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Black Women's Entrepreneurship: Research vs. Reality

Starts: Tue, 04 Feb 2025 18:30:00 -0500
02/04/2025 04:00:00PM
Location: Montreal, Canada




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Gamers, el reality show de los eSports

MTV España emitirá, desde el próximo 28 de abril, el programa 'Gamers', un programa con formato reality show que mostrará la vida de los integrantes de G2 Vodafone, uno de los mejores equipos nacionales de League of Legends.




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Český Honza hledá nevěstu: Reality show Bachelor je trochu jako Komando, říká Martin Bartkovský

Voyo a Televize Nova uvedly novou seznamovací reality show Bachelor. Jeden muž si mezi osmnácti „soutěžícími“ hledá na řeckém ostrově partnerku. „Cením, že máme první sérii českého Bachelora a český Honza v něm hledá nevěstu. Jako kdyby to psala Božena Němcová,“ říká Martin Bartkovský v podcastu Poprask. S Šimonem Holým a Hankou Trojánkovou Biriczovou navštívili premiéru Bachelora. Jak se jim první díl líbí?




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BBC launches reality show to find new football expert

BBC Sport is looking for its next expert football content creator.




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Sulfamide instead of urea in Biginelli reaction: from black box to reality

Org. Chem. Front., 2024, 11,2155-2160
DOI: 10.1039/D3QO01926H, Research Article
Alexander Yu. Lyapunov, Andriy V. Tarnovskiy, Sergey Yu. Boron, Eduard B. Rusanov, Galyna P. Grabchuk, Dmytro M. Volochnyuk, Serhiy V. Ryabukhin
The scope and limitations of the classical Biginelli reaction have been expanded to principally novel substrates: sulfamide and its monosubstituted analogues.
The content of this RSS Feed (c) The Royal Society of Chemistry




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IIT Madras to conduct two-day summit on extended reality

The aim is to develop academic partnership programmes to boost research in XR or extended reality




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New Mixed Reality Game May Help Kids Be More Active

Mixed reality gaming may be the motivation kids need to stay active, according to a new study from the University of Georgia.




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Either Reality is Broken or This Guy Really is This Good at Gymnastic Flips




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Light in a sad reality

Bringing justice for the oppressed is the mandate given to every Christian, says Natasha Shoultz, working among sex workers in Prague.




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Vroooom, an interactive virtual reality film festival in Hyderabad

Experience interactive storytelling at Vroooom, the virtual reality film festival presented by Goethe Zentrum Hyderabad and Annapurna College of Film and Media




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All in 'The Family' is this politics or a cult? - First and foremost, this is not a conspiracy theory, nor a conspiracy in reality - What it is, is a horrible use of the gospel - something that men have been doing since it was first laid down - It

As I was watching some news last night, I saw this story on the Rachel Maddow show - and frankly, it's a bit creepy. I usually stop watching news by that late hour - else the children run screaming from the information overload. It concerns The Family, founded by Nazi-sympathizer, Abraham Vereide. As I was watching, I was figuring - 70 years ago? Um, right around the time all this gooblygook with William Branham started and the Manifest Sons of God. Actually, it is quite possible that these two crossed paths. (You may also want to check out this site as well.) -- Remember, these men who live in this house, all powerful, must surrender to being shepherded by another - and consider themselves 'chosen.' In other words, they may do as they choose for they are chosen for greatness in God, and will receive forgiveness. -- Note, from the above article: "At the 1990 National Prayer Breakfast, George H.W. Bush praised Doug Coe for what he described as "quiet diplomacy, I wouldn't say secret diplomacy," as an "ambassador of faith." Coe has visited nearly every world capital, often with congressmen at his side, "making friends" and inviting them back to the Family's unofficial headquarters, a mansion (just down the road from Ivanwald) that the Family bought in 1978 with $1.5 million donated by, among others, Tom Phillips, then the C.E.O. of arms manufacturer Raytheon, and Ken Olsen, the founder and president of Digital Equipment Corporation." -- One of the things that we must endeavor to do, is to make sure that we do not come off sounding like conspiracy theories. I detest them - they destroy when we should build up. They weaken us, because rarely ever are they true. First and foremost, this is not a conspiracy theory, nor a conspiracy in reality. What it is, is a horrible use of the gospel - something that men have been doing since it was first laid down. It takes the message of Christ and turns it into something political, something disgusting, something human. -- Instead of calling to sin, these people think themselves above the mercy of Christ. If we are chosen, then we are chosen to repentance. -- While the connection here between Ensign and Sandford will go unnoticed, it is well remembered that the Dominionists have stated time and time again that they seek to bring about a government of [Anti] Christ built on seven interconnected mountains - one of them being politics. Where else to start but politicians.



