ual Hindu guru gets 14 years prison for sexual molestation in US By timesofindia.indiatimes.com Published On :: Wed, 09 Mar 2011 16:58:45 IST Absconding Indian godman Prakashanand Saraswati, also known as Shree Swamiji, has been sentenced to 14 years in prison and fined USD 10,000. Full Article
ual Have a sexual problem? Boman's BIG TIP By www.rediff.com Published On :: Thu, 24 Oct 2019 10:37:14 +0530 'If you want people to get a social message, it is important to package it with humour.' Full Article
ual Everything flows: towards a processual philosophy of biology / edited by Daniel J. Nicholson and John Dupré By library.mit.edu Published On :: Sun, 19 Jan 2020 07:42:04 EST Dewey Library - QH331.E85 2018 Full Article
ual Creating an Equal Height Pricing Table using CSS Flexbox By www.cssdrive.com Published On :: 2018-02-05T11:34:34+00:00 See how easy it is to create an equal heights, responsive CSS pricing table using the power of CSS Flexbox. Full Article
ual [ASAP] Interindividual Differences in DNA Adduct Formation and Detoxification of 1,3-Butadiene-Derived Epoxide in Human HapMap Cell Lines By feedproxy.google.com Published On :: Wed, 15 Apr 2020 04:00:00 GMT Chemical Research in ToxicologyDOI: 10.1021/acs.chemrestox.9b00517 Full Article
ual [ASAP] Arsenite Binds to ZNF598 to Perturb Ribosome-Associated Protein Quality Control By feedproxy.google.com Published On :: Thu, 30 Apr 2020 04:00:00 GMT Chemical Research in ToxicologyDOI: 10.1021/acs.chemrestox.9b00412 Full Article
ual Teaching made easy : a manual for health professionals / Kay Mohanna, Elizabeth Cottrell, David Wall and Ruth Chambers. By encore.st-andrews.ac.uk Published On :: Abingdon, Oxon : Radcliffe Publishing Ltd, [2011] Full Article
ual Poetry & Literature: News & Events: UPCOMING VIRTUAL EVENTS By www.loc.gov Published On :: Thu, 30 Apr 2020 09:11:09 -0500 Thursday, April 30, 7:00 PM SPILLOVER: ANIMAL INFECTIONS AND THE NEXT HUMAN PANDEMIC Prize-winning science writer David Quammen will discuss “Spillover,” in which he tracks the animal origins of human diseases through the centuries, with David Rubenstein. Presented in partnership with National Book Festival Presents. Location: Online only—this event will be streamed from both the Library's Facebook page and its YouTube site (with captions), and will be archived as a webcast on the Library’s website. Contact: specialevents@loc.gov Thursday, May 7, 7:00 PM HOW ONE 21ST CENTURY PANDEMIC, SARS, PREDICTED ANOTHER, COVID-19 Author and journalist Karl Taro Greenfeld will discuss his prescient book on the SARS epidemic, which foreshadowed the more devastating COVID-19 pandemic, with the Library of Congress’s Roswell Encina, chief of communications. Presented in partnership with National Book Festival Presents. Location: Online only—this event will be streamed from both the Library's Facebook page and its YouTube site (with captions), and will be archived as a webcast on the Library’s website. Contact: specialevents@loc.gov Friday, May 8, 5:00 PM BEYOND SUNRISE, THERE IS A SONG WE FOLLOW: U.S. POET LAUREATE JOY HARJO IN CONVERSATION U.S. Poet Laureate Joy Harjo will discuss her poetry and her work in the laureate position with Rob Casper, head of the Poetry and Literature Center. Co-sponsored by The Association of Writers & Writing Programs (AWP). Location: Online only—this event will be streamed from AWP’s website, where it will also be archived. Contact: juanita@awpwriter.org Thursday, May 14, 7:00 PM ONCE UPON A TIME I LIVED ON MARS: SPACE, EXPLORATION AND LIFE ON EARTH NASA astronaut and scientist Kate Greene lived in a simulated Martian environment located on the slopes of Mauna Loa in Hawai’i, where she spent several months in isolation, doing research. She will discuss the stress, loneliness and other challenges of sequestration with Library of Congress Literary Director Marie Arana. Presented in partnership with National Book Festival Presents. Location: Online only—this event will be streamed from both the Library's Facebook page and its YouTube site (with captions), and will be archived as