game Handmade pixels: independent video games and the quest for authenticity / Jesper Juul By library.mit.edu Published On :: Sun, 9 Feb 2020 06:39:20 EST Dewey Library - GV1469.3.J89 2019 Full Article
game Minor platforms in videogame history / Benjamin Nicoll By library.mit.edu Published On :: Sun, 9 Feb 2020 06:39:20 EST Dewey Library - GV1469.3.N53 2019 Full Article
game Real games: what's legitimate and what's not in contemporary videogames / Mia Consalvo and Christopher A. Paul By library.mit.edu Published On :: Sun, 9 Feb 2020 06:39:20 EST Dewey Library - GV1469.3.C6463 2019 Full Article
game Playing dystopia: nightmarish worlds in video games and the player's aesthetic response / Gerald Farca By library.mit.edu Published On :: Sun, 23 Feb 2020 07:00:06 EST Hayden Library - GV1469.34.P79 F37 2018 Full Article
game Alternate reality games: promotion and participatory culture / Dr. Stephanie Janes By library.mit.edu Published On :: Sun, 1 Mar 2020 06:44:42 EST Dewey Library - GV1469.7.J36 2020 Full Article
game Tabletop role-playing games and the experience of imagined worlds / Nicholas J. Mizer By library.mit.edu Published On :: Sun, 8 Mar 2020 06:48:05 EDT Dewey Library - GV1469.6.M59 2019 Full Article
game Classical antiquity in video games: playing with the ancient world / Christian Rollinger By library.mit.edu Published On :: Sun, 8 Mar 2020 06:48:05 EDT Dewey Library - GV1469.3.C53 2020 Full Article
game Beginning game programming with Pygame Zero: coding interactive games on Raspberry Pi using Python / Stewart Watkiss By library.mit.edu Published On :: Sun, 15 Mar 2020 06:46:24 EDT Online Resource Full Article
game Playing with feelings: video games and affect / Aubrey Anable By library.mit.edu Published On :: Sun, 26 Apr 2020 07:06:33 EDT Barker Library - GV1469.34.P79 A53 2018 Full Article
game The toxic meritocracy of video games: why gaming culture is the worst / Christopher A. Paul By library.mit.edu Published On :: Sun, 26 Apr 2020 07:06:33 EDT Hayden Library - GV1469.34.S52 P38 2018 Full Article
game Respawn: gamers, hackers, and technogenic life / Colin Milburn By library.mit.edu Published On :: Sun, 26 Apr 2020 07:06:33 EDT Hayden Library - GV1469.34.S52 M55 2018 Full Article
game 'Around The NFL': Can't-miss games on 2020 schedule By sports.yahoo.com Published On :: Fri, 08 May 2020 22:20:47 GMT The '"Around The NFL" crew list their can't-miss games on 2020 schedule. Full Article video News
game NFL Network's Jane Slater: Dallas Cowboys owner Jerry Jones 'had a hand in' Dallas Cowboys playing opening game at SoFi Stadium By sports.yahoo.com Published On :: Fri, 08 May 2020 23:54:12 GMT NFL Network's Jane Slater says Dallas Cowboys owner Jerry Jones "had a hand in" Dallas Cowboys playing opening game at SoFi Stadium. Full Article video News
game Whole lot of 'revenge' games for Tom Brady in this Buccaneers schedule By sports.yahoo.com Published On :: Sat, 09 May 2020 00:25:55 GMT Don't you want me, baby?...DJ Bean points out that Tom Brady's first season in Tampa Bay is loaded with games against teams who passed on the legendary former Patriots quarterback in free agency. Full Article article Sports
game A play of bodies: how we perceive videogames / Brendan Keogh By library.mit.edu Published On :: Sun, 4 Aug 2019 07:38:14 EDT Browsery GV1469.34.P79 K46 2018 Full Article
game Falter: has the human game begun to play itself out? / Bill McKibben By library.mit.edu Published On :: Sun, 4 Aug 2019 07:38:14 EDT Browsery CB428.M43 2019 Full Article
game Playing board games online By www.quirksmode.org Published On :: Thu, 09 Apr 2020 15:56:45 +0100 One of the things that keeps me fairly upbeat these days is playing board games and D&D with my friends online. Since others might want to do the same, I thought I’d jot down some notes on how I do it. I briefly tried Tabletopia but didn"t like it. I understand why they built the interface as they did, but I found it very hard and very confusing to use, and it took us about 45 minutes to even start understanding the system. Granted, we picked Teotihuacan for our test game, which may not have been the best of choices. So I continued using my homebrew system, and it works great so far. Technical set-up I use Whereby (the former appear.in), a WebRTC service that works absolutely GREAT. I totally recommend it to everyone for your online communication needs. The greatest thing about it is that you just go to a URL, ask the people you want to communicate with to go to the same URL, give permissions, enter the room, and start talking. No sign-ups or logins or whatever. I have a pro account (or whatever it’s called) that allows 12 simultaneous connections to my room. You can also just grab a room name, go there, and start communicating, but these free rooms have a maximum of four simultaneous