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Capital Campaigns and Feasibility Studies

Bill welcomes Jerry Minetos to the show! Jerry’s experience in the field of fund raising and church development has included lead roles in managing capital campaigns, and conducting feasibility studies for over 20 years, throughout the Greek Orthodox Archdiocese of America. He has brought leading-edge business development and technology skills into the Orthodox Church environment. He is currently the Development Director with Ancient Faith Ministries!




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Overcoming Spiritual Disabilities

Join Michael for a discussion on how to understand and overcome the subtle spiritual deafness and spiritual blindness we can suffer from that leads to spiritual heart disease.




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Mutual Accountability and the Awesome Judgment Seat of Christ

Join Michael in discussion of what it means in the Liturgy when the Priest prays “And let us ask for a Christian end to our life, peaceful, without shame and suffering, and for a good defense before the awesome judgment seat of Christ” and how that should drive our daily behavior.




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Stay in the Fight - On Stability and Growing Roots

Two summers ago (when people still travelled) I met a lady on the ferry who had come to the Isles all the way from North America because 'God told me to visit Scotland'. Apparently, God had told her to visit many places in the world and she was looking forward to wherever He would send her on her next holiday. This lesson is based on a very different story about St Macarius the Great who one day received the thought of leaving his cell to go and pray in the desert. After he waited for FIVE YEARS, fighting in prayer to discern if this is the will of God, he then went into the desert.




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Cultural Choices and Personal Responsibility

Are there uniform criteria for Orthodox Christian cultural choices? The answer may not be the same for everyone.




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Accountability and Fasting

Rita provides good insights into how we can keep the fast of Great Lent, and encourages us to stay connected to others who can help us be accountable and on the right path.




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The Vulnerability of Love

Jesus said "the kingdom of God is taken by force" and sometime it feels like a battle to allow ourselves to love one another as God intended.




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Episode 125: Vulnerability Hour

Steve Christoforou and Christian Gonzalez open up for a vulnerable conversation where they share what they're struggling with, how they're doing, and how they're still finding God at work in the midst of a global pandemic.




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According to our Ability

Fr. Theodore Paraskevopoulos explains the meaning of Jesus' Parable of the Talents.




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Many Blessings Equal Great Responsibility!




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Many Blessings Equal Great Responsibility!




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Many Blessings Equals Great Responsibility!




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Transparency and Accountability: An Interview with Fr. Nikodhim

Dr. Albert Rossi has a conversation with Fr. Nikodhim, pastor of St. Nicholas Albanian Orthodox Church in Queens, New York, on the topic of transparency and accountability in the development of trust of others in dangerous situations.




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Christian Moral Responsibility

The Christian life is one of effort. Faith in Christ is not something that simply can be attached to a secular lifestyle. In this homily preached in 2008, Fr. Pat reflects upon Ephesians 4:1-6.




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Can I make money from copywriting? (Yes) A look at the possibilities

Not sure about making money from copywriting? This NEW post explores the possibilities of making good... heck, great... money from copywriting.

The post Can I make money from copywriting? (Yes) A look at the possibilities appeared first on Coaching and training to scale your copywriting business, plus programs for new copywriters, startups, and marketers.




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074: Alyssa Dulin – Secrets of Email Deliverability

Today, I sit down with the Head of Deliverability at ConvertKit, Alyssa Dulin, to shed some light on the often mysterious game of getting your email into the right inbox. Alyssa’s expertise about what creators need to focus on and the most recent developments in the email marketing space can truly take your company’s reach […]




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'We want to make disability golf a mainstream sport'

Brendan Lawlor hopes his Irish G4D Invitational will "get the ball rolling" for the future of the disability sport.




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'Lack of accessibility makes you feel left out'

James Bedding says small steps can be a "nightmare" for wheelchair users in Jersey.




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Learning disability charity founder made MBE

My Life My Choice founder Michael Edwards is recognised during a ceremony at Windsor Castle.




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Chris McCausland: 'Perception of people with disabilities is antiquated'

The comedian has been praised by students at the Royal National College for the Blind, where he studied.




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Did the change of start time affect your ability to watch the Brazilian GP? | Debates and Polls

F1 did something it has never done before last weekend and moved a race start time earlier. But did that affect your ability to watch?



  • Debates and Polls

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‘Protect the reliability of the grid’

Jon Sanders discusses the feasibility of renewable energy in North Carolina




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Marine Le Pen dans le piège de « l’inéligibilité obligatoire »

Alors que les procureurs doivent requerir, ce mercredi 13 novembre a son proces, la presidente du groupe RN a l'Assemblee redoute, par-dessus tout, d'etre empechee de se presenter en 2027.




