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New Guildford McDonald's moves closer as council approves more plans for former Jamie's Italian site

It has not yet been confirmed when the fast-food branch will open




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New report provides conservation and management strategies for climate-sensitive yellow-cedar in Alaska

The U.S. Forest Service's Pacific Northwest Research Station today released a new report that outlines a climate adaptation strategy for yellow-cedar in Alaska.




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Chinese meal proved expensive after thief tried to leave without paying his bill

Steven Quinn was fined a total of £360 and ordered to pay £62 compensation after walking out without settling-up at Lau's restaurant, in Newcastle City Centre




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[Promo] Marsicans Approved

MARSICANS recently released their brand new single - the bombastic “Juliet” as well as announced their debut album URSA MAJOR which is set to be out May 22nd through KILLING MOON … more




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Singer-Songwriter Cady Groves Dies At The Age Of 30

Singer-songwriter CADY GROVES has passed away in her TENNESSEE home at the age of 30 from natural causes. GROVES, an EMPORIA, KS native, was best known for her 2009 EP, "A Month of … more




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New recommendations for stroke systems of care to improve patient outcomes

Statement Highlights: To translate advances in scientific knowledge and innovations in stroke care into improvements in patient outcomes, comprehensive stroke systems of care must be in place to facilitate optimal stroke care delivery. New recommendations support policies that standardize the delivery of stroke care, lower barriers to emergency care for stroke, ensure stroke patients receive care at appropriate hospitals in a timely manner and improve access to secondary prevention and rehabilitation and recovery resources after stroke.




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Guía provisional emitida sobre la atención del accidente cerebrovascular durante la pandemia de COVID-19

DALLAS, 2 de abril del 2020 – El cuerpo directivo del Consejo de accidentes cerebrovasculares de la American Heart Association/American Stroke Association publicó la “Guía temporal de emergencia para los Centros de Accidentes Cerebrovasculares de...




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More than 200 patient groups call on Administration to take additional action to alleviate critical shortage of ventilators, PPE, ensure safety of providers, patients

Today, more than patient advocacy, medical and public health organizations sent a letter to senior Trump Administration officials, appealing to the Administration to take immediate action to alleviate the critical shortage across the nation ventilators...




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Alerta de medios de la AHA: El COVID-19 genera preguntas sobre un mayor riesgo para las personas con ECV y los sobrevivientes de accidentes cerebrovasculares

Sala de prensa sobre el COVID-19 de la AHA DALLAS, 3 de abril del 2020 – El COVID-19 está generando preguntas y preocupaciones generalizadas sobre el mayor riesgo que implica para aquellos con cardiopatías y sobrevivientes de accidentes...




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Más de 200 grupos de pacientes solicitaron a la Administración que tomara medidas adicionales para solucionar la escasez crítica de ventiladores y equipos de protección individual, y garantizara la seguridad de los proveedores y los pa

WASHINGTON, D. C., 3 de abril del 2020— Hoy, más de 200 organizaciones de protección de pacientes, médicas y de salud pública enviaron una carta a altos funcionarios de la administración de Donald Trump, en la cual se apela a la Administración para que...




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Las guías de orientación provisionales de RCP abordan los desafíos de proporcionar reanimación durante la pandemia del COVID-19

Sala de prensa de la AHA sobre el COVID-19 Atención con el contenido actualizado a continuación. DALLAS, 9 de abril del 2020– Debido al aumento exponencial actual de la incidencia del COVID-19 en todo el mundo, el porcentaje de paros cardíacos con el...




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Eating more plant protein and dairy instead of red meat may improve heart health




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New “real world” data reveal potential opportunities for blood pressure improvement

Research Highlights: The PCORnet Blood Pressure Control Laboratory, a new collaborative partnership, analyzed electronic health record data from nearly 1.5 million patients including almost 6 million ambulatory visits with blood pressure measures. ...




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New COVID-19 patient data registry will provide insights to care and adverse cardiovascular outcomes

DALLAS, April 3, 2020 —As physicians, scientists and researchers worldwide struggle to understand the coronavirus (COVID-19) pandemic, the American Heart Association is developing a novel registry to aggregate data and aid research on the disease,...




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New oxygenation and ventilation management training for health care providers

DALLAS, April 3, 2020 — With the COVID-19 pandemic, more patients are having difficulty breathing and requiring ventilators to help them breathe. As hospital and intensive care unit (ICU) volumes increase with COVID-19 patients, health care ...




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Interim CPR guidelines address challenges of providing resuscitation during COVID-19 pandemic

Embargoed until 8 a.m. CT / 9 a.m. ET Thursday, April 9, 2020   AHA COVID-19 newsroom   DALLAS, April 9, 2020 — With COVID-19 incidence currently increasing exponentially worldwide, the percentage of cardiac arrests with COVID-19 are also likely to...




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5 Tips To Improve Your Geo-Targeted Local SEO Services For Multiple Locations

As we all know, SEO is a broad-spectrum umbrella term that is used to describe the measures taken to improve your website and help it to rank higher in search engine results for keywords and phrases related to your business. Local SEO is an effective way to optimize a business for the local audience while...




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Court approves pilot program to test electronic search warrants

The Iowa Supreme Court approved a pilot program in the 4th Judicial District — Audubon, Cass, Fremont, Harrison, Mills, Montgomery, Pottawattamie, Page and Shelby counties — to develop...




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New machines in Test Iowa initiative still unproven

DES MOINES — More than 20 days after Iowa signed a $26 million contract with a Utah company to expand testing in the state, the machines the firm supplied to run the samples still have not...




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Kunkel: Proven record of service to public safety

We all know elections matter. Local elections matter in particular because these elected officials have significant impacts on our daily lives. Government here in our community impacts us through our schools, in our streets, and on our property.

Electing a sheriff is unique because it’s a direct link between the voting public and a law enforcement official; we all have a stake in the sheriff election. The public should take a critical look at each candidate, examine the candidates’ goals, and their plans for attaining them. Look at the substance and nature of their campaign. Scrutinize their grasp of the office.

I’m running because I see where the Johnson County Sheriff’s Office can improve our services and have specific plans to achieve these goals. My campaign has focused on engaging people and groups across the county to listen to what is important to people when selecting a sheriff and sharing tangible, achievable goals to keep the Sheriff’s Office moving forward.

Perhaps most important, though, the next sheriff must also understand the role the office holds in county government. It is vital to understand the scope of the office as well as the legal and ethical boundaries that the sheriff is held to and must operate within.

I’m confident that my experience within the Johnson County Sheriff’s Office — and appreciation of the responsibility — provide voters with an additional measure of comfort when casting your ballot.

When electing a sheriff, voters should examine the career, character and commitment to the community displayed by the candidate. As a lifelong resident of this community and a career public servant to Johnson County, I’ve grown with this community and have a deep understanding of where we’ve come from and where we’re going. A sheriff’s office is a complex organization, and my experience as a deputy sheriff is invaluable to understanding the dynamics of the different divisions within the office. I also have important budget and personnel experience through service on the Solon City Council and on nonprofit boards. The sheriff is also a department head and it’s important to have a strong grasp of finance and management skills.

I’m proud of my proven record of service to public safety, public office and our nonprofit partners in Johnson County, and I will continue my commitment to service as the next Johnson County sheriff.

