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UK's Burberry launches first virtual scarf try-on for holiday campaign

Burberry has introduced its first virtual scarf try-on experience in its ‘Wrapped in Burberry’ holiday campaign. Partnering with AR provider WANNA, the immersive experience lets customers view iconic Burberry scarves in real-time, with over 50 styles and two classic options. Available online and in select stores, customers can share images and directly access product pages for purchases.




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Virtual Transfer Student Panel (November 14, 2024 7:00pm)

Event Begins: Thursday, November 14, 2024 7:00pm
Location: Off Campus Location
Organized By: LSA Transfer Student Center


Join a panel of LSA Transfer Student Ambassadors to learn more about the transfer student experience. The Ambassadors will be chatting about the academic transition to U-M, how to get involved on campus, housing, all the amazing programs and support for transfer students, and any other questions that you have. Join us even if you don't have specific questions.

Please register with link at the right. After you register you will receive the Zoom login.




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How to Launch a Career in the Federal Government | Virtual Info Sessions (November 14, 2024 6:00pm)

Event Begins: Thursday, November 14, 2024 6:00pm
Location:
Organized By: University Career Center


Are you a student or recent graduate passionate about making a difference? Join us this fall for our virtual information sessions hosted by the Partnership for Public Service! Our Call to Serve team is excited to guide you through the pathways to impactful careers in the federal government. The Partnership’s Call to Serve team will share: 
Entry-level government opportunities, including internship and fellowship programs.
Practical tips to navigate the federal hiring process.
Tools for effectively searching government jobs.
This is a unique chance to gain valuable insights and set yourself on a path to make a meaningful impact in the federal government. Don’t miss out—spaces are limited, so secure your spot today by signing up here.  Participants are required to sign up on our website, do not sign up via Handshake! 




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A&M Restructuring l Women in Restructuring Virtual Presentation (November 14, 2024 6:00pm)

Event Begins: Thursday, November 14, 2024 6:00pm
Location:
Organized By: University Career Center


Alvarez & Marsal (A&M) is excited to invite you to our Women in Restructuring Virtual Presentation! This session is to celebrate our core value of Inclusive Diversity and the growth of our women talent across our offices! We also will discuss our open consulting restructuring internship opportunities for 2026. This event is open to all studentrepresentation.   About A&M Restructuring: Privately-held since 1983, Alvarez & Marsal (“A&M”) is a leading global professional services firm that delivers performance improvement, turnaround management, and business advisory services to organizations seeking to transform operations, catapult growth and accelerate results through decisive action.   For over 40 years A&M has been a trusted advisor to our Turnaround and Restructuring clients. Our team works on some of the most complex and interesting projects available. If you're interested in restructuring consulting and looking fora new challenge, a fast-paced team environment and an inclusive culture, check out our presentation!  #Likewhatyoudo #lovewhoyoudoitwith 




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MEDITECH Career Panel: Women in Tech (Virtual) (November 14, 2024 3:30pm)

Event Begins: Thursday, November 14, 2024 3:30pm
Location:
Organized By: University Career Center


CLIENT TRAINER ROLES AT MEDITECH!Join our Career Panel to learn more about the many hybrid opportunities at MEDITECH, our culture, and benefits - and network with members of our team. We're looking forward to meeting you! Sign up via Handshake, or email jobs@meditech.com to receive joining info for the event! #MeaningfulCareers #MEDITECHCareersCheck us out on the MEDITECH Handshake page & MEDITECH LInkedIN to learn more about our locations in Georgia, Massachusetts, and Minnesota!




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NE ScribeAmerica Virtual Information Session 11/14/24 (November 14, 2024 3:00pm)

Event Begins: Thursday, November 14, 2024 3:00pm
Location:
Organized By: University Career Center


Are you looking at a future career in healthcare and need clinical experience?  If so, join us for our upcoming virtual info session to learn more about our medical scribe positions! If you are unable to attend this session, no worries we are offering severalother sessions throughout the month!  Click on the RSVP link above to find a time that works with your schedule! 




