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Mise en Scène: A Film Scholarship Augmented Reality Mobile Application




reality

HUNT: Scavenger Hunt with Augmented Reality

This project shows a creative approach to the familiar scavenger hunt game. It involved the implementation of an iPhone application, HUNT, with Augmented Reality (AR) capability for the users to play the game as well as an administrative website that game organizers can use to create and make available games for users to play. Using the HUNT mobile app, users will first make a selection from a list of games, and they will then be shown a list of objects that they must seek. Once the user finds a correct object and scans it with the built-in camera on the smartphone, the application will attempt to verify if it is the correct object and then display associated multi-media AR content that may include images and videos overlaid on top of real world views. HUNT not only provides entertaining activities within an environment that players can explore, but the AR contents can serve as an educational tool. The project is designed to increase user involvement by using a familiar and enjoyable game as a basis and adding an educational dimension by incorporating AR technology and engaging and interactive multimedia to provide users with facts about the objects that they have located




reality

The Influence of Augmented Reality Face Filter Addiction on Online Social Anxiety: A Stimulus-Organism-Response Perspective

Aim/Purpose: This study aims to analyze the factors that influence user addiction to AR face filters in social network applications and their impact on the online social anxiety of users in Indonesia. Background: To date, social media users have started to use augmented reality (AR) face filters. However, AR face filters have the potential to create positive and negative effects for social media users. The study combines the Big Five Model (BFM), Sense of Virtual Community (SVOC), and Stimuli, Organism, and Response (SOR) frameworks. We adopted the SOR theory by involving the personality factors and SOVC factors as stimuli, addiction as an organism, and social anxiety as a response. BFM is the most significant theory related to personality. Methodology: We used a quantitative approach for this study by using an online survey. We conducted research on 903 Indonesian respondents who have used an AR face filter feature at least once. The respondents were grouped into three categories: overall, new users, and old users. In this study, group classification was carried out based on the development timeline of the AR face filter in the social network application. This grouping was carried out to facilitate data analysis as well as to determine and compare the different effects of the factors in each group. The data were analyzed using the covariance-based structural equation model through the AMOS 26 program. Contribution: This research fills the gap in previous research which did not discuss much about the impact of addiction in using AR face filters on online social anxiety of users of social network applications. Findings: The results of this study indicated neuroticism, membership, and immersion influence AR face filter addiction in all test groups. In addition, ARA has a significant effect on online social anxiety. Recommendations for Practitioners: The findings are expected to be valuable to social network service providers and AR creators in improving their services and to ensure policies related to the list of AR face filters that are appropriate for use by their users as a form of preventing addictive behavior of that feature. Recommendation for Researchers: This study suggested other researchers consider other negative impacts of AR face filters on aspects such as depression, life satisfaction, and academic performance. Impact on Society: AR face filter users may experience changes in their self-awareness in using face filters and avoid the latter’s negative impacts. Future Research: Future research might explore other impacts from AR face filter addiction behavior, such as depression, life satisfaction, and so on. Apart from that, future research might investigate the positive impact of AR face filters to gain a better understanding of the impact of AR face filters.




reality

US Bishops Will Speak Out ‘Loudly’ if Trump’s Mass Deportation Rhetoric Becomes Reality

cna




reality

Spiritual Reality Over Physical Illusion

Learn some of the amazing evidence of the eternal spiritual universe of the Bible, and why the physical world is a mere temporary illusion by comparison.






reality

Our Virtual Reality

Not everyone has a nice, big yard to stretch out in while sheltering in place from COVID-19. But maybe you don't need one. People are using virtual spaces to live out the real experiences they miss — like coffee shops, road trips, even building your own house on a deserted island, or Walden Pond. In a world where we're mostly confined to our homes and Zoom screens, does the line between virtual and real-life space mean much anymore?

