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World of Humans, a New Concept of Video Game between a Civilization Builder and a Realtime Strategy Video Game, Now on Kickstarter

Squishy Brains Studio announces the launch of a Kickstarter campaign for the "World of Humans" project.




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"Game Over" – Noted Trial Lawyer Says Bayer Monsanto Poised to Settle Roundup Cases

Bayer Appears to be Quietly Seeking Settlement of Thousands of Roundup Lawsuits, Cancer Victims Should Act Immediately




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NFL Superstar Alum Charles Woodson to Intercept the Miami Food and Wine Scene During the Big Game Weekend with New Wine Brand 'Charles Woodson's Intercept'

To celebrate the "Big Game" in Miami this year as well as the NFL's 100th anniversary, Charles Woodson will be serving up his new wines from his 'Charles Woodson's Intercept' collection at two marquee NFL Player events during the big game weekend.




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ONE ROQ Vodka Club Announces Sponsorship of the 2020 X Games in Aspen, Advancing Its Next-Generation Spirit




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The Rue Royale Games 2020 – The Middle East's First-Ever Social Media Influencers & Content Generators Battle

Have you ever wondered about the impact social media influencers and content generators have on restaurants in Dubai? The team behind Rue Royale Restaurant on The Pointe did and decided to put things to a test.




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GBK Productions, Partnering with Big Game Experience and Firework Hospitality Group, Held Their Annual Pre-Superbowl Celebrity Gift Lounge with a Live Performance by Snoop Dogg (DJ SNOOPADELIC)

The Biggest Sports Stars and Celebrities Celebrated at the Hottest Event During Superbowl Weekend in Miami at GBK's Annual Pre-Superbowl Lounge




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Bored at Home? Print, Build, and Play Board Game 'INKAS: The Legend' for Free

INKAS: The Legend, a new print and play board game promoting the Andean culture, offers hours of fun during this difficult time.




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Aging Seniors Beat COVID-19 Isolation with Free Birdsong offer, Brain Fitness Games & Video Chat

Birdsong offers eight thousand unique, engaging content experiences, including video chat, music, classic tv shows, videos, travel, and fun brain fitness exercises and memory games.




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'STYLIT', a 3D Styling Game Now Available for Pre-registration

Pre-registration is now open worldwide ahead of its launch in March




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Poets&QuantsTM Launches Fantasy MBA Ranking Game

Premier business school news site gamifies rankings with new interactive community feature




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Xbox @ Gamescom Reactions

Destin and Brandin return from Gamescom and talk to Ryan about everything they saw there - including a playable build of Marvel's Avengers. Plus: Mortal Kombat's crazy new DLC characters, first impressions of the just-released Remedy game Control, Ancestors: The Humankind Odyssey, Astral Chain, and more!




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Xbox Scarlett Games List Gets Longer + Diablo 4 Impressions

Lots of huge Xbox news to discuss this week, from Ubisoft games that are now coming to Xbox Scarlett (Watch Dogs Legion, Rainbow Six Quarantine, and Gods & Monsters) to Scarlett games we'll have to wait a bit longer for (Battlefield 6, Battlefront 3). Plus: our hands-on impressions of Diablo 4 (!!) and Overwatch 2, and more!




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Our Xbox Game of the Decade Picks

On our final episode of the year and of the decade we look back on our favorite Xbox games of the decade, including both first-party exclusives and memorable third-party offerings. Plus: a recap of the rest of the non-Xbox Series X elements of last week's Game Awards and more! Happy Holidays and New Year! See you in January!




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Xbox Series X Gameplay Showcase Analysis

Xbox's first big salvo of next-gen games has been fired, and we've got reactions and analysis to all of the big third-party game reveals and showcases – from the good to the bad to the stomach-churning.




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GE and Wal-Mart Aren’t Game Changers

Bill Taylor, cofounder of Fast Company magazine and coauthor of "Mavericks at Work."




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Skills We Can Learn from Games

Andrew Innes, game designer, product manager, and author of "What Board Games Can Teach Business."