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IHS Sanitation Facilities Construction Virtual Career Fair (November 14, 2024 2:00pm)

Event Begins: Thursday, November 14, 2024 2:00pm
Location:
Organized By: University Career Center


We are excited to inform you that we will be hosting a Sanitation Facilities Construction Virtual Career Fair Event, on Thursday, November 14, 2024 at 2:00 pm (ET) - 3:00 pm (ET). This presents a great opportunity for us to engage with talented candidates who are eager to learn more about our organization and potential careeropportunities. Thank you and we look forward to meeting with you! Thank you. SFC Hiring Team




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Fall Into a BCSD Classroom: Beaufort County School District Fall Virtual Hiring Event (November 14, 2024 1:00pm)

Event Begins: Thursday, November 14, 2024 1:00pm
Location:
Organized By: University Career Center


Fall Into A Classroom by Joining Beaufort County School District's Fall Virtual Hiring Event! The Recruiting Team for Beaufort County School District (BCSD) in South Carolina is seeking the best and brightest teachersfor a January 2024 start! Located south ofCharleston and north of Savannah, the Beaufort County School District isa diverse community encompassing Bluffton, Beaufort, and Hilton Head. If you like plentiful sunshine, intercoastal waterways and hundreds of miles of beaches, it might be just the place for you! We are hosting a hiring event for upcoming December graduates interested in a certified teaching position in January! We pride ourselves on creating an amazing environment for new college graduates to thrive from around the country! We are excited to announce that we offer the following life-changing perks! $51,816 First Year Tacher Salary | One of the Top Paying Districts in South CarolinaLocality Supplement of $1,500 each year (Only $750 for January – May)Comprehensive Induction and Mentoring Program of Support for Career GrowthCompetitive Benefits and Retirement PackageNo Cost & Anonymous Virtual Mental Health CounselingEducational Support for TeachersPrime Opportunities for Internal Career MobilityAn Abundance of Professional Development OpportunitiesBeautiful Location, Weather and LifestyleClose to Charleston (SC), Savannah (GA) and Jacksonville (FL) We would love to invite you to register to our virtual hiring event which we will hold on November 14th, from 1pm-5pm. To get started, complete an application via Frontline. Once you have completed your online application, you will be ableto select an interview time that works best for you via Calendly. If you are ready to learn more about our school district, check out our Back to School Video, highlighting some of our schools in the county.  Are you wondering what makes Beaufort County School District so special? Our amazing teachers have the answers! ????✨ Check out these inspiring stories from our educators, sharing why they chose to join BCSD and what makes our community the perfect place to grow, learn, and make a difference. ❤️???? ???? Watch their stories here and discover the heart and passion that drive our schools! #WhyBCSD #LiveWhereYouLoveLoveWhereYouWork We cannot wait to meet you! The Recruiting TeamBeaufort County School District (SC)bcsdrecruiters@beaufort.k12.sc.usOffice Number: 843-379-6920




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Amazon Warehouse Virtual Information Session! (November 14, 2024 1:00pm)

Event Begins: Thursday, November 14, 2024 1:00pm
Location:
Organized By: University Career Center


Amazon Warehouse Virtual Information Session!Military vets, active duty, and spouses — get set for success on November 14th Get all your questions answered regarding the job, pay, student resources and schedules while learning how our warehouse roles are uniquely positioned to support you — no matter where you might be in your career or military transition.When: Thursday November 14th 2024Time: 1:00 PM ESTRSVP Here: https://zoom.us/webinar/register/1017280581322/WN_dOG-T4BAQd-ZpeY4Olw2UAWhen you start now, you can take home something greater – competitive pay, a range of real benefits, and opportunities for career advancement – it’s the difference all those things make together. Attend our upcoming event to learn more about these exciting opportunities.Can'tmake it? Create your job profile today by visiting  amazon.com/info New shifts drop every Friday evening and throughout the weekSign up for our text alerts by texting "JOBEVENT" to 31432* By participating, you agree to the terms and privacy policy at sms-terms.com/amazon for recurring autodialed marketing messages from Amazon, to the phone number you provide. No consent required to buy. Message and data rates may apply. Text HELP for help or STOPto end.Need an accommodation?If you have a disability and need an accommodation during the application and hiring process, please visit amazon.com/accommodations or contact us by phone at 888-435-9287, Monday through Friday, between 6 a.m. and 4 p.m.PT.If you receive and accept an offerYou will need to provide proof of your identity and employment eligibility as required by federal law by completing a Form I-9. Amazon is proud to be an equal opportunity employer.




virtual

Una noche desenfrenada y virtual

Un start-up de jóvenes israelíes gana un prestigioso premio con un bar musical muy real en Facebook donde se puede invitar a copas, bailar  y conocer gente nueva.




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El museo virtual de las prisiones del ISIS: recrean la ingente red de edificios de tortura de los fanáticos

La tecnología 3D ha permitido recorrer las cárceles del ISIS en Irak y Siria y documentar sus crímenes de guerra. La exposición ha sido posible gracias al testimonio de decenas de ex presos Leer




virtual

El vídeo en 360º, un paso lógico y asequible hacia la realidad virtual (y no hace falta casco)

Mientras la realidad virtual o los bots son dos tendencias que tardarán en asentarse, el vídeo en 360º es una realidad con la que los medios ya deben comenzar a experimentar. Es asequible, sencillo y no hace falta calzarse un casco para disfrutar de la experiencia.