Brad Kunkel is a candidate in the Democratic primary for Johnson County sheriff. kunkelforsheriff.com




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VOTE411 provides information for June 2 primary

VOTE411 provides voters with information about the candidates on the ballot in the June 2 primary election. The League of Women Voters created the election-related website as a one-stop location for nonpartisan information for the public.

Each candidate was invited to respond to a set of questions. You can see their responses online at VOTE411.org. If you don’t see responses from every candidate running in your house or senate district, please contact them asking that they participate in VOTE411.

For this primary election, we are asked to vote absentee if possible. Input your address in the VOTE411.org website and get information about how to get your absentee ballot, register to vote, and who will be on your ballot.

The League of Women Voters of Iowa wants you to educate yourself and then vote in the June 2, 2020 Primary Election.

Cathy Eisenhofer

LWV Johnson County



  • Letters to the Editor

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How Robotic Process Automation (RPA) Can Help Improve Productivity In The Workplace?

Recent advances in technology have helped both small and large companies to automate their business process to improve productivity. In fact, experts have also emphasized that productivity has stalled over the last couple of years. Numerous large-scale businesses also complained that their productivity was in decline despite implementing innovative workplace guidelines to improve the workflow. […] More




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Court approves pilot program to test electronic search warrants

The Iowa Supreme Court approved a pilot program in the 4th Judicial District — Audubon, Cass, Fremont, Harrison, Mills, Montgomery, Pottawattamie, Page and Shelby counties — to develop procedures for the use of electronic search warrants.

Electronic search warrants will reduce the time required to obtain warrants, reduce travel time by law enforcement and make more effective use of judges’ time, according to the order. Paper warrants require law enforcement to fill out application forms and then leave the scene of the potential search and drive to find a judge, either at a courthouse during business hours or their home after hours. If the judge grants the warrant, then the officer has to drive back to the scene to execute it.

The electronic warrants can be submitted to a judge from a squad car computer, which is more efficient for law enforcement and the judges.

The pilot program will be evaluated by the court annually and will continue until further notice.

Fourth Judicial District Chief Judge Jeff Larson, who was on the advisory committee to develop recommendations for the new process, talked about the project, which will start in the next few weeks.

Page County Chief Deputy Charles McCalla, 6th Judicial Associate District Judge Nicholas Scott, Linn County Sheriff Capt. Greg McGivern and Marion police Lt. Scott Elam also provided their thoughts about electronic search warrants.

Q: Iowa courts started going paperless in 2010, so why did it take so long to get a pilot program for electronic search warrants?

A: Larson: It had been discussed at various levels since (the electronic document management system) started. We should take advantage of the electronic process because it will save us money. Most law enforcement agencies are now used to filing electronic citations from their patrol cars and offices. There may have been some pushback a few years ago because some counties or offices didn’t have computer scanners and needed technology. Now, the rural offices have that technology.

Q: As a task force member working on this program, what were the hurdles?

A: Larson: It was just working through the procedural issues to make sure there would be a safeguard throughout the process. When a search warrant is needed, law enforcement has to fill out the search warrant package, including the application with all the pertinent information, and submit it to a magistrate judge, associate or district judge in their judicial district. Then the officer or deputy can just call the judge to alert him/her to the warrant and the judge can ask for any additional information needed. The judge then administers the oath of office over the phone and signs off or denies the warrant. Law enforcement doesn’t have to leave the crime scene and can print off the warrant from their squad car computer.

The process of going to electronic warrants started in 2017, when the lawmakers amended the law to allow those to be submitted electronically, and then in 2018, the state court administrator’s office set up an advisory committee to develop recommendations.

Q: What has been the process to get a search warrant?

A: Larson: Law enforcement would have to leave the scene, fill out paperwork and then, many times, travel miles to go to the courthouse to have the judge sign it or if it’s after hours, go to a judge’s home. The officer may not be in the same county as the courthouse where the judge works or where the judge lives. (It) can take a lot of time. The process is way overdue.

Q: Page County Sheriff’s Chief Deputy Charles McCalla, what do you see as the biggest advantage for filing them electronically?

A: McCalla: The smaller counties have limited manpower, and some of the judges, like in Mills County, may be 60 to 70 miles away if a search warrant is needed after hours. Just traveling across the county can take time, depending where you are. At a minimum, we probably have to drive 30 minutes and up to an hour to get to a judge. This will save us time, money for travel and provide safety because we can stay at the scene to ensure the evidence hasn’t been tampered with.

Q: Is there a recent incident where an electronic search warrant may have helped?

A: McCalla: A few weeks ago, there was a theft report for a stolen chain saw and deputies went to the home and saw guns all over the house and they knew the guy who lived there had been convicted. They didn’t want to tip him off, so they just left the scene and went to get a search warrant. Luckily, the evidence was still there when they came back. They found about 90 guns.

Q: How do you feel about being the “guinea pigs” for the process?

A: McCalla: Happy to be. As law enforcement, we’re natural fixers. We find solutions. And this is an idea time to use the process during the COVID-19 pandemic to keep everyone safe. We won’t have to have any face-to-face contact with the judges.

Q: Is Linn County excited about the program, once it’s tested and used across the state?

A: Scott: I think many of us in the criminal justice system are eagerly awaiting the results of the pilot. They have the potential to make the system more efficient. It is in the interest of the police and the suspect, who is often detained pending a warrant, to get the search warrant application reviewed by a judge as soon as possible. A potential benefit is that officers could also use those more often, which protects citizens from unlawful search and seizures if a judge first reviews the evidence.

A: McGivern: I believe the implementation will be a much faster and efficient process for deputies. Like any new process, there may need to be some revisions that will have to be worked out, but I look forward to it.

A: Elam: We’ve done it this way for a long time, and it can be a bit of a haul for us, depending who’s on call (among the judges) — after hours. It’s nice to see there’s a pilot. The concern would be if something goes wrong in the process. If the internet is down or something else. Now, we have to go from Marion to the Linn County Courthouse. Then we go to the county attorney’s office to get a prosecutor to review the warrant and then find a judge (in courthouse during business hours). That takes some time. If you can type out the application from your car right at the scene, it would help with details on the warrant — describing the structure or property needing be searched. I just hope they work out all the bugs first.

Comments: (319) 398-8318; trish.mehaffey@thegazette.com




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New machines in Test Iowa initiative still unproven

DES MOINES — More than 20 days after Iowa signed a $26 million contract with a Utah company to expand testing in the state, the machines the firm supplied to run the samples still have not passed muster.

A time frame for completing the validation process for the Test Iowa lab machines is unknown, as the process can vary by machine, University of Iowa officials said Friday.

The validation process is undertaken to determine if the machines are processing tests accurately. To this point, the lab has processed the Test Iowa results using machines the State Hygienic Lab already had, officials told The Gazette.

Running side-by-side testing is part of the validation process. The lab then compares whether the machines yield the same results when the sample is run, officials said Friday. The side-by-side testing means the Test Iowa samples are being run at least twice to compare results.

The state does not break out how many of the 331,186 Iowans who by Friday have completed the coronavirus assessment at TestIowa.com have actually been tested. Test Iowa was initiated last month to ramp up testing of essential workers and Iowans showing COVID-19 symptoms. The state’s fourth drive-though location where people with appointments can be tested opened Thursday at the Kirkwood Continuing Education Training Center in Cedar Rapids.

