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Beat’s Bizarre Adventure: Multi-track classroom drifting

This week, Beat's Bizarre Adventure covers ICHI THE WITCH, IMA KOI: NOW I'M IN LOVE, and THE DRIFTING CLASSROOM.





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Top Comics to Buy for November 13, 2024: Some of the biggest books in comics

This week's Top Comics to Buy for November 13 features buzzy books like Absolute Batman, G.I. Joe, and more!






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The Long and Arduous Journey of the Airline Industry May be Reaching an End

The government deregulated the airline industry in 1978. Since that time, the basic pricing in the industry, as well as airline fortunes, have been more or less continuously on the downward slope. It has been a very long trip down.

The industry may be heading up again, though. In the third quarter of 2010, the average domestic airfare was 11% higher than a year earlier. Profits returned to the industry in 2010 behind higher prices. In some part, these higher prices were the result of the additional fees that most of the domestic carriers charged passengers for checked baggage, better seating, rerouting and so forth. Still, the industry was able to hold its higher prices.

These prices are holding because the major industry players are less enamored of discounted flying. All of the big airlines are finding ways to extract prices from industry customers. Now that airline capacity utilization is high, the industry is more careful about capacity additions. Higher prices are here to stay.

The consumer still is far ahead. Even at these higher prices, ticket prices are a bargain. In fact, ticket prices, adjusted for inflation, are 20% below the levels of 1995. The industry has continuously stripped benefits from the base product in order to save costs. In 2010, the industry added back a few of those benefits (for example, economy plus seating) for an additional charge. We may see more of that over the next few years.




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Benefits of Intense Competition: Lower Prices and Better Products

No segment of our economy has been under more intense pressure than the manufacturing sector.  Lower labor costs in many parts of the international economy have forced manufactured product prices down and shifted manufacturing jobs out of the United States.  Competition has indeed been intense.

Over the years, we have done in depth studies of more than fifty industries who have faced intense competitive markets.  We found both what you might expect and, also, what you wouldn’t expect.  You would expect that costs in a difficult industry would fall as companies work to make a profit despite the falling prices that accompany intense competition.  What you might not expect is that product quality and supporting service levels increase at the same time as costs and prices fall.  Customers simply will not buy a poor product even if its pricing declines. 

The broad measures of the manufacturing sector illustrate these same conclusions.  Manufacturing in the U.S. is finally growing again.  In 2010, manufacturing jobs increased for the first time since 1997.  Today manufacturing is growing at three times the rate of the domestic economy.  Consider, as well, the following facts as noted by Jerry Jasinowski, a former President of the National Association of Manufacturers:

  • American exports of goods rose 21% in 2010.  Conclusion: the quality of our goods is rising.

  • Manufacturing output in the U.S. today is twice that of the rate of the 1970s, in real terms.  Conclusion: we are more cost competitive today than we were in the 1970s.


  • Between 1987 and 2008, manufacturing productivity grew by more than 100%, while the rest of the business sector’s productivity increased by less than 60%.  Conclusion: we get far more out of our workforce today than we did in 1987 and than many businesses do today.

  • Between 1995 and 2008, manufacturing prices decreased by 3%, while the overall price level in the economy increased by 33%.  Conclusion:  while product quality has improved, and costs have fallen, prices have also declined.

The overall picture the manufacturing sector portrays, over the last twenty-five years, is that hostile market conditions produce better products and lower prices for customers, both at the same time.





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A Beginner’s Guide to a Muscle Building Program

A Beginner’s Guide to a
Muscle Building Program

By:  Vince Delmonte 


If you’ve only been training for a under a year, then you’re considered a beginner. For guidance as beginner, you should look toward the muscle-building workout that is illustrated below. The best part of being a newbie is that the most muscle gain will come during the first six to 12 months. This exciting time is when you will see the biggest change in your body and in your life. The only downside is that there isn’t a magic potion or a shortcut to muscle growth. Nevertheless, if you stick to the program, in three month, you’ll be heading in a positive, forward direction, rather than on a negative, backwards path.  Here are a few guidelines to take into consideration prior to beginning:
  • Think big, but too not big.
This is not meant to deter you from wanting big muscles or having big goals; however, you must be realistic or else there’s no real definable point in your goal, and it may actually be counterproductive. Being honest with yourself is crucial to success. Evaluate your level of fitness as it stands to date, and factor that into the equation that defines where you want to be three months from now. Think long-term where you want to be, as well. So set a plan that includes where you want to be in a year and even in two years. You’ll need to be focused on both types of goals, but always keep in mind that short-term goals lead to completing your long-term goals.
  • Don’t assume you weren’t successful if you don’t see overnight results.
My advice to you is to obligate yourself to bodybuilding for at least three months before you evaluate your progress. I’m sure you’re just like me and wish to see results quickly and yesterday. But, this isn’t practical. Overnight results exist, but they’re not the deciding factor, so don’t become frustrated, especially since a total transformation takes time. Celebrate every gain you earn, and make sure you appreciate that sculpting an entire body takes time and patience, and the real victory occurs over time and not in overnight spurts.
  • The time you spend in the gym only comprises part of your to-do list.
When you examine how you’re going to accomplish your goals, the time you spend muscle training is only part of the equation. The time you spend in the gym essentially lays down the foundation for potential muscle growth. Your sleep patterns, the supplements you select, the foods you eat, how much you eat and even when you eat plays a role and acts as the building blocks with which you must lay your foundation. Each one of these aspects will manipulate the rate at which you’ll notice changes in your physique.  We’ve cleaned house; now it’s time to get started on developing your muscle-building program.

A Beginner’s Guide to Muscle Building

When you muscle build as a beginner, you must include 15 different exercises that utilize basic movements You have to factor in a pyramid rep/set scheme, incorporate a change in the order in which you do exercises, train at least three times per week and continue this pattern for three months. You should start every workout with a warm-up consisting of 10 minutes of aerobic exercise, such as running, rowing, walking on an incline or even skipping. Do arm circles (when you move your arms in a circular pattern in both directions) as a light stretching exercise to loosen up tendons, ligaments and tissue in your shoulders. Sweating before you exercise is an excellent way to determine that you’re ready to hit the floor.

Sets, Reps and Rest…oh my!

