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Women’s Pan Am Hockey Starts On Sept 21

The 2024 women’s Pan American challenge is set to take place from September 21st – 28th at the National Sports Center. The organizers said, “The stage is set for an unforgettable week of elite women’s field hockey as the 2024 Women’s Pan American Cup Challenge kicks off! This thrilling tournament will bring together powerhouse teams […]




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Hockey Federation Announces Pan Am Squad

The Bermuda Hockey Federation has announced the squad of 18 players who have been selected to represent Bermuda during the Pan American Challenge, to be hosted in Bermuda from September 21st through September 28th at the National Sports Center. Bermuda will face off against Mexico in their opener on Saturday, September 21st at 6pm, and […]




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Angela DeSilva To Umpire In Pan Am Hockey

[Written by Stephen Wright] Angela DeSilva said it will be an honour and privilege to serve as the only local hockey umpire at the upcoming Women’s Pan American Challenge at the National Sports Centre. A former Bermuda hockey goalkeeper, DeSilva switched to umpiring in 2018 after retiring from playing and remains deeply passionate about the […]




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Women’s Pan Am Hockey Challenge Schedule

Bermuda will host the Pan American Field Hockey Challenge at National Sports Center, and a look at the schedule is below. 2024 Women’s Pan American Cup Challenge Schedule Saturday September 21st 1:30 pm Peru vs. Guyana 3:45 pm Paraguay vs. Brazil 6:00 pm Mexico vs. Bermuda Sunday September 22nd 1:30 pm Peru vs. Brazil 3:45 pm Mexico […]




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Kovin Moodley On Pan Am Hockey Challenge

[Written by Stephen Wright] Kovin Moodley, the Bermuda women’s hockey team coach, is confident his players are ready to execute their game plan and make the most of the home advantage in the Women’s Pan American Challenge. Bermuda get their campaign underway against Paraguay in their first pool match today [September 21] at the National […]




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Video: Mexico vs Bermuda PanAm Hockey

[Updated] The Bermuda national women’s hockey team is matching up against Mexico this evening [Sept 22] as part of the Pan American Challenge at the National Sports Centre, and you can watch replay below. Update: The Bermuda women’s national hockey team faced tournament favourites Mexico in their second pool game in the Women’s Pan American Challenge […]




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Bermuda Finish Fourth In Pan Am Challenge

The Bermuda women’s national hockey team placed fourth in the Women’s Pan American Challenge after a 2-1 defeat to Guyana at the National Sports Centre yesterday [September 28]. Coach Kovin Moodley’s side took the lead in the third-place play-off match through Georgia Harris in the 23rd minute. It was Harris’s second goal of the competition. […]




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The Ever-Evolving Bermuda Pie Company Story

[Written by Vejay Steede] A few years ago, we featured a fledgling East End eatery that was delivering world class burgers and traditional Bermudian pies to the people. These days the Bermuda Pie Company is all over the media teaching new folks how to eat a pie, and reflecting on the cultural relevance of traditional […]




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Mosaic Expands Environmental Liability Division

Mosaic has added 13 leading US environmental risk specialists to its team as the company drives a strategic buildout of business across the Americas A spokesperson said, “The expansion marks the next stage of rapid growth for Mosaic’s Environmental Liability division which the company launched as its seventh line of business less than two years […]




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Aon Expands Bermuda Reinsurance Platform

Aon plc announced the expansion of its Bermuda reinsurance platform, adding five new team members to enhance local capabilities and drive growth, subject to immigration approvals. A spokesperson said, “Aon plc [NYSE: AON], a leading global professional services firm, today announced the significant expansion of its Bermuda reinsurance platform to augment transactional and capital optimization […]




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Photos & Results: PanAm Hockey Day One

The Bermuda national women’s hockey team showed plenty of heart in their 2-0 defeat to Paraguay in their opening pool game of the Women’s Pan American Challenge at the National Sports Centre yesterday [September 21]. Bella Lopez and Abril Sanabria scored first-half goals for Paraguay. In the earlier match, Guyana defeated Brazil 1-0 thanks to […]




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Minister Visits Pompano’s Solar Panel Installation

Yesterday [Feb 22], Minister of Home Affairs and Deputy Premier Walter Roban visited the solar panel facility at Pompano Beach Hotel in Southampton. “The solar installation, built 100′ above sea level on the hotel’s old dump, is protected from the threat of ocean surges and holds 800 panels at about 390 watts of installed capacity […]




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78 Solar Panels Installed At City Pump Station