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A deep dive into virtual data rooms: Invaluable assets for business efficiency and security

By Aaron Stillman, Head of Product Marketing at Tresorit.

Research shows that 81 per cent of UK businesses handle digitised personal data, digitised non-personal data, or both, making secure and efficient data management crucial, particularly when critical transactions and confidential processes are at play. This is where virtual data rooms (VDRs) become invaluable.




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Video: Bermuda Boating Virtual Photo Gallery

Step on board for a virtual journey, with a photo gallery featuring the many boats that navigate Bermuda’s beautiful waters. This 20-minute virtual show from Bernews is relaxing and scenic; showcasing sailboats, cruise ships, yachts, superyachts, speedboats and more, set to soft music and the sounds of the sea. With its calming visuals and sounds, […]




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The First Virtual Meeting Was in 1916



At 8:30 p.m. on 16 May 1916, John J. Carty banged his gavel at the Engineering Societies Building in New York City to call to order a meeting of the American Institute of Electrical Engineers. This was no ordinary gathering. The AIEE had decided to conduct a live national meeting connecting more than 5,000 attendees in eight cities across four time zones. More than a century before Zoom made virtual meetings a pedestrian experience, telephone lines linked auditoriums from coast to coast. AIEE members and guests in Atlanta, Boston, Chicago, Denver, New York, Philadelphia, Salt Lake City, and San Francisco had telephone receivers at their seats so they could listen in.

The AIEE, a predecessor to the IEEE, orchestrated this event to commemorate recent achievements in communications, transportation, light, and power. The meeting was a triumph of engineering, covered in newspapers in many of the host cities. The Atlanta Constitution heralded it as “a feat never before accomplished in the history of the world.” According to the Philadelphia Evening Ledger, the telephone connections involved traversed about 6,500 kilometers (about 4,000 miles) across 20 states, held up by more than 150,000 poles running through 5,000 switches. It’s worth noting that the first transcontinental phone call had been achieved only a year earlier.

Carty, president of the AIEE, led the meeting from New York, while section chairmen directed the proceedings in the other cities. First up: roll call. Each city read off the number of members and guests in attendance—from 40 in Denver, the newest section of the institute, to 1,100 at AIEE headquarters in New York. In all, more than 5,100 members attended.

Due to limited seating in New York and Philadelphia, members were allowed only a single admission ticket, and ladies were explicitly not invited. (Boo.) In Atlanta, Boston, and Chicago, members received two tickets each, and in San Francisco members received three; women were allowed to attend in all of these cities. (The AIEE didn’t admit its first woman until 1922, and only as an associate member; Edith Clarke was the first woman to publish a paper in an AIEE journal, in 1926.)

These six cities were the only ones officially participating in the meeting. But because the telephone lines ran directly through both Denver and Salt Lake City, AIEE sections in those cities opted to listen in, although they were kept muted; during the meeting, they sent telegrams to headquarters with their attendance and greetings. In a modern-day Zoom call, these notes would have been posted in the chat.

The first virtual meeting had breakout sessions

Once everyone had checked in and confirmed that they all could hear, Carty read a telegram from U.S. President Woodrow Wilson, congratulating the members on this unique meeting: “a most interesting evidence of the inventive genius and engineering ability represented by the Institute.”

Alexander Graham Bell then gave a few words in greeting and remarked that he was glad to see how far the telephone had gone beyond his initial idea. Theodore Vail, first president of AT&T and one of the men who was instrumental in establishing telephone service as a public utility, offered his own congratulations. Charles Le Maistre, a British engineer who happened to be in New York to attend the AIEE Standards Committee, spoke on behalf of his country’s engineering societies. Finally, Thomas Watson, who as Bell’s assistant was the first person to hear words spoken over a telephone, welcomed all of the electrical engineers scattered across the country.

At precisely 9:00 p.m., the telephone portion of the meeting was suspended for 30 minutes so that each city could have its own local address by an invited guest. Let’s call them breakout sessions. These speakers reflected on the work and accomplishments of engineers. Overall, they conveyed an unrelentingly positive attitude toward engineering progress, with a few nuances.

In Boston, Lawrence Lowell, president of Harvard University, said the discovery and harnessing of electricity was the greatest single advancement in human history. However, he admonished engineers for failing to foresee the subordination of the individual to the factory system.

In Philadelphia, Edgar Smith, provost of the University of Pennsylvania, noted that World War I was limiting the availability of certain materials and supplies, and he urged more investment in developing the United States’ natural resources.