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The Newest Athletes: eSports Gamers and Video Game Streamers

Most kids spend countless hours playing video games in their free time, but for some this hobby could potentially turn into a career. eSports and video game streaming have become a multibillion-dollar industry, drawing sponsorships from companies like Procter and… Read More

The post The Newest Athletes: eSports Gamers and Video Game Streamers appeared first on Anders CPAs.




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Video: How NetEase applied reinforcement learning to build game AI

In this GDC 2020 virtual talk NetEase's Renjie Li discusses the application of reinforcement learning in NetEase games, including problems encountered and how the solutions impacted the final product. ...




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AppLovin invests in Sweet Escapes developer Redemption Games

Mobile marketing platform AppLovin has made a undisclosed strategic investment in San Diego mobile studio Redemption Games.  ...




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387- The Worst Video Game Ever

Deep within the National Museum of American History’s vaults is a battered Atari case containing what’s known as “the worst video game of all time.” The game is E.T. the Extra-Terrestrial, and it was so bad that not even the might of Steven Spielberg could save it. It was so loathsome that all remaining copies were buried deep in the desert. And it was so horrible that it’s blamed for the collapse of the American home video game industry in the early 1980s.

Subscribe to Sidedoor on Apple Podcasts or RadioPublic

The Worst Video Game Ever




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Hooda Math Provides Educational Math Games

Hooda Math is a provider of free educational math games.The games include Day Trader, Transformation Golf 2 and many more. It is free with ads or you can purchase a membership.

Read more on howtoweb.com




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Capybara Games co-founder Nathan Vella is now at Annapurna Interactive

Nathan Vella has joined up with Annapurna Interactive, taking an unmentioned seat on its executive team and lending his expertise to the company's work with independent game developers. ...




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Get a job: Join Game Closure as a Backend Engineer

Game Closure is on the hunt for backend / systems engineers to help us build the services and infrastructure that power our social games that are played by millions of people every day. ...




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Tokyo Game Show 2020 cancelled amid coronavirus pandemic

In order to prevent the spread of COVID-19, September's Tokyo Game Show 2020 has been cancelled, organizers announced Thursday. ...




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4 tips from Game Maker's Toolkit to help you evaluate community feedback

YouTube creator Mark Brown shares tips and research on how developers can better manage player feedback to improve their games. ...




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Don't Miss: Chris Crawford wants game devs to do long-term planning

Developer Chris Crawford bemoans the industry's short-sighted outlook, and suggests it might be better to plant oaks than short-lived weeds. ...




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Get a job: Tripwire Interactive is looking for a lead gameplay engineer

Tripwire Interactive is looking for a lead gameplay engineer to help shape its engineering team. ...




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Video: Behind the beautiful audio of PSVR game Paper Beast

In this 2020 GDC Virtual Talk, Pixel Reef's Clement Duquesne shares how they crafted the detailed systems that breathe aural life into Paper Beast's animated creatures and dynamic landscapes. ...




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Backend Engineer: Game Closure