On Friday, Iowa posted a fourth straight day of double-digit deaths from coronavirus, with the latest 12 deaths reported by the state Department of Public Health bringing the statewide toll to 243 since COVID-19 was first confirmed March 8 in Iowa.

State health officials reported another 398 Iowans tested positive for the respiratory ailment, bringing that count to 11,457 of the 70,261 residents who have been tested — a positive rate of more than 16 percent.

One in 44 Iowans has been tested for COVID-19, with 58,804 posting negative results, according to state data. A total of 4,685 people have recovered from the disease.

During a Thursday media briefing, Gov. Kim Reynolds told reporters a backlog of test results that occurred due to validation of Test Iowa equipment had been “caught up,” but some Iowans who participated in drive-through sites set up around the state indicated they still were awaiting results.

Reynolds spokesman Pat Garrett confirmed Thursday that “a very small percentage” of coronavirus test samples collected under the Test Iowa program could not be processed because they were “potentially damaged,” resulting in incomplete results.

There were 407 Iowans who were hospitalized (with 34 admitted in the past 24 hours) for coronavirus-related illnesses and symptoms with 164 being treated in intensive care units and 109 requiring ventilators to assist their breathing.

Health officials said the 12 deaths reported Friday were: three in Woodbury County, two in Linn County and one each in Black Hawk, Dallas, Dubuque, Jasper, Louisa, Muscatine and Scott counties. No other information about the COVID-19 victims was available from state data.

According to officials, 51 percent of the Iowans who have died from coronavirus have been male — the same percentage that tested positive.

Iowans over the age of 80 represent 46 percent of the COVID-19 victims, followed by 41 percent between 61 and 80.

Of those who have tested positive, state data indicates about 42 percent are age 18 to 40; 37 percent are 41 to 60; 14 percent are 61 to 80 and 5 percent are 81 or older.

Counties with the highest number of positive test results are Polk (2,150), Woodbury (1,532), Black Hawk (1,463) and Linn (813).

Earlier this week, state officials revamped the data available to the public at coronavirus.iowa.gov, with the new format no longer listing the age range of Iowans who died from coronavirus and providing information using a different timeline than before.

The governor did not hold a daily media briefing Friday due to scheduling conflicts created by Vice President Mike Pence’s trip to Iowa. Garrett said Reynolds would resume her COVID-19 briefings next week.

John McGlothlen and Zack Kucharski of The Gazette contributed to this report.




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New Auphonic Transcript Editor and Improved Speech Recognition Services

Back in late 2016, we introduced Speech Recognition at Auphonic. This allows our users to create transcripts of their recordings, and more usefully, this means podcasts become searchable.
Now we integrated two more speech recognition engines: Amazon Transcribe and Speechmatics. Whilst integrating these services, we also took the opportunity to develop a complete new Transcription Editor:

Screenshot of our Transcript Editor with word confidence highlighting and the edit bar.
Try out the Transcript Editor Examples yourself!


The new Auphonic Transcript Editor is included directly in our HTML transcript output file, displays word confidence values to instantly see which sections should be checked manually, supports direct audio playback, HTML/PDF/WebVTT export and allows you to share the editor with someone else for further editing.

The new services, Amazon Transcribe and Speechmatics, offer transcription quality improvements compared to our other integrated speech recognition services.
They also return word confidence values, timestamps and some punctuation, which is exported to our output files.

The Auphonic Transcript Editor

With the integration of the two new services offering improved recognition quality and word timestamps alongside confidence scores, we realized that we could leverage these improvements to give our users easy-to-use transcription editing.
Therefore we developed a new, open source transcript editor, which is embedded directly in our HTML output file and has been designed to make checking and editing transcripts as easy as possible.

Main features of our transcript editor:
  • Edit the transcription directly in the HTML document.
  • Show/hide word confidence, to instantly see which sections should be checked manually (if you use Amazon Transcribe or Speechmatics as speech recognition engine).
  • Listen to audio playback of specific words directly in the HTML editor.
  • Share the transcript editor with others: as the editor is embedded directly in the HTML file (no external dependencies), you can just send the HTML file to some else to manually check the automatically generated transcription.
  • Export the edited transcript to HTML, PDF or WebVTT.
  • Completely useable on all mobile devices and desktop browsers.

Examples: Try Out the Transcript Editor

Here are two examples of the new transcript editor, taken from our speech recognition audio examples page:

1. Singletrack Transcript Editor Example
Singletrack speech recognition example from the first 10 minutes of Common Sense 309 by Dan Carlin. Speechmatics was used as speech recognition engine without any keywords or further manual editing.
2. Multitrack Transcript Editor Example
A multitrack automatic speech recognition transcript example from the first 20 minutes of TV Eye on Marvel - Luke Cage S1E1. Amazon Transcribe was used as speech recognition engine without any further manual editing.
As this is a multitrack production, the transcript includes exact speaker names as well (try to edit them!).

Transcript Editing

By clicking the Edit Transcript button, a dashed box appears around the text. This indicates that the text is now freely editable on this page. Your changes can be saved by using one of the export options (see below).
If you make a mistake whilst editing, you can simply use the undo/redo function of the browser to undo or redo your changes.


When working with multitrack productions, another helpful feature is the ability to change all speaker names at once throughout the whole transcript just by editing one speaker. Simply click on an instance of a speaker title and change it to the appropriate name, this name will then appear throughout the whole transcript.

Word Confidence Highlighting

Word confidence values are shown visually in the transcript editor, highlighted in shades of red (see screenshot above). The shade of red is dependent on the actual word confidence value: The darker the red, the lower the confidence value. This means you can instantly see which sections you should check/re-work manually to increase the accuracy.

Once you have edited the highlighted text, it will be set to white again, so it’s easy to see which sections still require editing.
Use the button Add/Remove Highlighting to disable/enable word confidence highlighting.

NOTE: Word confidence values are only available in Amazon Transcribe or Speechmatics, not if you use our other integrated speech recognition services!

Audio Playback

The button Activate/Stop Play-on-click allows you to hear the audio playback of the section you click on (by clicking directly on the word in the transcript editor).
This is helpful in allowing you to check the accuracy of certain words by being able to listen to them directly whilst editing, without having to go back and try to find that section within your audio file.

If you use an External Service in your production to export the resulting audio file, we will automatically use the exported file in the transcript editor.
Otherwise we will use the output file generated by Auphonic. Please note that this file is password protected for the current Auphonic user and will be deleted in 21 days.

If no audio file is available in the transcript editor, or cannot be played because of the password protection, you will see the button Add Audio File to add a new audio file for playback.

Export Formats, Save/Share Transcript Editor

Click on the button Export... to see all export and saving/sharing options:

Save/Share Editor
The Save Editor button stores the whole transcript editor with all its current changes into a new HTML file. Use this button to save your changes for further editing or if you want to share your transcript with someone else for manual corrections (as the editor is embedded directly in the HTML file without any external dependencies).
Export HTML / Export PDF / Export WebVTT
Use one of these buttons to export the edited transcript to HTML (for WordPress, Word, etc.), to PDF (via the browser print function) or to WebVTT (so that the edited transcript can be used as subtitles or imported in web audio players of the Podlove Publisher or Podigee).
Every export format is rendered directly in the browser, no server needed.

