bi Application of digital twin virtual design and BIM technology in intelligent building image processing By www.inderscience.com Published On :: 2024-07-02T23:20:50-05:00 Intelligent digital virtual technology has become an indispensable part of modern construction, but there are also some problems in its practical application. Therefore, it is necessary to strengthen the design of intelligent building image processing systems from many aspects. Starting from image digital processing methods, this paper studies the digital twin virtual design scene construction method and related algorithms, converts the original image into a colour digital image through a greyscale algorithm, and then combines morphological knowledge and feature point extraction methods to complete the construction of a three-dimensional virtual environment. Finally, through the comparison of traditional image processing effects with smart building images based on digital twins and BIM technology, the results show that the optimised image processing results have higher clarity, sharper contrast, and a sensitivity increased by 5.84%, presenting better visual effects and solving the risk of misjudgement caused by inaccurate image recognition. Full Article
bi Design of data mining system for sports training biochemical indicators based on artificial intelligence and association rules By www.inderscience.com Published On :: 2024-07-02T23:20:50-05:00 Physiological indicators are an important basis for reflecting the physiological health status of the human body and play an important role in medical practice. Association rules have also been one of the important research hotspots in recent years. This study aims to create a data mining system of association rules and artificial intelligence in biochemical indicators of sports training. This article uses Markov logic for network creation and system training, and tests whether the Markov logic network can be associated with the training system. The results show that the accuracy and recall rate obtained are about 90%, which shows that it is feasible to establish biochemical indicators of sports training based on Markov logic network, and the system has universal, guiding and constructive significance, ensuring that the construction of training system indicators will not go in the wrong direction. Full Article
bi International Journal of Data Mining and Bioinformatics By www.inderscience.com Published On :: Full Article
bi The relationship between 'creative slack' as an intangible asset and the innovative capabilities of the firm By www.inderscience.com Published On :: 2024-09-02T23:20:50-05:00 The notion of creative slack purposefully refers to the notion of organisational slack proposed by Penrose (1959), who suggested that managers in organisations always have some stock of unused resources that inevitably accumulate when developing projects and are the primary factors determining the growth and innovation of the firm. In this contribution, we aim at adding a new dimension to the notion of organisational slack. Our view is that in many innovative organisations the slack of unused ideas is essentially a creative one, which is accumulated in diverse communities through multiple projects. This creative slack is a key intangible asset and a source of knowledge creation and innovation. To explain how organisations may benefit from exploiting the creative slack accumulated by communities, we rely on the analysis of two case studies, that of the Hydro-Québec Research Institute (IREQ), and of Ubisoft Montreal. Full Article
bi Why students need to learn biomimicry rather than select a correct answer? A neurological explanation By www.inderscience.com Published On :: 2024-10-02T23:20:50-05:00 For a long time, high school students have been forced to practice selecting correct answers on college scholastic ability tests. Recently, it has been suggested that schools introduce biomimicry activities for STEM education to develop students' 21st century competency. However, there have been arguments about which system is more appropriate in terms of enhancing a student's competency development. Therefore, we evaluated neurological evidence of students' competency using fMRI scans taken during the selecting a correct answer for a biology question and during a biomimicry activity. Results showed that the repetitive practice of selecting correct responses limited a student's neurological activities to the brain network of the visual cortex and the front-parietal working memory cortex. However, the biomimicry activity simultaneously involved diverse prefrontal, parietal and temporal cortexes, and the putamen, limbic and cerebellum lobes. Therefore, this study proposes that the biomimicry activities could stimulate their coordinated brain development. Full Article
bi Role of career adaptability and optimism in Indian economy: a dual mediation analysis By www.inderscience.com Published On :: 2024-10-02T23:20:50-05:00 The face of the hospitality sector in India is continuously changing and in times of career transitiveness, it is important to know the factors that support a successful career. The current research aims to explore the relationship between career planning, employee optimism, career adaptability and career satisfaction in the Indian hospitality sector. The study included 283 employees from Indian hospitality sector. Additionally, the study used SEM and bootstrap method to measure the dual mediating relationship between career planning, employee optimism dimensions, career adaptability dimensions, and career satisfaction in Indian setting. The results indicated that optimism dimensions and career adaptability dimensions partially mediate the relationship between career planning and career satisfaction in Indian hospitality sector. The study suggests useful implications for academia and industrial purpose. The limitations and future research avenues have been discussed. The study would contribute to the sparse literature on employee optimism, career planning, career adaptability and subjective career success. It would contribute to the social cognitive career theory (SCCT). Full Article
bi Digital Bridge or Digital Divide? A Case Study Review of the Implementation of the ‘Computers for Pupils Programme’ in a Birmingham Secondary School By Published On :: Full Article
bi Self-regulated Mobile Learning and Assessment: An Evaluation of Assessment Interfaces By Published On :: 2014-12-22 Full Article
bi Facilitating Exposure to Sign Languages of the World: The Case for Mobile Assisted Language Learning By Published On :: Full Article
bi Using Autobiographical Digital Storytelling for the Integration of a Foreign Student in the School Environment. A Case Study By Published On :: 2016-06-25 Immigrant students face a multitude of problems, among which are poor social adaptation and school integration. On the other hand, although digital narrations are widely used in education, they are rarely used for aiding students or for the resolution of complex problems. This study exploits the potential of digital narrations towards this end, by examining how the development and presentation of an autobiographical digital narration can assist immigrant students in overcoming their adaptation difficulties. For that matter, a female student presenting substantial problems was selected as the study’s subject. Data was collected from all the participating parties (subject, teacher, classmates) using a variety of tools, before, during, and after the intervention. It was found that through the digital narration she was able to externalize her thoughts and feelings and this, in turn, helped her in achieving a smoother integration in the school environment. In addition, the attitudes and perceptions of the other students for their foreign classmate were positively influenced. The intervention was short in duration and it did not require special settings. Hence, it can be easily applied and educators can consider using similar interventions. On the other hand, further research is recommended to establish the generalizability of the study’s findings. Full Article