Original Air Date: May 16, 2020

Guests:

Mark RiechersTracy FullertonSimon ParkinJane McGonigalDonald D. HoffmanSuzanne O’Sullivan

Interviews In This Hour:

There's No Pandemic In Animal CrossingI Went To The Woods To Level Up DeliberatelyThe Most Boring Video Game Ever MadeWant to be Happier? Turn Everyday Tasks Into a Game How We Fool Ourselves With The Concept of 'Reality'

Further Reading:

NYAS: Reality Is Not As It Seems




reality

Owens Corning Spearheads Virtual Reality Training, Taking Employees Inside the Job

Imagine training employees with a virtual reality, audio-visual headset that puts them on the job, inside a realistic house, with saws buzzing, hammers tapping and birds chirping. That is the concept behind an industry-leading virtual reality training program sponsored by Owens Corning.




reality

Why Reality vs. Perception Is Everything

The Marketing Madmen provide guidance on building a positive online brand image. 




reality

Evaluating mixed reality technology for architectural design and construction layout

Mixed reality (MR) technology has attracted increasing interest in the architecture and construction industry since the commercial availability of head-mounted MR devices in 2016. With its ability of overlaying digital building models in real construction sites, building owners, architects, engineers, and contractors have quickly recognized the value of MR technology in on-site architectural...






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Documentary shows 'perception and reality' of infamous concert flop

In 2017, the Fyre Music Festival was billed as an exclusive event in the Bahamas. The reality was very different. Director Chris Smith tells the behind-the-scenes story in a new Netflix documentary.




reality

Russia school shooting: From American nightmare to Russian bitter reality

On December 7, a girl student, an eighth-grader, went on a shooting spree at Bryansk School No. 5. Five people were injured, two were killed, including the girl shooter herself. The girl's motive for the attack is yet to be established. According to unconfirmed reports, the girl suffered from bullying at school. This is the first time in the history of school shooting incidents in Russia, when the shooter was a girl. No incidents of school shooting were known in Russia before 2014. Before 2014, many in Russia believed that the phenomenon of school shooting was inherent with the United States. After 2014, however, episodes fo school shooting began to occur throughout Russia on a regular basis. 2014, Moscow




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Uswitch broadband experts unveil the reality of online security habits

In recognition of Cyber Security Awareness Month, Uswitch Broadband experts set out to explore how well people are protecting themselves online. The survey uncovered common mistakes that leave people vulnerable to cyber risks, along with actionable tips on how to safeguard personal information.




reality

Zyler wins ‘Best Use of Augmented or Virtual Reality’ in The Retail Systems Awards

Anthropics Technology has announced that its AI-powered fashion virtual try-on, Zyler, has won an award by Retail Systems.




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Thomas Crapper: Myth and Reality

The debate over who Thomas Crapper was - or even if there was a Thomas Crapper at all - continues.




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Immersive virtual reality programs offer new hires experience-based training

Many leading organizations are following the lead of innovative manufacturers and retailers by turning to virtual reality training solutions.




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GlassesUSA.com Continues to Deliver an Exceptional Online Shopping Experience, Unrolling a Brand-New State-of-the-Art Augmented Reality-Powered Virtual Try-On Feature

As a category leader in the D2C optical industry, GlassesUSA.com's augmented reality-driven Virtual Try-On feature allows you to easily see yourself in any pair of glasses from the comfort of your couch.




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Baller Mixed Reality to Produce AI-Generated Content of NBA All-Time Legend, Earl Lloyd

New Augmented Reality Content Depicting the First African-American to Play in the NBA Powered by Artificial Intelligence




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Marquis Who's Who Honors Albert "Skip" Rizzo for Expertise in Virtual Reality Research, Education and Application

Albert Rizzo is clinical scientist, expert consultant and project manager




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New York Medical Group is Making the Future of Patient Experience a Reality

Smart rehabilitation clinics might look like something out of the future, but they are slowly bringing a modernized patient experience to the present.




