ir

The CDC warned against a 'poorly designed' plan to implement temperature screenings at 20 US airports. The White House is reportedly moving forward with it anyway.

Vachira Vachira/NurPhoto via Getty Images

  • The White House reportedly plans to go ahead with a plan to institute temperature screenings at 20 US airports in order to instill confidence that air travel is safe, according to USA Today.
  • According to leaked emails, a top CDC official said that such a strategy was ineffective and asked that the agency be excluded from the plan.
  • Temperature checks do not account for asymptomatic COVID-19 cases, pre-symptomatic cases, or people with COVID-19 who do not have a fever.
  • The report comes one day after an Associated Press report found that the White House had buried CDC guidance for re-opening businesses, schools, and churches.
  • Visit Business Insider's homepage for more stories.

The Trump administration reportedly ignored guidance from the Centers for Disease Control and Prevention over temperature screenings at airports and plans to go ahead with them, even though they were ineffective in initially preventing the spread of COVID-19 in the US.

The move, which would require temperature screenings at 20 US airports, was detailed in leaked documents reported by USA Today on Saturday. In an email to officials at the Department of Homeland Security, Dr. Martin Cetron, the director of global mitigation and quarantine at the CDC had argued "thermal scanning as proposed is a poorly designed control and detention strategy as we have learned very clearly." 

See the rest of the story at Business Insider

NOW WATCH: Inside London during COVID-19 lockdown

See Also:




ir

U.S. Department of Labor Issues Guidance for Respiratory Protection During N95 Shortage Due to COVID-19 Pandemic

The U.S. Department of Labor's Occupational Safety and Health Administration (OSHA) has issued interim enforcement guidance to help combat supply shortages of disposable N95 facepiece respirators (N95 FFRs). This is the latest step to ensure availability of respirators. More information at the USDOL website.




ir

Small Entity Compliance Guide for the Respiratory Protection Standard

This Small Entity Compliance Guide (SECG) is intended to help small businesses comply with the Occupational Safety and Health Administration’s (OSHA) Respiratory Protection standard (63 FR 1152; January 8, 1998). OSHA’s goal for this document is to provide small entities with a comprehensive step-by-step guide complete with checklists and commonly asked questions that will aid both employees and employers in small businesses with a better understanding of OSHA’s respiratory protection standard.




ir

U.S. Department of Labor Announces OSHA Interim Enforcement Response Plan to Protect Workers during the Coronavirus Pandemic

The U.S. Department of Labor’s Occupational Safety and Health Administration (OSHA) today announced an interim enforcement response plan for the coronavirus pandemic. The response plan provides instructions and guidance to OSHA Area Offices and compliance safety and health officers (CSHOs) for handling coronavirus-related complaints, referrals, and severe illness reports.




ir

NECA Coronavirus Resource Center

NECA and NECA Safety have been monitoring federal, state, and local information relating to the nationwide COVID-19 pandemic. In addition to working with the IBEW on a National Disease Emergency Response Agreement (NDERA), NECA Safety has developed numerous safety talks, resources, and safety program templates to assist members in overall safety responsibilities during this time of emergency.

Visit online for resources and more information from international and federal agencies responding to this crisis.




ir

Discretion in Enforcement when Considering an Employer's Good Faith Efforts During the Coronavirus Disease 2019 (COVID-19) Pandemic

In light of the coronavirus disease 2019 (COVID-19) pandemic, OSHA understands that some employers may face difficulties complying with OSHA standards due to the ongoing health emergency. Business closures and other restrictions and limitations may also preclude employee participation in training even when trainers are available. In other situations, access to medical testing facilities may be limited or suspended.




ir

U.S. Department of Labor Offers New Video and Poster On Proper Workplace Use of Respirators

The U.S. Department of Labor announced that the Occupational Safety and Health Administration (OSHA) has released a new video and poster for employers and workers on how to properly wear and remove a respirator. The video and poster – in English and Spanish – demonstrate and describe seven steps every worker should follow when putting on and taking off a respirator.




ir

NCAA Passes Initial Steps for Student Athletes to Benefit from their Likeness

California passed legislation to allow college athletes to be compensated for their likeness. Under this new legislation, schools would not compensate student athletes, but athletes would be allowed to profit off their likeness via third party businesses. This law would… Read More

The post NCAA Passes Initial Steps for Student Athletes to Benefit from their Likeness appeared first on Anders CPAs.




