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Court Overturns Summary Judgment for Labor Law Defendants on Indemnification Claims

A New York appellate court ruled that some defendants in a Labor Law action were not entitled to summary judgment on their indemnification claims against an injured plaintiff’s employer. Case: Lamarr v.




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Worker's Labor Law Claim Dismissed; Defendant's Indemnification Claim Revived

A New York appellate court upheld the summary dismissal of a worker’s Labor Law claim and revived a defendant’s third-party indemnification claim. Case: Pitang v. Beacon Broadway Co. LLC, No. 27350/17, 10/01/2024,…




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Court Reverses Finding That Worker Failed to Exhaust Reasonable Conservative Treatment

The Delaware Superior Court overturned a determination that an injured worker failed to exhaust reasonable conservative measures to treat his knee injury before opting for surgery. Case: Baxter v. Verizon Communications,…




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Court Upholds Finding That Truck Driver Was Ag Worker Not Covered by Comp

The Delaware Superior Court said the Industrial Accident Board did not err when it held that a truck driver was a farmworker and therefore not entitled to workers’ compensation benefits…




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Court Upholds Finding on Compensability for Knee Injury, Overturns PTD Award

The Nebraska Court of Appeals upheld a finding of compensability for a worker’s knee injury, but overturned the award of permanent total disability benefits as unsupported by adequate factual findings. Case:…




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Finding the rare sandhills cellophane bee – with data

We use iNaturalist data to help find the sandhills cellophane bee. Researchers are looking for nesting sites for the rare bee.



  • Longleaf Pine & Fire Ecology
  • Pollinators and Gardening
  • Wildlife in North Florida- Critters Big and Small
  • Florida native bees
  • iNaturalist
  • sandhills habitat

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High Court Overturns Finding That Injured Worker Doesn't Qualify as Employee

The District of Columbia’s highest court overturned a finding that an injured worker was not an employee within the meaning of the Workers’ Compensation Act. Case: Sanchez Lopez v. DOES, No. 22-AA-0765,…




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Audit Finds 'Major Improvement' in City's Comp Program Under TPA

Chicago’s Office of Inspector General said in its latest audit that contracting with a third-party administrator represented a “major improvement” in running the city’s work comp program compared to the…




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Court Upholds Finding That Worker Suffered Compensable Aggravation Injuries

The Commonwealth Court of Pennsylvania upheld a finding that a worker sustained a compensable aggravation of his preexisting lumbar spine degenerative disease and lumbar radiculopathy. Case: Chester Water Authority v. Swiggett,…




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Safety Regulators Remind Employers to Protect Workers From Smoke

The California Division of Occupational Safety and Health reminds employers of the requirement to protect their workers from unhealthy air as wildfires in the southern part of the state fill…




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WCRI Finds Medical Payments 10% Below Median in Golden State

The Workers Compensation Research Institute reports that average medical payments per claim in California were 10% below the median of a 17-state study. California saw little change in payments per claim…




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Court Upholds Finding of Partial Disability, Remands Dispute of Claimed Overpayment

The Michigan Court of Appeals ruled that a worker was partially disabled by carpal tunnel syndrome and the Workers’ Disability Compensation Appeals Commission should address whether she received an overpayment…




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DOL Proposes Indoor, Outdoor Heat Safety Rules

The U.S. Department of Labor released a proposed rule that would require employers to develop an injury and illness prevention plan to control heat hazards in workplaces affected by excessive…




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Court Finds Eye Doctor Illegally Fired Worker Who Reported COVID Violations

The U.S. Department of Labor announced that the federal court for the Northern District of New York found that an ophthalmologist and his practice illegally fired a worker who complained…




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NCCI Study Finds Average Impairment Rating of 6.5%

The National Council on Compensation Insurance said its analysis of impairment ratings in 33 states plus the District of Columbia found that the average whole-body impairment rating for permanently disabled…




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Supreme Court Overturns Finding of No Liability for Second Injury Fund

The Iowa Supreme Court overturned a finding that the Second Injury Fund was not liable for a worker’s permanent total disability after she suffered two different leg injuries. Case: Delaney v.




