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Stationery Store Partners With Nico Bean

The Stationery Store partnered with 15-year-old local artist Nico Bean to launch a new collection of custom notebooks just in time for the back-to-school season. A spokesperson said, “As students gear up for the new school year, the Stationery Store is excited to announce a special partnership with 15-year-old local artist Nico Bean on his […]




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Ignite & Mazar-Fox Partner For Art Initiative

Ignite Bermuda and Mazar-Fox Art Consulting partnered for Breast Cancer Awareness Month, creating two art bras for Gibbons’ “Art Bra Competition” to raise awareness and support for breast cancer. A spokesperson said, “In a powerful collaboration for Breast Cancer Awareness Month, Ignite Bermuda, the entrepreneurial incubator, has teamed up with Mazar-Fox Art Consulting to launch […]




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Review: Dr. Ridley-Smith’s Performance Part 1

[Written by Dale Butler] In August 2021, I did a review of a concert entitled “Reflection of a Hymn” and stated that I was most impressed with the performance of Dr. Constance Ridley-Smith [piano] and flutist Michael J.Taylor. I wondered where they had been hiding with so much talent. In a recent interview, prior to […]




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Review: Dr. Ridley-Smith’s Performance Part 2

[Written by Dale Butler] I am happy to report that pianist Constance Ridley-Smith added another title to her music career in the prestigious Weill Recital Hall at Carnegie Hall on Sunday, June 23rd at 1.00pm. Thirty-seven participants represented themselves very well in front of an audience of attentive parents and friends. This is certainly not […]




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Photos & Video: Jab J’Ouvert Party Event

Southlands Park in Warwick was bursting with vibrant energy this weekend as a lively crowd of people gathered to celebrate at the Jab J’Ouvert event early in the morning. Paint, music, and dancing filled the air as attendees enjoyed the festivities. Related Stories Photos & Video: TMQ Jazz Event At Victoria Park Photos/Video: Summer Sunday […]




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Minister Walter Roban Participates In GO CFF

Deputy Premier and Minister of Home Affairs Walter Roban travelled overseas to attend the Green Overseas Climate Finance Forum. A Government spokesperson said, “The Ministry of Home Affairs is pleased to advise that the Deputy Premier and Minister of Home Affairs, the Hon. Walter Roban, JP, MP, travelled overseas this weekend to represent Bermuda at […]




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Assorted Calibers Podcast Ep 318: BS in the Front, Party in the Back

Weer’d, Weer’d, Weer’d. It’s all about Weer’d this episode. In This Episode Erin and Weer’d discuss: the new NRA Executive Vice President’s disturbing (cat) skeleton in his closet; Tim Walz going “hunting”, and the questions it raises about his knowledge … Continue reading




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AnchorBDA Aiming For 300 More Participants

The Bermuda Tourism Authority [BTA] is aiming to enroll 300 new participants in its AnchorBDA programme before the end of 2024. A spokesperson said, “The Bermuda Tourism Authority has launched a bold challenge, aiming to enroll 300 new participants in its AnchorBDA programme before the end of 2024. “This initiative seeks to enhance the skills […]




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Recuerdos de Lisboa – Part 2

Part 2 of a few photographic memories of Lisbon. Part 1 is here and these are our incidental Lisbon birding photos. Part 3 of my photo collection here.




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Recuerdos de Lisboa – Part 3

Part 3 of a few memories of Lisbon. Part 1 is here and this is Part 2, these are our incidental Lisbon birding photos.




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RetroStyle Games Congratulates Space Ape Games on Partnership with Supercell

RetroStyle Games, a company specializing in game development and visual design, congratulates Space Age Games on Supercell's acquisition of the remaining 38% of their shares, making Space Ape Games fully owned by Supercell.... Tagged as:




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Antifa and Black Lives Matter are the Democratic Party’s blackshirts and brownshirts to strengthen and protect our totalitarian fascist state

Democratic politicians don't fear the mob. Notice that? Why? Because they don't need to. They control the mob. The mob operates with their permission. These are their foot soldiers. This is their militia. Continue reading




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Glenn Greenwald says that the Democratic Party, NSA, CIA, Neocons, Silicon Valley, Wall Street, mainstream media have united to impose an authoritarian government of censorship and suppression of information

The CIA from the very first days of the Trump administration, even before he was inaugurated, devoted themselves to sabotaging the administration because Donald Trump questioned just a few of their pieties. And that can't be done in Washington. Whoever does that must be destroyed. And so the CIA and the Deep State operatives became heroes of the liberal left, the people who support the Democratic party. They're now in a full union with the neocons, the Bush Cheney operatives, the CIA, Silicon Valley, and Wall Street. That is the union of power along with mainstream media outlets that are fully behind the Democratic party, which is likely to at least take over one branch of government, if not all of them, with the coming election, and that is a very alarming proposition because they're authoritarian, they believe in censorship, and they believe in suppression of information that exposes them in any kind of a critical light. Continue reading




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The mainstream media and the Democratic Party and the intelligence agencies and the tech monopolies are your enemies. Like fascists they are misleading you with propaganda so that you will obey.

