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Handmade pixels: independent video games and the quest for authenticity / Jesper Juul

Dewey Library - GV1469.3.J89 2019




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Minor platforms in videogame history / Benjamin Nicoll

Dewey Library - GV1469.3.N53 2019




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Real games: what's legitimate and what's not in contemporary videogames / Mia Consalvo and Christopher A. Paul

Dewey Library - GV1469.3.C6463 2019




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Playing dystopia: nightmarish worlds in video games and the player's aesthetic response / Gerald Farca

Hayden Library - GV1469.34.P79 F37 2018




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Alternate reality games: promotion and participatory culture / Dr. Stephanie Janes

Dewey Library - GV1469.7.J36 2020




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Tabletop role-playing games and the experience of imagined worlds / Nicholas J. Mizer

Dewey Library - GV1469.6.M59 2019




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Classical antiquity in video games: playing with the ancient world / Christian Rollinger

Dewey Library - GV1469.3.C53 2020




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Beginning game programming with Pygame Zero: coding interactive games on Raspberry Pi using Python / Stewart Watkiss

Online Resource




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Playing with feelings: video games and affect / Aubrey Anable

Barker Library - GV1469.34.P79 A53 2018




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The toxic meritocracy of video games: why gaming culture is the worst / Christopher A. Paul

Hayden Library - GV1469.34.S52 P38 2018




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Respawn: gamers, hackers, and technogenic life / Colin Milburn

Hayden Library - GV1469.34.S52 M55 2018




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'Around The NFL': Can't-miss games on 2020 schedule

The '"Around The NFL" crew list their can't-miss games on 2020 schedule.




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NFL Network's Jane Slater: Dallas Cowboys owner Jerry Jones 'had a hand in' Dallas Cowboys playing opening game at SoFi Stadium

NFL Network's Jane Slater says Dallas Cowboys owner Jerry Jones "had a hand in" Dallas Cowboys playing opening game at SoFi Stadium.




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Whole lot of 'revenge' games for Tom Brady in this Buccaneers schedule

Don't you want me, baby?...DJ Bean points out that Tom Brady's first season in Tampa Bay is loaded with games against teams who passed on the legendary former Patriots quarterback in free agency.




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A play of bodies: how we perceive videogames / Brendan Keogh

Browsery GV1469.34.P79 K46 2018




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Falter: has the human game begun to play itself out? / Bill McKibben

Browsery CB428.M43 2019




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Playing board games online

One of the things that keeps me fairly upbeat these days is playing board games and D&D with my friends online. Since others might want to do the same, I thought I’d jot down some notes on how I do it.

I briefly tried Tabletopia but didn"t like it. I understand why they built the interface as they did, but I found it very hard and very confusing to use, and it took us about 45 minutes to even start understanding the system. Granted, we picked Teotihuacan for our test game, which may not have been the best of choices.

So I continued using my homebrew system, and it works great so far.

Technical set-up

I use Whereby (the former appear.in), a WebRTC service that works absolutely GREAT. I totally recommend it to everyone for your online communication needs. The greatest thing about it is that you just go to a URL, ask the people you want to communicate with to go to the same URL, give permissions, enter the room, and start talking. No sign-ups or logins or whatever.

I have a pro account (or whatever it’s called) that allows 12 simultaneous connections to my room. You can also just grab a room name, go there, and start communicating, but these free rooms have a maximum of four simultaneous connections. So I advise you to take a paid account; you will most likely need more than four connections for playing board games online.

Besides, fuck free. The free Internet is slowly coming to an end and you should pay for services you like and use, or they won’t survive (or sell your data; see also Zoom).

Whereby works on modern Chromium-based browsers, and also in Firefox (though I haven’t tried Firefox on Android yet). It does not work in Safari iOS, but an app is available that works as simply as the web client.

Then figure out how many devices you own that you can use. On the whole, I send out three streams: my 'social' stream (my face, basically) from my laptop, the main board stream from my iPad, and a secondary board stream from a Samsung S6 I happened to have lying around. I occasionally use my real Samsung phone (an S7) as a third cam, for instance to make sure that everyone has the same bits and pieces on mirrored player boards.

Plug in all devices you use, and make sure any phones are on at least 25% charge or so before starting. My Samsung phones, especially, tend to spend a lot of juice on keeping the streams running, and even though plugged in all the time they might end up with less battery charge after a gaming session.

