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The effect of the Gospel of Jesus Christ




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What’s the Minimum Effective Dose?

You’ve no-doubt heard of the Law of the Vital Few. It’s the 80/20 rule, which states that roughly 80-percent of the results come about from just 20-percent of the energy. But, if you were to take your 80-percent results and apply the 80/20 rule to them a few more times, what you end up discovering is […]




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Launch Effect

What is it? Launch Effect: A free WordPress theme anyone can use to quickly create a professional looking, virally inclined pre-launch page for your upcoming product website, app, service, etc.). Who makes it? Barrel LLC Why is it the killerest?...




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James will not let penalty pain affect Wales

Dan James says he will not let the disappointment of his decisive missed penalty in the play-off final affect Wales in their final two Nations League games.




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What is COP29 and how will Trump’s election affect the climate talks?

World leaders, scientists and activists are attending the UN's annual climate talks in Azerbaijan.




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How the Budget will affect you and your money

The chancellor has delivered a packed Budget, so here's how it affects you and your money.




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Six ways the Budget will affect you if you're under 25

Among the policies announced by the chancellor, some will have a direct impact on younger people.




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Headfest: Mental health 'can affect any age'

Teacher Jo Marten says learning about emotional resilience gives children the "tools to prepare for change".




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Reading project helps children affected by pandemic

A reading scheme set up to help school children in Hastings has been extended for a third year.




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Coventry Rugby captain Jordon Poole on perfect start to the Championship

BBC CWR's Clive Eakin chats to the 27-year-old ahead of this weekend versus Caldy!





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Did the change of start time affect your ability to watch the Brazilian GP? | Debates and Polls

F1 did something it has never done before last weekend and moved a race start time earlier. But did that affect your ability to watch?



  • Debates and Polls

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The PerfectMatch…

In the world of translation, Trados Studio’s PerfectMatch feature is like the overachieving student who always gets straight A’s, and its academic partner is the brilliant but slightly disorganised professor.  PerfectMatch, with its meticulous and precise matching capabilities, often finds itself patiently sorting through the professor’s vast but somewhat chaotic repository of knowledge.  Picture PerfectMatch … Continue reading The PerfectMatch…




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The Use of Latent Semantic Indexing to Mitigate OCR Effects of Related Document Images

Due to both the widespread and multipurpose use of document images and the current availability of a high number of document images repositories, robust information retrieval mechanisms and systems have been increasingly demanded. This paper presents an approach to support the automatic generation of relationships among document images by exploiting Latent Semantic Indexing (LSI) and Optical Character Recognition (OCR). We developed the LinkDI (Linking of Document Images) service, which extracts and indexes document images content, computes its latent semantics, and defines relationships among images as hyperlinks. LinkDI was experimented with document images repositories, and its performance was evaluated by comparing the quality of the relationships created among textual documents as well as among their respective document images. Considering those same document images, we ran further experiments in order to compare the performance of LinkDI when it exploits or not the LSI technique. Experimental results showed that LSI can mitigate the effects of usual OCR misrecognition, which reinforces the feasibility of LinkDI relating OCR output with high degradation.




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The Iceberg Effect: Behind the User Interface of Mobile Collaborative Systems

Advances in mobile technologies are opening new possibilities to support collaborative activities through mobile devices. Unfortunately, mobile collaborative systems have been difficult to conceive, design and implement. These difficulties are caused in part by their unclear requirements and developers' lack of experience with this type of systems. However, several requirements involved in the collaborative back-end of these products are recurrent and should be considered in every development. This paper introduces a characterization of mobile collaboration and a framework that specifies a list of general requirements to be considered during the conception and design of a system in order to increase its probability of success. This framework was used in the development of two mobile collaborative systems, providing developers with a base of back-end requirements to aid system design and implementation. The systems were positively evaluated by their users.





