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Rap Snacks 'Oowee Southern Kulture Chef' and Food Artist Fefi Thorne Open New Black Owned Restaurant inside the Skatebird Miami Skate Park in El Portal Florida

Only the SK Grille serves a 24 hr brined chicken breast golden fried topped with slaw, honey, sriracha mayo, butter pickles on a brioche bun listed on the menu as "The Ollie". "It was freaking amazing" - exclaimed social media influencer Funky Dineva




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Street Works Earth, Debuts in Queens September 22, Uniting Artists and Climate Experts

The inaugural day-long art and climate festival Street Works Earth will provide a hopeful and joyous space for climate action and interaction during New York Climate Week.




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TeeStitch Apparel: A New Voice in Sustainable Fashion Blending Artistic Expression with Eco-Friendly Streetwear

TeeStitch Apparel introduces its eco-friendly streetwear collection, offering exclusive global artist designs on sustainable, 100% organic cotton garments.




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Reggae Recording Artist, SUN SHADE, poised to release "Against All Odds," Phil Collins Cover

Experience the Soulful Rhythms of Sun Shade's Reggae Rendition of Phil Collins' Classic Hit, "Against All Odds"




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RENOWNED ARTIST JEFF ROBB UNVEILS FIRST-EVER 3D PORTRAIT OF HIP-HOP ICON DR. DRE

Acclaimed artist Jeff Robb has created a revolutionary three-dimensional portrait of the iconic hip-hop legend, Dr. Dre.




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Gold List Award-Winning American Artist Bella Yanbo Huang Sets Trends at Paris Fashion Week

A Fusion of High Art and High Fashion




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Full-Time Faculty Appointment with Benefits - Environment Artist/Modeler: Ringling College of Art + Design

Beginning January 2023 or August 2023   Game Art Department   Environment Artist/Modeler   Full-Time Faculty Appointment with Benefits    The Game Art (GA) Department is a nationally respected program with a highly collaborative teaching environment that merges the aesthetic of feature film with today’s most current interactive gaming hardware and software. Game students design, create and analyze the visual components of games.   Facilities: Ringling College’s GA Department has facilities designed to replicate a professional studio environment, and boasts the highest-end, state-of-the-art computers, graphics cards, and is complete with ergonomic furniture. Full-time Institutional Technology staff support the Department.   The Position: The Game Art Department is seeking an environment artist with Maya and Unreal Engine 4/5 (UE5) experience to join a dedicated faculty teaching Game Art. The primary responsibility of this position will focus on providing quality instruction, and teaching students to create the visual assets that make computer games.   Included among the duties and responsibilities, this position requires experience in world-building, modeling, texturing, and lighting in a 3D application as well as in Unreal Engine 4/5 (UE4/5). The successful candidate will be responsible for teaching three courses or nine credits per semester using high-end resources. Assignments include teaching introductory through advanced courses in creating level and environment art assets, and game engine integration of those assets. Ongoing commitment to creative work/scholarship in the profession is expected. Active participation with faculty, department, and college service is required.   This is a full-time appointment with benefits. The salary will be commensurate with the candidate’s qualifications and experience. The anticipated start date is January 2023 or August 2023. The College has a supportive, collegial faculty, a curriculum that strongly values excellence, and a robust support system dedicated to using the most current technology.   (Minimum Qualifications) Include evidence of: A Master’s degree in Animation, Illustration, or a related field, OR a 4-year professional degree in art or design and equivalent professional experience, training and expertise with an appropriate record of achievement in the field. Ability to teach introductory through advanced classes in creating levels, environment art assets, 3D modeling, lighting, and texturing. Experience with Autodesk Maya. Experience with Unreal Engine 4/5 (UE4/5). Strong interpersonal and collaborative skills.   (Preferred Qualifications) Include evidence of: A terminal degree in an appropriate discipline. Advanced experience with level design. Experience with Zbrush. Experience with Substance Designer and Substance Painter. Expertise with Unreal Engine 4/5 (UE4/5) or a comparable game engine. Ability to create visually-sophisticated environments in UE4/5 Experience with game design.   (Special Instructions to Applicants) Required materials include cover letter incorporating experiences that address the position requirements, resume or CV, employment history, contact information of three references (names, titles, email and telephone numbers), examples of personal work and an unofficial transcript copy of the most relevant degree. Official transcripts will be required upon hire. Student work examples may also be submitted, if available.  Candidates may be asked to submit additional materials if needed. Review of applications will begin immediately and continue until the position is filled.   For portfolio, you have the option to upload electronic documents/images, up to 5 MB, or a URL.   General questions regarding the job application process may be emailed to aamail@ringling.edu.   Apply on-line https://ringling.simplehire.com Ringling College of Art and Design is an Equal Opportunity Employer