The real threat is collusion. When journalists strike secret alliances with the very people they're supposed to be holding accountable, we are in deep trouble. Lies go unchallenged.  Democracy cannot function. And that's what we're watching right now. Continue reading




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The media participated in a lying campaign to influence a political election

Glenn Greenwald: "So you have huge number of journalists who believe that, they have the right to lie and even when they get caught, they don't care because they know their audience won't hold it against them." Continue reading




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Astral Projection Q&A part 1

Learn Astral Projection Easily-CLICK HERE!

1. What is Astral Projection?

Astral Projection or Out-of-body experience is a process through which our consciousness leaves our physical body and is free to travel anywhere, unrestricted by  our normal physical boundaries. We all unconsciously travel outside our bodies every night when we are asleep. But with the right guidance and practice, we can train ourselves to achieve this with 100% consciousness and awareness.

2. Is everyone able to do Astral Projection?

As I mentioned, everyone does Astral Traveling at night when they sleep. But since they are asleep, they are doing it unconsciously. And when they wake-up, their astral experiences get distorted and they feel they have just had a dream. But with training and guidance, almost anyone can have a conscious Astral Projection.

3. When one does Astral Traveling, what is it that "projects" out of his body?

We are made up of several bodies. The grossest and the densest body is our physical body. The next one is the etheric body or the astral body. This is much less dense compared to the physical body. So during Astral Traveling, it is the astral body that gets “projected”.   I should also mention that for each these bodies, there is a corresponding “plane”. So there is a physical plane, astral plane and so on. So during Astral Projection, the astral body is projected into the astral plane.

4. Should we be really doing Astral Projection?

When we are born on this physical plane, we all come with a specific purpose. That purpose may be different for different people. But as we grow older, we forget why we are here. So we wander aimlessly and often end up wasting our lives.
Astral Projection is one way to help us know why we are here in the first place. So I sincerely feel we all should learn this amazing art and give a positive direction to our lives.

5. How much does Astral Projection cost?

You would be surprised, but there were actually 4 people who asked me this question!
The answer is - Astral Projection doesn’t cost you anything in terms of money. It is not something that you purchase. It is an art that you learn. The only real cost  involved is your time, effort and dedication.

6. What is the best, easiest, infallible and fastest method that works for  everyone?

Everyone is different, with different personalities and beliefs. So unfortunately, there is no best and easiest method that works for everyone. There are hundreds of Astral Projection techniques available. You need to see which one suits you best.

7. What are the best visualization techniques for reaching the vibration stage quickly?

As I said earlier, there is no best technique that will help everyone to achieve the vibration stage. However, Robert Monroe’s vibration technique is the most popular since many people have reported great success with it.

8. How can I learn to project quickly without having to take herbs such as  Salvia
Divinorum?

I never recommend taking herbs or drugs to achieve Astral Projection. It is safest to practice without any external aids. Also, unfortunately, there is no “quick” way to achieve Astral Projection. You will require patience and dedication. But if you follow the right guidance, you can drastically cut down on your learning curve, and often see success in a few weeks instead of years. Also, I would recommend staying away from anyone who claims to teach you “techniques” that can help you  project “instantly”

9. How to get into a trance easily for intentional OBEs

A good way to get into a trance is to comfortably lie down at night, and watch yourself going to sleep. Try to relax your physical body, but at the same time, try not to  go to sleep. For the first few nights, you might end up sleeping. But with practice, you will learn how to control your mind and stay awake during the entire process.

10. Can Astral Projection actually be done?

Yes, Astral Projection is definitely possible, and can actually be done consciously. There are thousands and thousands of people who can do it at will.                  




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Astral Projection Q&A part 2

Learn Astral Projection Easily-CLICK HERE!
11. How often should you project?
Once you learn how to Astral Project at will, you can project as often as you want to. But don’t forget that you have a life on the physical plane too. You need to  maintain a balance.
12. What is the real trigger to leave the body? Where it is located?
No one really knows where the real trigger to leave the body is located. But I believe that out of the seven major Energy Chakras in our spiritual body, the trigger lies in
the most active Chakra for that person. Most people report leaving through the Third-eye Charka, the Solar Plexus Chakra or the Heart Chakra
13. What can I do about my belief that I can only perceive through my physical senses?
Since our birth we have perceived everything through our physical senses. So it is very difficult to imagine that we can have other senses as well. The only way to shed that belief is to experience Astral Projection yourself. Once you are out of your body, you will realize that you can actually perceive your surrounding without the physical senses that we are so used to. Moreover, you will realize that your new set
of senses is much more enhanced and powerful.
14. While Astral Projecting are we able to use our senses? See in color, hear, feel cold or heat etc?
As mentioned in the answer to the previous question, in the astral plane, we do not use our physical senses. We can see, hear, and feel using our astral senses. I should also mention that we do not feel cold or hot in our astral body. If we do feel them, it is because our physical body is feeling hot or cold, and that feeling is  transferred to the astral body via the Silver Cord.
15. Can Astral Projection be done without being taught by some one specialized who knows what is going to happen?
Yes, Astral Projection can be done without being taught by someone. It might take you longer or you might do it the wrong way. But it can be done. There are many people who have done it alone consciously or unconsciously. But it always helps to have the right guidance.
16. What is the best time to practice Astral Projection? Day, night, or early in the
morning?

