studios

Helix Studios: Derek Shaw and Cisco Silva

Helix Studios dives into the world of macrophilia and man o man is this pairing hot AF. Nebie Cisco Silva is welummed into the fold by the ever sensual Derek Shaw. Derek towers over Cisco and it’s incredibly sexy watching these two! See more on Helix Studios.

The post Helix Studios: Derek Shaw and Cisco Silva appeared first on QueerClick.





studios

Xbox boss admits they could buy more studios and no game is off-limits for PS5 players



Phil Spencer, Microsoft's Gaming CEO, has revealed in a new interview that the company is considering more studio acquisitions, and releasing more titles on PlayStation consoles




studios

Staples is opening podcast studios in six Boston stores

The soundproof Staples Connect Podcast Studios, developed in partnership with iHeartRadio, will include professional equipment -- a RODECaster Pro control board, RODE microphones and SHURE headphones -- and space for up to four people.

complete article




studios

Kittywood Studios: Cat Videos Incorporated




studios

Hieromartyr Methodius, Bishop of Patara/Olympia, and Blessed Studios




studios

Studios, Mini-lectures, Project Presentations, Class Blog and Wiki: A New Approach to Teaching Web Technologies




studios

S-4200 Panels – Perfect for Recording Studios and More

With their impressive blend of sound absorption and sound diffusion, S-4200 Panels from Sound Seal are perfect for recording studios, auditoriums, performance halls and more. Get to know more about them by visiting Sound Seal’s website and reviewing available materials.




studios

Choreographing collaboratories: studios of situated improvisations.

Children's Geographies; 11/30/2021
(AN 154249885); ISSN: 14733285
Academic Search Premier




studios

Starloop Studios Announces Rebrand

Starloop Studios announced today that it has completed a major rebranding. Along with it is their new logo, brand-new website, and new service offerings focusing on providing AAA-quality results across the board.




studios

Modern Uprising Studios Announces Reboot

Pioneering Animation Studio to Leverage AI and Machine Learning Under New Leadership




studios

Model Act Studios Talent Asher Joins General Hospital

"Seeing Asher grow from their beginnings at Model Act Studios to this incredible achievement is a profound joy for all of us"




studios

Staff Core Software Engineer: Cryptic Studios

  Cryptic Studios is an industry leader in the development of free-to-play massively multiplayer role-playing games on PC and console including Champions Online, Star Trek Online, and Neverwinter.  We bring these popular properties to life with innovative gameplay mechanics, gorgeous graphics, and impressive sound to create an engaging and immersive player experience.  We have adopted a flexible work policy that allows options for onsite work in our Los Gatos, CA studio or fully remotely from anywhere throughout the US. Come and join us! Cryptic Studios is currently seeking a Staff Core Software Engineer.  The creation and operation of massive multiplayer online games requires a wide range of innovative technologies.  As a Core Software Engineer, you can help define and drive improved workflows and engine features for Cryptic’s game development teams.   Every day you could be: * Collaborating with world-class artists, designers, and engineers to build game systems and powerful tools for the creation of fantastic virtual worlds and gameplay. * Extending systems to meet the ever-changing needs of a massively multiplayer online game. * Upgrading our workflows to improve team productivity and enhance content for customers. * Analyzing performance of key systems and refactoring or re-implementing them to perform and scale better under load. * Working in a custom, state of the art, client-server game engine and tool suite. * Researching and introducing new technologies to all engineers and management.     Systems you might work on     * Core components of Cryptic's game client/server architecture, including simulation technologies (AI, cloth, movement, physics), and audio/visual technologies (animation, audio, visual effects). * The many in-engine tools used to build content for our games. * Integration with platforms such as Xbox Live, PlayStation Network, Steam, and Epic. * Internal improvements to keep up with the latest software development tools * Graphics team support   What we need to see: * 5+ years of experience programming and debugging. * 1+ year of professional experience programming and debugging with C/C++. * Solid understanding of pointers and memory management. * Working knowledge of asynchronous systems such as multi-threaded or multi-process systems. * Ability to work comfortably within a large pre-existing code base * A passion for delivering great work. * Clear and concise communication skills. * Bachelor's degree in Computer Science or related field (or equivalent experience). * Must be eligible to work in the United States.   What we’d like to see: * Experience in the video game industry and with MMO’s is a huge plus! * Worked on a team developing software that shipped in a finished product. * 2+ years of game development experience. * In-depth knowledge of and experience with games.   C/C++ Programming Cryptic’s software engineers work almost exclusively in a high performance, cross-platform C/C++ code base.  In addition to problem solving skills, this job requires a high degree of proficiency with pointers and memory management and the interview process will test for these skills. (Java and C# are not utilized in this job.)   What Cryptic Offers * Remote Work Options - Anywhere Within The US * A fun tight-knit team where your contributions will have a major impact * Full-Time role * Paid Holiday, Sick Time & Paid Time off * Health Insurance & Perks: Medical, Dental, Vision * Company social events  * Pet-Friendly Environment  