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UI Technical Artist: Xbox Game Studios

Turn 10 Studios, the creators of the top selling and critically acclaimed Forza Motorsport franchise, has an exciting opportunity for a UI Technical Artist to join our team. Forza Motorsport boasts a robust UI screen count across many different new and legacy features. This is an exciting and rare opportunity to impact the future of one of the industry’s most successful franchises through your talent, creativity, technical ability and knowledge.    IDEAL CANDIDATE IS:  A detail-oriented art content troubleshooter and problem solver who will help deliver industry-leading HUD and front-end UI. While this is not an engineering role, creating real-time UI can be technically complex and we do expect a technically adept artist who can quickly adapt to in-house tools and script environments.    Turn 10 Studios is located in Redmond (Washington), just outside of Seattle. The Seattle area is a major hub for the tech and gaming industries. With beautiful mountain ranges, diverse wildlife, great hiking/biking trails, and a thriving arts culture, Seattle offers a variety of options to enjoy your life outside of work.     Required Experience: Implement complex UI screens for interactive game features including data driven dynamic layouts, animations and transitions  Troubleshoot UI artist issues with tooling and content authoring pipelines  Contribute to and maintain a visual library of Sketch components for application to UI screens  Work in a dynamic team environment with a mix of developers, designers and other technical UI artists to deliver in-game UI screens  Recommend improvements to UI content workflows through acquiring deep knowledge of our UI content data flow, tooling and rendering techniques  Benchmark, debut and optimize UI content assets, balancing visuals and performance  3+ years of related experience  Experience with one or more major UI creation platforms such as HTML5, Flash, Sketch, Blend, Unity/Unreal  Portfolio that demonstrates examples of problem solving and content creation across a variety of projects, preferably with a UI leaning  Experience shipping content with limited performance budget  Interest in accessibility and multi-platform scalable UI preferred  Preferred: BS/BA in Graphic Design, User Interface, Art, Computer Science or a related field  Passion and experience in AAA gaming  Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form. 




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Lead Concept Artist: Xbox Game Studios

Turn 10 Studios, creators of the award-winning Forza franchise based in Redmond, WA, are looking for the right person to join our high-caliber team. At Turn 10 we make genre-leading racing games for Xbox and Windows that are known for consistent quality, innovation, and authenticity. Our vision is to grow Forza into the world’s leading brand for automotive entertainment. Come play a key role on our team and help us achieve this ambitious goal.    This job involves leveraging advanced artistic abilities to design solutions for a broad host of visual needs, such as: environments, characters, automotive livery and product designs.  Work directly with Art Director and collaborate with other discipline leads to drive visuals for entire product  Create inspirational digital paintings that communicate mood, tone, and direction  Aid multiple departments in problem solving for various visual/graphical needs  Ability to quickly learn basics of proprietary tool sets for in-house engine and technologies  Effectively manage multiple assignments with varying end dates simultaneously  Collaborate with all members of the Concept depart including sharing ideas, receiving and providing critique, and mentorship (when practical)  BA or BFA in Fine Art, Concept Art, or similar  5 years Concept artist role or similar on AAA titles or in film  Strong understanding of visual story-telling and composition  Proficiency in Photoshop  3D modeling, 3D painting (Substance Painter), Adobe After Effects experience a plus  Excellent communication skills, both verbal and written  Up to date with the latest concept production techniques (utilizing 3D models and photo manipulation, etc)    Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form. 