bi Making Mobile Learning Work: Student Perceptions and Implementation Factors By Published On :: 2016-06-20 Mobile devices are the constant companions of technology users of all ages. Studies show, however, that making calls is a minimal part of our engagement with today’s smart phones and that even texting has fallen off, leaving web browsing, gaming, and social media as top uses. A cross-disciplinary group of faculty at our university came together in the mLearning Scholars group to study the potential for using mobile devices for student learning. The group met bi-weekly throughout a semester and shared thoughts, ideas, resources, and examples, while experimenting with mobile learning activities in individual classes. This paper summarizes student perceptions and adoption intent for using mobile devices for learning, and discusses implementation issues for faculty in adding mobile learning to a college course. Outcomes reflect that mobile learning adoption is not a given, and students need help in using and understanding the value in using personal devices for learning activities. Full Article
bi Evaluating the Acceptability and Usability of EASEL: A Mobile Application that Supports Guided Reflection for Experiential Learning Activities By Published On :: 2017-07-28 Aim/Purpose: To examine the early perceptions (acceptability) and usability of EASEL (Education through Application-Supported Experiential Learning), a mobile platform that delivers reflection prompts and content before, during, and after an experiential learning activity. Background: Experiential learning is an active learning approach in which students learn by doing and by reflecting on the experience. This approach to teaching is often used in disciplines such as humanities, business, and medicine. Reflection before, during, and after an experience allows the student to analyze what they learn and why it is important, which is vital in helping them to understand the relevance of the experience. A just-in-time tool (EASEL) was needed to facilitate this. Methodology: To inform the development of a mobile application that facilitates real-time guided reflection and to determine the relevant feature set, we conducted a needs analysis with both students and faculty members. Data collected during this stage of the evaluation helped guide the creation of a prototype. The user experience of the prototype and interface interactions were evaluated during the usability phase of the evaluation study. Contribution: Both the needs analysis and usability assessment provided justification for continued development of EASEL as well as insight that guides current development. Findings: The interaction design of EASEL is understandable and usable. Both students and teachers value an application that facilitates real-time guided reflection. Recommendations for Practitioners: The use of a system such as EASEL can leverage time and location-based services to support students in field experiences. This technology aligns with evidence that guided reflection provides opportunities for metacognition. Recommendation for Researchers: Iterative prototyping, testing, and refinement can lead to a deliberate and effective app development process. Impact on Society: The EASEL platform leverages inherent functionality of mobile devices, such as GPS and persistent network connectivity, to adapt reflection tasks based on lo-cation or time. Students using EASEL will engage in guided reflection, which leads to metacognition and can help instructors scaffold learning Future Research: We will continue to advance the application through iterative testing and development. When ready, the application will be vetted in larger studies across varied disciplines and contexts. Full Article
bi Investigating the Feasibility of Automatic Assessment of Programming Tasks By Published On :: 2018-11-24 Aim/Purpose: The aims of this study were to investigate the feasibility of automatic assessment of programming tasks and to compare manual assessment with automatic assessment in terms of the effect of the different assessment methods on the marks of the students. Background: Manual assessment of programs written by students can be tedious. The assistance of automatic assessment methods might possibly assist in reducing the assessment burden, but there may be drawbacks diminishing the benefits of applying automatic assessment. The paper reports on the experience of a lecturer trying to introduce automated grading. Students’ solutions to a practical Java programming test were assessed both manually and automatically and the lecturer tied the experience to the unified theory of acceptance and use of technology (UTAUT). Methodology: The participants were 226 first-year students registered for a Java programming course. Of the tests the participants submitted, 214 were assessed both manually and automatically. Various statistical methods were used to compare the manual assessment of student’s solutions with the automatic assessment of the same solutions. A detailed investigation of reasons for differences was also carried out. A further data collection method was the lecturer’s reflection on the feasibility of automatic assessment of programming tasks based on the UTAUT. Contribution: This study enhances the knowledge regarding benefits and drawbacks of automatic assessment of students’ programming tasks. The research contributes to the UTAUT by applying it in a context where it has hardly been used. Furthermore, the study is a confirmation of previous work stating that automatic assessment may be less reliable for students with lower marks, but more trustworthy for the high achieving students. Findings: An automatic assessment tool verifying functional correctness might be feasible for assessment of programs written during practical lab sessions but could be less useful for practical tests and exams where functional, conceptual and structural correctness should be evaluated. In addition, the researchers found that automatic assessment seemed to be more suitable for assessing high achieving students. Recommendations for Practitioners: This paper makes it clear that lecturers should know what assessment goals they want to achieve. The appropriate method of assessment should be chosen wisely. In addition, practitioners should be aware of the drawbacks of automatic assessment before choosing it. Recommendation for Researchers: This work serves as an example of how researchers can apply the UTAUT theory when conducting qualitative research in different contexts. Impact on Society: The study would be of interest to lecturers considering automated assessment. The two assessments used in the study are typical of the way grading takes place in practice and may help lecturers understand what could happen if they switch from manual to automatic assessment. Future Research: Investigate the feasibility of automatic assessment of students’ programming tasks in a practical lab environment while accounting for structural, functional and conceptual assessment goals. Full Article
