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Six ways the Budget will affect you if you're under 25

Among the policies announced by the chancellor, some will have a direct impact on younger people.




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Budget is 'deeply disappointing' - council leader

Council leader Nick Adams-King reacts to budget and says it is 'deeply disappointing' for local growth.




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Investors' reaction to Budget 'very different' to Truss

Treasury secretary speaks out to reassure the markets after a rise in the cost of government borrowing.




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UK borrowing rises ahead of Budget

Official data shows borrowing - the difference between spending and tax take - reached £16.6bn last month.




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Pub landlord fears Budget may cost him £24K a year

The new Labour government is expected to announce spending cuts and tax rises in Wednesday's Budget.




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Sainsbury's and M&S warn Budget may push up prices

A number of major firms have warned over the impact of higher National Insurance costs.




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The Entertainer blames Budget tax rise for axing new shops

The toy retailer says higher costs have hit expansion and led to a hiring freeze at its head office.




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Rail footbridge closure is 'crazy' says council boss

Access from the bridge to some platforms has been closed on a trial basis.




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Plan for £20m budget on children's homes

A council wants to develop children's homes and office spaces for service staff.




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MPs warned of threat to charities after Budget

Community services could be lost in the wake of the Budget, a charity tells MPs.




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Falcons edge past Knights in Premiership Rugby Cup

Newcastle Falcons make it two wins from two in the Premiership Rugby Cup by seeing off Doncaster Knights at Kingston Park.




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A lasting legacy for Port Vale’s John Rudge

BBC Radio Stoke’s Stuart George discusses the unveiling of Vale Park's John Rudge statue.




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Car left lodged in side of house after crash

The car lodged itself in the side of the building on Sunday, but no-one was injured in the crash.




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People who misuse Blue Badges 'should be worried'

Salford City Council also says it will name and shame people found to be misusing Blue Badges.




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Secret Cambridge

The long lost handwritten notes by Paradise Lost poet John Milton discovered in Arizona.




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Could Cambridge city cows be on the moo-ve?

The sight of cows grazing freely on the city’s commons has been put in doubt.




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Cambridge City pin hopes on youth in Women's FA Cup

Cambridge City are set to play in the first round of the Women's FA Cup for only the second time - with over half of their team just 16 years old.




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Cambridge striker Lavery nearing return from injury

Cambridge United manager Garry Monk will make a late decision on whether striker Shayne Lavery is fit to return in Saturday's derby with Peterborough United.




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Ferguson keen not to 'overcook' Cambridge derby

Peterborough United manager Darren Ferguson says he has tried to play down the significance of Saturday's derby with Cambridge United to his players.




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Uncertain future for Cambridge's urban cattle

A farmer warns the future of an ancient tradition of cows grazing on a city's commons is in doubt.




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Council faces 'radical action' to save £28m in budget

Cash-strapped Slough Borough Council says it is facing an "unprecedented magnitude" of cuts.




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'I've played Pembridge’s Last Post for 50 years'

Bugler Niall Roberts has never missed a Remembrance Sunday at his home village.




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Damaged bridge to close for essential repairs

The council says the route will close for five days, including to emergency vehicles.




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Remembrance poppy fundraisers bridge generations

Terry Clarkson and his granddaughter, Olivia, have raised thousands for the Royal British Legion.




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Council shaves £17.5m off budget deficit

Money saved after placing service commitments on hold has helped cut the expected deficit to £9.5m.




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Cells aim to 'nudge' offenders away from crime

Wall art and technology inside custody cells is not a "soft approach on crime", say police.




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Avoiding the conversion cliff-edge: How SLAs support a successful lead handover

Service Level Agreements are the secret sauce for ensuring marketing and sales are singing from the same song sheet. Qualifying inbound leads is an exercise in cooperation between departments.






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Why Does The City Of London Cross Some Bridges And Not Others?

Boundary anomalies, ahoy!





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New Search experiences in South Africa: Badges and refinement chips

We're sharing more information about our new search experiences in South Africa, and how South African platforms can express interest and participate.




