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404 Media on the anarchist collective teaching people to DIY expensive medicine

the course of medication that cures Hepatitis C costs $84,000 at $1,000/pill, but can be produced for only $700 or $0.83/pill #




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Collaborating with Jesus

Fr. Apostolos talks about synergy with Christ.




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No, Get Behind the Tax Collector, Sir




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Tax Collectors and Sinners, Oh My!




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Rape on College Campuses

Fr. Philip LeMasters, a professor of religion at McMurry University, argues that the shocking statistics on the number of female college students who are victims of rape provide a window on the moral and spiritual corruption of our society.




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Ancient Faith Presents - St. Katherine College

On January 29, St. Katherine College hosted a Presidential Gala in San Diego for friends and benefactors of the new Orthodox college. John Maddex was there and filed this report.




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St. Katherine College Commencement

Bobby Maddex interviews Dr. Frank Papatheofanis, the President and Founder of St. Katherine College—an Orthodox undergraduate institution located in San Diego, California. St. Katherine’s just held its second commencement ceremony, and Dr. Papatheofanis discusses this and other recent developments at the college.




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First Commencement at St. Katherine College!

Dr. Frank Papatheofanis, Founder and President of St. Katherine College in San Diego, joins us to talk about the first commencement and degree conferral at the Orthodox-based college of liberal arts and sciences.




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Another New Year for St. Katherine College!

Dr. Frank Papatheofanis, Founder and President of St. Katherine College in San Diego updates us on the progress of this Orthodox liberal arts institution.




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St. Katherine College Accreditation!

Bobby Maddex intervies Dr. Frank Papatheofanis, the founder and president of St. Katherine Orthodox College in San Diego, California, about the school's recent regional accreditation by the Western Association of Schools and Colleges.




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St. Katherine College Receives “A” Rating!

Bobby Maddex interviews Dr. Frank Papatheofanis, the founder and president of St. Katherine Orthodox College, about the A rating that the school received from the American Council of Trustees and Alumni. The two also discuss the new National Orthodox Christian Education Association.




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College Conference

Bobby Maddex interviews Mark Sultani, a college student at the University of Michigan, about Orthodox Christian Fellowship and its annual College Conference.




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Icons: The Essential Collection

Bobby Maddex interviews Sr. Faith Riccio, the author of a new book from Paraclete Press titled Icons: The Essential Collection.




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The Collective Wisdom Project

Bobby Maddex interviews Herman Middleton, the founder of the Collective Wisdom Project, a collection of video interviews of people who have discovered the Orthodox Faith.




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Jonathan Jackson & The Theoria College of Filmmaking

Bobby Maddex is joined by award-winning actor, Jonathan Jackson to discuss the new Theoria College of Filmmaking. Listeners can learn more about the college and apply here. Also, listeners can find Jonathan's book, The Mystery of Art, at the Ancient Faith Store.




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Surviving College as an Orthodox Christian

In America Christianity is losing its youth, especially when they enter college and university. This is the case across all Christian faith traditions. Two recent studies conducted by both the Barna Group and USA Today found that nearly 75 percent of Christian young people fall away from the faith between the ages of 18 and 22. In this program, host Kevin Allen discusses with his guest Emma Solak, an Orthodox Christian university student and active member of the Orthodox Christian Fellowship—a pan-Orthodox Christian campus ministry—he challenges today’s Christian students face in college and our increasingly secular culture, and ways to stay strong in the faith.




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Officer accused of assault 'shrugged' colleagues off, court hears

An off-duty officer who allegedly assaulted two colleagues at a wedding said he "shrugged" them off.




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Beechgrove Garden presenter Jim McColl dies aged 89

The BBC's longest-serving gardening presenter was a favourite with audiences for 41 years before retiring in 2019.




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We've collected 6,000 bricks - now we need to find them a new home

Two Scots who own the biggest brick collection in the UK are looking for a museum to house all 6,000 of them.




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Parental leave MLAs can pick colleague to vote for them

The new procedure will allow members to vote in the NI Assembly without physically being there.