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Split Court Says MMI Finding Isn't Prerequisite to Receive Permanent Disability

A finding that an injured worker is totally incapacitated does not create an entitlement to permanent disability benefits as a matter of law, a split Connecticut Supreme Court said in…




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Court Upholds Finding That City Can Offset Benefits for Former Fire Chief

The Connecticut Appellate Court decided that a city was no longer liable for benefits to its former fire chief under a pension offset and that its appeal regarding benefits, interest and…




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Independent Contractor Can't Get Benefits for Injuries

The Virginia Court of Appeals upheld a denial of benefits to a worker for his injuries from falling from a scaffold, finding he was an independent contractor. Case: Pineda v. Dante…




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Board Errs in Finding Worker Not Entitled to More Benefits for Second Amputation

The West Virginia Intermediate Court of Appeals ruled that the Workers’ Compensation Board of Review erred in finding that a worker who lost part of his leg was not entitled…




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Split Supreme Court Upholds Finding of Worsened Condition for Worker

A divided West Virginia Supreme Court summarily affirmed a finding that a worker had suffered a worsening of his condition attributable to a compensable lumbar injury. Case: ANR Inc. v. Stover,…




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Court Finds Worker Has No Impairment Despite 43 Years of Coal Dust Exposure

West Virginia’s Intermediate Court of Appeals upheld a determination that a worker had a 0% impairment despite his many years of occupational exposure to coal dust. Case: Jarrell v. Blackhawk Mining…




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Court Overturns PPD Award, Finds No Valid Impairment Rating

West Virginia’s Intermediate Court of Appeals overturned an award of permanent partial disability benefits to an injured mine worker, finding that neither doctor who provided impairment ratings had performed valid…




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Comp Division Seeks Comments on Independent Medical Exam Rules

The Colorado Division of Workers’ Compensation is holding a meeting to discuss a preliminary draft of updated rules for the independent medical examination process. Draft rules that the division is considering…




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Split Court Overturns Finding That Injured Cop Can Claim UM/UIM Benefits

A divided Texas appellate court overturned a grant of summary judgment finding that an injured police officer was entitled to uninsured/underinsured motorist coverage under her own policy for an accident…




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Court Dismisses Carrier's Challenge to Compensability Finding

A Texas appellate court dismissed an insurance carrier’s challenge to a trial judge’s finding of compensability for a worker’s death, ruling that the judgment entered had been void. Case: Texas Mutual…




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Work Comp Matters - Free Weekly Podcast - Episode 37: Blind Ambition

"Work Comp Matters" - the central location for all your workers' compensation, employment and labor law matters. Steve Appell hosts this weekly podcast from sunny southern California - presenting some…




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Work Comp Matters - Free Weekly Podcast - Episode 49: Indecent but Not Obscene

"Work Comp Matters" - the central location for all your workers' compensation, employment and labor law matters. Steve Appell hosts this weekly podcast from sunny southern California - presenting some…




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Court Overturns Summary Judgment on Defendant's Indemnification Claim

A New York appellate court partially overturned a grant of summary judgment dismissing a defendant’s indemnification claim against an injured worker’s employer. Case: Cooper v. BLDG 7th Street LLC, Nos. 153479/18,…




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Court Upholds Finding of Compensability for Worker's Back Injury

West Virginia’s Intermediate Court of Appeals upheld a finding of compensability for a worker’s back injury. Case: Toyota Motor Manufacturing WV Inc. v. Adkins, No. 24-ICA-181, 10/28/2024, unpublished. Facts: Donnie Adkins worked…




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Court Tosses Jury's TTD Award as Inconsistent With Finding of No Causal Causation

The Appellate Court of Maryland ruled that a jury’s award of temporary total disability benefits was inconsistent with its finding that a worker’s hip condition was not related to her…




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PCRB Posts Reminder of Deadline to Request 2009 Assessment Refund

The Pennsylvania Compensation Rating Bureau announced that eligible carriers can request refunds of 2009 work comp security fund assessments through Feb. 24. Gov. Josh Shapiro in July signed HB 2310, a…




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Court Overturns Finding That Worker Timely Reported Injury

The Utah Court of Appeals ruled that the Labor Commission’s Appeals Board erred in finding a worker’s claim timely even though he did not report his accident to his employer within…




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High Court Finds Worker's Heart Attack Wasn't Product of Unusual Stress

The Wyoming Supreme Court ruled that a man's heart attack on his third day of work was not due to clearly unusual or abnormal employment stress for those in his…




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Industrial Commission Opens Registration for Annual Conference

The North Carolina Industrial Commission opened registration for its annual conference being held Sept. 30-Oct. 2 at the Raleigh Convention Center. The 29th annual North Carolina Workers’ Compensation Educational Conference will…




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Worker's Chemical Exposure Claim Goes Back to Commission for Further Findings

The North Carolina Court of Appeals sent a worker’s claim for disability benefits back to the Industrial Commission for further findings. Case: Bailey v. Southern Lithoplate Inc., No. COA24-55, 08/20/2024, unpublished. Facts:…




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Worker's PTD Claim Sent Back to Judge for Further Findings

The Kentucky Court of Appeals ruled that a worker’s claim for permanent total disability benefits had to be sent back to an administrative law judge for further findings. Case: Alden Resources v.




