making Virtual ascendance: video games and the remaking of reality / Devin C. Griffiths By library.mit.edu Published On :: Sun, 21 Dec 2014 06:08:08 EST Hayden Library - GV1469.3.G74 2013 Full Article
making Translation and localisation in video games: making entertainment software global / Miguel Á. Bernal-Merino By library.mit.edu Published On :: Sun, 6 Sep 2015 06:09:43 EDT Hayden Library - GV1469.3.B47 2015 Full Article
making Making democracy fun: how game design can empower citizens and transform politics / Josh Lerner By library.mit.edu Published On :: Sun, 24 Apr 2016 06:10:31 EDT Dewey Library - GV1469.3.L47 2014 Full Article
making Making games: with JavaScript / Christopher Pitt By library.mit.edu Published On :: Sun, 29 Jan 2017 06:26:24 EST Online Resource Full Article
making Metagaming: playing, competing, spectating, cheating, trading, making, and breaking videogames / Stephanie Boluk and Patrick LeMieux By library.mit.edu Published On :: Sun, 1 Oct 2017 06:13:17 EDT Hayden Library - GV1469.34.S52 B65 2017 Full Article
making Invest Rs 10,000 and earn Rs 30,000 per month by starting pickle making business By Published On :: Friday, May 08, 2020, 15:56 +0530 For pickle making business you will be required to obtain a license. Full Article
making Unbound: transgender men and the remaking of identity / Arlene Stein By library.mit.edu Published On :: Sun, 4 Aug 2019 07:38:14 EDT Browsery HQ77.9.S74 2018 Full Article
making Decision making theories and methods based on interval-valued intuitionistic fuzzy sets Shuping Wan, Jiuying Dong By library.mit.edu Published On :: Sun, 15 Mar 2020 07:45:28 EDT Online Resource Full Article
making Aluminum dreams: the making of light modernity / Mimi Sheller By library.mit.edu Published On :: Sun, 8 Jun 2014 06:03:20 EDT Hayden Library - TA480.A6.S48 2014 Full Article
making Bigg Boss' Manveer: People are making me feel like a star By www.rediff.com Published On :: Mon, 30 Jan 2017 16:33:05 +0530 'Manu had some experience, as he had played a reality show before. He knew how to play in front of the camera. I saved Manu from nominations by shaving of my beard during a task. But the same day, I got into trouble because the other person (Rohan Mehra) did not save me. I realised that if the game will continue like this, I will have to play smart.' Manveer Gurjar then played so smart, he won Bigg Boss 10! Full Article Bigg Boss Manu Bani Judge IMAGE Salman Khan Rohan Mehra Manveer Gurjar Bungee Cord Watch Manveer Gaurav Chopra Rajul Hegde Lopamudra Raut Sonakshi Sinha Shraddha Kapoor Priyanka Jagga VIDEO
making Making Riteish look LARGER THAN LIFE By www.rediff.com Published On :: Sat, 16 Nov 2019 13:00:50 +0530 "I have never played a larger than life character in my 16 years of career," the actor says. Full Article Riteish Deshmukh Sidharth Malhotra Rediff Hitesh Ritiesh Instagram Bollywood
making Wallace Stevens: The Making of the Poem / Frank Doggett By library.mit.edu Published On :: Sun, 8 Mar 2020 06:48:05 EDT Online Resource Full Article
making Racial worldmaking: the power of popular fiction / Mark C. Jerng By library.mit.edu Published On :: Sun, 26 Apr 2020 07:06:33 EDT Hayden Library - PS374.R34 J46 2018 Full Article
making The man they wanted me to be: toxic masculinity and a crisis of our own making / Jared Yates Sexton By library.mit.edu Published On :: Sun, 26 Apr 2020 07:06:33 EDT Hayden Library - PS3619.E9835 Z46 2019 Full Article
making Theatre, social media, and meaning making / Bree Hadley By prospero.murdoch.edu.au Published On :: Hadley, Bree, author Full Article
making Making Room for Variation By feedproxy.google.com Published On :: 2019-12-12T14:30:03+00:00 Making a brand feel unified, cohesive, and harmonious while also leaving room for experimentation is a tough balancing act. It’s one of the most challenging aspects of a design system. Graphic designer and Pentagram partner Paula Scher faced this challenge with the visual identity for the Public Theater in New York. As she explained in a talk at Beyond Tellerrand: I began to realize that if you made everything the same, it was boring after the first year. If you changed it individually for each play, the theater lost recognizability. The thing to do, which I totally got for the first time after working there at this point for 17 years, is what they needed to have were seasons. You could take the typography and the color system for the summer festival, the Shakespeare in the Park Festival, and you could begin to translate it into posters by flopping the colors, but using some of the same motifs, and you could create entire seasons out of the graphics. That would become its own standards manual where I have about six different people making these all year (http://bkaprt.com/eds/04-01/). Scher’s strategy was to retain the Public Theater’s visual language every year, but to vary some of its