arts

Barnes Starts Competing In Stars Championship

Bermudian driver Scott Barnes began competing in the final round of the Stars Championship Series in North Carolina, experiencing a mix of results in the opening races. Barnes started his campaign with a 3rd place finish in the ROK Shifter Masters Warm-Up, clocking a 6-lap time of 5:12.391. He then won the ROK Shifter Masters […]




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Scott Barnes Proud Of Showing At Cup Karts

Karting driver Scott Barnes expressed pride in his performance after competing against some of the top L206 class drivers in the United States at the Cup Karts North America [CKNA] Grand Nationals 8 at the weekend. Barnes, who raced in the Masters class, made his debut in the prestigious event in New Castle, Indiana. In […]




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Kaleidoscope Arts Surpasses Fundraising Goal

Kaleidoscope Arts Foundation surpassed its $135,000 fundraising goal, raising $139,964 thanks to community support. A spokesperson said, “Kaleidoscope Arts Foundation, which has been empowering children through art since 2006, announced in June that they needed to fundraise $135,000 within three months in order to meet its needs and stay sustainable. Today, they are excited and […]




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Arts Centre To Host Open House & Book Signing

The Bermuda Arts Centre will host an open house on Sunday, September 29 from 1.00pm to 5.00pm, featuring the Fall Open Members’ Juried Show, live painting, and a book signing by Peter Barrett. A spokesperson said, “The Bermuda Arts Centre invites you to their open house this Sunday [September 29] from 1.00pm to 5.00pm, coinciding […]




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Photos & Video: Arts Centre Open House

The Bermuda Arts Centre hosted an open house today [Sept 29] from 1.00pm to 5.00pm, featuring the Fall Open Members’ Juried Show, live painting, and a book signing by Peter Barrett. A spokesperson previously said, “The Bermuda Arts Centre invites you to their open house this Sunday [September 29] from 1.00pm to 5.00pm, coinciding with […]




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Arts Centre Set To Open ‘The Originals’ Show

The Bermuda Arts Centre at Dockyard is inviting the public to join in celebrating 40 years of supporting Bermudian art with a show featuring some of the island’s leading artists on Sunday [Oct 20]. A spokesperson said, “The Bermuda Arts Centre celebrates 40 remarkable years dedicated to supporting Bermudian art. We invite everyone to join […]




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Video: Performing Arts Camp Cup Match Song

Children from the Camp of The Performing Arts celebrated the island’s upcoming Cup Match season by recording a video for an original song titled “Cup Match Blues,” which is extremely cute and a must watch video for the holiday, The video description says, “Camp of The Performing Arts presents: Cup Match Blues. Celebrate Bermuda’s vibrant culture during the […]




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Review: Women In The Arts Concert

[Written by Dale Butler] It was ‘A Grand Musicale’ evening organized by the Women’s Day Committee of St. Paul A.M.E. Church on Saturday, October 26 at 7.00pm, highlighting the Women in the Arts Concert. Host pastor Rev. Nicholas Genevieve-Tweed sat with admiration as a flawless program was delivered with 15 acts for patrons and general […]




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Warts




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Manga Review: THE SMALL-ANIMALLIKE LADY IS ADORED BY THE ICE PRINCE is on its way to melt hearts

The Small-Animallike Lady is Adored by the Ice Prince is a brand new romance manga from Yen Press. This first volume takes us to a familiar setting where there's a royal arranged marriage involved, and some frozen hearts are melted along the way!




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Board Game Review: Artsee

Before the pandemic trapped us all in our homes, I spent many an hour at our local United Action for Youth center in Iowa City volunteering as a board game coordinator. Every month, I’d bring a few games with me and introduce them to the teens who hung out at the center after school. One of the games that got rave reviews from the group is Artsee.  Designed by J. Alex Kevern, and published by Renegade Game Studios, it’s an easy to learn, quick playing card game with a small table footprint for up to five players. Each player takes on the role of an art gallery curator, attempting to build the most prestigious gallery in order to win the game. Galleries are built from individual exhibits (cards) that depict two or three paintings from different categories (abstract, landscape, portrait, or still life). In addition to the paintings, each exhibit also indicates a featured category. Each time an exhibit is played to one of the four columns in a gallerist’s tableau, all opponents of the active player may deposit a meeple, representing a gallery visitor, on each exhibit in their gallery that has the same featured category as the exhibit the active player just laid down. Next, the active player scores points (prestige) for any visitor meeples that were previously located on the top most exhibit of the column they just added their exhibit to. The meeples are removed and returned to the active player’s general supply when this occurs. The active player also scores prestige for the number of  paintings in the column to the left or right (as indicated by the direction of the arrow on their exhibit card) of their just-placed exhibit that match the featured category of the exhibit card. If the player earns enough prestige during their turn (5-9), they may also claim a masterpiece painting token. These tokens are worth prestige at the end of the game during final scoring and also count as another painting of the chosen category when added to a column in the  gallerist’s tableau. Once a player has played an exhibit, earned prestige, and claimed a masterpiece token (if eligible), they draw a card and play passes to their left.