bi Enhancing Children's Interest and Knowledge in Bioengineering through an Interactive Videogame By Published On :: 2018-03-09 Aim/Purpose: Bioengineering is a burgeoning interdisciplinary learning domain that could inspire the imaginations of elementary aged children but is not traditionally taught to this age group for reasons unrelated to student ability. This pilot study presents the BacToMars videogame and accompanying curricular intervention, designed to introduce children (aged 7-11) to foundational concepts of bioengineering and to the interdisciplinary nature of scientific endeavors. Background: This pilot study explores the bioengineering-related learning outcomes and attitudes of children after engaging with the BacToMars game and curriculum intervention. Methodology: This study drew on prior findings in game-based learning and applied them to a videogame designed to connect microbiology with Constructionist microworlds. An experimental comparison showed the learning and engagement affordances of integrating this videogame into a mixed-media bioengineering curriculum. Elementary-aged children (N = 17) participated in a 9-hour learning intervention, with one group of n = 8 children receiving the BacToMars videogame and the other group (n = 9) receiving traditional learning activities on the same content. Pre- and post-surveys and interview data were collected from both groups. Contribution: This paper contributes to education research on children’s ability to meaningfully engage with abstract concepts at the intersection of science and engineering through bioengineering education, and to design research on developing educational technology for introducing bioengineering content to elementary school children. Findings: Children in both groups showed improved knowledge and attitudes related to bioengineering. Children who used BacToMars showed slightly stronger performance on game-specific concepts, while children in the control condition showed slightly higher generalized knowledge of bioengineering concepts. Recommendations for Practitioners: Practitioners should consider bioengineering as a domain for meaningful, interdisciplinary learning in elementary education.. Recommendation for Researchers: Design researchers should develop playful ways to introduce bioengineering concepts accurately and to engage children’s imaginations and problem-solving skills. Education researchers should further investigate developmentally appropriate ways to introduce bioengineering in elementary education. Impact on Society: BacToMars introduces a meaningful scenario to contextualize complex con-cepts at the intersection of science and engineering, and to engage children in real-world, interdisciplinary problem solving. Future Research: Future research should explore BacToMars and bioengineering curricula for elementary-aged children in larger samples, with longer intervention times. Full Article
bi New Findings on Student Multitasking with Mobile Devices and Student Success By Published On :: 2021-03-18 Aim/Purpose: This paper investigates the influence of university student multitasking on their learning success, defined as students’ learning satisfaction and performance. Background: Most research on student multitasking finds student multitasking problematic. However, this research is generally from 2010. Yet, today’s students are known to be digital natives and they have a different, more positive, relationship with mobile technologies. Based on the old findings, most instructors ban mobile technology use during instruction, and design their online courses without regard for the mobile technology use that happens regardless of their ban. This study investigates whether today’s instructors and learning management system interface designers should take into account multitasking with mobile technologies. Methodology: A quasi-experimental design was used in this study. Data were collected from 117 students across two sections of an introductory Management Information Systems class taught by the first author. We took multiple approaches and steps to control for confounding factors and to increase the internal validity of the study. We used a control group as a comparison group, we used a pre-test, we controlled for selection bias, and we tested for demographic differences between groups. Contribution: With this paper, we explicated the relationship between multitasking and learning success. We defined learning success as learning performance and learning satisfaction. Contrary to the literature, we found that multitasking involving IT texting does not decrease students’ learning performance. An explanation of this change is the change in the student population, and the digital nativeness between 2010s and 2020 and beyond. Findings: Our study showed that multitasking involving IT texting does not decrease students’ performance in class compared to not multitasking. Secondly, our study showed that, overall, multitasking reduced the students’ learning satisfaction despite the literature suggesting otherwise. We found that attitude towards multitasking moderated the relationship between multitasking and learning satisfaction as follows. Individuals who had a positive attitude towards multitasking had high learning satisfaction with multitasking. However, individuals who had positive attitude toward multitasking did not necessarily have higher learning performance. Recommendations for Practitioners: We would recommend both instructors and the designers of learning management systems to take mobile multitasking into consideration while designing courses and course interfaces, rather than banning multitasking, and assuming that the students do not do it. Furthermore, we recommend including multitasking into relevant courses such as Management Information Systems courses to make students aware of their own multitasking behavior and their results. Recommendation for Researchers: We recommend that future studies investigate multitasking with different instruction methods, especially studies that make students aware of their multitasking behavior and its outcomes will be useful for next generations. Impact on Society: This paper investigates the role of mobile multitasking on learning performance. Since mobile technologies are ubiquitous and their use in multitasking is common, their use in multitasking affects societal performance. Future Research: Studies that replicate our research with larger and more diverse samples are needed. Future research could explore research-based experiential teaching methods, similar to this study. Full Article
bi Charting the Growth and Structure of Early ChatGPT-Education Research: A Bibliometric Study By Published On :: 2023-12-09 Aim/Purpose: The purpose of this article is to provide an overview and analysis of the emerging research landscape surrounding the integration of ChatGPT into education. The main problem appears to be that this is a new, rapidly developing research area for which there is no comprehensive synthesis of the current literature. The aim of the article is to fill this gap by conducting a timely bibliometric study to map publication trends, influential works, themes, and opportunities, thus representing the growth and structure of ChatGPT educational research. Background: This article addresses the issue of the lack of a comprehensive synthesis of the new research on ChatGPT in education by conducting a bibliometric analysis. Specifically, the authors use statistical and network analysis techniques to examine the patterns of publication, citation, and keywords and map the growth, contributions, themes, structure, and opportunities in this evolving field. The bibliometric approach provides a comprehensive, evidence-based overview of the current state of the literature to uncover trends and gaps and help researchers improve their understanding of appropriate and effective applications of ChatGPT in educational contexts. Methodology: The authors used bibliometric analysis as the primary method to summarize the new research on ChatGPT in education. We searched the database of the Web of Science Core Collection to find 51 relevant documents from 2023 that included ChatGPT in the title and were classified as ‘educational research.’ The sample consisted of these 51 documents, including articles, early access articles, editorials, reviews, and letters. Statistical techniques examined publication, citation, and keyword patterns. Network analysis visualized citation and co-occurrence networks to reveal intellectual structure. The multifaceted bibliometric approach allowed a comprehensive study of the sample from a productive, conceptual, and intellectual perspective. Contribution: This article conducts comprehensive bibliometric analysis of this emerging research area and synthesizes publication, citation, and keyword data to map the growth and structure of the literature. The results reveal important trends, such as the rapid growth of publications since the release of ChatGPT, initial authorship patterns, the focus on higher education applications, and distinct research clusters around pedagogical, ethical, and assessment issues. Visualizing citation networks identifies seminal studies while mapping co-occurrence clarifies conceptual relationships between topics. The comparative analysis highlights the differences between document types, topics, and time periods. Knowledge mapping highlights gaps in the literature, such as lack of focus on K-12 contexts, and highlights opportunities for further research. Findings: Key findings from this bibliometric analysis of the emerging research land-scape surrounding ChatGPT integration in education include the following: • Since ChatGPT was released in late 2022, the number of releases has increased significantly, indicating rapid growth in this emerging space. • The most cited authors initially came primarily from Anthropic, but over time, the citations spread throughout the research community. • The topics focused primarily on higher education applications, with a clear focus on pedagogical strategies, ethical risks, and implications for assessment. • Citation networks visualized seminal studies, while the co-occurrence of keywords clarified conceptual connections. • Gaps such as applications in the K-12 context were uncovered, and opportunities for further research were highlighted. • The literature is rapidly evolving and requires ongoing monitoring of the development of this field. In general, the analysis presents the productivity, contributors, themes, struc-ture, and opportunities in this emerging area around the integration of ChatGPT in education based on current scientific evidence. The key findings focus on the growing early interest, gaps and developments that can provide insight for researchers and educators. Recommendations for Practitioners: Practitioners should carefully integrate ChatGPT into education based on new evidence, carefully assess contextual applicability, and proactively develop guidelines for ethical and equitable implementation. Ongoing advice, impact monitoring, and research partnerships are crucial to informing best practices. Educators must be vigilant for risks such as privacy, student well-being, and competence impairment while staying abreast of advances in knowledge to dynamically adapt integration strategies. The introduction should empower diverse learners through measured, integrative approaches based on continuous contextual analysis and ethical principles. Recommendation for Researchers: This article recommends that researchers conduct more studies in under-researched contexts, use multiple methods to capture nuanced impacts, increase focus on responsible integration strategies, develop tailored assessments, conduct interdisciplinary collaborations, monitor long-term adoption, mix with interactive explain and publish open access technologies, help guide adoption pathways through actionable studies, and synthesize the exponentially growing literature through updated systematic reviews. Impact on Society: The rapid publication growth and prevailing optimism suggest that the integration of ChatGPT into education will accelerate, increasing the need for rigorous research that guides ethical, responsible innovations that avoid risks and improve outcomes in all educational contexts. The findings have broader implications for guiding adoption trajectories through ongoing evidence synthesis and expanded investigations in under-researched areas to address knowledge gaps. Ultimately, continued monitoring and updated guidance are critical to ensure that ChatGPT’s educational penetration progresses carefully by maximizing benefits and minimizing harms in rapidly evolving AI-powered learning ecosystems. Future Research: Based on the basic mapping provided by this paper, recommended research directions include longitudinal impact studies, research tailored to under-researched contexts such as K-12, qualitative research to capture stakeholder perspectives, development and testing of AI-calibrated assessments as well as explorations that combine conversational and interactive learning technologies, updated systematic reviews, and co-designed implementation research that explain pedagogical strategies that ethically unlock learning potential while mitigating risks in diverse educational environments. Such multilayered tracking can provide critical insights to guide context-specific, responsible ChatGPT integration and monitor impact within rapidly evolving AI-powered education ecosystems. Full Article
bi Gamification of Statistics and Probability Education: A Mobile Courseware Approach By Published On :: 2023-08-04 Aim/Purpose: The study examined how the developed mobile courseware can be used as instructional material to improve senior high school statistics and probability learning, particularly during distance learning caused by the COVID-19 pandemic. The study also aims to assess the gamified mobile courseware’s engagement, functionality, aesthetics, and information quality using the Mobile App Rating Scale (MARS) and a researcher-made Gamified Mobile Courseware Assessment Tool (GMCET). Background: The need to investigate the effectiveness of incorporating game-based elements into mathematics courses through innovative instructional materials inspired the study. The COVID-19 pandemic has made distance learning a necessity, and gamified mobile courseware is a potential solution to improve learning outcomes and engagement in mathematics courses. Methodology: The study employed a descriptive-evaluative method with quantitative and qualitative data to achieve its objectives. Five IT practitioners assessed the developed courseware using the MARS regarding engagement, functionality, aesthetics, and information. A researcher-made GMCET was also used to evaluate the app’s content quality, learning objectives, content presentation, learning assessment, and usability. Five math experts and 12 math teachers rated the app using the GMCET. The study used weighted mean to analyze the quantitative data and content analysis for the qualitative data. Contribution: The study provides insights into the strengths and weaknesses of gamified mobile courseware from the perspective of IT practitioners, math experts, and math teachers. The study’s findings can inform improvements in future iterations of courseware, and the study provides a valuable guide for practitioners looking to develop gamified mobile courseware for mathematics courses. Findings: The quantitative results based on the weighted mean indicate that the IT practitioners had a moderately positive perception of the developed courseware across all categories. At the same time, the math teachers and math experts showed highly positive perceptions of the gamified mobile courseware in Statistics and Probability, rating it highly across all categories. The qualitative data analysis through content analysis highlights the need for improving the user interface, usability, user experience design, user control, flexibility in interaction, data quality, reliability, and user privacy of the developed app. Recommendations for Practitioners: Practitioners can use the study’s findings to improve the design of gamified mobile courseware for mathematics courses and other content areas. The study recommends that practitioners focus on improving the user interface, usability, user experience design, user control, flexibility in interaction, data quality, reliability, and user privacy of gamified mobile courseware. Recommendation for Researchers: Future research can build on this study’s findings by exploring the use of gamified mobile courseware in other mathematical courses and other subject areas. Further research can also examine how gamified mobile courseware can improve learning outcomes for students with different learning needs. Impact on Society: The study’s findings could improve the effectiveness of gamified mobile courseware in enhancing student learning outcomes in mathematics courses. This can lead to better student performance, improved engagement, and increased interest in mathematics courses, positively impacting society. Future Research: Future research can explore using gamified mobile courseware in other mathematics courses and other subject areas. Additionally, future studies can examine how gamified mobile courseware can improve learning outcomes for students with different learning needs. Further research can also investigate the impact of gamified mobile courseware on student motivation, interest, and performance in mathematics courses. Full Article