There is no best time to practice. But because of our busy lives, most people prefer to practice early in the morning or at night, before going to sleep. But if you have time, you can very well practice during the day.
17. Should I practice lying down or sitting cross-legged?
Astral Projection can be done in any position you are comfortable with. But I recommend the lying down posture, because this is the way we sleep, and it is very
natural. This position also distributes our weight throughout the body, and makes it easier for us to relax. But as I said, you can choose any position you want to. As long as you are comfortable                                   
18. I have heard of people who can Astral Project at will, like a normal daily activity. Can I do the same, whenever I command? If yes, when will I succeed?
Yes, there are many who can Astral Project at will. You can do it too. But to get to that stage, you have to project several times, get rid of your fears, get used to the astral environment, and you should have also learnt to control your thoughts.
19. Do I need to meditate first, enter a supportive state of mind to successfully Astral Project? If yes, for how long should I meditate?
For a proper, conscious out of body experience, you should be in a meditative state where your physical body is completely relaxed and your mind is completely clear of unwanted chattering. This will give you good control over your thoughts, and help you focus on Astral Projection.
20. What triggers Astral Projection? And when does it actually happen?
Your goal is to reach a stage where your physical body is completely  relaxed and your mind is completely awake. And then deepen that stage using visualization exercises. This is the magic moment where the separation of the Astral body from the physical body takes place.
21. How can I avoid being anchored to my body when I go into trance?
If you go into a deep trance, where your body is asleep and mind awake, your astral body WILL separate – either partially or fully. If it is a partial separation, you need to exercise a strong will power and visualization exercises so that you can achieve a full  separation.                                   




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A Tale of Two Towers–Part One (A Review of Kingdom Rush: Rift in Time)

Six months ago I didn’t even know what a tower defense game was and now I’ve played two of them several times and have some strong opinions on each one. In this post, I want to talk to you about one of them - Kingdom Rush: Rift in Time. The good folks over at Lucky Duck Games sent me a review copy of the game, designed by Helana Hope, Sen-Foong Lim, and Jessey Wright.

Now I mentioned that this is a tower defense game, but what exactly does that mean? In games using this type of mechanic, one of the primary objectives is to continually defend your assigned sector of the board (i.e. your home base) against incoming threats. This is managed through the use of armed towers, which reign down violence and death on any malicious parties approaching. This mechanism got its start in 1980's video games (source: Wikipedia) and is one of the most popular mechanisms in modern game apps on cell phones and tablets. More recently, it's crossed over into the tabletop board game industry, with the earliest tower defense games appearing in 2013.

Kingdom Rush: Rift in Time was funded on Kickstarter in 2019 to the tune of over a million dollars. It's derived from an app (Kingdom Rush) originally published for the browser and iOS by Ironhide Game Studio back in 2011. There are 58+ million users who have downloaded and reviewed the app on Metacritic so the built-in audience for the board game from the existing app users alone could potentially keep the publisher churning out boxes indefinitely (how long does it take to produce millions of copies of a board game?!). With a retail price approaching $60, even with licensing fee expenses, I imagine it's a lucrative project for Lucky Duck. But is it a good purchase decision for board game enthusiasts who've decided they want to add a tower defense game to their collection?

Well, it depends on what kind of board gamer you are.

Let's dig in a little deeper.

Regular readers know theme is very important to me. Is there a good narrative explaining our roles in the game and a plausible backstory to illuminate how we got into the position we are in and why we are doing what we're being asked to do in the game? For Kingdom Rush: Rift in Time, the answer is yes to both. There's a time mage who has opened up a rift in the fabric of time, hell bent on taking down our kingdom and our job is to stop the mage before they can do so. It's simple yet compelling call to heroism.

The artwork, by Mateusz Komada and Katarzyna Kosobucka, is cartoonish and playful. It definitely has that cell phone app flavour to it.

The components are average for the price point or for a mass market game. And here's where we begin to tie things to what kind of board gamer you are. If you've been playing higher end games lately (those typically with a retail price over $100), the components might feel a bit flimsy and look a bit cheap. They're comprised of colorful cardboard tokens and boards, plastic figures, plastic trays, a handful of wooden meeples, and many (thin) cardstock cards.