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Pragmatic Knowledge Services

Knowledge, innovations and their implementation in effective practices are essential for development in all fields of societal action, e.g. policy, business, health, education, and everyday life. However, managing the interrelations between knowledge, innovation and practice is complicated. Facilitation by suitable knowledge services is needed. This paper explores the theory of converging knowledge, innovation, and practice, discusses some advances in information systems development, and identifies general requirements for pragmatic knowledge services. A trialogical approach to knowledge creation and learning is adopted as a viable theoretical basis. Also three examples of novel knowledge services Opasnet, Innovillage, and Knowledge Practices Environment (KPE), are presented. Eventually, it is concluded that pragmatic knowledge services, as hybrid systems of information technology and its users, are not only means for creation of practical knowledge, but vehicles of a cultural change from individualistic perceptions of knowledge work towards mediated collaboration.




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IDEA: A Framework for a Knowledge-based Enterprise 2.0

This paper looks at the convergence of knowledge management and Enterprise 2.0 and describes the possibilities for an over-arching exchange and transfer of knowledge in Enterprise 2.0. This will be underlined by the presentation of the concrete example of T-System Multimedia Solutions (MMS), which describes the establishment of a new enterprise division "IG eHealth". This is typified by the decentralised development of common ideas, collaboration and the assistance available to performing responsibilities as provided by Enterprise 2.0 tools. Taking this archetypal example and the derived abstraction of the problem regarding the collaboration of knowledge workers as the basis, a regulatory framework will be developed for knowledge management to serve as a template for the systemisation and definition of specific Enterprise 2.0 activities. The paper will conclude by stating factors of success and supporting Enterprise 2.0 activities, which will facilitate the establishment of a practical knowledge management system for the optimisation of knowledge transfer.




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Enterprise Microblogging for Advanced Knowledge Sharing: The References@BT Case Study

Siemens is well known for ambitious efforts in knowledge management, providing a series of innovative tools and applications within the intranet. References@BT is such a web-based application with currently more than 7,300 registered users from more than 70 countries. Its goal is to support the sharing of knowledge, experiences and best-practices globally within the Building Technologies division. Launched in 2005, References@BT features structured knowledge references, discussion forums, and a basic social networking service. In response to use demand, a new microblogging service, tightly integrated into References@BT, was implemented in March 2009. More than 500 authors have created around 2,600 microblog postings since then. Following a brief introduction into the community platform References@BT, we comprehensively describe the motivation, experiences and advantages for an organization in providing internal microblogging services. We provide detailed microblog usage statistics, analyzing the top ten users regarding postings and followers as well as the top ten topics. In doing so, we aim to shed light on microblogging usage and adoption within a globally distributed organization.




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On the Construction of Efficiently Navigable Tag Clouds Using Knowledge from Structured Web Content

In this paper we present an approach to improving navigability of a hierarchically structured Web content. The approach is based on an integration of a tagging module and adoption of tag clouds as a navigational aid for such content. The main idea of this approach is to apply tagging for the purpose of a better highlighting of cross-references between information items across the hierarchy. Although in principle tag clouds have the potential to support efficient navigation in tagging systems, recent research identified a number of limitations. In particular, applying tag clouds within pragmatic limits of a typical user interface leads to poor navigational performance as tag clouds are vulnerable to a so-called pagination effect. In this paper, a solution to the pagination problem is discussed, implemented as a part of an Austrian online encyclopedia called Austria-Forum, and analyzed. In addition, a simulation-based evaluation of the new algorithm has been conducted. The first evaluation results are quite promising, as the efficient navigational properties are restored.




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Knowledge Extraction from RDF Data with Activation Patterns

RDF data can be analyzed with various query languages such as SPARQL. However, due to their nature these query languages do not support fuzzy queries that would allow us to extract a broad range of additional information. In this article we present a new method that transforms the information presented by subject-relationobject relations within RDF data into Activation Patterns. These patterns represent a common model that is the basis for a number of sophisticated analysis methods such as semantic relation analysis, semantic search queries, unsupervised clustering, supervised learning or anomaly detection. In this article, we explain the Activation Patterns concept and apply it to an RDF representation of the well known CIA World Factbook.




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An efficient edge swap mechanism for enhancement of robustness in scale-free networks in healthcare systems

This paper presents a sequential edge swap (SQES) mechanism to design a robust network for a healthcare system utilising energy and communication range of nodes. Two operations: sequential degree difference operation (SQDDO) and sequential angle sum operation (SQASO) are performed to enhance the robustness of network. With equivalent degrees of nodes from the network's centre to its periphery, these operations build a robust network structure. Disaster attacks that have a substantial impact on the network are carried out using the network information. To identify a link between the malicious and disaster attacks, the Pearson coefficient is employed. SQES creates a robust network structure as a single objective optimisation solution by changing the connections of nodes based on the positive correlation of these attacks. SQES beats the current methods, according to simulation results. When compared to hill-climbing algorithm, simulated annealing, and ROSE, respectively, the robustness of SQES is improved by roughly 26%, 19% and 12%.