The gameplay continues until there are no more cards left to draw and all player hands are empty.  We found that turns progressed pretty quickly, with little to no analysis paralysis. Prestige bonuses are calculated at game end based on the number of masterpiece tokens accumulated. Each player adds their bonus to the prestige tokens they earned during the game. Don’t forget to also count the prestige on each masterpiece token. The player with the most prestige is the winner. 

While the components for Artsee  are nothing special, the artwork is well done (it’s comprised of reproductions of famous artwork with humorous twists). And it’s true that the art gallery theme seems to be just pasted on.  But at core,  Artsee  is a relaxing and fun little logic puzzle that doesn’t get boring, even after repeated plays. It’s especially fun to play with tween and teens and at under $25, makes an affordable holiday gift.

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Publisher: Renegade Game Studios
Players: 2-5
Actual Playing Time (vs the guideline on the box): about 30 minutes per game
Game type: card game, set collection

Rating:

Rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.



  • board game reviews
  • card games
  • family
  • Renegade Game Studios
  • set collection games

arts

Royal Architects, Unnamed Noblemen, and Viscounts–A 130 Year Tale of West Francia in Three Parts. Part Two: The Unnamed Noblemen (A Review of Paladins of The West Kingdom)

During the early reign of King Charles III (Charles the Simple) in West Francia, the area was besieged by Viking invasions, while the memory of the previous and frequent Saracen incursions was still fresh in the minds of the general populace. The Saracens were Muslim - mostly Berbers from Africa – and had only let up on the Franks because they’d been pushed back by the Vikings. The local nobles were left largely to fend the Vikings off on their own.

In Paladins of the West Kingdom, players assume the role of these unnamed nobles (most likely Dukes), working to keep the region safe and spread their faith (historically: Christianity).  I really enjoy this theme, and in fact, playing the game nurtured my interest in the historical kingdom of West Francia.  That’s why I can tell you that while the rulebook notes that the King lends his Paladins to the nobles to aid them in their quest, I’m giving all the credit for the loan to the designers, Shem Phillips and S J MacDonald.  Paladins are a fictional group of knights in French lore (think of them as similar to the Knights of the Round Table in British lore),  or alternatively, a translation of the Frankish royal title of Palatine Count, which was a noble that focused mostly on judicial and governing matters and was not known as a knight.

I’ve won a few and lost a few games of Paladins. It’s a worker placement game that incorporates card drafting.  At the beginning of every round, players draw the next three Paladin cards in their deck and choose one to play for the round, one to put back on top of their Paladin deck to draw during the next round, and one to put at the bottom of their Paladin deck. Each Paladin boosts faith, influence, or strength (usually more than one of these), and also provides a special benefit. If you’ve got players prone to analysis paralysis, this is where they may get stalled, especially in the first few rounds. After Paladins are selected and put into play, workers for the round are selected by each player and put into their personal resource supply. You have many stations on your player board to place your workers during the round,  and when you do so, your moves are independent and walled off from your opponents (they cannot tamper with your player board or placement of your workers on it). However, there is one area on the general board (the King’s Favour card area) where you can also place your workers and those spots are competitive. Also contributing to player interaction – some of the stations on your player board where you place workers allow you to move resources (monks and outposts) from your player board to the main board, consuming a competitive spot that provides a placement reward. And all the resource cards on display around the main board – the townsfolk you can hire, the walls you can build, the outsiders you can attack or convert, the tavern cards you draw workers from, and the suspicion cards you gain $$$ from, are all lucrative items for which players must compete. So we’ve got a good mix of independent action and player interaction in Paladins.  There are not a lot of opportunities for  “take that” behavior in this game, other than perhaps timing your draw of suspicion cards to trigger an inquisition when you know your opponents will suffer a penalty and be forced to take on more debt.