connections. So I advise you to take a paid account; you will most likely need more than four connections for playing board games online. Besides, fuck free. The free Internet is slowly coming to an end and you should pay for services you like and use, or they won’t survive (or sell your data; see also Zoom). Whereby works on modern Chromium-based browsers, and also in Firefox (though I haven’t tried Firefox on Android yet). It does not work in Safari iOS, but an app is available that works as simply as the web client. Then figure out how many devices you own that you can use. On the whole, I send out three streams: my 'social' stream (my face, basically) from my laptop, the main board stream from my iPad, and a secondary board stream from a Samsung S6 I happened to have lying around. I occasionally use my real Samsung phone (an S7) as a third cam, for instance to make sure that everyone has the same bits and pieces on mirrored player boards. Plug in all devices you use, and make sure any phones are on at least 25% charge or so before starting. My Samsung phones, especially, tend to spend a lot of juice on keeping the streams running, and even though plugged in all the time they might end up with less battery charge after a gaming session. Mute Whereby on all devices except for your social stream. One very annoying thing I noticed is that, both on the iPad and on the Samsungs, it is impossible to turn off the sound completely. Therefore you need to do two things: Disable sound input by clicking on the microphone icon in the bottom bar. Disable sound output of all connections by clicking the Mute option in the menu you get after clicking on the three bullets icon in the upper right corner. You must repeat this for every connection. You can only mute the output once everyone else has joined the stream. If someone drops out and re-joins you must mute them again. This is annoying; but it’s caused by idiotic device vendors not allowing you to mute the sound completely by using the provided hardware buttons — don’t ask me why they took this stupid step. Now ask the others to join you. If possible and necessary they can also add their own cameras, for instance to show their player boards. Picking the game With the technical set-up out of the way, you should pick your game. I found that there are two absolute necessities here: All players must own the game, so that they can copy the moves of the other players. The game should have little to no hidden information. So you might need to buy the same game as your friends. If you are in the Amsterdam area, please support your friendly local game store Friends & Foes instead of the big online retailers. Friends & Foes deliver in Amsterdam (I just ordered Tzolkin from them). The two games I played most often so far are Azul and Alchemists. I am currently gearing up to try Madeira, Istanbul and Tzolkin; they should work as well. Azul, Madeira, and Tzolkin have no hidden information at all. They have a variable set-up (and in case of Azul this is repeated each round), but that should be no problem. Appoint one player or group of players as the Master; the other ones have Copies. The Master players draw all the randoms and show them to the other players, who copy them on to their Copy boards. Having the Master set provide all random draws is very important, since usually quite a bit of design thought went in to deciding exactly how many of one type of card or tile are available. These distributions should not be disturbed! Azul With Azul it is very important that all players set up copies of all other players’ personal boards. Part of the game is figuring out which tiles other players are likely to want, and for that all players need an overview of who has which tiles in which position. Wnen I stream Azul, the main camera is on the central part with the available tiles. Other players can copy that if they like, but it’s not really necessary if the stream is clear enough. My secondary camera is on my own player board, so that everyone can see what I’m doing. During the game all players clearly state their moves; for instance “I take the two blues with the star, and I put them on my three row.” I take the tiles from the central part, and the other players see me doing that, so they can correct me. They don’t see my copy of their playing baords, but that has never been a problem yet, as long as everyone gives clear instructions. After a round has ended but before scoring I start up my tertiary camera to stream my copies of everyone else’s player boards, just to make sure no mistakes were made. Then I score each player’s board while showing it on camera. We repeat our final scores orally, just to be sure, and then the Master player sets up for the next round by drawing random tiles from my Master bag. Alchemists