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Lamar Jackson Says He'll Be On Cover Of Next 'Madden' Game

The quarterback says he's not worried about the Madden Curse.




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Josh Spiegel Commentary: The Coronavirus Blame Game

Josh Spiegel talks about the Coronavirus and unleashes a torrent of blame on China and its eating habits.




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Orioles, Mets To Play Exhibition Game At Naval Academy

It's the first Orioles game to be played there under a long-term partnership with the Naval Academy.




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Orioles Opening Day Delayed, Spring Training Games Canceled

The Baltimore Orioles' Opening Day will be delayed by at least two weeks after Major League Baseball announced its response to the coronavirus outbreak Thursday.




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Union Calls For 40-Game Pay For Camden Yards Employees Out Of Work

The union representing 700 hospitality workers at Camden Yards is asking for financial help on what would have been opening day.




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Orioles Offer Refunds Or Credit For Tickets To Canceled Games

The announcement follows MLB's decision that refunds could be issued.




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Game Reserve Fire Burning on South Rim of Grand Canyon National Park

  https://www.nps.gov/grca/learn/news/news-2009-06-05-game-reserve.htm




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Ruby Fire and Game Reserve Fire now Managed as the Ruby Complex

Forest and park managers have agreed it is beneficial to manage both fires under one organization. On Saturday, June 13, the Ruby and Game Reserve fires became the Ruby Complex. https://www.nps.gov/grca/learn/news/news-2009-06-15-fires.htm




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The Ruby Fire and Game Reserve Fire Now Managed as the Ruby Complex

The two fires forming the Ruby Complex have grown to 3,396 acres. https://www.nps.gov/grca/learn/news/the-ruby-fire-and-game-reserve-fire-now-managed-as-the-ruby-complex.htm




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This Neighborhood Has Been Staying Connected During Social Distancing With Creative ‘I Spy’ Game

Despite these Indiana neighbors being forced to stay isolated during the COVID-19 crisis, they have come up with a clever way of staying connected.

The post This Neighborhood Has Been Staying Connected During Social Distancing With Creative ‘I Spy’ Game appeared first on Good News Network.




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‘It’s going to change the game’: Coaches cold on one ref approach

Coaches are against plans for the NRL to revert back to one referee, with Raiders mentor Ricky Stuart already fearing the game has become “a 100m by 70m UFC ring”.




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CSS Whack-a-Rat game

CSS only game of 'Whack-a-Rat' with on screen scoring and timer.




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New from ACRL - “Games and Gamification in Academic Libraries”

CHICAGO – The Association of College and Research Libraries (ACRL) announces the publication of “Games and Gamification in Academic Libraries,” edited by Stephanie Crowe and Eva Sclippa. The title explores the ways in which today’s array of games and gaming techniques can be used in academic library instruction, programming, and outreach initiatives. 




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WMMS/Cleveland To Air Indians' 2017 22-Game Winning Streak

The CLEVELAND INDIANS' 22-game winning streak in 2017 will get a replay on 22 straight nights starting MONDAY (5/4) on iHEARTMEDIA Active Rock WMMS/CLEVELAND and some of the INDIANS' … more




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Not Just Fun and Games

Best known for inventing the game of Life, John H. Conway is adept at finding the theorems hidden in simple puzzles

-- Read more on ScientificAmerican.com




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Gamer Style

Gamer Style is a media focused in covering the scope of the video game and film industries; aimed to achieve the highest prestige as an official source of information, opinion and original content.Gamer Style’s staff is integrated by passionate, committed...




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Locate Free Port Games Online

Locate Free Port Games Online Free Port Games – Slot devices are a great means to gain some cash money as well as enjoy at the same time. Despite the fact that lots of individuals wonder if playing cost-free. Ports online is a great suggestion, it is truly one of the most convenient ways to […]

The post Locate Free Port Games Online appeared first on Themegalaxy.




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Now playing at Iowa county fairs: The waiting game

CEDAR RAPIDS — Getting your hands on some fried food on a stick is going to be a little more difficult this summer for Iowans. With the COVID-19 pandemic imposing restrictions on life in the...





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Now playing at Iowa county fairs: The waiting game

CEDAR RAPIDS — Getting your hands on some fried food on a stick is going to be a little more difficult this summer for Iowans.