Game Closure San Francisco, Mountain View, Tokyo, Remote  -  Full Time Game Closure is on the hunt for backend / systems engineers to help us build the services and infrastructure that power our social games that are played by millions of people every day on Facebook, Viber, Line and other messaging platforms. We are a growing team with offices in Mountain View and San Francisco, California, Tokyo, Japan and some possibilities for remote work. If you want to join us to make great games on our cutting edge technology and truly make an impact, then we want to talk to you! As a Systems Engineer at Game Closure, you will play a pivotal role in creating a platform to revolutionize the instant games development industry. Our engineers are generally amazing at something and great at everything else. We write scalable backend systems, cross-compilers, JavaScript / TypeScript game APIs and tools, and whatever else it takes. No matter what you work on each day, you will work with the best engineers in the world; we have top talent in every part of our stack.   The Role: Be a key member of a high performing software engineering team. Architect and code sophisticated client/server systems for instant gaming. Play a critical role in day-to-day coding, performance profiling, optimization, and general troubleshooting. Collaborate with design, engineering, and production teams to devise optimal engineering solutions to game requirements. Learn from and mentor other engineers on your team. Take ownership of your projects to make them the best they can possibly be. Provide valuable input on the company’s long-term engineering roadmap and help identify areas of opportunity for improvement. Define the cutting edge of social gaming!   Desired Skills: Bachelor’s degree in Computer Science or related field, or equivalent experience. 3+ years of professional software engineering experience. Experience writing clean, testable, high-quality code and designing highly scalable systems in production. Solid familiarity with deployment on cloud environments (AWS, GCP, Azure, etc.). Strong Computer Science fundamentals in software systems design, algorithms, and data structures. Ability to interact with peers in a constructive and productive style. Familiarity with git, svn, or other VCS. Good communication skills and the ability to work effectively on shared projects with designers, artists, testers, product managers, and other developers. Strong team player with a positive attitude.   Bonus: Expert knowledge of NodeJS and ES6 / TypeScript. DevOps experience -- setting up CI/CD environments, orchestrating deployments, creating monitoring dashboards, anything that makes the development process easier, more enjoyable and more accountable. Experience in game development and shipped titles.   GC Perks: Medical, Dental, & Vision: Top quality insurance options with 100% of premiums covered Social Events: Weekly team dinners, quarterly team excursions, game nights, karaoke, and more Commuter Pass + Free Parking: Your commute and parking to the office is on us! PTO: Unlimited vacation policy Meals: Free daily lunches, well stocked kitchen, healthy snacks and drinks Pet-Friendly Office: Bring your pets to work to foster a friendlier and happier workplace Fitness: Free onsite yoga classes   Play our games! www.gameclosure.com




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Senior Game Engineer: Game Closure

Game Closure San Francisco, Mountain View, Tokyo, Remote  -  Full Time Game Closure is on the hunt for Senior Game Engineers to help us build the social games that will be tomorrow’s biggest hits on Facebook and other social media platforms. We are a growing team with offices in San Francisco and Mountain View, California, Tokyo, Japan and also some possibilities for remote work. If you want to join us to make great games on our cutting­ edge technology and truly make an impact, then we want to talk to you! Game Closure game engineers make polished, high-performance HTML5 mobile games. We want people who are proficient with JavaScript and who are passionate about making fun social games to be played by millions! As a Game Engineer at Game Closure, you will build games internally on top of our cutting-edge and open source devkit. In addition to building kick­ass instant games, you will play a pivotal role in creating a platform which will revolutionize the future of game development. It's always a bonus if you know more than JavaScript! We write cross-compilers, GPU shaders, NodeJS back­ends, JavaScript game APIs and tools, and whatever else it takes. You will work with the best engineers in the world; we have top talent in every part of our stack.   The Role: Be responsible for designing, developing and deploying major game features Own game feature areas from end-­to­-end Be the champion for the user! Insist on the highest standards and create functional and engaging features that will delight our users Be part of a tight game development team looking to iterate fast on a fun concept and then building it out Have real input on end-user product Be a key member of a high performing software engineering team Collaborate with design, engineering and production teams to devise optimal engineering solutions to game requirements Hands­ on architect and coder for sophisticated client/server systems for mobile gaming Innovate and iterate on process, systems and technology to deliver world­-class social games Be a leader; Identify and articulate technical and production risks and obstacles, as well as generate solutions!   Desired Skills: Bachelor's degree in Computer Science or related field, or equivalent experience. 3+ years of professional software engineering experience, working on cross functional teams. Proven effectiveness in directing or delivering production software for high quality games with at least one shipped game product of which you were a primary contributor (self­ published titles are acceptable). Capable of JavaScript + HTML5 to create custom, interactive, user experiences that are enjoyable on all HTML5 browsers. Proficient at using script debuggers like Chrome Debugger. Strong Computer Science fundamentals in object­-oriented design, algorithms, and data structures. Advanced software engineering skills, including the ability to write maintainable and robust code in a p popular object oriented language. Solid familiarity with analytics and A/B testing in mobile games Familiarity with git, svn or other VCS. Self starter, analytical and creative Strong team player with a positive attitude. Good communication skills and the ability to work effectively on shared projects with designers, artists, testers, product managers and other developers. Check out Everwing on Facebook Instant Games in Messenger. Can you build this game? Understanding of the reactive UI paradigm and experience building UIs using reactive UI frameworks (such as React, and state management Utilities like Redux).   Bonus: Canvas animation work 2+ years of game development experience with multiple shipped titles Specialized skills in a particular area of game development (for example: UI, Physics, graphics, multiplayer, game logic, etc.) Expert knowledge of TypeScript   GC Perks: Medical, Dental, & Vision: Top quality insurance options with 100% of premiums covered Social Events: Weekly team dinners, quarterly team excursions, game nights, karaoke, and more Commuter Pass + Free Parking: Your commute and parking to the office is on us! PTO: Unlimited vacation policy Meals: Free daily lunches, well stocked kitchen, healthy snacks and drinks Pet-Friendly Office: Bring your pets to work to foster a friendlier and happier workplace   Play our games! www.gameclosure.com