studios

UI Technical Artist: Xbox Game Studios

Turn 10 Studios, the creators of the top selling and critically acclaimed Forza Motorsport franchise, has an exciting opportunity for a UI Technical Artist to join our team. Forza Motorsport boasts a robust UI screen count across many different new and legacy features. This is an exciting and rare opportunity to impact the future of one of the industry’s most successful franchises through your talent, creativity, technical ability and knowledge.    IDEAL CANDIDATE IS:  A detail-oriented art content troubleshooter and problem solver who will help deliver industry-leading HUD and front-end UI. While this is not an engineering role, creating real-time UI can be technically complex and we do expect a technically adept artist who can quickly adapt to in-house tools and script environments.    Turn 10 Studios is located in Redmond (Washington), just outside of Seattle. The Seattle area is a major hub for the tech and gaming industries. With beautiful mountain ranges, diverse wildlife, great hiking/biking trails, and a thriving arts culture, Seattle offers a variety of options to enjoy your life outside of work.     Required Experience: Implement complex UI screens for interactive game features including data driven dynamic layouts, animations and transitions  Troubleshoot UI artist issues with tooling and content authoring pipelines  Contribute to and maintain a visual library of Sketch components for application to UI screens  Work in a dynamic team environment with a mix of developers, designers and other technical UI artists to deliver in-game UI screens  Recommend improvements to UI content workflows through acquiring deep knowledge of our UI content data flow, tooling and rendering techniques  Benchmark, debut and optimize UI content assets, balancing visuals and performance  3+ years of related experience  Experience with one or more major UI creation platforms such as HTML5, Flash, Sketch, Blend, Unity/Unreal  Portfolio that demonstrates examples of problem solving and content creation across a variety of projects, preferably with a UI leaning  Experience shipping content with limited performance budget  Interest in accessibility and multi-platform scalable UI preferred  Preferred: BS/BA in Graphic Design, User Interface, Art, Computer Science or a related field  Passion and experience in AAA gaming  Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form. 




studios

Lead Concept Artist: Xbox Game Studios

Turn 10 Studios, creators of the award-winning Forza franchise based in Redmond, WA, are looking for the right person to join our high-caliber team. At Turn 10 we make genre-leading racing games for Xbox and Windows that are known for consistent quality, innovation, and authenticity. Our vision is to grow Forza into the world’s leading brand for automotive entertainment. Come play a key role on our team and help us achieve this ambitious goal.    This job involves leveraging advanced artistic abilities to design solutions for a broad host of visual needs, such as: environments, characters, automotive livery and product designs.  Work directly with Art Director and collaborate with other discipline leads to drive visuals for entire product  Create inspirational digital paintings that communicate mood, tone, and direction  Aid multiple departments in problem solving for various visual/graphical needs  Ability to quickly learn basics of proprietary tool sets for in-house engine and technologies  Effectively manage multiple assignments with varying end dates simultaneously  Collaborate with all members of the Concept depart including sharing ideas, receiving and providing critique, and mentorship (when practical)  BA or BFA in Fine Art, Concept Art, or similar  5 years Concept artist role or similar on AAA titles or in film  Strong understanding of visual story-telling and composition  Proficiency in Photoshop  3D modeling, 3D painting (Substance Painter), Adobe After Effects experience a plus  Excellent communication skills, both verbal and written  Up to date with the latest concept production techniques (utilizing 3D models and photo manipulation, etc)    Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form. 




