edi

Ben Vereen Honors Usher [Unedited]



Ben Vereen proudly introduces the 'ultimate artist' Usher.




edi

Dame Dash Honors Kanye West [Unedited]



Dame tells us about Kanye’s courageous impact on the world.




edi

Usher’s Emotional Moment [Unedited]



We share in Usher’s phenomenal distinction.




edi

Dr. Johnnetta Betsch Cole’s Astounding Speech [Unedited]



Her presence calms the crowd.




edi

Anthony Anderson Honors John W. Thompson [Unedited]



Anderson summarizes John W. Thompson’s accomplishments.




edi

Phylicia Rashad Accepts the Theatrical Arts Award [Unedited]



Well deserved, Phylicia Rashad!






edi

Keshia Knight-Pulliam Honors Dr. Cole [Unedited]



Keshia Knight-Pulliam educates us on Dr. Cole’s legacy.



  • Keisha Knight Pulliam
  • BET Honors
  • Dr. Johnnetta Betsch Cole

edi

Center Stage: Ledisi's Top Musical Feats



The many pieces of Ledisi.




edi

Robinson Perinchief Appointed Credit Union CEO

The Bermuda Credit Union Co-op. Society announced that Ryan Robinson Perinchief was appointed Chief Executive Officer and General Manager. A spokesperson said, “The Bermuda Credit Union Co-op. Society today announced that Ryan Robinson Perinchief was appointed Chief Executive Officer & General Manager of the Credit Union earlier this year, taking over from Micah Davis who […]




edi

Update On 2024 Cahow Breeding Season

The Nonsuch Expeditions website provided an update on the 2024 breeding season of the critically endangered Cahow, saying that it has “entered what is arguably it’s most exciting phase, with the return of the breeding pairs.” Senior Terrestrial Conservation Officer Jeremy Madeiros said, “The 2024 breeding season of the Bermuda petrel or Cahow, which is critically endangered, […]




edi

Premier David Burt On Recent Tragedies

“We are all hurting,” said the Premier David Burt today after the shooting death of two men in the West End. “These recent tragedies have struck families, friends, communities and the entire Island. “The grief can seem overwhelming, but we must continue to have hope and summon the strength to reach inside ourselves, supporting each […]




edi

Duke Of Edinburgh Gold Award Ceremony

Governor Rena Lalgie welcomed eight Gold Awardees — Kojo Darrell, Samai Dunn, Taj Lowery, Magnus Ringsted, Joanna Santiago, Maximilian Santiago, Jelani Simmons and Yari Tucker — to the Governor’s residence for the Duke of Edinburgh’s International Award, Gold Award Ceremony. A spokesperson said, “Yesterday, Her Excellency the Governor, Ms Rena Lalgie welcomed eight Gold Awardees […]




edi

Perinchief Predicted Olympic Games Future

Bermuda triple jumper Jah-Nhai Perinchief was always confident he would one day represent the island at the Olympic Games. Perinchief, who is making his Olympic debut in Paris, gets his campaign underway today [August 7] in the men’s triple jump qualifiers at the Stade de France. In a YouTube video from the Youth Olympic Games […]




edi

NASA Field Expedition To Study Coral Reefs

A new three-year NASA field expedition gets underway this year to survey more of the world’s coral reefs, with Dr Eric Hochberg from the Bermuda Institute of Ocean Sciences set to be involved in the study. NASA said, “Coral reefs, sometimes called the rainforests of the sea, are home to a quarter of all ocean […]




edi

Dr. Peter Chipeta Joins MoonGate Medical

The MoonGate Group announced the arrival of Dr. Peter Chipeta on its medical team as specialist in internal medicine and general practice. A spokesperson said, “The MoonGate Group is pleased to announce the arrival of Dr. Peter Chipeta BSC, MD, MMED to the medical team as specialist in internal medicine and general practice. Dr. Chipeta’s […]




edi

Whoops! Bermuda Credited For Swimming Pigs

A report in the UK’s Daily Mail over the weekend highlighted “the swimming pigs of Bermuda” – the only problem being that we don’t have swimming pigs, with the article having confused us with the Bahamas. The headline initially read, “The swimming pigs of Bermuda become YouTube stars,” and the story went on to mention […]