ir

NYC EDC teams up with Brooklyn garment firms to make PPE




ir

Sales up at Nintendo due to 'significant growth' across the entire Switch family

Switch hardware and software continues to deliver the goods for Nintendo, which reported an increase in both sales and profits during the fiscal year ended March 31, 2020. ...




ir

373- The Kirkbride Plan

Today, there are more than a hundred abandoned asylums in the United States that, to many people, probably seem scary and imposing, but not so long ago they weren't seen as scary at all. Many of them were built part of a treatment regimen developed by a singular Philadelphia doctor named Thomas Story Kirkbride. Kirkbride was obsessed with architecture and how it could be harnessed therapeutically to cure people suffering from mental illness.

The Kirkbride Plan




ir

380- Mannequin Pixie Dream Girl

In the 1930s, Lester Gaba was designing department store windows and found the old wax mannequins uninspiring. So he designed a new kind of mannequin that was sleek, simple, but conveyed style and personality. As a marketing stunt, he took one of these mannequins everywhere with him and she became a national obsession. “Cynthia” captivated millions and was the subject of a 14-page spread in Life Magazine. Cynthia and the other Gaba Girls changed the look and feel of retail stores.

Mannequin Pixie Dream Girl

Make your mark. Go to radiotopia.fm to donate today.




ir

386- Their Dark Materials

Vantablack is a pigment that reaches a level of darkness that’s so intense, it’s kind of upsetting. It’s so black it’s like looking at a hole cut out of the universe. If it looks unreal because Vantablack isn’t actually a color, it’s a form of nanotechnology. It was created by the tech industry for the tech industry, but this strange dark material would also go on to turn the art world on its head.

Their Dark Materials




ir

IRS Provides Guidance on Expenses Funded by PPP Loan Proceeds

On April 30, 2020, the IRS issued guidance to change one of the key benefits related to the tax treatment of the Paycheck Protection Program (PPP) loan program. This benefit is that loan proceeds which are forgiven under the program are nontaxable income to the business. With other types of loans, loan forgiveness results in taxable...

The post IRS Provides Guidance on Expenses Funded by PPP Loan Proceeds appeared first on Anders CPA.




ir

WEBINAR – The Great Viral Recession: Light at the End of the Tunnel?

What does returning to business look like in a post COVID-19 world? Join us on Thursday, May 14 at 10:00am CDT for a webinar discussing the state of the world after we reach the peak of the COVID-19 pandemic. You’ll learn about: Economic impact from COVID-19 Best practices for moving your business forward How to...

The post WEBINAR – The Great Viral Recession: Light at the End of the Tunnel? appeared first on Anders CPA.




ir

Chairman’s Challenge: Nebraska Chapter Meets Sen. Deb Fischer

On November 8, 2019, Sen. Deb Fischer visited the NECA Nebraska Chapter to discuss NECA’s priority issues. Pictured from left to right are Todd Becker of Thompson Electric, Barry Mayfield of IBEW Local 22, Craig Langfeldt of Miller Electric, Anthony Varbaro of the NECA Nebraska Chapter, Dan Smith of Electric Company of Omaha, Sen. Deb Fischer, Rick Milota of National Electric, Neil Davidson of Commonwealth Electric, and NECA Nebraska Chapter Executive Allan Hale.




ir

Chairman’s Challenge: Penn-Del-Jersey Chapter Meets Rep. Lisa Blunt Rochester

On November 25, 2019, members of NECA’s Penn-Del-Jersey Chapter met with Rep. Lisa Blunt Rochester (D-Del.). The group discussed small business issues, composite plans, and the importance of infrastructure investment. Pictured from left to right are PDJ Chapter’s Aaron Kelley, Dan Hahn of Furness Electric, Christine Meyer of Battaglia Electric, Rep. Blunt Rochester, and PDJ Chapter Executive Jeff Scarpello. 




ir

Chairman's Challenge: Northern California Chapter Meets Rep. Jerry McNerney

On December 19, 2019, Peter Butler of NECA’s Northern California Chapter met with Rep. Jerry McNerney (D-Calif.) in the district.




ir

Chairman's Challenge: Penn-Del-Jersey Chapter Meets Rep. Madeleine Dean

On December 19, 2019, members of NECA’s Penn-Del-Jersey chapter attended a holiday event in Philadelphia with Rep. Madeleine Dean (D-Pa.). Pictured with Penn-Del-Jersey Chapter’s Aaron Kelley with Rep. Dean.  




