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Photos/Video: Royal Air Force Land In Bermuda

A Royal Air Force [RAF] military aircraft was recently spotted at LF Wade International Airport, making a landing in Bermuda under cloudy skies yesterday [Jan 11], with the aircraft still seen on the island as of earlier today. For our past coverage of military aircraft on the island, click here. Related Stories Photos & Video: US […]




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Photos/Video: Royal Air Force Aircraft Visit

The Royal Air Force [RAF] recently stopped in Bermuda, with the aircraft staying overnight before departing. It is not unusual for military aircraft to make brief stops on the island, and for our past coverage of military aircraft on the island, click here. Related Stories Photos/Video: RAF Typhoons Land In Bermuda Photos & Video: RAF Aircraft […]




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Photos & Video: Military Aircraft Visit Bermuda

Four military aircraft have visited Bermuda over the past few days, stopping at the L.F Wade International Airport, with the HC-130Js operated by the United States Air Force. It is not unusual for military aircraft to make brief stops on the island for refueling or other purposes, and for our past coverage of military aircraft […]




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Photos & Video: Military Aircraft Visit Bermuda

Military aircraft visited the island again this week, with the MC-130J stopping by the L.F. Wade International Airport this week. It is not unusual for military aircraft to make brief stops on the island for refueling or other purposes, and for our past coverage of military aircraft on the island, here. The Lockheed Martin website said, “The […]




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Photos & Video: Various Aircraft Visit Bermuda

At least four different types of aircraft were captured departing from Bermuda this week, including a Lockheed WP-3D Orion, a US Air Force Lockheed Martin C-130J Hercules, a Cavok Air Antonov An-12B, and a BermudAir aircraft. For our past coverage of military aircraft on the island, click here. Related Stories Photos & Video: Military Aircraft […]




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Photos & Video: Military Aircraft Visit Bermuda

Several military aircraft — from both the United States Air Force and the Royal Air Force – recently visited the island touching down at LF Wade International Airport. For our past coverage of military aircraft on the island, click here. Related Stories Photos & Video: Various Aircraft Visit Bermuda Photos & Video: Military Aircraft Visit Bermuda Photos […]




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Photos & Video: US & UK Military Aircraft Visit

Several military aircraft — from both the United States Navy and the Royal Air Force – recently visited the island, touching down at LF Wade International Airport. For our past coverage of military aircraft on the island, click here. Related Stories Photos/Video: Royal Air Force Land In Bermuda Photos & Video: Royal Canadian Air Force Visits Photos […]




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Photos & Video: Royal Air Force Plane At Airport

A Royal Air Force Airbus recently stopped by the LF Wade Airport. To view all other coverage related to military aircraft, click here. Related Stories Photos & Video: Military Aircraft Visit Bermuda Photos & Video: Various Aircraft Visit Bermuda Photos & Video: Military Aircraft Visit Bermuda Photos & Video: Military Aircraft Visit Bermuda Photos & […]




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Photos & Video: Military Aircraft Visit Bermuda

Three military aircraft visited the island this week, stopping at the L.F Wade International Airport. It is not unusual for military aircraft to make brief stops on the island for refueling or other purposes. To view all other coverage related to military aircraft, click here. Related Stories Photos & Video: Royal Air Force Visits Photos […]




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Photos & Video: Royal Air Force Visits

A Royal Air Force C-17A military aircraft made a brief stopover in Bermuda recently. According to publicly available flight data, the aircraft arrived on the island after departing from Belize. Following its time in Bermuda, the aircraft continued its journey onwards to Canada yesterday. According to the official website, “The C-17 Globemaster III [Globemaster C-17] […]




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BUEI Kids Hour Saturdays On March 19

The Bermuda Underwater Exploration Institute [BUEI] announced that the topic for this month’s ‘Kids Hour Saturdays’ on March 19 is turtles. A spokesperson said, “Kids Hours Saturdays’ takes place every third Saturday of the month at 11am and 2pm respectively. Each hour will feature the screening of short films followed by a book reading for […]




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Dance Programme ‘#Trending’ On March 27

The Dance Programme at the Berkeley Institute is set to perform “#Trending,” a student-choreographed dance showcase inspired by the influence of social media on daily life, on Wednesday, March 27th. A spokesperson said, “Social Media is an integral aspect of our daily lives, even more so with our youth. This is the inspiration behind ‘#Trending’ […]




