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Informing through User-Centered Exploratory Search and Human-Computer Interaction Strategies




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Efficient Consumer Response (ECR) Practices as Responsible for the Creation of Knowledge and Sustainable Competitive Advantages in the Grocery Industry




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The Social Cost of the Integration of Information and Communication Technologies, Information, Education, and Communication on the Young of the Republic of Mauritius




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Improving Progression and Satisfaction Rates of Novice Computer Programming Students through ACME – Analogy, Collaboration, Mentoring, and Electronic Support




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Does the Customer Know Best? The Results of a Survey on E-Commerce Development




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Comparing Two Program Contents with IT2005 Body of Knowledge




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Compiler-Aided Run-Time Performance Speed-Up in Super-Scalar Processor




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The Energy Inefficiency of Office Computing and Potential Emerging Technology Solutions




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Evaluation of a Suite of Metrics for Component Based Software Engineering (CBSE)




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Aligning Efficacy Beliefs and Competence: A Framework for Developing Technical Knowledge




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Components- Based Access Control Architecture




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Will Information-Communications Systems Survive? Web 2.x and SocNet as Placebos or Real Internet Survival Kit




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Informing Clients through Information Communication Technology in Health Care Systems




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Community Living Lab as a Collaborative Innovation Environment




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The Risk of Misinforming for Competing Messages




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IT Systems Development: An IS Curricula Course that Combines Best Practices of Project Management and Software Engineering




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A Longitudinal Study of the Use of Computer Supported Collaborative Learning in Promoting Lifelong Learning Skills




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Cross-Departmental Collaboration for the Community: Technical Communicators in a Service-Learning Software Engineering Course




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A Novel Visual Cryptography Coding System for Jam Resistant Communications




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The Coordination between Faculty and Technical Support Staff in Updating Computer Technology Courses – A Case Example




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Collaboration of Two Service-Learning Courses: Software Development and Technical Communication




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An Examination of Students’ Self-Efficacy Beliefs and Demonstrated Computer Skills




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Efforts to Reverse the Trend of Enrollment Decline in Computer Science Programs




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Web Design and Company Image




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Using a Learning Management System to Foster Independent Learning in an Outcome-Based University: A Gulf Perspective




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Extending Learning to Interacting with Multiple Participants in Multiple Web 2.0 Learning Communities




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The Communication System in Project Teams: Problems of Transfer of Knowledge and Information for the Management of IT Projects




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Would Cloud Computing Revolutionize Teaching Business Intelligence Courses?




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Reinforcing and Enhancing Understanding of Students in Learning Computer Architecture




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Building Computer Games as Effective Learning Tools for Digital Natives – and Similars




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E-Textbooks Are Coming: Are We Ready?




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Playing it Safe: Approaching Science Safety Awareness through Computer Game-Based Training




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A Comparison Study of Impact Factor in Web of Science and Scopus Databases for Engineering Education and Educational Technology Journals




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Twitter as a Platform for an Israeli Community of Information Science Professionals




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The Impact of Peer Assessment and Feedback Strategy in Learning Computer Programming in Higher Education




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Informing via Websites: Comparative Assessment of University Websites




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Securing the Information and Communications Technology Global Supply Chain from Exploitation: Developing a Strategy for Education, Training, and Awareness




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Web-based Tutorials and Traditional Face-to-Face Lectures: A Comparative Analysis of Student Performance




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Implications of Voluntary Communication Based on Gender, Education Level and Cultural Issues in an Online Environment




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Defining and Classifying Learning Outcomes: A Case Study




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Learning Community or Community of Practice: Preliminary Findings of a Transfer of Learning Study




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Analyzing Computer Programming Job Trend Using Web Data Mining




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Effectiveness of Combining Algorithm and Program Animation: A Case Study with Data Structure Course




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An Overview of Information Tools and Technologies for Competitive Intelligence Building: Theoretical Approach




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The Use of Computer Simulation to Compare Student performance in Traditional versus Distance Learning Environments

Simulations have been shown to be an effective tool in traditional learning environments; however, as distance learning grows in popularity, the need to examine simulation effectiveness in this environment has become paramount. A casual-comparative design was chosen for this study to determine whether students using a computer-based instructional simulation in hybrid and fully online environments learned better than traditional classroom learners. The study spans a period of 6 years beginning fall 2008 through spring 2014. The population studied was 281 undergraduate business students self-enrolled in a 200-level microcomputer application course. The overall results support previous studies in that computer simulations are most effective when used as a supplement to face-to-face lectures and in hybrid environments.




