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Checkin.com welcomes Creatio into its Technical Partnerships fold, boosting workflow automation and CRM software

Creatio works to transform legacy processes that impact enterprise productivity




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Altair to Collaborate with the University of Nottingham to develop aerospace digital twin project

University to use the Altair HyperWorks and Altair RapidMiner platforms in groundbreaking electric propulsion digital twin project




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Precisely beefs up its Wildfire Risk platform to help communities manage the threat of wildfires

As the risk of wildfires in developed areas continues to increase, customers can now access highly accurate data for the protection of people, properties, and land




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Quadient secures contract in North America to integrate digital communications and mail automation solutions

Quadient's digital automation platform will help design, create, and seamlessly manage thousands of daily customer communications




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Links conquer the universe

We can talk about these relationships as links. They're not expressed in blue underlined text, and you can't click on them. But they are the relationships among words that matter in any particular circumstance. They are the relationships that give words meaning. And as in life, those meanings are multiple and contextual. Without those relationships, there is no language.




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Exclaimer?s integration with HubSpot transforms email signatures into powerful marketing opportunities

This integration centers on the strategic marketing opportunities associated with email signatures, enabling marketers to deliver personalized, data-driven communication that improves contact relationships and engagement




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Verint announces top telecommunications company realized $10.5M annual savings from Verint?s AI-Powered Voice Self-Service

The company replaced their old telephony-driven IVR technology with Verint AI-powered IVA to deliver tangible business outcomes




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New Value-Added Opportunity: Hotel Voucher Program

This new program is a win win for everyone! Hoteliers provide I-Ride Trolley transportation vouchers to guests at check-in. Hotels are offering this convenient service for their guests and providing just one more reason to visit their property and the International Drive Resort Area! For details on this program and how your property might participate, call the International Drive Improvement District offices at 407-248-9590.




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Crime Prevention Unit - Auto Burglaries

A statement that is regularly heard by Law Enforcement Officers across the nation from victims of an auto burglary is "But I was only away from my car for a minute". That is how much time it takes for to become a victim of a crime.




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Anything Happening at Your Place?

Be sure to send your special events for us to include on "Whats Happening on I-Drive!"




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Mayor Jacobs Names Kathleen Canning to Lead Orange County Convention Center

(Orange County, FL) - Orange County Mayor Teresa Jacobs is pleased to announce the appointment of Kathleen Canning to the position of executive director of the Orange County Convention Center (OCCC). Canning currently serves as general manager and will continue to direct and supervise all aspects of finance, marketing and operations of the facility.




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OCCC 30th Year Anniversary Report

Kathie Cannings, Executive Director of the Orange County Convention Center, presentation at the I-Drive Resort Area Chamber of Commerce March luncheon.




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It is Fun (and Easy) Being Green in the Orlando Tourist Corridor with I-Drive Green Initiatives

Its easy being green even when you visit the International Drive Resort Area! Orlandos popular tourist destination offers lots of ways for its guests to put environmentally responsible practices.




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I-Drive Resort Area - Events and Happenings

If its happening within the International Drive Resort Area...youll find it here!




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Visa Recognizes Creators as Small Businesses

Visa has recognized digital creators as small businesses, offering them tailored financial tools and real-time payment solutions to support their growth in the digital economy.



  • Small Business News

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McDonald's - 15% off* with the minimum purchase of an Extra Value Meal or Kids Eat Free with purchase of an Extra Value Meal - Not valid with any other offer or discount, such as Dollar Menu items. Kids meal is an All American Meal (no toy) and kids

Valid Through: 10/31/2015
15% off* with the minimum purchase of an Extra Value Meal or Kids Eat Free with purchase of an Extra Value Meal - Not valid with any other offer or discount, such as Dollar Menu items. Kids meal is an All American Meal (no toy) and kids must be 10 or under. One meal per child, per paying adult. Plus applicable taxes.
6875 Sand Lake Rd.
Orlando, FL 32819




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Volcano Island Mini Golf - Free beer and wine

Valid Through: 4/30/2015
Free beer and wine
7460 International Drive
Orlando, FL 32819




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Redfin CEO Apologizes to Shareholders After Profit Eludes Company in Q3 Earnings Report

2024’s third quarter dragged down Redfin’s financials, according to the company’s latest earnings report.  Redfin’s revenue declined to $278 million, down from $295 million during Q2 2024, but was up 3% year-over-year from Q3 2023’s $269 million. The company also saw a net loss of $33.8 million, a larger loss than $27.9 million in Q2…

The post Redfin CEO Apologizes to Shareholders After Profit Eludes Company in Q3 Earnings Report appeared first on RISMedia.