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JCC Errs in Failing to Find Worker's Claim for Additional Benefits Untimely

A Florida appellate court ruled that a judge erred in failing to find that a worker’s claim for additional benefits was time-barred. Case: American Airlines Group v. Lopez, No. 1D2023-0379, 05/22/2024,…




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Industrial Commission Announces New Training Opportunities

The Arizona Industrial Commission announced that it's Medical Resource Office has added training opportunities for providers, payers and third-party administrators. The training course for providers is comprised of four, 30-minute webinars…




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Federal Court Finds Worker Doesn't Qualify as Jones Act Seaman

The 5th U.S. Circuit Court of Appeals upheld a determination that a worker did not qualify as a Jones Act seaman. Case: Edwards v. InterMoor Inc., No. 23-30727, 08/29/2024, unpublished. Facts: Lawrence…




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Federal Court Upholds Jury's Finding That UPS Didn't Discriminate Against Injured Worker

A federal appellate court upheld a jury verdict finding an employer had not discriminated against an injured employee. Case: Donahue v. United Parcel Service, Nos. 22-3132 and 22-3142, 08/12/2024, published. Facts: William…




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Playful Indulgences with Adobe Pixel Blender for Photoshop


Sometimes I just find I have a need to play. Not the sand lot type, even though that might be fun, but more along the lines of creativity with my artworks. With painting I can just slop the wonderful colors around and see what happens but clean-up is more effort. But with photography it's not always as easy.

I could throw my camera up in the air with a timed shutter and see what happens, but I am afraid of dropping it and then seeing a lot on money becoming dust on the ground with a broken camera.

Digital editing allows me that freedom and the only cost is my time. Definitely less risky.

I came across a video that shows the use of an Adobe Labs plug-in for Photoshop CS 4&5 called Pixel Bender. Being also a painter I was more interested in the oil painting effects as demonstrated with the image I 'bent' below. I may take this further as I will need to get rid of those bright white objects at the top of frame to make this image useful.


The above image was run once in pixel bender to give texture in the parrot, but I found that the remaining detail was all too much the same and still too fine in detail for the background. I masked out the parrot, used the blending too to see if this would help. Not much, so I ran pixel bender again on several iterations on just the background to get the final image above. I didn’t realize until later that the smudging of texture actually added to the larger texture in pixel bender.


One again for above image I ran pixel bender to get the effect for the chairs and table and then playing around with iterations on just the background and with the smudging tool to get a less contrasty detail here.
In trying to use other images to see how they worked it became apparent that for it to work well there should be sufficient detail and contrast in image for it to produce better results. I also noticed that image size from 800 to 4,000 pixels each had different effects. The largest brush size was 15 pixels and with the large images the effects became smaller. 


The 2 photos of the fall scene are identical except for image resolution. The above was 1,000 pixels wide and below was 4,000+ wide


It's easy to see the difference in effects. For the smaller image I even had tor reduce the brush size so as not to over-dominate the bending effect.

From the experiments, or is it playing around, I noticed that when areas were smudged in linear or curved arches it increased the detail effects to make them larger as in the parrot's background and with the same fall scene but with smudging on the trees in image below.


These may not be exactly to your taste but if you are digitally creating painting-type images then by combining different effects for areas within the photograph, a more pleasing painting effect can be created. It is important for any effect type that there be variation in texture detail, size and contrast, like a real painting to create harmony and vision flow within the image.

The most important aspect is to create images that you like and not for others and that you have fun doing this. While I was playing around I completely lost track of time which for me is a sign that my creative juices are really flowing and I'm exploring new avenues.

Please send me some links if you have any digital creations that were just fun and you enjoyed the outcome.

Niels Henriksen




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Using the Camera GPS to find the Sunken Church In San Miguel


I've now been in San Miguel de Allende for almost 6 weeks, about half way through our winter stay here. I have been enjoying all flavours and experiences that this city has to offer. I've even experienced some of the standard tourist events such as fighting with the Aztec gods (Montezuma of course). This laid me low for a few days but unfortunately after a few days when I thought I was getting better I developed a secondary infection that required visiting the doctor and getting medication. Now after 2 weeks I'm finally starting to get the spring back in my step and venturing back out. This does curtail your photography.


