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Board Game Review - Triora: City of Witches

There are some games in my collection that I get excited about when they arrive at my house but it takes me months to get them to the table. Typically in these cases the artwork is lovely, the theme is interesting, and the mechanics look promising but there is something standing in the way of playing the game right away. For Triora: City of Witches (designed by Michael C. Alves), what stood in the way is the game’s rulebook. It absolutely flummoxed me.  Even with the errata notes released a few months ago, it’s hard to make sense of the rules. It made a mess of things. And look what’s it’s done to my review – I usually like to start with a nice overview of a game’s theme, cover the components and artwork, and then dive into the gameplay.  But the rulebook is so awful in this case, I’m forced to lead with that. The publisher needs a skilled editor to rewrite the rulebook entirely. It’s laden with spelling errors and unclear language.

So that’s the bad news; the rulebook is subpar. The good news is the game itself is quite interesting. In Triora: City of Witches, players take on the role of witches and their familiars who have traveled to the city to face off against the nobility and the inquisitor, both of whom have been persecuting local women they suspect are witches. To win the game, a player must have the highest total victory points (referred to as doom points and sometimes ruin points in the rulebook) at the conclusion of the game. The end of the game happens at the end of the round in which one of two conditions are met:

[1] three of the four main locations in the city are destroyed,

or

[2] a witch is captured by the inquisitor after they have already accumulated the maximum inquisition points. Note that a witch captured this way is out of the game and ineligible for victory, as all of their doom/ruin points are forfeited.

Gameplay centers on making and using potions toward strategic ends. Players can create potions both by simply moving their witch meeple to a new location (grants 1 cauldron automatically, which can be used to make one type of potion from the requisite herbs held by the player) and by visiting a location with their witch or familiar that grants a cauldron as part of the action of that location. Note that there is an entire subroutine for generating the requisite herbs on a player’s board; once used to make a potion, herbs shift to a seed state and then must pass through planting and harvesting phases before they transform into usable herbs once more. Potions are consumed when visiting locations on the board that require a potion to complete an action at a location (either as an upfront cost to initiate the action or as an input to the action such as when changing potions into silver or taking control of villagers).  Certain locations on the board are defined targets for destruction; when players move their witch or familiar to these locations (there are 4 of them), as part of the location’s action, they place one of their wooden player tokens on the location. When the required number of tokens have been placed, the location is destroyed.

I’ve mentioned players moving their witch or their familiar on their turns. A player gets two turns per round; one turn to move their witch and the other to move their familiar. It is up to the player to determine which to move first. There is more freedom in moving witches (familiars cannot be moved to a location where a witch or another familiar is currently located) and moving a witch grants extra benefits (the automatic cauldron as mentioned above but also there is a witch’s bonus at each location that is granted only when a witch is moved to the location). However, there is also more risk in moving a witch and so it must be done with great attention to detail. This is because in addition to the witches and their familiars, there is also an Inquisitor meeple moving around the board (up to 2 spaces per round; it moves after all players have finishes their witch and familiar movements for the round). If the Inquisitor lands on a location where a witch is standing, the controlling player of the witch receives a penalty, which can include the immediate loss of the game if they have sufficiently high inquisition points already (inquisition points are assigned when completing certain actions as well as each time the Inquisitor catches your witch). In fact, in all of the games I played, the ending was triggered because a player didn’t carefully consider the Inquisitor’s upcoming movement when moving their witch on their turn and thus they found themselves caught by the Inquisitor and disqualified from winning. And these were smart opponents with several years of experience playing strategy games. So remember to be mindful of the Inquisitor’s current location and movement possibilities before you pick up your witch to move her.

In addition to the Inquisitor, there is a meeple representing the spirit of Morgana, the great witch who drew the witches and familiars to Triora. If Morgana catches up to a player’s witch on the board, the player is granted doom points or shovels (used in the seed to herb subroutine) if they are willing to accept some inquisition points as the cost for these benefits.