Amazon Transcribe

The first of the two new services, Amazon Transcribe, offers accurate transcriptions in English and Spanish at low costs, including keywords, word confidence, timestamps, and punctuation.

UPDATE 2019:
Amazon Transcribe offers more languages now - please see Amazon Transcribe Features!

Pricing
The free tier offers 60 minutes of free usage a month for 12 months. After that, it is billed monthly at a rate of $0.0004 per second ($1.44/h).
More information is available at Amazon Transcribe Pricing.
Custom Vocabulary (Keywords) Support
Custom Vocabulary (called Keywords in Auphonic) gives you the ability to expand and customize the speech recognition vocabulary, specific to your case (i.e. product names, domain-specific terminology, or names of individuals).
The same feature is also available in the Google Cloud Speech API.
Timestamps, Word Confidence, and Punctuation
Amazon Transcribe returns a timestamp and confidence value for each word so that you can easily locate the audio in the original recording by searching for the text.
It also adds some punctuation, which is combined with our own punctuation and formatting automatically.

The high-quality (especially in combination with keywords) and low costs of Amazon Transcribe make it attractive, despite only currently supporting two languages.
However, the processing time of Amazon Transcribe is much slower compared to all our other integrated services!

Try it yourself:
Connect your Auphonic account with Amazon Transcribe at our External Services Page.

Speechmatics

Speechmatics offers accurate transcriptions in many languages including word confidence values, timestamps, and punctuation.

Many Languages
Speechmatics’ clear advantage is the sheer number of languages it supports (all major European and some Asiatic languages).
It also has a Global English feature, which supports different English accents during transcription.
Timestamps, Word Confidence, and Punctuation
Like Amazon, Speechmatics creates timestamps, word confidence values, and punctuation.
Pricing
Speechmatics is the most expensive speech recognition service at Auphonic.
Pricing starts at £0.06 per minute of audio and can be purchased in blocks of £10 or £100. This equates to a starting rate of about $4.78/h. Reduced rate of £0.05 per minute ($3.98/h) are available if purchasing £1,000 blocks.
They offer significant discounts for users requiring higher volumes. At this further reduced price point it is a similar cost to the Google Speech API (or lower). If you process a lot of content, you should contact them directly at sales@speechmatics.com and say that you wish to use it with Auphonic.
More information is available at Speechmatics Pricing.

Speechmatics offers high-quality transcripts in many languages. But these features do come at a price, it is the most expensive speech recognition services at Auphonic.

Unfortunately, their existing Custom Dictionary (keywords) feature, which would further improve the results, is not available in the Speechmatics API yet.

Try it yourself:
Connect your Auphonic account with Speechmatics at our External Services Page.

What do you think?

Any feedback about the new speech recognition services, especially about the recognition quality in various languages, is highly appreciated.

We would also like to hear any comments you have on the transcript editor particularly - is there anything missing, or anything that could be implemented better?
Please let us know!






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Why's it so hard to get the cool stuff approved?

The classic adage is “good design speaks for itself.” Which would mean that if something’s as good of an idea as you think it is, a client will instantly see that it’s good too, right?

Here at Viget, we’re always working with new and different clients. Each with their own challenges and sensibilities. But after ten years of client work, I can’t help but notice a pattern emerge when we’re trying to get approval on especially cool, unconventional parts of a design.

So let’s break down some of those patterns to hopefully better understand why clients hesitate, and what strategies we’ve been using lately to help get the work we’re excited about approved.

Imagine this: the parallax homepage with elements that move around in surprising ways or a unique navigation menu that conceptually reinforces a site’s message. The way the content cards on a page will, like, be literal cards that will shuffle and move around. Basically, any design that feels like an exciting, novel challenge, will need the client to “get it.” And that often turns out to be the biggest challenge of all.

There are plenty of practical reasons cool designs get shot down. A client is usually more than one stakeholder, and more than the team of people you’re working with directly. On any project, there’s an amount of telephone you end up playing. Or, there’s always the classic foes: budgets and deadlines. Any idea should fit in those predetermined constraints. But as a project goes along, budgets and deadlines find a way to get tighter than you planned.

But innovative designs and interactions can seem especially scary for clients to approve. There’s three fears that often pop up on projects:

The fear of change. 

Maybe the client expected something simple, a light refresh. Something that doesn’t challenge their design expectations or require more time and effort to understand. And on our side, maybe we didn’t sufficiently ease them into our way of thinking and open them up to why we think something bigger and bolder is the right solution for them. Baby steps, y’all.

The fear of the unknown. 

Or, less dramatically, a lack of understanding of the medium. In the past, we have struggled with how to present an interactive, animated design to a client before it’s actually built. Looking at a site that does something conceptually similar as an example can be tough. It’s asking a lot of a client’s imagination to show them a site about boots that has a cool spinning animation and get meaningful feedback about how a spinning animation would work on their site about after-school tutoring. Or maybe we’ve created static designs, then talked around what we envision happening. Again, what seems so clear in our minds as professionals entrenched in this stuff every day can be tough for someone outside the tech world to clearly understand.

    The fear of losing control. 

    We’re all about learning from past mistakes. So lets say, after dealing with that fear of the unknown on a project, next time you go in the opposite direction. You invest time up front creating something polished. Maybe you even get the developer to build a prototype that moves and looks like the real thing. You’ve taken all the vague mystery out of the process, so a client will be thrilled, right? Surprise, probably not! Most clients are working with you because they want to conquer the noble quest that is their redesign together. When we jump straight to showing something that looks polished, even if it’s not really, it can feel like we jumped ahead without keeping them involved. Like we took away their input. They can also feel demotivated to give good, meaningful feedback on a polished prototype because it looks “done.”

    So what to do? Lately we have found low-fidelity prototypes to be a great tool for combating these fears and better communicating our ideas.

    What are low-fidelity prototypes?

    Low fidelity prototypes are a tool that designers can create quickly to illustrate an idea, without sinking time into making it pixel-perfect. Some recent examples of prototypes we've created include a clickable Figma or Invision prototype put together with Whimsical wireframes:

    A rough animation created in Principle illustrating less programatic animation:

    And even creating an animated storyboard in Photoshop:

    They’re rough enough that there’s no way they could be confused for a final product. But customized so that a client can immediately understand what they’re looking at and what they need to respond to. Low-fidelity prototypes hit a sweet spot that addresses those client fears head on.

    That fear of change? A lo-fi prototype starts rough and small, so it can ease a client into a dramatic change without overwhelming them. It’s just a first step. It gives them time to react and warm up to something that’ll ultimately be a big change.

    It also cuts out the fear of the unknown. Seeing something moving around, even if it’s rough, can be so much more clear than talking ourselves in circles about how we think it will move, and hoping the client can imagine it. The feature is no longer an enigma cloaked in mystery and big talk, but something tangible they can point at and ask concrete questions about.

    And finally, a lo-fi prototype doesn’t threaten a client’s sense of control. Low-fidelity means it’s clearly still a work in progress! It’s just an early step in the creative process, and therefore communicates that we’re still in the middle of that process together. There’s still plenty of room for their ideas and feedback.

    Lo-fi prototypes: client-tested, internal team-approved

    There are a lot of reasons to love lo-fi prototypes internally, too!