edi

Jediah Cumbermack Ready For Talent Cup

[Written by Stephen Wright] Jediah Cumbermack admits he was surprised by the speed of his North American Talent Cup rivals during his race debut in Washington State last month. Cumbermack missed the first two rounds of the seven-race series after suffering a broken leg in a practice session before the opening race in Austin in April. […]




edi

Jediah Cumbermack Competes In Talent Cup

Jediah Cumbermack competed in the North American Talent Cup in Savannah, Georgia. Round four of the North America Talent Cup [NATC] produced the closest racing of the season so far, with the top eight riders finishing within .5 second of each other in race one. Race two was even closer, with the top four within […]




edi

Jediah Cumbermack Teams Up With Bison

[Written by Stephen Wright] Jediah Cumbermack has teamed up with American motorsports brand Bison Track as he prepares for the new motorcycling campaign. The Bermudian, who will race in Bison apparel as a sponsored rider, plans to enter races in the North America Talent Cup [NATC] and the MotoAmerica STG Junior Cup next season. Cumbermack told […]




edi

Jediah Cumbermack To Race In California

[Written by Stephen Wright] Jediah Cumbermack will compete in the final leg of the seven-race Chuckwalla Motorcycle Racing Association [CMVA] series in Desert Centre, California, this weekend [April 15 and 16]. It will be the Bermudian’s second international meet of the year, having made his debut in the fifth round of the series in February, […]




edi

Jediah Cumbermack Competes In California

Jediah Cumbermack was back in action competing in the final leg of the seven-race Chuckwalla Motorcycle Racing Association [CMVA] series in Desert Centre, California. He competed in the Formula Ultra Lightweight Class where he finished 2nd, clocking a six-lap time of 12:10.977, and he also competed in the Formula Ultra Lightweight Class, where he recorded […]




edi

Jediah Cumbermack To Race In Minnesota

[Written by Stephen Wright] Bermuda motorcycle racer Jediah Cumbermack will test himself against overseas competition in the MotoAmerica Junior Cup at the Brainerd International Raceway in Minnesota this weekend. The 17-year-old, representing Texas-based team A.I.R Onze Moto Racing, debuted in the competition at the Barber Motorsports Park in Birmingham, Alabama, in May. Cumbermack, who will […]




edi

Health Council Warning: Fake Social Media Posts

The Bermuda Health Council has issued a public advisory regarding social media posts “disseminating false information purportedly originating from our organization.” A spokesperson said, “Bermuda Health Council is issuing a public advisory concerning recent social media posts disseminating false information purportedly originating from our organization. “It has come to our attention that accounts not affiliated […]




edi

Police Warn Again Of Fake Ads On Social Media

The Bermuda Police Service [BPS] has issued another warning to residents about fake social media adverts that use the likeness of local public figures and mimic local news outlet designs. A police spokesperson said, “The Bermuda Police Service [BPS] reminds residents to be wary of fake social media adverts promising quick financial gains or other […]




edi

BEDC Announces ‘Social Media Mastery’ Webinar

The Bermuda Economic Development Corporation [BEDC], in partnership with Amrita Bhalla of Performance Solutions, is hosting a webinar titled “Social Media Mastery: Elevate Your Brand on Facebook, Instagram, and LinkedIn” on July 11th, from 12:30pm to 2:00pm, online via GoToWebinar. A spokesperson said, “This event is designed to equip entrepreneurs with the practical tools to […]




edi

Scam Social Media Post Offering Bus/Ferry Pass

The Department of Transportation is advising the public of a social media scam “promoting a three-month smart pass” for the bus and ferry. A Government spokesperson said, “The Department of Public Transportation advises that an advertisement promoting a three-month smart pass has been circulating on various social media platforms. “Please be aware that this is […]




edi

Star Trek: Prodigy Opening Credits Released

Paramount+ has released the opening credits (and with them, the theme) to the upcoming series, Star...



  • Star Trek: Prodigy

edi

Součkův Armageddon. Ředitel ČT vydírá kvůli poplatkům, hrozí rušením kanálů a popírá sám sebe

Ředitel České televize Jan Souček vyrukoval do boje za zvýšení koncesionářských poplatků. Zatím ke zvýšení jejich efektivity nic nepředvedl, naopak chtěl peněz mnohem víc. Jeho plán pro případ neschválení poplatků s rušením televizních kanálů nepočítal. Proč až teď?




edi

Predatorwallpaper.com Redirect

What kind of website is predatorwallpaper.com?