If your tastes or budget gravitate toward games at a similar price as Kingdom Rush: Rift in Time, I don't think you'll find anything problematic about the components here and on that criteria, this is a good tower defense game for you. Happy bonus: among the components is a campaign progress map and stickers that allow players to mark their accomplishments as they play through the campaign. As a person who likes to check off boxes, I adore this feature. Kudos to the designers for the thoughtful addition.

I also really appreciated the player aides provided - the summary of steps in a round printed on the hero boards, and the helper cards that detail the various enemies.

  The gameplay is simple enough that it doesn't take long to set up or learn the rules. In each round of this cooperative game, players spawn new hordes of enemies marching on the kingdom, play tower and hero cards to attack the hordes, check to see whether any hordes have been destroyed (and remove them if so, reaping the crystal rewards), move the surviving hordes closer to the kingdom, pick up the surviving tower and hero cards played, and spend crystals to buy more tower cards. Rinse, repeat for every round. The individual monsters within a horde have different rules for engagement (for example, some cannot be attacked by heroes and others are self healing) so players will need to vary their tactics when playing tower and hero cards. Also, instead of playing all your tower cards during a round, you can upgrade one or more of them and pass them to a fellow player to use next round. And instead of activating your hero's attack against a horde during a round, you can restore your hero's health if needed. Mixed in among the hordes are portals that the time mage wants to use to reach and breach the kingdom. If one of these portals crosses into the kingdom, the game is lost immediately. Conversely, for most scenarios included with the game (there are 10 in the base game and several expansions already available and each can be played on varying levels of difficulty, providing plenty of replay) all of the portals must be destroyed in order to win the game. You can also lose the game if enough of the regular hordes breech your kingdom, causing you to run out of kingdom hearts (health).

The rulebook, which is well written and illustrated, suggests playing the game on difficulty level 3, while Tom Vasel (respected reviewer) has recommended playing on difficulty level 1. So we took the middle road during all of our games and played on level 2. Even though we lost our first game because we didn't do enough upgrading of towers (the second portal that came out could only be attacked with towers we didn't own), we didn't feel there were any overly complicated nuances to the game that would take several plays just to learn. You can play this game with your teens and tweens and they'll do just fine. The puzzle aspect of figuring out the best place to establish each tower on the board to maximize the damage to the hordes is an excellent logic puzzle for young and old alike. So we return to our discussion of what kind of board gamer you are. Do you want a family friendly game you can play with your kids? If so, then this is a good tower defense game for you. Do you enjoy board games that don't require a steep learning curve when it comes to strategy? If so, then this is a good tower defense game for you.

To recap, Kingdom Rush: Rift in Time  is an accessible, affordable, family friendly tower defense game and board gamers who value those qualities would do well to pick up a copy for themselves. And of course, with the holiday season upon us, it's a smart choice for gifting as well. I'm glad we own a copy, and I plan to pick up the expansions to play with my kids.

For my friends who exclusively prefer complex gameplay that will take you many games to even begin to master and expensive components with a luxury look and feel, stay tuned for my review of Cloudspire, because that's the tower defense game for your cohort.

    ---------------------------------------------------------------------------------------------

Publisher: Lucky Duck Games Players: 1-4

Actual Playing Time (vs the guideline on the box): approx an hour per game

Game type: cooperative, tower defense, tile placement

Rating:

Rating scale:

OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.

OUI OUI: I would play this game again; this game is good. I would buy this game.

OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.

NON: I would not play this game again. I would return this game or give it away if it was given to me.             




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Royal Architects, Unnamed Noblemen, and Viscounts–A 130 Year Tale of West Francia in Three Parts. Part Two: The Unnamed Noblemen (A Review of Paladins of The West Kingdom)

During the early reign of King Charles III (Charles the Simple) in West Francia, the area was besieged by Viking invasions, while the memory of the previous and frequent Saracen incursions was still fresh in the minds of the general populace. The Saracens were Muslim - mostly Berbers from Africa – and had only let up on the Franks because they’d been pushed back by the Vikings. The local nobles were left largely to fend the Vikings off on their own.

In Paladins of the West Kingdom, players assume the role of these unnamed nobles (most likely Dukes), working to keep the region safe and spread their faith (historically: Christianity).  I really enjoy this theme, and in fact, playing the game nurtured my interest in the historical kingdom of West Francia.  That’s why I can tell you that while the rulebook notes that the King lends his Paladins to the nobles to aid them in their quest, I’m giving all the credit for the loan to the designers, Shem Phillips and S J MacDonald.  Paladins are a fictional group of knights in French lore (think of them as similar to the Knights of the Round Table in British lore),  or alternatively, a translation of the Frankish royal title of Palatine Count, which was a noble that focused mostly on judicial and governing matters and was not known as a knight.