But back to the GPS item. Several weeks ago my friend Mike took me out to see the sunken church on the large shallow lake south-east of San Miguel.  The lake is really a reservoir and during the dry season, winter here, the church becomes fully visible.  The ground is still too mucky to be able to walk all the way out, but you can get close enough for some good shots.


If you look closely you can see some cacti growing out of the top portion of the church spire and therefore the church is not completely sunken.

What was really surprising when we first arrived was that we saw pelicans, which to many may not be unusual near water but this is at an elevation of 6,000ft and and 550 km from the nearest ocean.


I've been using on-camera GPS for almost 3 years, at least capturing the meta data with the image but I've never had to really use the info as until now I've always known exactly where I was. Not this time as this was new territory, so when I tried to use the Nikon format to enter into Google maps it took a while to find a site that would convert correctly.

Nikon gives a format such as:
Longitude:  20,52.1567N
Latitude:     100,50.1574W
Altitude:     1853m

Nikon is not DDD, MMM, SSS (Degrees, Minutes , Seconds but in format of DDD, MMM.MMMM)

Whereas Google maps required decimal degrees only in format DDD.DDDDD.

After some web searching I did find one site that would provide conversion in the Nikon format.

Nikon GPS Converter

In the Google map below the green arrow shows where I took the photo of the church above and the red arrow the top of church spire above the water.  This Google map (satellite view) was taken when the area was flooded. It is a bit strange to see that where you were standing is now underwater. A little north east of red arrow is a round ring. This is visible in the last photo of this article.


Towards the hill on the south-east in the map above is another church, not sunken but still abandoned.

Most of the foliage,except for the cacti at this time of year, is brown. This make a colour image rather drab. But converting to B&W and adding some contrast can make the photo stand out more.

In the image below the green cacti with a blue sky does make a colour version work better.


Below is the map and the green arrow shows where I was standing taking the photo above with the cacti.


As you can see the camera GPS is very accurate in capturing within feet where you where standing at the time when photograph is taken.
Another version of the sunken church where you can see the round ring that shows up beside the spire in the Google water map.

  Church with ring structure

Niels Henriksen




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The Wayfinding Handbook

The book describes everything you need to know to get started as graphic designer in the world of environmental graphic design. The writer David Gibson is a highly respected wayfinding designer and principal of graphic design firm Two Twelve, New York

A manual for students, teachers, professionals, and clients.

This is exactly what this book is about, easy readable and recognizable for everybody to read and learn wayfinding design. I have read this book with great pleasure and using it as a reference manual in my daily activities.

Information Design for Public Places

In the first chapter the book describes the history of wayfinding and the spectrum of projects, which you will learn about the different areas wayfinding designers work in. There are several great examples of wayfinding projects shown and Gibson takes it deeper into the structure of projects and where the wayfinding designers fits in. Every chapter features a page written by people from the industry, making this book great fun to read and you will get different perspectives on the topics.

Design Process

As wayfinding designer there are many different kind of signs needed in a project, from small toilet signs to large boxed letters on the roof of the building. To enhance the wayfinding system all signs need to interact which each other in order to let them work together effectively. The book describes many different type of signs and explains about strategic planning and information graphic design. With several examples on how to document a wayfinding system this part really stands out in the book.

Wayfinding design

In the section wayfinding design, Gibson talks about typography, layout, symbols, color, materials and media. This section is a great learning experience to create signage & wayfinding design. With an very interesting page from Jonathan Hoefler on type design, legibility, purpose and wayfinding design these chapters will make you want to create wayfinding design!

Practical tips

The last section of the book takes you into how wayfinding projects are initiated and what the requirements should be in order to select a wayfinding designer. I especially enjoyed the part about documentation and fabrication, one of the most essential parts of creating a good manual for a wayfinding project.

Conclusion

Personally I enjoyed reading this book very much, it is easy to read, recognizable, short stories but with an edge to keep it clean and simple. Each chapter starts with a small introduction and a line about Learn About, where you quickly see what to expect from this section in the book. As said above the different insights from other people in the industry makes this book a great reference guide into wayfinding design. What I love about this book that it is written for everybody. If you are into environmental graphic design, signage/wayfinding than this is the book for you!

The Wayfinding Handbook is a complete guide to the discipline, from planning and design to practical considerations, such as setting up teams and managing projects.

Information

  • Publisher: A Princeton Architectural Press publication
  • Language: English
  • ISBN 9781568987699
  • In print (publication date 3/1/2009)

Buy The Wayfinding Handbook

Get started in wayfinding and read the handboek.

Buy at Amazon




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Apps for City Wayfinding

Orientation and navigation in a unknown city can be hard, can these wayfinding apps help you along?