a webcast on the Library’s website. Contact: specialevents@loc.gov Thursday, May 21, 7:00 PM WHY IT’S HARD TO KNOW THINGS, LATELY. AND HOW COVID-19 WILL GO DOWN IN HISTORY Bestselling historian and Harvard professor Jill Lepore will discuss how the current pandemic, its effects and our reaction to them say something very real about America in this moment and in the historical record that will emerge from it with John Haskell, director of the John M. Kluge Center at the Library of Congress. Presented in partnership with National Book Festival Presents. Location: Online only—this event will be streamed from both the Library's Facebook page and its YouTube site (with captions), and will be archived as a webcast on the Library’s website. Contact: specialevents@loc.gov For more information about upcoming events, please visit the Poetry and Literature Center's website. Full Article
ual Kinect Makes Yelling At Mass Effect 3 Actually Work By www.wired.com Published On :: Tue, 06 Mar 2012 00:00:00 +0000 Casey Hudson, Executive Producer of the Mass Effect series walks us through the voice-activated controls in Mass Effect 3. Full Article
ual The Window - Tesla Motors Part 3: Electric Car Quality Tests By www.wired.com Published On :: Tue, 13 Aug 2013 10:30:00 +0000 Preorder a Tesla today—but don’t expect to get behind the wheel for another 2-3 months. We go inside Tesla’s rigorous quality testing that each of its vehicles must undergo before hitting the road. From water and drive tests to a 101-point checklist, see the exhaustive inspection these electric beauties go through. Full Article
ual Design FX - Thor The Dark World: Previsualization Effects Exclusive By www.wired.com Published On :: Tue, 26 Nov 2013 02:11:09 +0000 To create the world of Asgard in Thor: The Dark World, filmmaker Alan Taylor enlisted the help of digital effects company The Third Floor. Using a process called previsualization, The Third Floor created fully rendered low-res CG sets and characters, allowing the director to see, plan out, and experiment with scenes before shooting them. Full Article
ual How Oculus Solved Virtual Reality By www.wired.com Published On :: Wed, 14 May 2014 17:48:22 +0000 The 1990s saw the rise—and fall—of virtual reality. While everyone could imagine a technology that allowed us to be somewhere else, no one was able to make it happen. No one, that is, until an 18-year-old named Palmer Luckey invented the Oculus Rift. We speak with Luckey and other Oculus employees about how they managed to crack one of technology's toughest riddles and make VR feasible for the first time. Music: "Disco Kerosene" Performed By Circa Tapes (http://circatapes.bandcamp.com/) Full Article
ual Bonus Content: Could A "Dawn of the Planet of the Apes" Disaster Actually Happen? By www.wired.com Published On :: Thu, 10 Jul 2014 16:43:35 +0000 Now you know what to do if a Planet of the Apes situation occurs, but is an ape takeover actually plausible? Host Quinn Beswick breaks down the likelihood of a primate invasion. Full Article
ual Angry Nerd - The Equalizer's Awesome Title Sequence & Why '80s T.V. Show Credits Rule By www.wired.com Published On :: Tue, 23 Sep 2014 10:30:00 +0000 The new Denzel Washington crime thriller, The Equalizer, is based on the 1980s show of the same name. And while Angry Nerd doesn't really remember much about the show, he does remember the killer opening title sequence. Full Article
ual Design FX - Agent Carter: Creating Movie-Quality Effects on a Weekly TV Schedule By www.wired.com Published On :: Wed, 18 Feb 2015 11:30:00 +0000 In the new series “Agent Carter” Marvel expands its universe to the small screen with help from Industrial Light & Magic. Creating high-quality visual effects was nothing new for the the award-winning team, but working against grueling weekly delivery dates proved to be a monstrous challenge. Mike Seymour finds out how they did it. Full Article
