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What is MSME(Udyog Aadhaar) and its benefits

What is MSME(Udyog Aadhaar) and its benefits




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War and the weather: what caused the huge economic slump of 1706?

With biggest plunge in output in 300 years being predicted, we explore why the last great recession happened

Queen Anne was on the throne. Work had just started on Blenheim Palace in honour of John Churchill’s victories over Louis XIV’s French armies in the war of Spanish succession. The union between England and Scotland was imminent.

1706 is how far economic historians have to look back to find a slump bigger than the one that now threatens the country as a result of the Covid-19 pandemic.

Related: UK unemployment to double and economy to shrink by 14%, warns Bank of England

Continue reading...




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Mahindra Low Duration Bachat Yojana - Regular Plan - Weekly Dividend Option

Category Debt Scheme - Low Duration Fund
NAV 1054.4659
Repurchase Price
Sale Price
Date 08-May-2020




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Mahindra Low Duration Bachat Yojana - Regular Plan - Monthly Dividend Option

Category Debt Scheme - Low Duration Fund
NAV 1116.7580
Repurchase Price
Sale Price
Date 08-May-2020




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Mahindra Low Duration Bachat Yojana - Regular Plan - Growth

Category Debt Scheme - Low Duration Fund
NAV 1237.2411
Repurchase Price
Sale Price
Date 08-May-2020




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Mahindra Low Duration Bachat Yojana - Regular Plan - Daily Dividend Reinvestment

Category Debt Scheme - Low Duration Fund
NAV 1003.8591
Repurchase Price
Sale Price
Date 08-May-2020




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Mahindra Low Duration Bachat Yojana - Direct Plan - Weekly Dividend Option

Category Debt Scheme - Low Duration Fund
NAV 1032.3015
Repurchase Price
Sale Price
Date 08-May-2020




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Mahindra Low Duration Bachat Yojana - Direct Plan - Monthly Dividend Option

Category Debt Scheme - Low Duration Fund
NAV 1136.5054
Repurchase Price
Sale Price
Date 08-May-2020




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Mahindra Low Duration Bachat Yojana - Direct Plan - Daily Dividend Reinvestment

Category Debt Scheme - Low Duration Fund
NAV 1033.6057
Repurchase Price
Sale Price
Date 08-May-2020




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Mahindra Low Duration Bachat Yojana - Direct Plan -Growth

Category Debt Scheme - Low Duration Fund
NAV 1273.8446
Repurchase Price
Sale Price
Date 08-May-2020




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Mahindra Mutual Fund Kar Bachat Yojana Regular Plan - Growth

Category Equity Scheme - ELSS
NAV 9.3494
Repurchase Price
Sale Price
Date 08-May-2020




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Mahindra Mutual Fund Kar Bachat Yojana Regular Plan - Dividend Payout

Category Equity Scheme - ELSS
NAV 8.5824
Repurchase Price
Sale Price
Date 08-May-2020




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Mahindra Mutual Fund Kar Bachat Yojana Direct Plan - Growth

Category Equity Scheme - ELSS
NAV 10.0683
Repurchase Price
Sale Price
Date 08-May-2020




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Mahindra Mutual Fund Kar Bachat Yojana Direct Plan - Dividend Payout

Category Equity Scheme - ELSS
NAV 9.2379
Repurchase Price
Sale Price
Date 08-May-2020




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Mahindra Mutual Fund Badhat Yojana - Regular Plan - Growth

Category Equity Scheme - Multi Cap Fund
NAV 9.4732
Repurchase Price
Sale Price
Date 08-May-2020




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Mahindra Mutual Fund Badhat Yojana - Regular Plan - Dividend Option

Category Equity Scheme - Multi Cap Fund
NAV 9.4730
Repurchase Price
Sale Price
Date 08-May-2020




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Mahindra Mutual Fund Badhat Yojana - Direct Plan - Growth

Category Equity Scheme - Multi Cap Fund
NAV 10.0896
Repurchase Price
Sale Price
Date 08-May-2020




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Mahindra Mutual Fund Badhat Yojana - Direct Plan - Dividend Option

Category Equity Scheme - Multi Cap Fund
NAV 10.0894
Repurchase Price
Sale Price
Date 08-May-2020




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What is economic survey?

