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Challenges of Integrating Technologies for Learning: Introduction to the IJELLO Special Series of Chais Conference 2010 Best Papers




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Learning Object Systems and Strategy: A Description and Discussion




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Social Bookmarking Tools as Facilitators of Learning and Research Collaborative Processes: The Diigo Case




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E-learning as a Strategy of Acquiring a Company’s Intellectual Capital




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Developing Web-Based Learning Resources in School Education: A User-Centered Approach




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A CSCL Approach to Blended Learning in the Integration of Technology in Teaching




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Computer Supported Collaborative Learning and Critical Reflection: A Case Study of Fashion Consumerism




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Development and Validation of a Model to Investigate the Impact of Individual Factors on Instructors’ Intention to Use E-learning Systems




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Examining the Effectiveness of Web-Based Learning Tools in Middle and Secondary School Science Classrooms




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Using the Interactive White Board in Teaching and Learning – An Evaluation of the SMART CLASSROOM Pilot Project




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Drills, Games or Tests? Evaluating Students' Motivation in Different Online Learning Activities, Using Log File Analysis




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If We Build It, Will They Come? Adoption of Online Video-Based Distance Learning




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Implementing On-Line Learning and Performance Support Using an EPSS




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Learning and Teaching in the Technological Era: Introduction to the IJELLO Special Series of Chais Conference 2011 Best Papers




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E-Learning Platform Usage Analysis




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Teaching and Learning with Clickers: Are Clickers Good for Students?




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Keeping an Eye on the Screen: Application Accessibility for Learning Objects for Blind and Limited Vision Students




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Exploring the Influence of Context on Attitudes toward Web-Based Learning Tools (WBLTs) and Learning Performance




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Design of an Open Source Learning Objects Authoring Tool – The LO Creator




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Why Learners Choose Plagiarism: A Review of Literature




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Factors that Influence Student E-learning Participation in a UK Higher Education Institution




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How Do Students View Asynchronous Online Discussions As A Learning Experience?




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An Agent-based Federated Learning Object Search Service




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Modeling the Macro-Behavior of Learning Object Repositories




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An Object Oriented Approach to Improve the Precision of Learning Object Retrieval in a Self Learning Environment




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Learning about Ecological Systems by Constructing Qualitative Models with DynaLearn




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The Usage Characteristics of Twitter in the Learning Process




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Lifelong Learning at the Technion: Graduate Students’ Perceptions of and Experiences in Distance Learning




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The Impact of Learning with Laptops in 1:1 Classes on the Development of Learning Skills and Information Literacy among Middle School Students




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Design and Development of an E-Learning Environment for the Course of Electrical Circuit Analysis




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Has Distance Learning Become More Flexible? Reflections of a Distance Learning Student




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The Resonance Factor: Probing the Impact of Video on Student Retention in Distance Learning




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Virtual Representations in 3D Learning Environments




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Does Use of ICT-Based Teaching Encourage Innovative Interactions in the Classroom? Presentation of the CLI-O: Class Learning Interactions – Observation Tool




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Faculty Usage of Social Media and Mobile Devices: Analysis of Advantages and Concerns




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A Promising Practicum Pilot – Exploring Associate Teachers’ Access and Interactions with a Web-based Learning Tool




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Connectivist Learning Objects and Learning Styles




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An Assistant for Loading Learning Object Metadata: An Ontology Based Approach




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Evaluating How the Computer-Supported Collaborative Learning Community Fosters Critical Reflective Practices




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Quantitative Aspects about the Interactions of Professors in the Learning Management System during a Final Undergraduate Project Distance Discipline




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A Data Mining Approach to Improve Re-Accessibility and Delivery of Learning Knowledge Objects




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Bridging the Gap between the Science Curriculum and Students’ Questions: Comparing Linear vs. Hypermedia Online Learning Environments




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Assessing Online Learning Objects: Student Evaluation of a Guide on the Side Interactive Learning Tutorial Designed by SRJC Libraries




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Developing a Conceptual Framework for Evaluation of E-Content of Virtual Courses: E-Learning Center of an Iranian University Case Study