Exploring unknown cities for business or pleasure, for me, is always a joyful experience, walking around and getting into the city will enlighten your vision and makes you connect to the culture. Visiting the beautiful and exciting elements a city has to offer makes your trip an unforgettable visit. Getting information on how to get around in a city is essential for easy orientation and navigation.

Actually one of the most important factors that you will remember after visiting a city is how did you get around.

What items did you use to navigate through a city? How did public transport interacts with the navigation possibilities that you have? What was your feeling and with the items you used to navigate and did you find your way? Where did you get your information from and was it sufficient enough?

All of these questions make or break a your vision on city exploration.

Exploring a unknown city

When visiting a city there are different ways you can get there and after arriving you need to know where you are in the spatial environment in order to locate yourself and make decisions on where to go next. The provided information at that point of entry is critical for easy city exploration, if the provided information is insufficient, you might turn the wrong way and not finding the locations you want or need to visit. Going the wrong way increases feelings of disorientation, distraction and anxiety. The feeling that you are loosing time on exploring a city trip is one of the worst psychological emotions you experience.

City information

When visiting a new city is can be useful to check the cities website and obtain information about:

  • Public transport and available connections between the various transportation services
  • Getting a map of the city and locate your hotel, maybe even plan a trip from your city point to entry to the hotel
  • Maybe plan your trip via google maps and mark all the points your want to visit
  • Opening hours of the facilities you want to visit
  • I’m that kind of guy that doesn’t do any of the suggested items as described above… I just try to explore the city using my senses and trying to find where I need to go next. Sometimes this is a great and joyful experience, sometimes it causes disorientation and arguments with the people I travel with at that time.

Orientation and navigation in an unknown city

When using your senses to guide yourself in a unknown environment you need eye-level directional information and possibly a map to locate and navigate through the city. City often uses directional signs on streets to point you in the right direction and sometimes information panels are providing you with an orientation overview. In future posts I will go deeper into pedestrian navigation and city wayfinding. Other forms of navigation is through a mobile phone powered with for instance Google Maps or specific applications enhanced to bring you information about the city you want to visit.

City marketing and visitors information

As city marketing is the nr. 1 way of promoting your city, providing information to the visitors is also part of the branding strategy. Currently many cities worldwide are producing mobile applications to improve the visitors experience and this will make it easier to navigate through a city. I have compiled a list of iPhone applications which will let you navigation through a city using your own personal map.




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Wayfinding Tools

In this article I’ve compiled a list of most important tools that I use to design, create and produce signage, wayfinding and other related design products.

Top 10 of most important tools

  • The Fundamentals of Typography – A great book full of examples about designing with type.
  • Stanley Tape Rule – Made of steel, one of the most important hand tools I use to quickly measure something.
  • Stainless steel ruler – Excellent for measuring narrow size items, exact to the millimeter.
  • Steel caliper – To measure the distance between two symmetrically opposing sides and to measure the thickness of materials.
  • AcrySign color samples – Material color may differ from standard color systems like Pantone, therefore I use a sample chain to check the color.
  • PANTONE Color Bridge Coated – Pantone Color Matching System (PMS) is the worlds standard color usage system, can’t live without it. Most design studios (graphic) work with PMS.
  • Sikkens RAL – A color system mainly used used for paint colors. On of the most popular color is RAL 9010 (white).
  • Black permanent Fineliner – Using it all day for writing, designing, quick scketches and more. Using dozens of them.
  • Srewdriver – The small srewdriver represents a variety of machinery used to develop & create signage systems.
  • Calculator – To use for design calculations, mathematic relations, finance and more.

More items on the list

To complete the manufacturing part at the company we use various machinery like: Vinyl cutter & plotter, laser engraving, laser cutting and CNC engraving machinery. The design elements are developed with the Adobe Design Suite CS3, we especially work with Adobe Illustrator which is the probably best professional drawing program (in my opinion) for creating vector based design & signage systems. Other programs like Autocad and specific engraving software are used to manufacture the products. We make use of 3rd parties for painting jobs and creating metal structures.

More tools and assets

  • Wayfinding Tools and Assets
  • Learning content
  • Online courses
  • Used by design professionals

Learn more about our tools

Our wayfinding design tools and assets will elevate your life as wayfinding designer.

Wayfinding Tools →




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City Wayfinding Havana

The Cuba that we know is a very restricted, communism country. Yet was striking to see that environmental graphic design and wayfinding are thought well through. From a propaganda point of reference, it is understandable to communicate on a physical street level to interact with the local community. Everywhere in the city slogans from the Fidel regime are painted on the walls.

