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10 Fun Things To Do in Fort Worth Design District Once We Can Go Back Outside

Art, Selfie Snaps, Guitar Lessons, Crafting, New Ink, Doggie Fun, a Show and Coronacut Fixes




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Omnia Studios' Newest Design Inspired by Those Working Tirelessly During Pandemic

Niche jewelry company creates unique necklace dedicated to anyone burning the candle from both ends.




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Salon Suite Rental Salon Made of Colorful Shipping Containers Anchors North Fort Worth Design District

Salon and Spa Galleria Alliance Offers Beauty Professionals Chance to Become Owner Operators




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Salon and Spa Galleria Alliance in Fort Worth Design District Offers 5-Way Test to Know If You're Ready to Be a Beauty Business Owner

Salon & Spa Galleria Has Paused Rents for All 275 of Its Beauty Pros and is Offering an Additional Free Week of Rent for Each Week Salons Remain Closed




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Alsco Mixes Science and Design with New Line of MIMIX™ Chef Coats

Beefed up chef coat improves mobility, breathability and offers oil-repelling stain control




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P&T Interiors/Pol Theis, is pronounced New York's 2020 Most Innovative Boutique Interior Design Firm by LuxLife Magazine

The notable eclectic high-end boutique interior design firm is recognized among New York Leading Designers




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How This Fashion Designer Built His Brand From Maryland To Hong Kong




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Designer Jonathan Marc Stein Will Debut at Arab Fashion Week in Dubai, October 2019 for S/S2020 RTW

Designer Jonathan Marc Stein announces the debut of his latest collection at Arab Fashion Week in Dubai, October 2019 for S/S2020 RTW




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Kyle Richards and Fashion Designer Shahida Clayton Launch New Collection at NYFW

Actress and TV personality Kyle Richards and fashion designer Shahida Clayton are launching their new women's contemporary fashion brand- Kyle and Shahida at New York Fashion Week.




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Triple Heir Claims Its Throne with Essential Streetwear, Bold Design

Amid COVID-19 quarantine, creativity reigns supreme




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Christopher Flach's Paintings are Featured in Architectural Digest, Dwell and Sotheby's Interior Design Publication

www.chrisflach.com




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WeeTect Designed Photochromic and Hydrophobic Visor Insert That Remove Glaring and Water on Helmet Visor

WeeTect announces its new generation of photochromic visor inserts.




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Italian Car Collector, Luca Caputo Commissions Beverly Hills Designer, Victoria Napolitano to Bring Glamour to His Palace

The American fashion designer Victoria Napolitano will collaborate with Luca Caputo, a talented Italian with a passion for restoring classic cars and motorbikes.




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MListingS is an MLS Management Service Designed to Get Brokers Listings Published Across the Web

Designed to help real estate brokers and agents get their MLS listings published across the web on up to 154 MLS publisher sites




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Next Generation Sales & Marketing Director Shares Insights into Self-Directed Investing on #1 Leading Ladies Podcast

Brittany Melville Discussed Using Funds from Existing Workplace Retirement Plans or IRAs to Fund a New Self-Directed IRA, Take Advantage of Opportunities to Invest in Alternative Assets




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Insights into the Conflict Regarding COVID-19 Guidelines between the American Society for Reproductive Medicine (ASRM) and a New Interest Group of Fertility Centers, the Fertility Providers' Alliance

"Controversy" over COVID-19 and fertility treatment reveals investor-led interest pushing for more control in the IVF field




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Ventana Research Begins New Dynamic Insights Research on Natural Language Processing

Latest research aims to understand advances in natural language capabilities and its impact on business




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Advertisers signal glimmers of optimism

Despite numerous unknowns and continued challenges, many agencies and advertisers have shifted gears for the next phase.

Please visit Marketing Land for the full article.




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New Insights into Enron

Malcolm Salter, Harvard Business School professor.




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Hidden in Plain Sight

Erich Joachimsthaler, CEO of Vivaldi Partners and author of "Hidden in Plain Sight: How to Find and Execute Your Company's Next Big Growth Strategy."




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Three Signs of a Miserable Job

Patrick Lencioni, founder and president of The Table Group and author of "The Three Signs of a Miserable Job: A Fable for Managers."




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Redesigning Health Care

Richard Bohmer, physician, Harvard Business School professor, and author of "Designing Care: Aligning the Nature and Management of Health Care."




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Applying Design Thinking to Your Business

Roger Martin, dean of the Rotman School of Management and author of "The Design of Business."




