his starship in order to gain an advantage over the player's opponent with respect to direction and position. A starship can engage, withdraw, replenish, and reposition to plan out attacks. Players must learn to think ahead, predict opposing player's tactics, and outwit the opponent to win.




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WHEEL GAME APPARATUS AND WAGERING GAME METHODS

A wheel game apparatus comprising an inner ring mounted for rotational motion about a central shaft having a plurality of circumferentially spaced slots, a central cone mounted for rotational motion about the shaft in an axial adjacent position to the upper side of the inner ring and including a plurality of markers thereon, and aligning and engagement features whereby the cone can be rotated relative to the inner ring such that each of the markers will align with a slot and the cone will remain engaged while the inner ring is rotated.




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DART GAME APPARATUS HAVING PLURALITY OF CAMERAS AND COMPUTER PROGRAM STORED IN COMPUTER-READABLE MEDIUM

Disclosed is a dart game apparatus according to an embodiment of the present invention in order to implement the aforementioned object. The dart game apparatus includes: a dart target having a plurality of score areas; a sensing module configured to sense an electrical signal changed as a dart pin hits the dart target; a controller configured to control an overall operation of the dart game apparatus; and a camera module configured to include a plurality of camera units, wherein the camera module includes a first camera unit configured to photograph a throw line which is a location where a player throws a dart and a whole body of the player, a second camera unit configured to photograph at least a part of a body for identifying the player, a third camera unit configured to photograph the entirety of the dart target, and a fourth camera unit configured to photograph at least a partial area in an area formed between the throw line and the dart game apparatus in order to photograph a blind zone which is not photographed by the first camera unit, the second camera unit, and the third camera unit.




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Game Assembly

A game assembly includes a cube that may be manipulated thereby facilitating the cube to be selectively launched at a goal during game play. The cube has a plurality of intersecting sides. The cube may travel in an unpredictable direction when the cube is struck during game play thereby enhancing difficulty of the game play. The cube comprises an inner core and an outer surface. The inner core is comprised of a resiliently compressible material such that the cube may bounce. The outer surface is comprised of a deformable material.




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Method for playing a football-based bean bag tossing game

Cornhole games have been a mainstay during tailgating events at football games across the United States. However, the traditional cornhole game offers little challenge as the board has but one target opening and scoring is limited. Further, the traditional cornhole game has no real connection to the game of football; it does not present a representation of the field of play and does not apply the rules of football. The purpose of this invention is to create a method of play for a bean bag tossing game that is based on the game of football and incorporates the rules and strategies of the game of football. In an effort to create such a football-based bean bag tossing game, the game should incorporate the concepts of kickoffs, including onside kickoffs, punts, including fake punts, driving down the field by gaining yardage, the ability to kick a field goal or score a touchdown when in scoring position, the loss of yardage through application of penalties, the loss of possession through the application of turnovers, the possibility of scoring a touchdown after an opponent's turnover, the ability to attempt a last-chance Hail Mary touchdown, and the option to try for a 2-point conversion after a touchdown is scored. The game should also provide the player with an opportunity to use strategy when deciding what plays to make. With this football-based bean bag toss game, all of the main elements of the game of football listed above are incorporated and the game plays out similarly to a real game of football.




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Method for playing a baseball-based bean bag tossing game

Tailgating, or having party prior to a sporting event, most often a football game, is an American pastime. In recent years, tailgating has expanded to other sports, including baseball. For many years, cornhole games have been a mainstay during tailgating events at football games across the United States. However, the traditional cornhole game offers little challenge as the board has but one target opening and scoring is limited. Further, the traditional cornhole game has no real connection to the game of baseball; it does not present a representation of the field of play and does not apply the rules of baseball. The purpose of this invention is to create a method of play for a bean bag tossing game that is based on the game of baseball and incorporates the rules and strategies of the game of baseball. In an effort to create a baseball-based bean bag tossing game, the game must incorporate the imagery of a baseball field, the rules of the game, and the concepts of pitching, including balls, strikes and hits, one-, two- and three-base hits, homeruns, sacrifice bunts and sacrifice flies, outs at first, second and third base, fly outs, infield fly-outs and outfield fly-outs, double plays, steals and extra base hits. Players attempt to get hits to get runners on base, then try to bring the runners home to score.The game should also provide the player with an opportunity to use strategy when deciding what plays to make. With this baseball-based bean bag toss game, all of the main elements of the game of baseball listed above are incorporated and the game plays out similarly to a real game of baseball.