Charles Ferris, dean of engineering at the University of Tennessee, praised the development of long-distance power distribution and the positive effects it had on rural life, but worried about the use of fossil fuels. His chief concern was running out of coal, gas, and oil, not their negative impacts on the environment.

More than a century before Zoom made virtual meetings a pedestrian experience, telephone lines linked auditoriums from coast to coast for the AIEE’s national meeting.

On the West Coast, Ray Wilbur, president of Stanford, argued for the value of dissatisfaction, struggle, and unrest on campus as spurs to growth and innovation. I suspect many university presidents then and now would disagree, but student protests remain a force for change.

After the city breakout sessions, everyone reconnected by telephone, and the host cities took turns calling out their greetings, along with some engineering boasts.

“Atlanta, located in the Piedmont section of the southern Appalachians, among their racing rivers and roaring falls, whose energy has been dragged forth and laid at her doors through high-tension transmission and in whose phenomenal development no factor has been more potent than the electrical engineers, sends greetings.”

“Boston sends warmest greetings to her sister cities. The telephone was born here and here it first spoke, but its sound has gone out into all lands and its words unto the ends of the world.”

“San Francisco hails its fellow members of the Institute…. California has by the pioneer spirit of domination created needs which the world has followed—the snow-crowned Sierras opened up the path of gold to the path of energy, which tonight makes it possible for us on the western rim of the continent of peace to be in instant touch with men who have harnessed rivers, bridled precipices, drawn from the ether that silent and unseen energy that has leveled distance and created force to move the world along lines of greater civilization by closer contacts.”

That last sentence, my editor notes, is 86 words long, but we included it for its sheer exuberance.

Maybe all tech meetings should have musical interludes

The meeting then paused for a musical interlude. I find this idea delightfully weird, like the ballet dream sequence in the middle of the Broadway musical Oklahoma! Each city played a song of their choosing on a phonograph, to be transmitted through the telephone. From the south came strains of “Dixie,” countered by “Yankee Doodle” in New England. New York and San Francisco opted for two variations on the patriotic symbolism of Columbia: “Hail Columbia” and “Columbia the Gem of the Ocean,” respectively. Philadelphia offered up the “Star-Spangled Banner,” and although it wasn’t yet the national anthem, audience members in all auditoriums stood up while it played.

For the record, the AIEE in those days took entertainment very seriously. Almost all of their conferences included a formal dinner dance, less-formal smokers, sporting competitions, and inspection field trips to local sites of engineering interest. There were even women’s committees to organize events specifically for the ladies.

I suspect no one in attendance would have predicted that in the 21st century, people groan at the thought of another virtual meeting.

After the music, Michael Pupin delivered an address on “The Engineering Profession,” a topic that was commonly discussed in the Proceedings of the AIEE in those days. Remember that electrical engineering was still a fairly new academic discipline, only a few decades old, and working engineers were looking to more established professions, such as medical doctors, to see how they might fit into society. Pupin had made a number of advancements in the efficiency of transmission over long-distance telephone, and in 1925 he served as the president of the AIEE.

The meeting concluded with resolutions, amendments, acceptances, and seconding, following Robert’s Rules of Order. (IEEE meetings still adhere to the rules.) In the last resolution, the participants patted themselves on the back for hosting this first-of-its-kind meeting and acknowledging their own genius that made it possible.

The Proceedings of the AIEE covered the meeting in great detail. Local press accounts offered less detail. I’ve found no evidence that they ever tried to replicate the meeting. They did try another experiment in which a member read the same paper at meetings in three different cities so that there could be a joint discussion about the contents. But it seems they returned to their normal schedule of annual and section meetings with technical paper sessions and discussion.

And nowhere have I found answers to some of the basic questions that I, as a historian 100 years later, have about the 1916 event. First, how much did this meeting cost in long-distance fees and who paid for it? Second, what receivers did the audience members use and did they work? And finally, what did the members and guests think of this grand experiment? (My editor would also like to know why no one took a photo of the event.)

But in the moment, rarely do people think about what later historians may want to know. And I suspect no one in attendance would have predicted that in the 21st century, people groan at the thought of another virtual meeting.




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Vroooom, an interactive virtual reality film festival in Hyderabad

Experience interactive storytelling at Vroooom, the virtual reality film festival presented by Goethe Zentrum Hyderabad and Annapurna College of Film and Media




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Hitachi Data Systems adds Native NAS and Cloud Tiering to Virtual Storage Platform

Hitachi Data Systems (HDS), a wholly owned subsidiary of Hitachi, Ltd. (TSE:6501)




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14. VirtualHighSt.com Shopping Directory- Electrical Goods

Simply UK Gadgets. Online community dedicated to all new gadgets, gizmos and boys toys. Never miss out with our up to the minute technology news system. ...