ir

Chairman's Challenge: Penn-Del-Jersey Chapter Meets Rep. Fred Keller

On December 23, 2019, members of NECA’s Penn-Del-Jersey Chapter met with Rep. Fred Keller (R-Pa.) in the district. The group discussed NECA’s priority issues and the electrical contracting industry. Pictured from left to right are Matt Green of Appellation Construction, Rep. Fred Keller, and Penn-Del-Jersey Chapter’s Aaron Kelley. 




ir

Happy Holidays from NECA Government Affairs

NECA’s government affairs team wishes you a very happy holiday season and we hope you are enjoying time with your family and friends.




ir

NECA 2019 Government Affairs Year-End Review

NECA's Government Affairs team wraps up 2019, check out the year-end review.




ir

Chairman's Challenge: Penn-Del-Jersey Chapter Meets Rep. Dan Meuser

On January 14, 2020, members of NECA’s Penn-Del-Jersey chapter had the opportunity to meet with Rep. Dan Meuser (R-Pa.) and the Secretary of Labor Scalia




ir

Chairman's Challenge: Northern California Chapter Meets Rep. Mike Thompson

On December 11, 2020, members of NECA’s Northern California Chapter met with Rep. Mike Thompson (D-Calif.)




ir

Chairman's Challenge: Long Island Chapter NECA Meets Rep. Peter King

On January 22, 2020, members of the Long Island Chapter NECA met with Rep. Peter King (R-N.Y.)




ir

Chairman’s Challenge: Northern California Chapter Meets Rep. Eric Swalwell

On January 23, 2020, members of NECA’s Northern California Chapter met with Rep. Eric Swalwell (D-Calif.)




ir

Chairman’s Challenge: Long Island Chapter Meets Rep. Lee Zeldin

Last week, members of NECA’s Long Island Chapter met with Rep. Lee Zeldin (R-N.Y.)




ir

Chairman’s Challenge: Penn-Del-Jersey Chapter Meets Rep. Madeleine Dean

On February 11, 2020, members of NECA’s Penn-Del-Jersey Chapter met with Rep. Madeleine Dean (D-Pa.)




ir

Chairman’s Challenge: East Tennessee Chapter Meets Rep. Tim Burchett

On February 16, 2020, members of NECA’s East Tennessee Chapter met with Rep. Tim Burchett (R-Tenn.)




ir

Chairman’s Challenge: San Diego Chapter Meets Rep. Juan Vargas

On February 24, 2020, NECA’s San Diego Chapter Executive, Andy Berg (left) met with Rep. Juan Vargas (D-Calif.)




ir

Chairman’s Challenge: San Diego Chapter Meets Rep. Mike Levin

On February 24, 2020, a member of NECA’s San Diego Chapter met with Rep. Mike Levin (D-Calif.)




ir

Chairman’s Challenge: San Diego Chapter Meets with Rep. Mike Levin

On April 8, 2020, members of NECA’s San Diego Chapter met with Rep. Mike Levin (D-Calif.)




ir

Don't Miss: Writing Deus Ex: Mankind Divided to 'hold a mirror up to the world'

Eidos Montreal's Mary DeMarle chats about art and business of writing Deus Ex: Mankind Divided, a game about conspiracy theories, terrorism, and fear released into a world awash in the same. ...




ir

Tokyo Game Show 2020 cancelled amid coronavirus pandemic

In order to prevent the spread of COVID-19, September's Tokyo Game Show 2020 has been cancelled, organizers announced Thursday. ...




ir

Get a job: Tripwire Interactive is looking for a lead gameplay engineer

Tripwire Interactive is looking for a lead gameplay engineer to help shape its engineering team. ...




ir

IRS Defers Employment Tax Deposits and Payments Through 2020

The IRS recently released guidance on the CARES Act employment tax deposit deferral. Below are the highlights of the deferral, including eligibility, timeline and use with other incentives.
Deferral Eligibility
The CARES Act allows employers to defer deposits and payments… Read More

The post IRS Defers Employment Tax Deposits and Payments Through 2020 appeared first on Anders CPAs.