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Sr. Brand Manager, Adult Swim Games: WarnerMedia

The Team Cartoon Network, Adult Swim and Boomerang deliver original, acquired and classic animated and live action entertainment. With digital and gaming businesses, in-house animation production facilities, and studios on both coasts, the division is both grassroots and cutting edge. The combination draws talented people to our doors and audiences to our channels. Check it.   The Job Adult Swim Games is looking for an experienced Senior Brand Manager to join our game publishing team. As a Senior Brand Manager, you will be in charge of leading all marketing initiatives for an exciting upcoming video game. The unannounced game will be a close extension of one of the best-known television shows in the universe. This is an incredible opportunity to become immersed in the creation of innovative and fun PC, Console and Mobile games, as a key member of one of the greatest entertainment companies in the world.   Perhaps you're also a marketing pro by day, and a gamer at night? Awesome! We'd love to hear about your gaming experience and familiarity with Adult Swim.   The Daily Serve as brand lead across global markets, working closely with key stakeholders within WarnerMedia to drive awareness and conversions for current and upcoming games. Lead the full marketing life cycle for games, including market analysis, acquisition campaigns, and retention programs. Manage the marketing KPI's for our games to identify and react to opportunities and challenges. Collaborate across multiple disciplines and departments, including external studios, to inform and coordinate integrated marketing campaigns. Represent marketing initiatives with senior leadership, to help guide long-term corporate strategies. Work closely with production teams to help define and refine features to improve marketability of games. Partner with business development to identify and grow co-marketing and partnership opportunities. Work with internal and external creative, media and digital agencies to produce key art, screenshots, trailers, websites and other creative work. Travel approximately 30% of the time in conjunction with promotion of games   Who You Are You have 5+ years of experience in consumer and product marketing, preferably in either entertainment or technology. You have a track record in launching and sustaining digital products or services. You're results oriented and understand how to apply demonstrable ROI and KPI's for marketing campaigns. You're skilled in data analysis and reporting, particularly for launch marketing campaigns. You have strong product management experience, with a solid understanding of live services product life cycle. You have proven experience in strategic marketing and creative production, leading cross-functional teams to successful execution. It's a plus if you have video game industry experience! You have excellent organizational and time management skills with the ability to manage multiple assignments at once. You're a polished professional who is comfortable serving as the main contact for executives, internal stakeholders, partners, and third-party agencies You are a self-starter and strong team player who can work independently and responsibly. You are a strong spoken/written communicator with the ability to develop creative, clear, and concise storytelling for a variety of audiences You're just as nutty and passionate about gaming and our beloved Adult Swim brand as we are!     The Perks! Full-time position (40+ hours/week) Eligible for full benefits package (medical, vision, dental) + retirement benefits (401k matching!) Fantastic paid time off package (includes vacation, sick and personal days, plus holidays) Competitive compensation package Paid time off every year to volunteer 2018 Best Company for Working Mothers AND Dads An industry leading in-house learning and development team to help shape and grow your career Working for incredible WarnerMedia brands like HBO, CNN, WB, TBS, TNT, Turner Sports, Cartoon Network, Adult Swim and more!   The WarnerMedia Story  WarnerMedia is a leading media and entertainment company that creates and distributes premium and popular content from a diverse array of talented storytellers and journalists to global audiences through its consumer brands including: HBO,  Warner Bros., TNT, TBS, truTV, CNN, Turner Sports, DC Entertainment, New Line, Cartoon Network, Adult Swim, Turner Classic Movies and others.     Warner Media, LLC and its subsidiaries are equal opportunity employers. Qualified candidates will receive consideration for employment without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.   