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Senior Environment Artist: Xbox Game Studios

Turn 10 Studios, creators of the award-winning Forza franchise based in Redmond, WA, are looking for the right person to join our high-caliber team. At Turn 10 we make genre-leading racing games for Xbox and Windows that are known for consistent quality, innovation, and authenticity. Our vision is to grow Forza into the world’s leading brand for automotive entertainment. Come play a key role on our team and help us achieve this ambitious goal.  Critically acclaimed Forza Motorsport franchise are seeking a Senior Environment Artist with an exceptional eye for detail and a passion for creating stunning photorealistic environments, You will partner with the Environment Lead and other disciplines and apply your artistic and technical abilities to drive quality set out by our Directors and Leads through research and benchmarking to meet the visual goals of the project to create rich, beautiful and stunning environments that delight our players.   Responsibilities Create stunning photorealistic organic and hard surface content for environments Strong art and technical background and eager to prototype content and drive up visual quality Collaborate and work closely with Art Director/Lead to deliver or exceed established visual bar Research and contribute to processes, workflows and production pipeline improvements Work well within the environment team and able to help educate and guide other team members Document processes for creation of environment art Work collaboratively with internal teams and external partners Review and provide feedback on outsourced content Troubleshoot and problem solve production challenges through collaboration and creative solutions Strong and effective communicator and collaborator Proactively research and stay up to date on new software, industry trends and processes Qualifications 8+ years of industry experiencing building AAA quality game environments. Experience shipping multiple AAA video game titles on consoles and PC (full-cycle) Relevant software proficiencies: 3DSMAX, Substance Designer, Substance Painter, Zbrush, Photoshop Portfolio demonstrating strong examples of photoreal environments and assets Knowledge of natural scenery and composition Experience adapting easily to change and a excellent multi-tasker  Bonus Points Knowledge and experience working with Houdini Experience working with remote teams Foundation in traditional arts   Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.




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Technical Lighting Artist: Xbox Game Studios

Turn 10 Studios has an exciting opportunity for a technical lighting artist to work alongside the team responsible for creating the top-selling and critically acclaimed Forza Motorsport franchise. A technical lighting artist is a key production conduit between our content lighting artists and our rendering engineers. We are looking for a passionate team member who will work closely with those two teams to help us build cutting-edge visuals that are driven through real-time graphics and technologies that lead our industry. This is an important role that provides the ideal candidate with an opportunity to be responsible for the technical implementation of lighting techniques to help us create a state-of-the-art product   Responsibilities Implement real-time game lighting using a variety of lighting techniques (pre-baked, dynamic real-time, light probe transfer / PRT) Primary support agent for the content team members; support for all core production lighting tasks from pre-production to final polish Lead the development of lighting tools and workflow in collaboration with lighting lead and engineering teams Continuously assess and clearly communicate potential concerns and blockers with engineering, tools and other development teams Work with engineering and tools team to optimize for scalable performance, simplify lighting workflows while still pushing the boundaries of visual quality Collaborate with a mix of production disciplines throughout the studio to (Tools, Gameplay, Design, Concept, VFX, and Environment) to collaboratively help develop areas of our game from early prototype, through to final polish and optimization Help to build our internal technical arts community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring other artists on the team Actively improve skillset by staying on top of industry trends and techniques, new software, and product evaluation Qualifications  Should have 3-5 years of professional experience in a lighting/look development role in games Experience with physically based lighting and shading strategies is required Experience with Autodesk 3DS Max required, other modeling packages also desired. Experience working with lighting elements, emissives, materials, shaders, and luminance values in a game environment required Experience with core applications such as Lightroom, Resolve, Photoshop, Substance Designer, Unreal Engine is highly preferred Experience with offline renderers such as V-Ray, MentalRay, Blender, or Renderman required Demo reel/portfolio must demonstrate a firm understanding of lighting and color theory Must be responsive to deadlines and work well under pressure Demo reel should include samples of work and an exact breakdown of your specific contribution to the material submitted along with resume featuring references.   Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.