Predatorwallpaper.com is the address of a fake search engine that we discovered while investigating the Predator Search browser hijacker. It modifies browser settings to cause redirects to this search engine, which cannot provide search results.

It is pertinent to mention that predatorwallpaper.com could be endorsed by other browser hijackers, and the same is true of Predator Search (i.e., redirect to different sites).




edi

Guardflares.com Redirect

What is guardflares.com?

We have inspected guardflares.com and discovered that it is a fake search engine. We also found that guardflares.com is promoted through a browser hijacker, an extension known as SpeedyLook. Search engines promoted through such extensions should not be trusted. If guardflares.com and (or) SpeedyLook are present within a browser, they should be removed.




edi

Seedify Regstration Scam

What is the fake "Seedify Regstration" website?

While browsing suspicious websites, our researchers discovered the "Seedify Regstration" scam. It imitates the Seedify website (seedify.fund). The scheme operates as a cryptocurrency drainer and steals funds from exposed digital wallets. It must be emphasized that this scam is not associated with Seedify.




edi

Edible Insects




edi

Liberals and their media are attacking absolute equality under the law

Now for the first time in our history, we're witnessing a broad and powerful attack on the principle of equality. Daily, we are told that all people are not in fact created equal. Some were born with moral stain, others were not. Some Americans are guilty, some are innocent. Nothing can change this because it was all determined at birth. All we can do is respond accordingly. Continue reading



  • Accountants CPA Hartford
  • Articles
  • Blood guilt
  • cpa-connecticut.com
  • equality is the most important thing we have
  • IS ANYONE EMPOWERED DEFENDING ABSOLUTE EQUALITY UNDER THE LAW
  • Is anyone in power defending absolute equality under the law
  • June 18 2020
  • Law Enforcement Reform Bill
  • Liberals and their media are attacking absolute equality under the law
  • system based on heredity and blood guilt
  • the barefoot accountant
  • there are increasingly two versions of the law
  • There are two versions of the law
  • There’s a reason racial tension is rising in America – it’s by design
  • Tucker Carlson
  • william brighenti

edi

Glenn Greenwald says the corruption in the U.S. News Media is absolutely pervasive

The problem is the corruption that is absolutely pervasive in the U.S. news media. There are newsrooms all throughout New York and Washington DC, where top editors are explicitly saying they do not want this story investigated. And they're being clear that the reason that they don't want to investigate it is because they think even if there's corruption that's exposed here, in their view Trump is worse. And therefore it would be malfeasance on the part of the media to report corruption on the part of Biden when Trump is so much more corrupt. What they're really saying is they see their role as journalists not as informing the public, to let the public decide which candidate is better and which is worse. They see journalism, the function of it is to defeat Donald Trump and elect Joe Biden. Continue reading




edi

Glenn Greenwald says that the Democratic Party, NSA, CIA, Neocons, Silicon Valley, Wall Street, mainstream media have united to impose an authoritarian government of censorship and suppression of information

The CIA from the very first days of the Trump administration, even before he was inaugurated, devoted themselves to sabotaging the administration because Donald Trump questioned just a few of their pieties. And that can't be done in Washington. Whoever does that must be destroyed. And so the CIA and the Deep State operatives became heroes of the liberal left, the people who support the Democratic party. They're now in a full union with the neocons, the Bush Cheney operatives, the CIA, Silicon Valley, and Wall Street. That is the union of power along with mainstream media outlets that are fully behind the Democratic party, which is likely to at least take over one branch of government, if not all of them, with the coming election, and that is a very alarming proposition because they're authoritarian, they believe in censorship, and they believe in suppression of information that exposes them in any kind of a critical light. Continue reading




edi

The mainstream media and the Democratic Party and the intelligence agencies and the tech monopolies are your enemies. Like fascists they are misleading you with propaganda so that you will obey.