With the COVID-19 pandemic imposing restrictions on life in the state, county fair organizers across Iowa are trying to decide if they should cancel, go virtual or wait and see if restrictions lift and their events can go on in a relatively normal manner.

One thing seems to be for certain: The fair experience won’t quite be the same this year.

“It’ll be different,” said John Harms, general manager for the Great Jones County Fair, known for attracting popular musical acts. “I can tell you that.”

Iowa is home to 106 county and district fairs, as well as the Iowa State Fair, according to the Association of Iowa Fairs. Those fairs are scheduled to begin June 17 with the Worth County Fair and continue through Sept. 20 with the conclusion of the National Cattle Congress in Black Hawk County.

Those early fairs already are beginning to announce decisions about their events. Organizers of the Wapello County Fair announced they are canceling for this year. On Thursday, the Linn County Fair Association announced it is canceling grounds and grandstand entertainment with plans to take the exhibition aspects of the fair online.

Linn County Fair Marketing Manager Heidi Steffen said the association met with county public health and Board of Supervisors officials in recent weeks. The focus of those discussions was on ensuring the safety of all fair exhibitors, workers, performers and visitors, Steffen said.

“We just couldn’t guarantee that,” she said.

Steffen was quick to point out the fair isn’t canceled — it’s just taking on a different form. The fair is scheduled for June 24-28.

The fair association is working with the Iowa State University Extension and Outreach of Linn County and Linn County 4-H to ensure 4-H and National FFA Organization members get a chance to exhibit their livestock and projects. Details on what that will look like are expected later this month.

Fair association members have been attending webinars and learning from other fairs across the country that have gone virtual. Steffen said they’ve received valuable suggestions and feedback.

“It’s been done,” she said. “We can learn from their mistakes. We can learn what went well with them and hopefully implement it here in Linn County.”

Steffen said they are already kicking around other ideas to engage the community during fair week, just in a virtual manner. Those ideas include livestreaming pie-eating contests, encouraging local businesses to offer fair foods on their menus and seeing if local artists who had been scheduled to perform at the fair would be interested in online performances instead.

“We’re open to ideas,” she said, encouraging anyone with suggestions to reach out via email or Facebook.

Up the road in Jones County, organizers there have a little more time to decide how to move forward. For now, Harms is confident that fair will go on July 22-26.

“We’re still going to have a fair,” he said. “It may look differently than what we have experienced and enjoyed in the past.”

How exactly it may look different still is up in the air. Harms said plans “a, b, c and d are all being studied.” At least one grandstand act, the Zac Brown Band, won’t be performing. But Harms said organizers have other acts they’re ready to announce “if it makes sense to have entertainment at the fair.”

Whatever takes place likely will be determined by proclamations covering social distancing made by Gov. Kim Reynolds, Harms said. He said the fair’s planning process has been dictated by her health orders.

“We’re just trying to keep everything on the table and make sensible decisions and directions based on what’s going on,” he said. “It’s going to be challenging, but I think for the most part we’ll take a deep breath, have a little more faith and we’ll get through it.”

Tim Rogers, vice president for the Johnson County Fair Board, said the decision whether to have a fair will be made in the next 40-plus days.

“That’s kind of a deadline we’ve set to either call it completely, proceed fully or proceed with what we can do and still stay in compliance with all of the laws,” he said.

The Johnson County Fair Board will discuss what a partial fair might look like once that decision has been made, Rogers said.

Tom Barnes, executive director of the Association of Iowa Fairs, said his group is providing resources to fair organizers, but is not making any recommendations on whether to proceed.

“We’re asking them to be fiscally responsible for their fair,” he said. “We don’t ask them to cancel. We don’t ask them to go ahead with their fair. They know better what they can do and not do.”

Barnes said fair organizers should be asking themselves: If your fair is open, will people buy tickets? And, if they come, will they buy food and beverages?

As long as they make good financial decisions, Barnes said, he believes county fairs have the resources to weather the COVID-19 storm and return in 2021.

“We’ll be back next year if the fairs don’t go ahead,” he said.

Comments: (319) 339-3155; lee.hermiston@thegazette.com




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How to Play Retro Game ROMs on Windows

Video games are always a fun time, something we desperately need during our COVID lockdown. A few years back I shared how to play retro games on Mac, as well as how to patch games to play popular ROM hacks like Grand Poo World and Invictus. One disadvantage that Macs have, however, is performance — […]

The post How to Play Retro Game ROMs on Windows appeared first on David Walsh Blog.