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This Chinese Artist Creates Fascinating 3D Optical Illusions

Li Jiayue, an exceptionally talented artist from China’s Sichuan province, specializes in intricate three-dimensional optical illusions that seem to disappear into their surroundings, captivating viewers with his ability to transform ordinary objects like lampposts, tree trunks, and even large buildings into extensions of their backgrounds. Although he initially pursued a major in electrical automation, his […]




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Artist Daniel Gulliver’s Creates Fantastic 3D Debossed Tattoo Masterpieces

Daniel Gulliver, known professionally as Gully, is a distinguished tattoo artist from London, UK, celebrated for his innovative “debossed” tattoo technique. This method creates the illusion of designs carved into the skin, offering a three-dimensional effect that captivates viewers. Gully’s repertoire extends beyond debossed tattoos; he also excels in ultra-realistic portraits and optical illusions, showcasing […]




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Artist Duo Creates Absolutely Amazing The Beatles Collectable Toys

London-based creative duo Joseph Lattimer and Caitlin Derer, founders of Collectable Cities art toy studio and veterans of the creative agency Fancy Lamp, have channeled their love for travel and storytelling into creating figures that celebrate iconic moments in pop culture. Their latest project is a vibrant tribute to The Beatles, featuring two collections inspired […]




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SMFA Visiting Artist Talk: Kianja Strobert

Feb 14, 2025, 12pm EST

Please join us at the SMFA for a talk and Q&A by visiting artist Kianja Strobert!

Kianja is known for dynamic explorations of acrylic, ink, and other materials that have established her as an innovative voice in contemporary abstraction. Her mixed-media sculptures and works on paper share a coarseness of texture and an expressive line. Strobert’s work translates the world into energetic planes of color, rendered in thick but refined brushstrokes that keep the eye in constant motion. The suggestion of movement or fluctuation results from the reactions of her various materials to their structural supports.

Open to Tufts university students, faculty, and staff.

BuildingAnderson Auditorium
Campus Location: Boston Fenway campus
City: Boston, MA 02111
Campus: Boston Fenway campus
Location Details: 230 Fenway, Boston, MA 02115 (Anderson Auditorium)
Open to Public: Yes
Event Type: Lecture/Presentation/Seminar/Talk
Event Sponsor Details: Thanks to Robert Nagel, Tufts University Art Galleries, and the MFA Graduate Program for their continued support of the visiting artist series.
Event Contact Name: Sophie Cloherty
Event Contact Emailsophie.cloherty@tufts.edu
Event Admission: Free



  • 2025/02/14 (Fri)

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SMFA Visiting Artist Talk: Chitra Ganesh

Feb 7, 2025, 12pm EST

Please join us at the SMFA for a talk and Q&A by visiting artist Chitra Ganesh!

Across a twenty-year practice, Chitra Ganesh has developed an expansive body of work rooted in drawing and painting, which has evolved to encompass animations, wall drawings, collages, computer generated imagery, video, and sculpture. Through studies in literature, semiotics, social theory, science fiction, and historical and mythic texts, Ganesh attempts to reconcile representations of femininity, sexuality, and power absent from the artistic and literary canons. She often draws on Hindu and Buddhist iconography and South Asian forms such as Kalighat and Madhubani, and is currently negotiating her relationship to these images with the rise of right wing fundamentalism in India.

Open to Tufts university students, faculty, and staff.

BuildingAnderson Auditorium
Campus Location: Boston Fenway campus
City: Boston, MA 02111
Campus: Boston Fenway campus
Location Details: 230 Fenway, Boston, MA 02115 (Anderson Auditorium)
Open to Public: Yes
Event Type: Lecture/Presentation/Seminar/Talk
Event Sponsor Details: Thanks to Robert Nagel, Tufts University Art Galleries, the MFA Graduate Program, and the Department of Graphic Arts for their continued support of the visiting artist series.
Event Contact Name: Sophie Cloherty
Event Contact Emailsophie.cloherty@tufts.edu
Event Admission: Free



  • 2025/02/07 (Fri)

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SMFA Visiting Artist Talk: Tillie Walden

Dec 6, 2024, 12pm EST

Please join us at the SMFA for a talk and Q&A by visiting artist Tillie Walden!