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March 2024: Top 10 Bernews Instagram Photos

During March 2024, the top 10 ‘most liked’ photos on the Bernews Instagram page included BermudAir’s expansion to Canada Irie 98 Radio Station’s new owners, Conor White & Jessica Lewis being named Athletes of the Year, Women In Reinsurance’s Women’s Day Gala, Leilanni Nesbeth signing a 3-year contract with Chicago Red Stars, the Gombeys, Lindo’s […]




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Destra Garcia Talks About Music, Bermuda, More

Trinidadian soca superstar Destra Garcia, known for her electrifying performances and boundary-pushing music, spoke to us exclusively about her love for soca, her diverse heritage, and her return to Bermuda for “Soca in the City”, happening on Saturday, June 15. A Special Connection With Bermuda Destra’s connection with Bermuda is not just about the performances […]




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Minister: Strategies To Strengthen Workforce

Minister of Economy and Labour Jason Hayward addressed members of Sandys Rotary Club and “shared information on Bermuda’s job market in 2024 and the Government’s strategies to strengthen the workforce.” A spokesperson said, “Minister Hayward spoke about the following: Challenges of an Aging Population: Bermuda’s shrinking working-age population presents challenges, including labour shortages, pressure on […]




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Minister Burch On Bermudiana Beach Resort

Minister of Public Works Lt/Col David Burch responded to Craig Cannonier’s comments on the Bermudiana Beach Resort, saying he notes the “amnesia displayed by the Shadow Minister in his comments as he would have had conduct of this matter when he served as the Minister of Public Works under the OBA administration.” This follows after OBA MP […]




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Chamber Of Commerce On Throne Speech

“We believe it would be more beneficial for the economy and society overall if the Government focused on strengthening its existing responsibilities before extending its reach into further areas of the private sector,” the Chamber of Commerce said following today’s Throne Speech. A spokesperson said, “It was positive to see a couple of points that […]




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The Roddenberry Archive

The Roddenberry Archive has begun a “multi-decade collaboration between The Gene Roddenberry Estate and OTOY...




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Motorcyclist Injured In Collision In Sandys

A man has been transported to hospital following a collision in Sandys this evening. A police spokesperson said, “Around 9:25 PM on Friday, 19 July 2024 police and other first responders were dispatched to a report of a serious single vehicle collision involving a motorcycle, on Somerset Road in the vicinity of Scaur Drive, Sandys […]




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Motorcyclist Injured In Collision In Pembroke

A 30-year-old male motorcycle rider was injured in a collision in Pembroke early this morning. A police spokesperson said, “Shortly before 12:45 a.m., on Monday, July 29th, 2024, police and Emergency Medical Services personnel, were dispatched to a reported single vehicle road traffic collision, involving a motorbike, near the junction of West Park Lane and North […]




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Motorcyclist Injured In Southampton Collision

[Updated] A motorcyclist was injured in a collision in Southampton this morning. A police spokesperson said, “Around 9am Monday, 23rd September 2024, police officers responded to a reported two vehicle collision at the junction of Middle Road and South Road in Southampton. “Early information indicates that a tractor trailer truck driven in the eastbound lane […]




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Motorcyclist Injured In Collision In Warwick

A 30-year-old male motorcycle rider was injured in a collision in Warwick this afternoon [Oct 7]. A police spokesperson said, “Around 1:25 pm on Monday, October 7, 2024, police and other first responders attended a serious single vehicle collision involving a motorcycle at the junction of Middle Road and Ten Pin Crescent, Warwick. “Upon arrival, […]




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57-Year-Old Man Injured In Motorcycle Collision

A road traffic collision between two motorcycles yesterday [Nov 3] left one man with injuries, while the second driver left the scene before police arrived. A police spokesperson said, “Shortly after 5:15pm on Sunday, November 3, 2024, police attended a road traffic collision involving two motorcycles near the junction of Parson’s Road and Crossland Lane, […]




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Motorcycle Collision In Hamilton Parish

[Updated] “There has been a serious road traffic collision involving two motorcycles on Blue Hole Hill, Hamilton Parish,” the police said this evening [Nov 7]. “The roadway is currently closed, with traffic being diverted through the Grotto Bay compound. Motorists heading into or out of the east end are encouraged to delay their departure, if possible […]