The real threat is collusion. When journalists strike secret alliances with the very people they're supposed to be holding accountable, we are in deep trouble. Lies go unchallenged.  Democracy cannot function. And that's what we're watching right now. Continue reading




edi

The government is instructing social media companies what shouldn’t be allowed to be on the internet even though these companies are the least competent to judge what is misinformation

The government is instructing social media companies what should and shouldn't be allowed to be on the internet, these are the people least competent to judge what is misinformation. Continue reading




edi

The media participated in a lying campaign to influence a political election

Glenn Greenwald: "So you have huge number of journalists who believe that, they have the right to lie and even when they get caught, they don't care because they know their audience won't hold it against them." Continue reading




edi

If you want to reduce ChatGPT mediocrity, do it promptly

My son Cole, pictured here as a goofy kid many years ago, is now six feet six inches tall and in college. Cole needed a letter of recommendation recently so he turned to an old family friend who, in turn, used ChatGPT to generate the letter, which he thought was remarkably good. As a guy who pretends to write for a living, I read it differently. ChatGPT’s letter was facile but empty, the type of letter you would write for someone you’d never met. It said almost nothing about Cole other than that he’s a good kid. Artificial Intelligence is good for certain things, but blind letters of reference aren’t among them. The key problem here has to do with Machine Learning. ChatGPT’s language model […]

The post If you want to reduce ChatGPT mediocrity, do it promptly first appeared on I, Cringely.






Digital Branding
Web Design
Marketing





edi

Cutting-edge test uses DNA sequencing to yield diagnoses for some medical mysteries




edi

Board Game Review: Red Rising (Collector’s Edition)

I had a board game first this summer: I read an entire series of novels in preparation for playing a board game. When Jamey Stegmaier announced he was designing a new game with Alex Schmidt based on the award winning Red Rising  series by Pierce Brown, his excitement was so palpable that I wanted to understand the draw of the saga held for him. I checked my local library and the first book was already reserved, with a long waiting list in line before me. So I took the plunge and purchased the whole series from Amazon, hoping it would captivate me as it seemed to have done for Jamey.

Start with a narrative universe politically ordered by a tightly controlled color coded caste system;  pull in the concept of a boarding school with quirky teachers (like Hogwarts from Harry Potter) but introduce some structural changes to the school so that only the most socioeconomic elite in the caste system are permitted to attend; have the students compete in fight to the death brutal competitions (evocative of The Hunger Games but more violent and rape-y); explore the dynamic of class struggles and the penchant for revolution the lower castes foment; and you’ve got a good understanding of the Red Rising series that details the life and times of our protagonist, Darrow O’Lykos. To be honest, it’s an intense and difficult read due to the graphic nature of the violence (definitely not a story I want to see acted out on the big screen). But it’s well written literature and it makes you think.

Once I finished the book series, I was emotionally charged and ready to play Red Rising. I unboxed my review copy, invited over a few friends, and sat down for my first game. Jacqui Davis, Miles Bensky, and Justin Wong designed the artwork for the game and I’d describe it overall as futuristic, with a cartoonish bent when it comes to the character cards.

Before we get into the mechanics of the game, the components for Red Rising  Collector’s Edition warrant a discussion. I loved the weight of the metal influence cubes and fleet tokens handed out to each player. Likewise, the start player token, sovereign token, central board, and house cards are well constructed. And I appreciated the gold foil on the character cards. However, our first group of players gathered around our game table (and subsequent groups I played with) identified nuisance problems with some of the components. Each player’s set of metal influence cubes is  a different color and the yellow and gold sets are difficult to distinguish from across the table. The card holders included exclusively in the Collector’s edition are a disaster.

Every single person I played with managed to accidentally knock over their holder several times during a game, spilling out their hand for all to see repeatedly. Finally, the character cards reveal some questionable graphic design and font choices. For example, it was very difficult for all of us in the middle age cohort to read “obsidian” printed on the black cards.  None of these issues are significant enough to downvote the game, but I hope to see them corrected in future print runs.    

Onto the mechanics… Red Rising  is a mid-weight board game with a primary focus on cards and hand management. At the start of the game, each player is dealt 5 character cards and a house card (which grants a special ability). One of the primary goals is to build a hand of highly valued character cards (tabulated at the end of the game using the interaction formulas printed on the bottom of each card). To build this hand, players will use most of their turns to discard a character card from their hand to the board (called deploying) and then pick up a character card from a different column of the board. 