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6 Ways To Step Up Your Instagram Stories Game

Instagram Stories are an integral part of the platform. Though Instagram copied Snapchat’s concept a few years ago, over 500 million accounts use the Stories feature on a daily basis. Some users...




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It’s A Living Mural for X-Games China & Innersect

It’s A Living Mural for X-Games China & Innersect

AoiroStudioMay 05, 2020

I think Fabio and I are on a challenge to keep the ABDZ homepage in color tones of 'pastel visuals'. It's perfect because I stumbled across the new project from It's A Living aka Ricardo Gonzalez for X-Games China & Innersect 2019 in Shanghai, China. I don't know if you are familiar or not by Ricardo's distinct lettering style but it's just plain beautiful and vibrant. INNERSECT is the biggest street culture convention in China, a street fashion project founded by celebrity icon Edison Chen in 2017. Feast your eyes!

About It’s A Living

AKA Ricardo Gonzalez is an incredible artist who has worked through many collaborations and his lettering style is so unique. Make sure to check out his links.




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WordPress Card Game

You know you've made it BIGTIME when you're a face card in a WordPress card game! @angrycreative @Kickstarter https://t.co/tFbB4ROhKS #WordPress #WooCommerce pic.twitter.com/WMPf5sffkM — Magnus Jepson (@mjepson) December 13, 2017




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Games Where You Can Play Optimally with Arena-Independent Finite Memory. (arXiv:2001.03894v2 [cs.GT] UPDATED)

For decades, two-player (antagonistic) games on graphs have been a framework of choice for many important problems in theoretical computer science. A notorious one is controller synthesis, which can be rephrased through the game-theoretic metaphor as the quest for a winning strategy of the system in a game against its antagonistic environment. Depending on the specification, optimal strategies might be simple or quite complex, for example having to use (possibly infinite) memory. Hence, research strives to understand which settings allow for simple strategies.

In 2005, Gimbert and Zielonka provided a complete characterization of preference relations (a formal framework to model specifications and game objectives) that admit memoryless optimal strategies for both players. In the last fifteen years however, practical applications have driven the community toward games with complex or multiple objectives, where memory -- finite or infinite -- is almost always required. Despite much effort, the exact frontiers of the class of preference relations that admit finite-memory optimal strategies still elude us.

In this work, we establish a complete characterization of preference relations that admit optimal strategies using arena-independent finite memory, generalizing the work of Gimbert and Zielonka to the finite-memory case. We also prove an equivalent to their celebrated corollary of great practical interest: if both players have optimal (arena-independent-)finite-memory strategies in all one-player games, then it is also the case in all two-player games. Finally, we pinpoint the boundaries of our results with regard to the literature: our work completely covers the case of arena-independent memory (e.g., multiple parity objectives, lower- and upper-bounded energy objectives), and paves the way to the arena-dependent case (e.g., multiple lower-bounded energy objectives).




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An asynchronous distributed and scalable generalized Nash equilibrium seeking algorithm for strongly monotone games. (arXiv:2005.03507v1 [cs.GT])

In this paper, we present three distributed algorithms to solve a class of generalized Nash equilibrium (GNE) seeking problems in strongly monotone games. The first one (SD-GENO) is based on synchronous updates of the agents, while the second and the third (AD-GEED and AD-GENO) represent asynchronous solutions that are robust to communication delays. AD-GENO can be seen as a refinement of AD-GEED, since it only requires node auxiliary variables, enhancing the scalability of the algorithm. Our main contribution is to prove converge to a variational GNE of the game via an operator-theoretic approach. Finally, we apply the algorithms to network Cournot games and show how different activation sequences and delays affect convergence. We also compare the proposed algorithms to the only other in the literature (ADAGNES), and observe that AD-GENO outperforms the alternative.




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Trains, Games, and Complexity: 0/1/2-Player Motion Planning through Input/Output Gadgets. (arXiv:2005.03192v1 [cs.CC])

We analyze the computational complexity of motion planning through local "input/output" gadgets with separate entrances and exits, and a subset of allowed traversals from entrances to exits, each of which changes the state of the gadget and thereby the allowed traversals. We study such gadgets in the 0-, 1-, and 2-player settings, in particular extending past motion-planning-through-gadgets work to 0-player games for the first time, by considering "branchless" connections between gadgets that route every gadget's exit to a unique gadget's entrance. Our complexity results include containment in L, NL, P, NP, and PSPACE; as well as hardness for NL, P, NP, and PSPACE. We apply these results to show PSPACE-completeness for certain mechanics in Factorio, [the Sequence], and a restricted version of Trainyard, improving prior results. This work strengthens prior results on switching graphs and reachability switching games.