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Officers Attend Cybercrime Meeting In Brazil

Detective Chief Inspector Jason Smith and Acting Chief Inspector Mark Tomlinson of the Bermuda Police Service [BPS] are currently in Brazil where they are attending the 9th Americas Working Group meeting on Cybercrime. A police spokesperson said, “The officers addressed the gathering on measures and countermeasures implemented by the [BPS] to deal with cybercrime, which […]




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Increase Of Motorcycles Reported Stolen

The police said there has been an increase in the number of motorcycles reported stolen, with 20 motorcycles reported stolen in the last week. A police spokesperson said, “In recent times, the Bermuda Police Service [BPS] has observed an increase in the number of motorcycles reported stolen. Last week, 20 motorcycles were reported stolen from various locations around […]




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Police Recover Stolen Motorcycles In Warwick

The Bermuda Police Service recovered stolen motorcycles in a Warwick search. A police spokesperson said, “On Wednesday 11th September, 2024, the Bermuda Police Service continued to progress Operation Athlestan. Members of the Serious Crime Unit assisted by the Gang Targeting Unit and Police Support Unit, executed a search warrant at a property located along South […]




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WRC Commends Verdict In Murder Case

The Women’s Resource Centre said they are “heartened by the guilty verdict in the Chavelle Dillon-Burgess case,” noting it “is a landmark case for Bermuda, and we recognise the efforts of the Bermuda Police Service in bringing Mr. Worrell before the courts and we wait with anticipation for his sentencing next month.” Their statement follows […]




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Arch Insurance Acquires Thimble

Arch Insurance announced it has acquired Thimble, a leading insurtech platform for small business customers and agents. A spokesperson said, “Thimble enables small businesses to quickly get insurance coverage by the job, month or year using its award-winning app, website, or over the phone. “The acquisition expands Arch’s suite of digital solutions for small business […]




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Arch US MI To Acquire RMIC Companies

Arch U.S. MI Holdings, a wholly owned subsidiary of Arch Capital Group Ltd., has entered into a definitive agreement to acquire RMIC Companies, Inc. [RMIC] and its subsidiaries that together comprise the run-off mortgage insurance business of Old Republic International Corporation. A spokesperson said, “Once the transaction is closed, RMIC’s $1 billion risk in force […]




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Arch To Acquire Businesses From Allianz

Arch Insurance North America, part of Arch Capital Group Ltd, has entered into a master transaction agreement to acquire the U.S. MidCorp and Entertainment insurance businesses, including select specialty insurance programs, from Allianz Global Corporate & Specialty SE [AGCS] for a $450 million cash consideration to Allianz. A spokesperson said, “Arch estimates its capital requirement […]




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Arch Completes Acquisition: Allianz Businesses

Arch Insurance North America, part of Arch Capital Group Ltd. announced it has closed the acquisition of the U.S. MidCorp and Entertainment insurance businesses from Allianz originally announced on April 5. A spokesperson said, “Nearly 500 former Allianz MidCorp and Entertainment employees have joined Arch and will provide continuity to clients and brokers as Arch […]




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Holky z pasťáku, šnečí animák a Guy Pierce coby kněz: vynikající kolekce Aussie & Kiwi Film Fest je tu!

Se skvěle kurátorovaným programem přichází do dvou pražských kin, Lucerny a Edison Filmhubu, festival Aussie & Kiwi Film Fest. V pátek 15. listopadu začne ve velkém sále Kina Lucerna jeho 11. ročník uvedením svérázného animovaného snímku Paměti z ulity, jehož režisér Adam Elliot byl před sedmi lety hostem Anifilmu a při té příležitosti poskytl Reflexu rozhovor. A co další snímky z druhé strany zeměkoule, které nás až do 20. listopadu čekají?




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Écorché




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Geekvape and Porsche Absolute Racing Join Forces for the Macau Grand Prix

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RetroStyle Games Congratulates Space Ape Games on Partnership with Supercell

RetroStyle Games, a company specializing in game development and visual design, congratulates Space Age Games on Supercell's acquisition of the remaining 38% of their shares, making Space Ape Games fully owned by Supercell.... Tagged as:




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Apple to Launch AI-Powered Home 'Command Center' as Soon as March 2025

Apple is planning to launch an AI-powered smart home display as soon as March 2025, according to Bloomberg's Mark Gurman. The display will measure in at approximately six inches, and while it is similar to an iPad, it is square rather than rectangular and it has thick bezels around the edges. There is a camera at the top front so that it can be used for FaceTime, plus there are internal speakers for playing music and a built-in rechargeable battery.