To spice things up, each card has a deploy ability that is triggered when the card is deployed (for example, a card might let you banish another card, move a card from one column to another on the board, immediately choose another card on the board to redeploy, etc). And each time you pick up a character card, you get a bonus immediately that edges you closer to victory along the path of one of the other strategic goals established in the game – either the receipt of helium tokens (worth 3 VPs each), forward movement along the fleet track (increasing VPs for each step forward), the possession of the sovereign token (10VPs if held at end of game), or influence cube placement on the influence area of the board (worth 4/2/1 VPs each, depending on your player’s rank in the influence cube area population). Instead of discarding+picking up on your turn,  there’s also an option, called scouting, to simply draw from the deck, place the drawn card on a column on the board, and then gain the bonus for that column. This option might be used when you are completely satisfied with your hand and can’t bear to part with any of it, or when you’re trying to pad the columns with cards of certain colors (some cards give you end game points per card of X color on the board) and crossing your fingers you can draw them.  It should be used sparingly since you miss out on the deploy ability when scouting.

I didn’t encounter a lot of analysis paralysis when playing this game, and it plays in under an hour (maybe 90 minutes for your very first time at higher player counts).  There’s plenty of replayability in the box given the large assortment of cards, but I do wonder if they’re going to eventually release an expansion for Red Rising  to keep things fresh for experienced players with different character card abilities or new point tallying interaction rules.

Jamey and Alex have hit on an accessible and winning combination by supporting a large spectrum of player counts (1-6), providing mid-weight complexity, keeping the gameplay tight enough to finish in under an hour, and selling it for under $60 at launch. And perhaps most importantly for players who worship theme and backstory, playing the game feels incredibly personal after you’ve read the books. I felt connected to the characters as they were revealed from the deck because of my experience reading the series. I was delighted to have the Sevro card in my hand, giddy to be given the House of Mars player role, and I flushed with anger when the Jackal card appeared on the board. I spent a lot of the game explaining the highlights of each character to my friends as new cards were laid down. Pretty sure I had to fight back tears when Eo’s card came up. In one of our games, my friend Malinda played Apollo and probably didn’t understand why I worked so tirelessly to thwart her efforts. Red Rising  is a solid OUI! OUI! OUI! from me for those who have read the series (and a OUI! OUI! for those who haven’t). Get the Red Rising  book series and read it and then get the game and play it. In that order. And consider pairing  the series with the game as a generous present for someone you love who loves board games and great dystopian novels.

-------------------------------------------------

Publisher: Stonemaier Games
Players: 1-6
Actual Playing Time (vs the guideline on the box): About 45 minutes per game
Game type: hand management

Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.




edi

Board Game Review: Expeditions

Expeditions is my favorite game in the Stonemaier Games portfolio to date. The game is a sequel to Scythe, and continues the narrative years in the future. It has taken everything I loved in Scythe and expanded on it, while chucking out everything I didn’t care for (the combat).

Designed by Jamey Stegmaier, Expeditions brings us into an age when a meteorite has crash landed into Siberia and things begin to go sideways for all who encounter it. One team after another sets out to investigate the crash site and they are never heard from again. No one knows what happened to them. Now it’s our turn to find out what’s really going on, each of us leading a competing expedition team into Siberia to bring back desperately needed answers.

During a game of Expeditions, all players are seated around the game board, which is made up of individually placed hex tiles laid out as shown above. At the bottom of the game board is an insert affectionately known as the base camp. The base camp holds the glory scoring track, some reminders for end game scoring, and serves as the physical start point for player mechs. Each player also has a small board – their faction board – in front of them, featuring both a guile (turquoise) and power (orange) marker as well as a track for these markers to move up and down during the game. A player keeps their hand of cards face up to the left of their faction board and plays cards from their hand to their tableau on the right side of their faction board.

All players perform their expedition work using mechs and meeples. The mechs are used to venture out from the basecamp, traveling from hex to hex (the move action) to gain access to the benefits printed on the tiles (the gather action). Mechs also provide asymmetrical powers for each player.  The meeples are used in conjunction with laying down cards in your tableau (the play action); most cards have a special ability that can be activated by placing a meeple of the matching color on the card when it is played. As with Scythe, players must select a different group of actions (choosing from move, gather, play, and refresh) to complete each turn. For example, if you moved and gathered last turn you cannot do so again this turn, but you could move and play, or gather and play, or refresh (this is where you pull all your cards from your tableau back into your hand and all your meeples back onto your player mat). A nice bonus is that on the turn after each refresh turn, you may do three actions instead of two.