I’ve won a few and lost a few games of Paladins. It’s a worker placement game that incorporates card drafting.  At the beginning of every round, players draw the next three Paladin cards in their deck and choose one to play for the round, one to put back on top of their Paladin deck to draw during the next round, and one to put at the bottom of their Paladin deck. Each Paladin boosts faith, influence, or strength (usually more than one of these), and also provides a special benefit. If you’ve got players prone to analysis paralysis, this is where they may get stalled, especially in the first few rounds. After Paladins are selected and put into play, workers for the round are selected by each player and put into their personal resource supply. You have many stations on your player board to place your workers during the round,  and when you do so, your moves are independent and walled off from your opponents (they cannot tamper with your player board or placement of your workers on it). However, there is one area on the general board (the King’s Favour card area) where you can also place your workers and those spots are competitive. Also contributing to player interaction – some of the stations on your player board where you place workers allow you to move resources (monks and outposts) from your player board to the main board, consuming a competitive spot that provides a placement reward. And all the resource cards on display around the main board – the townsfolk you can hire, the walls you can build, the outsiders you can attack or convert, the tavern cards you draw workers from, and the suspicion cards you gain $$$ from, are all lucrative items for which players must compete. So we’ve got a good mix of independent action and player interaction in Paladins.  There are not a lot of opportunities for  “take that” behavior in this game, other than perhaps timing your draw of suspicion cards to trigger an inquisition when you know your opponents will suffer a penalty and be forced to take on more debt.

Strategy Tips:

[1] Don’t be afraid to take on debt. It’s not too hard to flip debt cards for additional victory points and the income generated from the suspicion cards + the usefulness of the criminal workers are worth the increase in debt.

[2] As with all worker placement games, look for opportunities to get more workers. For example, try to recruit any townsfolk that provide workers as a reward for other actions.

[3] Attacking outsiders is a reliable way to get provisions and build influence, which are prerequisites for building the wall, which in turn give more strength and allow you to attack more outsiders. When paired with the townsfolk card that provide a bonus worker for every attack action, it’s a powerful combination.  

Giving the game more intellectual weight, worker placement on your board and the actions workers trigger often have additional requirements beyond number and types (i.e., colors) of workers. The actions triggered by worker placement may be constrained by your strength, faith, or influence level. And some spots or actions triggered by placing workers in those spots require money or provisions. All of these prerequisites can be gained as rewards from prior actions triggered by various worker placement, so much of the game is finding the most efficient ways to obtain prerequisites associated with the series of actions you’d like to take as the game progresses. I worried this decision making would be a weak point for analysis paralysis (I’m a pretty good candidate for testing potential AP, as I’m prone to it) and while there can be a bit of that during the game, nothing excessive was logged during our plays.  

The artists (Shem Phillips on graphic design and Mihajlo Dimitrievski on illustrations) have printed helpful indicators next to each placement location on boards and cards to identify any prerequisites as well as rewards. It’s an example of how the designers have worked with the artists to layer meaningful game information into the layers of artwork. In fact, all of the symbols implemented across the game components are really quite helpful. Bonus: once you familiarize yourself with them in one of the West Kingdom games, you’ll have learned them for the entire series as the artists reuse the same symbols in all three titles.

Beyond the iconography, the illustrations and other artwork are lovely. As with the iconography, the same style of artwork is implemented across the entire series and it carries the theme well. There was a good mix of cisgender representation, but not a lot of racial diversity, especially as would be suggested by the historical setting of the game (for example, Berbers in the area had skin tones ranging from light to to dark brown).

The components for Paladins of the West Kingdom are well made.

There are wooden meeples, an assortment of foldable boards constructed from cardboard, and various plastic coated card decks. We found the rulebook to be clear and direct, and there weren’t any items we had to look up online. It would have been nice if the designers included a player aid in the components, but I was able to compensate for the oversight by downloading a detailed player aid another user uploaded to the forums on BoardGameGeek.com.

Paladins of the West Kingdom is my favorite game of the West Kingdom series. All of the worker types and available actions make sense within the context of the theme, the mechanisms (worker placement, card drafting) integrate tightly with the scoring system to provide opportunities for building a victory point engine, and the game is complex and interesting yet still accessible for new players. The game is also a great value at its price point (approx $50) given you’ll get dozens of multiplayer games in before even a hint of same-o same-o creeps in. Many games with comparable replayability and complexity are double the price of Paladins. There’s also a solo play mode, which provides an additional way to explore the game.

-------------------------------------------------

Publisher: Renegade Game Studios
Players: 1-4 (We played with 2)
Actual Playing Time (vs the guideline on the box): About 2 hours per game
Game type: card drafting, worker placement
Retail Price: $50

Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.