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Titres de sᅵjour : pour ᅵviter les files d'attente, les prᅵfectures ont inventᅵ l'inscription en ligne (qui ne fonctionne quasiment jamais)

Des files d'attente, la nuit, devant les prᅵfectures, pour tenter d'obtenir un rendez-vous afin de demander ou de renouveler un titre de sᅵjour. C'ᅵtait la rᅵalitᅵ au dᅵbut des annᅵes...




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An effectiveness analysis of enterprise financial risk management for cost control

This paper aims to analyse the effectiveness of cost control oriented enterprise financial risk management. Firstly, it analyses the importance of enterprise financial risk management. Secondly, the position of cost control in enterprise financial risk management was analysed. Cost control can be used to reduce the operating costs of enterprises, improve their profitability, and thus reduce the financial risks they face. Finally, a corporate financial risk management strategy is constructed from several aspects: establishing a sound risk management system, predicting and responding to various risks, optimising fund operation management, strengthening internal control, and enhancing employee risk awareness. The results show that after applying the proposed management strategy, the enterprise performs well in cost control oriented enterprise financial risk management, with a cost accounting accuracy of 95% and an audit system completeness of 90%. It can also help the enterprise develop emergency plans and provide comprehensive risk management strategy coverage.




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Factors affecting the intention to continue to visit the virtual world metaverse

A metaverse is a virtual shared space connected to the real world, an alternative reality that enables economic activities, exchanges, and transactions as well as formation of relationships between user avatars and non-player characters (NPCs). Initial experiences of the metaverse were not very satisfactory; new virtual world metaverses may or may not survive as information services or platforms. The purpose of this empirical study is to identify the characteristics of a virtual world metaverse and their effects on intention to continue usage of the platform. Considering the metaverse as a new type of user experience and a powerful mode of communication, we examine the mediating role of these characteristics according to Pine and Gilmore's (1998) experience economy theory, which enriches our understanding of the factors affecting the success of a metaverse. In addition, since social interaction is important in metaverses, we extend Pine and Gilmore's experience economy model by including Schmitt's (2011) relate experience for better understanding.




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An effective differential privacy protection method of location data based on perturbation loss constraint

Differential privacy is usually applied to location privacy protection scenarios, which confuses real data by adding interference noise to location points to achieve the purpose of protecting privacy. However, this method can result in a significant amount of redundant noisy data and impact the accuracy of the location. Considering the security and practicability of location data, an effective differential privacy protection method of location data based on perturbation loss constraint is proposed. After applying the Laplace mechanism under the condition of differential privacy to perturb the location data, the Savitzky-Golay filtering technology is used to correct the data with noise, and the data with large deviation and low availability is optimised. The introduction of Savitzky-Golay filtering mechanism in differential privacy can reduce the error caused by noise data while protecting user privacy. The experiments results indicate that the scheme improves the practicability of location data and is feasible.




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Integrating big data collaboration models: advancements in health security and infectious disease early warning systems

In order to further improve the public health assurance system and the infectious diseases early warning system to give play to their positive roles and enhance their collaborative capacity, this paper, based on the big and thick data analytics technology, designs a 'rolling-type' data synergy model. This model covers districts and counties, municipalities, provinces, and the country. It forms a data blockchain for the public health assurance system and enables high sharing of data from existing system platforms such as the infectious diseases early warning system, the hospital medical record management system, the public health data management system, and the health big and thick data management system. Additionally, it realises prevention, control and early warning by utilising data mining and synergy technologies, and ideally solves problems of traditional public health assurance system platforms such as excessive pressure on the 'central node', poor data tamper-proofing capacity, low transmission efficiency of big and thick data, bad timeliness of emergency response, and so on. The realisation of this technology can greatly improve the application and analytics of big and thick data and further enhance the public health assurance capacity.