There is a moderate amount of analysis paralysis inherent in the game, but it’s not extreme. What will cause slowdowns during gameplay is trying to determine consensus on the rules as questions arise that the rulebook fails to address. For example:

1 . For the two player setup, the rulebook notes that two extra familiars should be placed on the board; these will move around the board each round and serve to occupy spaces and simulate the limitations on familiar movement that players would normally encounter during a three or four player game. Once they are initially placed (instructions say each player should place one familiar), are players limited to controlling the extra familiar they placed or can they select either of the extra familiars to move? The rulebook just states that before or after a player moves their own familiar they should move one of the extra familiars. We had much debate on this; I thought you should be able to move either familiar but my husband thought it made more sense that you should only be able to move the one you initially placed otherwise you could just move the one your opponent placed each turn to get it out of your way.

2. Do players alternate with other players their turns in which they place their witch and their familiar or does play pass from one player to another only after a player does both their turns?

3. When and how often do villager bonuses trigger? The rulebook states that they grant a bonus to the player in the final round, which implies the end of the game. But the bonus list includes “produce 1 shovel”, which would do no good in the final round so that doesn’t make sense. We think it should have read in each round, but we can’t be sure. Also, it’s a high price to play for a villager if you get its bonus only once per game as most villagers cost 3 potions.

4. More villager confusion: the rulebook notes that villagers may be used for actions in the Swamp House. But the only action available in the swamp house is to corrupt and acquire more villagers. It’s not clear how a player would use a villager to corrupt and acquire another villager.  And the rulebook also states that villagers may be used for the action in the City location. But the City is the other location where you corrupt and acquire villagers. Based on this, we think the rulebook was trying to convey that these 2 locations are where you get villagers, not where you use them as is actually written.

5. If a player is not at max inquisition points but the result of the Inquisitor catching their witch would take them over 32 points, does that also trigger the end of the game?

Once players get the rules sorted out (they will likely will need to decide on house rules for the questions above or request feedback from the publisher), they can dive in and enjoy the mechanics of the game. The artwork is lovely and the components are pretty well made (components include plastic coated cards, wooden meeples, wooden and cardboard tokens, cardboard player boards, and the large central board hosting all the locations).

I’m really indecisive on the final rating I should award Triora: City of Witches. A perfect rating (oui! oui! oui!) is out of the question because there are some minor problems with the game independent of the rulebook. For example, a round begins with nightfall and the movement of the Inquisitor and Morgana come after that during the day phase but on the top of the main board the Inquisitor’s movement is the very first item shown on the left, followed by Morgana’s movement; nightfall is shown at the end of the line. Why does the sequence of phases on the board not match the actual sequence of play? Is it possible that in earlier drafts of the game nightfall marked the end of the round instead of the beginning and the board was designed based on those drafts?  If the rulebook wasn’t a disaster the game could absolutely be worthy a oui! oui! rating.  So how heavily should the rulebook factor in here? It’s entirely possible that the problems with the rulebook aren’t the result of shoddy work but simply language translation issues (the game originated in Brazil; I am assuming the English rulebook is a translation). That makes me feel bad about dropping my rating down a notch. But with an oversaturated board game market (I heard last week that approximately 3000 new games are published yearly), I can’t in good faith recommend folks invest in a game that is such a headache to sort out how to play. So Triora: City of Witches gets a oui! from me for now. I’m going to hold onto the game and may play it occasionally and I’m happy to take another look at the game as a courtesy to the publisher should they fix their rulebook and ask me to re-evaluate.

Bonus side story: when posting pictures of the game to Instagram, I found out the village baker in Triora and other folks interested in the city track the #triora hashtag. This came to my attention because these individuals began to send me private messages on IG. They had heard a game was being made about their village but they didn’t know the details. They wanted to know the locations in the village depicted on the board (to see if they corresponded to actual locations). They wanted to know how one wins the game (imagine how awkward it was to explain that one of the goals of the game is to destroy the city). They wanted to see pictures of the game. It was a very entertaining series of conversations and now I’ve actually made a new friend from overseas after having chatted with him at length about the game and the village and its historical events regarding witchcraft.