What is economic survey?




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Starcom: Nexus, and What It’s Like to Live with an Indie Game Developer

Today Kevin’s game, Starcom: Nexus, releases in Early Access on Steam. It’s a thing of beauty, and also a lot of fun. If you like games that take you into outer space where you get to explore mysterious worlds, build a powerful ship, and explode bad guys, you should buy it, and play it, and let your gamer friends know about it. Yes, I’m biased, but reviewers and streamers  - who are not his spouse  - also love it :o). (FYI those last two links go to youtube streaming vids.)



***

Conversation at the dinner table:

Kevin: How was your day?

Me: Okay, I guess. I still can’t figure out how to get this girl to accidentally set her house on fire, then cause an explosion and get stuck in a window grille.

Kevin: I believe in you.

Me: Thank you. How was your day?

Kevin: Okay. When my enemy ships get within a certain distance of each other, they spontaneously explode.

Me: Oh!

Kevin: It’s not supposed to happen. It’s a bug.

Me: Oh.

Kevin: I can’t figure it out.

Me: I believe in you!

***


There are a lot of similarities between the work Kevin and I do. We both create complicated worlds with characters and plots. We’re both entertainers.

Meet your commander.

We have some processes in common: for example, we both study the books/games we love, then try to learn from them. We both think about the things we don’t like in other books/games, then try to come up with alternatives we prefer. We both know how to wear the creator hat; then switch to the reader/gamer hat, reading/playing our own project with a critical eye; then go back to the creator hat to fix what isn’t working. We’re both extremely familiar with the phenomenon wherein you change one little thing, then a ripple effect passes through the entire work, complicating/breaking things in ways you didn’t anticipate.

Meet the Ulooquo, an underwater alien race.

We can also get similarly overwhelmed by our own projects. I’ve talked a lot on the blog about how a book has many parts, and writing a book involves many jobs. Well, a game has SO many parts. It has music and art, visual effects, numerous interfaces, plot and character, mysteries and rewards. It must be able to support and absorb the choices of individual gamers, over which the creator has no control. It has SO many (literally) moving parts!



We also both work by ourselves for years on self-directed projects… then put our creations out into the world, hoping they’ll find the people who will love them.

These similarities are deep. They help us to understand each other’s frustrations and joys, and support each other meaningfully. This is awesome. However, I want to talk a little bit about the differences, which are many.

For example, in my writing career, I have an agent. She connects me to an editor who helps me craft the right words. Then, my editor works with my publisher to create a beautiful physical book, publicize and market that book, and sell that book for me.

An indie game developer, on the other hand, does everything himself, in an extremely saturated market with a lot of roadblocks. He can hire other people to help. Kevin hired a composer and an artist, to help him with his music and his characters (like the Commander and the Ulooquo above). He hired a marketing consultant to do a few things too. But he worked closely with those people, because he knew exactly what he wanted. And everything else has been the work of his own hands. He’s done SO much marketing and publicity work on his own that’s made me appreciate my own marketing and publicity departments even more than I did before. Self-promotion in a saturated market is really, really hard. It’s also stressful for a guy who happens to be humble and was raised with the good-old New England ethos of not bragging about himself :o).

Here’s another big difference: Kevin can release his game while it’s still in production, then use the feedback from early players to shape it and make it better. He can write code into the game that allows him to see how long players play; where they decide to drop out of the game; which options are being chosen more often than others. (He receives this information anonymously, in case you’re starting to worry that he can actually tell what you’re doing inside his game!) As a writer, I definitely don’t know where someone decides to abandon my book. Nor do I want to know, because once people are reading my book, it’s final! If everyone is bailing at a certain point, there’s nothing I can do about it. The words in my book are not going to change. Kevin’s game is more of a living, growing creature, even after it releases, and based on player reactions.