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A Framework to Evaluate Interface Suitability for a Given Scenario of Textual Information Retrieval

Visualization of search results is an essential step in the textual Information Retrieval (IR) process. Indeed, Information Retrieval Interfaces (IRIs) are used as a link between users and IR systems, a simple example being the ranked list proposed by common search engines. Due to the importance that takes visualization of search results, many interfaces have been proposed in the last decade (which can be textual, 2D or 3D IRIs). Two kinds of evaluation methods have been developed: (1) various evaluation methods of these interfaces were proposed aiming at validating ergonomic and cognitive aspects; (2) various evaluation methods were applied on information retrieval systems (IRS) aiming at measuring their effectiveness. However, as far as we know, these two kinds of evaluation methods are disjoint. Indeed, considering a given IRI associated to a given IRS, what happens if we associate this IRI to another IRS not having the same effectiveness. In this context, we propose an IRI evaluation framework aimed at evaluating the suitability of any IRI to different IR scenarios. First of all, we define the notion of IR scenario as a combination of features related to users, IR tasks and IR systems. We have implemented the framework through a specific evaluation platform that enables performing IRI evaluations and that helps end-users (e.g. IRS developers or IRI designers) in choosing the most suitable IRI for a specific IR scenario.





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Insurrection à Washington - Assaut du Capitole: culpabilité pour l'homme photographié dans le bureau de Nancy Pelosi

(Belga) Un Américain, qui avait été immortalisé les pieds sur une table dans le bureau de la cheffe démocrate Nancy Pelosi lors de l'assaut sur le Capitole, a été reconnu coupable lundi de plusieurs délits.

Après une courte délibération, les jurés ont déclaré Richard Barnett, 62 ans, coupable, entre autres, d'entrave à une procédure officielle, vol et intrusion dans un bâtiment officiel avec une arme dangereuse (un bâton de marche capable d'envoyer des décharges électriques). Le 6 janvier 2021, il avait envahi, comme des centaines de partisans de l'ex-président républicain Donald Trump, le siège du Congrès au moment où les élus certifiaient la victoire du démocrate Joe Biden à la présidentielle. Il avait été photographié par l'AFP dans le bureau de la cheffe de la chambre des représentants, Nancy Pelosi, les pieds sur un meuble. Le cliché avait fait le tour du monde et permis à la police de l'interpeller rapidement. Selon le dossier d'accusation, ce partisan de la mouvance complotiste Qanon avait laissé un message insultant à la démocrate et volé une enveloppe qu'elle avait signée. Pendant son procès, il s'était montré défiant, assurant avoir été "poussé à l'intérieur" du Capitole par la foule. Sa peine sera prononcée en mai. En attendant, il reste assigné à résidence avec un bracelet électronique. En deux ans d'enquête, plus de 950 participants à cette attaque ont été arrêtés, et près de 200 condamnés à des peines de prison. (Belga)




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Undertaking a bibliometric analysis to investigate the framework and dynamics of slow fashion in the context of sustainability

The current study has outlined slow fashion (SF) research trends and created a future research agenda for this field. It is a thorough analysis of the literature on slow fashion. Numerous bibliometric features of slow fashion have been discussed in the paper. This study comprises 182 research articles from the Scopus database. The database was utilised for bibliometric analysis. To identify certain trends in the area of slow fashion, a bibliometric study is done. For bibliometric analysis, the study employed R-software (the Biblioshiny package). Here, VOSviewer software is used to determine the co-occurrence of authors, countries, sources, etc. The study has outlined the gap that still exists in the field of slow fashion. Here, the research outcome strengthens the domain of slow fashion for sustainable consumption. The study findings will be useful for policymakers, industry professionals, and researchers.




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The relationship between 'creative slack' as an intangible asset and the innovative capabilities of the firm

The notion of creative slack purposefully refers to the notion of organisational slack proposed by Penrose (1959), who suggested that managers in organisations always have some stock of unused resources that inevitably accumulate when developing projects and are the primary factors determining the growth and innovation of the firm. In this contribution, we aim at adding a new dimension to the notion of organisational slack. Our view is that in many innovative organisations the slack of unused ideas is essentially a creative one, which is accumulated in diverse communities through multiple projects. This creative slack is a key intangible asset and a source of knowledge creation and innovation. To explain how organisations may benefit from exploiting the creative slack accumulated by communities, we rely on the analysis of two case studies, that of the Hydro-Québec Research Institute (IREQ), and of Ubisoft Montreal.




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Role of career adaptability and optimism in Indian economy: a dual mediation analysis

The face of the hospitality sector in India is continuously changing and in times of career transitiveness, it is important to know the factors that support a successful career. The current research aims to explore the relationship between career planning, employee optimism, career adaptability and career satisfaction in the Indian hospitality sector. The study included 283 employees from Indian hospitality sector. Additionally, the study used SEM and bootstrap method to measure the dual mediating relationship between career planning, employee optimism dimensions, career adaptability dimensions, and career satisfaction in Indian setting. The results indicated that optimism dimensions and career adaptability dimensions partially mediate the relationship between career planning and career satisfaction in Indian hospitality sector. The study suggests useful implications for academia and industrial purpose. The limitations and future research avenues have been discussed. The study would contribute to the sparse literature on employee optimism, career planning, career adaptability and subjective career success. It would contribute to the social cognitive career theory (SCCT).