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Heterogeneous Facility Location Games. (arXiv:2005.03095v1 [cs.GT])

We study heterogeneous $k$-facility location games. In this model there are $k$ facilities where each facility serves a different purpose. Thus, the preferences of the agents over the facilities can vary arbitrarily. Our goal is to design strategy proof mechanisms that place the facilities in a way to maximize the minimum utility among the agents. For $k=1$, if the agents' locations are known, we prove that the mechanism that places the facility on an optimal location is strategy proof. For $k geq 2$, we prove that there is no optimal strategy proof mechanism, deterministic or randomized, even when $k=2$ there are only two agents with known locations, and the facilities have to be placed on a line segment. We derive inapproximability bounds for deterministic and randomized strategy proof mechanisms. Finally, we focus on the line segment and provide strategy proof mechanisms that achieve constant approximation. All of our mechanisms are simple and communication efficient. As a byproduct we show that some of our mechanisms can be used to achieve constant factor approximations for other objectives as the social welfare and the happiness.




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The Desire to Stay in the Game

Retired soccer star Briana Scurry talks about how frustrating and complicated it is trying to explain what it feels like to have symptoms from a concussion and why bouncing back is not always an option.




game

Teen athletes sandbag concussion tests to stay in the game

What happens when the drive to play outweighs the potential risk of injury? Some high school athletes are finding ways around the precautions coaching and medical staff take to ensure their safety.




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Health Officials Recommended Canceling Events with 10-50 People. Then 33,000 Fans Attended a Major League Soccer Game.

As COVID-19 fears grew, public officials and sports execs contemplated health risks — and debated a PR message — but let 33,000 fans into a Seattle Sounders soccer match, emails show. By Ken Armstrong, ProPublica, and David Gutman and Lewis Kamb, The Seattle Times On March 6, at 2:43 p.m., the health officer for Public Health — Seattle & King County, the hardest-hit region in the first state to be slammed by COVID-19, sent an email to a half-dozen colleagues, saying, “I want to cancel large group gatherings now.”…



  • News/Local News

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Don't expect any socially distanced Zags games in the Kennel next year, and other thoughts from Gonzaga Athletic Director Mike Roth's online Q&A

Gonzaga Athletic Director Mike Roth took to the Zoom online meeting app Wednesday for a lengthy chat with members of the school community, fans and media to answer questions about college sports in the era of COVID-19. Like so many things regarding the coronavirus, there are a lot of hopes for a rapid return to normalcy — all of them couched in the reality that none of us really know how the pandemic is going to affect our lives three months from now, or six months down the line.…




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Can harnessing the psychological power of video games make you healthier?

Growing up, Luke Parker played sports.…




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Game processing

Game processing apparatus comprising: an indication generator operable to generate an indication of a sequence of target actions to be executed by a user;a detector operable to detect user actions executed by said user;comparison logic operable to compare said target actions with said user actions to determine whether said target actions have been successfully completed by said user actions; andscoring logic operable, when in a non-scoring mode, to detect a first pattern of target actions that have been successfully completed with respect to target actions that have not been successfully completed, as determined by said comparison logic, said scoring logic entering a scoring mode upon detection of said first pattern, said scoring logic operable, when in said scoring mode, to detect a second pattern of target actions that have been successfully completed with respect to target actions that have not been successfully completed, as determined by said comparison logic, said scoring logic entering said non-scoring mode upon detection of said second pattern, said scoring logic operable to generate a score for said user when said scoring logic is in said scoring mode, said score being dependent upon said determination by said comparison logic.




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Hinge used for the treatment of anterior and posterior cruciate ligament injury and method for using the same

A device and method for using the device arranged to maintain anatomical alignment between a joint by creating a dynamic load around the joint to restore and maintain the anatomical alignment. The orthotic device uses a hinge to create a directed force on a tibia by maintaining misalignment of an instant center of rotation (ICoR) of the hinge at a position relative to an anatomical knee joint.