Strategy Tips:

[1] Don’t be afraid to take on debt. It’s not too hard to flip debt cards for additional victory points and the income generated from the suspicion cards + the usefulness of the criminal workers are worth the increase in debt.

[2] As with all worker placement games, look for opportunities to get more workers. For example, try to recruit any townsfolk that provide workers as a reward for other actions.

[3] Attacking outsiders is a reliable way to get provisions and build influence, which are prerequisites for building the wall, which in turn give more strength and allow you to attack more outsiders. When paired with the townsfolk card that provide a bonus worker for every attack action, it’s a powerful combination.  

Giving the game more intellectual weight, worker placement on your board and the actions workers trigger often have additional requirements beyond number and types (i.e., colors) of workers. The actions triggered by worker placement may be constrained by your strength, faith, or influence level. And some spots or actions triggered by placing workers in those spots require money or provisions. All of these prerequisites can be gained as rewards from prior actions triggered by various worker placement, so much of the game is finding the most efficient ways to obtain prerequisites associated with the series of actions you’d like to take as the game progresses. I worried this decision making would be a weak point for analysis paralysis (I’m a pretty good candidate for testing potential AP, as I’m prone to it) and while there can be a bit of that during the game, nothing excessive was logged during our plays.  

The artists (Shem Phillips on graphic design and Mihajlo Dimitrievski on illustrations) have printed helpful indicators next to each placement location on boards and cards to identify any prerequisites as well as rewards. It’s an example of how the designers have worked with the artists to layer meaningful game information into the layers of artwork. In fact, all of the symbols implemented across the game components are really quite helpful. Bonus: once you familiarize yourself with them in one of the West Kingdom games, you’ll have learned them for the entire series as the artists reuse the same symbols in all three titles.

Beyond the iconography, the illustrations and other artwork are lovely. As with the iconography, the same style of artwork is implemented across the entire series and it carries the theme well. There was a good mix of cisgender representation, but not a lot of racial diversity, especially as would be suggested by the historical setting of the game (for example, Berbers in the area had skin tones ranging from light to to dark brown).

The components for Paladins of the West Kingdom are well made.

There are wooden meeples, an assortment of foldable boards constructed from cardboard, and various plastic coated card decks. We found the rulebook to be clear and direct, and there weren’t any items we had to look up online. It would have been nice if the designers included a player aid in the components, but I was able to compensate for the oversight by downloading a detailed player aid another user uploaded to the forums on BoardGameGeek.com.

Paladins of the West Kingdom is my favorite game of the West Kingdom series. All of the worker types and available actions make sense within the context of the theme, the mechanisms (worker placement, card drafting) integrate tightly with the scoring system to provide opportunities for building a victory point engine, and the game is complex and interesting yet still accessible for new players. The game is also a great value at its price point (approx $50) given you’ll get dozens of multiplayer games in before even a hint of same-o same-o creeps in. Many games with comparable replayability and complexity are double the price of Paladins. There’s also a solo play mode, which provides an additional way to explore the game.

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Publisher: Renegade Game Studios
Players: 1-4 (We played with 2)
Actual Playing Time (vs the guideline on the box): About 2 hours per game
Game type: card drafting, worker placement
Retail Price: $50

Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.



  • board game reviews
  • card drafting games
  • Renegade Game Studios
  • worker placement games

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Board Game Review: Tapestry Arts & Architecture Expansion

The good folks at Stonemaier Games sent us a review copy of the newest expansion for Tapestry recently. We have the base game and the previous expansion, Plans and Ploys, in our game library. Arts & Architecture is designed by Jamey Stegmaier and Mike Young, with artwork by Andrew Bosley and landmark sculptures by Rom Brown. The expansion adds more of the familiar components: five new civilizations, six new capital city mats, 5 new landmark cards with landmarks, twenty new tapestry cards, and eleven new tech cards. Arts & Architecture also adds completely new features to the game, including an arts track with accompanying landmarks, twenty masterpiece cards, twenty inspiration tiles, and an upgraded science die to include iconography referencing the arts track.

The new arts development track is quite useful and thematically blends well with the overall concept of the game.