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UTAUT Model for Blended Learning: The Role of Gender and Age in the Intention to Use Webinars




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An Examination of Undergraduate Student’s Perceptions and Predilections of the Use of YouTube in the Teaching and Learning Process




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The U-Curve of E-Learning: Course Website and Online Video Use in Blended and Distance Learning




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An Assessment of Competency-Based Simulations on E-Learners’ Management Skills Enhancements

There is a growing interest in the assessment of tangible skills and competence. Specifically, there is an increase in the offerings of competency-based assessments, and some academic institutions are offering college credits for individuals who can demonstrate adequate level of competency on such assessments. An increased interest has been placed on competency-based computer simulations that can assist learners to gain tangible skills. While computer simulations and competency-based projects, in general and particularly in management, have demonstrated great value, there are still limited empirical results on their benefits to e-learners. Thus, we have developed a quasi-experimental research, using a survey instrument on pre- and post-tests, to collect the set of 12 management skills from e-learners attending courses that included both competency-based computer simulations and those that didn’t. Our data included a total of 253 participants. Results show that all 12 management skills measures demonstrated very high reliability. Our results also indicate that all 12 skills of the competency-based computer simulations had higher increase than those that didn’t. Analyses on the mean increases indicated an overall statistically significant difference for six of the 12 management skills enhancements between the experimental and control groups. Our findings demonstrate that overall computer simulations and competency-based projects do provide added value in the context of e-learning when it comes to management skills.




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Software Quality and Security in Teachers' and Students' Codes When Learning a New Programming Language

In recent years, schools (as well as universities) have added cyber security to their computer science curricula. This topic is still new for most of the current teachers, who would normally have a standard computer science background. Therefore the teachers are trained and then teaching their students what they have just learned. In order to explore differences in both populations’ learning, we compared measures of software quality and security between high-school teachers and students. We collected 109 source files, written in Python by 18 teachers and 31 students, and engineered 32 features, based on common standards for software quality (PEP 8) and security (derived from CERT Secure Coding Standards). We use a multi-view, data-driven approach, by (a) using hierarchical clustering to bottom-up partition the population into groups based on their code-related features and (b) building a decision tree model that predicts whether a student or a teacher wrote a given code (resulting with a LOOCV kappa of 0.751). Overall, our findings suggest that the teachers’ codes have a better quality than the students’ – with a sub-group of the teachers, mostly males, demonstrate better coding than their peers and the students – and that the students’ codes are slightly better secured than the teachers’ codes (although both populations show very low security levels). The findings imply that teachers might benefit from their prior knowledge and experience, but also emphasize the lack of continuous involvement of some of the teachers with code-writing. Therefore, findings shed light on computer science teachers as lifelong learners. Findings also highlight the difference between quality and security in today’s programming paradigms. Implications for these findings are discussed.




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Distance Learning: Effectiveness of an Interdisciplinary Course in Speech Pathology and Dentistry

Objective: Evaluate the effectiveness of distance learning courses for the purpose of interdisciplinary continuing education in Speech Pathology and Dentistry. Methods: The online course was made available on the Moodle platform. A total of 30 undergraduates participated in the study (15 from the Dentistry course and 15 from the Speech Pathology course). Their knowledge was evaluated before and after the course, in addition to the user satisfaction by means of specific questionnaires. The course was evaluated by 6 specialists on the following aspects: presentation and quality of the content, audio-visual quality, adequacy to the target public, and information made available. To compare the obtained results in the pre- and post-course questionnaires, the test Wilcoxon was carried out, with a 5% significance level. Results: the teaching/learning process, including the theoretical/practical application for the interdisciplinary training, proved to be effective as there was a statistically significant difference between the pre- and post- course evaluations (p<0.001), the users’ satisfaction degree was favorable and the specialists evaluated the material as adequate regarding the target public, the audio-visual information quality and the strategies of content availability. Conclusion: The suggested distance-learning course proved to be effective for the purpose of Speech Pathology and Dentistry interdisciplinary education.