The play action is the most complex action in Expeditions as it involves so many different abilities. You play a card from your hand to your tableau, gain the card’s core value (bump up your power and/or guile by moving your token up the track), and then optionally activate the card’s ability using a corresponding meeple from your available pool. Both the core value and the ability of a card may be enhanced if you meet certain conditions as specified on the card. As detailed in the rulebook, the card abilities can be instant or ongoing and include:

Rescue: take a card from your tableau and put it back into your hand and return any meeple to your available pool.

Gain: take a card from the indicated location (either one of the faceup cards between the hexes or the draw pile) and place it in your tableau; do not gain the core value or activate its abilities.

Discard: discard a card from your hand to your tableau; do not gain the core value or activate its abilities.

Trash: return the indicated component (card or token) from your player area to the box; it is out of the game.

Activate: activate another card’s ability without placing a worker on it.

Solve: pay the indicated solve cost on the card, gain the benefit shown below the solve cost on the card, and tuck the card under the top of your mat in the solved quests area; you must be on the indicated numbered hex to do this action and you can only solve 4 quests during the game unless otherwise indicated. The number of quests you complete is a factor in your end game scoring.

Vanquish: spend your power or guile (moving your token down the track on your faction board) to take the topmost corruption tile on the hex your mech is on; spend power to vanquish power corruption tiles (orange) and guile to to vanquish guile corruption tiles (turquoise). These corruption tiles are drawn blind from a bag and placed when the hex tile is first flipped.

The move action is pretty straightforward and most of the spicy adventure here is moving onto unexplored hex tiles to flip them over and see what benefits they offer and how much corruption someone will need to vanquish in order for everyone to gain access to all the benefits on the hex tile.   Because most of the game tiles are shuffled randomly and placed facedown, there is always variability in the layout and you never know what is going to be on the other side of an unflipped tile you’ve moved onto. Maybe the hex tile has the benefits you’ve been searching for, or maybe it’s no help to you at all right now.

The gather action is also pretty straightforward. You simply collect the benefits visible on the hex tile where your mech is located. These benefits are varied and include options like gaining more cards into your hand, gaining new meeples, and playing cards from your hand.  There are three special benefits that can be gathered: upgrade, meld, and boast, but these benefits only become available once all corruption on the tile is vanquished. Upgrading a card lets you pull an item card from your hand or tableau and tuck it under your player mat so that only the ongoing ability is visible. Now the item’s ability is permanently activated for you and at the end of the game each upgraded card is also worth victory points (coins). Melding a card is almost the same as upgrading one except you meld meteorites instead of items and when you tuck them under your mat you get a meld bonus as specified on the card, plus you receive all your previous meld bonuses again. Boasting is the action of putting one of your scoring stars on the basecamp boasting track, selecting one of the glory categories for which you have met or exceeded the goal. Once a player puts down their 4th scoring star, the end game is triggered and each player gets just one more turn. If you’ve played Scythe, or other Stegmaier designed games, this end game triggering mechanism and scoring is very familiar to you.

It’s easy to outline and teach the basics of how to play Expeditions, as I’ve done above, but solving the puzzle aspect of the game more efficiently than your opponents is hard to master and the answer to winning the game. It’s also what makes the game so enjoyable. The artwork is pleasant, the components are well made (as with all Stonemaier games), but the reason to buy this game is for the logic puzzle at the heart of it. You’ve got to take into consideration your mech special ability and how to leverage that to improve the efficiency of your process flow. You’ve got to time your refreshes just right in order to extract maximum value from your play, move, and gather activities. You’ve got to balance your work toward solving quests, upgrading items, and melding meteorites so that you’re in a position to place glory tokens for meeting the goals in these areas. And the unique aspect of this game wherein your hand is always laid down in front of you on the left of your player board means your possible play action choices are laid out for all to see, so you’ve got to keep a close eye on what your opponents are doing and how close they are to meeting the glory token goals and ending the game before you can complete everything you want to. And unlike in Scythe, nobody is coming to steal your resources, so it’s all thinking and no fighting.

