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Chuck Todd tells Andrea Mitchell that Hillary Clinton will win the African-American and Hispanic vote in spite of the intellectual appeal of Bernie Sanders to liberal white voters

Chuck Todd tells Andrea Mitchell that Hillary Clinton will win the African-American and Hispanic vote in spite of the intellectual appeal of Bernie Sanders to liberal white voters Continue reading



  • Accountants CPA Hartford
  • Articles
  • African American voter
  • Andrea Mitchell
  • Andrea Mitchell Reports
  • Bernie Sanders
  • Chuck Todd
  • Chuck Todd tells Andrea Mitchell that Hillary Clinton will win the African-American and Hispanic vote in spite of the intellectual appeal of Bernie Sanders to liberal white voters
  • Democratic voters analyze Clinton vs. Sanders match-up
  • Hillary Clinton
  • Hispanic voter
  • intellectual appeal to liberal white elites
  • liberal white elites
  • liberal white voters
  • Mitchell Reports

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Board Game Review - Triora: City of Witches

There are some games in my collection that I get excited about when they arrive at my house but it takes me months to get them to the table. Typically in these cases the artwork is lovely, the theme is interesting, and the mechanics look promising but there is something standing in the way of playing the game right away. For Triora: City of Witches (designed by Michael C. Alves), what stood in the way is the game’s rulebook. It absolutely flummoxed me.  Even with the errata notes released a few months ago, it’s hard to make sense of the rules. It made a mess of things. And look what’s it’s done to my review – I usually like to start with a nice overview of a game’s theme, cover the components and artwork, and then dive into the gameplay.  But the rulebook is so awful in this case, I’m forced to lead with that. The publisher needs a skilled editor to rewrite the rulebook entirely. It’s laden with spelling errors and unclear language.

So that’s the bad news; the rulebook is subpar. The good news is the game itself is quite interesting. In Triora: City of Witches, players take on the role of witches and their familiars who have traveled to the city to face off against the nobility and the inquisitor, both of whom have been persecuting local women they suspect are witches. To win the game, a player must have the highest total victory points (referred to as doom points and sometimes ruin points in the rulebook) at the conclusion of the game. The end of the game happens at the end of the round in which one of two conditions are met:

[1] three of the four main locations in the city are destroyed,

or

[2] a witch is captured by the inquisitor after they have already accumulated the maximum inquisition points. Note that a witch captured this way is out of the game and ineligible for victory, as all of their doom/ruin points are forfeited.

Gameplay centers on making and using potions toward strategic ends. Players can create potions both by simply moving their witch meeple to a new location (grants 1 cauldron automatically, which can be used to make one type of potion from the requisite herbs held by the player) and by visiting a location with their witch or familiar that grants a cauldron as part of the action of that location. Note that there is an entire subroutine for generating the requisite herbs on a player’s board; once used to make a potion, herbs shift to a seed state and then must pass through planting and harvesting phases before they transform into usable herbs once more. Potions are consumed when visiting locations on the board that require a potion to complete an action at a location (either as an upfront cost to initiate the action or as an input to the action such as when changing potions into silver or taking control of villagers).  Certain locations on the board are defined targets for destruction; when players move their witch or familiar to these locations (there are 4 of them), as part of the location’s action, they place one of their wooden player tokens on the location. When the required number of tokens have been placed, the location is destroyed.

I’ve mentioned players moving their witch or their familiar on their turns. A player gets two turns per round; one turn to move their witch and the other to move their familiar. It is up to the player to determine which to move first. There is more freedom in moving witches (familiars cannot be moved to a location where a witch or another familiar is currently located) and moving a witch grants extra benefits (the automatic cauldron as mentioned above but also there is a witch’s bonus at each location that is granted only when a witch is moved to the location). However, there is also more risk in moving a witch and so it must be done with great attention to detail. This is because in addition to the witches and their familiars, there is also an Inquisitor meeple moving around the board (up to 2 spaces per round; it moves after all players have finishes their witch and familiar movements for the round). If the Inquisitor lands on a location where a witch is standing, the controlling player of the witch receives a penalty, which can include the immediate loss of the game if they have sufficiently high inquisition points already (inquisition points are assigned when completing certain actions as well as each time the Inquisitor catches your witch). In fact, in all of the games I played, the ending was triggered because a player didn’t carefully consider the Inquisitor’s upcoming movement when moving their witch on their turn and thus they found themselves caught by the Inquisitor and disqualified from winning. And these were smart opponents with several years of experience playing strategy games. So remember to be mindful of the Inquisitor’s current location and movement possibilities before you pick up your witch to move her.