  • board game reviews
  • card drafting games
  • Renegade Game Studios
  • worker placement games

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Our National Parks, Part I

In honor of Ken Burn's documentary, "The National Parks, America's Best Idea," coming this fall, we're highlighting a few of our nation's topographic treasures.













This week: Yosemite National Park (Courtesy of National Geographic Traveler)
Location:Located in the Sierra Nevada range of California, the park is 195 miles east of San Francisco and 276 miles north of Los Angeles.

Vital Stats
Nearest airports: Fresno-Yosemite International, located 2.5 hours north on Highway 41. The San Francisco International airport is four hours east of Yosemite.

Established: Yosemite National Park was established in October 1890. Prior to the National Park Service (NPS), Yosemite was managed by the state and local congress. After the formation of the NPS, Yosemite Valley and the Mariposa Grove were reinstated in 1906 back to the federal government to be included in the management of the NPS.

Size: 761,266 acres
Park website: http://www.nps.gov/yose/
Snapshot: Recognized as a World Heritage site in 1984, Yosemite National Park covers over 745,000 acres of pristine wilderness filled with staggering cliffs, lakes, rivers, meadows, and a wealth of biological diversity. A haven to nature enthusiasts, artists, and families alike, the park is home to 800 miles of hiking trails, the tallest waterfall in the United States and the renowned giant sequoia groves.

Did You Know?
Towering more than 350 stories above Yosemite Valley, El Capitan is the largest exposed granite monolith in the world. By late August, Yosemite Falls are usually dry because the natural wonder relies solely on snowmelt. The peak flow is in late May and the falls return around October when the snow reappears. The park’s giant sequoia trees can live to be over 3,000 years old.

Scenic Drive
Approximately 48 miles in length, the Tioga Road is the most popular drive in Yosemite National Park. The road is the highest in the region, peaking at 9,945 feet at the Tioga Pass. The route winds through high peeks, meadows and creeks, allowing travelers to get a special view of the abundant wildlife in the park. Detour off of the main road to paths less traveled, including White Wolf, Siesta Lake, and the Red Fir Forest.
Read more...


You can explore, navigate, and create custom maps of 25 of America's National Parks with our digital mapping software, on sale for a limited time here: http://tinyurl.com/owy2x8




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Our National Parks, Part II

With the kickoff of Ken Burn's documentary series, "The National Parks, America's Best Idea," we continue our highlight of a few of our nation's topographic treasures.


This week: Grand Canyon National Park (Courtesy of nationalgeographic.com)
The road to the Grand Canyon from the south crosses a gently rising plateau that gives no hint at what is about to unfold. You wonder if you have made a wrong turn. All at once an immense gorge a mile deep and up to 18 miles wide opens up. The scale is so vast that even from the best vantage point only a fraction of the canyon's 277 miles can be seen.

Nearly five million people travel here each year; 90 percent first see the canyon from the South Rim with its dramatic views into the deep inner gorge of the Colorado River. So many feet have stepped cautiously to the edge of major overlooks that in places the rock has been polished smooth. But most of the park's 1,904 square miles are maintained as wilderness. You can avoid crowds by hiking the park's many trails or driving to the cool evergreen forests of the North Rim where people are fewer and viewing is more leisurely.

The Grand Canyon boasts some of the nation's cleanest air, with visibility averaging 90 to 110 miles. Increasingly, though, air pollution blurs vistas that once were sharp and rich hued. Hazy days have become more common, with visibility dropping as low as 40 miles. Haze from forest fires and pollen has always been present, but the recent increase is traced to sources outside the park, like copper smelters and urban areas in Arizona, southern California, and even Mexico.

read more ...

Coming Soon! Explore the wondrous Grand Canyon National Park with our new Trails Illustrated trail maps.




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Cuba on My Mind - Part II : Hitting the Geographic Jackpot








I have been assigned the task of researching and compiling our forthcoming map of Cuba. During the early stages of my research, I hit the cartographic jackpot—the possibility of two new provinces forming in 2011. Not only were we going to be publishing a map of Cuba for the first time since 1906, we were also going to be among the first to showcase its new administrative structure. This is considered an exciting event for cartographers here at the National Geographic. Why? Because before any element is mapped, we need to assure that it portrays the most up-to-date information.

My first stop was Cuba’s official government website. Unfortunately, it was a bit difficult to navigate, especially since the English version of the site was “under construction.” My next stop was the Cuban Embassy—well, not exactly since Cuba and the U.S. have not had formal diplomatic relations since 1961. But there is the Cuban Interests Section embedded within the Embassy of Switzerland here in Washington. It was there that I was able to obtain the official document (Gaceta Oficial de la Republica de Cuba, No. 023) spelling out the upcoming changes to Cuba’s new administrative divisions—Artemisa and Mayabeque provinces.