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Portable game carcass hanger

A portable portable game carcass hanger including two mounting strap with fastening devices to secure to a vertical support beam such as a tree trunk. A mounting bracket with a first leg, a second leg perpendicular to the first leg and support member are provided. A first hook is disposed on the second leg. There is a triangular hanger with an apex and a bottom end opposite the apex. The apex removably engages the second leg first hook. The bottom end of the triangular hanger has at least one second hook provided to hang at least one game carcass thereon.




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Video game characters having evolving traits

A server-based video game system maintains a number of video game characters having computer-simulated genetic (“digenetic”) structures that prescribe a number of physical and cognitive performance traits and characteristics for the video game characters. The system allows end users to establish remote online access to the game characters (via, e.g., the Internet). The results of competitions and training activities are based upon the game characters' digenetics, the conditions of the game environment, and the game characters' current levels of physical and cognitive development. The game characters' performance capabilities and cognition are updated continuously in response to the results of competitions and training activities. Competition and training results can be processed by the game servers and transmitted to the end user presentation devices for graphics rendering. In this manner, the video game system need not be burdened by network latency and other delays. The game system also supports game character breeding; game character evolution based upon the digenetics; and game character buying, trading, selling, and collecting.




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User to user game referrals

A method is disclosed in a gaming and media system for quickly and easily creating and sending mail communications including pre-populated, or preformed, messages. Upon receipt of a communication, a recipient may also quickly and easily download a game discussed in the message.




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Method and apparatus for a wagering game with indicia developed paylines

In contrast to slot-type gaming machines with their preset paylines designating predetermined array positions, the paylines of this novel wagering game are unknown until the indicia in the array have been selected. The indicia are selected from a variety of indicium types, each having a different number of members for identifying adjacent indicia. The randomly selected indicia determine the paylines, if any, in the array. Conditions may be imposed that limit the size and geometry of the paylines in this wagering game.




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Amusement devices and games involving head to head play

Various methods and apparatus related to gaming are described. Some embodiments relate to a multi-tiered game involving multiple participants. Some embodiments relate to players establishing gaming elements based on desired criteria. Other embodiments are described.




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Apparatus for a throwing game

A throwing disc, goal apparatus, and game are provided. A disc includes a central hub with blades projecting equiangularly from the hub. The blades are circumscribed by and joined to an outer perimeter ring that aids in throwing. The blades of the disc act as airfoils and impart unique flight characteristics to the disc. A goalpost is comprised of two vertical sections, joined by a horizontal cross-bar located above the midline of the vertical sections, and supported by a rectangular frame oriented perpendicularly to the vertical sections. A scoring pad is included. The game is played by tossing the disc and attempting to pass the disc while in flight between the vertical posts and above the horizontal cross-bar of the goalpost, and landing the disc on the scoring pad.




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Gravity-slowing self propelling game device

The game device for a user including a flexible closure for receiving impacts from the user, one or more filler placed inside the flexible closure for reducing recoiling of the flexible closure from the surface on receiving impacts, a mechanical unit attached to the inner walls of the flexible closure and a gravity slowing unit attached to the mechanical unit for reducing the gravitational pull acting on the flexible closure. The mechanical unit includes an electric motor for providing torque, an impact sensor for sensing the impacts received from the user, and a power source for energizing the electric motor and the impact sensor. The gravity slowing unit includes a spring-loaded hinge for stabilizing the flexible closure from impacts projected by the user, a spring-loaded shaft connected to the electric motor through the spring-loaded hinge for rotating to rotate on receiving torque from the electric motor and at least one set of propellers connected to the spring-loaded shaft for the receiving torque and providing thrust against gravitational pull acting on the flexible closure.




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Game calling device having varied pitch and intensity

A game calling device including a mouthpiece having inlet and outlet portions and holes between the inlet and outlet portions, whereby sounds having varied pitch and intensity can be generated. The game calling device also includes an inner tubular member that at least partially houses a reed and configured to be selectively positioned on the axial direction of the reed so that the emitted sound can be varied based at least on the position of the inner tubular member along the reed and thereby allowing the game calling device to be used hands-free.




game

Game apparatus and method of play

In a board- or computer-implemented game, each of two opposing players is associated with a set of markers distinguishable from the markers associated with the other player. The markers are initially set up in an array of mutually perpendicular rows and columns of allowable marker positions, with the markers of each player being in two adjacent rows and a V-shaped pattern composed of two oblique rows extending from an apex toward end markers in a second of the two rows. Players take turns, moving markers to unoccupied allowable positions, optionally jumping their own markers, and optional jumping and capturing an opponent's marker or markers.