78 solar panels have been installed at the City of Hamilton’s Front Street pump station which is anticipated to “save the City more than $30,000 a year on electricity costs.” A spokesperson said, “This month the City of Hamilton oversaw the installation of 78 solar panels at its Front Street pump station which, it is […]




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BNT Raffle Offers Solar Panel Installation

BE Solar has partnered with the Bermuda National Trust to offer a solar panel installation as the grand prize for the annual Bermuda National Trust raffle. A spokesperson said, “In 2020, BE Solar provided an 8 panel solar installation as the grand prize for the raffle. The funds raised through the raffle helped BNT to continue […]




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New Solar Panel System Installed At WindReach

Local solar company BE Solar and Aeolus Capital Management partnered to deploy a clean energy solution to WindReach’s Activity Centre building at the facility in Warwick, with the installation of solar panels recently completed with financial support provided by both Aeolus and BE Solar. “BE Solar designed the solar system to allow for future expansion, […]




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‘Solar Roof Maintenance’ Company Launches

A new company, Solar Roof Maintenance, has launched to serve the local solar market in Bermuda. A spokesperson said, “Solar Roof Maintenance technicians can install, repair and maintain all types of solar panels including residential, commercial, industrial and ground mount. The company carries parts and service records for all manufacturers and racking types. “Solar Roof […]




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$400,000 For Solar Panels On Govt Buildings

In this year’s Budget, “$400,000 will be spent to complete the installation of solar panels on several government buildings,” the Minister of Public Works Lt/Col David Burch said. The Government tweeted the graphic below, saying, “Capital funding will be allocated to installation of solar panels on several government buildings, to Forts & historical sites, continuance of […]




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BE Solar Installs Solar Panels On Argus Building

BE Solar announced the successful completion of an innovative solar panel project at the Argus Group’s Wesley Street headquarters in Hamilton. A spokesperson said, “This 130 Aptos panel system installation marks a signifcant step towards sustainability and energy leadership in Bermuda’s corporate sector. “This initiative, designed with advanced double-sided solar panels that ensure a steady […]




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Bermuda Athletes Compete In Pan Am Wushu

A team of athletes will represent Bermuda at the Pan American Wushu Championships in San Clara, California, this weekend. The Bermuda Sanshou Association [BSA] have travelled with a team of sanda fighters – Krista Dyer, Ryah Symonds, Che Durham, Cole Durham and Che’ Beane [adults]; Enzi Johnston, Muryah Swan, Geraldine Sidders and Michael Burgess [teens]; […]




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Divine Developing Skills In Spanish Race Series

[Written by Stephen Wright] Bermudian motorcycle racer Aeziah Divine made an encouraging start to the opening race of the MIR Racing Finetwork Cup at the Kotarr Circuit in Castile and León, Spain, recently. The 13-year-old, competing in the Moto 5 class, qualified in 23rd position out of 26 riders from ten European countries – the […]




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Robbery At Henry’s Pantry In Southampton

[Updated with video] Police responded to a report of an armed robbery at Henry’s Pantry and Liquor Store in Southampton this evening [Jan 7] and confirmed that “early reports suggest that two men, one armed with a knife, entered the store and made demands for money.” A police spokesperson said, “Shortly before 6:15pm on Saturday […]




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Robert Symons Performs Steel Pan On Ferry

[Written by Stephen Wright] Musician Robert Symons has been delighting passengers aboard one of Bermuda’s ferry with the soothing sounds of his steel pan, finding creative ways to sustain his career. A professional musician since 1976, Mr Symons has performed four days a week on the ferry, from Dockyard to Hamilton, since last month, drawing […]




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Clarien Acquires Omnium Group Of Companies

Clarien Bank Limited has signed an agreement to acquire Omnium Trust Company Limited [Omnium Trust] and Omnium Corporate Services Limited [Omnium Corporate Services], a boutique practice offering quality trust and corporate administration services. A spokesperson said, “The terms of the acquisition, which strengthens Clarien’s aspiration to be Best Wealth Manager in Bermuda, are private and […]




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Arch US MI To Acquire RMIC Companies

Arch U.S. MI Holdings, a wholly owned subsidiary of Arch Capital Group Ltd., has entered into a definitive agreement to acquire RMIC Companies, Inc. [RMIC] and its subsidiaries that together comprise the run-off mortgage insurance business of Old Republic International Corporation. A spokesperson said, “Once the transaction is closed, RMIC’s $1 billion risk in force […]




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Apex Group Acquires IP Management Company