  • Christian Church History Study
  • 4. 1881 A.D. to Present (2012) - Corrupt modern bible translations and compromised Seminaries and Universities

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Inflation Is About Expections, Not Only Reality


In this new era of stagflation it's important to remember that inflation is caused by expectations as much as by reality. If people and companies expect prices to go up, they'll start charging more for their products and services -- which is inflation. Inflation will only abate when expectations change.

So when we see a chart like this one it's not only that President Biden's policies created inflationary conditions, his policies also created the self-fulfilling expectation of inflation.

Presidents Obama and Trump spent boatloads of borrowed money and ran up the deficit, but something about President Biden (and, of course, the global environment) really spooked people.




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Learn About Social Media Algorithms, Augmented Reality and More Changing Business Trends

The tools, platforms and methods you use to grow your business are constantly changing. So you need to keep up with all the latest updates and trends. Members of the online small business community have some great insights about these changing tools and trends, ranging from social media algorithms to augmented reality. Read on for some helpful tips.

complete article




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15 Examples of Augmented Reality to Inspire Small Business Owners

Incorporating augmented reality (AR), whereby an interactive experience of a real-world environment is created by computer-generated perceptual information, into business operations, marketing and functions, is not confined to big businesses with big budgets to play around with.

On the contrary, many small businesses are jumping on the burgeoning AR bandwagon, as a means of attracting new customers, retaining existing ones, and ultimately becoming more competitive and profitable.

complete article




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Augmented Reality: Connect and Engage Using New Touchstone Technology

Augmented Reality: Connect and Engage Using New Touchstone Technology from Lynne d Johnson Presetned at PRSA Digital Impact Conference June 28, 2013 #PRSADIConf - Augmented Reality lets you overlay digital images and information on smartphone screens or computer monitors....




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No Reality For Stars and Near-Stars

       America, listen to this fact:  Joe and Teresa Giudice are convicted felons! True, since both were convicted in federal court after admitting they bilked $5 million by submitting phony documents to obtain construction and bank loans; concealed assets, lied to bankruptcy officials and failed to file a 2004 tax return. Both were ordered to pay restitution: Joe, $414,000 and Teresa,  $200,000.  She is currently serving a 15 month sentence and Joe will report for a 41 month term in federal prison when she is released on parole.  Exact charges for both were bankruptcy and mail frauds; and conspiracy to commit wire fraud.  This crime doesn't make sense since Teresa had a net worth of $11 million, but it doesn't end there!

     Joe recently appeared in Passaic County Court for driver license fraud. Apparently, he borrowed his brother's identification papers and sought a new one to replaced his suspended one for driving while intoxicated. The judge described Giudice's driving record as "mind boggling" since it contained thirty-nine (39) suspensions!  

       Giudice had accepted a plea agreement, but attempted several ploys to even downsize that.  He was hesitant to accept the deal, convinced of his innocence, but relented after a hurried conference with his attorney. Giudice was sentenced to license revocation of two years and a $10,000 fine.  His attorney attempted to argue Joe was destitute, but the judge reminded them Joe had recently been paid $75,000 for a tabloid interview.  Giudice was also sentenced to 18 months in jail, but this will run concurrently with federal incarceration. Both never seem to accept reality nor the harm their children are experiencing.  Joe was heard bragging about a return to Real Housewives of New Jersey for a "lot of money."  Yup, he has learned his lesson.