studios

Staff Infrastructure Software Engineer: Cryptic Studios

  Cryptic Studios is an industry leader in the development of free-to-play massively multiplayer role-playing games on PC and console including Champions Online, Star Trek Online, and Neverwinter.  We bring these popular properties to life with innovative gameplay mechanics, gorgeous graphics, and impressive sound to create an engaging and immersive player experience. We have fully embraced a flexible work policy that allows options for onsite work in our Los Gatos, CA studio or fully remotely from anywhere throughout the US. Come and join us! Cryptic Studios is currently seeking a Staff Infrastructure Software Engineer. The creation and operation of massive multiplayer online games requires a wide range of innovative technologies. As an Infrastructure Software Engineer, you can contribute to advancing the state of the art in back-end systems for online games.   Every day you could be * Working in a team of very talented software engineers to architect, build and maintain exceptional game play systems. * Analyzing game systems to improve game play experiences for players. * Working with operations staff to design and implement new features that will improve the reliability and efficiency of operating Cryptic's games. * Working with game development teams and game engine teams to bring their ideas to live in high performance back-end systems. * Analyzing performance of key systems and refactoring or re-implementing them to perform and scale better under load. * Working in a custom, state of the art, client-server game engine and tool suite. * Developing and extending systems to meet the ever-changing needs of a massively multiplayer online game. * Upgrading our workflows to improve team productivity and enhance content for customers. * Researching and introducing new technologies to all engineers and management.   Systems you might work on * Core components of Cryptic's game server architecture, ranging from gameplay servers, to social systems (such as friends management, chat, and teaming) to economic systems (such as auction). * Integration with platforms such as Xbox Live, PlayStation Network, and Steam. * Entitlement management systems, ranging from designing micro-transactions, through the purchase flows, to tracking and reporting on game monetization. * Management tools for Cryptic's private server cloud, ranging from deployment tools to operational telemetry. * Asset management ranging from internal tracking of game assets to large scale cloud deployment of the game to customers. * Cryptic's custom built NoSQL object database that optimizes for write-mostly, read-rarely use patterns.   What we need to see * 5+ years of experience programming and debugging. * 1+ year of professional experience programming and debugging with C/C++. * Solid understanding of pointers and memory management. * Working knowledge of asynchronous systems such as multi-threaded or multi-process systems. * Ability to work comfortably within a large pre-existing code base * A passion for delivering great work. * Clear and concise communication skills. * Bachelor's degree in Computer Science or related field (or equivalent experience). * Must be eligible to work in the United States.   What we’d like to see * 2+ years of experience with networking, including sockets, ports, firewalls, packet capture, etc. * Familiarity with web services mechanics such as REST, JSON-RPC, etc. * In-depth knowledge of and experience with games. * Experience in the video game industry and with MMO’s is a huge plus!   C/C++ Programming * Cryptic’s software engineers work almost exclusively in a high performance, cross-platform C/C++ code base.  In addition to problem solving skills, this job requires a high degree of proficiency with pointers, memory management, and performance optimization. The interview process will be testing you for these skills. (Java, C# and other high-level languages will not be utilized in this job.)   What Cryptic Offers * Remote Work Options - Anywhere Within The US * A fun tight-knit team where your contributions will have a major impact * Full-Time role * Paid Holiday, Sick Time & Paid Time off * Health Insurance & Perks: Medical, Dental, Vision * Company social events  * Pet-Friendly Environment      




studios

Senior Environment Artist: Xbox Game Studios

Turn 10 Studios, creators of the award-winning Forza franchise based in Redmond, WA, are looking for the right person to join our high-caliber team. At Turn 10 we make genre-leading racing games for Xbox and Windows that are known for consistent quality, innovation, and authenticity. Our vision is to grow Forza into the world’s leading brand for automotive entertainment. Come play a key role on our team and help us achieve this ambitious goal.  Critically acclaimed Forza Motorsport franchise are seeking a Senior Environment Artist with an exceptional eye for detail and a passion for creating stunning photorealistic environments, You will partner with the Environment Lead and other disciplines and apply your artistic and technical abilities to drive quality set out by our Directors and Leads through research and benchmarking to meet the visual goals of the project to create rich, beautiful and stunning environments that delight our players.   Responsibilities Create stunning photorealistic organic and hard surface content for environments Strong art and technical background and eager to prototype content and drive up visual quality Collaborate and work closely with Art Director/Lead to deliver or exceed established visual bar Research and contribute to processes, workflows and production pipeline improvements Work well within the environment team and able to help educate and guide other team members Document processes for creation of environment art Work collaboratively with internal teams and external partners Review and provide feedback on outsourced content Troubleshoot and problem solve production challenges through collaboration and creative solutions Strong and effective communicator and collaborator Proactively research and stay up to date on new software, industry trends and processes Qualifications 8+ years of industry experiencing building AAA quality game environments. Experience shipping multiple AAA video game titles on consoles and PC (full-cycle) Relevant software proficiencies: 3DSMAX, Substance Designer, Substance Painter, Zbrush, Photoshop Portfolio demonstrating strong examples of photoreal environments and assets Knowledge of natural scenery and composition Experience adapting easily to change and a excellent multi-tasker  Bonus Points Knowledge and experience working with Houdini Experience working with remote teams Foundation in traditional arts   Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.