Apex Group has acquired IP Management Company, a South African unit trust management firm. A spokesperson said, “Apex Group Ltd. [Apex Group or The Group], a global financial services provider, today announces its acquisition of IP Management Company [RF] [Pty] Ltd [IPMC], a South African unit trust management company [ManCo]. “This follows the recent acquisition […]




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AnchorBDA Aiming For 300 More Participants

The Bermuda Tourism Authority [BTA] is aiming to enroll 300 new participants in its AnchorBDA programme before the end of 2024. A spokesperson said, “The Bermuda Tourism Authority has launched a bold challenge, aiming to enroll 300 new participants in its AnchorBDA programme before the end of 2024. “This initiative seeks to enhance the skills […]




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Panny z přísahy: Mizející svět tajemných burneshi. Albánských žen, které žijí životem mužů

Ačkoliv je Albánie součástí Evropy, navíc nijak zvlášť odříznutá, občas se zdá jako by se zde zastavil čas. Ještě dnes - i když poměrně zřídka - zde potkáte rodiny či celé kmeny, které se řídí kodexem Kanun. Jedním z jeho základních kamenů je důraz na vůdčí roli muže ve společnosti. Zvláštní případ jsou ovšem takzvané burneshi, ženy, které výměnou za věčné panenství mají svobodu ale i povinnosti muže.




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Companies: All

Upcoming Companies No applications have been received since the last update. Finished Companies No finished forms have been received since the last update. Moved Companies No moved forms have been received since the last update. Closed Companies (Open for application) Chevys Fresh Mex; Dollar Tree; Outback Steakhouse; Wal-Mart Troubled Companies (Not open for application) The […]




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Japan General Elections 2024

Date: October 27, 2024

Location: Japan

Tags:




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Our government is using Big Tech companies to circumvent the First Amendment and censor free speech on its behalf

Google, Facebook and Twitter should be treated as state actors under existing legal doctrines. Using a combination of statutory inducements and regulatory threats, Congress has co-opted Silicon Valley to do through the back door what government cannot directly accomplish under the Constitution. Congress is giving Big Tech immunity and more power in exchange for it censoring whatever Congress wants censored. Continue reading




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The government is instructing social media companies what shouldn’t be allowed to be on the internet even though these companies are the least competent to judge what is misinformation

The government is instructing social media companies what should and shouldn't be allowed to be on the internet, these are the people least competent to judge what is misinformation. Continue reading




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The Japanese Pay the Price

The figures are in for U.S. auto sales in 2010. The biggest winners in percentage growth were Hyundai, at 24%, and Ford at 20%. Toyota lost .4% and Honda grew a mediocre 7%. The Japanese struggled in 2010.

Earlier we wrote a blog about Ford’s ascendency and Toyota’s problems (see Blog HERE). Toyota is paying the price for failing its customers. Honda appears to be getting painted with the “failure” brush, though I doubt its punishment is deserved.

I am actually using the word “fail” to mean something specific here. A company fails its customers when it is unable or unwilling to do something that at least half of its competitors can, or will, do for customers. Toyota’s troubles with accelerators, floor mats, and so forth, received extensive media coverage. This coverage clearly has had a negative impact on Toyota this year.

Toyota’s struggles illustrate the win and fail dynamic. In our terms, a “win” occurs when a company is able to do something that the majority of its competitors either can not or will not do. Wins account for a good deal of market share growth in a fast-growing market, but are less important in more mature markets. In a more mature Stable market and, especially, in all Hostile markets, failure moves a significant amount of market share.

Here is what this means. The decision to change a supplier is really two decisions. The first is the decision to leave a current supplier and the second is the decision on which new supplier to take on in your relationship. In the average Stable and Hostile marketplace, more market share moves on failure than on wins. This means that before an established customer will change suppliers, its current incumbent supplier must “fail” the relationship in some way. This failure, then, opens up the customer’s relationship to competition among other potential suppliers. Whichever supplier gains this customer’s volume really did so only after the incumbent failed. We call this gain a “weak win.” The “weak win” would not have happened on a straight-up comparison of performance and price of the new supplier versus the old. The gain only happened after the incumbent clearly failed the customer and then opened the relationship to someone new.

Toyota’s failure was largely a failure of Reliability. It clearly lost share. The companies that gained this share from Toyota, Ford and Hyundai among them, enjoyed some degree of a “weak win” in the domestic automobile market. They may have “won” market share as well, but my guess is that most of their share gains from Toyota fell to them from Toyota’s “failure.”




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What supplement companies don't want you to KNOW

The Facts You Need To Know About Supplements that have proprietary blends.