I’ve a half dozen or more games of Expeditions under my belt, and some very close to winning scores, but I’ve yet to win a game. Still, I keep coming back for more, and I know that someday I might finally crack the puzzle wide open and figure out how to make every step of the process work together for my win.

Please note, for all you solo players out there, Expeditions comes with a robust automa mode.

--------------------------------------------------

Publisher: Stonemaier
Designer: Jamey Stegmaier
Artist: Jakub Rozalski
Players: 1-5 (We played with 3, 4, and 5)
Actual Playing Time (vs the guideline on the box): About 90 minutes per game
Game type: worker placement, hand management
Retail Price: varies; direct from the publisher https://stonemaiergames.com/games/expeditions/

Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.




edi

Board Game Review: Expeditions Gears of Corruption

Last year I reviewed Expeditions and ranked it #1 among all Stonemaier games on account of the challenging intellectual puzzle it presents. This year I have played my way through the new expansion, Gears of Corruption, and I’m delighted to let you know that it makes the base game even better. That the expansion so cohesively builds on the base game should not be a surprise to anyone who closely examines the original box for Expeditions. All expansion components perfectly fit in that box including the 2 new mechs that nestle in the placeholder cubbies clearly made for them.  That can’t be coincidence. There might a few features rolled into Corruption of Gears that were developed as a result of consumer feedback on the base game (I’m looking at you, wild meeple), but my theory is that Stonemaier did a Lord of the Rings maneuver with this game and its expansions, designing the entire game with most of the additions integrated up front, and then breaking it into base + expansions for marketing and distribution.

Here’s a detailed breakdown of the components and features in Gears of Corruption:

 

  • 2 new mechs
    • Both new mechs use map tokens as discards to gain a benefit. The Scarecrow adds an extra action to your refresh turn while the Mole lets you access hex actions covered with corruption tokens. The Mole felt especially powerful in play.
  • Replacement mech mats for the original mechs + 2 new mech mats for the new mechs
    • The new mech mats are GREAT. They have inset spaces for the guile, strength, and action tokens to prevent player components from sliding off the mat during player.

  • Hero worker meeples
    • These meeples function as wildcards, and everyone is given one at the start of the game. This speeds up play and helps avoid the heavy disadvantage for the 3rd player and after who can’t get to the gain worker hex on their first turn.
  • Replacement discovery card for one of the original cards in the base game + 5 new discovery cards
    • The cards are all items and most if not all of them provide ongoing benefits in the form of when you do X also do Y
  • 7 mech cards
    • These cards are used for drafting/assigning a mech mat to each player and they also provide a list of starting resources to shorten the length of the game
  • 12 corruption cards
    • These cards are used both to control an additional mech on the main board (representing a malicious presence among us) that inflicts penalties on players whose mechs it would otherwise bump into AND to provide additional corruption targets for vanquishing by players. If all the corruption cards are vanquished, the corrupted mech wandering the board returns to the box, the threat eliminated. Three cheers to the player who accomplishes that!

  • 4 pairs of new starting cards (character + companion)
    • The new character/companion combos are pretty standard but one of the pairs (Baaliahon & Zephon) plays off the corruption card scoring added with this expansion. I played as this fellow and was competitive in all my games. A+ would recommend! ***Interesting side note: While I was researching the origin of the name Baaliahon (turns out to be a Phoenician name that means so that Baal will favor), I came across the website for the artist and worldbuilder on Expeditions, Jakub Rozalski. He’s got fantastic stories and lore for the game as well as additional artwork on the site and I encourage you to check it out at https://jrozalski.com/projects/JvAvPZ
  • 6 new corruption tiles in lower values that the base game
    • These tiles have a strength of only 2, making it easier to remove them.
  • 6th player capacity
    • Playing with an additional player DOES increase the game length, but this is well balanced by the time saved thanks to the new hero worker meeples and mech cards
  • Additional coins & map tokens

-------------------------------------------------------------------------

Expeditions Gears of Corruption is a fantastic (although not absolutely mandatory) expansion for players who love the base game, like me. But this is not one of those expansions that fundamentally alters the overall feel or play of the game so if you’re among those that didn’t go gaga for the base, this will do nothing to change your mind. Yep, I see some of you over there complaining about the solitaire racing aspect of Expeditions and lack of strong player interaction, and to you ladies and gents I say go back to Scythe where you belong.