But, what was noticeable was the city wayfinding. A comprehensive wayfinding system is implemented throughout Havana. This article will feature the characteristics of the Havana city wayfinding system.

Streets and signs of Cuba

The street life in Cuba is a great contrast to the Western world. The atmosphere is authentic and feels like a movie from the fifties. The streets of Havana, the small way of living and the local customs puts our every day life (what we take for granted) in perspective.

Typography, color and symbol signs

The consistency in placement, readability of text, arrows usage and symbol signs are balanced and it seems there is a graphic standard in place. We tried to determine who designed the wayfinding system and we would be interested knowing which agency or authority designed this. If you know who designed the Havana city wayfinding please let us know (see contact details below).

Overall the city wayfinding system in Havana gave a good experience of the city and was a guidance along the tourist attractions.

With the help of typographic tools we discovered the typeface used in the signs; Traffic Type Spain. The font has an authentic look and feel and fits well into the Cuban environment. The arrow design seems to originating from the Aiga Symbol Sign collection. The symbol signs referring to museums, parks and memorials seems to a familiarity with standardized symbol signs collections.

Traffic Type Spain Standard (D)

Originally, the font “Traffic Type Spain” designed in the pre-digital area around eighties. Then there were no ready to use outline fonts and to manufacture traffic signs they had to cut letterings by hand or manually compose them from single stamp letters.
URW developed sign-making software called SIGNUS, the first of its kind used to cut letters and logo in vinyl. Due the popular demand of SIGNUS, URW designed the digital outline fonts for road signs for European countries.

Under the technical direction of Peter Karow, URW led the world in developing digital font technology. Its IKARUS suite of font digitization tools and file format standards handles fonts as bitmaps, as grey scale (anti-aliased bitmaps), as vector outlines, and as curved outlines.
The fonts are designed specific to country regulations. The artwork for the fonts was mostly provided the sign-making companies who would produce the traffic letterings for the corresponding governmental traffic offices. The digital production and completion of the character set was done at URW.

The name “Traffic Type Spain” was given by URW. They named them all “Traffic Type” plus the country, like Traffic Type Sweden, Traffic Type Luxembourg, etc. This meant that the font was officially used to produce the traffic signs in for instance Spain.

We can only imagine why the Spanish variant is chosen for the sign system, it could have been an accidental choice or something to do with the Cuba history or Spanish influence. We estimate the wayfinding system was implemented about ten years ago and have regular updates.

More about the font

The font “Traffic Type Spain” and other country related fonts are available via URW++ website. Below you will also find a reference to Ikarus Typography Software used to digitize paper fonts for digital use.

Special thanks to Peter Rosenfeld of URW++ Design & Development GmbH for contributing to this article with background details and information about the font Traffic Type Spain.




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Introduction to wayfinding

Orientation and navigation

Navigation from place to place is a fundamental human activity and an integral part of everyday life. Where are you? Where are you heading to? People use their knowledge and previous experiences to find their way in the built environment. The human perception of the built environment and information in a space comes down to balance and focus. What do you see? Why did you see it? What did you do with the information.

Wayfinding principles

Wayfinding has the function to inform people of the surroundings in the (unfamiliar) built environment, it is important to show information at strategic points to guide people into the right directions. Complex structures in the built environment are interpreted and stored by the human memory. Distances, locations and time may be remembered differently than as they appear to be in reality.

An effective wayfinding system is based on human behavior and consists of the following characteristics:

  • Do not make them think
    Create a comprehensive, clear and consistent visual communication system with concise messaging.
  • Show only what is needed
    Show information that is relevant to the space, location and / or navigation path.
  • Remove excessive information
    Remove unnecessary elements to create a clear visual environment ahead.

How does wayfinding work?

How do people orientate, navigate or remember the built environment? Why will people recognize or understand one place easier than another? As shown in the images on the left, a geographical map versus cognitive (mental) map = reality versus human mental memory. When creating a wayfinding scheme the following characteristics influences the way we interpreted the built environment.

  • Landmarks
    To create a legible environment it is necessary to mark specific spaces and / or locations. This reinforces the recognition of places and plays a part in overseeing a larger area. With the use of landmarks and marking elements an area will become more visible and will be understand better in the human memory. Landmarks can be art-objects, buildings, streetart, wayfinding signs or striking elements in a landscape. These elements combined will shape the identity of an (unknown) area as seen from your perspective.
  • Orientation
    In order to navigate, you need to know where you are in the built environment and where other destinations are located. Preferable it is good to know the distance in time from one place to another. If you are able to orientate yourself within the built environment, it will be easier to understand destinations and to navigate by landmarks. In wayfinding, maps are common used to indicate your location. The usage of maps is a very powerful way of expressing and overseeing the built environment. Be sure to display the maps heads-up in the direction you are facing, this way you can easy relate yourself to the built environment.
  • Navigation
    Navigating the physical reference to a particular area, setting or destination. With the usage of directional (static) signs people will be guided along their path towards destination(s).