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Simple Ideas For Entertaining

A dinner party is suddenly just around the corner. You have no idea what to prepare. Just keep it simple, plan in advance, have a few options, and POW! A delightful dinner is served.




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Lead C# / Unity Programmer (REMOTE): Afterschool Studio

  Afterschool Studio is seeking a Lead C#/Unity Programmer to join our team and help us create art-forward, systems-driven games that allow for expressive player experiences. We’re a small tight-knit team building working on projects with strong aesthetics and compelling strategy elements. We’re looking for a team member who shares our vision - could it be you? This role will be primarily focused on helping to bring our flagship game Cantata to a 1.0 release, but will also have purview over other games in development at Afterschool.   Responsibilities   Guide the development process of large scale strategy games Design, implement and maintain core gameplay systems and features Maintain build stability by tracking, finding, and fixing some of the more difficult bugs that surface during development Profile and optimize critical systems, and guide other departments in creating optimal assets and content Scope and deliver regular updates to a game currently in Early Access   Requirements   Shipped 2+ retail game titles Expert level knowledge and understanding of C#, Unity, and the .NET ecosystem Good, collaborative communication skills. We’re a fully remote studio so we’re looking for candidates who can design, implement, and communicate their development goals and plans easily and effectively to fellow teammates around the world Interest in having high impact and autonomy as the lead of a small, nimble team Player-centric understanding of the development process with good instincts for fun and innovative gameplay and game feel Excitement and flexibility in learning new skills to tackle unfamiliar challenges Strong understanding of event and data-driven game architecture for large scale, systems-driven games Deep and practical understanding of game architecture concepts Expertise in one or more of the following areas: UI/UX Programming, Procedural generation, AI Programming, P2P Networking BONUS: We’d love it if you also have… Experience developing turn-based / strategy games Network engineering experience Experience with Steamworks/Playfab/Platform APIs Interest in tools development Experience with multiple languages, frameworks and tools CI/CD pipeline experience   What’s in it for you? Our culture is centered around trust, communication, and creating space for everyone on our team to make a meaningful impact. We consider ourselves lucky to work with a diverse group of talented folks from all over the world, sharing their expertise and unique perspectives. If you join our ranks, you’ll have many opportunities to pick up new skills. We’d like to help you grow your career, just as you help us build our games! In addition, we offer the following benefits: Competitive salary ($70k - $100k, commensurate with experience) Full time remote work Respect for your work-life balance and flexible hours Unlimited PTO Health Insurance reimbursement through QSEHRA Opportunity to make open source tooling   Our Interview Process We’ve set up a short interview process that we hope is considerate of your time, fairly evaluates you based on your practical experience, and shows our investment in you.   15 - 20 minute intro video call We’ll give you a high level overview of what we’re all about, and learn more about your background, skills, and relevant experience We’d like to learn more about your interests and assess alignment with our studio vision Code sample review We’ll ask you to submit some code you’ve written: a feature, a cool solution to a problem you solved, something you’ve built for a shipped game…whatever you’re proud of! We’ll be looking for: Clean, well-documented code Simplicity and elegance or an interesting approach Adherence to best code practices (understanding of naming conventions, layout consistency, appropriate commenting, etc.) 1 hour deep dive with Kyle Kukshtel, our Founder / Creative Director. You’ll go over: 10 minute hellos and technical discussion around your knowledge of the C#, Unity, and the .NET ecosystems, game architecture, and sensibilities around game “feel” and fun 30 minute targeted live coding session tailored (if possible) to your stated specialty (ex: solve a well-scoped bug) 20 minute “reverse” interview - your chance to ask us any questions you might have about our processes, philosophies, culture, etc. Kyle will be on this call but if there are other folks in other roles you’d be interested in pulling in for this conversation as well, we’ll try to make it happen!   How to Apply Sent a resume and other relevant materials (portfolio, dev blog, LinkedIn, etc.) to careers@afterschool.studio with:   Subject line: Lead Programmer - {your full name} A short statement re: why you think you’d be a good fit or why you want to work with us! What game you are playing right now




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UI Technical Artist: Xbox Game Studios