ir

Mid to Senior Worldbuilder - Unreal Engine: Airship Syndicate

We're currently working on an unannounced PC/console title (with an exciting pedigree), and need help bringing the game world to life. If you love building levels and bringing worlds to life for players, read on!Responsibilities Creating interesting, lived-in worlds with clever world building in Unreal Engine. Placing environment assets, VFX, lighting, and so on Establishing and maintaining technical requirements for environment assets and levels Working closely with designers to iterate on and finalize level layouts Utilization of 3DS Max or Maya, Photoshop, and other related tools to author environment assets Working with art leadership to review, critique and iterate on work Required Familiarity with the usual tools of the trade: modeling tools, game engines, source control, and so on. A keen willingness to adapt work as design iterates or evolves A do-whatever-it-takes mindset: flexibility to learn and grow to fill the needs of a small team Good understanding of how to create believable and visually memorable levels Good understanding optimization needs and other technical requirements regarding performance 5+ years of experience, demonstrating the above responsibilities in action Must be immediately eligible to work in the United States Pluses Titles shipped using Unreal Titles shipped across major platforms Affinity to learning new tools and techs Proficiency creating hand-painted textures Please note, due to a high volume of applicants we cannot reply to each individually. Only those in consideration for a position will receive a reply. Thank you!




ir

Lead Gameplay Engineer: Tripwire Interactive

Tripwire Interactive is looking for talented, dedicated, and passionate individuals to join the Tripwire Interactive family! Tripwire Interactive is an independent video game development and publishing company, famous for shooter titles like Red Orchestra and the wildly popular Killing Floor series. With its next project poised to blow previous projects out of the water, Tripwire has solidified its spot as one of the brightest rising stars in the games industry.  At Tripwire Interactive, we pride ourselves in our ability to move to the beat of our own drum. Our existence as an independent studio and publisher means we are able to develop games on a schedule that reassesses what has become the status quo in the industry as a whole. We’re located in Roswell, GA just north of Atlanta; where cost of living is relatively low and opportunities are high. So if you’re looking to work in an environment that changes the game in more ways than one, look no further than Tripwire Interactive. *Note: During this unprecedented time, we are looking for individuals who are able and willing to work from home until all restrictions have been lifted in relation to COVID-19. At such time, the position will be located on site. Responsibilities: Utilizing your technical skills, you will collaborate with designers, artists, audio designers, and various other specialists to design and develop best-in-class game experiences Exemplify and promote standards for code, design, development, debugging, optimization, reviewing goals, testing and documentation Interface between multiple departments with varies approaches to game development. You are responsible for translating creative intent into code tasks Help to lead development teams to meet high-level project goals. Understand the intent of the creative direction and translate it into actionable descriptions of work Participate in hiring process to grow our engineering team with an ever-rising quality bar Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks Design and Implement engineering solutions in many areas of game development such as procedural generation, game mechanics, AI, animation, physics, rendering, localization and UI Keep up to date on state-of-the-art software engineering methods, practices, and technologies Write well-architected code with an eye towards performance and re-usability for multiple experiences. Evaluate other engineers code to make sure it meets the department’s expectations Empower and guide the career(s) of your direct reports to promote their growth as engineers. You are responsible for providing feedback for your team to assist in their growth Establish workflow pipelines and cost/time analysis required for taking a game from early prototype stages all the way through to pre-production, production and release  Qualifications:  BS (or higher) in Computer Science or similar discipline Minimum 6 years game industry experience with 3+ shipped titles Excellent C++ programming and systems design skills Experience with implementing network gameplay, AI, or physics Ability to judge feature quality in relation to other current competing games Adept at working with designers and artists to implement gameplay features Experience in reviewing code and work to provide critical feedback used in career management Benefits:  Profit Share Medical, Dental, & Vision 100% of premiums for the family covered by Tripwire Up to 30 days of PTO 16 paid Holidays Short Term Disability & Long Term Disability 401k Match Flexible Spending Account Flexible Hours Employee & Family Team Building Events Volunteer Days   Preference to applicants with:  Significant Unreal Engine experience Passion for first person shooters Proven ability of tackling challenging projects Experience in full software development lifecycle of shipping a game Excellent written and verbal communication skills Ability to work well under pressure, flexible, positive and focused    