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HBR’s Idea Watch: Strange-But-True Research Insights

Scott Berinato and Andy O'Connell, editors of the Idea Watch section of Harvard Business Review.




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Oliver Sacks on Empathy as a Path to Insight

Dr. Oliver Sacks, neurologist and author of "The Mind's Eye."




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Designing Spaces for Creative Collaboration

Scott Doorley and Scott Witthoft, co-directors of the Environments Collaborative at the Stanford University d.school and authors of "Make Space."




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Signs You’re Secretly Annoying Your Colleagues

Muriel Maignan Wilkins, coauthor of "Own the Room," on the flaws everyone's too polite to point out.




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PepsiCo CEO Indra Nooyi on Design Thinking

How PepsiCo is harnessing the power of design.




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Designing AI to Make Decisions

Kathryn Hume, VP of integrate.ai, discusses the current boundaries between artificially intelligent machines, and humans. While the power of A.I. can conjure up some of our darkest fears, she says the reality is that there is still a whole lot that A.I. can't do. So far, A.I. is able to accomplish some tasks that humans might need a lot of training for, such as diagnosing cancer. But she says those tasks are actually more simple than we might think - and that algorithms still can't replace emotional intelligence just yet. Plus, A.I. might just help us discover new business opportunities we didn't know existed.




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Brazilian Startup Valegift Expects New Form of Gifting to Grow Significantly This Holiday Season

ValeGift aims to shift the Brazilian gifting culture from traditional products to personal experiences.




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Famed Interior Designer Launches Authentic Cookbook, "my Sicilian kitchen"

The creations shared in "my Sicilian kitchen" have been prepared by members of the Bilo family for generations, and now are passed on to you and your family. Buon Appetito."-Linda Bilo-Brechtel




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Red Horse Signs Launches Redesigned E-Commerce Website

Red Horse Signs the leader in custom vintage signs launches newly redesigned eCommerce website at www.redhorsesigns.com. Also announced is their selection of over 300 customiuzable signs and free shipping on orders over $250.




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Anne Thull of Anne Thull Fine Art Designs Named Featured Artist of 2013 Pebble Beach Food & Wine

Bronze grapevine sculptures to inspire during luxe event April 4-7.





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Modern DIY Trellis Designs

My DIY project for the weekend is to build a planter box with trellis to support a climbing vine, and I think I’ll stain it black. Last year I built some vegetable trellises and before that a criss cross wall trellis. I still have them both and they still function and look amazing! April is




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The CDC warned against a 'poorly designed' plan to implement temperature screenings at 20 US airports. The White House is reportedly moving forward with it anyway.

Vachira Vachira/NurPhoto via Getty Images

  • The White House reportedly plans to go ahead with a plan to institute temperature screenings at 20 US airports in order to instill confidence that air travel is safe, according to USA Today.
  • According to leaked emails, a top CDC official said that such a strategy was ineffective and asked that the agency be excluded from the plan.
  • Temperature checks do not account for asymptomatic COVID-19 cases, pre-symptomatic cases, or people with COVID-19 who do not have a fever.
  • The report comes one day after an Associated Press report found that the White House had buried CDC guidance for re-opening businesses, schools, and churches.
  • Visit Business Insider's homepage for more stories.

The Trump administration reportedly ignored guidance from the Centers for Disease Control and Prevention over temperature screenings at airports and plans to go ahead with them, even though they were ineffective in initially preventing the spread of COVID-19 in the US.

The move, which would require temperature screenings at 20 US airports, was detailed in leaked documents reported by USA Today on Saturday. In an email to officials at the Department of Homeland Security, Dr. Martin Cetron, the director of global mitigation and quarantine at the CDC had argued "thermal scanning as proposed is a poorly designed control and detention strategy as we have learned very clearly." 

See the rest of the story at Business Insider

NOW WATCH: Inside London during COVID-19 lockdown

See Also:




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GSA Issues Order to Accept E-Signatures for Surety Bonds During the COVID-19 Pandemic

The U.S. General Services Administration has issued an order to accept e-signatures for surety bonds to allow infrastructure projects to move forward.




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Video: How Supercell designed the Clash of Clans Battle Pass

In this GDC 2020 virtual talk Supercell's Eino Joas discusses the two-year process that led to the development of a Battle Pass for Clash of Clans. ...




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Sales up at Nintendo due to 'significant growth' across the entire Switch family

Switch hardware and software continues to deliver the goods for Nintendo, which reported an increase in both sales and profits during the fiscal year ended March 31, 2020. ...