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Church 'colluded' with sex abuse bishop

Former bishop Peter Ball was jailed for sex offences against 18 teenagers and young men.




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NME magazine collection sells for £2,590

Tony Howard amassed almost 3,000 copies of the music magazine, which went under the hammer in Louth.




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Collaboration urged over island sewage spills

Anti-pollution campaigners joined Southern Water at a public meeting in Newport.




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College to host safe space for children

The new scheme will provide safety and shelter and offer free creative and sporting activities.




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Black bin collections 'may be cut to once a month'

A leaked document outlines potentially radical changes to bin collections in Bristol.




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Innovation under siege: Federal regulations threaten Michigan colleges

Department of Education targets ed tech companies and foreign-owned vendors




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Cloud players and open source collaboration

In today's keynote at OSBC RedHat's CEO Jim Whitehurst claimed that even companies like Google, Amazon and other cloud players are always collaborating .. not directly but in the form of collaboration via the various open source projects they build their offerings on.

While that's true to some extent, the reality IMO is that many of these companies end up with forks of key projects such as MySQL or Xen or use extension points to write their own core bits that are not open source and never will be. If you talk to ex-MySQL people they will tell you that while there was a lot of testing and other "low end" contributions by the community, almost no major contributions for MySQL came from random outside users. That is the general sentiment I've heard from most open source organizations, communities and projects and certainly our experience in WSO2 as well. Even in Apache, its usually people who are fairly committed to the project (either by employment, which is most common, or by personal interest/choice) who contribute meaningfully; its very rarely that you get a sizable contribution from an outsider.

In fact, the (ab)use of open source by online services companies like Google etc. is exactly why the AGPL license was created. For the uninitiated, AGPL is a viral license like GPL except that even online hosting is considered "distribution", thereby forcing service providers to ship the source code for any modifications they've done. Personally I'm not a fan of such aggressive tactics to get people to contribute (that's why ALL WSO2 software is Apache licensed) but there are many people who come from the free software mindset, in comparison to the open source mindset, of the FOSS community who are not happy with the Googles of the world not having to share any code at all even though they get a lot out of FOSS.

So IMO Jim's wrong on this- Google and Amazon and other major closed cloud platform players will NOT share anything they absolutely don't have to. As a side-effect, they will not touch any AGPL code because it will force them to be a commodity and that results in loss of key competitive advantages for them.

The FOSS movement is about giving power to the people. Cloud is a major risk for that as the cloud vendors are incentivized NOT to have a common denominator. That's why there's no freedom in the cloud without using a truly open source PaaS and building your own thing on top of it.




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Taking College loyalty a bit far?

A few weekends ago I was at the Balliol College family day and they had a face painter. I got her to do a large college arms on my face, which came out quite well! Thanks to Jeremy for the picture.




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Developing a Mobile Collaborative Tool for Business Continuity Management

We describe the design of a mobile collaborative tool that helps teams managing critical computing infrastructures in organizations, a task that is usually designated Business Continuity Management. The design process started with a requirements definition phase based on interviews with professional teams. The elicited requirements highlight four main concerns: collaboration support, knowledge management, team performance, and situation awareness. Based on these concerns, we developed a data model and tool supporting the collaborative update of Situation Matrixes. The matrixes aim to provide an integrated view of the operational and contextual conditions that frame critical events and inform the operators' responses to events. The paper provides results from our preliminary experiments with Situation Matrixes.




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The Iceberg Effect: Behind the User Interface of Mobile Collaborative Systems

Advances in mobile technologies are opening new possibilities to support collaborative activities through mobile devices. Unfortunately, mobile collaborative systems have been difficult to conceive, design and implement. These difficulties are caused in part by their unclear requirements and developers' lack of experience with this type of systems. However, several requirements involved in the collaborative back-end of these products are recurrent and should be considered in every development. This paper introduces a characterization of mobile collaboration and a framework that specifies a list of general requirements to be considered during the conception and design of a system in order to increase its probability of success. This framework was used in the development of two mobile collaborative systems, providing developers with a base of back-end requirements to aid system design and implementation. The systems were positively evaluated by their users.