--------------------------------------------------------------------------

Publisher: Stonemaier
Designer: Jamey Stegmaier
Artist and Worldbuilder: Jakub Rozalski
Players: 1-6 (We played with 3, 4, and 6)
Actual Playing Time (vs the guideline on the box): About 90 minutes per game
Game type: worker placement, hand management
Retail Price: varies; direct from the publisher https://stonemaiergames.com/games/expeditions/gears-of-corruption/

Rating:




edi

New ebook editions of Hominids and its sequels

I’m thrilled to announce new ebook editions of my Hugo Award-winning novel Hominids, its Hugo Award-nominated sequel Humans, and the bestselling final volume Hybrids. Together, they are the Neanderthal Parallax trilogy, which won the Canadian Science Fiction and Fantasy Award (“the Aurora”) for best work of the entire decade. The trilogy tells of a parallel […]




edi

Maps of the News - December 2009 Edition -


Since our inception as a division of the National Geographic Society in 1915, National Geographic Maps (originally the Cartographic Division) has routinely published maps that illustrate the news of the world. Our first supplement map, which appeared in the May 1918 issue of NATIONAL GEOGRAPHIC, titled the Western Theatre of War, served as a useful reference for overseas military personnel and soldier's families alike. Similarly our February 1967 map of Vietnam, Cambodia, and Laos, and recently, our Iraq and the Heart of the Middle East titles filled similar roles.

Maps are an excellent tool for the newshound, providing an accurate sense of place to issues local and abroad. To assist those that are interested in further understanding global news stories through good maps - we're pleased to announce a new monthly feature here on Contours that will highlight maps pertinent to today's news stories.

:: December 2009, Maps of the News ::

Afghanistan and Pakistan. Revised in Fall of 2009, this political map of the region contains thousands of place names, ideal for following news stories and deployed family members. Like all National Geographic cartography, our new Afghanistan and Pakistan map was carefully researched and edited and contains thousands of place names.

Iraq, Iran and the Middle East. This region dominates daily news stories. Our Middle East wall map covers over 18 nations in the region including: Iran, Iraq, Afghanistan, Pakistan, Syria, Jordan, and more.

Philippines. Follow the recent eruption of the Mayon volcano in the Philippines, with our Asia classic and executive style wall maps for the continent.

Vancouver and the Winter Olympics. A detailed city guide, perfect for global travelers attending the 2010 Winter Olympics.


Brazil and the Summer Olympics. As Brazil enters the limelight and begins preparations for the 2012 Summer Olympic games in Rio, our Brazil wall map makes an ideal addition to your map collection. Completed in the summer of 2009, this large 41" x 41" wall map is one of the most detailed maps available for the country.




edi

Maps of the News - January Edition

January has been a big month for global news. From the devastating earthquake in Haiti to the damaging storms throughout the US which brought mudslides to California and snow to Florida.

On a more positive side, the Winter Olympics in Vancouver start in just 16 days, with opening ceremonies taking place on February 12th.

To illustrate these stories and more - here are this month's suggested National Geographic Maps:

Haiti::
West Indies Two-Sided Wall Map:: Has a political map of the Caribbean, including Haiti. For a historical perspective on the region, NATIONAL GEOGRAPHIC published three different supplement maps in 1913, 1922, and 1947 which specifically detailed the Caribbean region. These maps are available via our NG Map Collection Website - simply search for "caribbean".

US Weather::
National Geographic has a wide variety of US wall maps. Our most popular two titles are our US Clasic and US Executive editions. Both maps come in a variety of sizes and formats including enlarged and laminated. Additionally we started publishing a new series of State specific wall maps last year, and have released 8 States so far, including California.

Winter Olympics::
For those lucky enough to be heading to Vancouver to attend the 2010 Winter Olympics, be sure to carry along our Destination Vancouver city travel map. Updated in 2009, the Vancouver city map contains a detailed and easy to read street map with the locations of points of interest, hotels, public transportation and more.

Check back in a few weeks for our February installment of "Maps of the News". Additionally, we love your questions and comments. If you have a place or news story that you're looking for a map of, feel free to post a comment below, or connect with us on twitter @NatGeoMaps.