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Evaluating the Acceptability and Usability of EASEL: A Mobile Application that Supports Guided Reflection for Experiential Learning Activities

Aim/Purpose: To examine the early perceptions (acceptability) and usability of EASEL (Education through Application-Supported Experiential Learning), a mobile platform that delivers reflection prompts and content before, during, and after an experiential learning activity. Background: Experiential learning is an active learning approach in which students learn by doing and by reflecting on the experience. This approach to teaching is often used in disciplines such as humanities, business, and medicine. Reflection before, during, and after an experience allows the student to analyze what they learn and why it is important, which is vital in helping them to understand the relevance of the experience. A just-in-time tool (EASEL) was needed to facilitate this. Methodology: To inform the development of a mobile application that facilitates real-time guided reflection and to determine the relevant feature set, we conducted a needs analysis with both students and faculty members. Data collected during this stage of the evaluation helped guide the creation of a prototype. The user experience of the prototype and interface interactions were evaluated during the usability phase of the evaluation study. Contribution: Both the needs analysis and usability assessment provided justification for continued development of EASEL as well as insight that guides current development. Findings: The interaction design of EASEL is understandable and usable. Both students and teachers value an application that facilitates real-time guided reflection. Recommendations for Practitioners: The use of a system such as EASEL can leverage time and location-based services to support students in field experiences. This technology aligns with evidence that guided reflection provides opportunities for metacognition. Recommendation for Researchers: Iterative prototyping, testing, and refinement can lead to a deliberate and effective app development process. Impact on Society: The EASEL platform leverages inherent functionality of mobile devices, such as GPS and persistent network connectivity, to adapt reflection tasks based on lo-cation or time. Students using EASEL will engage in guided reflection, which leads to metacognition and can help instructors scaffold learning Future Research: We will continue to advance the application through iterative testing and development. When ready, the application will be vetted in larger studies across varied disciplines and contexts.




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Investigating the Feasibility of Automatic Assessment of Programming Tasks

Aim/Purpose: The aims of this study were to investigate the feasibility of automatic assessment of programming tasks and to compare manual assessment with automatic assessment in terms of the effect of the different assessment methods on the marks of the students. Background: Manual assessment of programs written by students can be tedious. The assistance of automatic assessment methods might possibly assist in reducing the assessment burden, but there may be drawbacks diminishing the benefits of applying automatic assessment. The paper reports on the experience of a lecturer trying to introduce automated grading. Students’ solutions to a practical Java programming test were assessed both manually and automatically and the lecturer tied the experience to the unified theory of acceptance and use of technology (UTAUT). Methodology: The participants were 226 first-year students registered for a Java programming course. Of the tests the participants submitted, 214 were assessed both manually and automatically. Various statistical methods were used to compare the manual assessment of student’s solutions with the automatic assessment of the same solutions. A detailed investigation of reasons for differences was also carried out. A further data collection method was the lecturer’s reflection on the feasibility of automatic assessment of programming tasks based on the UTAUT. Contribution: This study enhances the knowledge regarding benefits and drawbacks of automatic assessment of students’ programming tasks. The research contributes to the UTAUT by applying it in a context where it has hardly been used. Furthermore, the study is a confirmation of previous work stating that automatic assessment may be less reliable for students with lower marks, but more trustworthy for the high achieving students. Findings: An automatic assessment tool verifying functional correctness might be feasible for assessment of programs written during practical lab sessions but could be less useful for practical tests and exams where functional, conceptual and structural correctness should be evaluated. In addition, the researchers found that automatic assessment seemed to be more suitable for assessing high achieving students. Recommendations for Practitioners: This paper makes it clear that lecturers should know what assessment goals they want to achieve. The appropriate method of assessment should be chosen wisely. In addition, practitioners should be aware of the drawbacks of automatic assessment before choosing it. Recommendation for Researchers: This work serves as an example of how researchers can apply the UTAUT theory when conducting qualitative research in different contexts. Impact on Society: The study would be of interest to lecturers considering automated assessment. The two assessments used in the study are typical of the way grading takes place in practice and may help lecturers understand what could happen if they switch from manual to automatic assessment. Future Research: Investigate the feasibility of automatic assessment of students’ programming tasks in a practical lab environment while accounting for structural, functional and conceptual assessment goals.