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Lead Gameplay Engineer: Tripwire Interactive

Tripwire Interactive is looking for talented, dedicated, and passionate individuals to join the Tripwire Interactive family! Tripwire Interactive is an independent video game development and publishing company, famous for shooter titles like Red Orchestra and the wildly popular Killing Floor series. With its next project poised to blow previous projects out of the water, Tripwire has solidified its spot as one of the brightest rising stars in the games industry.  At Tripwire Interactive, we pride ourselves in our ability to move to the beat of our own drum. Our existence as an independent studio and publisher means we are able to develop games on a schedule that reassesses what has become the status quo in the industry as a whole. We’re located in Roswell, GA just north of Atlanta; where cost of living is relatively low and opportunities are high. So if you’re looking to work in an environment that changes the game in more ways than one, look no further than Tripwire Interactive. *Note: During this unprecedented time, we are looking for individuals who are able and willing to work from home until all restrictions have been lifted in relation to COVID-19. At such time, the position will be located on site. Responsibilities: Utilizing your technical skills, you will collaborate with designers, artists, audio designers, and various other specialists to design and develop best-in-class game experiences Exemplify and promote standards for code, design, development, debugging, optimization, reviewing goals, testing and documentation Interface between multiple departments with varies approaches to game development. You are responsible for translating creative intent into code tasks Help to lead development teams to meet high-level project goals. Understand the intent of the creative direction and translate it into actionable descriptions of work Participate in hiring process to grow our engineering team with an ever-rising quality bar Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks Design and Implement engineering solutions in many areas of game development such as procedural generation, game mechanics, AI, animation, physics, rendering, localization and UI Keep up to date on state-of-the-art software engineering methods, practices, and technologies Write well-architected code with an eye towards performance and re-usability for multiple experiences. Evaluate other engineers code to make sure it meets the department’s expectations Empower and guide the career(s) of your direct reports to promote their growth as engineers. You are responsible for providing feedback for your team to assist in their growth Establish workflow pipelines and cost/time analysis required for taking a game from early prototype stages all the way through to pre-production, production and release  Qualifications:  BS (or higher) in Computer Science or similar discipline Minimum 6 years game industry experience with 3+ shipped titles Excellent C++ programming and systems design skills Experience with implementing network gameplay, AI, or physics Ability to judge feature quality in relation to other current competing games Adept at working with designers and artists to implement gameplay features Experience in reviewing code and work to provide critical feedback used in career management Benefits:  Profit Share Medical, Dental, & Vision 100% of premiums for the family covered by Tripwire Up to 30 days of PTO 16 paid Holidays Short Term Disability & Long Term Disability 401k Match Flexible Spending Account Flexible Hours Employee & Family Team Building Events Volunteer Days   Preference to applicants with:  Significant Unreal Engine experience Passion for first person shooters Proven ability of tackling challenging projects Experience in full software development lifecycle of shipping a game Excellent written and verbal communication skills Ability to work well under pressure, flexible, positive and focused    




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Don't Miss: Games that cleverly incorporate texting and web browsing

There are just a few games have managed to accurately convey how people use texting and the internet in their everyday lives. They're intriguing examples for how we might tell stories for a digital age. ...




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Video Game Deep Cuts: XCOM's Cloudpunk Industries Of Titan

The latest piece rounding up the week's notable writing and videos in games includes pieces on new games from Cloudpunk to Industries Of Titan, plus a bunch of neat historical writing & research. ...