During your first month, you should perform one to two sets that consist of 15 to 20 reps, increasing the weight of each set. Make sure that each workout is a little heavier than the one before. The time you rest between sets must only be 30 to 60 seconds long.
When you reach month two, you should perform three to four sets that consist of 10 to12 reps, and you should increase the weight after each set. Begin your next workout with a slightly heavier weight than you did the last workout and continue increasing, taking a 60-second breather between each set.
Once you’ve hit month three, start doing three to four sets of six to eight reps, and make sure you’re increasing the weight after each set. Again, begin each workout a little heavier than you did the last one and rest between 60 and 90 seconds between each set.

Switching Up the Routine

If you find that the workout plan is a little too difficult, you may want to break it down into two different days. Do exercises one through seven on Mondays and Thursdays and do exercises eight through 15 on Tuesdays and Fridays. Ultimately, you would have four different muscle building workouts each week, as opposed to two.

Extra Notes
  • · Make sure you are learning the exercises correctly. Either pick up my muscle-building program or hire a personal trainer to teach you the correct way to do each of the exercises.
  • · Think about stretching after each exercise. This benefits your muscle growth and recovery, as well as your flexibility.
  • · Observe the changes you’re making to the order in which you train your muscles, because this prevents muscle imbalance from occurring. Varying your workout regimen gives each muscle group an opportunity to be the first to be trained, which results in these muscles being fresh and being able to go harder.
  • · Familiarize yourself with the exercise. If you’re lifting weights with bad form, you can injure yourself, and you’ll never reach your goal. Remember, it’s not about lifting the heaviest weight.
  • · You’ll have good days and bad days. Some days the weights may seem very heavy. This is normal to have both low-energy days and high-energy days. After you take charge of your diet and recovery, you’ll be able to control your performance better.
  • · Focus on success in the first month, not failure. Reach your rep goals each time and do extra reps for a more difficult workout. Keep progressing each month and just be patient. Know the movements, before you push your weight limits.
  • · In some cases, changes to your body will not occur until your second month or sometimes even the third. Trust the program and allow your motivation to increase - don’t let this hinder you in achieving your goals.
  • · Complete each of your workouts with at least 10 minutes of cardio and conclude with some light stretching that focuses on your tighter muscle groups.
Conclusion

Once you’ve reached your third month, you’ll have a strong base to continue to work on. You’ll be strong with a shapely physique. Even your mental and physical state will have been affected in a positive manner. After you’ve arrived at this pivotal point, it’s time to make alterations to your program and concentrate on the larger goals. With this being said, your first three months need to be the same, in order to create that strong foundation. Remember, there is not a single perfect product or program. You’ll learn what works best for you as you progress. Please leave comments about your training experience as a beginner. If you’re not a beginner, leave some tips for the beginners. If you enjoyed reading this, please click the “Like” button below.




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I've Been Working on Something



Hey gang, it’s David. It’s been a while!

In 2021, I archived Strobist as a completed project. I can’t honestly say that I’ve missed the breakneck pace of running a solo site. But I’ve definitely missed interacting with so many cool people all of the time.

That said, I am still teaching. X-Peditions gives me the twin advantages much smaller class sizes, plus being in Hanoi every fall. And that’s been wonderful.

Better yet, my new schedule has given me the breathing room to be able build my current project. Like Strobist, this project is designed for photographers. But unlike this website, it has nothing at all to do with flash.



Today I’m introducing my new book, The Traveling Photographer’s Manifesto. It aspires to be for traveling photographers what Strobist always tried to be for lighting photographers.

The premise of the book is that your camera can, and should, be much more than just a pricey recording device when you travel. It can also serve as a passport, opening up new connections and possibilities that otherwise might not have happened.

Using a photo trip to Southeast Asia as a framework, the book walks through many things that you can do to help this to happen.

I have uploaded three documents to help you to know if TTPM might be suited for you:


1. A 5-minute summary: This will quickly give you a feel for the book.

2. A 27-page supplement: Only a small portion of the book, which is unillustrated, is about camera operation. This visual supplement is available for readers who are more visual learners. And it will give you a quick skim of parts 4 and 5.

3. A sample chapter: How to become more comfortable meeting and engaging with people as a photographer.


As you'll see from the summary, most of the book is not about camera operation at all. It’s more about the countless little things that working photojournalists do while on assignment that an enthusiast might not think of.

These little habits, taken together, can start to form the impression of a photographer being consistently, conspicuously lucky. When in reality, luck had very little to do with it.

So, if this is the sort of thing that interests you, I hope you’ll give the book a spin. It is available now, on Amazon.com worldwide.

Just as with Strobist, I welcome your feedback from this project as well. My email is listed on the copyright page and elsewhere. And of course, I will read and take to heart every Amazon review. Because my goal is for the project to continue to evolve and improve over time, just as the material on this website did.

Thanks for your interest, and for your readership of Strobist. As always, please say hi at any time on Twitter at @Strobist.


Cheers,
David


The Traveling Photographer’s Manifesto (Amazon.com)




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‘Mystery mollusk’ found in the ocean’s midnight zone is unlike anything researchers have seen before




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Why Guilt Seems Better Than Remorse

 
You need for supplies is met here!


Guilt is the lazy way out of remorse.


You keep beating yourself up for something you've done, something in the past.


Doesn't sound fun!


So why do we keep going there?


Guilt feeds shame. It also feeds on shame.


The more shame is lurking in your subconscious, the more susceptible you are to feeling this dastardly emotion.


You believe that you should feel bad when you make mistakes or do something you wish you didn't. That carries on the shame cycle.


We're already talked about that. But here's what may be the biggest attraction...


Guilt is safe. It's easier than remorse. Remorse gives you power.


But guilt lets you off the hook.


It's easy to feel bad about the past, because then you don't have to change anything -- after all, you can't change the past! Instead of looking to how you can do better in the future, you cling to the misery of what you did before.


It's an indulgence. It's like eating watching TV instead of going for a walk. In the moment, it may feel like the best thing, but it doesn't serve you. It doesn't strengthen you. It weakens you!

 

Remorse is empowering. It gives you power over your life. Guilt makes you a helpless victim ... of yourself.


Others assign you guilt as you're growing up, and then you learn to do it to yourself. Feeling guilty makes you a victim of others, long after they're no longer in your life.


But only you can choose remorse. No one can force it on you. It's an expression of true ethics -- your own inner knowing of what is right action and what is not.


This is why remorse is empowering.


Which is more fun, in the long run: empowerment or victimisation?