It gives you the opportunity to place more of your income buildings, score victory points for tech cards and exploration tiles, acquire masterpiece cards which provide benefits during income turns, and place inspiration tiles on your income mat over existing income tracks to improve the rewards gained during income turns. In the first few games I played (2 player), I concentrated heavily on the arts track, progressing to the end of it easily before game end, all the while also making steady progress on two of the base development tracks.

In the most recent game (4 player), I didn’t use the arts track much at all, which was a huge mistake, landing me in third place while the frontrunners leaned on the arts track significantly. I’ve previously noted in my review of Tapestry (https://www.thatswhatjennisaid.com/2020/07/board-game-review-tapestry.html) and Tapestry Plans and Ploys (https://www.thatswhatjennisaid.com/2020/12/board-game-review-tapestry-plans-and.html) that to win the game, you must diversify and progress on at least two tracks simultaneously, but to be careful trying to do much more than that or you’ll spread yourself too thin. With this expansion, I’ll amend that to note you’re unlikely to win the game unless you focus on the arts track as well as two of the base development tracks, as the arts track is really an enhancer for all the other tracks. It will be interesting to see how development track focus will need to be adapted when Stonemaier releases additional expansions for the game (anticipating a religion track at minimum; every civilization has its religious scholars).

The additions to the tapestry deck include a new ability type - continuous. These abilities begin when played and continue for the duration of the game instead of just the current era. There are also new tapestry cards that allow you to place landmarks on them for scoring as an alternative to placing the landmarks on the capital city (or on the map as some civ powers allow you to do). I did not have a chance to play any of the continuous tapestry cards during my recent games (although they look useful), and I passed over playing any of the landmark tapestry cards I acquired as they did not seem as beneficial as the other tapestry cards I had in my hand.  I don’t think I’m a big fan of any of the cards that let you place landmarks on the for points (including the new tech cards with this feature); I prefer to prioritize my city map for landmark placement first. Maybe I’m just doing it wrong, but I haven’t made use of my landmark cards at all, even in the games where I won by a large margin. They seem to be an entirely optional aspect of the game and not necessary for a win.

 

One more change with the Arts & Architecture expansion is another refinement of the civilization adjustments first introduced in the Plans and Ploys expansion. This fine tuning of civilization powers comes as a result of extensive real-world player testing and aims to rebalance the game for greater fairness. I think it might need further refinements because my husband Chris played the Architects civilization in our last game and the adjustment afforded him 30 VPs at the start of the game as some sort of handicap to balance out perceived weakness, but his city mat was so perfectly attuned to his civilization (the mesa) that he won in a landslide (80 points above the second place player).

Overall, I think that the Arts & Architecture expansion is a great addition to the Tapestry portfolio. It adds more variety, layers in additional ways to strategize and score, and provides some new opportunities for player interaction on the map, without causing any additional complexity. While it’s not a must have for the base game, it’s certainly a nice-to-have addition that I’m happy to recommend.

Beyond the details of the new expansion, I did want to take this opportunity to mention that with repeated plays of the base game as well as across the expansions, I’ve noticed that 4 player games are much more competitive than two player games (at least in our household). There isn’t a single time Chris and I have played the game by ourselves that I haven’t walloped him by 100+ points, yet when we play at 4 players, he has won twice or been neck in neck with the winner, whereas my scores are significantly lower. That’s got to be tied to the dynamics of how this game plays at higher player counts because it doesn’t make any sense that all on my own I could go from being a genius at 2 player to just average at 4 player.

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Publisher: Stonemaier Games
Players: 1-5 (We played with 2 and 4)
Actual Playing Time (vs the guideline on the box): About 3 hours per game
Game type: tile placement, hand management, dice rolling, area control
Retail Price: $45 direct from the publisher https://store.stonemaiergames.com/products/tapestry-arts-architecture

Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.




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For parts: Lunar rover, never used

NASA has canceled VIPER, a rover designed to seek out water ice and other resources in the lunar south pole.






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7-Eleven starts talks with ACT on $47bn takeover bid as ‘white knight’ emerges

Convenience store operator receives rival buyout offer from members of founding family





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Artsy Fart of the Day: Classic NES Games Turned Into Digital Papercraft Illustrations

Steph Caskenette made these awesome illustrations.




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Here's Why You Like the Smell of Your Own Disgusting Farts, You Gross Weirdo. Seriously, See a Doctor

Everyone likes the smell of their own brand. 