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An Empirical Study on Human and Information Technology Aspects in Collaborative Enterprise Networks

Small and Medium Enterprises (SMEs) face new challenges in the global market as customers require more complete and flexible solutions and continue to drastically reduce the number of suppliers. SMEs are trying to address these challenges through cooperation within collaborative enterprise networks (CENs). Human aspects constitute a fundamental issue in these networks as people, as opposed to organizations or Information Technology (IT) systems, cooperate. Since there is a lack of empirical studies on the role of human factors in IT-supported collaborative enterprise networks, this paper addresses the major human aspects encountered in this type of organization. These human aspects include trust issues, knowledge and know-how sharing, coordination and planning activities, and communication and mutual understanding, as well as their influence on the business processes of CENs supported by IT tools. This paper empirically proves that these aspects constitute key factors for the success or the failure of CENs. Two case studies performed on two different CENs in Switzerland are presented and the roles of human factors are identified with respect to the IT support systems. Results show that specific human factors, namely trust and communication and mutual understanding have to be well addressed in order to design and develop adequate software solutions for CENs.




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Managing Mechanisms for Collaborative New-Product Development in the Ceramic Tile Design Chain

This paper focuses on improving the management of New-Product Development (NPD) processes within the particular context of a cluster of enterprises that cooperate through a network of intra- and inter-firm relations. Ceramic tile design chains have certain singularities that condition the NPD process, such as the lack of a strong hierarchy, fashion pressure or the existence of different origins for NPD projects. We have studied these particular circumstances in order to tailor Product Life-cycle Management (PLM) tools and some other management mechanisms to fit suitable sectoral reference models. Special emphasis will be placed on PLM templates for structuring and standardizing projects, and also on the roles involved in the process.




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A Petri Nets based Approach to Specify Individual and Collaborative Interaction in 3D Virtual Environments

This work describes a methodology that supports the design and implementation of software modules, which represent the individual and collaborative three-dimensional interaction process phases. The presented methodology integrates three modeling approaches: Petri Nets, a collaborative manipulation model based on the combination of single user interaction techniques taxonomy, and object-oriented programming concepts. The combination of these elements allows for the description of interaction tasks, the sequence of interaction processes being controlled by Petri Nets with the codes generated automatically. By the integration of these approaches, the present work addresses not only the entire development cycle of both individual and collaborative three-dimensional interaction, but also the reuse of developed interaction blocks in new virtual environment projects.




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Realising the Potential of Web 2.0 for Collaborative Learning Using Affordances

With the emergence of the Web 2.0 phenomena, technology-assisted social networking has become the norm. The potential of social software for collaborative learning purposes is clear, but as yet there is little evidence of realisation of the benefits. In this paper we consider Information and Communication Technology student attitudes to collaboration and via two case studies the extent to which they exploit the use of wikis for group collaboration. Even when directed to use a particular wiki designed for the type of project they are involved with, we found that groups utilized the wiki in different ways according to the affordances ascribed to the wiki. We propose that the integration of activity theory with an affordances perspective may lead to improved technology, specifically Web 2.0, assisted collaboration.




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Enhancement of Collaborative Learning Activities using Portable Devices in the Classroom

Computer Supported Collaborative Learning could highly impact education around the world if the proper Collaborative Learning tools are set in place. In this paper we describe the design of a collaborative learning activity for teaching Chemistry to Chilean students. We describe a PDA-based software tool that allows teachers to create workgroups in their classrooms in order to work on the activity. The developed software tool has three modules: one module for teachers, which runs on a PC and lets them create the required pedagogical material; second, there is a PDA module for students which lets them execute the activity; finally, a third module allows the teacher set workgroups and monitor each workgroup during the activity.