elements (Fig 4.1–2). Colors would be swapped. Text would skew in different directions. New visual motifs would be introduced. The result is that each season coheres in its own way, but so does the identity of the Public Theater as a whole. Fig 4.1: The posters for the 2014/15 season featured the wood type style the Public Theater is known for, but the typography was skewed. The color palette was restrained to yellow, black, and white, which led to a dynamic look when coupled with the skewed type (http://bkaprt.com/eds/04-02/). Fig 4.2: For the 2018 season, the wood type letterforms were extended on a field of gradated color. The grayscale cut-out photos we saw in the 2014/15 season persisted, but this time in lower contrast to fit better with the softer color tones (http://bkaprt.com/eds/04-03/). Even the most robust or thoroughly planned systems will need to account for variation at some point. As soon as you release a design system, people will ask you how to deviate from it, and you’ll want to be armed with persuasive answers. In this chapter, I’m going to talk about what variation means for a design system, how to know when you need it, and how to manage it in a scalable way. What Is Variation? We’ve spent most of this book talking about the importance of unity, cohesion, and harmony in a design system. So why are we talking about variation? Isn’t that at odds with all of the goals we’ve set until now? Variation is a deviation from established patterns, and it can exist at every level of the system. At the component level, for instance, a team may discover that they need a component to behave in a slightly different way; maybe this particular component needs to appear without a photo, for example. At a design-language level, you may have a team that has a different audience, so they want to adjust their brand identity to serve that audience better. You can even have variation at the level of design principles: if a team is working on a product that is functionally different from your core product, they may need to adjust their principles to suit that context. There are three kinds of deviations that come up in a design system: Unintentional divergence typically happens when designers can’t find the information they’re looking for. They may not know that a certain solution exists within a system, so they create their own style. Clear, easy-to-find documentation and usage guidelines can help your team avoid unintentional variation.Intentional but unnecessary divergence usually results from designers not wanting to feel constrained by the system, or believing they have a better solution. Making sure your team knows how to push back on and contribute to the system can help mitigate this kind of variation. Intentional, meaningful divergence is the goal of an expressive design system. In this case, the divergence is meaningful because it solves a very specific user problem that no existing pattern solves. We want to enable intentional, meaningful variation. To do this, we need to understand the needs and contexts for variation. Contexts for Variation Every variation we add makes our design system more complicated. Therefore, we need to take care to find the right moments for variation. Three big contextual changes are served by variation: brand, audience, and environment. Brand If you’re creating a system for multiple brands, each with its own brand language, then your system needs to support variations to reflect those brands. The key here is to find the common core elements and then set some criteria for how you should deviate. When we were creating the design system for our websites at Vox Media, we constantly debated which elements should feel more expressive. Should a footer be standardized, or should we allow for tons of customization? We went back to our core goals: our users were ultimately visiting our websites to consume editorial content. So the variations should be in service of the content, writing style, and tone of voice for each brand. The newsletter modules across Vox Media brands were an example of unnecessary variation. They were consistent in functionality and layout, but had variations in type, color, and visual treatments like borders (Fig 4.3). There was quite a bit of custom design within a very small area: Curbed’s newsletter component had a skewed background, for example, while Eater’s had a background image. Because these modules were so consistent in their user goals, we decided to unify their design and create less variation (Fig 4.4). Fig 4.3: Older versions of Vox Media’s newsletter modules contained lots of unnecessary visual variation. Fig 4.4: The new, unified newsletter modules. The unified design cleaned up some technical debt. In the previous design, each newsletter module had CSS overrides to achieve distinct styling. Some modules even had overrides on the primary button color