Tillie is a cartoonist and illustrator living in Vermont and teaches at the Center for Cartoon Studies in Hartford, Vermont. Tillie is visiting as part of the Massachusetts Independent Comics Expo (MICE) from December 7–8, 2024.

Open to Tufts university students, faculty, and staff.

BuildingAnderson Auditorium
Campus Location: Boston Fenway campus
City: Boston, MA 02111
Campus: Boston Fenway campus
Location Details: 230 Fenway, Boston, MA 02115 (Anderson Auditorium)
Open to Public: Yes
Event Type: Lecture/Presentation/Seminar/Talk
Event Sponsor Details: Thanks to Robert Nagel, Tufts University Art Galleries, the MFA Graduate Program, and the Department of Graphic Arts for their continued support of the visiting artist series.
Event Contact Name: Sophie Cloherty
Event Contact Emailsophie.cloherty@tufts.edu
Event Admission: Free



  • 2024/12/06 (Fri)

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Outcast. Volume 1, A darkness surrounds him / Robert Kirkman, creator, writer ; Paul Azaceta, artist ; Elizabeth Breitweiser, colorist ; Rus Wooton, letterer.

Kyle Barnes has been plagued by demonic possession all his life and now he needs answers. Unfortunately, what he uncovers along the way could bring about the end of life on Earth as we know it.




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Outcast. Volume 3, This little light / Robert Kirkman, creator, writer ; Paul Azaceta, artist ; Elizabeth Breitweiser, colorist ; Rus Wooton, Letterer ; Sean Mackiewicz, editor.

"Kyle is faced with the most emotional exorcism he's performed yet … as he begins to learn more about his abilities and what's really happening around him. The pieces are starting to fall into place as secrets are revealed that will change everything." -- Description provided by publisher.




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Outcast. Volume 2, A vast and unending ruin / Robert Kirkman, creator, writer ; Paul Azaceta, artist ; Elizabeth Breitweiser, colorist ; Rus Wooton, letterer.

Kyle Barnes has been plagued by demonic possession all his life. In light of recent revelations, he finally feels like he's starting to piece together the answers he's looking for. But while he feels a new sense of purpose is Reverend Anderson's life falling apart?




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Outcast. Volume 4, Under Devil's wing / Robert Kirkman, creator, writer ; Paul Azaceta, artist ; Elizabeth Breitweiser, colorist ; Rus Wooton, letterer.

"Answers are given, secrets are revealed, and the Barnes family has never been in more danger. Allison learns that there's something very special about her daughter, bu where's Kyle? Will Anderson risk everything to save him?' -- Page 4 of cover.




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Fire power. Volume 3, Flame war / Robert Kirkman, creator, writer ; Chris Samnee, creator, artist ; Matt Wilson, colorist ; Rus Wooton, letterer.

"The one who wields the fire power is destined to save the world, but Owen Johnson has turned his back on that life. But after the Dragon's Claw's attack, Owen and his family are reeling from the loss— and more danger lurks on the horizon!" -- Description provided by publisher.




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Spider-Woman. Vol. 2, King in black / writer, Karla Pacheco ; artist, Pere Pérez ; color artist, Frank D'Armata ; letterer, VC's Travis Lanham.

"Collects Spider-Woman (2020) #6-10. Road trip— to space! After learning some startling secrets about her family, Jessica Drew goes on a mission to find the one person who might know more: the High Evolutionary! But she's going to need her BFF by her side— and that means it's Captain Marvel team-up time! Before long though, those closest to Spider-Woman will abandon her. Only one person will come to her aid: Octavia Vermis! Octavia has a cure for Jessica, and the prescription is crime! Is Jess willing to resort to theft to gather all the tools needed to fix what's wrong? In the shadow of Knull's invasion, Spider-Woman must put everything on the line— and then cross it! Even if Jess can find the cure for what ails her, will she still have a life worth saving?" -- Page [4] of cover.




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Batman, the adventures continue. Season 1 / Alan Burnett and Paul Dini, writers ; Ty Templeton, artist ; Monica Kubina, colorist ; Josh Kubina, letterer ; Dave Johnson, collection cover artist.