Turn 10 Studios, the creators of the top selling and critically acclaimed Forza Motorsport franchise, has an exciting opportunity for a UI Technical Artist to join our team. Forza Motorsport boasts a robust UI screen count across many different new and legacy features. This is an exciting and rare opportunity to impact the future of one of the industry’s most successful franchises through your talent, creativity, technical ability and knowledge.    IDEAL CANDIDATE IS:  A detail-oriented art content troubleshooter and problem solver who will help deliver industry-leading HUD and front-end UI. While this is not an engineering role, creating real-time UI can be technically complex and we do expect a technically adept artist who can quickly adapt to in-house tools and script environments.    Turn 10 Studios is located in Redmond (Washington), just outside of Seattle. The Seattle area is a major hub for the tech and gaming industries. With beautiful mountain ranges, diverse wildlife, great hiking/biking trails, and a thriving arts culture, Seattle offers a variety of options to enjoy your life outside of work.     Required Experience: Implement complex UI screens for interactive game features including data driven dynamic layouts, animations and transitions  Troubleshoot UI artist issues with tooling and content authoring pipelines  Contribute to and maintain a visual library of Sketch components for application to UI screens  Work in a dynamic team environment with a mix of developers, designers and other technical UI artists to deliver in-game UI screens  Recommend improvements to UI content workflows through acquiring deep knowledge of our UI content data flow, tooling and rendering techniques  Benchmark, debut and optimize UI content assets, balancing visuals and performance  3+ years of related experience  Experience with one or more major UI creation platforms such as HTML5, Flash, Sketch, Blend, Unity/Unreal  Portfolio that demonstrates examples of problem solving and content creation across a variety of projects, preferably with a UI leaning  Experience shipping content with limited performance budget  Interest in accessibility and multi-platform scalable UI preferred  Preferred: BS/BA in Graphic Design, User Interface, Art, Computer Science or a related field  Passion and experience in AAA gaming  Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form. 




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Lecturer/Senior Lecturer/Professor of Practice in Game Design: Indiana University

The Media School at Indiana University Bloomington invites applications for a Lecturer, Senior Lecturer, or Professor of Practice position in game design (appointment dependent on professional experience and impact in the field). We seek candidates with senior experience in the game industry as well as a deep understanding of game design and/or systemic design. The ideal applicant will have some teaching experience and technical skill in some portion of the production pipeline. Applicants with little or no classroom experience are still encouraged to apply and should discuss their interest and preparedness to teach students at the college level. A bachelor’s degree is required and an advanced degree preferred, though significant professional experience will be considered in lieu of an advanced academic degree. The candidate may teach courses on the game industry, advanced design classes, special topics courses based on their expertise, and support students through their sequence of capstone courses. Duties will include teaching and service to the game design program with the potential for leadership within the program, including directorship of the degree.    Applications should include a cover letter, curriculum vitae, teaching statement, diversity statement outlining contributions and commitment to equity and inclusion, and a list of academic or professional references. Applications will be reviewed immediately, and the position will remain open until filled. Applications received by October 28, 2022, will be given full consideration. Interested candidates should submit application materials online at https://indiana.peopleadmin.com/postings/13810. The expected start date is August 1, 2023.    Indiana University is an equal employment and affirmative action employer and a provider of ADA services. All qualified applicants will receive consideration for employment based on individual qualifications. Indiana University prohibits discrimination based on age, ethnicity, color, race, religion, sex, sexual orientation, gender identity or expression, genetic information, marital status, national origin, disability status or protected veteran status. Diversity and inclusion are central to The Media School’s mission.    Indiana University is located in Bloomington, Indiana, a vibrant city full of cultural life, diversity, and opportunity, with a population of some 85,000 people from all over the world. It is not uncommon to bump into world-renowned poets, professors, musicians, and researchers at one of the city’s notable local restaurants, cafes, or breweries. IU Bloomington is home to a lively arts community, with independent local theaters, university orchestras, and one of the best university cinemas in the country.     Questions regarding this position or the application process should be directed to the chair of the search committee, Will Emigh, Interim Director of the Game Design Program, at wemigh@indiana.edu. See more about The Media School at https://mediaschool.indiana.edu/index.html.  