Where remorse is productive, guilt is only destructive.


Guilt destroys your ... compassion for yourself, self-respect, self-worth, empowerment, and happiness.And it leads you to hurt others in a similar way. If you're going to suffer guilt, you want to make sure others suffer it too!

In every way, guilt decreases the well-being of the world.


You can't afford to indulge yourself in guilt and shame any more! They are hugely destructive. In the 2012 Transition that we're going through, forgiveness is much more powerful and productive.


Remorse is the advanced version, the 21st Century option. Remorse is a positive emotion because ... It allows you compassion for not being perfect It holds open the door to being an even better you It inspires and encourages you to do better It focuses on the future, on how you can be more of who you want to be It gives you back power over your life


With Bright Blessings




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What To Do in Case of Psychic Attack or of Being the Victim of Malevolent Spell

Being a relatively visible public Witch, I get plenty of requests for spells, which I politely decline to do. I tell people two things: One is that it's best to create one's own spells rather than have someone else cast them. The other is a caution against performing any magic that would interfere with the free will of another. The exception to that would be a binding of someone else, making them unable to do further harm.

If you believe someone has put a negative spell on you (usually called a hex), here are a few things you can do to protect yourself, and possibly reverse the spell.


First, purify your person. Take a shower, or better yet, soak for a while in hot water containing sea salt, bath salts, or Epsom salts. Allow the salt and water to neutralize any negativity within yourself; think of this as you soak. Let any contamination be washed away with the water spiraling down the drain, out of your house and out of your life. Drink lots of water to wash out your insides. Wash your hair, brush your teeth, put on clean clothes. You may also wish to drink mint tea or another tea that you find refreshing.


Second, purify your dwelling. Dust, sweep, vacuum, tidy up, polish. Air out the rooms. Wash the windows with a mild solution of vinegar and water. This allows purifying sunlight and moonlight to illuminate the room as well as making the glass more reflective to deflect unwanted energies.[1]


Circulate through the rooms where you live with sage or other purifying incense, making sure to fumigate everywhere -- stairways, closets, underneath stairways, basement, attic, garage if attached. If your dwelling is one that you can circumnavigate, you may wish to walk all around the outside of the building wafting this smoke.


Then mix salt and water and sprinkle it around the house. As with the incense, do this around the outside of the home, too, if you can. Be sure to cense and sprinkle all openings to the outside -- doors and windows, of course, but also skylights, electrical outlets, heating vents, chimneys, ventilator hoods, toilets, and sink, tub and shower drains. Also do this to mirrors.


While you're doing these things, speak the words, "With Earth and Water I purify this space," and "with Fire and Air I consecrate this space," because that's exactly what you're doing.[2]


Third, ward your space. If you're the witchy sort, trace a protective pentacle with the salt water on all doors, windows and mirrors. Rosemary grows in abundance where I live, so I like to use a sprig of it to sprinkle the salt water. Then I like to leave rosemary sprigs on all the window sills.


When you've done all these things, take a step back, be very quiet, look around, listen and note how different your space feels to you now.


You may also wish to perform these acts at other places where you spend a lot of time, such as work, if you can.


One last thing you may want to do, although it's not as easy and practical as the rest. You may wish to hang little mirrors in the windows or on the outside of the building to reflect away negativity. The mirrors aren't really necessary; they're just extra insurance, if you will. You should be fine just doing the other things I've recommended.


Now envision yourself within a bubble. Project this bubble around you and around your home. Nothing can pass through the membrane that has not been invited by you. Anything unwelcome bounces off the bubble. Build a strong image of this bubble in your mind. If you have a small object, maybe a clear quartz crystal or a piece of rosemary, that reminds you of this visualization, carry it in your pocket or keep it someplace handy. You can't be expected to hold this image in your consciousness all the time. But if you have this object, then at times when the image has faded and you feel you need to reinforce your working, take it out and look at it and touch it to reawaken your sense of your protective bubble.


As with all magic spells, you needn't stick with the formula offered here. If other ingredients call to you or other actions spring from you, trust your intuition and go with them.


These are my recommendations. For another approach, here's a Lemon UncrossingSpell (to break a curse). I have never tried this so I can offer no assurance of its efficacy.


[1] For a super-duper heavy cleansing of a home, say if you're just moving in after someone else has been living there, and if you have the time, get some dragon's blood incense and burn it on a piece of charcoal in a container left in the bathtub or shower. As soon as you light it, leave and let it fumigate the entire house. You don't want to breathe much of this stuff. Then return a few hours later and open all the windows to let out the dragon's blood fumes.


[2] Some additional things you can do to cleanse a new or dirty home: Walk throughout the rooms with noisemakers, rattles, a drum to frighten off unwanted spirits. Do this before censing and sprinkling. After censing and sprinkling, ring a little bell at the windows and mirrors.




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Creality’s Black Friday event – Save up to 60% with unbeatable discounts!

NEWS – As the holiday season approaches, Creality is thrilled to launch its biggest-ever Black Friday event! From October 21 to December 3 on the Creality Store and November 21 to December 2 on Amazon, enjoy record-low prices on an extensive range of 3D printers and accessories. Whether you’re a 3D printing enthusiast or a […]




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Gerber Dredge Folding Shovel review – A great folding shovel with a strange name

REVIEW – If you spend any time with a vehicle in the outdoors, you’ll encounter a need for a shovel.  It can be for digging out of a snowbank, cleaning out a fire pit, or for me most recently, seeing an awesome patch of wild roadside black eyed susan and bee balm (wild flowers) to […]




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THE SPELLSHOP is an instant New York Times, USA Today, and Indie Bestseller!!!

THE SPELLSHOP IS A NEW YORK TIMES BESTSELLER (#7), A USA TODAY BESTSELLER (#13), AND AN INDIE BESTSELLER (#10)!!!!!!!! I’M SOBBING!!!! Thank you so much to everyone at Bramble/Tor/Macmillan who made my dreams come true, including the incredible Ali Fisher, Dianna Vega, Caro Perny, and Julia Bergen! Thank you so much to my amazing agent Andrea Somberg who has been with me for 18 years and 28 books! And thank you to the wonderful booksellers and readers who made this possible!!!! I love you all so much!!!