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The Small Business Guide to Virtual Assistants Both Human and Digital

Why Your Business Needs Virtual Assistants

If you are looking to de-clutter your business life so you can focus on serving your clients and customers, then virtual assistants are the perfect solution. They excel at the everyday tasks that keep your business up and running and can also handle the more complex tasks that you’re ready to hand off to someone else.

complete article




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When School Goes Virtual, Startups Step Into the Breach

With a chaotic and largely unsuccessful spring semester behind it, the country is getting ready for a school year unlike any other--and teachers, staff, and parents will need all the help they can get.

Education technology companies are well positioned to capitalize on the shift to remote learning.




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Virtual Soup Card

Send some encouragement to a friend!




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Endless loop in virtual pinball

I captured a YouTube video of an odd glitch on the Wii while playing Gottlieb Hall of Fame pinball.




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LXer: VirtualBox 7.1.2 Released, Here�s What�s New

Published at LXer: VirtualBox 7.1.2 brings multiple GUI updates, including new window layouts. Unattended installs are now removed cleanly. Read More......



  • Syndicated Linux News

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LXer: VirtualBox 7.1.2 Released with 3D Acceleration Support for VMs Running on ARM Hosts

Published at LXer: Oracle released VirtualBox 7.1.2 as the first maintenance update to the latest VirtualBox 7.1 series of this powerful, free, open-source, and cross-platform virtualization...



  • Syndicated Linux News

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LXer: VirtualBox 7.1.2 Adds Support for 3D Acceleration in ARM VMs

Published at LXer: VirtualBox 7.1.2 is the first such point release since the VirtualBox 7.1 series debuted earlier this month. Naturally, it builds on that major release with a flurry of big...



  • Syndicated Linux News

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JabTV Presents - Virtual Bush

Virtual Bush, much like the real G.W. only with you at the controls instead of Dick Cheney.




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"Embracing the Metaverse: A Survey of Virtual Reality and Augmented Reality Practices at the United States’ Top One Hundred University Libraries"

The purpose of this study is to learn more about virtual reality (VR) and augmented reality (AR) practices at the United States’ top one hundred university libraries, as well as how they are engaging with the metaverse. We conducted qualitative and descriptive analysis on the websites of the top one hundred university libraries in the … Continue reading ""Embracing the Metaverse: A Survey of Virtual Reality and Augmented Reality Practices at the United States’ Top One Hundred University Libraries""




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Virtual Gold Rush

Via the Division of Labour, This BussinessWeek article, Innovation in the Age of Mass Collaboration, describes how a conservative mining company discovered gold by opening up its proprietary database on the Internet and offering a prize: The contestants identified 110...




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7 Ways to Avoid the No.1 Virtual Sales Meeting Mistake

Here are seven ways you can avoid common virtual sales meeting technology mistakes

1. Prepare meeting attendees in advance with clear instructions
2. Run a tech check
3. Increase your internet speed and bandwidth
4. Choose a reliable meeting platform
5. Invest in quality audio and video
6. Master your platform
7. Have a backup plan




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Eric Whitacre’s Virtual Choir 3 “Water Night”

I didn’t have the bandwidth to learn another piece of music, but my friend Loren did. Or perhaps I just felt shy about singing for a webcam and uploading it to Youtube. It consists of 3746 videos from 73 countries, and will be mastered for installations at venues across the world with HD video and […]




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Virtual Love and e-Communication, by Dr. Claude Shema-Rutagengwa (MD)

With e-communication, many things become easier. But while it may be easier in terms of e-communication, it may be more dangerous is as well. We have so many cases to mention, such as the negative side effects of International Communication Technology (ICT) and e-communication in particularly, such as theft of personal information.




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Breakthrough genomic test identifies virtually any infection in one go

Researchers at University of California San Francisco (UCSF) have developed a single genomic test that can quickly detect virtually any kind of pathogen in a patient. This allows for much quicker diagnoses, enables targeted treatment to begin sooner, and could lower healthcare costs.

Continue Reading

Category: Medical Innovations, Body & Mind

Tags: , , , ,




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A virtual tour of four interactive community spaces in India

How some of India’s top architecture firms are bringing back the concept of much-needed interactive meeting zones for social progress and wellness. A virtual tour of four such projects in both rural and urban India



  • Life & Style


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Google Introduces AI Based Virtual Try-On Apparel

Google has just announced a new virtual shopping experience for search which lets you try on apparel virtually using some AI cleverness. Users in the US (only, at first) will be able to try out an item of clothing from a catalog if it has a ‘Try On’ badge on it in search. The service is starting with a limited number of brands including Anthropologie, Everlane, H&M and LOFT, and a limited repertoire of AI generated lady’s tops.  Virtual shopping...