ual Battle Damage - Oculus Rift vs Samsung Gear VR vs Virtual Boy By www.wired.com Published On :: Thu, 16 Apr 2015 13:00:00 +0000 Some virtual reality headsets are better than others. But which one is actually the toughest? Find out as we give the Oculus Rift DK2, Samsung Gear VR, and Nintendo Virtual Boy a dose of real-world damage. Full Article
ual Comedians Go to Virtual Therapy By www.wired.com Published On :: Tue, 28 Apr 2015 13:00:00 +0000 Ellie is the world’s first virtual therapist. Designed to read and analyze body language, vocal patterns, and facial expressions, we introduced her to a few comedians to see if she could handle their sarcasm, jokes, and self-deprecating humor. Full Article
ual Facebook and Oculus Want Your Head and Hands in Virtual Space By www.wired.com Published On :: Fri, 12 Jun 2015 00:43:30 +0000 Facebook and Oculus unveiled the official Rift virtual reality headset and introduced Touch, a set of prototype controllers that could make virtual reality more physically immersive. Full Article
ual Real Actors, Virtual Movies By www.wired.com Published On :: Wed, 07 Oct 2015 13:15:00 +0000 The race to VR cinema has split into two tracks: either Pixar-like CGI that affords full immersion, or 360-degree video, which lacks true "presence." Uncorporeal's new technology is a marriage of the two, and gives us a glimpse at what the future of VR film could be. Full Article
ual You Can Actually Duel With These Awesome Custom Lightsabers By www.wired.com Published On :: Wed, 09 Dec 2015 11:00:00 +0000 As Star Wars fans have grown up, so have their lightsabers. Forget cheap plastic toys, these sabers are bespoke laser blades that light up, buzz, and are made for Jedi dueling. Full Article
ual SB 100: How Virtual Reality Works as a Training Tool By www.wired.com Published On :: Wed, 06 Jan 2016 20:28:39 +0000 Andrew Wasserman from Strivr explains how virtual reality helps top athletes get better, and how the technology is getting more and more realistic. Full Article
ual Design FX - Inside the Incredible Visual Effects of “Star Wars: The Force Awakens" By www.wired.com Published On :: Thu, 21 Jan 2016 11:00:00 +0000 Mike Seymour goes behind the visual effects that earned “Star Wars: The Force Awakens” an Oscar nod. See how Industrial Light & Magic crafted complex action sequences, detailed environments, and realistic characters with the help of advanced motion-capture technology and performances from actors like Lupita Nyong’o. Full Article
ual This Room-Size VR Game Makes You Into an Actual Action Hero By www.wired.com Published On :: Thu, 18 Feb 2016 12:00:00 +0000 Thanks to "room-scale" VR, full-body gaming is coming. WIRED's Peter Rubin tries out "Raw Data," a first-person shooter that turns players into jumping, shooting, crouching, katana-slicing action heroes. Your living room will never be the same again. Full Article
ual Stormtrooper Figures vs. Actual Lasers! By www.wired.com Published On :: Wed, 04 May 2016 10:00:00 +0000 To celebrate Star Wars Day, we brought members of the Empire to FABberz NYC to see how they would fare against a real working laser. May the 4th be with you! Full Article
ual How iOS Actually Changed the World By www.wired.com Published On :: Sun, 12 Jun 2016 10:00:00 +0000 With iOS10 on its way, we thought we’d look back at the way iOS changed the world. But the most pivotal thing in iOS history is something Apple got right on its very first try. Full Article
ual Absurd Creatures | That Fish That Attaches to Sharks? It's Actually Pretty Righteous By www.wired.com Published On :: Mon, 13 Jun 2016 10:00:00 +0000 It’s called a remora, and you’ve probably seen it before. It attaches to fish and marine mammals all the time. But get this: It doesn’t attach with its mouth. It’s got a suction cup it wears as a hat. Full Article
ual Hey Thanks Apple: Siri May Now Actually Be Useful By www.wired.com Published On :: Mon, 13 Jun 2016 23:28:14 +0000 Siri's been little more than a slightly sassy sidekick for iPhone users, but now Apple has made some big moves to make the voice assistant work for more people. Full Article