       I recently cancelled a subscription to a tabloid magazine for several reasons, but the most prominent was the Guidice Family brandished prominently in several issues in an apparent attempt to evoke sympathy. Yet, Mr. and Mrs. Guidice created their own angst through acts resulting in prison and great sadness for their children.  These kids deserve some publicity to illustrate harm done by their parents' greed, avarice and self-sanctification.  Joe and Teresa deserve no positive publicity since he will probably be deported to Italy after prison release.  Their actions will undoubtedly result in a family breakup with Joe's forced Italy return courtesy of fraud and lying. Teresa is claiming she is so innocent and it was all Joe's fault; disregard her lying to bankruptcy officials; those pesky Teresa Guidice signatures on the bilking documents; and, oh, concealed assets.  

      This particular magazine and others post continuous articles which tend to influence others it's all right to commit felonies-just look at all the money the Guidices are going to make afterwards. No felony stigma for Teresa since Bravo Network, allegedly, wants Teresa back for season 7 of RHONJ. Don't get me wrong; I believe everyone deserves a second chance for redemption and regain societal position.  Yet some magazines, net sites and possibly Bravo Network seem to think redemption isn't necessary nor paying for crimes against society. Both need to experience humility, pay their restitution, endure prison and chastise themselves for the impact upon their children; and the institutions bilked-not to receive positive publicity treating them as innocents. 

     Change focus to the Kardashians whose claim to fame emanated from Kim's sex tape.  Never mind many celebrities who spend years of blood, sweat and tears to gain the public eye; just put forth a sex tape and take it for all its worth! The only one who has earned legitimate adulation is Bruce Jenner for his Olympic feats.  Other family members have used a scripted reality show, sex, failed marriages, good spin and of course, MONEY to gain entry into the wide, wide world of celebrities.  Spin, public relations, drama; all combine to bring them into your home while the resulting influence is for little people to emulate their actions: and voila, SUCCESS-NOT.  Its all make believe for a gullible public.

       A side note-Martha Stewart was also convicted of a felony and served time in prison.  She is almost regarded as never being there; it just didn't happen since Stewart possessed MONEY and hired good PR people.


All this is sad, but true, but the new moniker is :
Felonies go away if you have the MONEY!: AT LEAST IN THE PUBLIC EYE!! (But they remain in NCIS!)





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Sentimental Reunion, Local Reality

Rocana's recent experiences at ISKCON Portland temple.




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"Embracing the Metaverse: A Survey of Virtual Reality and Augmented Reality Practices at the United States’ Top One Hundred University Libraries"

The purpose of this study is to learn more about virtual reality (VR) and augmented reality (AR) practices at the United States’ top one hundred university libraries, as well as how they are engaging with the metaverse. We conducted qualitative and descriptive analysis on the websites of the top one hundred university libraries in the … Continue reading ""Embracing the Metaverse: A Survey of Virtual Reality and Augmented Reality Practices at the United States’ Top One Hundred University Libraries""




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Gatecreeper - An Unexpected Reality

Gatecreeper




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How to Reality Check Quiz

We all have blind spots, especially when it comes to the ways we treat others (and ourselves). Unfortunately, it can be pretty tough to take a really objective look at what your own weak points are. We’re here to help. Hit “Start Quiz” to rip off the Band-aid and see what your blind spots really are. Keep in mind, though—this quiz is just for fun!




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The Hard Reality of the Kingdom of God

Fr. Stephen looks at the teaching of Christ on love for enemies and sets it in its proper spiritual context.




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The Difference Between Your Dreams and Your Reality

What kind of church and facilities would you have built if money were no object and you were committed to addressing all of your community’s needs? Now what did you actually build? The difference between your dreams and your reality could, among other things, be a measure of the effectiveness (or ineffectiveness) of your capital campaign and overall leadership program. Anthony Scott joins Bill Marianes to talk about Capital Campaigns and how to run them.




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Reality as God Sees It

Fr. John shares from the story of the Rich Man and Lazarus (Luke 16:19-31).




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The Reality Check Of The Cross

Why does the Church offer us the Feast of the Exaltation of the Holy Cross? Because the Christian faith is about dealing with reality and having our all too easy temptations to delusions and the fantasy of what I'm afraid of or what I wish for blind us to the reality God wants us to embrace! Waking up is hard, but it has to be done!