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Comparing Social Isolation Effects on Students Attrition in Online Versus Face-to-Face Courses in Computer Literacy

This paper compares the effect of social isolation on students enrolled in online courses versus students enrolled in on campus courses (called in this paper Face-to-Face or F2F). Grade data was collected from one online section and two F2F sections of a computer literacy course that was recently taught by one of the authors of this study. The same instructor taught all sections thereby providing a controlled comparison between the two forms of teaching (F2F and online). This paper first introduces the plan and the limitation of this study. It provides a literature review and notes the trend of social isolation found in online courses. This paper then presents a summary of the collected data; and offers a conclusion based on the collected data.




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An Internship Program at a Computer Science Department –Theoretical Foundation and Overall Coordination

Internship courses, unlike others, are multi-pronged because they require coordination at different levels. Typically, a faculty member coordinates the communication and implementation at each level to achieve the desired outcomes. We call the position that this faculty holds the “internship coordinator”. For the work of the internship coordinator to be successful, he/she may need to synchronize the work of the internship with all parties involved. Failure to coordinate at one level or another may affect the work of other parties involved in completing the internship for the students. This paper explains the experience of an internship program at the computer science department (COSC) at Indiana University Indiana University of Pennsylvania (IUP). We focus on the work of the internship coordinator for this program and his work to communicate and coordinate to successfully implement the internship experience for the students. We first discuss the theoretical foundation that led to the development of internship programs in academia and then elaborate on the multiple levels of the role of the internship coordinator in completing the internship experience for the students.




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Technological Entrepreneurship Framework for University Commercialization of Information Technology

One effective way of accelerating the commercialization of university innovations (inventions) is to execute a “Technological Entrepreneurship” framework that helps the execution of agreements between universities and industry for commercialization. Academics have been encouraged to commercialize their research and findings yet the level of success of commercialization of inventions (innovations) in industry is questionable. As there is no agreed commercialization framework to guide the execution of processes to support inventions moving from laboratories to the right market. The lack of capabilities of appropriate processes have undermined the turning of innovation and products into wealth. The research questions are designed to identify the constraints and hindrances of commercialization and the characteristics of successful processes built from framework based on selected case studies of incubation capabilities within universities commercialization program.




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Experiences with Using Videos in Distance Education. A Pilot Study: A Course on Human-Computer Interaction

The number of online resources available for teaching and learning in higher education has been growing enormously during the last decade. A recent development is the emergence of Massive Open Online Courses (MOOCs) and of Open Educational Resources (OER). The result is a huge number of videos that are available on line. Can these videos enrich learning? As a pilot study we added sixteen videos to an existing introductory course in Human-Computer Interaction. This course is mandatory in the Bachelor programs Computer Science and Information Science (second year). Watching the videos was optional for the students. The videos originated for the most part from the MOOC Human-Computer Interaction, produced by Stanford University. We offered this course to a pilot group of eight students. The educational context was problem-based learning in distance education. The videos were welcomed by all of the students and were found to be useful in their learning process. The students watched the videos intensively and appreciated them very well. A main reason for the students to be positive about the videos was that they liked to alternate reading texts and watching videos.




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Cloud Computing as an Enabler of Agile Global Software Development

Agile global software development (AGSD) is an increasingly prevalent software development strategy, as organizations hope to realize the benefits of accessing a larger resource pool of skilled labor, at a potentially reduced cost, while at the same time delivering value incrementally and iteratively. However, the distributed nature of AGSD creates geographic, temporal, socio-cultural distances that challenge collaboration between project stakeholders. The Cloud Computing (CC) service models of Infrastructure as a Service (IaaS), Platform as a Service (PaaS), and Software as a Service (SaaS) are similar to the aspirant qualities of AGSD as they provide services that are globally accessible, efficient, and stable, with lower predictable operating costs that scale to meet the computational demand. This study focused on the 12 agile principles upon which all agile methodologies are based, therein potentially increasing the potential for the findings to be generalized. Domestication Theory was used to assist in understanding how cloud technologies were appropriated in support of AGSD. The research strategy took the form of case study research. The findings suggest that some of the challenges in applying the agile principles in AGSD may be overcome by using CC.