bi Key Factors for a Creative Environment in Saudi Arabian Higher Education Institutions By Published On :: 2023-04-29 Aim/Purpose: This research explores the influence of organizational-level and individual-level creativity and innovation and the technology acceptance model toward the higher education creative environment that consists of research creativity and teaching creativity. Background: Creativity and innovation are essential pillars for higher education institutions (HEIs). The two terms are interconnected, where creativity is referring to finding better ideas to do the work, while innovation is referring to how to do and implement these creative ideas. Choosing the optimal creative process and the organizational support needed to develop it is an important goal in achieving a creative and inventive environment. For the success of the creative environment to ensure the improvement of higher education institutions, information technology as social networking sites plays a crucial part in the creative process within universities. However, assessing the creativity and innovation of Saudi higher education institutions has not been well recognized. Universities today serve as knowledge-based institutions because they are at the forefront of cutting-edge R&D and scientific innovations. Creating such a productive research environment in universities, however, necessitates a work culture that encourages employees to be more creative while also encouraging the creation of new ideas and innovations. Methodology: A survey instrument was utilized as a quantitative method for this research to gather data from the study sample on the influencing variables employed in the research framework. Respondent data were analyzed using a disjoint two-stage method using PLS-SEM path modelling. Contribution: The results of this research contribute to the theoretical and scientific literature by offering a model of creativity and innovation in higher education institutions. The model proposes an optimal blend of organizational, individual, and technology variables that contribute to the development of the Higher Education Creative Environment in HEIs via creativity in teaching and research and a culture of innovation. In another way, the proposed framework especially helps to comprehend the challenges regulating establishing teaching and research creativity in HEIs via the adoption of organizational, individual, and technology enablers identified as part of this study. Findings: According to the results, organizational factors such as organizational encouragement, freedom, and challenging work have a positive relationship with the higher education creative environment. However, realistic work pressure, a lack of organizational impediments, managerial encouragement, and work group support is insufficient to affect the creative environment in higher education in Saudi Arabia. Individual variables (creative thinking skills and expertise, for example) also have a positive impact on the higher education creative environment. In the higher education creative environment, however, the influence of intrinsic motivation is insignificant. Finally, technology factors such as social networking site adoption intention, perceived usefulness, and perceived ease of use have the potential to influence the higher education creative environment. Recommendations for Practitioners: On the practical front, the obvious recommendation of this research is that it enables top leadership in Saudi HEIs to rethink the norms of creativity and innovation in their institutions, thereby instilling a mindset guided by a flourishing culture of creativity in the HEI environment with a specific focus on creativity practices in research and teaching domains. Furthermore, to promote the environment’s creativity within Saudi Arabian HEIs, university leaders must consider the suggested Organizational, Individual, and Technology factors as key enablers of creativity and innovation, which will guide them in revisiting their strategic actions in terms of further augmenting the creative performance of their academic’s staff, thereby sustaining a culture of Higher Education Creative Environment (HECE). Recommendation for Researchers: This study addressed many organizational, individual, and technology variables that facilitate Saudi Arabian HECE accomplishment in the form of research and teaching creativity. Furthermore, fresh insights for Saudi public HEIs are revealed when the success aspects of the creative environment are considered. If academic leadership at Saudi HEIs is to encourage the creative environment in general and creativity in teaching and research, it would be suitable for them to highlight individual, organizational, and technology success elements. As a result, their HEIs will be able to produce more innovative research, products, and services that can support and meaningfully achieve national transformation initiatives, opening the path for a transition into a knowledge-based economy. Impact on Society: In fact, this research is based on a quantitative research method, and the findings were also significant especially considering the current global crises. It is clearly understood by this process that includes organizational, individual, and technology factors as key enablers of the creative performance of academic staff, thereby sustaining a culture of HECE. Future Research: While providing the research model, it is probable that this study overlooked any other crucial aspects influencing creativity and innovation. As a result, future research should look at additional variables that may impact HECE in Saudi Arabian HEIs. Furthermore, while this study focused on deriving HECE with a particular emphasis on research and teaching creativity as results, future research might look at deriving other creativity outcomes (e.g., entrepreneurial creativity) within the investigated HECE dimension. Full Article
bi Emerging Research on Virtual Reality Applications in Vocational Education: A Bibliometric Analysis By Published On :: 2024-05-20 Aim/Purpose: This study explores the subject structure, social networks, research trends, and issues in the domain that have the potential to derive an overview of the development of virtual reality-based learning media in vocational education. Background: Notwithstanding the increasingly growing interest in the application of virtual reality in vocational learning, the existing research literature may still leave out some issues necessary for a comprehensive understanding. This study will point out such areas that need more exploration and a more comprehensive synthesis of the literature by conducting a bibliometric analysis. It will be interesting to keep track of the changing concepts and methodologies applied in the development of VR-based learning media in vocational education research. Methodology: This review was carried out using bibliometric methodology, which can highlight patterns of publication and research activity in this hitherto little studied area. The results of the study have the potential to lead to evidence-based priority in VR development, which will tailor work for vocational contexts and set the compass against the growing worldwide interest in this area. The study provides a descriptive analysis of publications, citations, and keyword data for 100 documents published between the years 2013 and 2022 from the Scopus database, which is conducted to illustrate the trends in the field. Contribution: This study also counts as a contribution to understanding the research hotspots of VR-based learning media in vocational education. Through bibliometric analysis, this study thoroughly summarized the relevant research and literature laying a knowledge foundation for researchers and policy makers. Additionally, this analysis identified knowledge gaps, recent trends, and directions for future research. Findings: The bibliometric analysis revealed the following key findings: 1. A growing publication trajectory, with output increasing from 7 articles in 2013 to 25 articles in 2022. 