-------------------------------------------------

Publisher: Meeple BR Jogos
Players: 2-4
Actual Playing Time (vs the guideline on the box): varies widely depending on whether the game ends via Inquisitor or destruction; 10-60 minutes.
Game type: worker placement, area control

Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.



  • Arcano Games
  • area control games
  • board game reviews
  • Meeple BR Jogos
  • worker placement games

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NEWS: HamletMachine at TCAF 2012!

TCAF site!

If you're attending, stop by and say hello!

(I don't have a table number yet but I'll be sure to announce this as soon as I know! If not, I'm sure you can find where my table is in the directory!)

EDIT: OH MAN! I almost forgot— At last Yaoi-con, there was a sweet person who had lost her voice from a cold (ah, I'm not sure if I got your name) and had printed out some TCAF info so I could attend— SWEETHEART, IF YOU READ THIS, THANK YOU! I hope to see you there!) -Hamlet




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Rockford Peaches pitcher Mary Pratt dies at 101

Mary Pratt, believed to be the last surviving member of the Rockford Peaches, has died at age 101.




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Wait, I Still Have Kickstarter Sketches

Shaenon: One last set of sketches I did for Kickstarter backers. I have to apologize to the uppermost-tier backers, whose packages I’m putting together now. On the plus side, I got a request to draw Imogene, the 1950s-fixated mad genius[…]↓ Read the rest of this entry...




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Boots. Mended. We’ll see how the patches hold up. Now I just need to acquire a sufficiently long raincoat.

View on Instagram https://ift.tt/2mPe4Ss




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DATE and Switch





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Seven Sketches in Compositionality: An Invitation to Applied Category Theory

Seven Sketches in Compositionality: An Invitation to Applied Category Theory

2018 by Brendan Fong and David I. Spivak

Category theory is becoming a central hub for all of pure mathematics. It is unmatched in its ability to organize and layer abstractions, to find commonalities between structures of all sorts, and to facilitate communication between different mathematical communities. But it has also been branching out into science, informatics, and industry. We believe that it has the potential to be a major cohesive force in the world, building rigorous bridges between disparate worlds, both theoretical and practical. The motto at MIT is mens et manus, Latin for mind and hand. We believe that category theory—and pure math in general—has stayed in the realm of mind for too long; it is ripe to be brought to hand.
A very approachable but useful introduction to category theory. It avoids the Scylla and Charybdis of becoming incomprehensible after page 2 (as many academic texts do), and barely scratching the surface (as many popular texts do).




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Free National Theatre: FRANKENSTEIN (Cumberbatch Version)

A new play by Nick Dear, based on the novel by Mary Shelley. Watch Danny Boyle’s monster hit Frankenstein with Benedict Cumberbatch as the creature and Jonny Lee Miller as Victor Frankenstein. Frankenstein with Benedict Cumberbatch as the creature is streaming for free from 7pm UK time on Thursday 30 April. Available on demand until […]




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Another batch of Union troops for the Dip

Experimenting with different techniques with this second batch. The strong tone brown is quite dark so is great for clothes but I feel some areas of the mini need a stronger contrast. So with this second group I gave their muskets a wash of black. Also their equipment is very dark too so while I had the ink on the brush I tried on their blue uniforms and a little on their faces. Watching a lot of references and from my own re-enactments, I know the black power gets all over the face with biting cartridges etc, so a bit of black contrast on the face wouldn’t go a miss.

This extra shade on the face did bring out the expressions and characters of the figures a lot more. Again, really quick to do and gave another level of detail to the mini. I will compare the two batches at the end and see which I prefer.

I’m finding that painting them in little strips of five or six minis is actually really fun and gives a much more instant and rewarding experience.

As I paint these guys I try to use the brush in such a way that I leave areas of black undercoat still showing in the recesses. This should help the should help the shading later with the brown tone.

There is one more technique I would like to try on a third batch, using two tones of Army Painter at the same time. A black Dark tone for the equipment/uniform areas and a Strong tone for the trousers etc.