In addition to the Inquisitor, there is a meeple representing the spirit of Morgana, the great witch who drew the witches and familiars to Triora. If Morgana catches up to a player’s witch on the board, the player is granted doom points or shovels (used in the seed to herb subroutine) if they are willing to accept some inquisition points as the cost for these benefits.

There is a moderate amount of analysis paralysis inherent in the game, but it’s not extreme. What will cause slowdowns during gameplay is trying to determine consensus on the rules as questions arise that the rulebook fails to address. For example:

1 . For the two player setup, the rulebook notes that two extra familiars should be placed on the board; these will move around the board each round and serve to occupy spaces and simulate the limitations on familiar movement that players would normally encounter during a three or four player game. Once they are initially placed (instructions say each player should place one familiar), are players limited to controlling the extra familiar they placed or can they select either of the extra familiars to move? The rulebook just states that before or after a player moves their own familiar they should move one of the extra familiars. We had much debate on this; I thought you should be able to move either familiar but my husband thought it made more sense that you should only be able to move the one you initially placed otherwise you could just move the one your opponent placed each turn to get it out of your way.

2. Do players alternate with other players their turns in which they place their witch and their familiar or does play pass from one player to another only after a player does both their turns?

3. When and how often do villager bonuses trigger? The rulebook states that they grant a bonus to the player in the final round, which implies the end of the game. But the bonus list includes “produce 1 shovel”, which would do no good in the final round so that doesn’t make sense. We think it should have read in each round, but we can’t be sure. Also, it’s a high price to play for a villager if you get its bonus only once per game as most villagers cost 3 potions.

4. More villager confusion: the rulebook notes that villagers may be used for actions in the Swamp House. But the only action available in the swamp house is to corrupt and acquire more villagers. It’s not clear how a player would use a villager to corrupt and acquire another villager.  And the rulebook also states that villagers may be used for the action in the City location. But the City is the other location where you corrupt and acquire villagers. Based on this, we think the rulebook was trying to convey that these 2 locations are where you get villagers, not where you use them as is actually written.

5. If a player is not at max inquisition points but the result of the Inquisitor catching their witch would take them over 32 points, does that also trigger the end of the game?

Once players get the rules sorted out (they will likely will need to decide on house rules for the questions above or request feedback from the publisher), they can dive in and enjoy the mechanics of the game. The artwork is lovely and the components are pretty well made (components include plastic coated cards, wooden meeples, wooden and cardboard tokens, cardboard player boards, and the large central board hosting all the locations).

I’m really indecisive on the final rating I should award Triora: City of Witches. A perfect rating (oui! oui! oui!) is out of the question because there are some minor problems with the game independent of the rulebook. For example, a round begins with nightfall and the movement of the Inquisitor and Morgana come after that during the day phase but on the top of the main board the Inquisitor’s movement is the very first item shown on the left, followed by Morgana’s movement; nightfall is shown at the end of the line. Why does the sequence of phases on the board not match the actual sequence of play? Is it possible that in earlier drafts of the game nightfall marked the end of the round instead of the beginning and the board was designed based on those drafts?  If the rulebook wasn’t a disaster the game could absolutely be worthy a oui! oui! rating.  So how heavily should the rulebook factor in here? It’s entirely possible that the problems with the rulebook aren’t the result of shoddy work but simply language translation issues (the game originated in Brazil; I am assuming the English rulebook is a translation). That makes me feel bad about dropping my rating down a notch. But with an oversaturated board game market (I heard last week that approximately 3000 new games are published yearly), I can’t in good faith recommend folks invest in a game that is such a headache to sort out how to play. So Triora: City of Witches gets a oui! from me for now. I’m going to hold onto the game and may play it occasionally and I’m happy to take another look at the game as a courtesy to the publisher should they fix their rulebook and ask me to re-evaluate.

Bonus side story: when posting pictures of the game to Instagram, I found out the village baker in Triora and other folks interested in the city track the #triora hashtag. This came to my attention because these individuals began to send me private messages on IG. They had heard a game was being made about their village but they didn’t know the details. They wanted to know the locations in the village depicted on the board (to see if they corresponded to actual locations). They wanted to know how one wins the game (imagine how awkward it was to explain that one of the goals of the game is to destroy the city). They wanted to see pictures of the game. It was a very entertaining series of conversations and now I’ve actually made a new friend from overseas after having chatted with him at length about the game and the village and its historical events regarding witchcraft.