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GEOGRAPHY GAME USING MAPS AND EDIBLE CHIPS

A geography game for learning geography and geographic information is disclosed that includes maps, scoresheets, lists of facts, and rules and instructions used to guide players on how to effectively use edible food items, such as chips, to learn geography through a fun and entertaining platform. The game provides marketing value to chip manufacturers and variations of the game add even more value by creating excitement and longevity. In one implementation, the edible chip is a triangular corn tortilla chip.




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Computer game controller thumb cover and protector

For computer game controller thumb protection, a sheath of resilient, breathable fabric is tailored to conform closely to the distal and proximal thumb phalanx profiles. Stitched to the sheath is a single, continuous strip of thin, elastomer permeated fabric as a taction pad. Taction pad stitching follows the pad edge perimeter. The taction pad covers the pad area of the distal phalanx with a dog-leg extension over the first interproximal joint and proximal phalanx. A hook and loop swatch at a loose distal end of the dog-leg secures the end of the extension to a corresponding swatch of hook and loop material secured to the sheath.




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PHOTOS: The Hampshire and Isle of Wight games in 1979

ALTHOUGH the city of Southampton emerged as winners of the Hampshire and Isle of Wight games on July 8, 1979, it was the district of the New Forest East who took the glory.




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Macca's Notebook: The game that saved Southampton's season

THIS week I wanted to do something a bit different by revisiting two of my most memorable games since joining Saints back in 2016.




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Ex-pros set to analyse charity football game between two Hampshire community teams

TWO HAMPSHIRE based, community football teams will soon be facing off in a charity game analysed by top ex-professionals.




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Game Review - The Walking Dead, season 2

Daily Echo gaming reviewer Ian Crump reviews the latest games.




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HOCKEY: Three defeats in four games for Fareham

Lacklustre Fareham slipped to a third England Hockey West Conference defeat in four matches when Bristol-based Clifton Robinson lifted themselves off the league basement with a 2-1 win, their first of the campaign.




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PHOTOS: £2.5m Arts and Crafts mansion with pool and games room

AN EXQUISITE £2.5 million sanctuary originally built for the man who was the solicitor for the White Star Line during the Titanic enquiry, this 6,000 sq ft property is the only Test Valley home designed by the revered Arts and Crafts architect MH Baillie Scott.





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Enjoy using Skills and Games with Amazon Alexa for iOS

In this podcast, Thomas Domville introduces us to the skills that you can find on Amazon Alexa for iOS. With hundred's of thousands of skills to choose from, there is always something for you to use and play.

Amazon Alexa Skill Search:
https://www.amazon.com/alexa-skills/b?ie=UTF8&node=13727921011

Amazon Alexa on the App Store:
https://itunes.apple.com/us/app/amazon-alexa/id944011620?mt=8




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Prepare to Enter the Crazy World of Circus Master’s Revenge; an iOS Game

Get ready to dive in to the crazy world of Circus Master’s Revenge for iOS.

In this podcast, Tunmi takes us through the game basics and reviews what you can expect when and if you dare to take the plunge.

This is an epic non-graphic binaural battle of circus freaks, which you will never forget & which will need you to have tremendous courage in order to defend yourself. Beware, the circus master is definitely not very friendly. Like most antagonists, he tries to hurt your feelings as often as possible to throw you off your game. Hopefully, his insults will enforce you to focus on the enemy. Good luck to anyone who is up to the challenge. Hope, you enjoy it.

Circus Master's Revenge on the App Store
https://apps.apple.com/us/app/circus-masters-revenge/id1374289562




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Video Games May Ease Depression In Adults, Say UConn Researchers

Video games often get a bad rap for isolating young people. However, they might be an effective treatment for older adults with depression. Scientists from several universities, including the University of Connecticut, are investigating.