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DeFog: dynamic micro-service placement in hybrid cloud-fog-edge infrastructures

DeFog is an innovative microservice placement and load balancing approach for distributed multi-cluster cloud-fog-edge architectures to minimise application response times. The architecture is modelled as a three-layered hierarchy. Each layer consists of one or more clusters of machines, with resource constraints increasing towards lower layers. Applications are modelled as service oriented architectures (SOA) comprising multiple interconnected microservices. As many applications can be run simultaneously, and as the resources of the edge and the fog are limited, choosing among services to run on the edge or the fog is the problem this work is dealing with. DeFog focuses on dynamic (i.e., adaptive) decentralised service placement within each cluster with zero downtime, eliminating the need for coordination between clusters. To assess the effectiveness of DeFog, two realistic applications based on microservices are deployed, and several placement policies are tested to select the one that reduces application latency. Least frequently used (LFU) is the reference service placement strategy. The experimental results reveal that a replacement policy that uses individual microservice latency as the crucial factor affecting service placement outperformed LFU by at least 10% in application response time.





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Feature-aware task offloading and scheduling mechanism in vehicle edge computing environment

With the rapid development and application of driverless technology, the number and location of vehicles, the channel and bandwidth of wireless network are time-varying, which leads to the increase of offloading delay and energy consumption of existing algorithms. To solve this problem, the vehicle terminal task offloading decision problem is modelled as a Markov decision process, and a task offloading algorithm based on DDQN is proposed. In order to guide agents to quickly select optimal strategies, this paper proposes an offloading mechanism based on task feature. In order to solve the problem that the processing delay of some edge server tasks exceeds the upper limit of their delay, a task scheduling mechanism based on buffer delay is proposed. Simulation results show that the proposed method has greater performance advantages in reducing delay and energy consumption compared with existing algorithms.




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Design of intelligent financial sharing platform driven by consensus mechanism under mobile edge computing and accounting transformation

The intelligent financial sharing platform in the online realm is capable of collecting, storing, processing, analysing and sharing financial data through the integration of AI and big data processing technologies. However, as data volume grows exponentially, the cost of financial data storage and processing increases, and the asset accounting and financial profit data sharing analysis structure in financial sharing platforms is inadequate. To address the issue of data security sharing in the intelligent financial digital sharing platform, this paper proposes a data-sharing framework based on blockchain and edge computing. Building upon this framework, a non-separable task distribution algorithm based on data sharing is developed, which employs multiple nodes for cooperative data storage, reducing the pressure on the central server for data storage and solving the problem of non-separable task distribution. Multiple sets of comparative experiments confirm the proposed scheme has good feasibility in improving algorithm performance and reducing energy consumption and latency.




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Computer aided translation technology based on edge computing intelligent algorithm

To explore the computer-aided translation technology based on the intelligent algorithm of edge computing. This paper presents the research on computer-aided translation technology based on edge computing intelligent algorithm. In the K-means computer edge algorithm, it analyses the traditional way of average resource allocation and the way of virtual machine allocation. In the process of online solution, we have a more detailed understanding of the data information at the edge, and also avoid the connection relationship between network users and the platform, which has a certain impact on the internal operation efficiency of the system. The network user group is divided into several different types of existence through K-means computer algorithm, and various information resources are counted according to their own characteristics. Computer-aided translation technology can significantly improve the quality of translation, improve the translation efficiency, and reduce the translation cost.




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International Journal of Knowledge and Learning




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Digital Bridge or Digital Divide? A Case Study Review of the Implementation of the ‘Computers for Pupils Programme’ in a Birmingham Secondary School




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Incorporating Knowledge of Legal and Ethical Aspects into Computing Curricula of South African Universities




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Enhancing Children's Interest and Knowledge in Bioengineering through an Interactive Videogame