    They’re quick and easy. 

    We can whip up multiple ideas within a few hours, without sinking the time into getting our hearts set on any one thing. In an agency setting especially, time is limited, so the faster we can get an idea out of our own heads, the better.

    They’re great to share with developers. 

    Ideally, the whole team is working together simultaneously, collaborating every step of the way. Realistically, a developer often doesn’t have time during a project’s early design phase. Lo-fi prototypes are concrete enough that a developer can quickly tell if building an idea will be within scope. It helps us catch impractical ideas early and helps us all collaborate to create something that’s both cool and feasible.

      Stay tuned for posts in the near future diving into some of our favorite processes for creating lo-fi prototypes!



      • Design & Content

      rov

      Visa cancelled due to incorrect information given or provided to the Department of Home Affairs

      It is a requirement that a visa applicant must fill in or complete his or her application form in a manner that all questions are answered, and no incorrect answers are given or provided. There is also a requirement that visa applicants must not provide incorrect information during interviews with the Minister for Immigration (‘Minister’), […]

      The post Visa cancelled due to incorrect information given or provided to the Department of Home Affairs appeared first on Visa Australia - Immigration Lawyers & Registered Migration Agents.



      • Visa Cancellation
      • 1703474 (Refugee) [2017] AATA 2985
      • cancel a visa
      • cancelledvi sa
      • Citizenship and Multicultural Affairs
      • Department of Home Affairs
      • migration act 1958
      • minister for immigration
      • NOICC
      • notice of intention to consider cancellation
      • Sanaee (Migration) [2019] AATA 4506
      • section 109
      • time limits

      rov

      Why's it so hard to get the cool stuff approved?

      The classic adage is “good design speaks for itself.” Which would mean that if something’s as good of an idea as you think it is, a client will instantly see that it’s good too, right?

      Here at Viget, we’re always working with new and different clients. Each with their own challenges and sensibilities. But after ten years of client work, I can’t help but notice a pattern emerge when we’re trying to get approval on especially cool, unconventional parts of a design.

      So let’s break down some of those patterns to hopefully better understand why clients hesitate, and what strategies we’ve been using lately to help get the work we’re excited about approved.

      Imagine this: the parallax homepage with elements that move around in surprising ways or a unique navigation menu that conceptually reinforces a site’s message. The way the content cards on a page will, like, be literal cards that will shuffle and move around. Basically, any design that feels like an exciting, novel challenge, will need the client to “get it.” And that often turns out to be the biggest challenge of all.

      There are plenty of practical reasons cool designs get shot down. A client is usually more than one stakeholder, and more than the team of people you’re working with directly. On any project, there’s an amount of telephone you end up playing. Or, there’s always the classic foes: budgets and deadlines. Any idea should fit in those predetermined constraints. But as a project goes along, budgets and deadlines find a way to get tighter than you planned.

      But innovative designs and interactions can seem especially scary for clients to approve. There’s three fears that often pop up on projects:

      The fear of change. 

      Maybe the client expected something simple, a light refresh. Something that doesn’t challenge their design expectations or require more time and effort to understand. And on our side, maybe we didn’t sufficiently ease them into our way of thinking and open them up to why we think something bigger and bolder is the right solution for them. Baby steps, y’all.

      The fear of the unknown. 

      Or, less dramatically, a lack of understanding of the medium. In the past, we have struggled with how to present an interactive, animated design to a client before it’s actually built. Looking at a site that does something conceptually similar as an example can be tough. It’s asking a lot of a client’s imagination to show them a site about boots that has a cool spinning animation and get meaningful feedback about how a spinning animation would work on their site about after-school tutoring. Or maybe we’ve created static designs, then talked around what we envision happening. Again, what seems so clear in our minds as professionals entrenched in this stuff every day can be tough for someone outside the tech world to clearly understand.

        The fear of losing control. 

        We’re all about learning from past mistakes. So lets say, after dealing with that fear of the unknown on a project, next time you go in the opposite direction. You invest time up front creating something polished. Maybe you even get the developer to build a prototype that moves and looks like the real thing. You’ve taken all the vague mystery out of the process, so a client will be thrilled, right? Surprise, probably not! Most clients are working with you because they want to conquer the noble quest that is their redesign together. When we jump straight to showing something that looks polished, even if it’s not really, it can feel like we jumped ahead without keeping them involved. Like we took away their input. They can also feel demotivated to give good, meaningful feedback on a polished prototype because it looks “done.”

        So what to do? Lately we have found low-fidelity prototypes to be a great tool for combating these fears and better communicating our ideas.

        What are low-fidelity prototypes?

        Low fidelity prototypes are a tool that designers can create quickly to illustrate an idea, without sinking time into making it pixel-perfect. Some recent examples of prototypes we've created include a clickable Figma or Invision prototype put together with Whimsical wireframes:

        A rough animation created in Principle illustrating less programatic animation:

        And even creating an animated storyboard in Photoshop:

        They’re rough enough that there’s no way they could be confused for a final product. But customized so that a client can immediately understand what they’re looking at and what they need to respond to. Low-fidelity prototypes hit a sweet spot that addresses those client fears head on.

        That fear of change? A lo-fi prototype starts rough and small, so it can ease a client into a dramatic change without overwhelming them. It’s just a first step. It gives them time to react and warm up to something that’ll ultimately be a big change.

        It also cuts out the fear of the unknown. Seeing something moving around, even if it’s rough, can be so much more clear than talking ourselves in circles about how we think it will move, and hoping the client can imagine it. The feature is no longer an enigma cloaked in mystery and big talk, but something tangible they can point at and ask concrete questions about.

        And finally, a lo-fi prototype doesn’t threaten a client’s sense of control. Low-fidelity means it’s clearly still a work in progress! It’s just an early step in the creative process, and therefore communicates that we’re still in the middle of that process together. There’s still plenty of room for their ideas and feedback.

        Lo-fi prototypes: client-tested, internal team-approved

        There are a lot of reasons to love lo-fi prototypes internally, too!

        They’re quick and easy. 

        We can whip up multiple ideas within a few hours, without sinking the time into getting our hearts set on any one thing. In an agency setting especially, time is limited, so the faster we can get an idea out of our own heads, the better.

        They’re great to share with developers. 

        Ideally, the whole team is working together simultaneously, collaborating every step of the way. Realistically, a developer often doesn’t have time during a project’s early design phase. Lo-fi prototypes are concrete enough that a developer can quickly tell if building an idea will be within scope. It helps us catch impractical ideas early and helps us all collaborate to create something that’s both cool and feasible.

          Stay tuned for posts in the near future diving into some of our favorite processes for creating lo-fi prototypes!



          • Design & Content

          rov

          Design checklist: What clients should provide their designer

          Hello! I have updated this very popular post to include a free downloadable PDF of this checklist.  Preparation is key to successful management of any project, and design projects are no different. The more preparation that both client and designer do right at the start, the more smoothly the work will go. I find checklists […]




          rov

          Benefits of Approval Studio Proofing Tool for Designers and Creative Teams

          Among all of the design agencies’ headaches, artwork proofing is probably one of the most acute ones. Forwarding countless numbers of requests, following up your approvers with reminders that they have a file to check, searching for their feedback in the endless pile of emails or messages… Quite daunting, to say the least, and quite […]




          rov

          How to Improve User Experience Design: Tips to Increase Conversion Rates

          No one can deny that UX (user experience) is the foundation of any website. This is the main reason why many website owners always look for ways to improve it. Some even spend a lot of money on design because of it. So, what is UX design exactly? And what is the difference between user […]




          rov

          The Best Way To Improve Your Business Skills

          Are you thinking about running a business after getting a degree? This article will help you find the best ways to make your business skills more efficient and useful. The Best Way To Improve Your...




          rov

          Why's it so hard to get the cool stuff approved?