As Cuba is organized administratively by province and municipality, we were able to delineate the new provincial boundaries pretty easily by using a map of municipalities contained in the most recent Nuevo Atlas Nacional de Cuba. In the latter stages of my research I was able to reconfirm the delineation of these boundaries with the Cuban statistics office, La Oficina Nacional de Estadísticas, as they were now providing statistics for these two new provinces.

Now I have to keep abreast of the deepwater oil exploration off the northern coast of Cuba. If possible, we would like our map to also showcase the location of such prospective oil fields.

—Julie A. Ibinson
Map Researcher & Editor
National Geographic Maps






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Whimsical surnames, part 2 (again mostly German)

[This is a guest post by Michael Witzel] A few months ago you published a discussion of whimsical surnames. Since then I have paid attention and have found new ones in  almost every news broadcast. It is said that there are 1 million (!) surnames in the German speaking area of some 95 million people […]




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For parts: Lunar rover, never used

NASA has canceled VIPER, a rover designed to seek out water ice and other resources in the lunar south pole.




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The Armies march to Partizan

The last Dwarf base done just in time for the big weekend. It's the Other Partizan show this weekend and I'll be there with my armies. So if you fancy seeing a massive Hobbit battle...pop along.

The battle will be fought using the new Midguard rules by James Morris. It proves to be a great Sunday especially if you're a Tolkien fan.

Today I have collect everything together and pack it as best I can to stop any travel casualties. I have always painted my figures to play at home so have never magnetised them onto metal sheets.

 I'm going to rely on nonslip matting and bubble wrap to get them there...I'm planned for a few accidents by hopefully, touch wood, all will be okay. It's been a lot of last minute painting but I'm looking forward to it.

Most of these Dwarves are old sculpts from Nick Lund.
That Reaper figure jumped the painting que and made the last company to leave the Iron Hills.

A couple of last minute Bolg bodyguard bases. I had planned to do more but time caught up with me. At least all the important stuff is done, like Beorn and the Eagles.
A coat of gloss on weapon edges and armour helps to catch the eye on the metal work. Dwarves are master smiths after all, their armour and weapons would be of high quality.

 Come along on Sunday it would be nice to see you.



Finally the two meet, Bolg and bigger Beorn.
My old Beorn figure is dwarfed by the new addition. The new bear has a lot more presence to him and should look the part on Sunday.



  • lord Of The Rings
  • lord Of The Rings.

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Partizan set up

well, we made it safe and sound. James Morris has done a fantastic job on the Lonely mountain.
My figures are on the board and will be joined by many others tomorrow from other collections.

 The 'really useful boxes' certainly earned their name today.



  • lord Of The Rings
  • lord Of The Rings.

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The Battle of the Five Armies at Partizan.

well...what a bloody marvellous couple of days I've just had. Taking all my figures to a show for the first time was a little nerve racking, but the effort really paid off. I had an excellent time and met some great new friends too in the process.
The board and mountain were excellent too, crafted by the talented James Morris. I had never deployed my whole army in one go before, so what better time to do it than on a set up like this. Everything seemed to come together perfectly.
I started my battle with the orcs at the bottom of the hill advancing across the mountain river. However, due to my terrible dice rolling and the luck of the Elves, I was cut and shot to pieces. It wasn't long before my tattered ranks were tumbling back through the freezing water. The Elves just had time to redress their lines before another dark wave of Goblin folk arrived.
I love the walled up gate that James made, the little gaps in the stonework were perfect. It really reminded me of one of Alan Lees illustrations. Also a very clever use of silver fabric for the river...very effective!

The Eagles arrived later in the game and swept the Goblins from the mountain sides. The game was masterfully run by David Hunter, who made sure the flo was just right.
My Eagles looked very realistic on the slopes of the mountain too, better than I had hoped for. The extra poses were well worth collecting over the last ten years. The flying ones on stands were a very recent purchase and they really stood out.
The game in full flo, it drew a big crowd and it was great to talk figures with people. A lot of people wanted to know where I got my Orcs from and of course the answer was...everywhere. Also the amount of plastic model kits used was very hard to calculate. Just about every Dark age and Fantasy box set all mashed up and mixed together.



I love my Wood elves after lovingly creating each one individually and got a huge buzz from seeing them in action. I didn't really care they were cutting my forces to ribbons, just seeing them used in anger was enough for me.
Hordes of Goblins still plagued the mountainside, their numbers were too much even for the Eagles.
Thorin was cut down by Bolg's bodyguard as he tried to cut through their great shields. Bard of Laketown too, fell to the hacking Goblin blades. Dain of the Iron hills was holding his own but was badly wounded. At last it seemed like the Free people's luck had run out. 
Then with a roar like a thunderclap Beorn burst onto the scene. He tore through the Goblin ranks and made his way to Bolg. Approaching the rear of Bolg's bodyguard he shattered their formation.