Another big difference is that while I am a wordsmith, Kevin is a programmer. A lot of the time, when I step into his office, he’s working with programming language on his many screens, and I don’t understand the smallest bit of it. My readers read my actual words. His gamers play a game built on a framework of programming that looks and feels very different from the actual game. He also works with a lot of complicated software (like, for 3D modeling) and does a lot of math. He uses trigonometry to [I just asked him to explain it and he said something about spaceships shooting at each other, vectors, and cosines. ???]. I can come home and tell him practically everything I struggled with at work that day. A lot of what he does is too technical for me to understand—though he is really good at creating analogies and explaining things to me when I ask (and when I'm not rushing to finish a blog post!).

Another difference is that he is a visual artist. For example, he created Entarq's Citadel below, which is one of the worlds his gamers get to explore.


Here's another.


Another difference:  I can do my work anywhere. All I need is my notebook and a pen. Kevin needs his fancy computer and his big monitors. So he works from home. Home office and self-employed means he’s working most of the time. Most mornings, he’s working by the time I get out of bed. By the time I leave for my office, he’s put hours in. I come home and he’s making me dinner; after dinner, he works for a few more hours. I go away on trips without him; he works while I’m gone! I always thought I worked really hard. I have a new standard now.

And now his work has created this beautiful, fun game that’s getting really positive attention from gamers and streamers :o). Today, you can buy it in Early Access, and become one of the players who contributes to what it will ultimately become.

And that's my little explanation of what it's like to live with an indie game developer. Check out the links if you’re interested! The trailer is below.




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Like Totally Whatever

Here are two vids. Watch them in order: Taylor Mali, then Melissa Lozada-Oliva. ♥







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Yeah that’s nice

Once up on a time, back when we all took buses, I would see people sitting on the bus and I would boggle at how they were doing it. I don’t mean riding the bus, I was riding the bus … Continue reading





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What’s trending: understanding rising consumer interests

Since COVID-19 began, we’ve heard from our retail and brand manufacturing partners that they’re hungry for more insights on how consumer interests are changing, given fluctuations in consumer demand. We see these changes reflected in how people are searching on Google. Last month, there were spikes in search interest for household supplies and jigsaw puzzles as people spent more time at home. This month we’ve seen surging interest for sewing machines and baking materials in the U.S., and tetherball sets and chalk in the United Kingdom and Australia. 

Businesses are using a variety of resources to understand changing consumer interests—including Google Trends, social listening, surveys, and their own data—in order to help make decisions on the fly. But if they don’t know what to look for, there isn’t an easy way to understand which product categories are gaining in popularity, and might pose an opportunity.

That’s why we’re launching a rising retail categories tool on Think with Google. It surfaces fast-growing, product-related categories in Google Search, the locations where they’re growing, and the queries associated with them. This is the first time we’ve provided this type of insight on the product categories that people are searching for. 

When we previewed the data with a group of businesses, they had lots of creative ideas for how they might apply it—whether for content creation, promotional efforts, or even new products and services. Here were some of their ideas for how it could help:

  • Content creation: A cookware company noticed that “flour” was a growing category in the United States. The team was inspired to explore partnering with a famous local chef to create engaging content about recipes that incorporate flour. 
  • Promotion: A jewelry and accessories company noted rising interest in products in the “free weights” category, so the team thought they might partner with fitness influencers who could help promote their products. Similarly, an online business said it would regularly reference the data to inform which products to feature on its homepage throughout the pandemic. 

  • Product ideas: An apparel company with a fast and flexible production model said its team would use this data to inspire new product line ideas.

For the next few months, we’ll update the tool with fresh data every day and hope this will help businesses of all sizes find new pockets of consumer interest. For additional resources and insights, sign up for the Think with Google newsletter. 




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Cloud Covered: What was new with Google Cloud in April

April brought many adaptations to the new reality of working from home and socially distancing. At Google Cloud, we kept our focus on helping our customers navigate the many impacts of COVID-19 by meeting and connecting securely and virtually.