Nearly 75% of the world population takes some type of supplement each day. There are literally thousands of brands and millions of products to choose from. Is there really a difference between them?

The FDA allows questionable fillers and binders such as; cork by products, chemical FD&C dyes, sodium benzoate, dextrose, ethycellulose, and propylene glycol to name only a few. Although these ingredients may be legal, what are the nutritional benefits? Reports have indicate that some of these ingredients can be toxic at certain levels with prolong use.
The FDA does not monitor the contents or purity of a supplement nor the source of a nutritional ingredient.

Purity: What does it really mean? ---Defined: The quality or state of being pure or unmixed with any other element.

In most cases, Impure ingredients are used by many companies. The FDA does not require manufacturers to list these ingredients (on the nutritional labels) if they are not added when making the final dosage form. Many times the raw materials may contain only 90% or less of the listed ingredients along with 10% or more corn starch and lactose. Lactose and corn are known allergens for some people. These items have been known to cause digestive disturbances and weaken the immune system. A conscientious company will not compromise the integrity of a product with such raw materials.  There are 3 types of grades but, we are going to talk about 1 here for the purpose of this article.

1.  Pharmaceutical Grade supplements meet exacting pharmaceutical production standards.
Pharmaceutical Grade supplements are manufactured to a very high standards of potency, purity, dissolution, and a higher degree of bioavailability – the degree at which the vitamin is absorbed into a living system.The term pharmaceutical grade was originally taken from the standard of certification of the facilities in which pharmaceutical grade supplements were made.  Pharmaceutical grade also refers to the ingredients in the supplement. Pharmaceutical grade vitamins meet the highest standards for purity and concentration.

Finally, pharmaceutical grade supplements have a high bioavailability. This means that when you take a pharmaceutical grade products, your body absorbs an optimal amount of nutrients. Better nutrient absorption means greater health benefits.

If you want to know what supplements to buy, look for the "GMP" or "CPMG" stamps on the container.  These two stamps indicate that they were manufactured in a pharmaceutical company.  Be careful with products that have proprietary blends.  Proprietary blends have ingredients that are not listed on the container so you really don't know what you are consuming.

choose-health.org 
pharmanutrients.com 2009
healingedge.net 2012




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ANNKE FCD600 PoE dual lens panoramic outdoor security camera review

REVIEW – When you live in a somewhat secluded wooded area like I do, you want to be able to monitor your property when you’re home and away from home. I’ve had multiple security cameras around my house for years, but only in the past year have I “graduated” to PoE cameras, and I love […]




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StoryFest 2024 Panel

Had a wonderful time at StoryFest this weekend! Thank you, Westport Library!!! 




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Board Game Review: Tapestry Plans and Ploys Expansion

I was so excited when Jamey Stegmaier’s Plans and Ploys  expansion for Tapestry  (published by Stonemaier Games) showed up in the mail. I’d  played a lot of Tapestry games with my social isolation pod (see my review for Tapestry  here) over the summer and I was eager to explore the new Tapestry cards and civilizations promised in the expansion. Beyond these updates, the Plans and Ploys expansion also includes a new game element (Landmark cards), new space tiles, a handy bag for drawing exploration tiles, and landmark place marker tokens which offer an easy way to identify which landmarks have already been claimed just by looking at the central board.

As soon as we unboxed Plans and Ploys, we invited a few of our friends over to give it a go. Our previous social isolation pod had disbanded with the spike in new COVID cases in our state (Iowa: ground zero for the pandemic once the fall semester of school started) and none of the members of our newly formed pod had ever played the base game before. So we weren’t sure whether we should play the base game without the expansion first or if the expansion was straightforward enough to merge into the base game in a way that didn’t prove too complicated for new players to understand. We spent a bit of time going over the base game rules with our friends and then read the rules addendum for the expansion together and decided to jump straight into playing with the expansion. It was a good decision. Everyone got into the flow of the game without any difficulty.

I played the Advisors civilization. This is a new civ from the expansion and I wasn’t sure if I was in love with its special abilities as compared to the other new civs I’d peeked at before we shuffled all the civs and randomly drew for each player.  One point per Tapestry card didn’t seem to amount to much, and at first I didn’t see the power in forcing others to take my Tapestry cards instead of drawing from the deck. But as the game unfolded, I quickly realized that I could use the giveaway power to purge less helpful Tapestry cards from my hand and churn through the Tapestry deck much quicker in search of the really powerful cards. Plus, I could influence my opponents’ behavior by giving them Tapestry cards that would encourage them to favor certain actions over others and then use the knowledge of what they were likely going to do for my benefit. For example, I might give someone a Tapestry card that strongly encouraged military track advancement and then play a Tapestry card myself that allowed me to pick an opponent and a track and copy the opponents movement on that track. Knowing that a specific opponent would likely play heavy on the military track for their next several turns allowed me to be more confident in my bet on that player and that track in conjunction with the track+opponent copy power of my Tapestry card.  Overall, the Advisors are well balanced and constructed civilization, as are all the others from the expansion that I’ve studied closely.