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Board Game Review: Beyond the Sun

Almost a decade after my interest was first sparked in reviewing games for Rio Grande Games, I finally met someone on the inside of the company in a mutual FB industry group and made a connection. Soon after, a review copy of Beyond the Sun by Dennis K. Chan was at my door.

Game Reviewing as a Hobby: A Peak Behind the Scenes

I have always had a soft spot for Rio Grande Games. I spent part of my childhood growing up in New Mexico, and graduated from New Mexico State University, where the actual Rio Grande itself was practically in my backyard. Because of my time in the area, I really enjoy supporting New Mexico businesses. So there's that. And the first "serious" board game I ever played was the Rio Grande distribution of Power Grid, which is still one of my favorites. We own over 30 games from the Rio Grande catalog, including Dominion, Puerto Rico, Carcassonne, Race for the Galaxy (another favorite), Stone Age, Underwater Cities (this game is amazeballs), and more. But I've never done a review for Rio Grande Games before.

A million years ago, before I was ever a board game reviewer, I regularly reviewed books for publishers. When I first fell in love with board games, I thought I'd approach the publisher of my favorite games - Rio Grande Games - and establish a partnership. I was very used to the review procedures at major book publishing houses where the marketing departments are run by MBAs (who may or may not enjoy reading books themselves), the review process is formally structured and well publicized for reviewers, and introductory discussions between reviewers and publishers are focused on marketspeak like "demographic penetration". I remember feeling exasperated at the time that the Rio Grande Games website didn't have a marketing page with straightforward information on requesting review copies, nor contact info specifically for their marketing department. I had to do a bit of digging to reach someone at the company and that's when I found out that it wasn't a cold corporate monolith, but a small company where people wore many hats and everyone involved loved board gaming with all their heart. I didn't know any of those people personally (I hadn't been to a gaming convention yet) and trying to approach them from a traditional marketing relationship perspective (I think I sent a formal email about demographics!) went nowhere so I just gave up. I loved board games so much that I just started writing reviews for new games we purchased and played and didn't make any more attempts to establish connections with publishers after my run in with Rio Grande Games that left me spooked. A few years into the hobby, I started attending Gen Con, where I met a lot of publishing folks face to face and made a lot of great connections based on a shared love of gaming. It was only then that I started receiving review copies and maintaining formal relationships with the various board game publishers. While it's true that the board game industry has become more sophisticated in its marketing and organization as it's matured, a lot of board game publishers are still small time operations and when I connect with these folks, it feels like being part of a family.

My first observation: the cover art, by Franz Vohwinkel, is phenomenal.

In Beyond the Sun, players take on the role of faction leaders on the move, colonizing space and researching new technological breakthroughs in a post apocalyptic universe.  Each turn, players make decisions on what action to take and what resource to produce. However, most of the action spaces on the board are initially blocked off. A blocked action space can only be used by a player once they’ve taken the prerequisite actions on previous turns of researching the technologies associated with the blocked action. These technologies and associated actions are presented in a tree display with the level 1 technologies/actions branching off into level 2, 3, and 4 technologies/actions. 

After the action and resource phases of a player’s turn, they may claim an achievement, if they’re eligible. There are multiple achievements laid out for each game and players compete for the limited spots on each achievement card. When 4 achievement discs have been placed, the final round is triggered, followed by scoring.

 

After a thorough read through the rulebook, I got the game on the table pretty quickly. It’s a well written rulebook by the way, with humor to boot. I especially love the rule for determining first player (see #13 under setup).  

With the pandemic in full swing and social isolation in effect, I’ve focused on 2 player games of Beyond the Sun between my husband Chris and myself. During our first game, we spent the first few rounds aggressively fighting over one system we both wanted to colonize. Back and forth, back and forth, the control shifted. At some point this power struggle became more about a matter of stubborn will between the two of us and less about strategic play and I have to admit, I got a kick out of the ability to passive aggressively annoy and rattle my husband in this way. Eventually I gave in on that and moved on to focus on claiming the easier achievements while Chris focused more on building his engine through research and got caught up in trying to get to level 4 on the technology tree. That proved to be his downfall. Focusing on colonizing and the low hanging fruit of completing more level 2 research in lieu of making it to level 4 won that first game for me, 59 to 49.

I occasionally ran into a bit of analysis paralysis in during my plays of Beyond the Sun, but nothing too severe. And the components (dice, plastic coated cards, wooden tokens, ore crystals, player boards, player aids, and the central board) have held up well. They’re not as beautifully designed as the cover art, but the illustrations on them fit the theme and carry the story as intended.

We really enjoy this game at 2 players. It’s a solid engine builder that’s quick to learn but variable in play to keep the boredom at bay, and quite thinky. Our only complaint is that the game doesn’t come with a score pad to do the math at the end to determine the winner (the publisher would like to you know that you can download scoresheets on their website). A great addition to any well curated board game collection, I highly recommend Beyond  the Sun.

 

-------------------------------------------------

Publisher: Rio Grande Games
Players: 2-4
Actual Playing Time (vs the guideline on the box): About 90 minutes per game
Game type: worker placement, point to point movement

Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.



  • board game reviews
  • point to point movement games
  • Rio Grande Games
  • worker placement games

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Board Game Review: Between Two Castles of Mad King Ludwig

Years ago, on a snowy winter excursion to Bavaria, I took a tour of King Ludwig (Mad King Ludwig) II's  castles. I really feel for the poor chap Ludwig II. He was very excited to be king and wanted to be a *real* king of the old order with power and dominion. Alas, he was born much to late in Germany’s evolution for such things and was reduced constitutionally to being a mere figurehead (such as Queen Elizabeth II is in England today). So he consoled himself by building castles throughout the countryside where he would escape and  fully immerse himself in his pretend kingdom where all subjects worshipped him and did as they were told.  Linderhof was one of the first castles he built and it was pretty modest so the taxpayers didn’t really bat an eye. This was the first stop on our tour.

The same could not be said for his next building project: Castle Neuschwanstein. This grand and glorious castle (just up the hill from his parents’ country castle) was the castle to end all castles. He fancied he’d build himself a castle in medieval style (probably because that was a time when subjects dutifully respected their king or perhaps because it appealed to his alpha-male decorating sense) and he spent his way through a good portion of the national treasury before the impoverished taxpayers had enough and called shenanigans. The castle was never finished, King Ludwig II came to a premature end and within a year the political leadership had turned the castle into a tourist attraction. It was *this* castle, by the way, that Walt Disney held in his mind’s eye when designing the Disney Princess Castles. With the snow falling softly around it, it was truly an amazing site to behold. So beautiful!