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Does perceive organisational politics effect emotional intelligence and employee engagement? An empirical study

This paper examines the growing aspect of perceive organisational politics (POPs) in organisations by understanding their employee engagement with mediating effect of emotional intelligence. This study is cross-sectional, wherein a survey is conducted on executives of different sectors holding strategic positions. The purposive sampling technique is applied to find the 117 most suitable executives for this survey. The survey is self-administered, and a questionnaire is used as an instrument with 43 measurement scale items adopted from previous similar studies. Construct's reliability and validity followed by PLS-SEM is performed using JASP statistical application. The result revealed that the dimensionality support and validation of POP based on a new set of measures centred on generalised beliefs of the application and abuse of power, infrastructure, credibility, choice making, and line-of-sight. In line with previous findings, the current findings also showed that POP works as a barrier to individual behavioural demand and can negatively affect work efficiency. Existence of perceive organisational politics due to the normative belief of the situation happing in the organisation, disengagement of employees, and also evaluates new empirical insight into the organisation by mediating emotional intelligence.




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Does smartphone usage affect academic performance during COVID outbreak?

Pandemic has compelled the entire world to change their way of life and work. To control the infection rate, academic institutes deliver education online similarly. At least one smartphone is available in every home, and students use their smartphones to attend class. The study investigates the link between smartphone usage (SU) and academic performance (AP) during the pandemic. 490 data were obtained from various institutions and undergraduate students using stratified random sampling. These components were identified using factor analysis and descriptive methods, while the relationship of SU and AP based on gender classification was tested using Smart-PLS-SEM. The findings show that SU has a substantial relationship with academic success, whether done in class or outside of it. Even yet, the study found that SU and AP significantly impact both male and female students. Furthermore, the research focuses on SU outside and within the classroom to improve students' AP.




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Effectiveness of Program Visualization: A Case Study with the ViLLE Tool




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Effective Adoption of Tablets in Post-Secondary Education: Recommendations Based on a Trial of iPads in University Classes




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The Effects of ICT Environment on Teachers’ Attitudes and Technology Integration in Japan and the U.S.




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Effectiveness of Peer Assessment in a Professionalism Course Using an Online Workshop

An online Moodle Workshop was evaluated for peer assessment effectiveness. A quasi-experiment was designed using a Seminar in Professionalism course taught in face-to-face mode to undergraduate students across two campuses. The first goal was to determine if Moodle Workshop awarded a fair peer grader grade. The second objective was to estimate if students were consistent and reliable in performing their peer assessments. Statistical techniques were used to answer the research hypotheses. Although Workshop Moodle did not have a built-in measure for peer assessment validity, t-tests and reliability estimates were calculated to demonstrate that the grades were consistent with what faculty expected. Implications were asserted to improve teaching and recommendations were provided to enhance Moodle.




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Rubric for Measuring and Visualizing the Effects of Learning Computer Programming for Elementary School Students

Aim/Purpose: Although many computer science measures have been proposed, visualizing individual students’ capabilities is difficult, as those measures often rely on specific tools and methods or are not graded. To solve these problems, we propose a rubric for measuring and visualizing the effects of learning computer programming for elementary school students enrolled in computer science education (CSE), which is independent of the programming language being used. Background: In this research, we proposed a rubric based on existing CSE standards and criteria having a programming education-learning goal. We then applied this rubric to actual lessons to visualize the educational effects. Methodology: The proposed new rubric for teaching computer programming, based on existing standards and criteria, was applied to fourth- and sixth-grade students in Japan. We assessed which skills were cultivated through quizzes before and after the teaching. Contribution: This paper contributes on how to make and utilize a rubric for programming education in computer science. We evaluated and visualized the proposed rubric’s learning effects on children and found that our proposed rubrics are independent of any particular method or tool. Findings: The results of this survey are twofold: (1) we proposed a rubric of programming education in computer science, independent of the programming tools used and (2) we succeeded in visualizing students’ learning stages by applying the proposed rubric to programming education conducted in a Japanese elementary school. Recommendations for Practitioners: Evaluating educational effects in CSE is important. In particular, graded assessments of learner abilities can reveal individual characteristics. This research is useful for assessing CSE because it focuses specifically on programming education. Recommendation for Researchers: The rubric’s suggestions and quality improvements in CSE help learners assess their learning progress and will clarify the cultivated computer science skills. Impact on Society: This research evaluates CSE based on a rubric in the programming education field. Future Research: Future work is needed to improve the proposed rubric’s quality and relevance. Also, this rubric should be applied to many classes to increase the number of evaluations and analyses.