Apple will offer the hub in silver and black, and it will use a touch-based interface. The operating system will look like a mix of the iPhone's StandBy mode and watchOS, though it will primarily be controlled by voice. Apple plans to integrate Apple Intelligence for accessing apps and controlling smart home products, and it was designed around App Intents, a Siri system that will be able to control apps and tasks.

Apple designed a customizable home screen with widgets that can be used to show things like the weather and upcoming appointments, a photo slideshow, or important home controls. A software-based dock will be available for launching apps, and multiple systems in different rooms will work as intercoms. Apple plans to focus on security as well, providing alerts and camera footage from connected smart home cameras.

Built-in sensors will be able to determine how close a person is standing to the device, and it can adjust features from there. When no one is nearby, for example, it might show the temperature, but as someone approaches, it can switch to an interface for adjusting the thermostat, much like Nest thermostats. It could also detect how many people are nearby using external sensors that plug into outlets throughout the home, but Apple may or may not manufacture these extra sensors.

In addition to offering smart home controls and FaceTiming features, the device will include several Apple apps like Safari, Apple News, Apple Music, Notes, Calendar, and Photos, but there will not be a dedicated App Store. Apple is designing different attachments, such as a plate for attaching it to the wall and a base with additional speakers for using it in a central location in the home.

Apple plans to position the smart display as a "command center," with the aim of furthering Apple's position in the smart home market. The smart home hub has been in development for more than three years, and Apple CEO Tim Cook has been pushing the engineering and design teams to prioritize the device. It will be a standalone device, but it is meant to work in concert with other Apple products and will require an ‌iPhone‌ for setup.

With the smart home hub, Apple is looking to compete with Amazon and Google, who have similar devices. Amazon has the Echo Hub, and Google offers the Nest Hub Max. Apple will likely need to price the device similarly to these products, and the Echo Hub costs $150, while the Nest Hub Max costs $230.

While Apple has considered creating its own line of smart home accessories like an indoor security camera, it is not yet clear if the company will do so. Apple could get into accessories if the smart home display is a success. Earlier this week, Apple analyst Ming-Chi Kuo said that Apple was working on a smart home camera with wireless connectivity and deep integration with ‌Apple Intelligence‌, with Apple planning to launch the device in 2026.

In the future, Apple plans to release a robotic version of the smart home hub that can move the screen around, Gurman reports.


This article, "Apple to Launch AI-Powered Home 'Command Center' as Soon as March 2025" first appeared on MacRumors.com

Discuss this article in our forums





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Our government is using Big Tech companies to circumvent the First Amendment and censor free speech on its behalf

Google, Facebook and Twitter should be treated as state actors under existing legal doctrines. Using a combination of statutory inducements and regulatory threats, Congress has co-opted Silicon Valley to do through the back door what government cannot directly accomplish under the Constitution. Congress is giving Big Tech immunity and more power in exchange for it censoring whatever Congress wants censored. Continue reading




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Новая книга о Mercedes F1 обещает стать бестселлером

12 ноября на полках магазинов Великобритании появится новая книга о Формуле 1, которая обещает стать бестселлером. Называется она «Внутри Mercedes F1»...




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Alpine F1 в 2026-м получит моторы и КПП Mercedes

В Alpine F1 подтвердили, что с 2026 года на машинах команды будут стоять двигатели и коробки передач производства Mercedes...




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Exclusive: Papercutz reimagines FLASH GORDON as THE GIRL FROM INFINITY

Papercutz has announced Flash Gordon: The Girl from Infinity, which reimagines the iconic character, for release in 2025.




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The Advent of the F-commerce Evolution

Don’t look now, but we are entering the world of F-commerce. What is that, those of you older than thirty will ask? F-commerce is selling through a Facebook page.

The trend is early yet, but likely to turn into a stampede. JC Penney and 1-800-Flowers.com both have established full E-commerce stores within their Facebook page. The stores include check-out and other features you typically find on an E-commerce web site. Facebook claims that twenty-five of the largest retail sites are already integrated with Facebook, as are seventeen of the twenty-five fastest growing retail sites.

