concepts

Caster Concepts Offers a Huge Selection of Steel Swivel Casters for Any Application

Caster Concepts, a leading provider of industrial steel casters and caster wheels, offers numerous steel swivel casters for a wide variety of industries.





concepts

Technical Producer: Visual Concepts

Who We Are: At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 mullti-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.  What We Need:  Do you prize efficiency, productivity, and the satisfaction that comes from helping a team do their best work? Do you have organizational ability combined with technical experience, to plan, track and deliver ambitious new game systems and development technology? Are you a collaborative leader and great communicator who thrives on delivering results? If so, wow, do we want to talk to you!Our Agoura Hills studio is looking for a Technical Producer to work with our awesome engineering team to help organize, focus, prioritize and track the host of new features and technical investments we’re creating for the WWE 2K franchise. In the role of Technical Producer, you’ll drive initiatives to improve our technology, tools efficiency, graphics and gameplay systems, to help make the next iteration of WWE 2K the best ever.  What You Will Do: Own high-priority initiatives to deliver amazing new features to our players Work with a team of producers and senior engineers to prioritize and plan technical investments to constantly improve gameplay systems, rendering, tools and development operations Provide management, organization and feedback to engineers across the team Decompose long term efforts into incremental steps, planning and communicating road maps to the team Drive alignment, resolve ambiguity, and clarify technical strategy to maximize your impact Collaborate with team members across the US and Canada insure the impact and interoperability of your features Who We Think Will Be A Great Fit: Four or more years of game production, dev or program management experience One or more shipped games with significant scope of ownership Experience setting clear goals, planning and delivering features with cross functional teams and multiple competing requirements Outstanding project management capabilities, documentation, tracking and transparency Attention to detail and completeness, ability to see around corners, anticipate issues Familiarity with development tooling, Perforce, build systems, integrated test Organized, excellent communication skills, passion for games, collaborative demeanor Preferred Qualifications: Engineering background Project management training in Scrum or other agile framework Experience in Jira or other project management software Platform certification and technical requirement experience Background in online, graphics, physics and/or game engine




concepts

Senior Combat Designer: Visual Concepts

Who We Are: At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 mullti-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.  What We Need: Do you live and breathe combat design? Do you decode games into strikes, blocks, reversals, range, damage and combos the moment you pick up the controller? Do you love designing archetypes, inventing amazing signature moves and infusing combat with personality and spectacle? If so, we’d love to have you join us to help deliver amazing experiences for our players. Our Agoura Hills studio is looking for a Senior Combat Designer for the next iteration of the WWE 2K franchise. In this role, you’ll help define core combat philosophy as we translate the amazing spectacle of the WWE into the arsenal of moves our players will take into the ring. You’ll script movement trees, architecting advantage and vulnerability into range, combinations, setups, baits and throws. You’ll dream up signatures and spectacular finishers, differentiate archetypes, and balance a massive roster of Superstars to help deliver accessible, deep, spectacular combat. You’ll work in a creative environment with a diverse team of designers, artists and engineers, touching everything from combat to camera to the emotion and spectacle of one of the greatest shows on Earth. What You Will Do: Develop a combat vision integrating intuitive control, kinetic move sets, meaningful differentiation and strategic depth Work with design, animation and engineering teams to conceive, implement and polish character vs. character combat Play and reference both classics and contemporaries to build on what works while driving new innovations in combat design Design and implement systems for combat depth, strategy and spectacle Identify and document tools and systems that make creating character vs. character combat more efficient Who We Think Will Be A Great Fit: 4 or more years of game design experience, 2 or more in a combat designer role Experience implementing and tuning animation and timing windows for attacks, blocks, branching actions, hit reactions and other related combat actions Experience scripting combat in LUA or similar framework Experience conceiving and differentiating characters, developing signature moves, and balancing asymmetrical fighter types Experience working across disciplines, including animation, art, VFX, audio and engineering to produce a great result Outstanding written and verbal communication and collaboration skills Advanced Qualifications: Experience and love of combat driven by character stats and role-playing elements Experience designing and improving gameplay editing tools Direct experience and understanding of key distinctions of wrestling games Programming/technical experience