Try Google Meet and its new features, now free.
Last month, we announced that Google Meet, our premium video conferencing product, is now free for everyone. Meet’s availability will be gradually expanding over the next few weeks, and can be used by anyone with an email address. Plus, Meet has some new features like an expanded tiled layout, background noise cancellation, and options to present with higher audio quality. G Suite customers can use Meet’s advanced features, like meetings of up to 250 participants, until Sept. 30.

Even better, Meet has a secure foundation.
In an almost-entirely-virtual world, it’s important to make sure that online meetings and other interactions are secure. Our approach to security is simple: make products safe by default. We designed Meet to operate on a secure foundation, providing the protections needed to keep our users safe, their data secure, and their information private. Meet video meetings are encrypted in transit and our array of safety measures are continuously updated to prevent abuse. Learn more. 

Working securely includes meetings, devices, emails, and more.
To help enterprises adjust to new numbers of remote workers securely, businesses can now use BeyondCorp Remote Access. This is something that’s been used within Google for almost ten years, and enterprises can now address the issue of remote access to internal web apps. It’s based in the cloud, so it’s easy to get started, and lets a company’s employees and contractors use the company’s web applications on their devices, without needing to set up a virtual private network (VPN). In addition, you can take a look here at how our machine learning models used by Gmail to detect threats continue to evolve to keep up with new COVID-19-related threats.

The new Las Vegas region helps power the cloud.
Google Cloud’s newest region in Las Vegas opened up last month, providing cloud computing capacity so that companies can better serve users in the Las Vegas region. Companies located near Las Vegas can get faster access to their data than if data was stored farther away. Other cloud regions in western U.S. include Los Angeles, Salt Lake City and Oregon.

Learn new things without leaving the house.
All this month, you can explore free cloud learning resources from Qwiklabs and Pluralsight. You’ll find cloud basics and courses in on-demand skill areas, like data analytics, machine learning, and Kubernetes. The Google Cloud Essentials lab offers an introductory tour of Google Cloud and explanations of basic cloud concepts. 

That’s a wrap for April. Stay well and keep up to date on the Cloud Blog.




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What we learned from Hank Green about building community online

Tech Exchange is a student exchange program between Google and 11 Historically Black Colleges and Universities (HBCUs) and Hispanic-Serving Institutions (HSIs). During the program, students spend a semester at Google’s Mountain View Campus, taking computer science courses and learning about professional development. With Tech Exchange students now learning from home, we brought in a speaker who has made a name for himself by engaging with people online: Hank Green, author and YouTube creator. 

Hank began his journey as a YouTube Creator in 2007 when he and his brother John decided to communicate with each other through video blogs every day for a year. As more people started watching the Vlogbrothers, Hank and John went on to create 32 YouTube channels including Crash Course and SciShow. In a virtual Q&A with Tech Exchange students, Hank shared his insights on how to build community online. Here’s what we learned.

Understand the problem that you’re trying to solve

Hank is often asked, “How does one become a YouTuber?” He says the first step is to understand the question you’re actually trying to solve. “Is it that I want to have a job where I get to be creative all day? Is it that I want to make a specific kind of content that I know is going to be high impact ? Is it that I want to have an audience or that I want to have influence?”

Once you actually know that answer, think about the first step on that path (this applies to content creation but also in everything in life!). It’s important to understand what tools you bring to the table. Put the problem that you’re trying to solve in a bucket with your tools and see what falls out. 

There are other people like you in the world, create for them.

Hank shared three strategies that he and John learned when building the Vlogbrothers community. The first is to find common values and interests. “You just have to say, ‘What is the stuff that I would like to see made in the world?’ There are other people who, it turns out, are somewhat like you in the world, and they will be there for it.” The second is to build a feeling of actual connection and the third piece is what I call the "touchstone," which is the YouTube creator building a relationship with the viewer. You have to make people feel like this person is worthy of being the nexus of a community.