Think of Facebook as a virtual mall. There are all kinds of people wandering around there, talking to one another. Facebook offers a nice opportunity for a company to interact with customers and allow them to bring their friends into the conversation to evaluate styles and colors and so forth. If a company integrates its storefront with the Facebook page, its Facebook “friends” will never have to leave the virtual mall in order to purchase. This is an important product innovation.

Product innovations reduce customers’ effective costs in one of three ways: add information about the product and how it is to be used, reduce the resources the customer must use with the product, or improve the customer’s experience with the product.

This innovation improves the customer’s experience with the product by increasing the customer’s sense of security in using the product. It allows the customer to get her friends’ opinions on what she is purchasing. Secondarily, the Facebook store reduces the customer’s resources used with the product by reducing the time the customer must spend in using the product. The innovation reduces the steps the customer must take to make a purchase and it places the company’s product closer to the customer’s location.

This is going to be a train to the destination of millions of customers. Every mainstream retailer has to get on board.




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‘Mystery mollusk’ found in the ocean’s midnight zone is unlike anything researchers have seen before




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SPERAS ARC Ti Titanium USB-C keychain flashlight review

REVIEW – I’ve been updating my EDC and talking about it on my YouTube channel for the past few months. My next category to discuss is flashlights and it turned out to be a good choice because I was recently offered the chance to review the SPERAS ARC Ti Titanium USB-C keychain flashlight. Let’s check […]




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Royal Architects, Unnamed Noblemen, and Viscounts–A 130 Year Tale of West Francia in Three Parts. Part Two: The Unnamed Noblemen (A Review of Paladins of The West Kingdom)

During the early reign of King Charles III (Charles the Simple) in West Francia, the area was besieged by Viking invasions, while the memory of the previous and frequent Saracen incursions was still fresh in the minds of the general populace. The Saracens were Muslim - mostly Berbers from Africa – and had only let up on the Franks because they’d been pushed back by the Vikings. The local nobles were left largely to fend the Vikings off on their own.

In Paladins of the West Kingdom, players assume the role of these unnamed nobles (most likely Dukes), working to keep the region safe and spread their faith (historically: Christianity).  I really enjoy this theme, and in fact, playing the game nurtured my interest in the historical kingdom of West Francia.  That’s why I can tell you that while the rulebook notes that the King lends his Paladins to the nobles to aid them in their quest, I’m giving all the credit for the loan to the designers, Shem Phillips and S J MacDonald.  Paladins are a fictional group of knights in French lore (think of them as similar to the Knights of the Round Table in British lore),  or alternatively, a translation of the Frankish royal title of Palatine Count, which was a noble that focused mostly on judicial and governing matters and was not known as a knight.

I’ve won a few and lost a few games of Paladins. It’s a worker placement game that incorporates card drafting.  At the beginning of every round, players draw the next three Paladin cards in their deck and choose one to play for the round, one to put back on top of their Paladin deck to draw during the next round, and one to put at the bottom of their Paladin deck. Each Paladin boosts faith, influence, or strength (usually more than one of these), and also provides a special benefit. If you’ve got players prone to analysis paralysis, this is where they may get stalled, especially in the first few rounds. After Paladins are selected and put into play, workers for the round are selected by each player and put into their personal resource supply. You have many stations on your player board to place your workers during the round,  and when you do so, your moves are independent and walled off from your opponents (they cannot tamper with your player board or placement of your workers on it). However, there is one area on the general board (the King’s Favour card area) where you can also place your workers and those spots are competitive. Also contributing to player interaction – some of the stations on your player board where you place workers allow you to move resources (monks and outposts) from your player board to the main board, consuming a competitive spot that provides a placement reward. And all the resource cards on display around the main board – the townsfolk you can hire, the walls you can build, the outsiders you can attack or convert, the tavern cards you draw workers from, and the suspicion cards you gain $$$ from, are all lucrative items for which players must compete. So we’ve got a good mix of independent action and player interaction in Paladins.  There are not a lot of opportunities for  “take that” behavior in this game, other than perhaps timing your draw of suspicion cards to trigger an inquisition when you know your opponents will suffer a penalty and be forced to take on more debt.

Strategy Tips:

[1] Don’t be afraid to take on debt. It’s not too hard to flip debt cards for additional victory points and the income generated from the suspicion cards + the usefulness of the criminal workers are worth the increase in debt.