  • American Civil War
  • Dip

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5 Ways To Make A Fire In An Emergency Without Matches

Knowing how to start a fire without matches is an important skill you need to know. Personally I recommend you never venture into the woods be it a camping or hiking trip without a means to start a fire, such as a magnesium fire starter, or wind and waterproof matches. That being said, in a disaster or emergency situation you might not have access to those emergency supplies you have stored in your bug out bag or emergency survival kit.......................




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Should You Get A Nintendo Switch Lite If You Can’t Find Switch Availability? It Depends - Forbes

  1. Should You Get A Nintendo Switch Lite If You Can’t Find Switch Availability? It Depends  Forbes
  2. Nintendo Switch Lite is in stock at Amazon and Best Buy: Latest inventory update  CNET
  3. Best Switch Games So Far In 2020  Trusted Reviews
  4. Nintendo Switch Capture Cards: How to Record Video of Your Gameplay  Screen Rant
  5. View Full coverage on Google News




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British vicar catches fire waiting for God's answer

A British vicar got more than he expected from his first attempt at an online sermon when he leaned too close to a candle on a cross and his sweater caught fire.




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Scrolly Designs: Stitches, Colors, Tips

On Monday, I shared a weekend embroidery finish with you – this scrolly design embroidered on the corner of a …





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The Stem & a Fill on Jacobean Sea – Stitching Progress

I’m pretty excited to get back to stitching this morning! I love developing an embroidery project and seeing how my …









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Steps to Switch Car Insurance Companies

You may be ready to say goodbye to your car insurance company to find a new insurer that offers better rates or customer support, but you might be wondering how to switch car insurance. Switching insurance carriers isn’t difficult, but it takes some planning. Considerations such as coverage, claims experience, discounts and price play a crucial role in finding an insurer that can protect your car. Learn how to tell if you need to switch insurance companies and what to […]

The post Steps to Switch Car Insurance Companies appeared first on The Simple Dollar.




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Inspiration from Brooke Foss Westcott, Handwritten Letters, Elizabeth Gilbert, and More

Once a month (or so), I share a dozen things that have inspired me to greater personal, professional, and financial success in my life. I hope they bring similar success to your life. Please enjoy the archives of earlier collections of inspirational things. This month’s installment is heavily geared toward things that have inspired me to better writing, being a better parent, being a better husband, and keeping my head on straight during this most challenging of times. 1. Winnie […]

The post Inspiration from Brooke Foss Westcott, Handwritten Letters, Elizabeth Gilbert, and More appeared first on The Simple Dollar.





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4 Comedies to Watch If You Already Miss ‘Schitt’s Creek’

Although nothing can truly replace this show, there are other comedies out there that might ease the pain even just a little bit. READ MORE...




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Done With Sitting on Your Kitchen Chair All Day? Check Out Joss & Main’s Office Chair Sale

Say goodbye to your uncomfortable wooden chair for good. READ MORE...




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A depiction of a section of “The Long Earth” as described in the sci-fi book by the same name by Terry Pratchett and Stephen Baxter, as if viewed through a crystal ball.

The “Long Earth” is a name given to a possibly infinite series of parallel worlds that are similar to Earth, which can be reached by using an inexpensive device called a “Stepper”. The “close” worlds are almost identical to “our” Earth (referred to as “Datum Earth”), while others differ in greater and greater details. Click...





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Home not Housing. Engaging with wellbeing outcomes

Home not Housing was one of five Scottish Universities Insight Institute programmes on Wellbeing. A set of ideas workshops explored the concept of ‘home’ from the perspectives of various academic disciplines – housing, planning, social work, healthcare – in order to develop a common vocabulary that will better inform policies relating to house-building, home-working, home-care and general place liveability. This blog records the discussions and findings of the workshops.




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Personal Outcomes Collaboration

The Personal Outcomes Collaboration is made up of several organisations working towards the development and implementation of a personal outcomes approach. This site has been developed to bring together a range of resources to support the development and implementation of a personal outcomes approach in health and social care, as well as other human services.




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How do we ensure that training and information support contributes to positive outcomes for carers?