2. The United States led the contributions, followed by China, and Germany. 3. The most prominent authors are affiliated with American medical institutions. 4. Lecture proceedings include familiar sources that reflect this nascent domain. 5. Citation analysis identified highly influential work and researchers. 6. Keyword analysis exposed technology-oriented topics rather than learning-oriented terms. These findings present an emerging landscape with opportunities to address geographic and pedagogical research gaps. Recommendations for Practitioners: This study will be beneficial for designers and developers of VR-based learning programs because it aligns with the most discussed and influential VR technologies within the literature. Such an alignment of an approach with relevant research trends and focus can indeed be very useful for the effective application and use of VR-based learning media for quality improvements in vocational students' learning. Recommendation for Researchers: In fact, in this bibliometric review of VR integration within vocational classrooms, a future call for focused research is presented, especially on teaching methods, course design, and learning impact. This is a framework that seeks to establish its full potential with effective and integrated use of VR in the various vocational curricula and settings of learners. Impact on Society: From the findings of the bibliometric analysis, it is evident that virtual reality technologies (VR) have significantly led to transformation within educational media. There is no denying that the growing interest and investment in the integration of virtual reality into vocational education has been well manifested in the substantive increase in publications in the last decade. This shows what the innovation driving factor is in the United States. At the same time the rapid contributions from China signal worldwide recognition of the potential of VR to improve technical skills training. This study points the way for more research to bridge critical gaps, specifically how VR tools can be used in vocational high school classrooms. Furthermore, research should be aligned to meet specific needs of vocational learners and even promote international cross-border partnerships, pointing out the potential of virtual reality to be a universally beneficial tool in vocational education. The examination of highly cited articles provides evidence of the potential of VR to be an impactful pedagogical tool in vocational education. The findings suggest that researchers need to move forward looking at the trajectory of VR in vocational education and how promising it is in defining the future for innovative and effective learning methodologies. Future Research: This study is an exceptionally valuable contribution, a true landmark in the field of dynamic development, and one that denotes very meaningful implications for the future course of research in the dynamically developing field of bibliometric analysis of VR-based learning media for vocational education. The increase in the number of publications emanates from growing interests in the application of virtual reality (VR) technologies in vocational education. The high concentration of authorship from the USA, along with the ever increasing contributions from China, spotlights the increasing worldwide recognition of the impact of immersive technologies in the enhancement of training in technical skills. These are emerging trends that call for research to exemplify the diverse views and global teamwork opportunities presented by VR technologies. The study also highlights critical areas that need focused attention in future research endeavors. The fact that the embedding of VR tools into classrooms in vocational high schools has been poorly researched points to the major gap in pedagogical research within authentic educational settings. Therefore, further investigations should evaluate teaching methods in VR, lesson designs, and the impacts of VR in specific vocational trades. This supports the need for learner-centered frameworks that are tailor-made to the needs of vocational learners. This calls for more direct and focused investigations into identified research gaps noting a growing dominance in the field of health-related research with the most cited articles in this field, to integrate virtual reality into additional vocational education contexts. In this way, the gaps present an opportunity for researchers to make significant contributions to the development of interventions responsive to the unique needs of vocational learners; this will contribute to strengthening the evidence base for the worldwide implementation of VR within vocational education systems. This was recommended as the intention of such a bibliometric analysis: supporting the potential of VR as a pedagogical tool in vocational contexts and providing grounding for a strong and focused future research agenda within this burgeoning area of educational technology. Full Article
bi Faculty Perspectives on Web Learning Apps and Mobile Devices on Student Engagement By Published On :: 2024-04-22 Aim/Purpose: The digital ecosystem has contributed to the acceleration of digital and mobile educational tools across institutions worldwide. The research displays educators’ perspectives on web applications on mobile devices that can be used to engage and challenge students while impacting their learning. Background: Explored are elements of technology in education and challenges and successes reported by instructors to shift learning from static to dynamic. Methodology: Insights for this study were gained through questionnaires and focus groups with university educators in the United Arab Emirates. Key questions addressed are (1) challenges/benefits, (2) types of mobile technology applications used by educators, and (3) strategies educators use to support student learning through apps. The research is assisted by focus groups and a sample of 42 completed questionnaires. Contribution: The work contributes to web/mobile strategic considerations in the classroom that can support student learning and outcomes. Findings: The results reported showcase apps that were successfully implemented in classrooms and provide a perspective for today’s learning environment that could be useful for instructors, course developers, or any educational institutions. Recommendations for Practitioners: Academics can integrate suggested tools and explore engagement and positive associations with tools and technologies. Recommendation for Researchers: Researchers can consider new learning applications, mobile devices, course design, learning strategies, and student engagement practices for future studies. Impact on Society: Digitization and global trends are changing how educators teach, and students learn; therefore, gaps need to be continually filled to keep up with the pace of ever-evolving digital technologies that can engage student learning. Future Research: Future research may focus on interactive approaches toward mobile devices in higher education learning and shorter learning activities to engage students. Full Article
bi 'CSR, sustainability and firm performance linkage' current status and future dimensions - a bibliometric review analysis By www.inderscience.com Published On :: 2024-10-21T23:20:50-05:00 Corporate social responsibility (CSR) and sustainability are gaining worldwide recognition. The question of whether CSR and sustainability programs benefit an organisation's financial success is still being debated. This study aims to verify this phenomenon by examining the current literature pattern on this relationship using bibliometric and systematic review analysis. It further provides a taxonomy for understanding this association. VOSviewer is used to obtain comprehensive dataset mapping and clustering in the field. The manuscript offers promising insights regarding academia by assessing the pattern of publication trends, the most influential author in the area, and analysing the methodological and theoretical underpinnings of CSR, sustainability and firm performance linkage. The outcome of this study provides exploratory insights into research gaps and avenues for future research. Full Article