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A Study on the Effectiveness of an Undergraduate Online Teaching Laboratory With Semantic Mechanism From a Student Perspective

Aim/Purpose: The current study was conducted to investigate the students’ perceived satisfaction with the use of a semantic-based online laboratory, which provides students with a search mechanism for laboratory resources, such as instruments and devices. Background: The increasing popularity of using online teaching labs, as an important element of experiential learning in STEM education, is because they represent a collection of integrated tools that allow students and teachers to interact and work collaboratively, whereas they provide an enriched learning content delivery mechanism. Moreover, several research studies have proposed various approaches for online teaching laboratories. However, there are hardly any studies that examine the student satisfaction provided by online laboratories based on students’ experiential learning. Methodology: To measure the effectiveness of the laboratory, we performed a case study in a Computer Fundamentals online course in which undergraduate students were able to manage devices and instruments remotely. Participants were a sample of 50 third semester students of Bachelor’s degree in Information Technology Administration who were divided in experimental and control groups (online laboratory vs. traditional manner). Given a laboratory assignment, students were able to carry out the management of devices and instruments through a LabView virtual environment and web services. The data of the experiment were collected through two questionnaires from both groups. The first is a system usability score (SUS) questionnaire concerning lab usability and the second one students’ cognitive load. Contribution: The results of the study showed a high correlation between usability and cognitive load-satisfaction of students who used the online teaching laboratory compared to the students who did not use it. Findings: On the one hand, the online laboratory provided students with an easy way to share and deploy instruments and devices, thus enhancing system usability. On the other hand, it offered important facilities which enabled students to customize the search for instruments and devices, which certainly had a positive impact on the relationship between cognitive load and satisfaction. Recommendations for Practitioners: In this work we propose an intuitive laboratory interface as well as easiness to use but challenging and capable of providing similar experiences to the traditional laboratory. Recommendation for Researchers: This study is one of the first to analyze the cognitive load-satisfaction relationship and compare it with usability scores. Impact on Society: Our analyses make an important contribution to the literature by suggesting a correlation analysis comparing the results of experimental and control groups that participated in this research work, in terms of usability and cognitive load-satisfaction. Future Research: Future work will also investigate other methodological aspects of instructional design with the aim to improve personalized learning and reinforce collaborative experiences, as well as to deal with problems related to laboratory access, such as authentication, scheduling, and interoperability.




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Redesigning an Introductory Programming Course to Facilitate Effective Student Learning: A Case Study