so it would work better with the background color. Little CSS overrides like this add up over time. Whenever we released a new change, we’d have to manually update the spots containing CSS overrides. The streamlined design also placed a more appropriate emphasis on the newsletter module. While important, this module isn’t the star of the page. It doesn’t need loud backgrounds or fancy shapes to command attention, especially since it’s placed around article content. Variation in this module wasn’t necessary for expressing the brands. On the other hand, consider the variation in Vox Media’s global header components. When we were redesigning the Verge, its editorial teams were vocal about wanting more latitude to art-direct the page, guide attention toward big features, and showcase custom illustrations. We addressed this by creating a masthead component (Fig 4.5) that sits on top of the global header on homepages. It contains a logo, tagline, date, and customizable background image. Though at the time this was a one-off component, we felt that the variation was valuable because it would strengthen the Verge’s brand voice. Fig 4.5: Examples of the Verge's masthead component The Verge team commissions or makes original art that changes throughout the day. The most exciting part is that they can use the masthead and a one-up hero when they drop a big feature and use these flexible components to art-direct the page (Fig 4.6). Soon after launch, the Verge masthead even got a Twitter fan account (@VergeTaglines) that tweets every time the image changes. Fig 4.6: The Verge uses two generic components, the masthead and one-up hero, to art-direct its homepages. Though this component was built specifically for the Verge, it soon gained broader application with other brands that share Vox’s publishing platform, Chorus. The McElroy Family website, for example, needed to convey its sense of humor and Appalachian roots; the masthead component shines with an original illustration featuring an adorable squirrel (Fig 4.7). Fig 4.7: The McElroy Family site uses the same masthead component as the Verge to display a custom illustration. Fig 4.8: The same masthead component on the Chicago Sun-Times site. The Chicago Sun-Times—another Chorus platform site—is very different in content, tone, and audience from The McElroy Family, but the masthead component is just as valuable in conveying the tone of the organization’s high-quality investigative journalism and breaking news coverage (Fig 4.8). Why did the masthead variation work well while the newsletter variation didn’t? The variations on the newsletter design were purely visual. When we created them, we didn’t have a strategy for how variation should work; instead, we were looking for any opportunity to make the brands feel distinct. The masthead variation, by contrast, tied directly into the brand strategy. Even though it began as a one-off for the Verge, it was flexible and purposeful enough to migrate to other brands. Audience The next contextual variation comes from audience. If your products serve different audiences who all need different things, then your system may need to adapt to fit those needs. A good example of this is Airbnb’s listing pages. In addition to their standard listings, they also have Airbnb Plus—one-of-a-kind, high quality rentals at higher price points. Audiences booking a Plus listing are probably looking for exceptional quality and attention to detail. Both Airbnb’s standard listing page and Plus listing page are immediately recognizable as belonging to the same family because they use many consistent elements (Fig 4.9). They both use Airbnb’s custom font, Cereal. They both highlight photography. They both use many of the same components, like the date picker. The iconography is the same. Fig 4.9: The same brand elements in Airbnb’s standard listings (above) are used in their Plus listings (below), but with variations that make the listing styles distinct. However, some of the design choices convey a different attitude. Airbnb Plus uses larger typography, airier vertical space, and a lighter weight of Cereal. It has a more understated color palette, with a deeper color on the call to action. These choices make Airbnb Plus feel like a more premium experience. You can see they’ve adjusted the density, weight, and scale levers to achieve a more elegant and sophisticated aesthetic. The standard listing page, on the other hand, is more functional, with the booking module front and center. The Plus design pulls the density and weight levers in a lighter, airier direction. The standard listing page has less size contrast between elements, making it feel more functional. Because they use the same core building blocks—the same typography, iconography, and components—both experiences feel like Airbnb. However, the variations in spacing, typographic weights, and