At the beginning of the game, each player was given a Landmark card and building. These are personal goals that allow a player to place a building on their Capital city map once the goal is met. All of the goals are fairly straightforward, but as with other games that feature personal player goals, players have to be careful not to become overly focused on their goal at the expense of general game strategy.

 

All of the new components packaged with the Plans and Ploys  expansion feature the same artwork style and the same quality of construction as those of the base game. The additions integrate very well in terms of gameplay and strategy too. I wouldn’t be surprised at all if Stonemaier revealed Jamey had done a Peter Jackson: Lord of the Rings  move with this game, designing everything all at once and just releasing it in separate parts as the base game and an expansion. I especially appreciated the new landmark tokens that saved me from that grumpy feeling that wells up inside of me when I realize someone else has already taken a track landmark I was eyeing. Now as soon as they claim a landmark from one of the tracks, the landmark token is removed, signaling its unavailability. Nice. 

Our game was really close in score as far as everyone could tell for most of its duration. I wasn’t sure I was going to win, but I was having a hell of good time playing the six, count them, SIX, civilizations I’d managed to acquire in the game due to some crafty manipulation of my technology cards in conjunction with track actions. I felt powerful. Very powerful. 

In the end, my husband Christopher won (but not by much) and I came in second. Our newbie players did pretty well at final scoring, especially considering they’d never played before and were playing against veterans.

I loved everything about this expansion. If you haven’t picked up the base game yet, call/email your local game store to reserve a copy (or order online from Stonemaier) and add Tapestry Plans and Ploys  to your order at the same time. You’ll want them both. And if you already own Tapestry, this expansion is calling your name. There’s still time for you to add it to your Christmas wishlist and if no one gifts it to you, you can give yourself a copy (you deserve it after surviving 2020!) when the new year rolls around.

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Publisher: Stonemaier Games
Players: 1-5 (We played with 4)
Actual Playing Time (vs the guideline on the box): About 3 hours per game
Game type: tile placement, hand management, dice rolling, area control
Retail Price: $27 direct from the publisher https://store.stonemaiergames.com/collections/tapestry/products/tapestry-plans-ploys

Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.



  • area control games
  • board game expansions
  • board game reviews
  • dice rolling games
  • hand management games
  • Stonemaier Games
  • tile placement games

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Board Game Review: Wingspan Oceania Expansion

When Wingspan was released in 2019, it caused quite a stir. It's a compelling board game that detours far far away from the usual themes of conquest or agriculture. The game romanced me with its beauty, mechanics, and unique subject matter (see my review here). Later that same year, the first expansion (Wingspan: European Expansion ; review here) was released. It proved to be more of a subtle change to the footprint of the game versus a turn-everything-upside-down-and-wow-you kind of addition. It took me awhile to warm up to it, and I wasn’t sold on it as a must-have item. More recently, Wingspan: Oceania Expansion, was released in 2020.  After several games, I’ve taken to this expansion much more than the previous one. That might be, at least in part, because my expectations have evolved for the series. Taking a lesson from my experience with the previous expansion, I assumed when opening the box that the designer (Elizabeth Hargrave), wasn’t likely to include any major disruptions in the mechanics that would upend the game as we know it. Instead, I expected another subtle shift in the mechanics and a widening of the bird inventory, both of which we did get.

Oceania  introduces:

  • New bird cards from the Oceania range (some with spiffy game end powers)
  • New round goals
  • New bonus cards
  • Eggs in a new color

As in the base game and previous expansion, the artwork is stunning. Here are some of my favorite new birds, based solely on appearance:

The cute and cuddly Little Penguin

 

The exquisitely beautiful Many-Colored Fruit-Dove

Major Mitchell’s Cockatoo (this badass will totally steal your lunch money)

Guild’s Finch (performing at the Copa Cabana nightly)

The punk rocker Crested Pigeon

Beyond my expectations, this expansion also introduced a new type of food - nectar. Nectar is both more useful than then other types of food (it can be spent as a wild food, substituting for other foods in most cases, and putting spenders in line for end game “biggest spender” point awards in the process) and more restrictive (any nectar left in your supply at the end of a round must be discarded). Along with the nectar comes new dice with nectar depicted and new player boards with spaces to hold spent nectar.  Elizabeth also provided a detailed explanation for the reasoning behind including nectar in the expansion rulebook and I thought that was a nice touch. I found that playing with nectar changed the emphasis of my actions to acquiring and spending nectar as much as possible in order to get the bonus points at end game for most nectar spent per action row.