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357- The Barney Design redux

All over Oakland right now people are wearing Warriors shirts and flying their Warriors flags from their cars, and as much as we like our hometown team here at 99pi, we've been following these NBA finals for another design-related reason. When you watch the games in Toronto the whole stadium is filled with people wearing red raptors jerseys, but every now and then you'll see these little flashes of purple. Those bold fans are wearing one of the most polarizing jerseys in the history of sports. A jersey that we actually did a whole episode about last year. So in honor of the Toronto Raptors, and the beautifully ugly jersey they gave the world, we're gonna rerun that episode for you today, along with an update from our new 99pi team member Chris Berube, a Torontonian and Raptors fan since he was a kid.

The Barney Design Redux




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Blog: Understanding open world level design - Part 1

In open world games, level design is the central feature, not the game system. Discover key issues designers must address when planning their open world. ...




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COVID-19 Resource Center Offers Insights and Guidance for Individuals and Businesses

As a source of information and guidance for businesses and individuals since 1965, Anders is here for you during this time of uncertainty. We’re researching and dissecting the latest legislation, local news and relevant updates around COVID-19 and sharing them… Read More

The post COVID-19 Resource Center Offers Insights and Guidance for Individuals and Businesses appeared first on Anders CPAs.




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Senior Designer: Moon Studios

Moon Studios - award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps - are looking for Senior Game Designers. After redefining the Metroidvania genre with the Ori series, our next goal is to revolutionize the ARPG genre.  Join our family, help us create some of the best games the industry has ever seen and work with some of the most talented individuals in the world! Please note that Moon Studios is a distributed development studio: Everyone at Moon works remotely and we accept job applications from participants all over the world! We're looking for: Individuals who can work autonomously - We don't count your hours, we won't babysit you. Your job is to enchant us with your raw talent and professionalism! Individuals who want to have a voice - Unhappy with the current state of the industry? Every person at Moon Studios has a voice and can help shape the games we're making. Individuals who believe in collaboration - We work together as a team, as a family, to challenge the status quo and raise the bar! Individuals who want to grow - Contrary to other AAA studios, our goal is to remain a comparatively small studio made of elite talent. We strive to only hire the absolute best talent in the industry and encourage them to further grow their skills with us. Tired of being the smartest gal or guy in the room? Join our community, inspire us, and be inspired! Since Moon Studios is a distributed game development studio, we work with talent from all around the world. To keep things personal and foster communication, we hold annual Team Retreats to touch base and figure out what challenges we want to tackle next. Drinks, dinners, flights, accommodations, and an overall swell time all included! We want you to be: A Designer by heart: While playing games, you just intuitively know how to improve upon the weaker aspects of a title. You indulge in analyzing things that don’t quite work and love to think about how this or that aspect could have been perfected. Experienced: You've worked in the industry before and know the ropes. You're looking for a no-bullshit studio to call home where you can voice your opinions and work with the best talent this industry has to offer! Passionate: You’ve played and studied RPGs your whole life and you still can’t get enough of them. You have a love for all things Diablo, Zelda, Dark Souls and other games in the genre. You’d love the opportunity to work on an RPG that dares to innovate and go far beyond what the genre has offered players thus far. Open to new challenges: We're constantly striving to raise the bar here at Moon Studios. We're not looking for specialists in one field or genre, we want you to be open to help wherever help is needed and be the well-rounded multi-talented creative genius you are. A cool dude / dudette: Life is too short to deal with Prima Donnas: You're cool, open-minded and always willing to learn new things. Simply send your Resume + Portfolio to jobs@moongamestudios.com Moon Studios is an independent video game development studio, founded in 2010 by Thomas Mahler (former Cinematic Artist at Blizzard Entertainment) and Gennadiy Korol (former Senior Graphics Engineer at Animation Lab). The company focuses on highly refined gameplay mechanics and prides itself on an excessive ‘iterative polish’ process. Moon Studios is a distributed development house: Our team members are spread throughout the world, allowing Moon to work with the best and most talented people in the games industry. In 2014, Moon announced it was working on Ori and the Blind Forest, which was released on March 11th, 2015 for Xbox One and PC via Steam, quickly followed up by the Ori and the Blind Forest Definitive Edition a year later. Ori and the Blind Forest received overwhelmingly high praise, a fantastic debut for Moon Studios.   Ori and the Will of the Wisps is slated to be released on March 11th, 2020. Moon Studios is simultaneously also working on a yet uannounced title.