ual Design FX - Roland Emmerich Breaks Down the Visual Effects Used in "Independence Day: Resurgence" By www.wired.com Published On :: Wed, 29 Jun 2016 20:58:00 +0000 Mike Seymour sits down with "Independence Day: Resurgence" director Roland Emmerich and discusses the astonishing visual effects used in his newest picture, as well as the revolutionary new N-Cam system. Full Article
ual Believe It: Segway’s New ‘Hoverboard’ Is Actually Kinda Cool By www.wired.com Published On :: Fri, 22 Jul 2016 10:00:00 +0000 You know those people you see on guided Segway tours? You know how you laugh at them and swear you’ll never do that? Well, Segway may have the answer to its ‘uncool’ problem with its new MiniPro. Full Article
ual Design FX - Inside Star Trek Beyond’s Amazing Visual Effects By www.wired.com Published On :: Tue, 26 Jul 2016 14:15:41 +0000 Design FX dives into the incredible special effects of Star Trek Beyond. From the digital construction of the Starship Enterprise all the way down to the extraterrestrials themselves, Mike Seymour takes us into warp drive as he breaks this successful franchise down to its DNA. Full Article
ual See How an Insane 7-Circle Roundabout Actually Works By www.wired.com Published On :: Wed, 03 Aug 2016 00:48:00 +0000 Your first thought upon seeing Swindon's 'magic roundabout' might be: man, the Brits have really lost the plot lately. But this thing—which is actually seven roundabouts in one—has been working for 60 years. Full Article
ual How Tesla's Self-Driving Autopilot Actually Works By www.wired.com Published On :: Wed, 17 Aug 2016 10:05:00 +0000 Exploring everything from the radars and camera to the Mario Kart easter egg, our roadtrip shows Tesla’s autopilot works well—but it's no self-driving wunderkind. Full Article
ual Design FX - Inside Pete’s Dragon's Amazing Visual Effects By www.wired.com Published On :: Mon, 12 Sep 2016 10:00:00 +0000 Design FX dives into the incredible special effects of Pete's Dragon. How were the team at WETA able to make Elliot (the titular dragon) appear invisible? Mike Seymour breaks down the techniques used to accomplish this spectacular effect. Full Article
ual Virtual Boy vs Oculus Rift Throwdown By www.wired.com Published On :: Wed, 14 Sep 2016 10:00:00 +0000 In this episode, watch as we tear down Nintendo's Virtual Boy and the Oculus Rift. Virtual reality of the 90's versus virtual reality of today! Full Article
ual Building Games For Virtual Reality Storytelling | Breaking Through By www.wired.com Published On :: Mon, 26 Sep 2016 10:00:00 +0000 Virtual Reality is the next frontier in entertainment, but it’s so new that the rules are still being written. No one knows the best way to develop, advertise, or create yet – and that’s what makes it so exciting. Full Article
ual Absurd Creatures - The Most Stunning Fish in the Sea Are Actually Dragons (Kinda) By www.wired.com Published On :: Fri, 07 Oct 2016 20:54:49 +0000 The leafy and weedy seadragons might not breathe fire, but they’re every bit as majestic as real dragons. Full Article
ual Snap's Spectacles Are the First Camera We Actually Want to Wear By www.wired.com Published On :: Wed, 16 Nov 2016 20:39:59 +0000 Snap, the company formerly known as Snapchat, just released its sunglasses with built-in cameras. They're tough to get, but fun to use and they just might be the first face computer you'll actually want to wear. Full Article
ual Design FX - The Amazing Visual Effects of "Fantastic Beasts and Where to Find Them" By www.wired.com Published On :: Thu, 08 Dec 2016 11:00:00 +0000 The Harry Potter prequel, Fantastic Beasts and Where to Find Them, finds Eddie Redmayne performing a mating ritual in front of a massive computer-generated beast. Using a combination of puppets and CGI, a slew of effects houses were able to craft convincing monsters to populate J.K. Rowling's imaginative world. Full Article
ual Science of Teams: How Prologue Brings Its Visual Effects to Virtual Reality By www.wired.com Published On :: Mon, 12 Dec 2016 11:00:00 +0000 Visual Effects house Prologue has worked on some of the biggest movie franchises around. The different teams at Prologue deftly work together to bring some of their most familiar assets over to the virtual space. Full Article