studios

Technical Lighting Artist: Xbox Game Studios

Turn 10 Studios has an exciting opportunity for a technical lighting artist to work alongside the team responsible for creating the top-selling and critically acclaimed Forza Motorsport franchise. A technical lighting artist is a key production conduit between our content lighting artists and our rendering engineers. We are looking for a passionate team member who will work closely with those two teams to help us build cutting-edge visuals that are driven through real-time graphics and technologies that lead our industry. This is an important role that provides the ideal candidate with an opportunity to be responsible for the technical implementation of lighting techniques to help us create a state-of-the-art product   Responsibilities Implement real-time game lighting using a variety of lighting techniques (pre-baked, dynamic real-time, light probe transfer / PRT) Primary support agent for the content team members; support for all core production lighting tasks from pre-production to final polish Lead the development of lighting tools and workflow in collaboration with lighting lead and engineering teams Continuously assess and clearly communicate potential concerns and blockers with engineering, tools and other development teams Work with engineering and tools team to optimize for scalable performance, simplify lighting workflows while still pushing the boundaries of visual quality Collaborate with a mix of production disciplines throughout the studio to (Tools, Gameplay, Design, Concept, VFX, and Environment) to collaboratively help develop areas of our game from early prototype, through to final polish and optimization Help to build our internal technical arts community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring other artists on the team Actively improve skillset by staying on top of industry trends and techniques, new software, and product evaluation Qualifications  Should have 3-5 years of professional experience in a lighting/look development role in games Experience with physically based lighting and shading strategies is required Experience with Autodesk 3DS Max required, other modeling packages also desired. Experience working with lighting elements, emissives, materials, shaders, and luminance values in a game environment required Experience with core applications such as Lightroom, Resolve, Photoshop, Substance Designer, Unreal Engine is highly preferred Experience with offline renderers such as V-Ray, MentalRay, Blender, or Renderman required Demo reel/portfolio must demonstrate a firm understanding of lighting and color theory Must be responsive to deadlines and work well under pressure Demo reel should include samples of work and an exact breakdown of your specific contribution to the material submitted along with resume featuring references.   Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.




studios

The Count of Monte Cristo / Alexandre Dumas ; art by: Nokman Poon ; story adaptation by: Crystal S. Chan ; lettering by Morpheus Studios ; lettering assist: Jeannie Lee.

On the very day of his wedding to the beautiful Mercedes, a young merchant sailor named Edmond Dantès is falsely imprisoned for life, laying to waste his plans of marriage and hard-earned fortune. Following several long years in prison he has managed to escape and reinvent himself as the mysterious Count of Monte Cristo. It is the reign of Napoleon Bonaparte and the Count has been plotting his revenge on the three men who had him falsely imprisoned. With a new identity, an incredible education abroad and a vast fortune, he has returned completely unrecognizable to those who had committed their crimes against him.




studios

Martin Luther King, Jr. : voice for equality! / by James Buckley Jr. ; illustrated by Youneek Studios ; lettering & design by Comicraft: John Rosell [and four others] ; cover art by Ian Churchill.

"A graphic biography of civil rights leader and American icon Martin Luther King Jr. This graphical biography tells the story of the most prominent leader of the American civil rights movement. With full-color illustrations and a historically accurate narrative, Martin Luther King Jr.: Voice for Equality! will inform and entertain readers of all ages. From his childhood in Atlanta to his rise as an international icon of human rights and a fiery orator who refused to back down in the face of adversity, King's life story serves as an ongoing source of inspiration." -- Provided by publisher.




studios

Hollywood Studios: Reimagined Pixar Place returns with Incredibles, Edna Mode in May

Disney reopening Pixar Place, an 'Incredibles' meet-and-greet at Hollywood Studios in May.




studios

Anthony Mackie Hasn't 'Heard Anything' About 'Captain America 4' From Marvel Studios

While words have spread that the studio is developing another Captain America movie with Malcolm Spellman as the screenwriter, Mackie reveals he first learned of the news from a stranger in a grocery store.






studios

Brush Busters / Letters to San Francisco / Open Studios

Today, we hear from a group helping neighbors prepare for future wildfires. Then, a new anthology of love letters to San Francisco. And, ArtSpan's Open Studios celebrates 50 years.