          The classic adage is “good design speaks for itself.” Which would mean that if something’s as good of an idea as you think it is, a client will instantly see that it’s good too, right?

          Here at Viget, we’re always working with new and different clients. Each with their own challenges and sensibilities. But after ten years of client work, I can’t help but notice a pattern emerge when we’re trying to get approval on especially cool, unconventional parts of a design.

          So let’s break down some of those patterns to hopefully better understand why clients hesitate, and what strategies we’ve been using lately to help get the work we’re excited about approved.

          Imagine this: the parallax homepage with elements that move around in surprising ways or a unique navigation menu that conceptually reinforces a site’s message. The way the content cards on a page will, like, be literal cards that will shuffle and move around. Basically, any design that feels like an exciting, novel challenge, will need the client to “get it.” And that often turns out to be the biggest challenge of all.

          There are plenty of practical reasons cool designs get shot down. A client is usually more than one stakeholder, and more than the team of people you’re working with directly. On any project, there’s an amount of telephone you end up playing. Or, there’s always the classic foes: budgets and deadlines. Any idea should fit in those predetermined constraints. But as a project goes along, budgets and deadlines find a way to get tighter than you planned.

          But innovative designs and interactions can seem especially scary for clients to approve. There’s three fears that often pop up on projects:

          The fear of change. 

          Maybe the client expected something simple, a light refresh. Something that doesn’t challenge their design expectations or require more time and effort to understand. And on our side, maybe we didn’t sufficiently ease them into our way of thinking and open them up to why we think something bigger and bolder is the right solution for them. Baby steps, y’all.

          The fear of the unknown. 

          Or, less dramatically, a lack of understanding of the medium. In the past, we have struggled with how to present an interactive, animated design to a client before it’s actually built. Looking at a site that does something conceptually similar as an example can be tough. It’s asking a lot of a client’s imagination to show them a site about boots that has a cool spinning animation and get meaningful feedback about how a spinning animation would work on their site about after-school tutoring. Or maybe we’ve created static designs, then talked around what we envision happening. Again, what seems so clear in our minds as professionals entrenched in this stuff every day can be tough for someone outside the tech world to clearly understand.

            The fear of losing control. 

            We’re all about learning from past mistakes. So lets say, after dealing with that fear of the unknown on a project, next time you go in the opposite direction. You invest time up front creating something polished. Maybe you even get the developer to build a prototype that moves and looks like the real thing. You’ve taken all the vague mystery out of the process, so a client will be thrilled, right? Surprise, probably not! Most clients are working with you because they want to conquer the noble quest that is their redesign together. When we jump straight to showing something that looks polished, even if it’s not really, it can feel like we jumped ahead without keeping them involved. Like we took away their input. They can also feel demotivated to give good, meaningful feedback on a polished prototype because it looks “done.”

            So what to do? Lately we have found low-fidelity prototypes to be a great tool for combating these fears and better communicating our ideas.

            What are low-fidelity prototypes?

            Low fidelity prototypes are a tool that designers can create quickly to illustrate an idea, without sinking time into making it pixel-perfect. Some recent examples of prototypes we've created include a clickable Figma or Invision prototype put together with Whimsical wireframes:

            A rough animation created in Principle illustrating less programatic animation:

            And even creating an animated storyboard in Photoshop:

            They’re rough enough that there’s no way they could be confused for a final product. But customized so that a client can immediately understand what they’re looking at and what they need to respond to. Low-fidelity prototypes hit a sweet spot that addresses those client fears head on.

            That fear of change? A lo-fi prototype starts rough and small, so it can ease a client into a dramatic change without overwhelming them. It’s just a first step. It gives them time to react and warm up to something that’ll ultimately be a big change.

            It also cuts out the fear of the unknown. Seeing something moving around, even if it’s rough, can be so much more clear than talking ourselves in circles about how we think it will move, and hoping the client can imagine it. The feature is no longer an enigma cloaked in mystery and big talk, but something tangible they can point at and ask concrete questions about.

            And finally, a lo-fi prototype doesn’t threaten a client’s sense of control. Low-fidelity means it’s clearly still a work in progress! It’s just an early step in the creative process, and therefore communicates that we’re still in the middle of that process together. There’s still plenty of room for their ideas and feedback.

            Lo-fi prototypes: client-tested, internal team-approved

            There are a lot of reasons to love lo-fi prototypes internally, too!

            They’re quick and easy. 

            We can whip up multiple ideas within a few hours, without sinking the time into getting our hearts set on any one thing. In an agency setting especially, time is limited, so the faster we can get an idea out of our own heads, the better.

            They’re great to share with developers. 

            Ideally, the whole team is working together simultaneously, collaborating every step of the way. Realistically, a developer often doesn’t have time during a project’s early design phase. Lo-fi prototypes are concrete enough that a developer can quickly tell if building an idea will be within scope. It helps us catch impractical ideas early and helps us all collaborate to create something that’s both cool and feasible.

              Stay tuned for posts in the near future diving into some of our favorite processes for creating lo-fi prototypes!



              • Design & Content

              rov

              Can Houseplants Improve Indoor Air Quality?

              By University of Illinois Extension In an era of increasing energy prices, many Americans insulate and seal up their homes during the winter months. Although this can result in savings on the monthly power bill, sealing the home can concentrate … Continue reading





              rov

              The Introvert Advantage with Beth Comstock

              Even though I’m an extrovert, I have a feeling the future favors the introvert. Beth Comstock was at the CreativeLive studios in Seattle and I could not help but snag her for a quick moment to pick her brain on one of the most popular topics on my channel — navigating an extroverted world as an introvert. As a self-described introvert, Beth knows what it’s like to find elevate your strengths and have the courage to defend your creative ideas. Beth was named one of the most powerful women in business. After leaving a 27 year career at GE as their Chief Marketing Officer and Vice Chair, she decided to got a completely different direction to focus on new areas such as writing, art, exploration, and discovery. In this episode, Beth shares her advice to embrace your nature, and bring those strengths to any client, team, or situation. Enjoy! If you dig the show, please give a shout out to Beth on social and let her know. ???? FOLLOW BETH: twitter | instagram | website Listen to the Podcast  Subscribe   This podcast is brought to you by CreativeLive. CreativeLive is the world’s largest hub for online creative education in […]

              The post The Introvert Advantage with Beth Comstock appeared first on Chase Jarvis Photography.




              rov

              Why's it so hard to get the cool stuff approved?

              The classic adage is “good design speaks for itself.” Which would mean that if something’s as good of an idea as you think it is, a client will instantly see that it’s good too, right?

              Here at Viget, we’re always working with new and different clients. Each with their own challenges and sensibilities. But after ten years of client work, I can’t help but notice a pattern emerge when we’re trying to get approval on especially cool, unconventional parts of a design.