"Starting off with an attack on S.T.A.R. Labs in Gotham City by a giant robot that steals an entire room of the laboratory— Batman is going to have to stop it before it can cause more harm … and with Lex Luthor freshly back in Gotham— he knows where to start his search. Will Batman be able to topple the billionaire before he leaves Gotham?" -- Provided by publisher.




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Miles Morales. Ultimate end / Brian Michael Bendis, writer ; artist, David Marquez, artist ; Justin Ponsor with Jason Keith, color artists ; VC's Cory Petit, letterer.

"Miles Morales, the Ultimate Universe's newest Spider-Man, is back in action with a new status quo and a new outlook on life! But now Miles must face with the worst nightmare of the Spider-Man legacy: Norman Osborn, the Green Goblin— the man who killed Peter Parker! Or did he … ? Even as new villains start coming out of the woodwork, Miles finds himself with— a girlfriend! Her name is Katie Bishop, but she has a secret … and it's bad news for Spider-Man! As Miles makes a life-changing decision, he discovers a mind-blowing truth about his family! But what does it have to do with S.H.I.E.L.D.? Doctor Doom steps from the shadows and Spider-Man gathers the mighty Ultimates— but no matter what happens next, this might be the end of the world for Miles Morales!" -- Description provided by publisher.




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CTA Looks to Expand Its Collection of Public Art; Seeks Artist Qualifications for Four New Projects

The Chicago Transit Authority (CTA) announced today the kickoff of a search for artists and/or artist teams interested in creating new, one-of-a-kind artwork for four locations throughout the system, as part of its continued expansion of public art to all CTA locations.




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The Artist's Voice

Art not only spreads joy, but also inspires us to think deeply about the world around us. This hour, TED speakers explore how dance, poetry, and film can shift beliefs and empower creative expression. Guests include choreographer Camille A. Brown, director Jon M. Chu, and poets Amanda Gorman and Lee Mokobe.

Learn more about sponsor message choices: podcastchoices.com/adchoices

NPR Privacy Policy




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Listen Again: The Artist's Voice

Original broadcast date: May 13, 2021. Art not only spreads joy, but also inspires us to think deeply about the world around us. This hour, TED speakers explore how dance, poetry, and film can shift beliefs and empower creative expression. Guests include choreographer Camille A. Brown, director Jon M. Chu, and poets Amanda Gorman and Lee Mokobe.

Learn more about sponsor message choices: podcastchoices.com/adchoices

NPR Privacy Policy




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Artist in Exile

Shirin Neshat is seen as a powerful voice for Iranian women...but her art has never been shown in Iran. She speaks on life in exile and how her acclaimed and controversial art is shaped by politics. You can watch a version of this interview on YouTube here. TED Radio Hour+ subscribers now get access to bonus episodes, with more ideas from TED speakers and a behind the scenes look with our producers. A Plus subscription also lets you listen to regular episodes (like this one!) without ads. Sign-up at plus.npr.org/ted.

Learn more about sponsor message choices: podcastchoices.com/adchoices

NPR Privacy Policy




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What Does It Take to Be a Freelance Artist?

What Does It Take to Be a Freelance Artist?




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Brass Section Artist Signed

Brass Section Artist Signed by Romare Bearden is a(n) Limited Edition. The Edition is Limited to Limited Edition of 175 pcs




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Conversation Artist Signed

Conversation Artist Signed by Romare Bearden is a(n) Limited Edition. The Edition is Limited to Limited Edition of 175 pcs




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Introduction for a Blues Artist Signed

Introduction for a Blues Artist Signed by Romare Bearden is a(n) Limited Edition. The Edition is Limited to Limited Edition of 175 pcs




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Open Door Artist Signed

Open Door Artist Signed by Romare Bearden is a(n) Limited Edition. The Edition is Limited to Limited Edition of 175 pcs




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Louisiana Serenade Artist Signed

Louisiana Serenade Artist Signed by Romare Bearden is a(n) Limited Edition. The Edition is Limited to Limited Edition of 175 pcs