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Senior Combat Designer: Visual Concepts

Who We Are: At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 mullti-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.  What We Need: Do you live and breathe combat design? Do you decode games into strikes, blocks, reversals, range, damage and combos the moment you pick up the controller? Do you love designing archetypes, inventing amazing signature moves and infusing combat with personality and spectacle? If so, we’d love to have you join us to help deliver amazing experiences for our players. Our Agoura Hills studio is looking for a Senior Combat Designer for the next iteration of the WWE 2K franchise. In this role, you’ll help define core combat philosophy as we translate the amazing spectacle of the WWE into the arsenal of moves our players will take into the ring. You’ll script movement trees, architecting advantage and vulnerability into range, combinations, setups, baits and throws. You’ll dream up signatures and spectacular finishers, differentiate archetypes, and balance a massive roster of Superstars to help deliver accessible, deep, spectacular combat. You’ll work in a creative environment with a diverse team of designers, artists and engineers, touching everything from combat to camera to the emotion and spectacle of one of the greatest shows on Earth. What You Will Do: Develop a combat vision integrating intuitive control, kinetic move sets, meaningful differentiation and strategic depth Work with design, animation and engineering teams to conceive, implement and polish character vs. character combat Play and reference both classics and contemporaries to build on what works while driving new innovations in combat design Design and implement systems for combat depth, strategy and spectacle Identify and document tools and systems that make creating character vs. character combat more efficient Who We Think Will Be A Great Fit: 4 or more years of game design experience, 2 or more in a combat designer role Experience implementing and tuning animation and timing windows for attacks, blocks, branching actions, hit reactions and other related combat actions Experience scripting combat in LUA or similar framework Experience conceiving and differentiating characters, developing signature moves, and balancing asymmetrical fighter types Experience working across disciplines, including animation, art, VFX, audio and engineering to produce a great result Outstanding written and verbal communication and collaboration skills Advanced Qualifications: Experience and love of combat driven by character stats and role-playing elements Experience designing and improving gameplay editing tools Direct experience and understanding of key distinctions of wrestling games Programming/technical experience




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Senior Systems Designer: Visual Concepts

    Who We Are: Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim. Our studio in Foothill Ranch, CA is committed to gaming and technical innovation and offers top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: We are seeking a Senior Systems Designer to join our development efforts on an exciting new game! Within this role, you’ll be focused on creating, maintaining, and balancing engaging gameplay systems. You’ll work with engineers, artists, and other designers to build innovative mechanics and economies that form the backbone of our new project. What You Will Do: Document, build, implement, bug-fix and “own” your ideas, overseeing them from concept through to final release Design, write, and prototype new systems and some of the meta-game such as player progression, character creation, game balance, economies, and other related systems Evangelize core gameplay features to the rest of the team and help develop best practices Collaborate with game and world designers, gameplay engineers, artists, and animators to implement, tune and balance gameplay systems Prototype and pitch your own design ideas to the team Analyze, validate, and incorporate feedback from the team, as well as from external user testing, as needed Who We Think Will Be A Great Fit: 5+ years’ experience within the video game industry Shipped at least 1 AAA game within a Game Designer role Experience in system design for console or online games, such as player progression and advancement, social mechanics, rewards, economy, or customization/in-game editors Experience with scripting (proprietary or third party)  Strong understanding of development processes, workflows, and tools Experience working in-engine, either prototyping or implementing your ideas Comfortable with a development that is playtest-driven and focused on iteration and polish Ability to find new opportunities for improvements and additions within a game Ability to work in a team and collaborate with engineers, artists, and other designers Good communication and presentation skills Self-motivated and proactive What Will Help You Shine: Experience working with analytical data sets for balancing and fine-tuning  Experience with Unreal Engine 4 (UE4) and working knowledge of UE4’s Blueprint system Experience with programming (C++, Python)




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HTC VIVE and The Wild collaborate with adidas to revamp design and storytelling process

The sports brand enhanced its workflow with collaborative virtual reality




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A Best Practice Approach to Insight Engines: 5 Levels of Insight Engine Maturity

Enterprise search projects start with intentions to provide ?Google for our organization' but too often fail to deliver on that promise. In our experience, these projects fail due to a lack of sustained effort and governance. The commercialization of next-generation search technologies allows you to fulfill this promise if you take a systematic approach to implementation.




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Infragistics designs Ignite for Good program to support COVID-19 outreach

The program provides access to tools and expertise for developers working on COVID-19-related programs and applications, relief for small businesses, enhanced support for customers




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Qlik releases platform that enables users to act quickly on data-driven insights

Increases analytics ROI by closing the gap between insights and action




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Sigma Computing introduces new templates for marketing teams

The templates enable a holistic approach to analyzing data across marketing tools