With the happy memories of the castle tour, I was drawn to Castles of Mad King Ludwig  when it was released by Bezier Games a few years later.

Another Bezier release – Suburbia – is in my top 10 list, so the positive track record with the publisher was another indicator that I’d probably enjoy Castles. After a bit of research, I found the general consensus in the board game community is that Castles  plays so similar to Suburbia that it feels like a reskin of the game with a castle theme. Players purchase tiles from a market to build a great infrastructure, with various points awarded based on which tiles are used and how they are arranged. After this discovery, I actually didn’t follow through with the purchase, as I’ve never been one who is keen to get every iteration of a game. For example, I rarely keep both the card game and board game version of a given game in my collection – I force myself to pick one and let go of the other. Since Surburbia was so close to my heart, I let go of any ideas to purchase Castles.

A year after Bezier released Castles, Stonemaier Games released Between Two Cities. In BTC, players draft tiles and then use them to build cities collaboratively with other players.  We build one city with the player to our left and a separate city with the player to our right; each of our partners also contributes tiles to our respective cities in common. At the end of the game, all cities are scored and the lower scoring city of the two we helped build is assigned to us as our final score. The player with the highest score at the table wins. It’s a pretty unique approach to scoring and forces you to give both of your cities equal attention throughout the game. I don’t own a copy of this game either, mostly because I only began collecting Stonemaier games after I fell in love with Scythe in 2016, and have focused heavily on acquiring new releases (vs picking up their earlier games). 

In 2018, Stonemaier (in collaboration with Bezier) released Between Two Castles of Mad King Ludwig. This game is designed by Ben Rosset and Matthew O’Malley and it takes the best of Between Two Cities and Castles of Mad King Ludwig and marries it all together. Now we find ourselves at the game table, working to build two castles at once, simultaneously but separately collaborating with our left and right neighbors. At the beginning of each round, each player draws nine tiles, comprised of various indoor and outdoor room types. Each turn, we select 2 tiles to keep (one destined for the castle we are building with the player to our left and the other for the castle we are building with the player to our right).  We pass the rest of the tiles to our neighbor (to the left in round 1 and to the right in round 2). Once everyone has selected their tiles and passed the leftovers, we begin collaborative discussions with each of our neighbors regarding the tiles we selected and where they should be placed within our castles. There are a few straightforward rules governing placement (for example, downstairs rooms can only be placed below the ground level) but generally the selection and placement decisions should be guided by maximizing victory point scoring. Also of note, when the third or fifth regular room tile of the same type is placed, a placement bonus is earned and redeemed immediately. These bonuses provide either additional tiles (including specialty room types) or bonus cards that award conditional victory points at the end of the game. After tile placement, the turns repeat in the same fashion three more times, except that on the last run, there is only 1 tile left after selecting two for placement and that tile is discarded out of the game. Round two begins, and follows the same process as the first round, with the only change being the direction the unselected tiles are passed around the table.

In anticipation of the upcoming Between Two Castles of Mad King Ludwig  expansion release (Secrets and Soirees), I received a review copy of the base game from Stonemaier.

Opening the eye-catching box (with artwork by Agnieszka Dqbrowiecka, Laura Bevon, and Bartlomiej Kordowski), we inventoried the components (cardboard tiles, wooden tokens, plastic coated cards, and score sheets) and set up our first game. The rulebook was easy to follow (as it always is with Stonemaier) and the handy player aids included proved valuable as we worked our way through the game. There were five of us playing that first time, including two teenagers, and I was surprised to see just how varied each team’s castle was from the others.

I worked really hard to give my all to both castles I was constructing, knowing that I would only score for the one that brought in the lower victory point total. I had to to correct my efforts a few times as it started to feel like one castle was building to a much higher score than the other. With both my neighbor on my left and right, I focused on bonus cards and tiles to increase point totals, whereas the competing castle builds leaned more heavily on amassing points directly through the regular room tiles. My strategy worked, and both of the castles I helped build were higher scoring than everyone else’s, giving me the victory even when taking the lower score of the two. In later games, my husband Chris and I played against each other, using the special 2 player rules in which a dummy player (“Ludwig” of course) is controlled by one of the players during the first round and by the other player during the second round. I focused on the same things in these two player games that I had previously at higher player counts. Meanwhile Chris focused almost exclusively on standard room tiles to accumulate points. Every time we played, the castle that Chris and I built together was by far the highest scoring one in the game (scoring highly on regular room tiles thanks to Chris and on bonus tiles and cards thanks to me), and my castle with Ludwig was runner up, giving me the victory again. 

I really really love this game. Much more than I thought I might, given its straightforward and simplistic mechanisms (I usually prefer complex strategy games).  Pick two tiles and arrange, rinse repeat. Sounds like it should get boring fast, but it never does.  I think the real draw of Between Two Castles of Mad King Ludwig,  that keeps engagement and enthusiasm high even among experienced gamers, is the puzzle of having to work both castles at once. Dividing your time between two equally important projects simultaneously that will be scored against each other is a personal challenge, regardless of your skill level, because you’re competing against yourself. That’s genius, and I can’t think of another game I own that implements this kind of scoring. The only drawback to this scoring mechanism is that players who are significantly weaker in strategy or skill than the rest of the group will drag down the scores of their partners, giving a clear advantage to the remaining players who weren’t yoked to the underperformer. Tactfully, since the game scores average in the direction of the weaker player on each team, this is a game to play with a group of your intellectual peers, unless you want to stew in resentment over how irrelevant all of your hard work turned out to be when it came to scoring.

In addition to the puzzle aspect of the game, the quick gameplay (less than an hour), family friendliness, and low level of analysis paralysis all help to make it an excellent go-to game, even on weeknights. 

I’m glad I gave Between Two Castles of Mad King Ludwig  a chance on our game table, and our friends who played with us have already asked when they can come over to play again. I’m quite excited to see what the upcoming Secrets and Soirees expansion adds to the game.

-------------------------------------------------

Publisher: Stonemaier Games
Players: 2-7
Actual Playing Time (vs the guideline on the box): About 45 minutes per game
Game type: card drafting, tile placement, set collection

Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.