The post Google Introduces AI Based Virtual Try-On Apparel appeared first on The Red Ferret Journal.




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Incarnate Faith in a Virtual World: Orthodox Christianity and Social Media

Chatter about the Orthodox Faith abounds in social media but not all of it is true. How should Orthodox Christians approach Facebook, Twitter, etc., both in terms of their own posts but also in reading posts by others? Fr. Andrew Damick shares some reflections as well as his own guidelines for using social media.




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Virtual Righteousness - Part 1

Matthew brings part one of a two-part series on the differences between Eastern and Western views of imputed righteousness.




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Virtual Righteousness - Part 2

Matthew brings part two of a two-part series on the differences between Eastern and Western views of imputed righteousness.




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Saving Ourselves from the Damage of (Virtual) War

In this episode, Fr. Anthony talks about Great Lent in the Lehigh Valley (PA) and about how the Lenten disciplines - and especially the Prayer of St. Ephraim - can protect and heal us from the damage of war.




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A Petri Nets based Approach to Specify Individual and Collaborative Interaction in 3D Virtual Environments

This work describes a methodology that supports the design and implementation of software modules, which represent the individual and collaborative three-dimensional interaction process phases. The presented methodology integrates three modeling approaches: Petri Nets, a collaborative manipulation model based on the combination of single user interaction techniques taxonomy, and object-oriented programming concepts. The combination of these elements allows for the description of interaction tasks, the sequence of interaction processes being controlled by Petri Nets with the codes generated automatically. By the integration of these approaches, the present work addresses not only the entire development cycle of both individual and collaborative three-dimensional interaction, but also the reuse of developed interaction blocks in new virtual environment projects.




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Factors affecting the intention to continue to visit the virtual world metaverse

A metaverse is a virtual shared space connected to the real world, an alternative reality that enables economic activities, exchanges, and transactions as well as formation of relationships between user avatars and non-player characters (NPCs). Initial experiences of the metaverse were not very satisfactory; new virtual world metaverses may or may not survive as information services or platforms. The purpose of this empirical study is to identify the characteristics of a virtual world metaverse and their effects on intention to continue usage of the platform. Considering the metaverse as a new type of user experience and a powerful mode of communication, we examine the mediating role of these characteristics according to Pine and Gilmore's (1998) experience economy theory, which enriches our understanding of the factors affecting the success of a metaverse. In addition, since social interaction is important in metaverses, we extend Pine and Gilmore's experience economy model by including Schmitt's (2011) relate experience for better understanding.




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Educational countermeasures of different learners in virtual learning community based on artificial intelligence

In order to reduce the challenges encountered by learners and educators in engaging in educational activities, this paper classifies learners' roles in virtual learning communities, and explores the role of behaviour characteristics and their positions in collaborative knowledge construction networks in promoting the process of knowledge construction. This study begins with an analysis of the relationship structure among learners in the virtual learning community and then applies the FCM algorithm to arrange learners into various dimensional combinations and create distinct learning communities. The test results demonstrate that the FCM method performs consistently during the clustering process, with less performance oscillations, and good node aggregation, the ARI value of the model is up to 0.90. It is found that they play an important role in the social interaction of learners' virtual learning community, which plays a certain role in promoting the development of artificial intelligence.




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Application of digital twin virtual design and BIM technology in intelligent building image processing

Intelligent digital virtual technology has become an indispensable part of modern construction, but there are also some problems in its practical application. Therefore, it is necessary to strengthen the design of intelligent building image processing systems from many aspects. Starting from image digital processing methods, this paper studies the digital twin virtual design scene construction method and related algorithms, converts the original image into a colour digital image through a greyscale algorithm, and then combines morphological knowledge and feature point extraction methods to complete the construction of a three-dimensional virtual environment. Finally, through the comparison of traditional image processing effects with smart building images based on digital twins and BIM technology, the results show that the optimised image processing results have higher clarity, sharper contrast, and a sensitivity increased by 5.84%, presenting better visual effects and solving the risk of misjudgement caused by inaccurate image recognition.