You've probably heard that one before, when you were ripping a real stinker in the car and rolling the windows up because you're a sadist. 

via GIPHY

But why do you like torturing innocent bystanders of your disgusting gas? Honestly, being subjected to your farts should be considered torture. Liking your farts is akin to waterboarding. You're a war criminal. You and your farts should sit before an international tribunal. 

Yes, you. 

Anyway, this video explains why you're such a sicko. ASAP Science continues to do great work in under five minutes. 

via The Real Sporcle





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Songs of a Lost World Debuts at No. 1 on Multiple Billboard Charts

From Billboard:

The Cure’s ‘Songs of a Lost World’ Debuts at No. 1 on Multiple Billboard Charts

The set marks the group's first leader on the 33-year-old Top Album Sales chart, and the band's highest-charting album on the Billboard 200 since 1992.

By Keith Caulfield 

The Cure make a striking return to Billboard’s album charts (dated Nov. 16) with the arrival of Songs of a Lost World. It’s the band’s first No. 1 on the 33-year-old Top Album Sales chart and the act’s highest-charting effort on the Billboard 200 (No. 4) since 1992. It also bows at No. 1 on Top Rock & Alternative Albums, Top Rock Albums, Top Alternative Albums, Vinyl Albums and Indie Store Album Sales.

Songs of a Lost World is the group’s first album of new material since 2008. The new album is the act’s third top 10-charting set on the Billboard 200, following its self-titled effort (No. 7 in July 2004) and Wish (No. 2 in May 1992)

Equivalent album units comprise album sales, track equivalent albums (TEA) and streaming equivalent albums (SEA). Each unit equals one album sale, or 10 individual tracks sold from an album, or 3,750 ad-supported or 1,250 paid/subscription on-demand official audio and video streams generated by songs from an album. Nov. 16, 2024-dated charts will be posted in full on Billboard’s website on Tuesday, Nov. 12.

Songs of a Lost World bows with 57,000 equivalent album units earned (the act’s best week by units) in the United States in the week ending Nov. 7, according to Luminate. Of that sum, album sales comprise 53,000 (The Cure’s biggest sales week since 2004, when its self-titled album launched with 91,000), SEA units comprise 4,000 (equaling 5.02 million on-demand official streams of the album’s songs) and TEA units comprise a negligible sum.

The new album’s first-week sales were bolstered by its availability across five vinyl variants (which sold a combined 23,000 copies; the band’s best week on vinyl since Luminate began tracking sales in 1991), a standard CD, a CD/blu-ray audio package, two cassettes, a standard digital download and a deluxe digital download with five bonus live tracks (exclusive to the band’s webstore).

The set’s “A Fragile Thing” rises 25-22 on Alternative Airplay (a new peak and its highest charting song since 2004) and 12-10 on Adult Alternative Airplay (The Cure’s first top 10, and third charting hit, since the list began in 1996).




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McCarter Theatre's 'Arts & Ideas' is attracting extraordinary artists to engage with faculty and students

Events this fall include a sold-out conversation with Icelandic-Chinese recording artist Laufey.




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Society of Fellows in the Liberal Arts welcomes new scholars

A commitment to the liberal arts is at the core of Princeton University's mission. A new cohort of outstanding postdocs has joined the Society of Fellows for three years of teaching and research.




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Visual arts lecturer Lex Brown and historian Lucas Ramos awarded Rome Prize

The award supports independent research in the arts and humanities at the American Academy in Rome. Both Princeton recipients are undergraduate alumni.




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I'm Back to Painting! Decorative Painted Papers for Bookmaking and Paper Arts

I learned to create decorative painted papers from Paulus Berensohn, Albie Smith, Lynne Perrella, Anne Bagby, and others by taking wonderful workshops from them in the 1990s, and soon adapted their techniques to making books with beadwork inserted into the covers, like the one below. I use my painted papers on the book covers and for signature covers, which look great with this type of binding.

But after moving to the island where I've lived for 20 years now, I gradually got into quilting and textile arts, kept the beadwork going, and cut way back on painting. Until now!

Inspired, cajoled, and arm-twisted by one of the Textile Guild members, who wants to learn how to paint papers and make books like mine, I agreed to teach a workshop (2 days of painting and 2 days of bookmaking) for the guild members. Of course, since I hadn't painted for many years, I first had to get back into practice. Yay! What fun I've been having, painting in my shed (thankfully heated). The paper below is my favorite of about 20 painted in the last two weeks. The size is 18 x 24 inches. (Please click to see the details!)