Mute Whereby on all devices except for your social stream. One very annoying thing I noticed is that, both on the iPad and on the Samsungs, it is impossible to turn off the sound completely. Therefore you need to do two things:

  1. Disable sound input by clicking on the microphone icon in the bottom bar.
  2. Disable sound output of all connections by clicking the Mute option in the menu you get after clicking on the three bullets icon in the upper right corner. You must repeat this for every connection.

You can only mute the output once everyone else has joined the stream. If someone drops out and re-joins you must mute them again. This is annoying; but it’s caused by idiotic device vendors not allowing you to mute the sound completely by using the provided hardware buttons — don’t ask me why they took this stupid step.

Now ask the others to join you. If possible and necessary they can also add their own cameras, for instance to show their player boards.

Picking the game

With the technical set-up out of the way, you should pick your game. I found that there are two absolute necessities here:

  1. All players must own the game, so that they can copy the moves of the other players.
  2. The game should have little to no hidden information.

So you might need to buy the same game as your friends. If you are in the Amsterdam area, please support your friendly local game store Friends & Foes instead of the big online retailers. Friends & Foes deliver in Amsterdam (I just ordered Tzolkin from them).

The two games I played most often so far are Azul and Alchemists. I am currently gearing up to try Madeira, Istanbul and Tzolkin; they should work as well.

Azul, Madeira, and Tzolkin have no hidden information at all. They have a variable set-up (and in case of Azul this is repeated each round), but that should be no problem.

Appoint one player or group of players as the Master; the other ones have Copies. The Master players draw all the randoms and show them to the other players, who copy them on to their Copy boards. Having the Master set provide all random draws is very important, since usually quite a bit of design thought went in to deciding exactly how many of one type of card or tile are available. These distributions should not be disturbed!

Azul

With Azul it is very important that all players set up copies of all other players’ personal boards. Part of the game is figuring out which tiles other players are likely to want, and for that all players need an overview of who has which tiles in which position.

Wnen I stream Azul, the main camera is on the central part with the available tiles. Other players can copy that if they like, but it’s not really necessary if the stream is clear enough. My secondary camera is on my own player board, so that everyone can see what I’m doing.

During the game all players clearly state their moves; for instance “I take the two blues with the star, and I put them on my three row.” I take the tiles from the central part, and the other players see me doing that, so they can correct me. They don’t see my copy of their playing baords, but that has never been a problem yet, as long as everyone gives clear instructions.

After a round has ended but before scoring I start up my tertiary camera to stream my copies of everyone else’s player boards, just to make sure no mistakes were made. Then I score each player’s board while showing it on camera. We repeat our final scores orally, just to be sure, and then the Master player sets up for the next round by drawing random tiles from my Master bag.

Alchemists

Alchemists does have a little bit of hidden information: random ingredients drawn, and random helper cards we always call Friendly Friends. (I forget their official name.) The Master player draws these cards for me and shows them on their camera without looking. I take the corresponding cards from my own copy of the game. This works fine, and the distribution of ingredients and Friendly Friends remains intact.

Alchemists really only needs a Master main board stream and social streams; there is no reason to add more cameras.

Although Alchemists’ board is pretty big, it doesn’t contain all that much information, which is good for online gaming. I just need to see which artifacts and ingredients are drawn (and copy them to my own board), and where players place their action cubes (and copy them as well). If I can’t see it clearly I just ask, and that works fine.

Part of Alchemists becomes much easier. In real life every player needs a beautifully-designed but sometimes cumbersone player contraption to both visualise their research and hide it from the other players.


Credit: Karel_danek

Online, it’s not necessary, and I find that my research and thinking flows much easier. Other players cannot see my board, and that gives me a lot more space to work with.

Madeira, Istanbul and Tzolkin

I haven’t played Madeira, Istanbul and Tzolkin yet, but they do not contain hidden information; just start-of-game randoms, plus the random buildings that occasionally appear in Tzolkin and the bonus cards in Istanbul. I do not think these will cause a problem.

The bigger problem might be that their boards are much more involved, and there’s a lot of game state to track. I might need to use two cameras to stream them accurately; I’m not sure yet. We’ll figure that out once we do the first session.