-------------------------------------------------

Publisher: Meeple BR Jogos
Players: 2-4
Actual Playing Time (vs the guideline on the box): varies widely depending on whether the game ends via Inquisitor or destruction; 10-60 minutes.
Game type: worker placement, area control

Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.



  • Arcano Games
  • area control games
  • board game reviews
  • Meeple BR Jogos
  • worker placement games

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Rockford Peaches pitcher Mary Pratt dies at 101

Mary Pratt, believed to be the last surviving member of the Rockford Peaches, has died at age 101.




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DATE and Switch




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Should You Get A Nintendo Switch Lite If You Can’t Find Switch Availability? It Depends - Forbes

  1. Should You Get A Nintendo Switch Lite If You Can’t Find Switch Availability? It Depends  Forbes
  2. Nintendo Switch Lite is in stock at Amazon and Best Buy: Latest inventory update  CNET
  3. Best Switch Games So Far In 2020  Trusted Reviews
  4. Nintendo Switch Capture Cards: How to Record Video of Your Gameplay  Screen Rant
  5. View Full coverage on Google News




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Steps to Switch Car Insurance Companies

You may be ready to say goodbye to your car insurance company to find a new insurer that offers better rates or customer support, but you might be wondering how to switch car insurance. Switching insurance carriers isn’t difficult, but it takes some planning. Considerations such as coverage, claims experience, discounts and price play a crucial role in finding an insurer that can protect your car. Learn how to tell if you need to switch insurance companies and what to […]

The post Steps to Switch Car Insurance Companies appeared first on The Simple Dollar.





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Done With Sitting on Your Kitchen Chair All Day? Check Out Joss & Main’s Office Chair Sale

Say goodbye to your uncomfortable wooden chair for good. READ MORE...




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#7: The Witching Hour




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#8: Live from Witch City




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Slay the Spire (PS4) - $8.99, (Switch) - $21.99 at Best Buy

I'm surprised this hasn't been mentioned yet since its been going on for a few days now.  Great game.  Price before GCU.

 

Slay the Spire (PS4) - $8.99

https://www.bestbuy.com/site/slay-the-spire-standard-edition-playstation-4/6379879.p?skuId=6379879

 

Slay the Spire (Switch) - $21.99

https://www.bestbuy.com/site/slay-the-spire-standard-edition-nintendo-switch/6379876.p?skuId=6379876




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PM Studios "Stay Safe" Sale - Featuring Switch/PS4, and Limited Run Games.

PM Studios online store is back and they made a new sale featuring new reprints, overall deals and restock on rare out-of-print titles from Limited Run Games.

 

https://twitter.com/PMStudiosUSA/status/1253401043414781959

 

Also all orders over $49.99 will get Cytus Alpha Limited Edition Original Soundtrack CD for free with the Coupon "FREEGIFT".

 

Kinda sick move they did now.

 

https://www.pm-studios.com/store

 

Edit: Price list.

 

Reprints/Pre-Orders: 
 
Horizon Chase Turbo (Switch) - $29.99
Ministry of Broadcast (Steelbook Edition) (Switch) - $39.99 
 
Deals:
 
Deemo (Switch) $39.99 - $19.99
Opus Collection (Switch) $39.99 - 19.99
Horizon Chase Turbo (First Print - PS4) $29.99 - $14.99
Hover (Switch) - $29.99 - $24.99
WILL: A Wonderful World Limited Edition (Plush, 120 page Artbook, etc) : $79.99 $69.99
WILL: A Wonderful World - Artbook: $29.99 - $24.99

Limited Run Games products:
Mercenaries Series Double Pack (PAX Exclusive): $69.99
Mercenaries Wings Limited Edition (PS4 - LRG) : $59.99
Mercenaries Wings Limited Edition (Switch - LRG): $59.99
Musynx First Print (Vita - LRG): $29.99
Deemo: The Last Recital (Vita - LRG): $29.99
  • -->




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    Fortnite Darkfire Bundle (PS4/XB1/Switch) $14.99 & BOGO Fortnite Figures at Best Buy - DotD

    Fortnite Darkfire Bundle (PS4/XB1/Switch) $14.99  msrp $29.99

    Amazon has the PS4 version for the same price.