The new player boards provided with Oceania also make it possible to refresh the dice in the feeder, refresh the cards in the face up draw pile, and have changed the resource quantities harvested when completing actions. There’s been an overall shift to more food and more cards while scaling back egg production. This may have been done to address concerns with egg spamming in the base game– a powerful, late game strategy in which players spend their last few turns laying eggs in order to capitalize on the point value of the eggs and the bonus cards that focus on egg production. We didn’t feel any pain in the reorientation away from egg laying because we played our games with only the new round goals and the new bonus cards (none of which focused on egg laying) to get a good feel for the expansion. But I’m not convinced that weakening the egg laying action row was really a good idea. On the surface, it seems to heavily discourage egg laying at all except as minimally needed for playing more birds. And it feels like a heavy disadvantage if you’re saddled with a bonus card oriented toward egg laying and your opponents aren’t. Oceania  also introduces some birds with egg laying powers, so that might balance out the action row weakening somewhat, but it would probably take hundreds of games across varying player counts to properly evaluate the net effect of these changes.

Despite my reservations about how the egg laying engine seems to have been crippled in this expansion, I still highly recommend it based on the twist in play the nectar brings and the replayability gains from the new card and goal inventory (especially for players who’ve played through the base game a ton and are getting a bit bored with the goals). I understand that the automa mode has also been updated quite a bit with this expansion, although I haven’t played that yet and am not covering the solo mode in this review. 

I’m three games into the Wingspan franchise and as a completist, I'm firmly committed to maintaining a complete collection; it’s certain I’ll be picking up the next expansion when it’s released.

 

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Publisher: Stonemaier Games
Players: 1-5
Actual Playing Time (vs the guideline on the box): About 90 minutes per game
Game type: card drafting, dice rolling, action selection, set collection, solo

Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.



  • board game expansions
  • board game reviews
  • card drafting games
  • dice rolling games
  • hand management games
  • set collection games
  • solo games
  • Stonemaier Games

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Board Game Review: Between Two Castles of Mad King Ludwig Secrets and Soirees Expansion

Between Two Castles of Mad King Ludwig is one of our board game library essentials. There’s a great puzzle aspect to the game, it plays in under an hour, it’s family friendly, and it keeps analysis paralysis to a minimum. It also plays up to seven players, filling that niche when so many other games are capped at 4 or 5. For all of these reasons, when the Secrets and Soirees expansion debuted, we knew we had to have it.

The expansion offers additional room types for your castle, extra bonus cards, two new solo modes, higher player count (up to 8), and a new variant of head to head castle building where each player builds their own exclusive castle.

My personal favorite bit of the expansion is the puppy room!!! Adorable little corgis, just like we have at home.

We have played the expansion dozens of times. The first few months we had the game, we stuck to standard play, with everyone building two castles, and just focused on the fun of the new room types. These are activity rooms, secret rooms, and ballrooms. The activity rooms are thematically just that – clever little rooms themed around activities that give you points for each other room adjacent or penalize you if the listed prohibited room type is within the radius. The secret rooms are quite innovative. Each one has a little arrow printed on the tile pointing up, down, left, or right and takes on the same identity as the room indicated by the arrow, giving players a lot of flexibility based on placement in the castle. The ballrooms score points for specific room types in your neighbors’ castles. I really enjoyed these plays with the expanded room types and have not ever wanted to go back to playing with just the base game tiles again.


More recently, we’ve explored the new variants provided by the expansion. The Mad King’s Demand variant has players each build a single castle instead of managing two castle builds at once. It solves the problem of weaker players bringing a section of the entire table down in scoring and it plays so much more quickly than the regular game, so it can be a good choice for player counts larger than two. While it’s also easier and smoother in a two player game to play this way versus playing with the 3rd NPC player normally required in a two player game, I’m much less fond of using this variant with two players. I like the extra tiles to choose from when a third castle is in the mix; it helps make it a bit more challenging and feels more interactive.