[2] As with all worker placement games, look for opportunities to get more workers. For example, try to recruit any townsfolk that provide workers as a reward for other actions.

[3] Attacking outsiders is a reliable way to get provisions and build influence, which are prerequisites for building the wall, which in turn give more strength and allow you to attack more outsiders. When paired with the townsfolk card that provide a bonus worker for every attack action, it’s a powerful combination.  

Giving the game more intellectual weight, worker placement on your board and the actions workers trigger often have additional requirements beyond number and types (i.e., colors) of workers. The actions triggered by worker placement may be constrained by your strength, faith, or influence level. And some spots or actions triggered by placing workers in those spots require money or provisions. All of these prerequisites can be gained as rewards from prior actions triggered by various worker placement, so much of the game is finding the most efficient ways to obtain prerequisites associated with the series of actions you’d like to take as the game progresses. I worried this decision making would be a weak point for analysis paralysis (I’m a pretty good candidate for testing potential AP, as I’m prone to it) and while there can be a bit of that during the game, nothing excessive was logged during our plays.  

The artists (Shem Phillips on graphic design and Mihajlo Dimitrievski on illustrations) have printed helpful indicators next to each placement location on boards and cards to identify any prerequisites as well as rewards. It’s an example of how the designers have worked with the artists to layer meaningful game information into the layers of artwork. In fact, all of the symbols implemented across the game components are really quite helpful. Bonus: once you familiarize yourself with them in one of the West Kingdom games, you’ll have learned them for the entire series as the artists reuse the same symbols in all three titles.

Beyond the iconography, the illustrations and other artwork are lovely. As with the iconography, the same style of artwork is implemented across the entire series and it carries the theme well. There was a good mix of cisgender representation, but not a lot of racial diversity, especially as would be suggested by the historical setting of the game (for example, Berbers in the area had skin tones ranging from light to to dark brown).

The components for Paladins of the West Kingdom are well made.

There are wooden meeples, an assortment of foldable boards constructed from cardboard, and various plastic coated card decks. We found the rulebook to be clear and direct, and there weren’t any items we had to look up online. It would have been nice if the designers included a player aid in the components, but I was able to compensate for the oversight by downloading a detailed player aid another user uploaded to the forums on BoardGameGeek.com.

Paladins of the West Kingdom is my favorite game of the West Kingdom series. All of the worker types and available actions make sense within the context of the theme, the mechanisms (worker placement, card drafting) integrate tightly with the scoring system to provide opportunities for building a victory point engine, and the game is complex and interesting yet still accessible for new players. The game is also a great value at its price point (approx $50) given you’ll get dozens of multiplayer games in before even a hint of same-o same-o creeps in. Many games with comparable replayability and complexity are double the price of Paladins. There’s also a solo play mode, which provides an additional way to explore the game.

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Publisher: Renegade Game Studios
Players: 1-4 (We played with 2)
Actual Playing Time (vs the guideline on the box): About 2 hours per game
Game type: card drafting, worker placement
Retail Price: $50

Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.



  • board game reviews
  • card drafting games
  • Renegade Game Studios
  • worker placement games

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Board Game Review: Tapestry Arts & Architecture Expansion

The good folks at Stonemaier Games sent us a review copy of the newest expansion for Tapestry recently. We have the base game and the previous expansion, Plans and Ploys, in our game library. Arts & Architecture is designed by Jamey Stegmaier and Mike Young, with artwork by Andrew Bosley and landmark sculptures by Rom Brown. The expansion adds more of the familiar components: five new civilizations, six new capital city mats, 5 new landmark cards with landmarks, twenty new tapestry cards, and eleven new tech cards. Arts & Architecture also adds completely new features to the game, including an arts track with accompanying landmarks, twenty masterpiece cards, twenty inspiration tiles, and an upgraded science die to include iconography referencing the arts track.

The new arts development track is quite useful and thematically blends well with the overall concept of the game.

It gives you the opportunity to place more of your income buildings, score victory points for tech cards and exploration tiles, acquire masterpiece cards which provide benefits during income turns, and place inspiration tiles on your income mat over existing income tracks to improve the rewards gained during income turns. In the first few games I played (2 player), I concentrated heavily on the arts track, progressing to the end of it easily before game end, all the while also making steady progress on two of the base development tracks.