     

    BOGO Fortnite Figures

     

    Other Fornite deals:

    Buy any v-bucks card, get the SteelSeries - Arctis 1 Wireless Stereo Gaming Headset for PC for $59.99

     

     

    Here's what the Darkfire Bundle includes:

    https://www.epicgames.com/fortnite/en-US/darkfire

    Spoiler
  • -->




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    PrideStudios: Jack Andy and Riley Mitchel

    After finding out about their co-worker’s secret on-the-job fuck spot, Riley Mitchel and Jack Andy sneak away the first chance they can get to check it out for themselves. They agree it’s a perfect spot where no one else would think to look for them, and not wanting to be outdone by their co-worker, they... View Article

    The post PrideStudios: Jack Andy and Riley Mitchel appeared first on QueerClick.




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    Fragile Families in Lilo and Stitch

    For centuries, nations have expanded geographically and economically by taking land and labor from indigenous people. One of the narratives used to justify this colonialist expansion portrays indigenous land and space as empty, simply there for others to occupy. This narrative is known as indigenous absence. Kleinman and Kleinman write that this kind of erasure […]




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    Pantry Pickings - Have a Look in my Kitchen

    I was just working on a series of packages and tins in my kitchen that I hadn't drawn during the Pantry Art Project in January, when you came up with Wanna Play Along - this is the work I love most, so yay, I'm playing along!




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    Bace presents Rotofarm, an automated garden for your kitchen

    There’s never been a better time to grow your own herbs and veggies at home, but limited space is a common issue, especially in urban areas. In steps Rotofarm, the newest product from Australian-based company Bace, offering a compact indoor garden suitable for the kitchen counter complete with technology inspired by NASA.[...]




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    Hitch is a reusable water bottle and coffee cup in one

    Coffee is a popular start to the day for millions of people. There’s nothing quite like the scent of coffee wafting through the air and that first sip to get you started on the right foot. But an estimated 3 billion paper cups end up in the landfills each year — cups that mostly can’t be recycled due to the mixed materials, including plastic. The solution, of course, is reusable coffee cups; however, many people have struggled to incorporate that addition into the host of other items that travel with them daily. So Remaker Labs, a Santa Barbara-based company, has[...]




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    Robert Mitchum was a Fugitive from a Chain Gang

    Movie star Robert Mitchum is best known for his many roles that combined allure and menace, in movies such as Cape Fear and The Night of the Hunter. Oh yeah, and for his rowdiness that included being fired from at least one movie and that memorable arrest for marijuana possession. But his life before Hollywood would make a good movie in itself. When Mitchum was only 14 years old, he was sent to live with his sister, but he didn't stay there long.

    Mitchum (1917-97) left his sister’s home in New York. He hopped a freight to who knows where. Life was an adventure to be gained and this was how it would start. He rode flatbeds, freight cars, refrigerated trains, teeth-chattering, knees-kocking, met old timers who knew no other life and gave him advice on what to do, and who to avoid, how to steal food and clothes, hunt squirrel, panhandle, and keep clear of the law.

    This was an education. This was the hobo life Mitchum had read about and long-wanted to follow. He felt at home among these outsiders, though some of them thought him no more than a tourist, a “scenery-bum”, just along for the ride. Near train stops and train yards, he’d find hobo hideouts and sit by fire light listening to stories told by world-worn travellers.

    It didn't take much time before the young teen was arrested for vagrancy in Savannah, Georgia. He was put on a chain gang doing hard labor, and soon knew that his life was in danger if he didn't escape. Read the exciting story of Robert Mitchum's jailbreak at Flashbak. -via Strange Company




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    Dare to DREAM: Ami Sanyal and how to pitch value-based pricing.


    Value-based pricing is the holy grail of freelancing. It’s how you make a lot of money by showing your clients that you can give them results. It’s also not easy to make the switch to this pricing structure!

    Returning guest Ami Sanyal shares his DREAM framework for getting clients on board with paying you more! Ami walks you through:

    • Discovery
    • Repel
    • Establish Packages
    • Address Risk
    • Money

    Ami breaks down this approach, and how he was able to transform his agency with this approach! 

    Want Ami’s script for this approach? Text EZGROW to 393939 for a step-by-step guide! 

    Today’s links: 

    Want to support the show?