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Assistant Professor, Video Games & Digital Art: Louisiana State University

Job Description: Responsibilities include teaching, advising and working with undergraduate and graduate students. Candidate will: sustain an active record of scholarship in an area that intersects with digital art or video games; participate in the development of courses and curricula; and contribute to service activities such as outreach to high schools and serving the School, College, and University on committees. Initial responsibilities include engagement with the LSU Cain Center to aid in video games and esports curriculum development for the Digital Design & Emerging Media Pathway. Candidate will also maintain a commitment to ensuring an inclusive and collaborative environment that promotes diversity and creative freedom for those involved in the digital art and video games entangled communities.   Required Qualifications:● Master’s degree, doctorate, OR combination of bachelor’s and commensurateexperience/practice in a field relevant to digital art and video games.● An equivalent combination of education and experience in digital art and video games sufficient to successfully perform the essential duties of the job.   Additional Job Description: Special Instructions To receive full consideration, please provide the following: (1) a letter of application (cover memo) with a narrative description of your background, interests and qualifications for the position (3-page maximum). Describe courses you are qualified to teach and/or classes you have taught in the past, your research interests and scholarly activities, and relevant practice experience. Submissions must also include: (2) a curriculum vita; (3) the names, addresses, telephone numbers, and e-mail addresses of three references; and (4) links to or examples of at least 3 scholarly/creative works. A copy of your transcript(s) may be attached to yourapplication; however, original transcripts can be provided prior to hire. Please attach ALL documents in a single PDF under the Resume/CV section of your application. Application review will begin immediately, and will continue until a candidate is selected. The position will remain open until filled.   More information about the College of Art & Design, School of Art, Digital Art concentration, and Digital Media Arts & Engineering program are available at http://design.lsu.edu, http://art.lsu.edu, http://digitalart.lsu.edu, and http://dmae.lsu.edu.     Special Instructions: The School of Art at Louisiana State University seeks a full-time, tenure-track Assistant Professor in the area of Video Games & Digital Art. The successful candidate will be an innovative and dedicated practitioner and educator, with demonstrable skills in video game and digital art related fields which fall within the broad academic scope and research/creative activities of the School of Art and Digital Media Arts and Engineering programs. Candidates withclear evidence of potential for excellence in teaching, research, and service are encouraged to apply.   Posting Date: August 9, 2022   Closing Date (Open Until Filled if No Date Specified):   Additional Position Information: Background Check - An offer of employment is contingent on a satisfactory pre-employment background check. Benefits - LSU offers outstanding benefits to eligible employees and their dependents including health, life, dental, and vision insurance; flexible spending accounts; retirement options; various leave options; paid holidays; wellness benefits; tuition exemption for qualified positions; training and development opportunities; employee discounts; and more!   Essential Position (Y/N):   LSU is an Equal Opportunity Employer: LSU believes diversity, equity, and inclusion enrich the educational experience of our students, faculty, and staff, and are necessary to prepare all people to thrive personally and professionally in a global society. We celebrate diversity and are committed to the principles of diversity and inclusion. We actively seek and encourage qualified applications from persons with diverse backgrounds, cultures and experiences. To learn more about how LSU is committed to diversity and inclusivity, please see LSU’s Diversity Statement and Roadmap. Persons needing accommodations or assistance with the accessibility of materials related to this search are encouraged to contact the Office of Human Resource Management (hr@lsu.edu).     HCM Contact Information: Questions or concerns can be directed to the LSU Human Resources Management Office at 225-578-8200 or emailed HR@lsu.edu




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Senior Environment Artist: Xbox Game Studios

Turn 10 Studios, creators of the award-winning Forza franchise based in Redmond, WA, are looking for the right person to join our high-caliber team. At Turn 10 we make genre-leading racing games for Xbox and Windows that are known for consistent quality, innovation, and authenticity. Our vision is to grow Forza into the world’s leading brand for automotive entertainment. Come play a key role on our team and help us achieve this ambitious goal.  Critically acclaimed Forza Motorsport franchise are seeking a Senior Environment Artist with an exceptional eye for detail and a passion for creating stunning photorealistic environments, You will partner with the Environment Lead and other disciplines and apply your artistic and technical abilities to drive quality set out by our Directors and Leads through research and benchmarking to meet the visual goals of the project to create rich, beautiful and stunning environments that delight our players.   Responsibilities Create stunning photorealistic organic and hard surface content for environments Strong art and technical background and eager to prototype content and drive up visual quality Collaborate and work closely with Art Director/Lead to deliver or exceed established visual bar Research and contribute to processes, workflows and production pipeline improvements Work well within the environment team and able to help educate and guide other team members Document processes for creation of environment art Work collaboratively with internal teams and external partners Review and provide feedback on outsourced content Troubleshoot and problem solve production challenges through collaboration and creative solutions Strong and effective communicator and collaborator Proactively research and stay up to date on new software, industry trends and processes Qualifications 8+ years of industry experiencing building AAA quality game environments. Experience shipping multiple AAA video game titles on consoles and PC (full-cycle) Relevant software proficiencies: 3DSMAX, Substance Designer, Substance Painter, Zbrush, Photoshop Portfolio demonstrating strong examples of photoreal environments and assets Knowledge of natural scenery and composition Experience adapting easily to change and a excellent multi-tasker  Bonus Points Knowledge and experience working with Houdini Experience working with remote teams Foundation in traditional arts   Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.