concepts

Producer: Visual Concepts

Who We Are: At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.  What We Need: Do you prize efficiency, productivity, and the satisfaction that comes from helping a team do their best work? Do you have organizational ability combined with a passion for solving technical, artistic and design challenges?  Are you a collaborative leader and great communicator who thrives on delivering results? If so, wow, do we want to talk to you! Our Agoura Hills studio is looking for a Producer to work with our team to help organize, focus, prioritize and track a host of new features and best-in-class visuals that we’re creating for the WWE 2K franchise. In the role of Producer, you’ll drive initiatives to improve our gameplay, visuals, technology, and game features to help make the next iteration of WWE 2K the best ever.  What You Will Do: Work with a team of artists, engineers and designers to prioritize, plan and deliver amazing new features to our players Work across partner teams to share vision, resolve dependencies, and ensure on-time delivery of feature inputs and requirements Decompose long term efforts into incremental steps, planning and communicating road maps and risks to all stakeholders Drive alignment, resolve ambiguity, and clarify technical and design strategy to maximize your impact Collaborate with team members across the US and Canada to ensure the impact and quality of your features Who We Think Will Be A Great Fit: Four or more years of game production experience One or more shipped games with significant scope of ownership Experience setting clear goals, planning and delivering features with cross functional teams and multiple competing requirements Outstanding project management capabilities, documentation, tracking and transparency Attention to detail and completeness, ability to see around corners, anticipate issues Familiarity with development tooling, Perforce, build systems, integrated test Organized, excellent communication skills, passion for games, collaborative demeanor Preferred Qualifications: Background in Character or Character Tech Art Project management training in Scrum or other agile framework Experience in Jira or other project management software




concepts

Senior Systems Designer: Visual Concepts

    Who We Are: Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim. Our studio in Foothill Ranch, CA is committed to gaming and technical innovation and offers top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: We are seeking a Senior Systems Designer to join our development efforts on an exciting new game! Within this role, you’ll be focused on creating, maintaining, and balancing engaging gameplay systems. You’ll work with engineers, artists, and other designers to build innovative mechanics and economies that form the backbone of our new project. What You Will Do: Document, build, implement, bug-fix and “own” your ideas, overseeing them from concept through to final release Design, write, and prototype new systems and some of the meta-game such as player progression, character creation, game balance, economies, and other related systems Evangelize core gameplay features to the rest of the team and help develop best practices Collaborate with game and world designers, gameplay engineers, artists, and animators to implement, tune and balance gameplay systems Prototype and pitch your own design ideas to the team Analyze, validate, and incorporate feedback from the team, as well as from external user testing, as needed Who We Think Will Be A Great Fit: 5+ years’ experience within the video game industry Shipped at least 1 AAA game within a Game Designer role Experience in system design for console or online games, such as player progression and advancement, social mechanics, rewards, economy, or customization/in-game editors Experience with scripting (proprietary or third party)  Strong understanding of development processes, workflows, and tools Experience working in-engine, either prototyping or implementing your ideas Comfortable with a development that is playtest-driven and focused on iteration and polish Ability to find new opportunities for improvements and additions within a game Ability to work in a team and collaborate with engineers, artists, and other designers Good communication and presentation skills Self-motivated and proactive What Will Help You Shine: Experience working with analytical data sets for balancing and fine-tuning  Experience with Unreal Engine 4 (UE4) and working knowledge of UE4’s Blueprint system Experience with programming (C++, Python)




concepts

Understanding concepts of place in recreation research and management

Over a 3-day weekend in the spring of 2004 a group of scientists interested in extending understanding of place as applied in recreation research and management convened a working session in Portland, Oregon. The purpose of the gathering was to clarify their understanding of place-related concepts, approaches to the study of people-place relations, and the application of that understanding in recreation management for the purpose of integrating perspectives from different disciplines, discussing approaches to understanding and measuring sense of place, and other questions around the study and application of place-related concepts. Topics that generated the most discussion included how social processes influence place meanings, how place meanings are shared and negoitated within social groups, and when and how place meanings and attachments focus, reduce, or avert conflict in natural resource planning and management. This collection of papers is a result of that meeting.




concepts

This Art Collective Creates Concepts That Have Emerged From The Coronavirus Pandemic

The Coronavirus is changing our relation to each other and affecting our perception of reality. This virus is very democratic:...




concepts

Neumorphism in Mobile Design Concepts

https://design4users.com/neuomorphism-mobile-design/




concepts

0x5C: Basic FLOSS Concepts: Licensing 101

Bradley and Karen give a basic introduction of copyright licensing of Open Source and Free Software.