bi Combination of Lv-3DCNN algorithm in random noise environment and its application in aerobic gymnastics action recognition By www.inderscience.com Published On :: 2024-10-14T23:20:50-05:00 Action recognition plays a vital role in analysing human body behaviour and has significant implications for research and education. However, traditional recognition methods often suffer from issues such as inaccurate time and spatial feature vectors. Therefore, this study addresses the problem of inaccurate recognition of aerobic gymnastics action image data and proposes a visualised three-dimensional convolutional neural network algorithm-based action recognition model. This model incorporates unsupervised visualisation methods into the traditional network and enhances data recognition capabilities through the introduction of a random noise perturbation enhancement algorithm. The research results indicate that the data augmented with noise perturbation achieves the lowest mean square error, reducing the error value from 0.3352 to 0.3095. The use of unsupervised visualisation analysis enables clearer recognition of human actions, and the algorithm model is capable of accurately recognising aerobic movements. Compared to traditional algorithms, the new algorithm exhibits higher recognition accuracy and superior performance. Full Article
bi Assessing supply chain risk management capabilities and its impact on supply chain performance: moderation of AI-embedded technologies By www.inderscience.com Published On :: 2024-10-10T23:20:50-05:00 This research investigates the correlation between risk management and supply chain performance (SCP) along with moderation of AI-embedded technologies such as big data analytics, Internet of Things (IoT), virtual reality, and blockchain technologies. To calculate the results, this study utilised 644 questionnaires through the structural equation modelling (SEM) method. It is revealed using SmartPls that financial risk management (FRM) is positively linked with SCP. Second, it was observed that AI significantly moderates the connection between FRM and SCP. In addition, the study presents certain insights into supply chain and AI-enabled technologies and how these capabilities can beneficially advance SCP. Besides, certain implications, both managerial and theoretical are described for the supply chain managers along with limitations for future scholars of the world. Full Article
bi Bi-LSTM GRU-based deep learning architecture for export trade forecasting By www.inderscience.com Published On :: 2024-10-03T23:20:50-05:00 To assess a country's economic outlook and achieve higher economic growth, econometric models and prediction techniques are significant tools. Policymakers are always concerned with the correct future estimates of economic variables to take the right economic decisions, design better policies and effectively implement them. Therefore, there is a need to improve the predictive accuracy of the existing models and to use more sophisticated and superior algorithms for accurate forecasting. Deep learning models like recurrent neural networks are considered superior for forecasting as they provide better predictive results as compared to many of the econometric models. Against this backdrop, this paper presents the feasibility of using different deep-learning neural network architectures for trade forecasting. It predicts export trade using different recurrent neural architectures such as 'vanilla recurrent neural network (VRNN)', 'bi-directional long short-term memory network (Bi-LSTM)', 'bi-directional gated recurrent unit (Bi-GRU)' and a hybrid 'bi-directional LSTM and GRU neural network'. The performances of these models are evaluated and compared using different performance metrics such as Mean Square Error (MSE), Mean Absolute Error (MAE) Root Mean Squared Error (RMSE), Root Mean Squared Logarithmic Error (RMSLE) and coefficient of determination <em>R</em>-squared (<em>R</em>²). The results validated the effective export prediction for India. Full Article
bi Unsupervised VAD method based on short-time energy and spectral centroid in Arabic speech case By www.inderscience.com Published On :: 2024-10-03T23:20:50-05:00 Voice Activity Detection (VAD) distinguishes speech segments from noise or silence areas. An efficient and noise-robust VAD system can be widely used for emerging speech technologies such as wireless communication and speech recognition. In this paper, we propose two versions of an unsupervised Arabic VAD method based on the combination of the Short-Time Energy (STE) and the Spectral Centroid (SC) features for formulating a typical threshold to detect speech areas. The first version compares only the STE feature to the threshold (STE-VAD). In contrast, the second compares the SC vector and the threshold (SC-VAD). The two versions of our VAD method were tested on 770 sentences of the Arabphone corpus, which were recorded in clean and noisy environments and evaluated under different values of Signal-to-Noise-Ratio. The experiments demonstrated the robustness of the STE-VAD in terms of accuracy and Mean Square Error. Full Article
bi Advancing mobile open learning through DigiBot technology: a case study of using WhatsApp as a scalable learning tool By www.inderscience.com Published On :: 2024-06-24T23:20:50-05:00 This article presents a case study that outlines the potential of DigiBot technology, an interactive automated response program, in mobile open learning (MOL) for business subjects. The study, which draws on a project implemented in Sub-Saharan Africa, demonstrates the applications of DigiBots delivered via WhatsApp to over 650,000 learners. Employing a mixed-methods approach, the article reports on live event tracking, qualitative observations from facilitators and learning technologists, and a learner survey (<i>N</i> = 304,000). The research offers practical recommendations and proposes a model for scalable DigiBot learning. Findings reveal that in this case, DigiBot MOL had the potential to effectively address two key obstacles in open learning: accessibility and scalability. Leveraging mobile platforms such as WhatsApp mitigates accessibility restrictions, particularly in resource-constrained contexts, while tailored micro-learning enhances scalability. Full Article
bi Evaluation method of teaching reform quality in colleges and universities based on big data analysis By www.inderscience.com Published On :: 2024-09-03T23:20:50-05:00 Research on the quality evaluation of teaching reforms plays an important role in promoting improvements in teaching quality. Therefore, an evaluation method of teaching reform quality in colleges and universities based on big data analysis is proposed. A multivariate logistic model is used to select the evaluation indicators for the quality evaluation of teaching reforms in universities. And clustering and cleaning of the evaluation indicator data are performed through big data analysis. The evaluation indicator data is used as input vectors, and the results of the teaching reform quality evaluation are used as output vectors. A support vector machine model based on the whale algorithm is built to obtain the relevant evaluation results. Experimental results show that the proposed method achieves a minimum recall rate of 98.7% for evaluation indicator data, the minimum data processing time of 96.3 ms, the accuracy rate consistently above 97.1%. Full Article