And below are two more to go with it.  The paper above will be used for a book cover, even though it will be hard for me to cut it up. The two papers below will be cut (horizontally) into thirds, and used as signature covers. For those unfamiliar with bookmaking, a signature is a section of papers within a book. Each of the six signatures in my book will be covered with this decorative paper.


It's a fun, playful, and experimental process to paint like this, easier for me than it would be to paint figuratively (landscape, still life, or people). With this type of painting, I just mix matte medium with a color or two of acrylic paint, and apply it by rolling, stamping, stenciling in layers. I keep adding layers until I like it, at which point it's a finished paper. There is always at least part of each paper that pleases me enough to use it for bookmaking and paper arts.

These are the basic supplies and tools I use to paint the papers:

1.) Although acrylic paints and this method can be used to paint on almost any surface or paper, I usually paint on 80-90# drawing paper to make decorative papers.

2.) I prefer using a roller to apply background colors or glazes, rather than a brush. My favorite, purchased online from Dick Blick Art Supplies, is a 2.2"  dense foam roller.

3.) Assorted stamps and stencils. I carve a lot of my own stamps, as you will see below, but sometimes also use commercial stamps. Note that commercial rubber stamps with fine detail for stamping with inks do not work well with acrylics, as the paint clogs the fine lines, ruining the stamp.

4.) Assorted materials, such as a notched adhesive-spreader, coarse sea-sponge, webbed food packaging materials, and bubble wrap are useful to print, texture, and stencil.

5.) Acrylic paints. I use heavy-body paint (rather than fluid acrylics) of student-grade or better quality.

6.) Matte medium and glazing medium (slow drying) are added to extend the paint.

I know, maybe you're thinking I should do a video tutorial. OK. You set it up, and I'll do it. In the meantime, I'd rather be painting...  Here are three more recently painted papers for your viewing pleasure (I hope).



The one directly above is my attempt to emulate batik fabric from India. I had a bedspread back in the hippy 60s with a burgundy design on a mustard yellow background, the memory of which was the inspiration for this paper. I carved all of the stamps used to make it.

I love to carve my own stamps, and sometimes cut my own stencils as well. Let's take a look at that process. It's quite easy really, requiring only a block of Speedy-Carve (or other high-density rubber carving block), and a Speed-Ball Carving tool. Designs can be free cut, drawn right on the carving block, or transferred from a tracing. Here's a fairly decent tutorial on the stamp carving process.

Designs? Well, everywhere I look I see possibilities for carving more stamps! Recently, visiting a fabric store with my quilting buddies, I spied a fat quarter of batik fabric with a luscious design. Here is the fabric:

And here is the stamp I carved from a tracing I made of the central flower. The stamp is the same size as on the fabric, about 3" in diameter.

I also cut a stencil, which you can see below. A friend had a commercial stencil of these three leaves, which I really liked. After borrowing her stencil to use on one of my papers, I traced the painted image, and cut out my own stencil. The tool in this image is a Speed-Ball cutter, which I use to carve the rubber to make stamps.

You've already seen (way above) the whole sheet of paper I painted using just this stamp and stencil, but here's a detail. If you click to enlarge, you can see more about how I paint in layers, first the background colors, next the leaves, then a different color over-stencil on the leaves, and last the flowers.

If you like to play with paint, you might want to give it a try! Here are just a few more of my recently painted papers to tempt you...





I'll be teaching a 2-day bookmaking workshop in mid-May using papers like these to create three different books. There may still be a spot or two available in the class. If you are interested, you can contact me for more information.

You may want to visit my website to see more about my handmade books and painted papers. And there are several earlier posts here on Beadlust with pictures of books made with painted decorative papers and beading by my students, as well as other related topics. Here are a few of them:

  1. Wedding book
  2. Lisa's book (from a workshop I taught in Wisconsin); her fabulous website is here.
  3. Susan's book (from a workshop I taught in Wisconsin)
  4. painting papers for making Christmas cards
  5. Using symbols in our art and symbols in acrylic painting  
  6. Using these techniques to paint with dyes on fabric and more fabric paint/dye examples

Susan Anderson took my bookmaking/painting/beading workshop twice at the Coupeville Art Center. These are the papers for her first book, and if you click to enlarge, you can also see her finished book.

And, to close this post, here is a photo of some of the handmade books I've created over the years... most of them utilize decorative painted papers and bead embroidery.