ir

Mid to Senior Programmer: Airship Syndicate

We're currently working on an unannounced PC/console title featuring a new and original IP, and need a veteran gameplay programmer to help bring it to life. If you've got the experience and enjoy working with a focused group of talented and passionate game devs, then we're the place for you. RESPONSIBILITIES: Gather requirements based on stakeholder input Provide reasonable time estimates, and communicate when adjustments are needed Collaborate iteratively with designers, artists and other team members to deliver polished gameplay Create internal tools as needed to improve and support workflow Deliver clean, efficient and well-documented code Fearlessly and relentlessly debug difficult problems   REQUIREMENTS: Experience on at least one commercial game title At least 3-5 years commercial game development experience Solid knowledge and experience using C++ Motivated self-starter; complete tasks without intense supervision Good oral and written communication skills Proof of eligibility to work in the United States   PLUSES: Experience working with Unreal 4 Experience working on a live-service game Multiplayer programming experience in Unreal 4 Latest generation console development experience Recent time travel SOME OF THE BENEFITS WE OFFER: Full health benefits including medical, dental and vision Profit sharing Generous PTO PLUS... Office movie lunches Snacks on snacks on snacks Ping Pong with a leaderboard One sick mame cabinet Please note, due to a high volume of applicants we cannot reply to each individually. Only those in consideration for a position will receive a reply. Thank you!




ir

Senior VFX Artist: Airship Syndicate

Airship is currently seeking a Senior VFX artist to help drive the creation and quality of VFX across the studio on multiple projects. If you have the experience and enjoy working with a focused group of talented and passionate game devs, then we're the place for you!Responsibilities Creation of stylized, hand-crafted 3D VFX for characters, action combat, and supernatural environments Implementation of, and technical setup of all work using Unreal and related tools Troubleshooting work and optimization of effects for performance on multiple platforms (PC and consoles) Collaboration with art leads to collect feedback and iterate on work Collaboration with other disciplines to ensure timelines and coverage across the game Self-regulation of time and resources to keep pace with project needs Oversight on outsource VFX resources, including direction, feedback, and integration Required Experience building 3D VFX in Unreal 5+ years of commercial game development experience At least one notable shipped title, demonstrating the ability to take a project to completion Proficiency with all tools necessary to create (from scratch) stylized, hand-painted 3D VFX assets Knowledge of modern 3D game engines and the tools required to implement VFX in-game, including the creation and use of shaders and/or scripting A demo reel that shows significant relevant work Pluses Shipped titles on PC and consoles Airship is located in sunny, thriving Austin, Texas. If you have experience making games and want to work on compelling, creative multi-platform titles, this might be the place for you.Some of the benefits we offer: Full health benefits including medical, dental and vision Profit sharing Generous PTO 401k plan Relocation packages Plus... Office movie lunches Snacks on snacks on snacks Work on a small team of experienced devs with a lively atmosphere Please note, due to a high volume of applicants we cannot reply to each individually. Only those in consideration for a position will receive a reply. Thank you!




ir

Lead Publishing Producer: Tripwire Interactive

Tripwire Interactive is looking for talented, dedicated, and passionate individuals to join the Tripwire Interactive family! Tripwire Interactive is an independent video game development and publishing company, famous for shooter titles like Red Orchestra and the wildly popular Killing Floor series. With its next project poised to blow previous projects out of the water, Tripwire has solidified its spot as one of the brightest rising stars in the games industry.  At Tripwire Interactive, we pride ourselves in our ability to move to the beat of our own drum. Our existence as an independent studio and publisher means we are able to develop games on a schedule that reassesses what has become the status quo in the industry as a whole. We’re located in Roswell, GA just north of Atlanta; where cost of living is relatively low and opportunities are high. So if you’re looking to work in an environment that changes the game in more ways than one, look no further than Tripwire Interactive. *Note: During this unprecedented time, we are looking for individuals who are able and willing to work from home until all restrictions have been lifted in relation to COVID-19. At such time, the position will be located on site. Responsibilities: Manage publishing production staff supporting external developers as well as serving as primary point of contact between internal stakeholders and external teams. Developing schedules with internal and external teams, evaluating schedules with executive management and then managing projects to schedule, highlighting task priorities, departmental inter dependencies, resource issues and risks. Assist publishing leadership in creating and maintaining product roadmap and in performing product evaluations. Assist in producing and maintaining related budget and cost forecast for publishing projects. Responsible for production-led planning for all project deliverables including milestone review, external build creation and marketing/PR needs. Identify and offer solutions to production issues to solve the resulting schedule, cost, and scope conflicts. Maintain communications with all team members, team leads, and executive management; both internally and externally. Understand and contribute to company goals and core values while bringing a positive and collaborative approach to all project related activities. Suggest and lead process improvement initiatives. All other duties as assigned.  Qualifications: Project management experience, including Scrum, Kanban, and traditional waterfall methodologies and tools, as well as the ability to prioritize and solve problems. Strong communication and inter-personal skills, leading to a demonstrated ability to work within a team structure. Attention to detail and the ability (and desire) to handle potentially stressful development environments. Minimum 5 years production experience including 2+ years as Senior or Lead Producer. Expert level knowledge and ability to mentor staff on project management principles, practices, tools and techniques. Understanding of game development process including demonstrated experience with first party submission requirements and ability to clinically evaluate milestone submissions. Strong resource planning experience; skill in organizing resources and establishing priorities. Minimum 2 shipped product with production credit. Demonstrated ability to maintain focus across multiple concurrent projects.  Benefits Profit Share Medical, Dental, & Vision 100% of premiums for the family covered by Tripwire Up to 30 days of PTO 16 paid Holidays Short Term Disability & Long Term Disability 401k Match Flexible Spending Account Flexible Hours Employee & Family Team Building Events Volunteer Days  Preference to applicants with: Significant Unreal Engine experience Passion for first person shooters Proven ability of tackling challenging projects Experience in full software development lifecycle of shipping a game Excellent written and verbal communication skills Ability to work well under pressure, flexible, positive and focused    