This is a paper produced as part of the PROP2 (Practitioner Research: Outcomes and Partnership) programme, a partnership between the Centre for Research on Families and Relationships (CRFR) at the University of Edinburgh and Iriss that was about health and social care in Scotland. This paper was written by Alan Gilmour from Glasgow City Community Health Partnership who participated in the PROP2 programme. This research aimed to gain an understanding of how training and information support contributes to positive outcomes for carers. It provided a range of information to answer specific questions such as: • Do carers feel that their needs are identified appropriately at different stages of their journey? • Does training contribute to the carer’s outcomes? • What are the barriers to carers engaging in training?




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Sharing practice to improve outcomes for care leavers. Evaluation report on an inter-authority learning exchange

Evaluation report for the inter-authority learning exchange between Shetland Islands, Falkirk and Glasgow Councils throughcare and aftercare teams. In February 2014 a member of the Throughcare and Aftercare team from Shetland, spent two weeks in each host authority as a means of developing and sharing practice, experience and learning. The report describes the planning process, in-situ experience, and post-exchange learning of participants, it also report highlights the positive learning outcomes and benefits achieved for all participating local authorities. The report identifies ideas for future applications of such a learning and practice exchange model to improve practice for looked after young people and care leavers.




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#7: The Witching Hour




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#8: Live from Witch City




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911 Dispatchers Making a Difference Now, Always

Late last month, CBS News in New York reported that 911 dispatchers in that beleaguered hub have received, on several occasions, more emergency calls than they took on September 11, 2001. Call volume in the most populated city in the US typically ranges




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I gotta watch something.




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What to Watch

My viewing habits are less hi-brow than Tyler’s, perhaps especially now when I am seeking escape and mind rest. Here’s a few things I have enjoyed and some that I have not. DEVS on Hulu. If you know what the Everett interpretation is you will probably enjoy this science-fiction drama with big ideas on quantum […]

The post What to Watch appeared first on Marginal REVOLUTION.




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One year after Pulse Nightclub tragedy, new NFPA standard for preparedness and response to active shooter and/or hostile events being developed

As the nation marks the one-year anniversary of the Pulse Nightclub massacre in Orlando this week, a group of experts on active shooter/hostile incident response will assemble at National Fire Protection Association (NFPA) headquarters to develop NFPA 3000, Standard for Preparedness and Response to Active Shooter and/or Hostile Events. It is expected that the initial standard will be completed by early 2018; then the public will have the opportunity to offer input for immediate review.





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Slay the Spire (PS4) - $8.99, (Switch) - $21.99 at Best Buy

I'm surprised this hasn't been mentioned yet since its been going on for a few days now.  Great game.  Price before GCU.

 

Slay the Spire (PS4) - $8.99

https://www.bestbuy.com/site/slay-the-spire-standard-edition-playstation-4/6379879.p?skuId=6379879

 

Slay the Spire (Switch) - $21.99

https://www.bestbuy.com/site/slay-the-spire-standard-edition-nintendo-switch/6379876.p?skuId=6379876




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PM Studios "Stay Safe" Sale - Featuring Switch/PS4, and Limited Run Games.

PM Studios online store is back and they made a new sale featuring new reprints, overall deals and restock on rare out-of-print titles from Limited Run Games.

 

https://twitter.com/PMStudiosUSA/status/1253401043414781959

 

Also all orders over $49.99 will get Cytus Alpha Limited Edition Original Soundtrack CD for free with the Coupon "FREEGIFT".

 

Kinda sick move they did now.

 

https://www.pm-studios.com/store

 

Edit: Price list.

 

Reprints/Pre-Orders: 
 
Horizon Chase Turbo (Switch) - $29.99
Ministry of Broadcast (Steelbook Edition) (Switch) - $39.99 
 
Deals:
 
Deemo (Switch) $39.99 - $19.99
Opus Collection (Switch) $39.99 - 19.99
Horizon Chase Turbo (First Print - PS4) $29.99 - $14.99
Hover (Switch) - $29.99 - $24.99
WILL: A Wonderful World Limited Edition (Plush, 120 page Artbook, etc) : $79.99 $69.99
WILL: A Wonderful World - Artbook: $29.99 - $24.99

Limited Run Games products:
Mercenaries Series Double Pack (PAX Exclusive): $69.99
Mercenaries Wings Limited Edition (PS4 - LRG) : $59.99
Mercenaries Wings Limited Edition (Switch - LRG): $59.99
Musynx First Print (Vita - LRG): $29.99
Deemo: The Last Recital (Vita - LRG): $29.99
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    Fortnite Darkfire Bundle (PS4/XB1/Switch) $14.99 & BOGO Fortnite Figures at Best Buy - DotD

    Fortnite Darkfire Bundle (PS4/XB1/Switch) $14.99  msrp $29.99

    Amazon has the PS4 version for the same price.

