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Clash of realities 2015/16: on the art, technology and theory of digital games: proceedings of the 6th and 7th conference / clash of realities (ed.)

Hayden Library - GV1469.15.C527 2017




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Geogames and geoplay: game-based approaches to the analysis of geo-information / Ola Ahlqvist, Christoph Schlieder, editors

Hayden Library - GV1469.15.G465 2018




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The postmodern joy of role-playing games: agency, ritual and meaning in the medium / René Reinhold Schallegger

Hayden Library - GV1469.6.S33 2018




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The player's power to change the game: ludic mutation / Anne-Marie Schleiner

Hayden Library - GV1469.34.S52 S35 2017




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Interactive stories and video game art: a storytelling framework for game design / Chris Solarski

Hayden Library - GV1469.34.A97 S65 2017




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Practical GameMaker projects: build games with GameMaker Studio 2 / Ben Tyers

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Future gaming: creative interventions in video game culture / Paolo Ruffino

Hayden Library - GV1469.34.S52 R84 2018




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How games move us: emotion by design / Katherine Isbister

Hayden Library - GV1469.3.I83 2016




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Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C# / Allan Fowler

Online Resource




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Developing 2D games with Unity: independent game programming with C# / Jared Halpern

Online Resource




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Designing immersive video games using 3DUI technologies: improving the gamer's user experience / Arun K. Kulshreshth, Joseph J. LaViola Jr

Online Resource




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Developing games on the Raspberry Pi: app programming with Lua and LÖVE / Seth Kenlon

Online Resource




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Let's Build a Multiplayer Phaser Game: With TypeScript, Socket. IO, and Phaser.

Online Resource




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Understanding Game Application Development: With Xamarin. Forms and ASP. NET.

Online Resource




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A play of bodies: how we perceive videogames / Brendan Keogh

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Playing smart: on games, intelligence and Artificial Intelligence / Julian Togelius

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Gaming the Iron Curtain: how teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games / Jaroslav Švelch

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Games and rules: game mechanics for the 'magic circle'.

Online Resource




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Practical shader development: vertex and fragment shaders for game developers / Kyle Halladay

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Serious games and edutainment applications. Minhua Ma, Andreas Oikonomou, editors

Hayden Library - GV1469.15 S475 2017




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Crash override: how Gamergate (nearly) destroyed my life, and how we can win the fight against online hate / Zoë Quinn

Hayden Library - GV1469.34.A97 Q56 2017




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Gaming the system: deconstructing video games, games studies, and virtual worlds / David J. Gunkel

Hayden Library - GV1469.3.G86 2018




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Video games have always been queer / Bonnie Ruberg

Hayden Library - GV1469.17.S63 R83 2019




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Game design: next level / chief editor, Wang Shaoqiang

Hayden Library - GV1469.3.G363 2018




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Families at play: connecting and learning through video games / Sinem Siyahhan and Elisabeth Gee

Hayden Library - GV1469.34.S52 S59 2018




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Atari age: the emergence of video games in America / Michael Z. Newman

Dewey Library - GV1469.3.N484 2017




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Computer games: 7th Workshop, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers / Tristan Cazenave, Abdallah Saffidine, Nathan Sturtevant

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Game Development with GameMaker Studio 2: Make Your Own Games with GameMaker Language / Sebastiano M. Cossu

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Watch me play: Twitch and the rise of game live streaming / T.L. Taylor

Dewey Library - GV1469.17.S63 T385 2018




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Phantasmal spaces: archetypical venues in computer games / Mathias Fuchs

Hayden Library - GV1469.3.F83 2019




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General video game artificial intelligence / Diego Pérez Liébana, Simon M. Lucas, and Raluca D. Gaina, Julian Togelius and Ahmed Khalifa, Jialin Liu

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Playing smart: on games, intelligence and Artificial Intelligence / Julian Togelius

Hayden Library - GV1469.34.P79 T64 2018




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Videogame sciences and arts: 11th International Conference, VJ 2019, Aveiro, Portugal, November 27-29, 2019, Proceedings / Nelson Zagalo, Ana Isabel Veloso, Liliana Costa, Óscar Mealha (eds.)

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Handmade pixels: independent video games and the quest for authenticity / Jesper Juul

Dewey Library - GV1469.3.J89 2019




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Minor platforms in videogame history / Benjamin Nicoll

Dewey Library - GV1469.3.N53 2019




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Real games: what's legitimate and what's not in contemporary videogames / Mia Consalvo and Christopher A. Paul

Dewey Library - GV1469.3.C6463 2019




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Playing dystopia: nightmarish worlds in video games and the player's aesthetic response / Gerald Farca

Hayden Library - GV1469.34.P79 F37 2018




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Alternate reality games: promotion and participatory culture / Dr. Stephanie Janes

Dewey Library - GV1469.7.J36 2020




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Tabletop role-playing games and the experience of imagined worlds / Nicholas J. Mizer

Dewey Library - GV1469.6.M59 2019




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Classical antiquity in video games: playing with the ancient world / Christian Rollinger

Dewey Library - GV1469.3.C53 2020




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Beginning game programming with Pygame Zero: coding interactive games on Raspberry Pi using Python / Stewart Watkiss

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Playing with feelings: video games and affect / Aubrey Anable

Barker Library - GV1469.34.P79 A53 2018




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The toxic meritocracy of video games: why gaming culture is the worst / Christopher A. Paul

Hayden Library - GV1469.34.S52 P38 2018




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Respawn: gamers, hackers, and technogenic life / Colin Milburn

Hayden Library - GV1469.34.S52 M55 2018




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[ASAP] Exploiting a Mechanical Perturbation of a Titin Domain to Identify How Force Field Parameterization Affects Protein Refolding Pathways

Journal of Chemical Theory and Computation
DOI: 10.1021/acs.jctc.0c00080




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[ASAP] Accurate and Efficient Prediction of NMR Parameters of Condensed-Phase Systems with the Generalized Energy-Based Fragmentation Method

Journal of Chemical Theory and Computation
DOI: 10.1021/acs.jctc.9b01298




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[ASAP] OPUS-Fold: An Open-Source Protein Folding Framework Based on Torsion-Angle Sampling

Journal of Chemical Theory and Computation
DOI: 10.1021/acs.jctc.0c00186




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Atomic fluorescence spectrometry for ultrasensitive determination of bismuth based on hydride generation – the role of excitation source, interference filter and flame atomizers

J. Anal. At. Spectrom., 2020, Advance Article
DOI: 10.1039/D0JA00043D, Paper
Barbora Štádlerová, Marta Kolrosová, Jiří Dědina, Stanislav Musil
A method of highly sensitive bismuth determination by hydride generation coupled with in-house assembled non-dispersive atomic fluorescence spectrometry was developed.
To cite this article before page numbers are assigned, use the DOI form of citation above.
The content of this RSS Feed (c) The Royal Society of Chemistry




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Calibration-free quantitative analysis of D/H isotopes with fs-laser filament

J. Anal. At. Spectrom., 2020, Accepted Manuscript
DOI: 10.1039/D0JA00062K, Paper
Genggeng Li, Huaming Hou, Pengxu Ran, Yunlong Zhao, Zhengye Zhong
The analytical characteristics of D/H isotopes with fs-laser filament are investigated via analyzing a set of D-enriched water samples with D concentrations from 0.5 to 20%. The filament emission spectra...
The content of this RSS Feed (c) The Royal Society of Chemistry




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Top 10 Bible Studies from James for Fall 2019

This fall’s top ten list cover a variety of bible studies on James. Each curriculum gives you resources to lead a group study, but is also perfect as your own personal study.