color help distinguish the standard listing from the premium listing. Environment I’ve mainly been talking about adding variation to a system to allow for a range of content tones, but you may also need your system to scale based on environmental contexts. “Environment” in this context asks: Where will your products be used? Will that have an impact on the experience? Environments are the various constraints and pressures that surround and inform an experience. That can include lighting, ambient noise, passive or active engagement, expected focus level, or devices. Shopify’s Polaris design system initially grew out of Shopify’s Store Management product. When the Shopify Retail team kicked off a project to design the next generation point-of-sale (POS) system, they realized that the patterns in Polaris didn’t exactly fit their needs. The POS system needed to work well in a retail space, often under bright lighting. The app needed to be used at arm’s length, twenty-four to thirty-six inches away from the merchant. And unlike the core admin, where the primary interaction is between the merchant and the UI, merchants using the POS system needed to prioritize their interactions with their customers instead of the UI. The Retail team wanted merchants to achieve an “eyes-closed” level of mastery over the UI so they could maintain eye contact with their customers. The Retail team decided that the existing color palette, which only worked on a light background, would not be clear enough under the bright lights of a retail shop. The type scale was also too small to be used at arm’s length. And in order for merchants to use the POS system without breaking eye contact with customers, the buttons and other UI elements would need to be much larger. The Retail team recognized that the current design system didn’t support a variety of environmental scenarios. But after talking with the Polaris team, they realized that other teams would benefit from the solutions they created. The Warehouse team, for example, was also developing an app that needed to be used at arm’s length under bright lights. This work inspired the Polaris team to create a dark mode for the system (Fig 4.10). Fig 4.10: Polaris light mode (left) and dark mode (right). This feedback loop between product team and design system team is a great example of how to build the right variation into your system. Build your system around helping your users navigate your product more clearly and serving content needs and you’ll unlock scalable expression. Full Article
making Iraq emerging as Opec's main laggard in making record output cut: Report By timesofindia.indiatimes.com Published On :: Wed, 06 May 2020 15:42:48 IST Iraq has yet to inform its regular oil buyers of cuts to its exports, suggesting it is struggling to fully implement an Opec deal with Russia and other producers on a record supply cut, traders and industry sources said. Smaller producers such as Nigeria and Angola could also hurt the Opec+ group's efforts to cut output by 9.7 million barrels per day from May 1. Full Article
making Making maps: a visual guide to map design for GIS / John Krygier and Denis Wood By library.mit.edu Published On :: Sun, 11 Mar 2018 06:53:06 EDT Rotch Library - GA105.3.K79 2016 Full Article
making Tribal GIS: supporting Native American decision-making / editors, Anne Taylor, David Gadsden, Joseph J. Kerski, Heather Guglielmo By library.mit.edu Published On :: Sun, 29 Jul 2018 07:36:13 EDT Rotch Library - G70.215.U6 T75 2017 Full Article
making Mapping the nation: GIS making a difference now - locally, nationally, globally: GIS inspiring what's next - accelerating digital transformation. By library.mit.edu Published On :: Sun, 23 Feb 2020 09:06:07 EST Rotch Library - G70.212.M37 2019 Full Article
making Sensemaking: the power of the humanities in the age of the algorithm / Christian Madsbjerg By library.mit.edu Published On :: Sun, 22 Dec 2019 07:22:34 EST Dewey Library - HD30.19.M222 2017 Full Article
making Making change: youth social entrepreneurship as an approach to positive youth and community development / Tina P. Kruse By library.mit.edu Published On :: Sun, 23 Feb 2020 08:41:07 EST Dewey Library - HD60.5.U5 K78 2019 Full Article
making Making sense of culture: Cross-cultural expeditions and management practices of self-initiated expatriates in the foreign workplace / Norhayati Zakaria By library.mit.edu Published On :: Sun, 23 Feb 2020 08:41:07 EST Dewey Library - HD62.4.N67 2019 Full Article
making Pulling a rabbit out of a hat : the making of Roger Rabbit / Ross Anderson By prospero.murdoch.edu.au Published On :: Anderson, Ross, 1955- author Full Article
making Skywriting making radio waves / Robyn Ravlich By prospero.murdoch.edu.au Published On :: Ravlich, Robyn, 1949- author Full Article