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Awake to Reality

Sunday of the Prodigal Son.




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Sacramental Reality - Explaining Sin, Sickness and Spiritual Growth

One of the big challenges we face in today’s post-Christian era is the near complete erosion of seeing and understanding reality sacramentally. So how do we teach this reality to our young people who live in a society that rejects it? Focusing on the sacramental reality of sin, sickness and spiritual growth, Michael uses simple examples from everyday life and popular culture to offers strategies, thoughts and lessons that can help guide us to meaningful conversations with our youth.




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How we pray: Our Reality vs Christ's Teaching

We are broken and our prayer reflects that brokenness. But we are called to be one, to be simple with God's simplicity. As our prayer grows, we grow as well. As we spiritually heal and let go of our complexities and divisivenesses (which are results of our fallen nature), our prayer slowly lets go of its brokenness and becomes what it is supposed to be: a prayer beyond words, a silent prayer that is an act of being.




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Reality: The First Step Toward Salvation

This week, Fr Joseph gets real: "The thing about Confession is that it is natural. That is, it is Real. Almost everything else we do with our sin is false and unnatural. We punish ourselves, justify our actions, and hide. Yet, in Confession -- in opening ourselves to God the Light -- we expose the hypocrisy of our double life. In truth, we've been living a lie. Without Confession, Absolution, and Reconciliation we live a lie before God and Man as if it were Reality. In reality, no one is fooled -- not our neighbor, not ourselves. And, let's be real, certainly not God."




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Icons:  A Spiritual Reality

Fr. Ted discusses the spiritual importance of icons, citing the Seventh Ecumenical Council.




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Toll Houses: After Death Reality or Heresy?

Fr. Thomas Hopko, Dean Emeritus of St. Vladimir's Orthodox seminary, addresses the controversial subject of "toll houses" in this highly animated half-hour discussion with our co-hosts.




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Ecumenical Reality




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Symbol and reality




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Seeing the Reality of God (Jn 9:1-38)

We can sometimes take the blessings we receive and miracles we read about in the New Testament for granted. The reading about the healing of the blind man is one such event, because the Lord didn't simply heal his sight, He actually created eyes for the man! Fr Thomas teaches us that the health of our sight is measured by what we're willing to see regarding the love and works of God.




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The Reality of Worshiping in Spirit and in Truth

Lest we forget the cosmic realities of our Orthodox worship, Fr. Tom unpacks the reading of the Samaritan Woman in order to remind us that worship in spirit and in truth is not bound to space or time, and includes - not least of all - personal sacrifice.




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Welcome to Reality, Friend. How Did You Get In?




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Is the LGBT a New Reality?

On a new "Ancient Faith Commentaries," Fr. Lawrence Farley explains that the LGBT reality is not really new; it is the same old darkness that St. Paul encountered in his time. And Paul's word to the Church then still stands for us today.




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The Humanization of Reality

In the Incarnation, God assumes not only human nature, but also human experience. With respect to this, Fr. Pat Reardon talks about human memory, human speech, and human resolve




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Reality and Faith

Fr. Patrick Reardon contemplates the setting, action, and drama of faith.




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The Concealed Presence of a New Reality

In the Hebrew Scriptures, the angelic announcement of a conception is a special sign of some new resolve of God; a resolve of God to alter the course of history. Fr. Pat's reflections given on the Feast of the Conception of the Forerunner and Baptist John.




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The Moral Structure of Reality

Fr. Pat discusses the meaning of moral realism, the radical mercy of God, and Christ and His Cross.




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The Reality of the Risen Christ

In this homily given on St. Thomas Sunday, 2012, Fr. Pat examines three subjects related to the resurrection of Christ our Lord.




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The Mind’s Contract with Reality

This past Sunday evening All Saints Church hosted a Pan-Orthodox Prayer Service for the Sanctity of Life, sponsored by the Orthodox Christian Clergy Association of Chicago. Fr. Pat was the guest speaker. These were his remarks.