Thanks for sticking with me to the end of this long post :)!




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Catholic Women and the Arts and Sciences

A lecture on the legacy of Catholic women in the arts and sciences.




arts

Travellers face years of flight route cancellations over plane parts shortage

Virgin Atlantic and British Airways have announced further suspension of routes




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Norris on pole for Sao Paulo GP, Verstappen starts 17th

McLaren's Lando Norris takes pole position for the Sao Paulo Grand Prix in a chaotic, crash-strewn qualifying session in which Max Verstappen was 12th.




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News24 | Wednesday's weather: Severe weather predicted in parts of the country with multiple warnings issued

The country is set to experience varied weather conditions, with several impact-based warnings issued across various provinces, according to the South African Weather Service.




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Parts per Million Mass Accuracy on an Orbitrap Mass Spectrometer via Lock Mass Injection into a C-trap

Jesper V. Olsen
Dec 1, 2005; 4:2010-2021
Technology




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Screening Room: Parts of a Circle - History of the Karabakh Conflict





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Taiwan Charts a New Course After Elections

Taiwan Charts a New Course After Elections Expert comment sysadmin 19 January 2016

The resounding victory for the opposition marks a decisive break with the past and could make life much more difficult for Beijing.

DPP supporters shine lights from their mobile devices as they celebrate election results during a rally in Taipei on 16 January 2016. Photo via Getty Images.

A victory for Taiwan’s Democratic Progressive Party (DPP) in Taiwan’s presidential election on Saturday had been widely predicted. But the margin of victory, and the crushing defeat suffered by the ruling Kuomintang (KMT) in the concurrent legislative elections, could mean a conclusive shift in both the country’s domestic politics and its important relationship with Beijing.

Why the DPP won

President elect Tsai Ing-wen’s victory was no close run thing nor was it a result of a split in the opposition vote as was claimed for her predecessor. The KMT ran a disastrously inept presidential campaign. The farcical way in which they first chose then unseated a totally unsuitable candidate simply underlined their lack of cohesion or purpose. This came on top of an unconvincing record in administration that showed the party to be increasingly tired, self-destructive and out of touch. Eric Chu, the eventual replacement choice, had neither the time nor the charisma to put things right.

Moreover, on the key issue of mainland policy, the KMT had come to be seen as serving more a party interest than a national one. It now appears that a majority in Taiwan believe that the DPP will more effectively champion and promote their interests in relation to China than the KMT. The coup de theatre of the meeting of the presidents of China and Taiwan in November had no discernible electoral impact. More widely, the view of the national identity as a Taiwanese one rather than a Chinese or hybrid Chinese/Taiwanese one has taken firm hold. The DPP responded more effectively to this new political climate.

What it means for relations with Beijing

Relations between Taiwan and the mainland can only become more difficult now, but quite how that works out in practical terms remains to be seen. It seems unlikely that China will choose, initially at least, to row back from the agreements reached with the outgoing administration, but further progress will be problematic. A new basis needs to be worked out for political negotiations, and neither side will wish to compromise its position. It is likely that there will be increasingly hard line and even bellicose rhetoric emanating from some quarters in China, but it will remain more measured on the official side. The reality of China’s military and economic power remains there for all to see.

The last DPP administration saw heightened tensions in US/China/Taiwan relations. The US will no doubt be arguing for calm and caution with both sides. All the official pronouncements so far from the DPP have been moderate. There is no desire for a confrontational policy from Taiwan, but equally Tsai made it clear that she was determined that ‘our democratic system, national identity, and international space must be respected. Any form of suppression will harm the stability of cross strait relations.’

A new era

President elect Tsai will be able to form and run an administration free from the shackles of a hostile legislature that made life so difficult for the first DPP administration under Chen Shui-bian, and her party can now claim a convincing popular mandate. She won by a margin of twelve percentage points over her rivals.

But the new administration faces real challenges, even beyond mainland policy. Taiwan’s economy has been relatively stagnant. There are increasing demands for new style politics. In her victory speech Tsai spoke of her wish to respond to the desire of the people for a government that is more willing to listen and one that is more transparent and accountable. She will want to escape from the shadow of the corruption that blighted the last DPP administration.

The DPP now has full control of Taiwan’s political processes for the first time ever, but equally significantly the pretensions of the KMT to be the natural ruling party in Taiwan have been dealt a devastating blow. Taiwan’s democracy has moved into a new era.

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