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Technical Lighting Artist: Xbox Game Studios

Turn 10 Studios has an exciting opportunity for a technical lighting artist to work alongside the team responsible for creating the top-selling and critically acclaimed Forza Motorsport franchise. A technical lighting artist is a key production conduit between our content lighting artists and our rendering engineers. We are looking for a passionate team member who will work closely with those two teams to help us build cutting-edge visuals that are driven through real-time graphics and technologies that lead our industry. This is an important role that provides the ideal candidate with an opportunity to be responsible for the technical implementation of lighting techniques to help us create a state-of-the-art product   Responsibilities Implement real-time game lighting using a variety of lighting techniques (pre-baked, dynamic real-time, light probe transfer / PRT) Primary support agent for the content team members; support for all core production lighting tasks from pre-production to final polish Lead the development of lighting tools and workflow in collaboration with lighting lead and engineering teams Continuously assess and clearly communicate potential concerns and blockers with engineering, tools and other development teams Work with engineering and tools team to optimize for scalable performance, simplify lighting workflows while still pushing the boundaries of visual quality Collaborate with a mix of production disciplines throughout the studio to (Tools, Gameplay, Design, Concept, VFX, and Environment) to collaboratively help develop areas of our game from early prototype, through to final polish and optimization Help to build our internal technical arts community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring other artists on the team Actively improve skillset by staying on top of industry trends and techniques, new software, and product evaluation Qualifications  Should have 3-5 years of professional experience in a lighting/look development role in games Experience with physically based lighting and shading strategies is required Experience with Autodesk 3DS Max required, other modeling packages also desired. Experience working with lighting elements, emissives, materials, shaders, and luminance values in a game environment required Experience with core applications such as Lightroom, Resolve, Photoshop, Substance Designer, Unreal Engine is highly preferred Experience with offline renderers such as V-Ray, MentalRay, Blender, or Renderman required Demo reel/portfolio must demonstrate a firm understanding of lighting and color theory Must be responsive to deadlines and work well under pressure Demo reel should include samples of work and an exact breakdown of your specific contribution to the material submitted along with resume featuring references.   Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.




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SCCM Pod-431 Hypertonic Saline in Children with Raised Intracranial Pressure

Mannitol is a commonly used osmotherapy agent in raised intracranial pressure (ICP) but the side effects are significant.




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SCCM Pod-435 Intracranial and Cerebral Perfusion Pressure Thresholds Associated with In-Hospital Mortality Across Pediatric Neurocritical Care

Targets for treatment of raised intracranial pressure or decreased cerebral perfusion pressure in pediatric neurocritical care are not well defined.




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SCCMPod-447 eSIMPLER: A Dynamic, Electronic Health Record-Integrated Checklist

The increasing use of electronic health records (EHRs) has inspired the need for a more dynamic checklist. Geva et al conducted a before-after quality improvement study by replacing a static checklist with an updated dynamic checklist.




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Operator "A" (Water) (Employment Opportunity & Training Opportunity) EX21-973




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20-year anniversary of this blog

Our first post was twenty years ago today. It was followed by posts on The Electoral College favors voters in small states; Why it’s rational to vote; Bayes and Popper; and Overrepresentation of small states/provinces, and the USA Today effects. … Continue reading




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She wants to know what are best practices on flagging bad responses and cleaning survey data and detecting bad responses. Any suggestions from the tidyverse or crunch.io?

A colleague who works in a field that uses a lot of survey research asks: Can you recommend papers about detecting bad survey responses? We have some such methods where I work, but I’m curious what the Census Bureau and … Continue reading




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Different perspectives on the claims in the paper, The Colonial Origins of Comparative Development

I was talking with an economist today about the recent prize given to the authors of the very influential 2001 article, The Colonial Origins of Comparative Development: An Empirical Investigation. According to my colleague, many economists have issues with that … Continue reading




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Columbia Surgery Prof Fake Data Update . . . (yes, he’s still being promoted on the university webpage)

Someone pointed me to this news article with the delightful url, https://www.nytimes.com/2024/10/16/science/sam-yoon-columbia-cancer-surgeon-5-more-retractions.html: Columbia Cancer Surgeon Notches 5 More Retractions for Suspicious Data The chief of a cancer surgery division at Columbia University this week had five research articles retracted and … Continue reading




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Postdoc opportunity! to work with me here at Columbia! on Bayesian workflow! for contamination models! With some wonderful collaborators!!