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Stochastic game strategies and their applications / by Bor-Sen Chen

Online Resource




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Zero-sum discrete-time Markov games with unknown disturbance distribution: discounted and average criteria / J. Adolfo Minjárez-Sosa

Online Resource




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Game theory: an applied introduction / José Luis Ferreira

Dewey Library - QA269.F47 2020




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The Joy of SET: the Many Mathematical Dimensions of a Seemingly Simple Card Game.

Online Resource




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Now, scientists try and figure out what makes Game of Thrones popular

Now, scientists try and figure out what makes Game of Thrones popular







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Wild game: my mother, her lover, and me / Adrienne Brodeur

Dewey Library - PS3602.R6346 Z46 2019




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End game / David Baldacci

Hayden Library - PS3552.A446 E63 2018




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Zero sum game / S.L. Huang

Barker Library - PS3608.U22485 Z34 2018




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The dark fantastic: race and the imagination from Harry Potter to The hunger games / Ebony Elizabeth Thomas

Barker Library - PS374.F27 T475 2019




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Operator-adapted wavelets, fast solvers, and numerical homogenization: from a game theoretic approach to numerical approximation and algorithm design / Houman Owhadi (California Institute of Technology), Clint Scovel (California Institute of Technology)

Dewey Library - QA221.O94 2019




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Unity game development cookbook: essentials for every game / Paris Buttfield-Addison, Jon Manning, and Tim Nugent

Online Resource




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Games, sports, and play : philosophical essays / edited by Thomas Hurka




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The game plan of successful career sponsorship: harnessing the talent of aspiring managers and senior leaders / Jovina Ang

Dewey Library - HF5549.5.C35 A54 2019




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The 'Game of Thrones' connection in an Indian show

It has been almost a month since "Game of Thrones" aired its final episode but it seems fans are still gripped by the show's fever.




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Skin in the game: hidden asymmetries in daily life / Nassim Nicholas Taleb

Dewey Library - HM1101.T35 2018




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The Game of Life and How to Play It: The Self-help Classic


 

The classic self-help guide, full of timeless wisdom

Florence Scovel Shinn’s The Game of Life and How to Play It first appeared in bookstores in 1925 and is now considered a classic in the self-help genre. The author’s insights into achieving meaning, happiness and success are just as relevant and effective today as they were nearly a century ago, hence its reissue as part of the exciting Capstone Classics line.



Read More...




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Graphics and Media (GAME), 2019 IEEE Conference on [electronic journal].




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2019 IEEE Conference on Graphics and Media (GAME) [electronic journal].




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The politics of evidence and results in international development : playing the game to change the rules? / edited by Rosalind Eyben, Irene Guijt, Chris Roche and Cathy Shutt




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The falling rate of learning and the neoliberal endgame / David J. Blacker

Blacker, David J., author




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Learning with the body in mind : the scientific basis for energizers, movement, play, games, and physical education / Eric Jensen

Jensen, Eric, 1950-




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Jumpstart! storymaking : games and activities for ages 7-12 / Pie Corbett

Corbett, Pie




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The Berge equilibrium: a game-theoretic framework for the golden rule of ethics / Mindia E. Salukvadze, Vladislav I. Zhukovskiy

Online Resource




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Game theory and fisheries management: theory and applications / Lone Grønbæk, Marko Lindroos, Gordon Munro, Pedro Pintassilgo

Online Resource




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Family Science Day: Family Math Game Fest

Join in the mathematics fun Oct. 17!




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Strumenti e prodotti finanziari [electronic resource] : bisogni di investimento, finanziamento, pagamento e gestione dei rischi / Andrea Ferrari [and four others]




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Fire and snow: climate fiction from the Inklings to Game of Thrones / Marc DiPaolo

Hayden Library - PR830.F3 D45 2018




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Other side of the game / by Amanda Parris.

Toronto : Playwrights Canada Press, May 2019.




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Podcast: Teaching self-driving cars to read, improving bike safety with a video game, and when ‘you’ isn’t about ‘you’

This week, new estimates for the depths of the world’s lakes, a video game that could help kids be safer bike riders, and teaching autonomous cars to read road signs with Online News Editor David Grimm. And Ariana Orvell joins Sarah Crespi to discuss her study of how the word “you” is used when people recount meaningful experiences. Listen to previous podcasts. Download the show transcript. Transcripts courtesy of Scribie.com. [Image: VisualCommunications/iStockphoto; Music: Jeffrey Cook]




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Game audio implementation : a practical guide using the unreal engine / Richard Stevens and Dave Raybould

Stevens, Richard 1971- author