ual This Spinach Plant Can Actually Detect Explosives By www.wired.com Published On :: Thu, 12 Jan 2017 11:00:00 +0000 Can plants really detect explosives? At MIT, a new technology is being developed that can make dangerous chemicals in the soil easier to detect. Full Article
ual Women in Tech Marched on Washington for More than Just Gender Equality By www.wired.com Published On :: Sun, 22 Jan 2017 17:10:27 +0000 Women from Silicon Valley joined the thousands that marched on Washington DC to protest the Trump Administration. WIRED joins a group of women in tech on their journey to the Capitol to fight for science, climate change action, immigration rights and equality. Full Article
ual If the Tin Man Actually Had a Heart, It'd Look Like This By www.wired.com Published On :: Tue, 31 Jan 2017 11:00:00 +0000 A robotic heart points the way to a future where soft robots help us heal. Full Article
ual How NASA Visualizes Stunning Worlds Without Ever Seeing Them By www.wired.com Published On :: Wed, 26 Apr 2017 13:00:00 +0000 Every time a new exoplanet is discovered, the announcement is accompanied by an artist’s rendering of that world. So when scientists recently discovered the seven exoplanets of Trappist-1, NASA's visual artists had their work cut out for them. Full Article
ual This Is What $250 Billion Actually Looks Like By www.wired.com Published On :: Wed, 10 May 2017 22:11:17 +0000 Apple recently announced that they have a $250 billion in the bank. This is what that amount of money actually looks like. Full Article
ual Oculus' John Carmack Explains Virtual Reality in 5 Levels of Difficulty By www.wired.com Published On :: Mon, 16 Oct 2017 13:27:00 +0000 The technology behind modern virtual reality is rapidly evolving, but what exactly helps create a better sense of realism and immersion? WIRED has challenged Oculus CTO John Carmack to explain the concept of realism in virtual reality to 5 different people; a child, a pre-teen, a college student, a grad student and a VR expert. Full Article
ual These Doctors Are Giving Real Pain The Virtual Treatment By www.wired.com Published On :: Thu, 02 Nov 2017 10:00:00 +0000 Doctors are searching for non-addictive solutions to treat chronic pain. Virtual reality might soon be one of them, if the science can show it really works. Full Article
ual How a Virtual Reality Journalist Takes Viewers Inside Stories By www.wired.com Published On :: Tue, 28 Nov 2017 11:00:00 +0000 At Nonny de la Pena's Los Angeles-based Emblematic Group real stories, from melting glaciers to solitary confinement, are made in full virtual reality. Full Article
ual See the Visual Effects That Brought Black Panther to Life By www.wired.com Published On :: Tue, 15 May 2018 16:00:00 +0000 Daryl Sawchuk, Visual Effects Supervisor for Method Studios and Animation Supervisor for Black Panther, gives WIRED an exclusive look at breakdowns of the digital Black Panther and Kilmonger suits, and the final fight scene of Marvel's mega-blockbuster. Black Panther is available on Blu-Ray and DVD May 15, 2018. Full Article
ual How Pixar Helped Win 27 of the Last 30 Oscars for Visual Effects By www.wired.com Published On :: Mon, 17 Dec 2018 17:00:00 +0000 You may not have heard of Renderman, but you've definitely seen the incredible effects it has made possible. From Star Trek to Star Wars, from the Abyss to Terminator 2, and across all of Pixar's animated features -- Renderman has changed the world of special effects. Full Article
ual See the Visual Effects That Brought Avengers: Endgame to Life By www.wired.com Published On :: Wed, 11 Sep 2019 16:30:00 +0000 Jen Underdahl, Visual Effects Producer for Marvel Entertainment, provides WIRED with an in-depth look at the most impressive visual effects featured in Avengers: Endgame and Infinity War. Jen explains how they crafted "Smart Hulk," made Chris Evans look considerably older, and how they were able to digitally create the entirety of the Avengers' time suits. Avengers: Endgame is available on Digital and Blu-ray now Full Article