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The Role of Management Games in Mapping Learning Styles to Elements of Business Know-How Acquisition: A Case Study




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Community Living Lab as a Collaborative Innovation Environment




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Assessment of Nigerian Teacher Educators’ ICT Training




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Agent-Based Advert Placement System for Broadcasting Stations




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Phenomenon of Nasza Klasa (Our Class) Polish Social Network Site




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Development of Electronic Money and Its Impact on the Central Bank Role and Monetary Policy




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University Enhancement System using a Social Networking Approach: Extending E-learning




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IT Systems Development: An IS Curricula Course that Combines Best Practices of Project Management and Software Engineering




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The Information Society Development Strategy on a Regional Level




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Cross-Departmental Collaboration for the Community: Technical Communicators in a Service-Learning Software Engineering Course




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Technology Enhanced Learning: Utilizing a Virtual Learning Environment to Facilitate Blended Learning




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The Effects of Student Syndrome, Stress, and Slack on Information Systems Development Projects




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Collaboration of Two Service-Learning Courses: Software Development and Technical Communication




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Timely Informing Clients of the Impact of Changes in Their Business Environment




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Mental Health and Wellbeing: Converging HCI with Human Informatics in Higher Education




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International Collaboration for Women in IT: How to Avoid Reinventing the Wheel




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Investment in Intelligent Transport Aid Systems and Final Performance




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Mentoring Doctoral Students in a Developing Society




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Knowledge Management Curriculum Development: Linking with Real Business Needs




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Efforts to Reverse the Trend of Enrollment Decline in Computer Science Programs




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Information System and Risk Reassessment




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Reflections on the Gestation of Polymorphic Innovation: The Exploitation of Emergence in Social Network Development via Text Messaging




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Using a Learning Management System to Foster Independent Learning in an Outcome-Based University: A Gulf Perspective




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An Enhanced Learning Environment for Institutions: Implementing i-Converge’s Pedagogical Model




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Inquiry-Based Training Model and the Design of E-Learning Environments




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A Collaborative Writing Approach to Wikis: Design, Implementation, and Evaluation




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The Islands of Innovation Model: Opportunities and Threats for Effective Implementation of Technological Innovation in the Education System




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The Communication System in Project Teams: Problems of Transfer of Knowledge and Information for the Management of IT Projects




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Informing Implementers of Lean Strategy in Process Industries – The Central Role of Schedulers




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Developing an Interactive Social Media Based Learning Environment




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Should the “CLOUD” be Regulated? An Assessment




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Making a Case for Change Management Theory to Support IS/IT Curriculum Innovation




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Reflections on a Trial Implementation of an E-Learning Solution in a Libyan University




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Team Syntegrity in a Triple Loop Learning Model for Course Development




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A Research Study for the Development of a SOA Middleware Prototype that used Web Services to Bridge the LMS to LOR Data Movement Interoperability Gap for Education




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Modeling, Training, and Mentoring Teacher Candidates to Use SMART Board Technology




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Market Segmentation based on Risk of Misinforming Reduction




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Addressing Knowledge Support Services as Part of a Living Lab Environment




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Cross-Platform Mobile App Software Development in the Curriculum




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Teaching Undergraduate Software Engineering Using Open Source Development Tools




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The Impact of Peer Assessment and Feedback Strategy in Learning Computer Programming in Higher Education




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How Business Departments Manage the Requirements Engineering Process in Information Systems Projects in Small and Medium Enterprises




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Informing via Websites: Comparative Assessment of University Websites




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WoT (Web of Things) for Energy Management in a Smart Grid-Connected Home




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Multi-Agent Framework for Social Customer Relationship Management Systems




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Applying a Modified Technology Acceptance Model to Qualitatively Analyse the Factors Affecting E-Portfolio Implementation for Student Teachers’ in Field Experience Placements




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Project Management Principles Applied in Academic Research Projects




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Implications of Voluntary Communication Based on Gender, Education Level and Cultural Issues in an Online Environment




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Gamification in a Social Learning Environment




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InkBlog: A Pen-Based Blog Tool for e-Learning Environments