Strategic wayfinding design

When creating a signage system for an area, building or architectural structure it is essential to develop a strategic wayfinding scheme. With this step you are able to build up a modular wayfinding system that will adapt to the built environment and the human expectations for orientation and navigation purposes. Research is an important step to understand the built environment and where information is needed to maximize legibility of the wayfinding system.

Signage design principles

There are four important type of signs: Information signs, for instance a signpole with locate a destination and / or to orientate yourself in the built environment.
Directional signs, where information is displayed to find destinations, located on several strategic points in the built environment.
Identification signs, where information about individual locations is displayed such as buildings, locations and public facilities.
Warning signs, to indicate safety procedures such as a fire escape routes, no smoking areas and other regulations that is, or is not allowed in a specific area.

To make a signage system work together a design grid is used to order information and to scale the signs to different sizes, as part of the sign family. With the example design I have used a base grid of 30 mm (milimeters) with a subdivision of 9. All the measurements of the example are based on the 9×9 division. Be careful not to show too much information into one sign, this will be easily overlooked, instead use multiple signs to get good wayfinding results.

Signage typeface

A signage typeface is usually a sans-serif type and available in various weights with a simple easy-to-read straightforward design. They have a good legibility with a large X-Height and wide letter proportions with prominent ascenders / descenders to ensure a good readability.

When using an easy-to-read font the typeface is recognizable for many people to read and to understand the message clearly. Therefore the choice of a signage typeface is one of the keyfactors in order to make a wayfinding system work. When selecting a typeface for a signage design / wayfinding project please use the following characteristics:

  • A clear and straightforward type design, sans-serif
  • Easy recognizable letterforms
  • Positive letter spacing to enhance the visual appearance
  • The Font Family includes a package of many different weights
  • The typeface has a large X-height for good readability

Signage design

Be consistent in typography, type height, icons, grid design, color and material choice. The signs needs to be straight forward designed and in a consistent order to wayfinding scheme, always use the same order of displaying the information. Remember to make samples of the different sign types and check them in the built environment to ensure it becomes a best-practice design.

Frequently Asked Questions (FAQ)

What is wayfinding?

Wayfinding is the catalyst in the public space by displaying information focused on the end-user. Wayfinding encompasses all ways of people how to orientate, navigate and discover its surroundings. Read more on creating a comprehensive and bespoke wayfinding system.




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Wayfinding > wayshowing

The first edition was sold out for a long time and was considered as the industry reference book for everything wayshowing, wayfinding and signs related.

About Per Mollerup

Wayshowing > Wayfinding is written by Per Mollerup (1942), a Danish Designer and Professor of Communication Design who has designed numerous wayshowing and branding projects for airports, transit, culture institutions and more. His design studio Designlab closed in 2009, and Mollerup currently is a professor at Swinburne University of Technology, Melbourne. Dr. Per Mollerup still works with consulting concerning branding and wayshowing— and he has defined industry standards strategies for wayfinding and wayshowing.

Design principles according to Mollerup “Research is search for knowledge. Design research, search for knowledge about design are part of all professional design work.”

Introduction to W>W

Wayshowing > Wayfinding is divided into three main parts, that describes wayfinding problems, principles and practices. The books principles have been revised and updated with digital signage principles.

The first part of the book describes the basic principles of wayfinding, Signage without signs. Finding and identifying places and the way through natural, intuitive elements. The second part of the book describes wayfinding as ‘A problem solving process’. Mollerup then explains about the principles of wayshowing. The third part of the book covers 25 new showcases including airports, rail, city, culture and more.

Wayfinding

The term wayfinding introduced by Kevin Lynch in book Image of the City (1960), where he described wayfinding as “a consistent use and organization of definite sensory cues from the external environment”. In 1992 Arthur and Passini published the book Wayfinding-People, Signs, and Architecture. Arthur & Passini extended the concept of the term wayfinding by relating it to architecture and signage— and described the essential principles for wayfinding.

In the book W>W Per Mollerup builds upon this knowledge, introducing a three step iterative wayfinding process; “Search, Decision, Motion”.
The chapters about wayshowing > wayfinding describe the research steps for planning and defining a wayfinding strategy. The nine described wayfinding strategies reflect environmental conditions, user needs, cognitive behavior and wayfinding practice.