     

    BOGO Fortnite Figures

     

    Other Fornite deals:

    Buy any v-bucks card, get the SteelSeries - Arctis 1 Wireless Stereo Gaming Headset for PC for $59.99

     

     

    Here's what the Darkfire Bundle includes:

    https://www.epicgames.com/fortnite/en-US/darkfire

    Spoiler
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    Free $15 Target GiftCard with $100 iTunes Digital Gift Card purchase at Target

    Different digital styles to choose from!

    Online only.

     

    http://goto.target.com/itunesgiftcards

  • -->




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    PrideStudios: Jack Andy and Riley Mitchel

    After finding out about their co-worker’s secret on-the-job fuck spot, Riley Mitchel and Jack Andy sneak away the first chance they can get to check it out for themselves. They agree it’s a perfect spot where no one else would think to look for them, and not wanting to be outdone by their co-worker, they... View Article

    The post PrideStudios: Jack Andy and Riley Mitchel appeared first on QueerClick.




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    Fragile Families in Lilo and Stitch

    For centuries, nations have expanded geographically and economically by taking land and labor from indigenous people. One of the narratives used to justify this colonialist expansion portrays indigenous land and space as empty, simply there for others to occupy. This narrative is known as indigenous absence. Kleinman and Kleinman write that this kind of erasure […]




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    Season Match 4

    Exclusive offer from Giveaway of the Day and MyPlayCity! No third-party advertising and browser add-ons! Try out a challenging mix of quest and match 3 puzzle in the breathtaking game Season Match 4! All you need for a perfect fun is here: nice characters, amazing plot full of unexpected twists and lots of numerous quests. Launch the game and restore the magical kingdoms after the evil Witch Crow's attack in a variety of wonderful match 3 levels!




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    Book Week 2019: Gretchen McCulloch's Because Internet


    Welcome to the final review post of Book Week 2019. In the intro to Book Week 2019, I explain what I'm doing. The 'week' has turned out to be eight days. If you're perturbed about that, I'm happy to offer you a full refund on your subscription fees for this blog.

    On with the show. Today's book is:


    Because Internet

    Understanding the new rules of language (US subtitle)
    Understanding how language is changing (UK subtitle)

    by Gretchen McCulloch
    Riverhead, 2019 (N America)
    Harvill Secker, 2019 (UK)


    Gretchen McCulloch describes herself as an internet linguist: writing about internet language for people on the internet. She actually does a lot more than that, with daily blogging at All Things Linguistic for years and being one half of the Lingthusiasm podcast team and writing on all sorts of linguistic themes for all sorts of publications. So, I expect many readers of this blog will already know her and have heard about this book. 

    US Cover
    I expected Because Internet to be good, knowing Gretchen's work, but I also probably (in my grumpy, middle-aged, oh-do-we-have-to-talk-about-emojis-again? way) expected it to be faddish. There have been too many just-plain-bad, (orig. AmE) jumping-on-the-bandwagon books about emojis, and I've got(ten) a bit sour on the topic. 

    This book is so much more than I expected it to be. 

    I should have known better. Having read and heard much of her work, I should have expected that this would be a truly sophisticated approach to language and to general-audience linguistics writing. So far in Book Week 2019, I've recommended the books as gifts for A-level students/teachers, science lovers, and language curmudgeons. This book is good for all those groups and more. 