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Mecklenburg Morning: Sunrise for china lamp Artist Signed

Mecklenburg Morning: Sunrise for china lamp Artist Signed by Romare Bearden is a(n) Estate Certified. The Edition is Limited to Limited Edition of 950 pcs




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Girl In The Garden Artist Signed

Girl In The Garden Artist Signed by Romare Bearden is a(n) Limited Edition. The Edition is Limited to Limited Edition of 150 pcs




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Out Chorus Etching Artist Signed

Out Chorus Etching Artist Signed by Romare Bearden is a(n) Limited Edition. The Edition is Limited to Limited Edition of 200 pcs




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Gentle Waters Artist Proof

Gentle Waters Artist Proof by John Cuevas is a(n) Limited Edition. The Edition is Limited to Artist Proof of 75 pcs




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Bundled Blessed and Headin West by G. Harvey Giclee on Canvas Artist Proof

Bundled Blessed and Headin West by G. Harvey Giclee on Canvas Artist Proof by G Harvey is a(n) Limited Edition. The Edition is Limited to Limited Edition Of 50 pcs




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Hard Tack and Mail by G. Harvey Giclee on Canvas Artist Proof

Hard Tack and Mail by G. Harvey Giclee on Canvas Artist Proof by G Harvey is a(n) Limited Edition. The Edition is Limited to Limited Edition Of 50 pcs




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Cloud King Artist Proof

Cloud King Artist Proof by Christopher Pardell is a(n) Limited Edition. The Edition is Limited to Artist Proof of 50 pcs




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NIA LITHOGRAPH ARTIST PROOF

NIA LITHOGRAPH ARTIST PROOF by Frank Morrison is a(n) Limited Edition. The Edition is Limited to Limited Edition of 10 pcs




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Bringing Authenticity to Artistry in Spielberg’s ‘West Side Story’

Brooklyn College professor emerita Virginia Sánchez Korrol talks about her role as historical consultant for Steven Spielberg's reimagined "West Side Story" and how she helped portray New York’s Puerto Rican community of the 1950s with more authenticity and nuance.




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NAB Leadership Foundation to Honor Legendary Artist and Entertainer Patti LaBelle

Washington, D.C. – Award-winning entertainer, author and entrepreneur Patti LaBelle will receive the Service to America Leadership Award from the National Association of Broadcasters Leadership Foundation (NABLF) during the Celebration of Service to America Awards on June 7 at The Anthem in Washington, D.C. LaBelle joins chef and humanitarian José Andrés as a recipient of this year’s Service to America Leadership Award, NABLF’s highest individual citation that is presented in recognition of honorees’ commitment to advocacy and public service.




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NAB Show Invites HBO's 'The Last of Us' Creative Team to Discuss Series' Artistic Direction

NAB Show will host a session presented by American Cinema Editors that highlights the incredible creative forces behind HBO's "The Last of Us." In "American Cinema Editors Present HBO's The Last of Us," from 11 a.m.-12 p.m. on Sunday, April 16, the series' executive producer Craig Mazin and members of the creative team will discuss the meticulous art of editing, cinematography, visual effects (VFX) and sound behind the hit series.




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Niño de Elche: "El mundo flamenco impregna de mierda a los artistas jóvenes con sus posiciones políticas y sus ideas fanáticas"

El polivalente artista publica su disco número 17 pero, ¿cuántos le quedan? "Mi retirada está más cerca de lo que cree la gente", confiesa Leer




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La música se asocia para recaudar fondos para los afectados de la DANA: cientos de artistas darán conciertos en toda España y la recaudación irá íntegra a Valencia

La iniciativa ha desembocado en la creación del evento SOM VALÈNCIA, que comenzará el 11 de noviembre en todo el territorio nacional Leer




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Letra y vídeo de +57, la canción de Karol G, j Balvin, Maluma y muchos más artistas colombianos

El título hace referencia al prefijo telefónico del país sudamericano Leer




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Lola Índigo se hace con el premio a mejor artista española en los MTV EMA 2024

La granadina se ha impuesto a Ana Mena, Belén Aguilera o Dani Fernández Leer