making Making sense of weather and climate: the science behind the forecasts / Mark Denny By library.mit.edu Published On :: Sun, 13 Oct 2019 06:22:18 EDT Hayden Library - QC995.D42 2017 Full Article
making La Niña and the making of climate optimism: remembering rain / Julia Miller By library.mit.edu Published On :: Sun, 17 Nov 2019 06:24:26 EST Online Resource Full Article
making Informalization and hybridization of speech practices: polylingual meaning-making across domains, genres, and media / Amei Koll-Stobbe (ed.) By library.mit.edu Published On :: Sun, 26 Jan 2020 06:46:16 EST Dewey Library - P35.I54 2019 Full Article
making Language and the making of modern India: nationalism and the vernacular in colonial Odisha, 1803-1956 / Pritipuspa Mishra By library.mit.edu Published On :: Sun, 9 Feb 2020 06:39:20 EST Online Resource Full Article
making The pragmatics of text messaging: making meaning in messages / Michelle A. McSweeney By library.mit.edu Published On :: Sun, 23 Feb 2020 07:00:06 EST Hayden Library - P40.5.T442 U663 2018 Full Article
making Indigenous cosmolectics: kab'awil and the making of Maya and Zapotec literatures / Gloria Elizabeth Chacón By library.mit.edu Published On :: Sun, 26 Apr 2020 07:06:33 EDT Hayden Library - PM3968.C43 2018 Full Article
making Making Work More Equal. By library.mit.edu Published On :: Sun, 10 Nov 2019 07:16:31 EST Online Resource Full Article
making An operations guide to safety and environmental management systems (SEMS: making sense of BSEE SEMS regulations / Mick Will By library.mit.edu Published On :: Sun, 2 Feb 2020 08:02:42 EST Online Resource Full Article
making Labour migration in the European Union: the policy-making process / Gönül Oğuz By library.mit.edu Published On :: Sun, 19 Apr 2020 08:56:16 EDT Online Resource Full Article
making Workers on arrival: Black labor in the making of America / Joe William Trotter, Jr By library.mit.edu Published On :: Sun, 26 Apr 2020 07:59:18 EDT Dewey Library - HD8081.A65 T77 2019 Full Article
making Judgment and decision-making: in the lab and the world / Nancy S. Kim By library.mit.edu Published On :: Sun, 18 Aug 2019 10:23:08 EDT Hayden Library - BF447.K56 2018 Full Article
making Evidence-based decision-making: how to leverage available data and avoid cognitive biases / Andrew D. Banasiewicz By library.mit.edu Published On :: Sun, 20 Oct 2019 08:22:10 EDT Hayden Library - BF448.B34 2019 Full Article
making Decision making in social sciences: between traditions and innovations / Daniel Flaut, Šárka Hošková-Mayerová, Cristina Ispas, Fabrizio Maturo, Cristina Flaut, editors By library.mit.edu Published On :: Sun, 5 Jan 2020 08:16:48 EST Online Resource Full Article
making Meaning-making for living: the emergence of the presentational self in children's everyday dialogues / Koji Komatsu By library.mit.edu Published On :: Sun, 26 Jan 2020 08:07:55 EST Online Resource Full Article
making Good habits, bad habits: the science of making positive changes that stick / Wendy Wood By library.mit.edu Published On :: Sun, 2 Feb 2020 08:57:26 EST Dewey Library - BF335.W596 2019 Full Article
making The life of imagination: revealing and making the world / Jennifer Gosetti-Ferencei By library.mit.edu Published On :: Sun, 26 Apr 2020 09:04:30 EDT Barker Library - BF408.G636 2018 Full Article
making La Niña and the making of climate optimism : remembering rain / Julia Miller By prospero.murdoch.edu.au Published On :: Miller, Julia, author Full Article
making Superheavy: making and breaking the periodic table / Kit Chapman By library.mit.edu Published On :: Sun, 22 Dec 2019 07:46:07 EST Hayden Library - QD172.S93 C43 2019 Full Article
making Misbehaving : the making of behavioral economics / Richard H. Thaler By prospero.murdoch.edu.au Published On :: Thaler, Richard H., 1945- author Full Article
making The value of everything : making and taking in the global economy / Mariana Mazzucato By prospero.murdoch.edu.au Published On :: Mazzucato, Mariana, 1968- author Full Article
making Empire of guns : the violent making of the industrial revolution / Priya Satia By prospero.murdoch.edu.au Published On :: Satia, Priya, author Full Article
making Biofuels and sustainability : holistic perspectives for policy-making / Kazuhiko Takeuchi, Hideaki Shiroyama, Osamu Saito, Masahiro Matsuura, editors By prospero.murdoch.edu.au Published On :: Full Article
making General Manager's report into developments in making enterprise agreements under the Fair Work Act 2009 (Cth) 2015-2018 / Bernadette O'Neill, General Manager By prospero.murdoch.edu.au Published On :: O'Neill, Bernadette, author Full Article
making Making learning whole : how seven principles of teaching can transform education / David N. Perkins By prospero.murdoch.edu.au Published On :: Perkins, David N Full Article
making Jumpstart! storymaking : games and activities for ages 7-12 / Pie Corbett By prospero.murdoch.edu.au Published On :: Corbett, Pie Full Article