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Virtual Computing Laboratories: A Case Study with Comparisons to Physical Computing Laboratories




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Academic Library Services in Virtual Worlds: An Examination of the Potential for Library Services in Immersive Environments




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Virtual University: A Peer to Peer Open Education Network




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A Virtual Education: Guidelines for Using Games Technology




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Adoption and Usage of Augmented Reality-based Virtual Laboratories Tool for Engineering Studies

Aim/Purpose: The study seeks to utilize Augmented Reality (AR) in creating virtual laboratories for engineering education, focusing on enhancing teaching methodologies to facilitate student understanding of intricate and theoretical engineering principles while also assessing engineering students’ acceptance of such laboratories. Background: AR, a part of next-generation technology, has enhanced the perception of reality by overlaying virtual elements in the physical environment. The utilization of AR is prevalent across different disciplines, yet its efficacy in facilitating Science, Technology, Engineering, and Mathematics (STEM) education is limited. Engineering studies, a part of STEM learning, involves complex and abstract concepts like machine simulation, structural analysis, and design optimization; these things would be easy to grasp with the help of AR. This restriction can be attributed to their innovative characteristics and disparities. Therefore, providing a comprehensive analysis of the factors influencing the acceptance of these technologies by students - the primary target demographic – and examining the impact of these factors is essential to maximize the advantages of AR while refining the implementation processes. Methodology: The primary objective of this research is to develop and evaluate a tool that enriches the educational experience within engineering laboratories. Utilizing Unity game engine libraries, digital content is meticulously crafted for this tool and subsequently integrated with geo-location functionalities. The tool’s user-friendly interface allows both faculty and non-faculty members of the academic institution to establish effortlessly the virtual laboratory. Subsequently, an assessment of the tool is conducted through the application of the Unified Theory of Acceptance and Use of Technology (UTAUT2) model, involving the administration of surveys to university students to gauge their level of adaptability. Contribution: The utilization of interactive augmented learning in laboratory settings enables educational establishments to realize notable savings in time and resources, thereby achieving sustainable educational outcomes. The study is of great importance due to its utilization of student behavioral intentions as the underlying framework for developing an AR tool and illustrating the impact of learner experience on various objectives and the acceptance of AR in Engineering studies. Furthermore, the research results enable educational institutions to implement AR-based virtual laboratories to improve student experiences strategically, align with learner objectives, and ultimately boost the adaptability of AR technologies. Findings: Drawing on practice-based research, the authors showcase work samples and a digital project of AR-based Virtual labs to illustrate the evaluation of the adaptability of AR technology. Adaptability is calculated by conducting a survey of 300 undergraduate university students from different engineering departments and applying an adaptability method to determine the behavioral intentions of students. Recommendations for Practitioners: Engineering institutions could leverage research findings in the implementation of AR to enhance the effectiveness of AR technology in practical education settings. Recommendation for Researchers: The authors implement a pragmatic research framework aimed at integrating AR technology into virtual AR-based labs for engineering education. This study delves into a unique perspective within the realm of engineering studies, considering students’ perspectives and discerning their behavioral intentions by drawing upon previous research on technology utilization. The research employs various objectives and learner experiences to assess their influence on students’ acceptance of AR technology. Impact on Society: The use of AR in engineering institutions, especially in laboratory practicals, has a significant impact on society, supported by the UTAUT2 model. UTAUT2 model assesses factors like performance, effort expectancy, social influence, and conditions, showing that AR in education is feasible and adaptable. This adaptability helps students and educators incorporate AR tools effectively for better educational results. AR-based labs allow students to interact with complex engineering concepts in immersive settings, enhancing understanding and knowledge retention. This interactive augmented learning for laboratories saves educational institutions significant time and resources, attaining sustainable learning. Future Research: Further research can employ a more comprehensive acceptance model to examine learners’ adaptability to AR technology and try comparing different adaptability models to determine which is more effective for engineering students.




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Emerging Research on Virtual Reality Applications in Vocational Education: A Bibliometric Analysis