              So let’s break down some of those patterns to hopefully better understand why clients hesitate, and what strategies we’ve been using lately to help get the work we’re excited about approved.

              Imagine this: the parallax homepage with elements that move around in surprising ways or a unique navigation menu that conceptually reinforces a site’s message. The way the content cards on a page will, like, be literal cards that will shuffle and move around. Basically, any design that feels like an exciting, novel challenge, will need the client to “get it.” And that often turns out to be the biggest challenge of all.

              There are plenty of practical reasons cool designs get shot down. A client is usually more than one stakeholder, and more than the team of people you’re working with directly. On any project, there’s an amount of telephone you end up playing. Or, there’s always the classic foes: budgets and deadlines. Any idea should fit in those predetermined constraints. But as a project goes along, budgets and deadlines find a way to get tighter than you planned.

              But innovative designs and interactions can seem especially scary for clients to approve. There’s three fears that often pop up on projects:

              The fear of change. 

              Maybe the client expected something simple, a light refresh. Something that doesn’t challenge their design expectations or require more time and effort to understand. And on our side, maybe we didn’t sufficiently ease them into our way of thinking and open them up to why we think something bigger and bolder is the right solution for them. Baby steps, y’all.

              The fear of the unknown. 

              Or, less dramatically, a lack of understanding of the medium. In the past, we have struggled with how to present an interactive, animated design to a client before it’s actually built. Looking at a site that does something conceptually similar as an example can be tough. It’s asking a lot of a client’s imagination to show them a site about boots that has a cool spinning animation and get meaningful feedback about how a spinning animation would work on their site about after-school tutoring. Or maybe we’ve created static designs, then talked around what we envision happening. Again, what seems so clear in our minds as professionals entrenched in this stuff every day can be tough for someone outside the tech world to clearly understand.

                The fear of losing control. 

                We’re all about learning from past mistakes. So lets say, after dealing with that fear of the unknown on a project, next time you go in the opposite direction. You invest time up front creating something polished. Maybe you even get the developer to build a prototype that moves and looks like the real thing. You’ve taken all the vague mystery out of the process, so a client will be thrilled, right? Surprise, probably not! Most clients are working with you because they want to conquer the noble quest that is their redesign together. When we jump straight to showing something that looks polished, even if it’s not really, it can feel like we jumped ahead without keeping them involved. Like we took away their input. They can also feel demotivated to give good, meaningful feedback on a polished prototype because it looks “done.”

                So what to do? Lately we have found low-fidelity prototypes to be a great tool for combating these fears and better communicating our ideas.

                What are low-fidelity prototypes?

                Low fidelity prototypes are a tool that designers can create quickly to illustrate an idea, without sinking time into making it pixel-perfect. Some recent examples of prototypes we've created include a clickable Figma or Invision prototype put together with Whimsical wireframes:

                A rough animation created in Principle illustrating less programatic animation:

                And even creating an animated storyboard in Photoshop:

                They’re rough enough that there’s no way they could be confused for a final product. But customized so that a client can immediately understand what they’re looking at and what they need to respond to. Low-fidelity prototypes hit a sweet spot that addresses those client fears head on.

                That fear of change? A lo-fi prototype starts rough and small, so it can ease a client into a dramatic change without overwhelming them. It’s just a first step. It gives them time to react and warm up to something that’ll ultimately be a big change.

                It also cuts out the fear of the unknown. Seeing something moving around, even if it’s rough, can be so much more clear than talking ourselves in circles about how we think it will move, and hoping the client can imagine it. The feature is no longer an enigma cloaked in mystery and big talk, but something tangible they can point at and ask concrete questions about.

                And finally, a lo-fi prototype doesn’t threaten a client’s sense of control. Low-fidelity means it’s clearly still a work in progress! It’s just an early step in the creative process, and therefore communicates that we’re still in the middle of that process together. There’s still plenty of room for their ideas and feedback.

                Lo-fi prototypes: client-tested, internal team-approved

                There are a lot of reasons to love lo-fi prototypes internally, too!

                They’re quick and easy. 

                We can whip up multiple ideas within a few hours, without sinking the time into getting our hearts set on any one thing. In an agency setting especially, time is limited, so the faster we can get an idea out of our own heads, the better.

                They’re great to share with developers. 

                Ideally, the whole team is working together simultaneously, collaborating every step of the way. Realistically, a developer often doesn’t have time during a project’s early design phase. Lo-fi prototypes are concrete enough that a developer can quickly tell if building an idea will be within scope. It helps us catch impractical ideas early and helps us all collaborate to create something that’s both cool and feasible.

                  Stay tuned for posts in the near future diving into some of our favorite processes for creating lo-fi prototypes!



                  • Design & Content

                  rov

                  Improved RawNet with Feature Map Scaling for Text-independent Speaker Verification using Raw Waveforms. (arXiv:2004.00526v2 [eess.AS] UPDATED)

                  Recent advances in deep learning have facilitated the design of speaker verification systems that directly input raw waveforms. For example, RawNet extracts speaker embeddings from raw waveforms, which simplifies the process pipeline and demonstrates competitive performance. In this study, we improve RawNet by scaling feature maps using various methods. The proposed mechanism utilizes a scale vector that adopts a sigmoid non-linear function. It refers to a vector with dimensionality equal to the number of filters in a given feature map. Using a scale vector, we propose to scale the feature map multiplicatively, additively, or both. In addition, we investigate replacing the first convolution layer with the sinc-convolution layer of SincNet. Experiments performed on the VoxCeleb1 evaluation dataset demonstrate the effectiveness of the proposed methods, and the best performing system reduces the equal error rate by half compared to the original RawNet. Expanded evaluation results obtained using the VoxCeleb1-E and VoxCeleb-H protocols marginally outperform existing state-of-the-art systems.




                  rov

                  Toward Improving the Evaluation of Visual Attention Models: a Crowdsourcing Approach. (arXiv:2002.04407v2 [cs.CV] UPDATED)

                  Human visual attention is a complex phenomenon. A computational modeling of this phenomenon must take into account where people look in order to evaluate which are the salient locations (spatial distribution of the fixations), when they look in those locations to understand the temporal development of the exploration (temporal order of the fixations), and how they move from one location to another with respect to the dynamics of the scene and the mechanics of the eyes (dynamics). State-of-the-art models focus on learning saliency maps from human data, a process that only takes into account the spatial component of the phenomenon and ignore its temporal and dynamical counterparts. In this work we focus on the evaluation methodology of models of human visual attention. We underline the limits of the current metrics for saliency prediction and scanpath similarity, and we introduce a statistical measure for the evaluation of the dynamics of the simulated eye movements. While deep learning models achieve astonishing performance in saliency prediction, our analysis shows their limitations in capturing the dynamics of the process. We find that unsupervised gravitational models, despite of their simplicity, outperform all competitors. Finally, exploiting a crowd-sourcing platform, we present a study aimed at evaluating how strongly the scanpaths generated with the unsupervised gravitational models appear plausible to naive and expert human observers.




                  rov

                  Provenance for the Description Logic ELHr. (arXiv:2001.07541v2 [cs.LO] UPDATED)

                  We address the problem of handling provenance information in ELHr ontologies. We consider a setting recently introduced for ontology-based data access, based on semirings and extending classical data provenance, in which ontology axioms are annotated with provenance tokens. A consequence inherits the provenance of the axioms involved in deriving it, yielding a provenance polynomial as an annotation. We analyse the semantics for the ELHr case and show that the presence of conjunctions poses various difficulties for handling provenance, some of which are mitigated by assuming multiplicative idempotency of the semiring. Under this assumption, we study three problems: ontology completion with provenance, computing the set of relevant axioms for a consequence, and query answering.




                  rov

                  An improved exact algorithm and an NP-completeness proof for sparse matrix bipartitioning. (arXiv:1811.02043v2 [cs.DS] UPDATED)

                  We investigate sparse matrix bipartitioning -- a problem where we minimize the communication volume in parallel sparse matrix-vector multiplication. We prove, by reduction from graph bisection, that this problem is $mathcal{NP}$-complete in the case where each side of the bipartitioning must contain a linear fraction of the nonzeros.