  • board game reviews
  • card drafting games
  • set collection games
  • Stonemaier Games
  • tile placement games

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Board Game Review: Between Two Castles of Mad King Ludwig Secrets and Soirees Expansion

Between Two Castles of Mad King Ludwig is one of our board game library essentials. There’s a great puzzle aspect to the game, it plays in under an hour, it’s family friendly, and it keeps analysis paralysis to a minimum. It also plays up to seven players, filling that niche when so many other games are capped at 4 or 5. For all of these reasons, when the Secrets and Soirees expansion debuted, we knew we had to have it.

The expansion offers additional room types for your castle, extra bonus cards, two new solo modes, higher player count (up to 8), and a new variant of head to head castle building where each player builds their own exclusive castle.

My personal favorite bit of the expansion is the puppy room!!! Adorable little corgis, just like we have at home.

We have played the expansion dozens of times. The first few months we had the game, we stuck to standard play, with everyone building two castles, and just focused on the fun of the new room types. These are activity rooms, secret rooms, and ballrooms. The activity rooms are thematically just that – clever little rooms themed around activities that give you points for each other room adjacent or penalize you if the listed prohibited room type is within the radius. The secret rooms are quite innovative. Each one has a little arrow printed on the tile pointing up, down, left, or right and takes on the same identity as the room indicated by the arrow, giving players a lot of flexibility based on placement in the castle. The ballrooms score points for specific room types in your neighbors’ castles. I really enjoyed these plays with the expanded room types and have not ever wanted to go back to playing with just the base game tiles again.


More recently, we’ve explored the new variants provided by the expansion. The Mad King’s Demand variant has players each build a single castle instead of managing two castle builds at once. It solves the problem of weaker players bringing a section of the entire table down in scoring and it plays so much more quickly than the regular game, so it can be a good choice for player counts larger than two. While it’s also easier and smoother in a two player game to play this way versus playing with the 3rd NPC player normally required in a two player game, I’m much less fond of using this variant with two players. I like the extra tiles to choose from when a third castle is in the mix; it helps make it a bit more challenging and feels more interactive.

The Automa solo mode is very easy to learn and it’s the most enjoyable solo game I’ve ever played because it feels like you’re actually playing against other players.  I played on level 3 – normal difficulty – and won 58 to 55/55. I actually found myself wishing for longer rounds. The other solo mode (which is dubbed the Introvert variant and noted by the rulebook as technically not an Automa mode) feels less like a game against peers and more like a game of solitaire puzzling. It’s faster than the Automa solo mode and has the quirky hack of allowing you to force the NPC opponent to take a specific tile you don’t mind it having when there’s only one that meets the selection filter used to draft a tile for them. This is because, in this mode, the NPC follows an algorithm to pick between a tile you’ve marked as favored and desired for yourself and all the other tiles in demand under its selection filter that round. If there’s only one tile that meets the filter and you mark another tile you actually want, there’s a 50/50 chance you’ll lose your coveted tile to the NPC. However, if you mark the tile that meets the filter as if you wanted it for yourself, it’s forced to select it. Then you can choose whatever tile you actually prefer for yourself instead. The introverted solo mode is pretty great if you like that sort of thing, but I prefer the feeling of playing against others, so I’ll stick with the Automa solo mode, or competitive play against real life opponents.

With a retail price of just $15 on the Stonemaier website, and having so much quality content in the box, the Secrets and Soirees expansion is a must-have.

-------------------------------------------------

Publisher: Stonemaier Games
Players: 1-8
Actual Playing Time (vs the guideline on the box): About 45 minutes per game
Game type: card drafting, tile placement, set collection

Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.



  • board game reviews
  • card drafting games
  • set collection games
  • Stonemaier Games
  • tile placement games

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24 Elephants or Bears - Elephant or Bear 15


 

ALT TEXT: The head of a bear, figured in every artist's medium of choice: yellow Playdoh. And looking considerably more apprehensive than the artist intended, although I suppose that makes a change from all the inane grinning. 

The 'head only' approach is by far my patron's least favourite. He loathes it, and any such submission is immediately met with outraged cries of 'Knees! Knees!' However, as I believe Caravaggio used to say to Cardinal Del Monte, "There's only so much Playdoh in the tub."




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24 Elephants or Bears - Elephant or Bear 16


ALT TEXT: A quick scribbly biro bear head. I did a ‘proper’ version of this to put up here, with lots more pen-strokes and anatomy and shadows and what have you, but to my irritation the quick scribble looked more like a bear. 

No knees, either. I’m in big trouble.

 




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24 Elephants or Bears - Elephant or Bear 17

 First, an apology. It has been brought to my attention that I have been irritatingly coy about the identity of my patron for this series of pieces, and the precise nature of my relationship with him. This is of course information you have every right to know, for reasons too obvious to explain; and which you could not possibly in a million years have guessed. No-one’s that clever-clever. 

So let me now be perfectly straightforward with you: my patron is His Serene Grace Archduke Gustavus Von und zu Schellenhuber, Prince-Elector of Westphalia. I recently had the honour to be appointed his Court Artist (Ursine and Elephantine works only). 

Here is the latest piece I have completed for His Grace. I believe he intends it as a fresco for his refectory.


ALT TEXT: A felt-tip drawing of an elephant, with a sign on his side reading ‘Cat Bus’, carrying several cats, represented by stickers. (His Serene Grace the Archduke loved this one. He laughed his gold epaulettes off, and then spent some time repeatedly counting the kittens held in the elephant’s trunk- although not, it must be said, with remarkable accuracy.)







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24 Elephants or Bears - Elephant or Bear 18


ALT TEXT: A cardboard box, on which is drawn a family of hippos gazing in delight at a shower of cupcakes falling towards them like manna. This reflects my patron's short-lived hippo phase. However, elephants are just about visible on two other flaps of the box, so yes it does count, thank you.  




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24 Elephants or Bears - Elephant or Bear 19 (Surprise!)


ALT TEXT: It’s simply a picture of an actual bear.





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24 Elephants or Bears - Elephant or Bear 20



 ALT TEXT: Daddy Bear and Baby Bear in bath. Baby Bear did big jump, and splashing, splashing. Such, at least, was the commission. 




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24 Elephants or Bears - Elephant or Bear 21

 

Alt text - two friends go looking for an adventure, and a sun rises.




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24 Things, Many of Which Are Still Likely To Be Elephants or Bears, Especially Elephants; But Also It’s Vanishingly Unlikely There’ll Actually Be 24 of Them, or Even Close - Thing One. And Possibly Only.