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A Clustering Approach for Collaborative Filtering Recommendation Using Social Network Analysis

Collaborative Filtering(CF) is a well-known technique in recommender systems. CF exploits relationships between users and recommends items to the active user according to the ratings of his/her neighbors. CF suffers from the data sparsity problem, where users only rate a small set of items. That makes the computation of similarity between users imprecise and consequently reduces the accuracy of CF algorithms. In this article, we propose a clustering approach based on the social information of users to derive the recommendations. We study the application of this approach in two application scenarios: academic venue recommendation based on collaboration information and trust-based recommendation. Using the data from DBLP digital library and Epinion, the evaluation shows that our clustering technique based CF performs better than traditional CF algorithms.




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No Comment : funérailles collectives au Liban

No Comment : funérailles collectives au Liban




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La Semaine politique : la France a dᅵtruit ses masques, un ex-collaborateur de Vᅵran a cherchᅵ ᅵ en vendre (et quelques autres infos)

Vous n'avez pas eu le temps de lire Le Canard enchaᅵnᅵ, Mediapart, Le Monde, Arrᅵt sur images et tous les autres titres de presse ? On s'en charge pour vous.




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Injury prediction analysis of college basketball players based on FMS scores

It is inevitable for basketball players to have physical injury in sports. Reducing basketball injury is one of the main aims of the study of basketball. In view of this, this paper proposes a monocular vision and FMS injury prediction model for basketball players. Aiming at the limitations of traditional FMS testing methods, this study introduces intelligent machine learning methods. In this study, random forest algorithm was introduced into OpenPose network to improve model node occlusion, missed detection or false detection. In addition, to reduce the computational load of the network, the original OpenPose network was replaced by a lightweight OpenPose network. The experimental results show that the average processing time of the proposed model is about 90 ms, and the output video frame rate is 10 frames per second, which can meet the real-time requirements. This study analysed the students participating in the basketball league of the College of Sports Science of Nantong University, and the results confirmed the accuracy of the injury prediction of college basketball players based on FMS scores. It is hoped that this study can provide some reference for the research of injury prevention of basketball players.




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Integrating big data collaboration models: advancements in health security and infectious disease early warning systems

In order to further improve the public health assurance system and the infectious diseases early warning system to give play to their positive roles and enhance their collaborative capacity, this paper, based on the big and thick data analytics technology, designs a 'rolling-type' data synergy model. This model covers districts and counties, municipalities, provinces, and the country. It forms a data blockchain for the public health assurance system and enables high sharing of data from existing system platforms such as the infectious diseases early warning system, the hospital medical record management system, the public health data management system, and the health big and thick data management system. Additionally, it realises prevention, control and early warning by utilising data mining and synergy technologies, and ideally solves problems of traditional public health assurance system platforms such as excessive pressure on the 'central node', poor data tamper-proofing capacity, low transmission efficiency of big and thick data, bad timeliness of emergency response, and so on. The realisation of this technology can greatly improve the application and analytics of big and thick data and further enhance the public health assurance capacity.




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Study of the Impact of Collaboration among Teachers in a Collaborative Authoring System




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Collaborative Writing with Web 2.0 Technologies: Education Students’ Perceptions




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Fostering Digital Literacy through Web-based Collaborative Inquiry Learning – A Case Study




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Business Intelligence in College: A Teaching Case with Real Life Puzzles




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Designing a Mobile-app-based Collaborative Learning System




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Accelerating Software Development through Agile Practices - A Case Study of a Small-scale, Time-intensive Web Development Project at a College-level IT Competition




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Enhancing Students’ Interest in Science and Technology through Cross-disciplinary Collaboration and Active Learning Techniques




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Learning Circles: A Collaborative Technology-Mediated Peer-Teaching Workshop

This research study explores peer teaching and learning without a domain expert teacher, within the context of an activity where teams of second level students (~16 years old) are required to create a learning experience for their peers. The study looks at how participants would like to be taught and how they would teach their peers if given the opportunity and examines the support they require, their motivation levels, and if they actually learn curriculum content using this approach. An exploratory case study methodology was used, and the findings suggest that students want varied learning experiences that include many of the elements which would fall under the heading of 21st century learning, that with some support and encouragement they can create innovative learning experiences for their peers, and that they can learn curriculum content from the process.