Alchemists does have a little bit of hidden information: random ingredients drawn, and random helper cards we always call Friendly Friends. (I forget their official name.) The Master player draws these cards for me and shows them on their camera without looking. I take the corresponding cards from my own copy of the game. This works fine, and the distribution of ingredients and Friendly Friends remains intact. Alchemists really only needs a Master main board stream and social streams; there is no reason to add more cameras. Although Alchemists’ board is pretty big, it doesn’t contain all that much information, which is good for online gaming. I just need to see which artifacts and ingredients are drawn (and copy them to my own board), and where players place their action cubes (and copy them as well). If I can’t see it clearly I just ask, and that works fine. Part of Alchemists becomes much easier. In real life every player needs a beautifully-designed but sometimes cumbersone player contraption to both visualise their research and hide it from the other players. Credit: Karel_danek Online, it’s not necessary, and I find that my research and thinking flows much easier. Other players cannot see my board, and that gives me a lot more space to work with. Madeira, Istanbul and Tzolkin I haven’t played Madeira, Istanbul and Tzolkin yet, but they do not contain hidden information; just start-of-game randoms, plus the random buildings that occasionally appear in Tzolkin and the bonus cards in Istanbul. I do not think these will cause a problem. The bigger problem might be that their boards are much more involved, and there’s a lot of game state to track. I might need to use two cameras to stream them accurately; I’m not sure yet. We’ll figure that out once we do the first session. Full Article Personal
game Stochastic game strategies and their applications / by Bor-Sen Chen By library.mit.edu Published On :: Sun, 8 Mar 2020 07:47:17 EDT Online Resource Full Article
game Zero-sum discrete-time Markov games with unknown disturbance distribution: discounted and average criteria / J. Adolfo Minjárez-Sosa By library.mit.edu Published On :: Sun, 15 Mar 2020 07:45:28 EDT Online Resource Full Article
game Game theory: an applied introduction / José Luis Ferreira By library.mit.edu Published On :: Sun, 15 Mar 2020 07:45:28 EDT Dewey Library - QA269.F47 2020 Full Article
game The Joy of SET: the Many Mathematical Dimensions of a Seemingly Simple Card Game. By library.mit.edu Published On :: Sun, 22 Mar 2020 07:24:15 EDT Online Resource Full Article
game Now, scientists try and figure out what makes Game of Thrones popular By Published On :: Now, scientists try and figure out what makes Game of Thrones popular Full Article
game OUCH! Phantom poster 'inspired' from a video game? By www.rediff.com Published On :: Fri, 24 Jul 2015 11:02:23 +0530 Take a look! Full Article Saif Ali Khan Katrina Kaif UTV Bajrangi Bhaijaan Kabir Khan Western United States Microsoft Windows Mumbai Homefront Xbox PlayStation Indian Wikipedia
game Now, Baahubali books and video games! By www.rediff.com Published On :: Sat, 20 Feb 2016 10:00:41 +0530 The latest updates from the Telugu film industry. Full Article Arka Mediaworks Graphic India Ram Charan Baahubali Thani Oruvan Rajamouli Arvind Swamy Allu Aravind Shobu Yarlagadda Surendar Reddy Jayam Ravi Rakul Preet Singh Telugu Mohan Raja Aseem Mishra Naveen Nooli
game Why everyone's going ga-ga about Sacred Games' Kuckoo By www.rediff.com Published On :: Thu, 06 Sep 2018 12:39:03 +0530 Kubbra Sait's role as a sexy transgender is the heart of Sacred Games. Full Article Kubbra Sait Jiski Kuckoo Mumbai Nawazuddin Siddiqui IMAGE Rajesh Rediff Ganesh Gaitonde Shifu Sait Bengaluru Alia Bhatt Archana Masih Vikram Chandra Piyush Mishra Ranvir Singh Zoya Akhtar
game Wild game: my mother, her lover, and me / Adrienne Brodeur By library.mit.edu Published On :: Sun, 2 Feb 2020 06:51:59 EST Dewey Library - PS3602.R6346 Z46 2019 Full Article
game End game / David Baldacci By library.mit.edu Published On :: Sun, 23 Feb 2020 07:00:06 EST Hayden Library - PS3552.A446 E63 2018 Full Article
game Zero sum game / S.L. Huang By library.mit.edu Published On :: Sun, 23 Feb 2020 07:00:06 EST Barker Library - PS3608.U22485 Z34 2018 Full Article
game The dark fantastic: race and the imagination from Harry Potter to The hunger games / Ebony Elizabeth Thomas By library.mit.edu Published On :: Sun, 23 Feb 2020 07:00:06 EST Barker Library - PS374.F27 T475 2019 Full Article
game Operator-adapted wavelets, fast solvers, and numerical homogenization: from a game theoretic approach to numerical approximation and algorithm design / Houman Owhadi (California Institute of Technology), Clint Scovel (California Institute of Technology) By library.mit.edu Published On :: Sun, 26 Apr 2020 06:32:35 EDT Dewey Library - QA221.O94 2019 Full Article