Put the problem that you’re trying to solve in a bucket with your tools and see what falls out.

Create content that represents various perspectives

Through Hank’s channels, he hopes to put out more content that is representative of a variety of voices and perspectives. To do this, he says you have to find hosts who don’t all look the same. But you have to go beyond that too, and give them full ownership of the creative process. The writing, the editing, the style need to be informed culturally all the way through. 


For more tips on building community, check out YouTube Creator Academy and Hank’s YouTube Channel, Vlogbrothers.




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Scientific American: As Trump Touts Dangerous Cures, Here's What We Know About COVID-19 Drug Tests

President Trump dangerously suggested injecting disinfectants could help patients sick with the coronavirus, then said he was being "sarcastic." But his remarks led to a spike in calls to helplines about taking disinfectants. We look at "What We Know About the Most Touted Drugs Tested for COVID-19" with Tanya Lewis, associate editor for health and medicine at Scientific American.




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GST Update on landmark decision that interest cannot be recovered without adjudication proceedings

The delay in retrospective amendment regarding computation of interest liability under GST regime has led to flood of writ petitions in High Courts seeking relief from recovery proceedings initiated by the government. The revenue authorities have consistently held that interest liability gets automa




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What COVID-19 Antibody Tests Can and Cannot Tell Us

Assays that detect prior novel coronavirus infections could reveal the extent of outbreaks. But they may give individuals false security

-- Read more on ScientificAmerican.com




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The essay that inspired the collection’s title

For reasons that I cannot fathom, I can’t figure out how to change the sidebar of my blog anymore. It’s probably something simple, but since I don’t really use this blog much anymore, I’ve forgotten most of my PHP and CSS. Plus, WordPress keeps changing things to make them harder to figure out! Argh. Anyway. […]




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enough chatter




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PICKING ON YOUR BROTHER! THAT'S IT, NO MORE ISOLATION FOR YOU, YOUNG MAN




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THAT'S SOME GOOD STUFF




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WE HEARD THAT




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IT DOESN'T MEAN WHAT YOU THINK IT MEANS




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WHAT DO I HAVE TO DREAM TO GET OUT?




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Nazi defeat that ended WWII is a 'day of gratitude', President Steinmeier says

Germans feel "gratitude" for the Nazi defeat that ended World War II in Europe 75 years ago, President Frank-Walter Steinmeier said in a landmark commemoration speech on Friday.




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Vintage Inspired Halloween Party Hat DIY

Hello October! I am ready to welcome Halloween with open arms! The decorations are up (even the outside ones!) and I’ve got some DIYs planned for this month that I hope you will love. First up is a super easy vintage inspired party hat. Print the file, cut out, and … Continue reading




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We Are Powerless To Stop The Nightmare That Is Marmaduke

"And the nights grew hot with the bulk of it, and the days were spent in toil and anguish, feeding and walking, feeding and walking-"




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Taiwan’s vice president says 'possibility' that Covid-19 came from Chinese laboratory

In an interview with FRANCE 24, Taiwan's Vice President Chen Chien-jen, an epidemiologist by training, discussed his country's handling of the Covid-19 pandemic, while criticising the response of China and the World Health Organization. Chen refused to rule out the "possibility" that the coronavirus originated in a Chinese laboratory in Wuhan. He also expressed concern about a second wave of the virus appearing in autumn or winter.




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You get what you give plus stickers or whatever

All $$$ from the Attic Shoppe during the month of May will go Make the Road New York‘s COVID-19 Emergency Response Fund. The fund provides support to workers and low-income immigrant families in New York. Small envelopes will ship immediately. Larger items will ship as soon as going in to the post office becomes advisable. […]




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A graph that is made by perceiving it

The contrast sensitivity function shows how our sensitivity to contrasts is affected by spatial frequency. You can test it using gratings of alternating light and darker shade. Ian Goodfellow has this neat observation: By looking at this image, you can see how sensitive your own eyes are to contrast at different frequencies (taller apparent peaks=more … Continue reading "A graph that is made by perceiving it"