studios

Estudios clínicos sobre los beneficios de la vitamina C




studios

Investigación contra el cáncer: alimentación, hábitos equivocados y otros estudios




studios

MinTransporte sobre Metro: "Estudios evidencian que los beneficios serán mayores si se modifica el corredor"




studios

Can AI make video games more immersive? Some studios turn to AI-fueled NPCs for more interaction

Generative AI could also provide more opportunities for players to go off-script and create their own stories if designers can craft environments that feel more alive and can react to players’ choices in real-time.




studios

ASGMax | NextDoorStudios: Andrew Delta and Colt Spence – “No Time to Relax”

New on NextDoorStudios, an ASGMax site: Colt Spence would do anything to just relax today. He’s been beyond stressed out from work and his wife won’t stop calling him incessantly just to check in and see how he’s doing. Finally thinking he has some alone time, he ends up getting a surprise visitor when Andrew... View Article

The post ASGMax | NextDoorStudios: Andrew Delta and Colt Spence – “No Time to Relax” appeared first on QueerClick.




studios

Fall 2024 VIS Open Studios

Juniors and seniors in the Program in Visual Arts and Practice of Art Track in the Department of Art & Archaeology open their studios to the community. No tickets required; drop-in from 5:30-7 PM.






studios

Sir David Attenborough and the BBC Studios Natural History Unit awarded Chatham House Prize 2019 for ocean advocacy

Sir David Attenborough and the BBC Studios Natural History Unit awarded Chatham House Prize 2019 for ocean advocacy News Release sysadmin 18 November 2019

The 2019 Chatham House Prize is awarded to Sir David Attenborough and Julian Hector, head of BBC Studios Natural History Unit, for the galvanizing impact of the Blue Planet II series on tackling ocean plastic pollution.





studios

Sega Sells Humankind Developer Amplitude Studios

Sega has sold Humankind and Endless developer Amplitude Studios to members of its internal team, announced the developer in a community post. This means the studio is now independent.

"Our studio is backed by strong and meaningful franchises and our team is committed to creating the best games possible," said Amplitude Studios founder Romain de Waubert de Genlis.

"With our extensive experiences in strategy game development and two exciting titles currently in progress, we are confident in our ability to deliver outstanding experience to players. This decision allows us to be more agile in our approach while continuing to shape the vision that has been ours from the very beginning, empowering us to push boundaries and be closer as ever of our community."

Sega in its own statement said: "Sega Europe has today announced the sale of Amplitude Studios following a management buyout from senior leaders and employees at the Parisian studio. The move will see Amplitude go back to its roots as an independent organisation and concludes the structural reforms that have been taking place in Sega’s European business.  

"The decision to part ways follows a period of close consultation between Sega Europe and Amplitude. As an independent studio once more, Amplitude will focus on its in-development projects and growing its own franchises, while Sega will continue to advance its strong and diverse stable of Japanese and Western IP. 

“Sega Europe acquired Amplitude in 2016, and together have released epic strategy titles like Endless Space 2 and Humankind, along with Endless Dungeon, the successor to 2014’s indie hit, Dungeon of the Endless.

"While Amplitude is no longer a part of the Sega family of studios, the two entities will continue to work together on the smooth transition of services and operations, ensuring minimum disruption for Amplitude employees and continuity of service for players of Amplitude games."

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.

Full Article - https://www.vgchartz.com/article/463024/sega-sells-humankind-developer-amplitude-studios/




studios

Nueva campaña del Ad Council da recursos y apoyo a padres hispanos para que ayuden a sus hijos a prepararse y planificar para la universidad y pagar sus estudios - Edward James Olmos

Edward James Olmos




studios

10 indie game studios making moves in Latin America

Google Play announces the 10 indie games studios receiving a share of $2 million and hands-on support as a part of the Indie Games Fund 2024.




studios

Два «Хищника» и продолжение «Чужого» в планах у 20th Century Studios

Сразу два «Хищника» выйдут в 2025 году, рассказал Стив Асбелл, глава студии 20th Century Studios. В планах у компании также продолжение фильма «Чужой: Ромул».

Один из «Хищников» — это фильм с подзаголовком «Пустоши» и Эль Фаннинг в главной роли, он выйдет 7 ноября 2025-го. Второй — пока секретный, его должны выпустить перед «Пустошами». Обе части снял Дэн Трахтенберг, режиссер «Добычи».