game Unity game development cookbook: essentials for every game / Paris Buttfield-Addison, Jon Manning, and Tim Nugent By library.mit.edu Published On :: Sun, 26 Apr 2020 06:32:35 EDT Online Resource Full Article
game Games, sports, and play : philosophical essays / edited by Thomas Hurka By prospero.murdoch.edu.au Published On :: Full Article
game The game plan of successful career sponsorship: harnessing the talent of aspiring managers and senior leaders / Jovina Ang By library.mit.edu Published On :: Sun, 11 Aug 2019 08:44:18 EDT Dewey Library - HF5549.5.C35 A54 2019 Full Article
game The 'Game of Thrones' connection in an Indian show By www.business-standard.com Published On :: Tue, 18 Jun 2019 14:08:07 +0530 It has been almost a month since "Game of Thrones" aired its final episode but it seems fans are still gripped by the show's fever. Full Article
game Skin in the game: hidden asymmetries in daily life / Nassim Nicholas Taleb By library.mit.edu Published On :: Sun, 22 Dec 2019 08:09:42 EST Dewey Library - HM1101.T35 2018 Full Article
game The Game of Life and How to Play It: The Self-help Classic By www.wiley.com Published On :: 2020-04-27T04:00:00Z The classic self-help guide, full of timeless wisdomFlorence Scovel Shinn’s The Game of Life and How to Play It first appeared in bookstores in 1925 and is now considered a classic in the self-help genre. The author’s insights into achieving meaning, happiness and success are just as relevant and effective today as they were nearly a century ago, hence its reissue as part of the exciting Capstone Classics line. Read More... Full Article
game Graphics and Media (GAME), 2019 IEEE Conference on [electronic journal]. By encore.st-andrews.ac.uk Published On :: Full Article
game 2019 IEEE Conference on Graphics and Media (GAME) [electronic journal]. By encore.st-andrews.ac.uk Published On :: Full Article
game The politics of evidence and results in international development : playing the game to change the rules? / edited by Rosalind Eyben, Irene Guijt, Chris Roche and Cathy Shutt By prospero.murdoch.edu.au Published On :: Full Article
game The falling rate of learning and the neoliberal endgame / David J. Blacker By prospero.murdoch.edu.au Published On :: Blacker, David J., author Full Article
game Learning with the body in mind : the scientific basis for energizers, movement, play, games, and physical education / Eric Jensen By prospero.murdoch.edu.au Published On :: Jensen, Eric, 1950- Full Article
game Jumpstart! storymaking : games and activities for ages 7-12 / Pie Corbett By prospero.murdoch.edu.au Published On :: Corbett, Pie Full Article
game The Berge equilibrium: a game-theoretic framework for the golden rule of ethics / Mindia E. Salukvadze, Vladislav I. Zhukovskiy By library.mit.edu Published On :: Sun, 5 Apr 2020 06:39:21 EDT Online Resource Full Article
game Game theory and fisheries management: theory and applications / Lone Grønbæk, Marko Lindroos, Gordon Munro, Pedro Pintassilgo By library.mit.edu Published On :: Sun, 5 Apr 2020 06:39:21 EDT Online Resource Full Article
game Family Science Day: Family Math Game Fest By www.moreheadplanetarium.org Published On :: Mon, 28 Sep 2009 09:00:00 EST Join in the mathematics fun Oct. 17! Full Article News Science
game Strumenti e prodotti finanziari [electronic resource] : bisogni di investimento, finanziamento, pagamento e gestione dei rischi / Andrea Ferrari [and four others] By prospero.murdoch.edu.au Published On :: Full Article
game Fire and snow: climate fiction from the Inklings to Game of Thrones / Marc DiPaolo By library.mit.edu Published On :: Sun, 26 Apr 2020 07:06:33 EDT Hayden Library - PR830.F3 D45 2018 Full Article
game Other side of the game / by Amanda Parris. By darius.uleth.ca Published On :: Toronto : Playwrights Canada Press, May 2019. Full Article
game Podcast: Teaching self-driving cars to read, improving bike safety with a video game, and when ‘you’ isn’t about ‘you’ By traffic.omny.fm Published On :: Thu, 23 Mar 2017 14:00:00 -0400 This week, new estimates for the depths of the world’s lakes, a video game that could help kids be safer bike riders, and teaching autonomous cars to read road signs with Online News Editor David Grimm. And Ariana Orvell joins Sarah Crespi to discuss her study of how the word “you” is used when people recount meaningful experiences. Listen to previous podcasts. Download the show transcript. Transcripts courtesy of Scribie.com. [Image: VisualCommunications/iStockphoto; Music: Jeffrey Cook] Full Article Scientific Community
game Game audio implementation : a practical guide using the unreal engine / Richard Stevens and Dave Raybould By prospero.murdoch.edu.au Published On :: Stevens, Richard 1971- author Full Article