Show Notes:

Segment 0 (00:35)


Send feedback and comments on the cast to <oggcast@faif.us>. You can keep in touch with Free as in Freedom on our IRC channel, #faif on irc.freenode.net, and by following Conservancy on on Twitter and and FaiF on Twitter.

Free as in Freedom is produced by Dan Lynch of danlynch.org. Theme music written and performed by Mike Tarantino with Charlie Paxson on drums.

The content of this audcast, and the accompanying show notes and music are licensed under the Creative Commons Attribution-Share-Alike 4.0 license (CC BY-SA 4.0).




concepts

DEGOOD DIMENSIONAL CONCEPTS INC v. WILDER

(IN Court of Appeals) - Court of Appeals Case No. 19A-PL-141




concepts

Subcontracting Concepts (CT), LLC v. De Melo

(California Court of Appeal) - Held that an employee who filed an administrative wage claim with the California Labor Commissioner could not be forced into arbitration, because his employment contract's arbitration clause was permeated with unconscionability. Affirmed the denial of a petition to compel arbitration.



  • Dispute Resolution & Arbitration
  • Labor & Employment Law

concepts

Pathogenesis of periodontal diseases : biological concepts for clinicians

9783319537375




concepts

Nanobiomaterial engineering : concepts and their applications in biomedicine and diagnostics

9789813298408 (electronic bk.)




concepts

Extra-coronal restorations : concepts and clinical application

9783319790930 (electronic bk.)




concepts

Ethnoveterinary medicine : present and future concepts

9783030322700 (electronic bk.)




concepts

Essential current concepts in stem cell biology

9783030339234 (electronic bk.)




concepts

Focusing the lens on the CAMERA concepts: Early combination {beta}-lactam and vancomycin therapy in methicillin-resistant Staphylococcus aureus bacteremia [Minireviews]

Methicillin-resistant Staphylococcus aureus (MRSA) has grown to become a major burden on healthcare systems. The cumulation of limited therapeutic options and worsened patient outcomes with persistent MRSA bacteremia has driven research in optimizing its initial management. The guidelines published by the Infectious Disease of America currently recommend combination therapy for refractory MRSA bacteremia, but the utility of combining antibiotics from the start of therapy is under investigation. The alternative strategy of early use of a β-lactam antibiotics in combination with vancomycin upon initial MRSA bacteremia detection has shown promise. While this concept has gained international attention, providers should give this strategy serious consideration prior to implementation. The objective of this review is to examine retrospective and prospective evidence for early combination with vancomycin and β-lactam antibiotics, as well as explore potential consequences of combination therapy.




concepts

The East-West Center Calls for 50th Anniversary Logo Concepts

The East-West Center Calls for 50th Anniversary Logo Concepts
HONOLULU (Feb. 27)  In 2010, the East-West Center (EWC) will celebrate its 50th anniversary as a national institution created by the U.S. Congress to promote better relations and understanding among the peoples and nations of Asia, the Pacific, and the United States through cooperative research, education, and exchange activities.  

As part of the 50 th anniversary celebrations, a series of special events will be held throughout the year, including lectures, publications, and a large international conference in Honolulu during the first week of July, 2010.

To commemorate this milestone, the EWC plans to create a special promotional logo for all EWC materials and activities associated with the Center’s 50 th anniversary. 




concepts

Speed read: Useful November 2019 guidelines on controller, processor and joint controllership concepts from the European Data Protection Supervisor

Summary On 7 November 2019 the EDPS issued guidance on how to determine who is a controller, processor and joint controller. The EDPS is an independent supervisory authority whose primary objective is to ensure EU institutions and bodies respect the...




concepts

AC Milan and Inter unveil stylish new concepts for €1bn San Siro stadium and sports district

Serie A rivals AC Milan and Inter have revealed eye-catching concepts for their planned new stadium and local sports and entertainment district.




concepts

Social distancing, hand washing are fantasy concepts in Europe's squalid migrant camps

A growing chorus of aid workers is warning of an impending humanitarian catastrophe if coronavirus sweeps into makeshift refugee cities.




concepts

7 Successful Companies With Unique Concepts That Ratan Tata Has Invested In




concepts

15 Concepts and Solutions for Providing Clean Drinking Water

Clean drinking water is one of our basic human needs, but in many parts of the world, it's also hard to come by. Here's another look at some of the latest concepts for providing clean drinking water.