Aim/Purpose: Bioengineering is a burgeoning interdisciplinary learning domain that could inspire the imaginations of elementary aged children but is not traditionally taught to this age group for reasons unrelated to student ability. This pilot study presents the BacToMars videogame and accompanying curricular intervention, designed to introduce children (aged 7-11) to foundational concepts of bioengineering and to the interdisciplinary nature of scientific endeavors. Background: This pilot study explores the bioengineering-related learning outcomes and attitudes of children after engaging with the BacToMars game and curriculum intervention. Methodology: This study drew on prior findings in game-based learning and applied them to a videogame designed to connect microbiology with Constructionist microworlds. An experimental comparison showed the learning and engagement affordances of integrating this videogame into a mixed-media bioengineering curriculum. Elementary-aged children (N = 17) participated in a 9-hour learning intervention, with one group of n = 8 children receiving the BacToMars videogame and the other group (n = 9) receiving traditional learning activities on the same content. Pre- and post-surveys and interview data were collected from both groups. Contribution: This paper contributes to education research on children’s ability to meaningfully engage with abstract concepts at the intersection of science and engineering through bioengineering education, and to design research on developing educational technology for introducing bioengineering content to elementary school children. Findings: Children in both groups showed improved knowledge and attitudes related to bioengineering. Children who used BacToMars showed slightly stronger performance on game-specific concepts, while children in the control condition showed slightly higher generalized knowledge of bioengineering concepts. Recommendations for Practitioners: Practitioners should consider bioengineering as a domain for meaningful, interdisciplinary learning in elementary education.. Recommendation for Researchers: Design researchers should develop playful ways to introduce bioengineering concepts accurately and to engage children’s imaginations and problem-solving skills. Education researchers should further investigate developmentally appropriate ways to introduce bioengineering in elementary education. Impact on Society: BacToMars introduces a meaningful scenario to contextualize complex con-cepts at the intersection of science and engineering, and to engage children in real-world, interdisciplinary problem solving. Future Research: Future research should explore BacToMars and bioengineering curricula for elementary-aged children in larger samples, with longer intervention times.




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Constructed Response or Multiple-Choice Questions for Assessing Declarative Programming Knowledge? That is the Question!

Aim/Purpose: This paper presents a data mining approach for analyzing responses to advanced declarative programming questions. The goal of this research is to find a model that can explain the results obtained by students when they perform exams with Constructed Response questions and with equivalent Multiple-Choice Questions. Background: The assessment of acquired knowledge is a fundamental role in the teaching-learning process. It helps to identify the factors that can contribute to the teacher in the developing of pedagogical methods and evaluation tools and it also contributes to the self-regulation process of learning. However, better format of questions to assess declarative programming knowledge is still a subject of ongoing debate. While some research advocates the use of constructed responses, others emphasize the potential of multiple-choice questions. Methodology: A sensitivity analysis was applied to extract useful knowledge from the relevance of the characteristics (i.e., the input variables) used for the data mining process to compute the score. Contribution: Such knowledge helps the teachers to decide which format they must consider with respect to the objectives and expected students results. Findings: The results shown a set of factors that influence the discrepancy between answers in both formats. Recommendations for Practitioners: Teachers can make an informed decision about whether to choose multiple-choice questions or constructed-response taking into account the results of this study. Recommendation for Researchers: In this study a block of exams with CR questions is verified to complement the area of learning, returning greater performance in the evaluation of students and improving the teaching-learning process. Impact on Society: The results of this research confirm the findings of several other researchers that the use of ICT and the application of MCQ is an added value in the evaluation process. In most cases the student is more likely to succeed with MCQ, however if the teacher prefers to evaluate with CR other research approaches are needed. Future Research: Future research must include other question formats.




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Creatıng Infographics Based on the Bridge21 Model for Team-based and Technology-mediated Learning