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Baller Mixed Reality Partners with SFT, the Largest Mixed Martial Arts League in Brazil with Global Viewership

Revolutionizing Fan Engagement in South America's Largest Consumer Market




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Valley Deck & Patio Has Created a Way to Make Outdoor Living a Reality for Families Amidst Economic Uncertainty

Maryland families have a new opportunity to enhance their outdoor living spaces without causing financial strain with new financing options from Valley Deck & Patio




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Gregory F. Tarnacki Recognized for Pioneering Work in Virtual Reality Health Care for Pediatric Cancer Patients

Greg F. Tarnacki honored for his dedication to improving children's lives through virtual reality health care




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Introducing Leaving the Seventh Day Adventist Church The Spiritual Reality of Judaism & Christianity

A Captivating New Book written by author Sonia Nicole Levi, a spiritual life coach and inspirational mentor




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Reality TV Personality and Event Extraordinaire Samantha Goldberg to Launch her own Talk Show

Lifestyle Adventure Show "Getting Sassy with Samantha Goldberg" Will Debut in Mid-Spring




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InterApp and Rap Snacks Bring Augmented Reality to the Snack Culture

Augmented reality for packaging




reality

From Vision to Reality: Crafting Exceptional Living Spaces with Tovar Contracting

Tovar Contracting is dedicated to exceeding client expectations, ensuring each project, from planning to completion, is executed with the highest standards of quality and craftsmanship.




reality

Battle Talent: Introducing Mixed Reality Mode for VR Sword Fighting

Immerse yourself in the new frontier of realistic sword combat games




reality

Transform Your Writing Dreams Into Reality: Authors and Writers Mentorship Course Now Open for Enrollment

90 Days to Authorship: Write, Brand, Publish & Profit! Become a profitable author in 90 days! Get personalized training, 6 mentoring sessions, a custom author website, and free press package. Sign up now for your success!




reality

The Trump-Russia Connection Is A Terrifying Reality Says Elizabeth Graham, Author Of Bestselling Ebook, 'From Democracy To Democrazy'

Graham's new book is an intriguing and informative "must read" from a woman who is probably the best-informed American on the terrifying realities concerning Vladimir Putin's motivations and his control over Trump. It is a warning to all Americans.




reality

Van Dam: Biden's State Of The Union Address Is Devoid From Reality

Lacking The Vision And Hope America and the World Needs




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Lombardi: Biden's State of the Union Is Devoid of Reality

Fails To Tackle Dangers Facing Americans




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During the Art Week in Basel, The Art Talks & The Art Talk Magazine Announce Their Partnership with All.Art to Launch the World's First VR (Virtual Reality) Arts and Culture Magazine

The Art Talks & The Art Talk Magazine have partnered for the first time with All.Art to launch the World's First VR Art Magazine, also available via an All.Art browser based player on mobile devices, and desktop.




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Flash Flood! The immediate reality of the damage that Hurricane Helene left

Fast Guard Service Provides Critical Support to Flash Flooding Victims in Hurricane's Path




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SJ Manders Exposes the Harsh Reality in Gaza with Her Compelling Works

Advocating for Justice and Calls for Global Awareness of the Palestinian Struggle




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Accenture invests in Reality Defender to fight deepfake extortion, fraud, and disinformation

The investment in Reality Defender demonstrates Accenture's strong commitment to helping clients confidently navigate the genAI driven threat landscape, mitigate financial fraud, and maintain the integrity of their digital communications




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The Power of Virtual Reality: Immersive Therapeutics for Chronic Back Pain Management

CBP is a prevalent, complex, and expensive condition that carries a significant health economic burden in the US. For Injured Workers who experience persistent pain, the ability to participate in…




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Personal User Interfaces: A.I. Augmented Reality And The Future Of Personalized Advertising

Technology today loves making stuff just for you, and it's changing the game in how we get our digital kicks. In an era where personalization is paramount, ...