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Casino card handling with game play feed

A card game monitor manages play of a game with a video feed of casino table game play. A dealer deals a game using a card-handling device that randomizes and dispenses cards, which may be grouped into sets of hands by the card-handling device. A card recognition system recognizes card information including rank and suit of each card dispensed by the card handling device while each card is under control of the card-handling device. A camera captures a video feed of casino table game play, which is transmitted to a computing device operated by a player. A control system receives the card information from the card recognition device and manages control of the game using hand information associated with players. Player action elections from the computing device are displayed to a dealer The player provides a player action through the computing device, which is used to facilitate play of the casino table game.




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Ball ejection system and method for wheel games

A ball ejection system for a roulette game is provided. The system includes a roulette wheel including a plurality of slots, at least one sensor, at least one ejector element, and a first driving mechanism. Each slot is defined by side walls and a bottom surface. Each bottom surface further includes an opening. The at least one sensor is position within each of the plurality of slots and are configured to emit a signal when detecting a ball within the slot. The ejector element is positioned below the roulette and includes at least one air blower. The air blower is configured to blow air circumferentially around the roulette wheel due to the detection of a ball on one of the sensors. Finally, the first driving mechanism is in communication with the at least one ejector element and configured to cause the initiation of the at least one air blower.




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Board game utilizing binary numbers

A board game incorporating binary conversions to entertain and educate players, comprising a multi-tiered playing field, a plurality of counters, of control pads, and playing cards. The playing field comprises a plurality of rooms, doors, roof hatches, and lights. Players enter the values from the playing cards into the control pads. The control pads electronically communicate with the counters to display the binary conversions. Based on the binary conversions, the lights on the playing field indicate which doors and roof hatches are opened or closed allowing players to navigate through the playing field. The winning player wins by being the first player to exit the playing field. It is contemplated that the board game can extend to computer games, video games, smart phone and tablet applications, theme parks or other similar gaming opportunities wherein players can compete to navigate through and be the first to exit the playing field.




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Bingo game using extra symbols

In a draw style wagering game, a player may be allocated a player card displaying a plurality of symbols from a symbol set. When a draw is conducted, a determination is made as to whether the drawn symbols on the player card form a winning pattern. If no winning pattern can be made, a winning pattern can be created by supplementing the drawn symbols with one or more wild symbols up to a maximum number. A payout may be awarding for the winning pattern. The payout may be dependent on the number of wild symbols used to create the winning pattern.




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Rotational motion dice game system

A rotational motion dice game system is provided. The system includes a circular surface centered around a central vertical axis. Then, a first driving mechanism is connected to the circular surface and configured to move between a first position and a second position along the central vertical axis. A ring surface is positioned above the circular surface and configured for rotational motion around the central vertical axis. A plurality of bumpers is arranged in a circumference along the ring surface. Finally, a controller is connected to the first driving mechanism and configured to cause the movement of the driving mechanism from the first position to the second position, further causing the movement of the circular surface from the first position to the second position in order to cause the movement of at least one die residing on the circular surface.




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Card disposal system for table game

A card disposal system for a table game is provided that is capable of assuring the disposal of all of cards corresponding to a predetermined number of decks that are used at a game table without any deficiency and without any fraudulent diversion being made over such cards. A card disposal system for a table game of the present invention includes a discharge opening (4) for disposal of cards (3) after a game, a disposed card receiving board (5) for receiving the cards 3 from the discharge opening (4), a disposed card information acquiring means (6) that acquires information on the number (rank) of the card 3 placed in the discharge opening (4), a group information acquiring means (7) that acquires group information of the card (3) disposed of, a card counter (8) serving as a number counting means that counts the number of cards (3) that are placed in the discharge opening (4) for disposal, a deck examination means (13) that determines whether cards (3h) to be disposed of includes all the cards within a predetermined number of decks, for example, 416 cards in case of 8 decks (52 cards×8 decks), and an output means (10) that outputs a result of the determination. With the card disposal system, a void hole is made on the card to be disposed of, and the disposal of all the cards without any deficiency and without any fraudulent diversion being made over such cards is assured.