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Developing your game's community for maximum pre-release fans

It seems important to me that devs spend a lot of time on nurturing their game community before launch. But many can't or don't. Here's advice on how you can do a better job! ...




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Video Game Deep Cuts: The Streets Of Rage-aholic Wasteland

Lots of great things to see this week, from Streets Of Rage's surprising comeback to an Animal Crossing talk show & far beyond. ...




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Don't Miss: Games, psychology, and UX with Celia Hodent - GDC Podcast ep. 8

For Celia Hodent, a psychology PhD, author, and freelance user experience consultant whose credits include Fortnite, Assassin's Creed games, and more, UX is everywhere. ...




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Tokyo Game Show 2020 cancelled amid coronavirus pandemic

In order to prevent the spread of COVID-19, September's Tokyo Game Show 2020 has been cancelled, organizers announced Thursday. ...




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4 tips from Game Maker's Toolkit to help you evaluate community feedback

YouTube creator Mark Brown shares tips and research on how developers can better manage player feedback to improve their games. ...




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Don't Miss: Chris Crawford wants game devs to do long-term planning

Developer Chris Crawford bemoans the industry's short-sighted outlook, and suggests it might be better to plant oaks than short-lived weeds. ...




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Get a job: Tripwire Interactive is looking for a lead gameplay engineer

Tripwire Interactive is looking for a lead gameplay engineer to help shape its engineering team. ...




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Video: Behind the beautiful audio of PSVR game Paper Beast

In this 2020 GDC Virtual Talk, Pixel Reef's Clement Duquesne shares how they crafted the detailed systems that breathe aural life into Paper Beast's animated creatures and dynamic landscapes. ...




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Thriving during the lockdown: Game plan of small Indian brands

At a time when most established brands are struggling with their supply chain, the young blood has stepped up its game to make its presence felt and let the world know that it care and can deliver. Brand Equity decodes what’s working for younger, smaller brands and what the post-lockdown world may have in store.




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6 game-changing smartphones of 2019

The year 2019 saw the launch of many smartphones. However, there were some of these which were game-changers and paved the way for the next generation of smartphones. ET Wealth rounds up the top six among these.




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The evergreen board games in their digital versions

At a time of uncertainty, people are seeking comfort in friends and the familiar - which also includes a collection of board games, we used to play as children. Here're some of the most popular online board games in India that have been offering refuge to people seeking entertainment during these testing times.




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Next year's Olympics will be cancelled if pandemic not over: Games chief

The postponed Tokyo 2020 Olympics will be cancelled if the coronavirus pandemic isn't brought under control by next year, the organising committee's president said in comments published Tuesday.




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California man who hacked into Nintendo servers to steal video games and other proprietary information pleads guilty

Seattle – A 21-year-old Palmdale, California, man pleaded guilty today in U.S. District Court in Seattle to federal crimes related to his computer hacking scheme and his possession of child pornography found on his digital devices, announced U.S. Attorney Brian T. Moran.




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With Commander In Chief's Trophy On The Line, Navy Seeks Revenge in Army-Navy Game

The competition between the three service academies does not come down this matchup often and Navy will be looking for revenge as they lost to Army last season, 21-17.




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‘We Need To Get In The Game’: McIngvale Urges Racing To Embrace Lower Takeout, Millennials’ Thirst For Sports Betting Action

Jim McIngvale, aka Mattress Mack, is a legendary Houston, Texas, furniture store owner who's brought his unique brand of marketing to the Thoroughbred world. If you're not familiar with his medication-free champion sprinter Runhappy, the Claiborne Farm stallion he's been promoting the last several years, there's no point in reading any further. You're clearly from […]

The post ‘We Need To Get In The Game’: McIngvale Urges Racing To Embrace Lower Takeout, Millennials’ Thirst For Sports Betting Action appeared first on Horse Racing News | Paulick Report.




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Scheduled road games after short week to test the Vikings again in 2020

The Vikings are one of a handful of teams that, at least on paper in May, got the short end of the NFL's schedule quirks.