In the most recent game (4 player), I didn’t use the arts track much at all, which was a huge mistake, landing me in third place while the frontrunners leaned on the arts track significantly. I’ve previously noted in my review of Tapestry (https://www.thatswhatjennisaid.com/2020/07/board-game-review-tapestry.html) and Tapestry Plans and Ploys (https://www.thatswhatjennisaid.com/2020/12/board-game-review-tapestry-plans-and.html) that to win the game, you must diversify and progress on at least two tracks simultaneously, but to be careful trying to do much more than that or you’ll spread yourself too thin. With this expansion, I’ll amend that to note you’re unlikely to win the game unless you focus on the arts track as well as two of the base development tracks, as the arts track is really an enhancer for all the other tracks. It will be interesting to see how development track focus will need to be adapted when Stonemaier releases additional expansions for the game (anticipating a religion track at minimum; every civilization has its religious scholars).

The additions to the tapestry deck include a new ability type - continuous. These abilities begin when played and continue for the duration of the game instead of just the current era. There are also new tapestry cards that allow you to place landmarks on them for scoring as an alternative to placing the landmarks on the capital city (or on the map as some civ powers allow you to do). I did not have a chance to play any of the continuous tapestry cards during my recent games (although they look useful), and I passed over playing any of the landmark tapestry cards I acquired as they did not seem as beneficial as the other tapestry cards I had in my hand.  I don’t think I’m a big fan of any of the cards that let you place landmarks on the for points (including the new tech cards with this feature); I prefer to prioritize my city map for landmark placement first. Maybe I’m just doing it wrong, but I haven’t made use of my landmark cards at all, even in the games where I won by a large margin. They seem to be an entirely optional aspect of the game and not necessary for a win.

 

One more change with the Arts & Architecture expansion is another refinement of the civilization adjustments first introduced in the Plans and Ploys expansion. This fine tuning of civilization powers comes as a result of extensive real-world player testing and aims to rebalance the game for greater fairness. I think it might need further refinements because my husband Chris played the Architects civilization in our last game and the adjustment afforded him 30 VPs at the start of the game as some sort of handicap to balance out perceived weakness, but his city mat was so perfectly attuned to his civilization (the mesa) that he won in a landslide (80 points above the second place player).

Overall, I think that the Arts & Architecture expansion is a great addition to the Tapestry portfolio. It adds more variety, layers in additional ways to strategize and score, and provides some new opportunities for player interaction on the map, without causing any additional complexity. While it’s not a must have for the base game, it’s certainly a nice-to-have addition that I’m happy to recommend.

Beyond the details of the new expansion, I did want to take this opportunity to mention that with repeated plays of the base game as well as across the expansions, I’ve noticed that 4 player games are much more competitive than two player games (at least in our household). There isn’t a single time Chris and I have played the game by ourselves that I haven’t walloped him by 100+ points, yet when we play at 4 players, he has won twice or been neck in neck with the winner, whereas my scores are significantly lower. That’s got to be tied to the dynamics of how this game plays at higher player counts because it doesn’t make any sense that all on my own I could go from being a genius at 2 player to just average at 4 player.

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Publisher: Stonemaier Games
Players: 1-5 (We played with 2 and 4)
Actual Playing Time (vs the guideline on the box): About 3 hours per game
Game type: tile placement, hand management, dice rolling, area control
Retail Price: $45 direct from the publisher https://store.stonemaiergames.com/products/tapestry-arts-architecture

Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.




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WordStar for DOS 7.0 Archive

As you all know, I continue to use WordStar for DOS 7.0 as my word-processing program. It was last updated in December 1992, and the company that made it has been defunct for decades; the program is abandonware. There was no proper archive of WordStar for DOS 7.0 available online, so I decided to create […]




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WordStar for DOS 7.0 archive updated

I’ve updated my WordStar for DOS 7.0 archive, based on feedback from the thousands of people who downloaded the initial public release (which was version 1.4, dated July 30, 2024).This new version is 1.5, dated August 12, 2024. The new version has the file size of the PDF manuals reduced (which cuts the archive size […]




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Ken and Robin Talk About Stuff: Dragons Love Merch

In the latest episode of their awesomely helmeted podcast, Ken and Robin talk automatic successes, imperiled Czech mayors, the secrets of Valhalla Cat, and Nicolas Roerich.