                  We present an improved exact branch-and-bound algorithm which finds the minimum communication volume for a given matrix and maximum allowed imbalance. The algorithm is based on a maximum-flow bound and a packing bound, which extend previous matching and packing bounds.

                  We implemented the algorithm in a new program called MP (Matrix Partitioner), which solved 839 matrices from the SuiteSparse collection to optimality, each within 24 hours of CPU-time. Furthermore, MP solved the difficult problem of the matrix cage6 in about 3 days. The new program is on average more than ten times faster than the previous program MondriaanOpt.

                  Benchmark results using the set of 839 optimally solved matrices show that combining the medium-grain/iterative refinement methods of the Mondriaan package with the hypergraph bipartitioner of the PaToH package produces sparse matrix bipartitionings on average within 10% of the optimal solution.




                  rov

                  GeoLogic -- Graphical interactive theorem prover for Euclidean geometry. (arXiv:2005.03586v1 [cs.LO])

                  Domain of mathematical logic in computers is dominated by automated theorem provers (ATP) and interactive theorem provers (ITP). Both of these are hard to access by AI from the human-imitation approach: ATPs often use human-unfriendly logical foundations while ITPs are meant for formalizing existing proofs rather than problem solving. We aim to create a simple human-friendly logical system for mathematical problem solving. We picked the case study of Euclidean geometry as it can be easily visualized, has simple logic, and yet potentially offers many high-school problems of various difficulty levels. To make the environment user friendly, we abandoned strict logic required by ITPs, allowing to infer topological facts from pictures. We present our system for Euclidean geometry, together with a graphical application GeoLogic, similar to GeoGebra, which allows users to interactively study and prove properties about the geometrical setup.




                  rov

                  ContextNet: Improving Convolutional Neural Networks for Automatic Speech Recognition with Global Context. (arXiv:2005.03191v1 [eess.AS])

                  Convolutional neural networks (CNN) have shown promising results for end-to-end speech recognition, albeit still behind other state-of-the-art methods in performance. In this paper, we study how to bridge this gap and go beyond with a novel CNN-RNN-transducer architecture, which we call ContextNet. ContextNet features a fully convolutional encoder that incorporates global context information into convolution layers by adding squeeze-and-excitation modules. In addition, we propose a simple scaling method that scales the widths of ContextNet that achieves good trade-off between computation and accuracy. We demonstrate that on the widely used LibriSpeech benchmark, ContextNet achieves a word error rate (WER) of 2.1\%/4.6\% without external language model (LM), 1.9\%/4.1\% with LM and 2.9\%/7.0\% with only 10M parameters on the clean/noisy LibriSpeech test sets. This compares to the previous best published system of 2.0\%/4.6\% with LM and 3.9\%/11.3\% with 20M parameters. The superiority of the proposed ContextNet model is also verified on a much larger internal dataset.




                  rov

                  What is Website Conversion? [+5 Ways to Improve Conversions]

                  When you’re trying to grow your business online, you must monitor vital metrics to ensure your business is growing. One important metric is your website’s conversions. Conversions help you determine if you’re driving success with your digital marketing campaigns. So, what is website conversion? How can you improve your website conversion rate? Keep reading to […]

                  The post What is Website Conversion? [+5 Ways to Improve Conversions] appeared first on WebFX Blog.




                  rov

                  Doom's new and improved storyline, Pearl Jams new album and more you need to know

                  PROPHET OF DOOM…



                  • Culture/Arts & Culture

                  rov

                  The Art on the Go drive-by art show provides local artists and art lovers a safe outlet this weekend

                  Perhaps you've heard people banging on pans to support health care workers, or howling into the abyss just to let other humans know they were alive. We've gone to some extreme measures to keep ourselves entertained since much of the country went on lockdown to combat COVID-19, and here's another one that can get you out of the house while remaining safely social-distanced and supporting local artists at the same time.…



                  • Arts & Culture

                  rov

                  Unions promise to protect workers, and the coronavirus is demanding they prove it

                  New TV ads that started airing on morning shows throughout the Spokane region are aimed at grocery shoppers, but they're not hawking deals on cabbage or Cap'n Crunch.…



                  • News/Local News

                  rov

                  Aminoethylation process having improved yield of aryloxyalkylene amine compounds and reduced urea by-products

                  Disclosed is a process for preparing an aryloxyalkylene amine compound via an aminoethylation reaction comprising: a) reacting an aromatic hydroxyl compound in the presence of a basic catalyst with a 2-oxazolidinone compound of the formula II to form an intermediate reaction product; wherein R3 is selected from the group consisting of hydrogen or lower alkyl having 1 to 6 carbon atoms, R4 is selected from the group consisting of hydrogen, straight or branched chain alkyl having from one to six carbon atoms, phenyl, alkaryl, or arylalkyl; and b) reacting the intermediate product of step a) with a polyalkylene polyamine.




                  rov

                  Providing answers to questions using logical synthesis of candidate answers

                  A method, system and computer program product for generating answers to questions. In one embodiment, the method comprises receiving an input query, decomposing the input query into a plurality of different subqueries, and conducting a search in one or more data sources to identify at least one candidate answer to each of the subqueries. A ranking function is applied to each of the candidate answers to determine a ranking for each of these candidate answers; and for each of the subqueries, one of the candidate answers to the subquery is selected based on this ranking. A logical synthesis component is applied to synthesize a candidate answer for the input query from the selected the candidate answers to the subqueries. In one embodiment, the procedure applied by the logical synthesis component to synthesize the candidate answer for the input query is determined from the input query.




                  rov

                  Information providing apparatus for vehicle, and method therefor

                  An information providing apparatus for vehicle has a remaining capacity detecting section 110 that detects a remaining capacity of a battery; a power consumption amount detecting section 130 that detects a power consumption amount of the battery; a power consumption amount history generating section 130 that generates a power consumption amount history on the basis of the power consumption amount detected by the power consumption amount detecting section 130; a charge necessity judgment information generating section 130 that generates, on the basis of the power consumption amount history generated by the power consumption amount history generating section 130, charge necessity judgment information which is information for user's judgment about whether or not charging of the battery is necessary; and a providing section 150 that provides information of the remaining capacity of the battery and the charge necessity judgment information with these information correlated with each other to the user. The information providing apparatus can properly provide the information for user's judgment about whether or not charging of the battery to the user.