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Collaborative Approach in Software Engineering Education: An Interdisciplinary Case

Aim/Purpose: This study was aimed at enhancing students’ learning of software engineering methods. A collaboration between the Computer Science, Business Management, and Product Design programs was formed to work on actual projects with real clients. This interdisciplinary form of collaboration simulates the realities of a diverse Software Engineering team. Background: A collaborative approach implemented through projects has been the established pedagogy for introducing the Software Engineering course to undergraduate Computer Science students. The collaboration, however, is limited to collaboration among Computer Science students and their clients. This case study explored an enhancement to the collaborative approach to project development by integrating other related disciplines into the project development framework; hence, the Interdisciplinary Approach. Methodology: This study adopted the case method approach. An interdisciplinary service innovation activity was proposed to invite other disciplines in the learning process of the computer science students. The agile methodology Scrum was used as the software development approach during project development. Survey data were collected from the students to establish (a) their perception of the interdisciplinary approach to project development; (b) the factors that influenced success or failure of their team to deliver the project; and (c) the perceived skills or knowledge that they acquired from the interdisciplinary approach. Analysis of data followed a mixed method approach. Contribution: The study improved the current pedagogy for Software Engineering education by integrating other related disciplines into the software project development framework. Findings: Data collected showed that the students generally accepted the interdisciplinary approach to project development. Factors such as project relevance, teamwork, time and schedule, and administration support, among others, affect team performance towards project completion. In the case of the Computer Science students, results show that students have learned skills during the experience that, as literature reveal, can only be acquired or mastered in their future profession as software engineers. Recommendations for Practitioners: The active collaboration of the industry with the University and the involvement of the other related courses in teaching software engineering methods are critical to the development of the students, not only in learning the methodology but also as a working professional. Recommendation for Researchers: It is interesting to know and eventually understand the interactions between interdisciplinary team members in the conduct of Software Engineering practices while working on their projects. More specifically, what creative tensions arise and how do the interdisciplinary teams handle the discourse? Impact on Society: This study bridges the gap between how Software Engineering is taught in the university and how Software Engineering teams work in real life. Future Research: Future research is targeted at refining and elaborating the elements of the interdisciplinary framework presented in this paper towards an integrated course module for Software Engineering education.




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Changing the Learning Environment: Teachers and Students’ Collaboration in Creating Digital Games

Aim/Purpose: The current study examines the impact of an intervention program to train teachers to collaborate with their students while creating digital games. Background: Teachers seem unable to leverage the potential of ICT to present students with a rich learning environment. ICT integration is usually at a relatively simple and concrete level without changing the traditional teacher-student paradigm. Methodology: The study is both quantitative and qualitative. Participants were 63 active teachers studying in the M.Ed. program at a teacher education college. The teachers responded to a series of pre- and post-questionnaires and wrote a concluding reflection. Contribution: Teaching based on creating digital games, combined with teacher-class collaboration, is a viable and real alternative of constructivist teaching, adapted to different learners. Findings: The SEM path analysis showed that it was only after the intervention that the lower the teachers’ resistance to changing teaching patterns, the higher their intrinsic motivation to learn an innovative pedagogical-technological program and likewise the sense of mastery of 21st-century skills, resulting in a positive attitude towards classroom collaboration. The qualitative findings reveal eight categories dealing with two main themes: the first is professional development, including conceptual, behavioral and emotional change, and the second is the teachers’ perception of the learners. Recommendations for Practitioners: Teacher training should be ongoing in order to change teaching-learning processes and promote an active approach based on constructive principles, 21st-century skills and collaboration between teachers and students in a computer environment. Recommendation for Researchers: Future studies should start by sampling teachers and education professionals who have convenient access to technology in their teaching-learning environment. Impact on Society: Collaboration between teachers and students in creating learning games in a computer environment and teacher-class collaboration, in general, require very different training than that which exists today. Hence there should be some rethinking of teacher training. The proposed pedagogical model is one such idea in the right direction. Future Research: A larger study with a greater number of participants, including a control group, should be conducted.