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Holographic technology’s transition from science fiction to reality

In science fiction literature and films, holography has received much attention. These tales frequently depict holograms as entertainment, communication tools, or live creatures. Their depiction in these sources is typically far more sophisticated than what is now technologically feasible. Holography is beginning to play a more significant part in current communications and technologies as technology […]




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Researchers Use Augmented Reality to Teach Kids About Climate Change

By The University of British Columbia While Pokémon Go has helped to bring augmented reality to everyday life, UBC researchers are using similar technology to teach high school students about climate change. Based on the community of Delta B.C., the … Continue reading




reality

Synthetic Reality & Deep Fakes: Considerations for Employers and Implications of the Rise of Deep Fakes in the Workplace

In an age where computer generated imagery (CGI) and digital effects enable entire film genres to exist, like Marvel’s superhero series the Avengers or Guardians of the Galaxy, audiences have no expectation that movies they consume depict actual events or reflect reality. It is therefore reasonable to assume that the context and forum of how digital media and information is communicated, observed and consumed informs our default expectations of it.




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ETSI unveils Augmented Reality Framework enabling multi-vendor ecosystem for industry and consumers

ETSI unveils Augmented Reality Framework enabling multi-vendor ecosystem for industry and consumers

Sophia Antipolis, 24 March 2020

The ETSI Industry Specification Group on the Augmented Reality Framework (ISG ARF) unveils ETSI GS ARF 003, a key specification towards the interoperability of AR components. Today industrial and end users tend to frequently depend on a single provider to deploy AR applications and services. Compliance with the ETSI framework will allow components from different providers to interoperate via the defined interfaces, allowing broader and quicker adoption of AR technology. It will also take account of a growing and dynamic AR market.

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reality

ETSI launches new webinars on AI, Non IP Networking, Augmented Reality, and more to come

ETSI launches new webinars on AI, Non IP Networking, Augmented Reality, and more to come

Sophia Antipolis, 22 April 2020

In this unprecedented situation where face-to-face meetings are being postponed or cancelled, ETSI has increased the number of its webinars on the ETSI BrightTalk channel, which now comprises more than 10,000 subscribers.

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reality

ETSI signs MoUs with Khronos and OARC for Augmented Reality

ETSI signs MoUs with Khronos and OARC for Augmented Reality

Liaison agreements strengthen the outreach of the ETSI group on AR

Sophia Antipolis, 3 June 2020

ETSI has signed two Memoranda of Understanding (MoUs) with the Khronos® Group and OARC (Open AR Cloud Association) to allow the exchange of views and expertise between ETSI and both organizations to further develop interoperability of AR components, systems and services necessary to enable a thriving ecosystem with a diverse range of technologies and solution providers.

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Warped Reality

False information on the internet makes it harder and harder to know what's true, and the consequences have been devastating. This hour, TED speakers explore ideas around technology and deception. Guests include law professor Danielle Citron, journalist Andrew Marantz, and computer scientist Joy Buolamwini.

Learn more about sponsor message choices: podcastchoices.com/adchoices

NPR Privacy Policy




reality

Listen Again: Warped Reality

Original broadcast date: October 30, 2020. False information on the internet makes it harder and harder to know what's true, and the consequences have been devastating. This hour, TED speakers explore ideas around technology and deception. Guests include law professor Danielle Citron, journalist Andrew Marantz, and computer scientist Joy Buolamwini.

Learn more about sponsor message choices: podcastchoices.com/adchoices

NPR Privacy Policy




reality

Listen Again: Warped Reality (2020)

Original broadcast date: October 30, 2020. False information on the internet makes it harder and harder to know what's true, and the consequences have been devastating. This hour, TED speakers explore ideas around technology and deception. Guests include law professor Danielle Citron, journalist Andrew Marantz, and computer scientist Joy Buolamwini.

Learn more about sponsor message choices: podcastchoices.com/adchoices

NPR Privacy Policy