Над продолжением фильма «Чужой: Ромул» работает его режиссер Феде Альварес. Новое соглашение с ним пока не заключили, но у постановщика уже есть идея, каким должен быть сиквел.

Глава 20th Century Studios также не исключил, что в дальнейшем студия займется и новым «Чужим против Хищника».




studios

Universal Studios Japan to Open Donkey Kong Country Area on December 11

Shigeru Miyamoto previews games, Golden Temple ride, more in Direct video




studios

Madras Week | Pose at one of Chennai’s oldest photo studios, thriving since 1930 despite the age of selfies

From glass negatives to daguerreotype cameras, 92-year-old Sathyam Studios in Mylapore is a testament to Madras’ rich history with photography



  • History & Culture

studios

Revista de Estudios Políticos y Estratégicos [electronic journal].

Universidad Tecnologica Metropolitana




studios

Revista de Estudios Jurídicos y Criminológicos [electronic journal].

Universidad de Cádiz




studios

HelixStudios: Hayden Lee and Kane Fox

Brooding bad ass, Kane Fox is absolute fire as he drowns in twink superstar, Hayden Lee’s hot kisses. He envelops the boy’s body while tasting every inch of his tight, twink torso while massaging his piece over his pants. Once he’s teased Lee to the limit, the boy turns the tables, unzipping the jock’s jeans... View Article

The post HelixStudios: Hayden Lee and Kane Fox appeared first on QueerClick.




studios

Writers Guild Contract Negotiations With Studios Pushed Back a Week

With no fanfare, Hollywood studios and leaders of the Writers Guild of America have moved back the start of masters contract negotiations a week to May 18. Representatives of the Alliance of Motion Picture and Television Producers were not immediately available for comment about the change, which was revealed Saturday. A WGA spokesman said, “It’s […]



  • News
  • Alliance of Motion Picture and Television Producers
  • Writers Guild Of America

studios

Theaters Shutter, Studios Postpone, Checking-In On How The Entertainment Industry Is Changing Amid The Outbreak

Pedestrians walk by the Castro Theatre that has a marquee announcing that they are closed due to a statewide ordinance banning gatherings of more than 250 people in San Francisco, California. ; Credit: Justin Sullivan/Getty Images

FilmWeek®

Hollywood has come to a stand still. The film and entertainment industry has been hit hard by the coronavirus outbreak as theaters close, film releases and events are being postponed, and studios are putting a pause on film production.

The gravity of the coronavirus is being felt all throughout the country and Hollywood is not coming out of the outbreak unscathed. Social distancing measures being enforced to help control the outbreak has studios and theatres taking a huge hit. It’s predicted that about 170,000 people in the film industry will lose their jobs. Many of the lowest-paid positions and freelance jobs have been the first to go. From events to films, the industry is trying to strategize around the outbreak with no clear picture on how long these conditions could last. Hollywood unions, activist groups and nonprofits are coming together to help provide some kind of emergency relief for workers who are getting hit the hardest. It’s been a period of economic shock for the entertainment industry and it’s still too early to see what Hollywood could look like after the outbreak is over.

Today on AirTalk, we check-in with people in the entertainment industry who have been impacted by the outbreak and where might Hollywood go from here. If you work in entertainment, we'd like to hear from you! How are you coping as most productions are shut down? Join the live conversation by calling 866-893-5722.

Guest:

Andrew Wallenstein, co-editor-in-chief at Variety; he tweets @awallenstein

This content is from Southern California Public Radio. View the original story at SCPR.org.




studios

Fun at Universal Studios Florida

Caught in the rather long shadow cast by Walt Disney World, Universal Studios have always been something of a scrappy younger sibling.




studios

Romaire Studios' Custom, Life-Sized Cajun-Christmas Display to Light Up the Spirit of Morgan City Shrimp Boat on Nov. 28 at 6 p.m.

Donated and designed by a Los Angeles special effects company, these remarkable "Reingators," Santa and elves were created using high-tech digital tools; feature unique Louisiana-themed details




studios

Nice Media Studios and FIO Entertainment to Develop Walter Isaacson's New York Times Best Seller "Benjamin Franklin: An American Life" With Academy Award Nominated Writer Alec Sokolow to Write Pilot

A global event limited series that asks "what is an American?"




studios

Model Act Studios Schaumburg & Lemont Illinois Talent go to Los Angeles for IMTA

Model Act Studios Develops, Promotes, & Places Actors & Models in all markets. See Model Act Studios talent on TV Shows, Movies, Commercials, Print Ads & Runway.