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Confront reality




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Augmenting a Child’s Reality: Using Educational Tablet Technology




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Playable Experiences Through Technologies: Opportunities and Challenges for Teaching Simulation Learning and Extended Reality Solution Creation

Aim/Purpose: This paper describes a technologies education model for introducing Simulation Learning and Extended Reality (XR) solution creation skills and knowledge to students at the tertiary education level, which is broadly applicable to higher education-based contexts of teaching and learning. Background: This work is made possible via the model’s focus on advancing knowledge and understanding of a range of digital resources, and the processes and production skills to teach and produce playable educational digital content, including classroom practice and applications. Methodology: Through practice-based learning and technology as an enabler, to inform the development of this model, we proposed a mixed-mode project-based approach of study within a transdisciplinary course for Higher Education students from the first year through to the post-graduate level. Contribution: An argument is also presented for the utility of this model for upskilling Pre-service Teachers’ (PSTs) pedagogical content knowledge in Technologies, which is especially relevant to the Australian curriculum context and will be broadly applicable to various educative and non-Australian settings. Findings: Supported by practice-based research, work samples and digital projects of Simulation Learning and XR developed by the authors are demonstrated to ground the discussion in examples; the discussion that is based around some of the challenges and the technical considerations, and the scope of teaching digital solutions creation is provided. Recommendations for Practitioners: We provide a flexible technologies teaching and learning model for determining content for inclusion in a course designed to provide introductory Simulation Learning and XR solution creation skills and knowledge. Recommendation for Researchers: The goal was to provide key criteria and an outline that can be adapted by academic researchers and learning designers in various higher education-based contexts of teaching and inclusive learning design focused on XR. Impact on Society: We explore how educators work with entities in various settings and contexts with different priorities, and how we recognise expertise beyond the institutional interests, beyond discipline, and explore ‘what is possible’ through digital technologies for social good and inclusivity. Future Research: The next step for this research is to investigate and explore how XR and Simulation Learning could be utilised to accelerate student learning in STEM and HASS disciplines, to promote knowledge retention and a higher level of technology-enhanced learning engagement.




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Adoption and Usage of Augmented Reality-based Virtual Laboratories Tool for Engineering Studies

Aim/Purpose: The study seeks to utilize Augmented Reality (AR) in creating virtual laboratories for engineering education, focusing on enhancing teaching methodologies to facilitate student understanding of intricate and theoretical engineering principles while also assessing engineering students’ acceptance of such laboratories. Background: AR, a part of next-generation technology, has enhanced the perception of reality by overlaying virtual elements in the physical environment. The utilization of AR is prevalent across different disciplines, yet its efficacy in facilitating Science, Technology, Engineering, and Mathematics (STEM) education is limited. Engineering studies, a part of STEM learning, involves complex and abstract concepts like machine simulation, structural analysis, and design optimization; these things would be easy to grasp with the help of AR. This restriction can be attributed to their innovative characteristics and disparities. Therefore, providing a comprehensive analysis of the factors influencing the acceptance of these technologies by students - the primary target demographic – and examining the impact of these factors is essential to maximize the advantages of AR while refining the implementation processes. Methodology: The primary objective of this research is to develop and evaluate a tool that enriches the educational experience within engineering laboratories. Utilizing Unity game engine libraries, digital content is meticulously crafted for this tool and subsequently integrated with geo-location functionalities. The tool’s user-friendly interface allows both faculty and non-faculty members of the academic institution to establish effortlessly the virtual laboratory. Subsequently, an assessment of the tool is conducted through the application of the Unified Theory of Acceptance and Use of Technology (UTAUT2) model, involving the administration of surveys to university students to gauge their level of adaptability. Contribution: The utilization of interactive augmented learning in laboratory settings enables educational establishments to realize notable savings in time and resources, thereby achieving sustainable educational outcomes. The study is of great importance due to its utilization of student behavioral intentions as the underlying framework for developing an AR tool and illustrating the impact of learner experience on various objectives and the acceptance of AR in Engineering studies. Furthermore, the research results enable educational institutions to implement AR-based virtual laboratories to improve student experiences strategically, align with learner objectives, and ultimately boost the adaptability of AR technologies. Findings: Drawing on practice-based research, the authors showcase work samples and a digital project of AR-based Virtual labs to illustrate the evaluation of the adaptability of AR technology. Adaptability is calculated by conducting a survey of 300 undergraduate university students from different engineering departments and applying an adaptability method to determine the behavioral intentions of students. Recommendations for Practitioners: Engineering institutions could leverage research findings in the implementation of AR to enhance the effectiveness of AR technology in practical education settings. Recommendation for Researchers: The authors implement a pragmatic research framework aimed at integrating AR technology into virtual AR-based labs for engineering education. This study delves into a unique perspective within the realm of engineering studies, considering students’ perspectives and discerning their behavioral intentions by drawing upon previous research on technology utilization. The research employs various objectives and learner experiences to assess their influence on students’ acceptance of AR technology. Impact on Society: The use of AR in engineering institutions, especially in laboratory practicals, has a significant impact on society, supported by the UTAUT2 model. UTAUT2 model assesses factors like performance, effort expectancy, social influence, and conditions, showing that AR in education is feasible and adaptable. This adaptability helps students and educators incorporate AR tools effectively for better educational results. AR-based labs allow students to interact with complex engineering concepts in immersive settings, enhancing understanding and knowledge retention. This interactive augmented learning for laboratories saves educational institutions significant time and resources, attaining sustainable learning. Future Research: Further research can employ a more comprehensive acceptance model to examine learners’ adaptability to AR technology and try comparing different adaptability models to determine which is more effective for engineering students.