bi Intellectual property management in technology management: a comprehensive bibliometric analysis during 2000-2022 By www.inderscience.com Published On :: 2024-10-30T23:20:50-05:00 Presently, there are many existing academic studies on the development, protection and operation of intellectual property management (IPM). Therefore, provides a comprehensive econometric analysis in order to provide scholars, with a clearer understanding of the evolution and development of IP management research during 2000 to 2022. The study is aiming to help scholars to better discern the expanding IPM research field from a multidimensional perspective. The database used for this analysis is the Web of Science Core Collection database. After retrieval through keywords and using a variety of tools such as CiteSpace, VOSviewer, Bibliometrix and HistCite, 1033 documents were refined to conduct the econometric analysis, and produce graphs. The findings indicate that the US is a highly active country/region in the field IP management research, and its expanding IP management research is branching out into other disciplines. The study also presents the future directions and possible challenges for IPM in technology management. Full Article
bi Study on marketing strategy innovation of mobile payment service under internet environment By www.inderscience.com Published On :: 2024-07-04T23:20:50-05:00 In order to overcome the problems of low efficiency, low user satisfaction and poor customer growth rate under the traditional marketing strategy, this paper studies the innovative strategy of mobile payment business marketing strategy under the internet environment. First of all, study the status quo of mobile payment business marketing in the internet environment, obtain mobile payment business data through questionnaire survey, and analyse the problems in mobile payment business marketing. Secondly, build a user profile of mobile payment business marketing, and classify user attributes, consumption characteristics and user activity through K-means clustering method; Finally, the marketing strategy is innovated from three aspects: product marketing, pricing marketing and channel marketing. The results show that the marketing benefit after the application of this strategy is 19.52 million yuan, the user satisfaction can reach 98.9%, and the customer growth rate can reach 21.3%, improving the marketing benefit of mobile payment business. Full Article
bi Demand forecast for bike sharing rentals By www.inderscience.com Published On :: 2024-10-07T23:20:50-05:00 For decades, data analytics has been instrumental in helping companies enhance their performance and achieve growth. By leveraging data analytics and visualisation, businesses have reaped numerous benefits, including the ability to identify emerging trends, analyse relationships and patterns within data, conduct in-depth analysis, and gain valuable insights from these patterns. Given the current demands of the industry, it is crucial to thoroughly explore these concepts to capitalise on the advantages they offer. This research specifically focuses on examining a dataset from Capital Bikes in Washington DC, providing a comprehensive understanding of data analytics and visualisation. Full Article
bi DAR: A Modern Institutional Repository with a Scalability Twist By jodi-ojs-tdl.tdl.org Published On :: Thu, 08 Mar 2012 00:00:00 -0600 The Digital Assets Repository (DAR) is an Institutional Repository developed at the Bibliotheca Alexandrina to manage the full lifecycle of a digital asset: its creation and ingestion, its metadata management, storage and archival in addition to the necessary mechanisms for publishing and dissemination. DAR was designed with a focus on integrating DAR with different sources of digital objects and metadata in addition to integration with applications built on top of the repository. As a modern repository, the system architecture demonstrates a modular design relying on components that are best of the breed, a flexible content model for digital objects based on current standards and heavily relying on RDF triples to define relations. In this paper we will demonstrate the building blocks of DAR as an example of a modern repository, discussing how the system addresses the challenges that face an institution in consolidating its assets and a focus on solving scalability issues. Full Article Articles Digital Assets Reporsitory Scalability Integration Repository Architecture Institutional Repositories Digital Repositories
bi Mobile wallet payments - a systematic literature review with bibliometric and network visualisation analysis over two decades By www.inderscience.com Published On :: 2024-10-29T23:20:50-05:00 The study aims to review the literature on mobile wallet payment and align research trends using a systematic literature review with bibliometric and network visualisation analysis over two decades. It uses bibliometric analysis of the literature research retrieved from the Web of Science database. The study period was from 2001 to 2021, with 1,134 research papers. It also provides the indicators like citation trends, cited reference patterns, authorship patterns, subject areas published on the mobile wallet, top contributing authors, and highly cited research articles using the database. Furthermore, network visualisation analysis, like the co-occurrence of author keywords and keywords plus terms, has also been examined using VOSviewer software. The bibliometric analysis shows that the Republic of China dominates mobile wallet payment, and India is a significant contributor. Furthermore, the constructions of the network map using a co-citation analysis and bibliographic coupling shows an interesting pattern of mobile wallet payment. Full Article
bi Cognitive biases in decision making during the pandemic: insights and viewpoint from people's behaviour By www.inderscience.com Published On :: 2024-10-29T23:20:50-05:00 In this article, we have attempted to study the ways in which the COVID-19 pandemic has gradually increased and impacted the world. The authors integrate the knowledge from cognitive psychology literature to illustrate how the limitations of the human mind might have a critical role in the decisions taken during the COVID-19 pandemic. The authors show the correlation between different biases in various contexts involved in the COVID-19 pandemic and highlight the ways in which we can nudge ourselves and various stakeholders involved in the decision-making process. This study uses a typology of biases to examine how different patterns of biases affect the decision-making behaviour of people during the pandemic. The presented model investigates the potential interrelations among environmental transformations, cognitive biases, and strategic decisions. By referring to cognitive biases, our model also helps to understand why the same performance improvement practices might incite different opinions among decision-makers. Full Article
bi Public Perceptions of Biometric Devices: The Effect of Misinformation on Acceptance and Use By Published On :: Full Article
bi Biases and Heuristics in Judgment and Decision Making: The Dark Side of Tacit Knowledge By Published On :: Full Article
bi Development and Validation of an Instrument for Assessing Users’ Views about the Usability of Digital Libraries By Published On :: Full Article
bi Performance Analysis of Double Buffer Technique (DBT) Model for Mobility Support in Wireless IP Networks By Published On :: Full Article
bi Quality of Informing: Bias and Disinformation Philosophical Background and Roots By Published On :: Full Article
bi Video Learning Object Application System: Beyond the Static Reusability By Published On :: Full Article
bi Mobile Learning, Cognitive Architecture and the Study of Literature By Published On :: Full Article
bi An Integrative View of IS/IT and Organizational Resources and Capabilities By Published On :: Full Article
bi The Discovery Camp: A Talent Fostering Initiative for Developing Research Capabilities among Undergraduate Students By Published On :: Full Article
bi Prisoner’s Attitudes Toward Using Distance Education Whilst in Prisons in Saudi Arabia By Published On :: Full Article