It was at this point the Orc's morale was lost and the game was called. The rules were James' new Midguard ones and were perfect for this Dark age epic clash of men and monsters.

I had a great couple of days and it was a real treat to get out and do something exciting like this. To my amazement I didn't suffer any spear snaps of breakages and everything survived intacted. I was expecting a few casualties and had even taken a little repair kit but didn't need it.

Dain's Iron hills Dwarves push the Goblins from the ridge, supported by a group of Lake men.
An earlier shot of the swirl of battle.
The nine Black riders with their Dark lord 
My beloved Silvan elves holding their own against ravaging wolf packs.

I said it once, I'll say it again, what a bloody marvellous couple of days!

 I'm sure I'll have some more pictures soon to post on here of the day...
 




  • lord Of The Rings
  • lord Of The Rings.
  • War games

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All Souls Night (Part 15 of 31)

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CONTINUED TOMORROW.

 

Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day.

 

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All Souls Night (Part 16 of 31)

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CONTINUED TOMORROW.

 

Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day.

 

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part

All Souls Night (Part 17 of 31)

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CONTINUED TOMORROW.

 

Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day.

 

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part

All Souls Night (Part 18 of 31)

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CONTINUED TOMORROW.

 

Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where. I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day.

 

 




part

All Souls Night (Part 19 of 31)

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CONTINUED TOMORROW.

 

Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day.

 

*

 

 




part

All Souls Night (Part 20 of 31)

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CONTINUED TOMORROW.

 

Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day.

 

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part

All Souls Night (Part 21 of 31)

 

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CONTINUED TOMORROW.

 

Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day.

 

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part

All Souls Night (Part 22 of 31)

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CONTINUED TOMORROW.

 

Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day.

 

*

 




part

All Souls Night (Part 23 of 31)

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CONTINUED TOMORROW. (For those who came in late: The first sentence was posted here on October 1 and a new sentence was posted every day thereafter.)

 

Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day.

 

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part

All Souls Night (Part 24 of 31)

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CONTINUED TOMORROW. (For those who came in late: The first sentence was posted here on October 1 and a new sentence was posted every day thereafter.)

 

Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day.

 

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part

All Souls Night (Part 25 of 31)






 



 

CONTINUED TOMORROW. (For those who came in late: The first sentence was posted here on October 1 and a new sentence was posted every day thereafter.)

 

Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day.

 

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part

All Souls Night (Part 26 of 31)

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CONTINUED TOMORROW. (For those who came in late: The first sentence was posted here on October 1 and a new sentence was posted every day thereafter.)

 

Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day.

 

*

 




part

All Souls Night (Part 27 of 31)

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CONTINUED TOMORROW. (For those who came in late: The first sentence was posted here on October 1 and a new sentence was posted every day thereafter.)

 

Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day.

 

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part

All Souls Night (Part 28 of 31)

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CONTINUED TOMORROW. (For those who came in late: The first sentence was posted here on October 1 and a new sentence was posted every day thereafter.)

 

Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day.

 

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part

All Souls Night (Part 29 of 31)

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CONTINUED TOMORROW. (For those who came in late: The first sentence was posted here on October 1 and a new sentence was posted every day thereafter.)

 

Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day.

 

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part

All Souls Night (Part 30 of 31)

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CONTINUED TOMORROW. (For those who came in late: The first sentence was posted here on October 1 and a new sentence was posted every day thereafter, to make a complete story.)

 

Above: Every Autumn, I write a Halloween story, write it out on leaves (one word per leaf), photograph the leaves, and then leave them where.I found them. The story is then serialized, starting on October 1 and concluding on the 31st--All Souls Day.

 

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The Hardest Part About Moving into 2014

Prepare to make this fix a lot.




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Dogecoin spikes ~20% after Donald Trump announced the creation of the Department of Government Efficiency or DOGE; Dogecoin is up 153% since Election Day

Dogecoin shot higher on Tuesday night, extending its postelection surge after President-elect Donald Trump formally announced the creation of the Department of Government Efficiency, which he referred to as "DOGE" in his statement. Tesla CEO Elon Musk and Vivek Ramaswamy, former Republican…




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VW launches $5.8bn partnership with Tesla rival Rivian

VW launches $5.8bn tie-up with Tesla rival Rivian Volkswagen Group (VW) and Tesla rival Rivian have launched a joint venture, with the German car giant increasing its investment in the partnership. The two companies say the the deal is now worth $5.8bn (£4.55bn) - up from an initial pledge from VW…




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Trump selects Elon Musk to lead government efficiency department

Musk and ex-presidential candidate Vivek Ramaswamy to head up Department of Government Efficiency (Doge) Elon Musk and former Republican presidential candidate Vivek Ramaswamy will lead the newly created Department of Government Efficiency, Donald Trump said on Tuesday. Despite the name, the…