ir

Environment Artist: Deep Silver Volition

Volition is looking for an experienced Environment Artist to help us build the world for the next Saints Row title! You will work with a tight, collaborative team of artists and designers to create environments that are both beautiful and fun to play in.  You will be making major contributions to our world using our unique approach to world building with our proprietary world editor.  Responsibilities: Create environments from initial rough layout to completed polished spaces Build urban, interior, and natural spaces using our in-house world editor Author game ready assets that work well within given technical limitations Collaborate closely with level designers to create spaces that adhere to gameplay requirements Focus on the "big picture." Understand when details matter, and when broad strokes are more important Qualifications: 3+ years of experience in game development creating environments Strong communication skills. Must be able to be a master collaborator Ability to work with a library of assets to build visually interesting, dynamic gameplay spaces Strong understanding of form, shape, structure, and silhouette in regards to scene composition A keen eye for developing a visual mood as it relates to storytelling Comfortable working within technical limitations such as vertex and object counts, materials (draw calls), streaming conditions, etc. Fluent knowledge of at least one major 3d package (3dsmax preferred) Experience building environments in a game engine (Unreal4, Unity) Well-versed in PBR workflow Pluses: Strong foundation in the traditional arts, including but not limited to figure drawing, environmental development and/or architectural illustration Familiarity with procedural content authoring tools (Substance Designer, World Machine, Houdini) Basic Level Design Knowledge Sample Work Required: Portfolio should demonstrate ability to build fully realized environments. Fully fleshed out spaces are more helpful than examples of individual assets To apply, please send your resume, portfolio/sample work, and a cover letter to jobs@dsvolition.com with “Environment Artist” in the subject line. At Deep Silver Volition we believe in fostering an open, collaborative and diverse environment, and we are proud to be an equal opportunity employer. We will consider all qualified applicants without attention to race, color, national origin, religion, gender, gender identity, sexual orientation, genetic information, disability, age, veteran status, or military status.




ir

Preparing for the third wave of innovation with intelligent automation

Creating an intelligent digital workforce through automation




ir

New Research: Businesses face a 'digital ceiling' in their transformation progress

Companies have a difficult challenge breaking through to the most advanced levels of digital maturity




ir

Virtual agents can take enterprise service management to new levels

The time is right to focus on the role of virtual agents in improving customers' service experiences




ir

Global law firm enhances knowledge management with iManage RAVN

Womble Bond Dickinson leverages AI-powered search to unlock knowledge and relationships to help streamline financial operations




ir

Malaysia Airlines deploys Viasat's Aerodocs document management system

Enhances the airline's digital transformation strategy and streamlines compliance reporting




ir

Global advertising firm moves to Nuxeo Cloud Service

TBWAWorldwide uses content services platform as foundation for "cloud-first" directive




ir

U.S. Air Force selects Fluree?s data management platform to support global communications

Fluree platform was selected to provide secure communications using an encrypted, distributed, blockchain-backed graph database shared between partners




ir

New York City Department of Transportation relies on Mindbreeze InSpire ?

NYCDOT's objective is to deliver widely scattered but valuable information to the appropriate users and departments at the right time and in the right context