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Emerging Research on Virtual Reality Applications in Vocational Education: A Bibliometric Analysis

Aim/Purpose: This study explores the subject structure, social networks, research trends, and issues in the domain that have the potential to derive an overview of the development of virtual reality-based learning media in vocational education. Background: Notwithstanding the increasingly growing interest in the application of virtual reality in vocational learning, the existing research literature may still leave out some issues necessary for a comprehensive understanding. This study will point out such areas that need more exploration and a more comprehensive synthesis of the literature by conducting a bibliometric analysis. It will be interesting to keep track of the changing concepts and methodologies applied in the development of VR-based learning media in vocational education research. Methodology: This review was carried out using bibliometric methodology, which can highlight patterns of publication and research activity in this hitherto little studied area. The results of the study have the potential to lead to evidence-based priority in VR development, which will tailor work for vocational contexts and set the compass against the growing worldwide interest in this area. The study provides a descriptive analysis of publications, citations, and keyword data for 100 documents published between the years 2013 and 2022 from the Scopus database, which is conducted to illustrate the trends in the field. Contribution: This study also counts as a contribution to understanding the research hotspots of VR-based learning media in vocational education. Through bibliometric analysis, this study thoroughly summarized the relevant research and literature laying a knowledge foundation for researchers and policy makers. Additionally, this analysis identified knowledge gaps, recent trends, and directions for future research. Findings: The bibliometric analysis revealed the following key findings: 1. A growing publication trajectory, with output increasing from 7 articles in 2013 to 25 articles in 2022. 2. The United States led the contributions, followed by China, and Germany. 3. The most prominent authors are affiliated with American medical institutions. 4. Lecture proceedings include familiar sources that reflect this nascent domain. 5. Citation analysis identified highly influential work and researchers. 6. Keyword analysis exposed technology-oriented topics rather than learning-oriented terms. These findings present an emerging landscape with opportunities to address geographic and pedagogical research gaps. Recommendations for Practitioners: This study will be beneficial for designers and developers of VR-based learning programs because it aligns with the most discussed and influential VR technologies within the literature. Such an alignment of an approach with relevant research trends and focus can indeed be very useful for the effective application and use of VR-based learning media for quality improvements in vocational students' learning. Recommendation for Researchers: In fact, in this bibliometric review of VR integration within vocational classrooms, a future call for focused research is presented, especially on teaching methods, course design, and learning impact. This is a framework that seeks to establish its full potential with effective and integrated use of VR in the various vocational curricula and settings of learners. Impact on Society: From the findings of the bibliometric analysis, it is evident that virtual reality technologies (VR) have significantly led to transformation within educational media. There is no denying that the growing interest and investment in the integration of virtual reality into vocational education has been well manifested in the substantive increase in publications in the last decade. This shows what the innovation driving factor is in the United States. At the same time the rapid contributions from China signal worldwide recognition of the potential of VR to improve technical skills training. This study points the way for more research to bridge critical gaps, specifically how VR tools can be used in vocational high school classrooms. Furthermore, research should be aligned to meet specific needs of vocational learners and even promote international cross-border partnerships, pointing out the potential of virtual reality to be a universally beneficial tool in vocational education. The examination of highly cited articles provides evidence of the potential of VR to be an impactful pedagogical tool in vocational education. The findings suggest that researchers need to move forward looking at the trajectory of VR in vocational education and how promising it is in defining the future for innovative and effective learning methodologies. Future Research: This study is an exceptionally valuable contribution, a true landmark in the field of dynamic development, and one that denotes very meaningful implications for the future course of research in the dynamically developing field of bibliometric analysis of VR-based learning media for vocational education. The increase in the number of publications emanates from growing interests in the application of virtual reality (VR) technologies in vocational education. The high concentration of authorship from the USA, along with the ever increasing contributions from China, spotlights the increasing worldwide recognition of the impact of immersive technologies in the enhancement of training in technical skills. These are emerging trends that call for research to exemplify the diverse views and global teamwork opportunities presented by VR technologies. The study also highlights critical areas that need focused attention in future research endeavors. The fact that the embedding of VR tools into classrooms in vocational high schools has been poorly researched points to the major gap in pedagogical research within authentic educational settings. Therefore, further investigations should evaluate teaching methods in VR, lesson designs, and the impacts of VR in specific vocational trades. This supports the need for learner-centered frameworks that are tailor-made to the needs of vocational learners. This calls for more direct and focused investigations into identified research gaps noting a growing dominance in the field of health-related research with the most cited articles in this field, to integrate virtual reality into additional vocational education contexts. In this way, the gaps present an opportunity for researchers to make significant contributions to the development of interventions responsive to the unique needs of vocational learners; this will contribute to strengthening the evidence base for the worldwide implementation of VR within vocational education systems. This was recommended as the intention of such a bibliometric analysis: supporting the potential of VR as a pedagogical tool in vocational contexts and providing grounding for a strong and focused future research agenda within this burgeoning area of educational technology.