Wayshowing

Wayshowing facilitate the wayfinding strategies as described in the first chapters of the book. Mollerup describes the characteristics of wayshowing and shows examples of its use.
For all wayshowing projects, Mollerup suggests a balance between two contrasting principles. Simplicity vs redundancy. These chapters describes the functional goals of simplicity and how redundancy can lead to less noise, errors or misunderstanding.

Sign functions, contents and form

After theoretical chapters W>W describes sign functions, contents and form. Everything you want to know related to identification, direction, description and regulation is described, these chapters will give insight on how to design for a wayshowing project. These chapters also offer many examples on legibility, color contrast, typography, pictograms, arrows and more. The content in these chapters are updated from the previous version with new content about performance, digital signage and wayfinding insights.

Interactive wayshowing

New chapters include Interactive Wayshowing. In the increasingly changing world, digital tools are used more and more for wayfinding purposes. The new chapters describe the digital spectrum and how digital tools can work efficiently in a wayshowing scheme.

Cases

About one third of the book is reserved for principles applied in practice. A showcase of best-practice design in six categories ranging from Airports, Rail, City, Knowledge, Culture and Outdoor. The cases include (traditional) static sign systems— as well as digital wayfinding examples.
The projects are by design studios from around the world— and give insight on how wayfinding strategies are applied for designing clear, concise and informative environments.

Conclusion

If you have any interest in designing and planning for the build environment/public space— this is the book for you! I believe the content of W>W is relevant for designers, EGD designer, urban planners, architects, engineers, teachers, students, clients and many more. As the physical and digital environments move close towards each other, applying a wayfinding strategy is applicable for offline/online marketing, communication and information distribution.

Overall the book is a learning book to understand how people experience and navigate in Terra Incognita. The chapters are accessible and with many steps/examples you can implement strategies in your own thinking for developing wayfinding.
If you already own Wayshowing 2005, you might want to consider updating to W>W. The new edition offers enough new content, principles and practices to learn from.

The case studies are fresh, and inspiring which, creates a visual interpretation of the wayfinding strategies as describes in the W>W book.

Availability W>W

Wayshowing > Wayfinding is limited available, see the link below to obtain a copy.

Information

  • Publisher: Bis Publishers
  • Language: English
  • ISBN: 978-90-6369-323-7
  • Hardcover, paperback, Pages: 240

Buy Wayshowing > Wayfinding

This book is simply one of the best books about wayfinding.

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What is a user-first approach in wayfinding?

What is wayfinding?

Wayfinding is a design profession that requires multidisciplinary skills ranging from psychology, the study of human behavior, research in the built environment to strategy and design.

To develop a wayfinding scheme we start by looking at the end-user needs and requirements at each stage of the user-journey. The goal of a wayfinding scheme is to create a network of information, by showing the right information at the right time focused around the end-user.

How to map the user needs and requirements?

In order to understand the user in relation to the built environment, path and surroundings. We need to gather information from the user. What needs and requirements does the user have and how does the journey path look like.

In order to map the user-journey we look at the following steps to gather information:

  • Define the end-user groups, e.g. visitor, student, tourist, patient, commuter, supplier, guest, etc.
  • Field research, study the behaviour of the user(s) and map out their movements and modes of transportation
  • Identify issues in wayfinding and define potential opportunities for improving the user-experience
  • Look for accessibility issues and survey users to get a full understanding of their needs and requirements

Wayfinding strategy

The next step in the wayfinding approach is to define a information hierarchy. Show only what is needed and remove excessive information. Provide consistent information across all media and reveal options along the user-journey stages.

In this step the needs and requirements are put into the information hierarchy. To create a unique and seamless user journey experience by showing sorting the information in a logical order. This results in a comprehensive and bespoke wayfinding system where visitors can orientate, navigate and discover its surroundings.

Design for All concept

Accessibility is an important factor to consider this includes the following items to consider:

  • Respectful, the wayfinding should respect the diversity of users
  • Safe, it should be free of risks to all users
  • Functional, wayfinding should be able to orientate, navigate, identify and discover
  • Comprehensible, a integrated approach to wayfinding design
  • Appealing, emotional and socially acceptable
  • Sustainable, misuse of natural resources should be avoided

Key takeaways

By following these guidelines you will be able to map out the user needs and requirements. Focus the information at the end-user to create a unique and seamless experience.

  • Map the user journey and seek for issues and opportunities at every stage of the journey
  • Develop a wayfinding strategy focused at the end-user
  • Make use of the Design for All concept