The Automa solo mode is very easy to learn and it’s the most enjoyable solo game I’ve ever played because it feels like you’re actually playing against other players.  I played on level 3 – normal difficulty – and won 58 to 55/55. I actually found myself wishing for longer rounds. The other solo mode (which is dubbed the Introvert variant and noted by the rulebook as technically not an Automa mode) feels less like a game against peers and more like a game of solitaire puzzling. It’s faster than the Automa solo mode and has the quirky hack of allowing you to force the NPC opponent to take a specific tile you don’t mind it having when there’s only one that meets the selection filter used to draft a tile for them. This is because, in this mode, the NPC follows an algorithm to pick between a tile you’ve marked as favored and desired for yourself and all the other tiles in demand under its selection filter that round. If there’s only one tile that meets the filter and you mark another tile you actually want, there’s a 50/50 chance you’ll lose your coveted tile to the NPC. However, if you mark the tile that meets the filter as if you wanted it for yourself, it’s forced to select it. Then you can choose whatever tile you actually prefer for yourself instead. The introverted solo mode is pretty great if you like that sort of thing, but I prefer the feeling of playing against others, so I’ll stick with the Automa solo mode, or competitive play against real life opponents.

With a retail price of just $15 on the Stonemaier website, and having so much quality content in the box, the Secrets and Soirees expansion is a must-have.

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Publisher: Stonemaier Games
Players: 1-8
Actual Playing Time (vs the guideline on the box): About 45 minutes per game
Game type: card drafting, tile placement, set collection

Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.



  • board game reviews
  • card drafting games
  • set collection games
  • Stonemaier Games
  • tile placement games

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Board Game Review: Tapestry Arts & Architecture Expansion

The good folks at Stonemaier Games sent us a review copy of the newest expansion for Tapestry recently. We have the base game and the previous expansion, Plans and Ploys, in our game library. Arts & Architecture is designed by Jamey Stegmaier and Mike Young, with artwork by Andrew Bosley and landmark sculptures by Rom Brown. The expansion adds more of the familiar components: five new civilizations, six new capital city mats, 5 new landmark cards with landmarks, twenty new tapestry cards, and eleven new tech cards. Arts & Architecture also adds completely new features to the game, including an arts track with accompanying landmarks, twenty masterpiece cards, twenty inspiration tiles, and an upgraded science die to include iconography referencing the arts track.

The new arts development track is quite useful and thematically blends well with the overall concept of the game.

It gives you the opportunity to place more of your income buildings, score victory points for tech cards and exploration tiles, acquire masterpiece cards which provide benefits during income turns, and place inspiration tiles on your income mat over existing income tracks to improve the rewards gained during income turns. In the first few games I played (2 player), I concentrated heavily on the arts track, progressing to the end of it easily before game end, all the while also making steady progress on two of the base development tracks.

In the most recent game (4 player), I didn’t use the arts track much at all, which was a huge mistake, landing me in third place while the frontrunners leaned on the arts track significantly. I’ve previously noted in my review of Tapestry (https://www.thatswhatjennisaid.com/2020/07/board-game-review-tapestry.html) and Tapestry Plans and Ploys (https://www.thatswhatjennisaid.com/2020/12/board-game-review-tapestry-plans-and.html) that to win the game, you must diversify and progress on at least two tracks simultaneously, but to be careful trying to do much more than that or you’ll spread yourself too thin. With this expansion, I’ll amend that to note you’re unlikely to win the game unless you focus on the arts track as well as two of the base development tracks, as the arts track is really an enhancer for all the other tracks. It will be interesting to see how development track focus will need to be adapted when Stonemaier releases additional expansions for the game (anticipating a religion track at minimum; every civilization has its religious scholars).

The additions to the tapestry deck include a new ability type - continuous. These abilities begin when played and continue for the duration of the game instead of just the current era. There are also new tapestry cards that allow you to place landmarks on them for scoring as an alternative to placing the landmarks on the capital city (or on the map as some civ powers allow you to do). I did not have a chance to play any of the continuous tapestry cards during my recent games (although they look useful), and I passed over playing any of the landmark tapestry cards I acquired as they did not seem as beneficial as the other tapestry cards I had in my hand.  I don’t think I’m a big fan of any of the cards that let you place landmarks on the for points (including the new tech cards with this feature); I prefer to prioritize my city map for landmark placement first. Maybe I’m just doing it wrong, but I haven’t made use of my landmark cards at all, even in the games where I won by a large margin. They seem to be an entirely optional aspect of the game and not necessary for a win.