Alt text: a stylish woman in a coat, who is emphatically neither an elephant nor a bear. Not everyone is.




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Somewhere Between Two and Twenty Four Things, Somewhere Between One and Twenty Three of Which are Elephants.

Alt text: a cake, of sorts. Decorated, in a sense, to look like an elephant. Definitely.




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A Certain Number of Things - Thing Seven

Alt Text. Two elephants, conferring.




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As Someone Quite Rightly Points Out, Actually an Entirely Uncertain Number of Things - Things Eight and Nine


Alt Text: Two dog walkers, walking two dogs. (It looks as if I've whimsically made it look like one of the dogs is interested in a butcher's signboard advertising sausages, but actually it wasn't me who did that. It was the dog.)




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But sure, as it happens number 12 would have been: Put wooden chopping boards in the dishwasher.


 

1) Order the fish in a restaurant on a Monday. It'll be three days old. 

2) Base-jumping. He just doesn't see the appeal.

3) Cheat on his wife. Sandra is his world. 

4) Open a new battlefront without adequately securing supply lines first. This one probably won't come up. But still, he'd never do it. Look at Napoleon. 

5) That. He'll do anything for love. But. 


Edit: For some reason, a lot of people seem to be complaining that none of these have anything to do with dishwashers. Why should they? Our dishwasher expert knows a lot about dishwashers, sure, but they're not his whole life. Get some perspective, people.




  • Small Silly Jokes

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The Downloaded #1 bestseller

Delighted that my THE DOWNLOADED is the #1 Science Fiction bestseller on the Audible.com monthly bestsellers list as reported in the March 2024 issue of Locus, the trade journal for the science fiction and fantasy fields, which came out today. Get THE DOWNLOADED here: Canada: https://adbl.co/45WsEqI US: https://adbl.co/49kuCEc UK: https://adbl.co/3tUfJbJ




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Remembering Robyn Herrington

Robyn Meta Herrington, active member of both SFWA and SF Canada, passed away twenty years ago today, on Monday morning, May 3, 2004, in Calgary, Alberta, at just 43 years of age after a courageous multi-year battle with cancer. Robyn’s short fiction appeared in such places as On Spec, Talebones, Adventures of Sword and Sorcery, […]




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Remembering Michael Lennick

Every Canadian of my generation knows the line, “I told him, Julie, don’t go!” It was said by Sylvia Lennick, the mother of my dear friend, the great Canadian filmmaker and special-effects expert Michael Lennick. Michael passed away ten years ago today, on November 7, 2014, at just 61 years of age. He’d been admitted […]




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Which Modula 5 Mg Formulation Is Suitable For Individuals With Diabetes?

Modula 5 mg is a medication that contains Tadalafil, which is commonly used to treat erectile dysfunction (ED) and symptoms of benign prostatic hyperplasia (BPH). It works by increasing blood flow to the penis during sexual activity, which helps achieve and maintain an erection. For individuals with diabetes, Tadalafil can generally be used safely, but some factors should be considered when choosing the right formulation: Factors to Consider for Individuals with Diabetes: Impact on Blood Sugar: Tadalafil itself doesn’t directly affect blood sugar levels, but individuals with diabetes need to manage their overall health, including blood sugar levels, when using medications for ED. It’s important to monitor blood glucose levels regularly while on Tadalafil. Formulation of Modula 5 mg: Modula 5 mg is typically available in tablet form. The tablet formulation is suitable for people with diabetes, as it is not known to contain sugar or carbohydrates that could directly affect blood sugar. Oral tablets like Modula 5 mg are often preferred because they allow for controlled, consistent dosing. Side Effects: People with diabetes may be more prone to certain side effects, such as dizziness, headaches, or blurred vision. These side effects are more common in individuals who have other underlying conditions (such as cardiovascular issues) that may co-occur with diabetes. It's important to start with a lower dose, like 5 mg, and adjust based on tolerance and effectiveness, in consultation with a healthcare provider. Cardiovascular Health: Diabetes often comes with an increased risk of heart disease, which is also a concern when using medications like Tadalafil. It’s crucial to consult a healthcare provider to ensure that there are no contraindications with any existing heart conditions before starting MODULA 5 MG. Other Medications: People with diabetes may be on other medications to manage their condition, such as insulin or oral medications for blood sugar control. Tadalafil can interact with certain medications, especially nitrates (used for chest pain), leading to dangerous drops in blood pressure. Therefore, it is essential to ensure that Modula 5 mg doesn’t interact with any other ongoing treatments. Recommendation for People with Diabetes: Modula 5 mg (Tadalafil) in its tablet formulation is generally a suitable option for individuals with diabetes, provided they are managing their blood sugar levels effectively and have discussed the use of this medication with their healthcare provider. If there are concerns about side effects or interactions with other medications, starting with a lower dose or exploring other alternative treatments for ED may be recommended. Key Takeaways: Modula 5 mg (Tadalafil) is safe for most individuals with diabetes, but it's crucial to check for potential interactions with diabetes medications. Monitoring blood sugar and blood pressure regularly while using Tadalafil is essential for safety. Always consult a healthcare provider to ensure the medication is appropriate based on your medical history and current treatments. If you have specific concerns, such as interactions with your diabetes medications or heart conditions, consulting with your doctor is the best course of action before starting any treatment.



  • Новичкам о портале

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Ken and Robin Talk About Stuff: Chorus Cubed

In the latest episode of their not-distracted-by-the-woman-in-red podcast, Ken and Robin talk meme-filled meta-kibitzing, Montreal Open City, present tense in fantasy fiction, and the RFK-Scooby Doo time ripple.




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Ken and Robin Talk About Stuff: You May Be Competent

In the latest episode of their tightly-wrapped podcast, Ken and Robin talk vampire firewalling, the espionage of Jan van Eyck, weird war mummies, and the Quasi War.




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Maps of the News - December 2009 Edition -


Since our inception as a division of the National Geographic Society in 1915, National Geographic Maps (originally the Cartographic Division) has routinely published maps that illustrate the news of the world. Our first supplement map, which appeared in the May 1918 issue of NATIONAL GEOGRAPHIC, titled the Western Theatre of War, served as a useful reference for overseas military personnel and soldier's families alike. Similarly our February 1967 map of Vietnam, Cambodia, and Laos, and recently, our Iraq and the Heart of the Middle East titles filled similar roles.