concepts

Living with less car: three concepts for camping with your Mini

How to get away from it all while you take it all with you.




concepts

Measuring Fiscal Decentralisation, Concepts and Policies

This book deals with two issues. The first concerns the various measurement of fiscal decentralization in general and their usefulness for policy analysis. The second and more specific issue concerns the taxonomy of intergovernmental grants and the limits of the current classifications.




concepts

Measuring Fiscal Decentralisation, Concepts and Policies

This book deals with two issues. The first concerns the various measurement of fiscal decentralization in general and their usefulness for policy analysis. The second and more specific issue concerns the taxonomy of intergovernmental grants and the limits of the current classifications.




concepts

Measuring Fiscal Decentralisation, Concepts and Policies

This book deals with two issues. The first concerns the various measurement of fiscal decentralization in general and their usefulness for policy analysis. The second and more specific issue concerns the taxonomy of intergovernmental grants and the limits of the current classifications.




concepts

Auto Expo 2020: What do you think about cars and concepts

Auto Expo 2020: What do you think about cars and concepts





concepts

Regenerative medicine and plastic surgery [Electronic book] : elements, research concepts and emerging technologies / Dominik Duscher, Melvin A. Shiffman, editors.

Cham : Springer, 2019.




concepts

Novel thermoelectric materials and device design concepts [Electronic book] / Sergey Skipidarov, Mikhail Nikitin, editors.

Cham : Springer, 2019.




concepts

Innovations and breakthroughs in the gold and silver industries [Electronic book] : concepts, applications and future trends / Vaikuntam Iyer Lakshmanan, Barun Gorain, editors.

Cham : Springer, c2019.




concepts

Concepts in bioscience engineering [Electronic book] / Richard Dods.

Cham, Switzerland : Springer, [2019]




concepts

Concepts and Principles of Pharmacology [Electronic book] : 100 Years of the Handbook of Experimental Pharmacology.

Cham : Springer, 2020.




concepts

Materials concepts for solar cells / Thomas Dittrich

Dittrich, Thomas, author




concepts

Materials concepts for solar cells / Thomas Dittrich (Helmholtz Center Berlin for Materials and Energy, Germany)

Dittrich, Thomas, author




concepts

Social media communication : concepts, practices, data, law and ethics / Jeremy Harris Lipschultz

Lipschultz, Jeremy Harris, 1958- author




concepts

Drug-like properties : concepts, structure design and methods : from ADME to toxicity optimization / Edward H. Kerns and Li Di

Kerns, Edward Harvel




concepts

Drug metabolism in drug design and development : basic concepts and practice / edited by Donglu Zhang, Mingshe Zhu, W. Griffith Humphreys




concepts

Basic & applied concepts of blood banking and transfusion practices / Paula R. Howard, MS, MPH, MT(ASCP)SBB (Professional Education and Corporate Training, Training Program Design and eLearning Course Development, Hobe Sound, Florida)

Howard, Paula R., author




concepts

Basic concepts in pharmacology : what you need to know for each drug class / Janet L. Stringer, MD, PhD (Dean, Science and Technology, Canada College, Redwood City, California)

Stringer, Janet L., author




concepts

Advanced concepts and applications of fuzzy logic / edited by Frank West




concepts

Marketing concepts and strategies / Sally Dibb ... [et al.]




concepts

Handbook of systems biology: concepts and insights / [edited by] A.J. Marian Walhout, Marc Vidal, Joe Dekker

Hayden Library - QH324.2.H358 2013




concepts

Social media marketing: emerging concepts and applications / Githa Heggde, G. Shainesh, editors

Online Resource




concepts

MARKET-VALUE PRICING: definitions, concepts, and processes for market-value centric pricing.

Online Resource




concepts

Design: the key concepts / D.J. Huppatz

Barker Library - NK1510.H87 2019




concepts

Designing here/now : a global selection of objects, concepts and spaces for the future / edited by by Allan Chochinov and Eric Ludlum




concepts

Engineering ethics : concepts and cases

Harris, C. E. (Charles Edwin), 1938- author




concepts

Ethical data and information management : concepts, tools and methods / Katherine O'Keefe, Daragh O Brien

O'Keefe, Katherine, author