 

One more change with the Arts & Architecture expansion is another refinement of the civilization adjustments first introduced in the Plans and Ploys expansion. This fine tuning of civilization powers comes as a result of extensive real-world player testing and aims to rebalance the game for greater fairness. I think it might need further refinements because my husband Chris played the Architects civilization in our last game and the adjustment afforded him 30 VPs at the start of the game as some sort of handicap to balance out perceived weakness, but his city mat was so perfectly attuned to his civilization (the mesa) that he won in a landslide (80 points above the second place player).

Overall, I think that the Arts & Architecture expansion is a great addition to the Tapestry portfolio. It adds more variety, layers in additional ways to strategize and score, and provides some new opportunities for player interaction on the map, without causing any additional complexity. While it’s not a must have for the base game, it’s certainly a nice-to-have addition that I’m happy to recommend.

Beyond the details of the new expansion, I did want to take this opportunity to mention that with repeated plays of the base game as well as across the expansions, I’ve noticed that 4 player games are much more competitive than two player games (at least in our household). There isn’t a single time Chris and I have played the game by ourselves that I haven’t walloped him by 100+ points, yet when we play at 4 players, he has won twice or been neck in neck with the winner, whereas my scores are significantly lower. That’s got to be tied to the dynamics of how this game plays at higher player counts because it doesn’t make any sense that all on my own I could go from being a genius at 2 player to just average at 4 player.

--------------------------------------------------------------------------------

Publisher: Stonemaier Games
Players: 1-5 (We played with 2 and 4)
Actual Playing Time (vs the guideline on the box): About 3 hours per game
Game type: tile placement, hand management, dice rolling, area control
Retail Price: $45 direct from the publisher https://store.stonemaiergames.com/products/tapestry-arts-architecture

Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.




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TIFF Day 9: A Gorgeous Adoption Drama from Japan & Deadpan Hebridean Bleakness

Wildfire [UK/Ireland, Cathy Brady, 3.5] After going missing for a year, a bipolar woman (Nika McGuigan) drops in on her sister (Nora-Jane Noone), opening the wounds of shared tragedy. Raw, unsubtle family drama against the backdrop of Northern Irish politics as Brexit threatens a fragile peace.

The film is dedicated to the memory of lead actor McGuigan, who died of cancer last year.

40 Years a Prisoner [US, Tommy Oliver, 4] Documentary recounts the 1978 standoff between members of radical Black back-to-nature organization MOVE and Philadelphia police through the efforts of the son of two of the group members to secure their parole. A strong emotional hook greatly assists in telling a tenaciously complicated story.

I would like to have seen more on the genesis of the group and the first stages of their conflict with the mayor and police. So much needs to be unwound in the 1978 standoff that the even more astonishing story of a 1985 confrontation, which resulted in Philadelphia authorities dropping a satchel bomb from a helicopter, killing 11 and burning down 65 houses, goes unmentioned here. Another doc I haven’t seen, Let the Fire Burn, focuses on that part of the story.

True Mothers [Japan, Naomi Kawase, 4.5] Parents of a kindergartner react with dismay when a woman contacts them claiming to be his birth mother. Luminous, delicate drama of shifting perspectives.

Limbo [UK, Ben Sharrock, 4] Syrian oud player grapples with guilt over family left behind as he cools his heels with other refugee claimants at a center in the bleak and isolated Outer Hebrides. Moments of deadpan humor and stark landscapes layer this exploration of displacement.


Capsule review boilerplate: Ratings are out of 5. I’ll be collecting these reviews in order of preference in a master post the Monday after the fest. Films shown on the festival circuit will appear in theaters, disc and/or streaming over the next year plus.



  • toronto international film festival

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Map Resources for Earthquake in Japan

As a result of the devastating earthquake in Japan early this morning, National Geographic has received requests for maps that show the impacted region. Below is a complete list of titles that are currently available:

1. Japan and Korea Wall Map

2. World Ocean Floor Wall Map

3. Hawaii State Wall Map

4. Alaska State Wall Map

4. World Classic Pacific Centered

5. Oregon State Wall Map

6. California State Wall Map

7. Washington State Wall Map

As this event further unfolds, we shall update the map resources list accordingly.





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A bushel of buzzwords from Japan; the advent of phoneticization

Below are two lists of nominations for Japanese buzzword of the year.  Each has 30 entries, and from each list one will be chosen as the respective winner.  Since the two lists are already quite long and rich, I will keep my own comments (mostly at the bottom and focusing on phoneticization) to a minimum. […]




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what happened to my sleepy pants

Today on Married To The Sea: what happened to my sleepy pants


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Japan's 7-Eleven owner eyes going private with $38bn buyout

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