Aim/Purpose: This study explores the subject structure, social networks, research trends, and issues in the domain that have the potential to derive an overview of the development of virtual reality-based learning media in vocational education. Background: Notwithstanding the increasingly growing interest in the application of virtual reality in vocational learning, the existing research literature may still leave out some issues necessary for a comprehensive understanding. This study will point out such areas that need more exploration and a more comprehensive synthesis of the literature by conducting a bibliometric analysis. It will be interesting to keep track of the changing concepts and methodologies applied in the development of VR-based learning media in vocational education research. Methodology: This review was carried out using bibliometric methodology, which can highlight patterns of publication and research activity in this hitherto little studied area. The results of the study have the potential to lead to evidence-based priority in VR development, which will tailor work for vocational contexts and set the compass against the growing worldwide interest in this area. The study provides a descriptive analysis of publications, citations, and keyword data for 100 documents published between the years 2013 and 2022 from the Scopus database, which is conducted to illustrate the trends in the field. Contribution: This study also counts as a contribution to understanding the research hotspots of VR-based learning media in vocational education. Through bibliometric analysis, this study thoroughly summarized the relevant research and literature laying a knowledge foundation for researchers and policy makers. Additionally, this analysis identified knowledge gaps, recent trends, and directions for future research. Findings: The bibliometric analysis revealed the following key findings: 1. A growing publication trajectory, with output increasing from 7 articles in 2013 to 25 articles in 2022. 2. The United States led the contributions, followed by China, and Germany. 3. The most prominent authors are affiliated with American medical institutions. 4. Lecture proceedings include familiar sources that reflect this nascent domain. 5. Citation analysis identified highly influential work and researchers. 6. Keyword analysis exposed technology-oriented topics rather than learning-oriented terms. These findings present an emerging landscape with opportunities to address geographic and pedagogical research gaps. Recommendations for Practitioners: This study will be beneficial for designers and developers of VR-based learning programs because it aligns with the most discussed and influential VR technologies within the literature. Such an alignment of an approach with relevant research trends and focus can indeed be very useful for the effective application and use of VR-based learning media for quality improvements in vocational students' learning. Recommendation for Researchers: In fact, in this bibliometric review of VR integration within vocational classrooms, a future call for focused research is presented, especially on teaching methods, course design, and learning impact. This is a framework that seeks to establish its full potential with effective and integrated use of VR in the various vocational curricula and settings of learners. Impact on Society: From the findings of the bibliometric analysis, it is evident that virtual reality technologies (VR) have significantly led to transformation within educational media. There is no denying that the growing interest and investment in the integration of virtual reality into vocational education has been well manifested in the substantive increase in publications in the last decade. This shows what the innovation driving factor is in the United States. At the same time the rapid contributions from China signal worldwide recognition of the potential of VR to improve technical skills training. This study points the way for more research to bridge critical gaps, specifically how VR tools can be used in vocational high school classrooms. Furthermore, research should be aligned to meet specific needs of vocational learners and even promote international cross-border partnerships, pointing out the potential of virtual reality to be a universally beneficial tool in vocational education. The examination of highly cited articles provides evidence of the potential of VR to be an impactful pedagogical tool in vocational education. The findings suggest that researchers need to move forward looking at the trajectory of VR in vocational education and how promising it is in defining the future for innovative and effective learning methodologies. Future Research: This study is an exceptionally valuable contribution, a true landmark in the field of dynamic development, and one that denotes very meaningful implications for the future course of research in the dynamically developing field of bibliometric analysis of VR-based learning media for vocational education. The increase in the number of publications emanates from growing interests in the application of virtual reality (VR) technologies in vocational education. The high concentration of authorship from the USA, along with the ever increasing contributions from China, spotlights the increasing worldwide recognition of the impact of immersive technologies in the enhancement of training in technical skills. These are emerging trends that call for research to exemplify the diverse views and global teamwork opportunities presented by VR technologies. The study also highlights critical areas that need focused attention in future research endeavors. The fact that the embedding of VR tools into classrooms in vocational high schools has been poorly researched points to the major gap in pedagogical research within authentic educational settings. Therefore, further investigations should evaluate teaching methods in VR, lesson designs, and the impacts of VR in specific vocational trades. This supports the need for learner-centered frameworks that are tailor-made to the needs of vocational learners. This calls for more direct and focused investigations into identified research gaps noting a growing dominance in the field of health-related research with the most cited articles in this field, to integrate virtual reality into additional vocational education contexts. In this way, the gaps present an opportunity for researchers to make significant contributions to the development of interventions responsive to the unique needs of vocational learners; this will contribute to strengthening the evidence base for the worldwide implementation of VR within vocational education systems. This was recommended as the intention of such a bibliometric analysis: supporting the potential of VR as a pedagogical tool in vocational contexts and providing grounding for a strong and focused future research agenda within this burgeoning area of educational technology.




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Intellectual property protection for virtual assets and brands in the Metaverse: issues and challenges

Intellectual property rights face new obstacles and possibilities as a result of the emergence of the Metaverse, a simulation of the actual world. This paper explores the current status of intellectual property rights in the Metaverse and examines the challenges and opportunities for enforcement. The article describes virtual assets and investigates their copyright and trademark protection. It also examines the protection of user-generated content in the Metaverse and the potential liability for copyright infringement. The article concludes with a consideration of the technological and jurisdictional obstacles to enforcing intellectual property rights in the Metaverse, as well as possible solutions for stakeholders. This paper will appeal to lawyers, policymakers, developers of virtual assets, platform owners, and anyone interested in the convergence of technology and intellectual property rights.