Maps are an excellent tool for the newshound, providing an accurate sense of place to issues local and abroad. To assist those that are interested in further understanding global news stories through good maps - we're pleased to announce a new monthly feature here on Contours that will highlight maps pertinent to today's news stories.

:: December 2009, Maps of the News ::

Afghanistan and Pakistan. Revised in Fall of 2009, this political map of the region contains thousands of place names, ideal for following news stories and deployed family members. Like all National Geographic cartography, our new Afghanistan and Pakistan map was carefully researched and edited and contains thousands of place names.

Iraq, Iran and the Middle East. This region dominates daily news stories. Our Middle East wall map covers over 18 nations in the region including: Iran, Iraq, Afghanistan, Pakistan, Syria, Jordan, and more.

Philippines. Follow the recent eruption of the Mayon volcano in the Philippines, with our Asia classic and executive style wall maps for the continent.

Vancouver and the Winter Olympics. A detailed city guide, perfect for global travelers attending the 2010 Winter Olympics.


Brazil and the Summer Olympics. As Brazil enters the limelight and begins preparations for the 2012 Summer Olympic games in Rio, our Brazil wall map makes an ideal addition to your map collection. Completed in the summer of 2009, this large 41" x 41" wall map is one of the most detailed maps available for the country.




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Adventure Planning :: with globe trekker, Justin Lichter

With summer starting to wind down, the mosquitoes and black flies are fading. Winter will come soon. It is a great time of year to get outside and also start dreaming of trips that you want to do for next summer. I mentioned in a previous blog post how I go about looking into the routes that I am going to embark on, so naturally I want to transition to how you all can set out on a long hike.

Here would be a few pointers that I would recommend.

1. Plan, Plan, Plan.
You haven’t planned enough if you haven’t thought about a lot of things for your trip. The route is one thing and the most obvious. However you should also be looking into how frequent and reliable the water sources are, how often you might be able to get more food or purchase food at a store, the weather for the area during that time of year, and fine tuning your gear. No doubt you will have some nerves at the start of a trip, but if you plan well and are comfortable with your gear going into the trip then that should ease the nerves a little.

2. Train
As your trip begins top take shape you will ideally start to train for the experience beforehand. This will help make your trip as enjoyable as possible as well as getting you used to your equipment. This will help your feet get ready, and if need be callused, for you shoes and to break in your shoes and help your hips and shoulders get used to wearing a backpack. If you prepare beforehand then you’ll be ready to hit the trail when the time comes and the mileage that you planned for the trip won’t be daunting. The training will also help in your planning because it will let you know what distances and terrain are obtainable for the trip in the time that you have.

3. Gear Up, But Not Too Much
Research the gear that you would like to use on the trip. Do as much research as possible looking online and asking questions of shop employees, but definitely do NOT just ask shop employees. Some store employees are great, but each has their own personal opinion and they might not even have done the activity or been to the terrain you are looking at doing. My typical gear list has many recurring pieces of gear, but there are also many things that change depending on location and time of year. This helps to keep your pack light by taking only what you will need. For example, there is no reason to carry a 3lb. -20 degree sleeping bag if you are heading out to the High Sierras in the summer. Chances are you can probably get away with a sub 2lb. 30 degree sleeping bag, especially if you plan on sleeping in a tent because that will add about 10 degrees to your sleep system. Get your system streamlined and dialed beforehand and then only take what you think you’ll need. If you don’t use it every day then generally you don’t need it. Also, try to make things have multiple uses. For example I use a half length sleeping pad and then use my backpack for the lower half of my sleeping pad. This saves about 8oz on my sleeping pad and makes it more packable since my backpack won’t be needed for anything else while I am sleeping.

4. GO!!!! And Have Fun!
Set off on the trip and have a blast. Remember that if you are setting out on a longer trip and you think you might need a piece of gear, want to swap out a piece of gear, or find out shortly into the hike that you aren’t using something that you are carrying then you can always mail something that you are carrying back home when you get to a town to resupply. On the other hand you could also mail something to yourself by General Delivery to the post office in a town. If you mail it priority and decide you don’t need the gear, then don’t open it and you can usually forward it elsewhere for no charge! This is also a great trick so that you only need to carry the maps that you need for each section and not add weight by carrying maps for the entire trip. Use these tools to keep your pack light.

For more info about Justin Lichter, follow him @ http://www.justinlichter.com/.






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Beijing and Washington stops provide clues for Indonesia's direction under Prabowo Subianto - ABC News

  1. Beijing and Washington stops provide clues for Indonesia's direction under Prabowo Subianto  ABC News
  2. Prabowo pledges co-operation with Trump  The Australian Financial Review
  3. Indonesian president meets Biden and speaks with Trump  The Canberra Times
  4. At White House, Indonesia's new leader straddles US-China rivalry  VOA Asia
  5. Will Prabowo Subianto cosy up to Donald Trump or to China?  The Economist




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Murder charge after beloved Elvis impersonator found dead after karaoke night - 9News

  1. Murder charge after beloved Elvis impersonator found dead after karaoke night  9News
  2. Beloved Elvis impersonator allegedly murdered after karaoke night  Sydney Morning Herald
  3. Love Island winner's best mate is accused of killing beloved grandad - after the Good Samaritan had tried to h  Daily Mail
  4. Video: Elvis impersonator named as alleged murder victim  WAtoday




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Elon Musk’s job as Trump’s bureaucracy buster could be just the start - The Australian Financial Review

  1. Elon Musk’s job as Trump’s bureaucracy buster could be just the start  The Australian Financial Review
  2. Elon Musk tapped for ‘government efficiency’ role by Donald Trump  Sydney Morning Herald
  3. Evening News Bulletin 13 November 2024  SBS News
  4. Donald Trump wants Elon Musk to slash regulations as he reveals his role  ABC News




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Kristian White trial: CCTV reveals final moments before Clare Nowland Tasering in Cooma nursing home - Sydney Morning Herald

  1. Kristian White trial: CCTV reveals final moments before Clare Nowland Tasering in Cooma nursing home  Sydney Morning Herald
  2. Jury shown footage of 95yo getting stuck in tree in weeks before being tasered by police officer  ABC News
  3. Elderly woman 'unable to comply' before cop Tasered her, court hears  9News