Laboratory assays are central to much of biomedical research. My colleagues and I recently received a research grant to do better assays using Bayesian inference. Beyond the usual challenges of fitting nonlinear hierarchical models to real data that can sometimes … Continue reading




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Props to the liberal anticommunists of the 1930s-1950s

In the 1930s and 1940s, there were many prominent communist sympathizers: leading scientists such as J. B. S. Haldane and J. Robert Oppenheimer, powerful labor leaders, influential intellectuals, and various popular-front politicians, including at one period the vice-president of the … Continue reading




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If you wanted to be a top tennis player in the late 1930s, there was a huge benefit to being a member of ____. Or to being named ____.

This post is by Phil. A couple of months ago, this blog had a discussion that was prompted by the fact that 2 of the top 5 female American tennis players are the children of billionaires. One, that could be … Continue reading




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Joni Eareckson Tada honored by the Museum of the Bible

Christian author, speaker, and disability advocate Joni Eareckson Tada was honored with the Pillar Award for History by the Museum of the Bible...




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Opening Eyes

Dale stepped up to the pulpit and heaved onto it an incredibly large book with thick pages. As an elder lowered the microphone for him, Dale flipped to a...




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Recap of the “Gephi Week” at SciencePo: inquiring the community detection algorithm of Gephi

The CNRS, the Gephi Consortium and the University of Aalborg... more




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GAFAM Empire. An exploration of acquisitions by big tech companies

Since the mid-1970s, the world has witnessed the rise and... more




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Court Upholds Denial of EMT's Hearing Loss Claim

A New York appellate court upheld the denial of an emergency medical technician’s hearing loss claim. Case: Matter of DeWolf v. Wayne County, No. CV-23-2014, 06/27/2024, published. Facts: Andrew DeWolf worked for…




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Worker Should Have Been Denied Leave to Add Defendant to Labor Law Claim

A New York appellate court ruled that a worker should have been denied permission to amend his complaint to add a new defendant to his Labor Law action. Case: Rowe v.




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Report: Union Says CrowdStrike Outage Halted Payments to 9/11 Responders

The New York Daily News reports that union officials are claiming that 9/11 first responders have not received workers’ compensation benefits since the CrowdStrike outage last week. Direct deposit payments ranging…




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Court Overturns Summary Judgment for Labor Law Defendants on Indemnification Claims

A New York appellate court ruled that some defendants in a Labor Law action were not entitled to summary judgment on their indemnification claims against an injured plaintiff’s employer. Case: Lamarr v.




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WCB to Require Electronic Submission of CMS-1500 Form

The New York State Workers’ Compensation Board said part of its ongoing modernization initiatives will require health care providers to contract with an electronic submission partner to submit the CMS-1500…




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WCB Reopening Most Offices

The New York State Workers’ Compensation Board is reopening most offices for in-person services today. The board said the reopening of the Manhattan and Queens offices will be delayed because of…




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Worker's Labor Law Claim Dismissed; Defendant's Indemnification Claim Revived

A New York appellate court upheld the summary dismissal of a worker’s Labor Law claim and revived a defendant’s third-party indemnification claim. Case: Pitang v. Beacon Broadway Co. LLC, No. 27350/17, 10/01/2024,…




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WCS Opens Registration for Training Session

The Nevada Workers’ Compensation Section is holding a basic orientation training session online on Aug. 1. The free educational program covers the basic work comp regulatory processes and a review of…




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WCS Posts Guidance on New Claims Administrator Law

The Nevada Workers' Compensation Section posted a sheet of answers to frequently asked questions about new requirements for claims administrators. Lawmakers last year passed Senate Bill 274, which enacted a host…




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Court Overturns Denial of Hotel Housekeeper's Claim for Knee Injury

The New Mexico Court of Appeals overturned the denial of a hotel housekeeper’s claim for a knee injury. Case: Moorhead v. Hyatt Regency Tamaya, No. A-1-CA-40191, 05/07/2024, unpublished. Facts: Irene Moorhead worked…