    UK cover
    The key is in the subtitle(s).* This is not just a book about emojis and autocomplete (and, actually, autocomplete isn't even in the index). This is a book about the relationship between speech and writing and how that's changed with technology. It seamlessly introduces theories of why language changes, how change spreads and how communication works in a time when the potential for change is high and the potential for changes to spread is unprecedented. 

    That seamless introduction of linguistic concepts is the reason I've started this book from the beginning and not skipped around (unlike for other books in Book Week—where the rule is that I don't have to read the whole book before I start writing about it). In most books about language for non-linguists, I'm able to skim or skip the bit where they talk about the basics of how language works and the classic studies on the topic and the ideas springing from them. McCulloch covers those issues and those studies (the Labovs, the Milroys, the Eckerts), but since this is intertwined with looking at how language is changing in the 21st century—because (of the) internet—it was worth my while to read straight through. The great thing about the language of the internet is: even when it looks really different from non-internet language, it's still illustrating general principles about how language, communication, and society work. But it also shows how society is changing because of technology, particularly in changing who we are likely to interact with or hear from, In the process, it gives a history of the internet that's enlightening even for those of us who've lived through it all. (I've just flipped open to a section about  PLATO at the University of Illinois. One of my student jobs was working in a PLATO lab, playing Bugs-n-Drugs [aka Medcenter] while signing people in and out. That game was not good for my hypochondria, but I have awfully fond memories of PLATO.)


    Another thing to appreciate about McCulloch's book is how unreactionary it is. She doesn't set up her discussion as "You've heard people say these stupid things about the internet, but here's the TRUTH." (A style of writing that I can be very, very guilty of.) She mostly just makes her case gracefully, based on what the language is doing, rather than reacting to what other people say the language is doing. Rather than 'This, that and the other person say emoji are a new language, but they're not', she just gets on with explaining how emoji fulfil(l) our communicative need to gesture. It's a positive approach that academic linguists will have had trained out of them by the requirements of academic publishing.

    This is a bit of a nerdview 'review'. Usually reviews tell you some fun facts from the book they're reviewing, whereas I'm telling you what I've noticed about its information structure. That's because that's what I really look for in books as I prepare to write a new one. In terms of information, in this book you'll learn, among other things:
    • which "internet generation" you belong to and how your language is likely to be different from other generations'.
    • what punctuation communicates in texting/chat and how that differs from formal writing
    • how language change can be traced through studying strong and weak social links and geographic tagging on Twitter
    Inevitably, the book is mainly about English, in no small part because English rules the internet. But it does make its way to other languages and cultures—for instance, how Arabic chat users adapted their spelling to the roman alphabet and how emojis are interpreted differently around the world.  In the end, she briefly considers whether space is being made for other languages on the internet.

    It's a galloping read and you'll learn all sorts of things.


    So, on that happy review, I declare Book Week 2019 FINISHED.


    * I love the transatlantic change in subtitles, since it completely illustrates the point of chapter 8 of The Prodigal Tongue: that Americans like to talk about language in terms of rules, and Britons in terms of history/tradition. I've also written a shorter piece about my personal experience of it for Zócalo Public Square.




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    Pantry Pickings - Have a Look in my Kitchen

    I was just working on a series of packages and tins in my kitchen that I hadn't drawn during the Pantry Art Project in January, when you came up with Wanna Play Along - this is the work I love most, so yay, I'm playing along!




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    Bace presents Rotofarm, an automated garden for your kitchen

    There’s never been a better time to grow your own herbs and veggies at home, but limited space is a common issue, especially in urban areas. In steps Rotofarm, the newest product from Australian-based company Bace, offering a compact indoor garden suitable for the kitchen counter complete with technology inspired by NASA.[...]




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    Hitch is a reusable water bottle and coffee cup in one

    Coffee is a popular start to the day for millions of people. There’s nothing quite like the scent of coffee wafting through the air and that first sip to get you started on the right foot. But an estimated 3 billion paper cups end up in the landfills each year — cups that mostly can’t be recycled due to the mixed materials, including plastic. The solution, of course, is reusable coffee cups; however, many people have struggled to incorporate that addition into the host of other items that travel with them daily. So Remaker Labs, a Santa Barbara-based company, has[...]