Aim/Purpose: The main aim of this study was modeling a collaborative process for knowledge visualization, via the creation of infographics. Background: As an effective method for visualizing complex information, creating infographics requires learners to generate and cultivate a deep knowledge of content and enables them to concisely visualize and share this knowledge. This study investigates creating infographics as a knowledge visualization process for collaborative learning situations by integrating the infographic design model into the team-based and technology-mediated Bridge21 learning model. Methodology: This study was carried out using an educational design perspective by conducting three main cycles comprised of three micro cycles: analysis and exploration; design and construction; evaluation and reflection. The process and the scaffolding were developed and enhanced from cycle to cycle based on both qualitative and quantitative methods by using the infographic design rubric and researcher observations acquired during implementation. Respectively, twenty-three, twenty-four, and twenty-four secondary school students participated in the infographic creation process cycles. Contribution: This research proposes an extensive step-by-step process model for creating infographics as a method of visualization for learning. It is particularly relevant for working with complex information, in that it enables collaborative knowledge construction and sharing of condensed knowledge. Findings: Creating infographics can be an effective method for collaborative learning situations by enabling knowledge construction, visualization and sharing. The Bridge21 activity model constituted the spine of the infographic creation process. The content generation, draft generation, and visual and digital design generation components of the infographic design model matched with the investigate, plan and create phases of the Bridge21 activity model respectively. Improvements on infographic design results from cycle to cycle suggest that the revisions on the process model succeeded in their aims. The rise in each category was found to be significant, but the advance in visual design generation was particularly large. Recommendations for Practitioners: The effectiveness of the creation process and the quality of the results can be boosted by using relevant activities based on learner prior knowledge and skills. While infographic creation can lead to a focus on visual elements, the importance of wording must be emphasized. Being a multidimensional process, groups need guidance to ensure effective collaboration. Recommendation for Researchers: The proposed collaborative infographic creation process could be structured and evaluated for online learning environments, which will improve interaction and achievement by enhancing collaborative knowledge creation. Impact on Society: In order to be knowledge constructors, innovative designers, creative communicators and global collaborators, learners need to be surrounded by adequate learning environments. The infographic creation process offers them a multidimensional learning situation. They must understand the problem, find an effective way to collect information, investigate their data, develop creative and innovative perspectives for visual design and be comfortable for using digital creation tools. Future Research: The infographic creation process could be investigated in terms of required learner prior knowledge and skills, and could be enhanced by developing pre-practices and scaffolding.




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Knowledge Management Applied to Learning English as a Second Language Through Asynchronous Online Instructional Videos

Aim/Purpose: The purpose of this research is to determine whether ESL teaching videos as a form of asynchronous online knowledge sharing can act as an aid to ESL learners internalizing knowledge in language acquisition. In this context, internalizing knowledge carries the meaning of being able to remember language, and purposefully and accurately use it context, including appropriacy of language, and aspects of correct pronunciation, intonation, stress patterns and connected speech, these being the elements of teaching and practice that are very often lacking in asynchronous, online, instructional video. Background: Knowledge Management is the field of study, and the practice, of discovering, capturing, sharing, and applying knowledge, typically with a view to translating individuals’ knowledge into organizational knowledge. In the field of education, it is the sharing of instructors’ knowledge for students to be able to learn and usefully apply that knowledge. In recent pandemic times, however, the mode of instruction has, of necessity, transitioned from face-to-face learning to an online environment, transforming the face of education as we know it. While this mode of instruction and knowledge sharing has many advantages for the online learner, in both synchronous and asynchronous learning environments, it presents certain challenges for language learners due to the absence of interaction and corrective feedback that needs to take place for learners of English as a Second Language (ESL) to master language acquisition. Unlike other subjects where the learner has recourse to online resources to reinforce learning through referencing external information, such as facts, figures, or theories, to be successful in learning a second language, the ESL learner needs to be able to learn to process thought and speech in that language; essentially, they need to learn to think in another language, which takes time and practice. Methodology: The research employs a systematic literature review (SLR) to determine the scope and extent to which the subject is covered by existing research in this field, and the findings thereof. Contribution: Whilst inconclusive in relation to internalizing language through online, asynchronous instructional video, through its exploratory nature, the research contributes towards the body of knowledge in online learning through the drawing together of various studies in the field of learning through asynchronous video through improving video and instructional quality. Findings: The findings of the systematic literature review revealed that there is negligible research in this area, and while information exists on blended and flipped modes of online learning, and ways to improve the quality and delivery of instructional video generally, no prior research on the exclusive use of asynchronous videos as an aid to internalizing English as a second language were found. Recommendations for Practitioners: From this research, it is apparent that there is considerably more that practitioners can do to improve the quality of instructional videos that can help students engage with the learning, from which students stand a much better chance of internalizing the learning. Recommendation for Researchers: For researchers, the absence of existing research is an exciting opportunity to further explore this field. Impact on Society: Online learning is now globally endemic, but it poses specific challenges in the field of second language learning, so the development of instructional videos that can facilitate this represents a clear benefit to all ESL learners in society as a whole. Future Research: Clearly the absence of existing research into whether online asynchronous instructional videos can act as an aid to internalizing the acquisition of English as a second language would indicate that this very specific field is one that merits future research. Indeed, it is one that the author intends to exploit through primary data collection from the production of a series of asynchronous, online, instructional videos.