Aim/Purpose: This study reports the outcome of how a first pilot semester introductory programming course was designed to provide tangible evidence in support of the concept of Student Ownership of Learning (SOL) and how the outcomes of this programming course facilitate effective student learning. Background: Many instructors want to create or redesign their courses to strengthen the relationship between teaching and learning; however, the researchers of this study believe that the concept of Student Ownership of Learning (SOL) connects to student engagement and achievement in the classroom setting. The researchers redesigned the introductory programming course to include valuable teaching methods to increase Student Ownership of Learning and constructive approaches such as making students design an authentic mobile app project as individuals, partners, or within teams. The high quality of students’ projects positioned them as consultants to the university IT department. Methodology: This paper employs a case study design to construct a qualitative research method as it relates to the phenomenon of the study’s goals and lived experiences of students in the redesigned introductory programming course. The redesigned course was marketed to students as a new course with detailed description and elements that were different from the traditional computer science introductory programming course requirement. The redesigned introductory programming course was offered in two sections: one section with 14 registered students and the other section with 15 registered students. One faculty member instructed both sections of the course. A total of 29 students signed up for the newly redesigned introductory programming course, more than in previous semesters, but two students dropped out within the first two weeks of the redesigned course making a total of 27 students. The redesigned coursework was divided into two parts of the semester. The first part of the semester detailed description and elements of the coursework including a redesigned approach with preparation for class, a quiz, and doing homework in class, which gives students control of decisions whenever possible; and working with each other, either with a partner or in a team. The second part of the semester focuses on students designing a non-trivial working mobile app and presenting their developing mobile app at a significant public competition at the end of the semester. Students developed significantly complex mobile apps and incorporated more complex functionality in their apps. Both Management Information System (MIS) major students and Computer Science major students were in the same course despite the fact that MIS students had never taken a programming course before; however, the Computer Science students had taken at least one course of programming. Contribution: This study provides a practical guide for faculty members in Information Technology programs and other faculty members in non-Computer Science programs to create or redesign an introductory course that increases student engagement and achievement in the classroom based on the concept of Student Ownership of Learning (SOL). This study also deepens the discussion in curriculum and instruction on the value to explore issues that departments or programs should consider when establishing coursework or academic programs. Findings: This study found two goals evidently in support to increase Student Ownership of Learning (SOL). The first goal (Increase their ownership of learning SOL) showed that students found value in the course contents and took control of their learning; therefore, the faculty no longer had to point out how important different programming concepts were. The students recognized their own learning gap and were excited when shown a programming concept that addressed the gap. For example, student comments were met with “boy, we can really use this in our app” instead of comments about how complex they were. The coursework produced a desired outcome for students as they would get the knowledge needed to make the best app that they could. The second goal (Develop a positive attitude toward the course) showed positive results as students developed a more positive attitude towards the course. Student actions in the classroom strongly reflected a positive attitude. Attendance was almost 100% during the semester even though no points for attendance were given. Further evidence of Student Ownership of Learning and self-identity was students’ extensive use of the terminology and concept of the course when talking to others, especially during the public competition. Students were also incorporating their learning into their identities. For example, teams became known by their app such as the Game team, the Recipe team, and the Parking team. One team even made team t-shirts. Another exciting reflection of the Student Ownership of Learning which occurred was the learning students did by themselves. Recommendations for Practitioners: Practitioners can share best practices with faculty in different departments, programs, universities, and educational consultants to cultivate the best solution for Student Ownership of Learning based on student engagement and achievement in the classroom setting. Recommendation for Researchers: Researchers can explore different perspectives with scholars and practitioners in various disciplinary fields of study to create or redesign courses and programs to reflect Student Ownership of Learning (SOL). Impact on Society: Student Ownership of Learning is relevant for faculty and universities to incorporate in the creation or redesigning of coursework in academic programs. Readers can gain an understanding that student engagement and achievement are two important drivers of Student Ownership of Learning (SOL) in the classroom setting. Future Research: Practitioners and researchers could follow-up in the future with a study to provide more understanding and updated research information from different research samples and hypotheses on Student Ownership of Learning (SOL).




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The Effect of E-Learning Experience on Readiness, Attitude, and Self-Control/Self-Management