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WWW Image Searching Delivers High Precision and No Misinformation: Reality or Ideal?




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Campus Event App - New Exploration for Mobile Augmented Reality




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A Classification Schema for Designing Augmented Reality Experiences

Aim/Purpose: Designing augmented reality (AR) experiences for education, health or entertainment involves multidisciplinary teams making design decisions across several areas. The goal of this paper is to present a classification schema that describes the design choices when constructing an AR interactive experience. Background: Existing extended reality schema often focuses on single dimensions of an AR experience, with limited attention to design choices. These schemata, combined with an analysis of a diverse range of AR applications, form the basis for the schema synthesized in this paper. Methodology: An extensive literature review and scoring of existing classifications were completed to enable a definition of seven design dimensions. To validate the design dimensions, the literature was mapped to the seven-design choice to represent opportunities when designing AR iterative experiences. Contribution: The classification scheme of seven dimensions can be applied to communicating design considerations and alternative design scenarios where teams of domain specialists need to collaborate to build AR experiences for a defined purpose. Findings: The dimensions of nature of reality, location (setting), feedback, objects, concepts explored, participant presence and interactive agency, and style describe features common to most AR experiences. Classification within each dimension facilitates ideation for novel experiences and proximity to neighbours recommends feasible implementation strategies. Recommendations for Practitioners: To support professionals, this paper presents a comprehensive classification schema and design rationale for AR. When designing an AR experience, the schema serves as a design template and is intended to ensure comprehensive discussion and decision making across the spectrum of design choices. Recommendations for Researchers: The classification schema presents a standardized and complete framework for the review of literature and AR applications that other researchers will benefit from to more readily identify relevant related work. Impact on Society: The potential of AR has not been fully realized. The classification scheme presented in this paper provides opportunities to deliberately design and evaluate novel forms of AR experience. Future Research: The classification schema can be extended to include explicit support for the design of virtual and extended reality applications.