    Order a custom infographic from Easel.ly! Use this link (https://www.easel.ly/infographicdesign/) for a great price! 

    Think you’d be a great fit for the show? Let me know at twitter.com/KCarCFH

    Leave us a review on Apple Podcasts or recommend us to a friend. It helps immensely.


    Download here!




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    When pitching your work, most creative freelancers sell their skills or their services. However, the key to landing big clients is to show that you’re an indispensable part of their team by selling strategy

    Anabelle King realized this over years of working at agencies, and now she lands big clients with her boutique branding business I Like Storytelling. She shares her strats for creating a collaborative relationship with her clients in today’s episode! 

    Today’s links: 

    Want to support the show?

    Order a custom infographic from Easel.ly! Use this link (https://www.easel.ly/infographicdesign/) for a great price! 

    Think you’d be a great fit for the show? Let me know at twitter.com/KCarCFH

    Leave us a review on Apple Podcasts or recommend us to a friend. It helps immensely.


    Download here!




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    Switched theme to fix Google Search Console errors

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    We had space in our kitchen for more counters, but to get the real thing easily cost double or triple this PLATSA hack!  This was incredibly easy to assemble, and bonus we can move it around if we wish for a kitchen trolley (which is also double the cost of this hack). I do wonder […]

    The post Easy kitchen countertop from an unexpected storage unit appeared first on IKEA Hackers.




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    Researchers uncover potential cancer-causing mutations in genes’ control switches

    Using sophisticated algorithms to explore regions of the genome whose roles in cancer have been largely uncharted, an international team of researchers including from Princeton has opened the door to a new understanding of the disease’s genetic origins.




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    Sabre Corp ditches Farelogix acquisition

    UK regulator nixed deal




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    Tuesday 28th September cont...Later that same day fuelled with a bit of dutch courage and convinced that we'd been imbued with some local knowledge through the consumption of a Kangaroo Crocodile and Barramundi mixed grill we decided to enter a lo




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    Gordon Monson: Two twin Utes tricked ex-Utah basketball coach Jim Boylen by switching identities. This is their story.




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    RSL returns to the pitch after MLS allows voluntary individual training




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    Office Visits Preventing Emergency Room Visits: Evidence From the Flint Water Switch -- by Shooshan Danagoulian, Daniel S. Grossman, David Slusky

    Emergency department visits are costly to providers and to patients. We use the Flint water crisis to test if an increase in office visits reduced avoidable emergency room visits. In September 2015, the city of Flint issued a lead advisory to its residents, alerting them of increased lead levels in their drinking water, resulting from the switch in water source from Lake Huron to the Flint River. Using Medicaid claims for 2013-2016, we find that this information shock increased the share of enrollees who had lead tests performed by 1.7 percentage points. Additionally, it increased office visits immediately following the information shock and led to a reduction of 4.9 preventable, non-emergent, and primary-care-treatable emergency room visits per 1000 eligible children (8.2%). This decrease is present in shifts from emergency room visits to office visits across several common conditions. Our analysis suggest that children were more likely to receive care from the same clinic following lead tests and that establishing care reduced the likelihood parents would take their children to emergency rooms for conditions treatable in an office setting. Our results are potentially applicable to any situation in which individuals are induced to seek more care in an office visit setting.




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    Experiments in Chile’s Atacama Desert point to a potential method of transportation for microbes on Mars—whether they exist there already, or we introduce them.




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    The Angels failed to land a standout starter, or even Ross Stripling, during the offseason, but manager Joe Maddon expressed confidence in second-year starters.




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    Former first-round pick Dylan Bundy has battled injuries and declining velocity, but he's no longer in the AL East and the Angels hope his best years are ahead.




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    Angels pitcher JC Ramírez could be a starting pitcher or throw out of the bullpen depending on how much velocity he has coming off Tommy John surgery.




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    Andrew Heaney was Tyler Skaggs' best friend on the Angels when Skaggs died of an opioid overdose July 1. He says he never saw signs that Skaggs had a drug problem.




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    A Texas grand jury has been hearing evidence that could form the basis for criminal charges related to the opioid overdose death of Angels pitcher Tyler Skaggs.




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    Angels pitcher Griffin Canning will begin the season on the disabled list after experiencing elbow soreness following his first spring start.




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    Angels pitcher Ty Buttrey went to Instagram asking fans for help after debuting with a 1-3 start in an MLB video game tournament over the weekend.




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