Aim/Purpose: This study aimed to reveal the effect of the previous Internet-based education (IBE) experiences of the students’ readiness, attitude, and self-control / self-management variables towards the e-learning process, and also to determine their opinions. Background: The institutions have made efforts to ensure the continuity of education through their learning management systems and the necessity of addressing the e-learning process from the perspective of students once again showed itself as an undeniable fact. Accordingly, the necessity to consider holistically the variables of readiness, attitude, and self-control/self-management, which affect students’ adaptation to e-learning process, has once again emerged based on the relevant literature. Methodology: This research based on the simultaneous mixed method considering the previous IBE experiences of 75 Computer Education and Instructional Technology (CEIT) students taking part in the study in Turkey. The quantitative results of the study were analyzed based on the single-group pretest-posttest weak experimental design. Qualitative results were obtained through the structured interview form and set an example for the case study. Contribution: The results showed that regardless of students’ previous Internet-based education (IBE) experience, it is seen that increasing and continuous experience has a significant effect on the readiness, attitude and self-control / self-management variables towards the e-learning process. The main contribution of experimental results showed that IBE experience is effective on individuals’ perceptions of internet self-efficacy, and has an impact on the self-learning skills of individuals. In addition to this, the e-learning experience has an impact on individuals’ self-evaluation. It is also seen that the certificate presented to learners in the e-learning environment has a positive effect on students’ attitudes towards e-learning processes. Finally, the experiences of e-learning processes, the methods used to transfer the content in the learning environment, the motivation and feedback provided to the learner also support the significant difference obtained in terms of readiness, attitude and self-control / self-management. Findings: After the findings were analyzed holistically in depth, it has been observed that; if the contents offered to students in e-learning environments support their professional development, in this case, their attitudes, readiness (excluding the sub-dimension of learner control), and self-control/self-management skills for these environments differ significantly in the posttest. It is also among the results that students having previous IBE experience have not higher awareness levels on online communication self-efficacy, technology use self-efficacy, readiness for e-learning, e-learning predisposition, self-reinforcement, self-control management, although significantly found. The findings regarding the effectiveness of the experimental process are as follows: Although it is possible for the students having previous IBE experience to use these experiences within the course for their personal development, it has been seen that the observed differences regarding students’ readiness, attitude, and self-control/self-management towards e-learning processes arise from the experimental operation. Recommendations for Practitioners: It is recommended for the policy-makers and practitioners that while e-learning platforms were designing, using different methods for delivering the content is as important as making the interaction meaningful and sustainable. In addition to this, to develop a positive attitude it is recommended that individuals’ participation of an e-learning platform should be supported with a certificate. Recommendation for Researchers: Researchers should test the obtained results by a well-structured e-learning platform with their recorded activities on the platform (e.g. in which section was used mostly by a learner etc.). Hence, the impact of IBE experiences might be discussed in an up level framework. Impact on Society: Actually, this study is based on a mix design and the results were also meaningful especially considering the implacable global pandemic. It is clearly understood by this process that e-learning is very important. In line with this, to support the e-learning process (e.g. with the method while delivering the content, well-structured feedback, motivation strategies etc.) and make it sustainable, the increasing of individual’s readiness, attitude, and self-control through the IBE would be indispensable. Future Research: Future studies might focus on the longitudinal methods. It is worth to find out how the students experiences affect the sustainability of the course content, and what should the program developer make to improve their course content in line with the findings of longitudinal studies.




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Intellectual capital and its effect on the financial performance of Ethiopian private commercial banks

This study aims to examine the intellectual capital and its effect on the financial performance of Ethiopian private commercial banks using the pulic model. Quantitative panel data from audited annual reports of Ethiopian private commercial banks from 2011 to 2019 are collected. The robust fixed effect regression model has been adopted to investigate the effect of IC and the financial performance measures of the banks. The study results show a positive relationship between the value added intellectual coefficient (VAIC) and the financial performance of private commercial banks in Ethiopia. The study also revealed that the components of VAIC (i.e., human capital efficiency, capital employed efficiency, and structural capital efficiency) have a positive and significant effect on the financial performance of banks measured by return on asset and return on equity over the study periods. Practically, the results of the study could be useful for shareholders to consider IC as a strategic resource and hence emphasise these intangibles, and to the bank managers to benchmark themselves against the best competitors based on the level of efficiency rankings.




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E-service quality subdimensions and their effects upon users' behavioural and praising intentions in internet banking services

The purpose of this study is to explore the effect of electronic service quality subdimensions upon the behavioural and praising intentions of users engaged in internet banking. Using the survey method, 203 responses were collected from users of online banking in Turkey. A partial least square structural equation model was constructed to test both the reliability and validity of the measurement, as well as the structural model. The results indicated that emotional benefits, ease of use, and control subdimensions, which are influenced through graphical quality and layout clarity, have a significant and positive impact upon the behavioural and praising intentions of users of online banking. The study did not find support for the direct effect of layout clarity upon behavioural and praising intentions.




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Effective inventory management among Malaysian SMEs in the manufacturing sector towards organisational performance

In several manufacturing firms, inventory constitutes most of the current assets, and this underscores the importance of inventory management as a fundamental issue for the majority of the firms irrespective of their sizes. Therefore, the purpose of this research is to assess the factors that influence the effectiveness of inventory management of Malaysian SMEs in the manufacturing sector. The study employs PLS-SEM technique to test the hypotheses. The main findings show that documentation and records, inventory control system and qualified personnel have positive effects on effective inventory management of Malaysian SMEs in the manufacturing sector. The study also reveals that effective inventory management has a mediating effect on the relationship between documentation and records, inventory control system, qualified personnel and organisational performance. Therefore, the study recommends that Malaysian SMEs in the manufacturing sector should improve their approaches to embracing effective inventory management practices in order to enhance organisational performance.




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Evaluation method for the effectiveness of online course teaching reform in universities based on improved decision tree

Aiming at the problems of long evaluation time and poor evaluation accuracy of existing evaluation methods, an improved decision tree-based evaluation method for the effectiveness of college online course teaching reform is proposed. Firstly, the teaching mode of college online course is analysed, and an evaluation system is constructed to ensure the applicability of the evaluation method. Secondly, AHP entropy weight method is used to calculate the weights of evaluation indicators to ensure the accuracy and authority of evaluation results. Finally, the evaluation model based on decision tree algorithm is constructed and improved by fuzzy neural network to further optimise the evaluation results. The parameters of fuzzy neural network are adjusted and gradient descent method is used to optimise the evaluation results, so as to effectively evaluate the effect of college online course teaching reform. Through experiments, the evaluation time of the method is less than 5 ms, and the evaluation accuracy is more than 92.5%, which shows that the method is efficient and accurate, and provides an effective evaluation means for the teaching reform of online courses in colleges and universities.




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CLIF: Moving repositories upstream in the content lifecycle

The UK JISC-funded Content Lifecycle Integration Framework (CLIF) project has explored the management of digital content throughout its lifecycle from creation through to preservation or disposal. Whilst many individual systems offer the capability of carrying out lifecycle stages to varying degrees, CLIF recognised that only by facilitating the movement of content between systems could the full lifecycle take advantage of systems specifically geared towards different stages of the digital lifecycle. The project has also placed the digital repository at the heart of this movement and has explored this through carrying out integrations between Fedora and Sakai, and Fedora and SharePoint. This article will describe these integrations in the context of lifecycle management and highlight the issues discovered in enabling the smooth movement of content as required.




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Public Perceptions of Biometric Devices: The Effect of Misinformation on Acceptance and Use




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A Single Case Study Approach to Teaching: Effects on Learning and Understanding




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How Much Can We Spare with E-business: Examining the Effects in Supply Chain Management




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The Effects of Reading Goals on Learning in a Computer Mediated Environment




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Where Else Have You Been? The Effects of Diaspora Consciousness and Transcultural Mixtures on Ethnic Identity




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Effectiveness of Self-selected Teams: A Systems Development Project Experience




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Effect of Windows XP Firewall on Network Simulation and Testing




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Analyzing the Affect of Culture on Curricular Content: A Research Conception




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A Longitudinal Analysis of the Effects of Instructional Strategies on Student Performance in Traditional and E-Learning Formats




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The Effect of Student Background in E-Learning — Longitudinal Study




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Soft Skills and Technical Expertise of Effective Project Managers




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A Data Driven Conceptual Analysis of Globalization — Cultural Affects and Hofstedian Organizational Frames: The Slovak Republic Example




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The Effects of Student Syndrome, Stress, and Slack on Information Systems Development Projects




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Demographic Factors Affecting Freshman Students' Attitudes towards Software Piracy: An Empirical Study