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Gamification of Statistics and Probability Education: A Mobile Courseware Approach

Aim/Purpose: The study examined how the developed mobile courseware can be used as instructional material to improve senior high school statistics and probability learning, particularly during distance learning caused by the COVID-19 pandemic. The study also aims to assess the gamified mobile courseware’s engagement, functionality, aesthetics, and information quality using the Mobile App Rating Scale (MARS) and a researcher-made Gamified Mobile Courseware Assessment Tool (GMCET). Background: The need to investigate the effectiveness of incorporating game-based elements into mathematics courses through innovative instructional materials inspired the study. The COVID-19 pandemic has made distance learning a necessity, and gamified mobile courseware is a potential solution to improve learning outcomes and engagement in mathematics courses. Methodology: The study employed a descriptive-evaluative method with quantitative and qualitative data to achieve its objectives. Five IT practitioners assessed the developed courseware using the MARS regarding engagement, functionality, aesthetics, and information. A researcher-made GMCET was also used to evaluate the app’s content quality, learning objectives, content presentation, learning assessment, and usability. Five math experts and 12 math teachers rated the app using the GMCET. The study used weighted mean to analyze the quantitative data and content analysis for the qualitative data. Contribution: The study provides insights into the strengths and weaknesses of gamified mobile courseware from the perspective of IT practitioners, math experts, and math teachers. The study’s findings can inform improvements in future iterations of courseware, and the study provides a valuable guide for practitioners looking to develop gamified mobile courseware for mathematics courses. Findings: The quantitative results based on the weighted mean indicate that the IT practitioners had a moderately positive perception of the developed courseware across all categories. At the same time, the math teachers and math experts showed highly positive perceptions of the gamified mobile courseware in Statistics and Probability, rating it highly across all categories. The qualitative data analysis through content analysis highlights the need for improving the user interface, usability, user experience design, user control, flexibility in interaction, data quality, reliability, and user privacy of the developed app. Recommendations for Practitioners: Practitioners can use the study’s findings to improve the design of gamified mobile courseware for mathematics courses and other content areas. The study recommends that practitioners focus on improving the user interface, usability, user experience design, user control, flexibility in interaction, data quality, reliability, and user privacy of gamified mobile courseware. Recommendation for Researchers: Future research can build on this study’s findings by exploring the use of gamified mobile courseware in other mathematical courses and other subject areas. Further research can also examine how gamified mobile courseware can improve learning outcomes for students with different learning needs. Impact on Society: The study’s findings could improve the effectiveness of gamified mobile courseware in enhancing student learning outcomes in mathematics courses. This can lead to better student performance, improved engagement, and increased interest in mathematics courses, positively impacting society. Future Research: Future research can explore using gamified mobile courseware in other mathematics courses and other subject areas. Additionally, future studies can examine how gamified mobile courseware can improve learning outcomes for students with different learning needs. Further research can also investigate the impact of gamified mobile courseware on student motivation, interest, and performance in mathematics courses.




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'CSR, sustainability and firm performance linkage' current status and future dimensions - a bibliometric review analysis

Corporate social responsibility (CSR) and sustainability are gaining worldwide recognition. The question of whether CSR and sustainability programs benefit an organisation's financial success is still being debated. This study aims to verify this phenomenon by examining the current literature pattern on this relationship using bibliometric and systematic review analysis. It further provides a taxonomy for understanding this association. VOSviewer is used to obtain comprehensive dataset mapping and clustering in the field. The manuscript offers promising insights regarding academia by assessing the pattern of publication trends, the most influential author in the area, and analysing the methodological and theoretical underpinnings of CSR, sustainability and firm performance linkage. The outcome of this study provides exploratory insights into research gaps and avenues for future research.




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Assessing supply chain risk management capabilities and its impact on supply chain performance: moderation of AI-embedded technologies

This research investigates the correlation between risk management and supply chain performance (SCP) along with moderation of AI-embedded technologies such as big data analytics, Internet of Things (IoT), virtual reality, and blockchain technologies. To calculate the results, this study utilised 644 questionnaires through the structural equation modelling (SEM) method. It is revealed using SmartPls that financial risk management (FRM) is positively linked with SCP. Second, it was observed that AI significantly moderates the connection between FRM and SCP. In addition, the study presents certain insights into supply chain and AI-enabled technologies and how these capabilities can beneficially advance SCP. Besides, certain implications, both managerial and theoretical are described for the supply chain managers along with limitations for future scholars of the world.




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DAR: A Modern Institutional Repository with a Scalability Twist

The Digital Assets Repository (DAR) is an Institutional Repository developed at the Bibliotheca Alexandrina to manage the full lifecycle of a digital asset: its creation and ingestion, its metadata management, storage and archival in addition to the necessary mechanisms for publishing and dissemination. DAR was designed with a focus on integrating DAR with different sources of digital objects and metadata in addition to integration with applications built on top of the repository. As a modern repository, the system architecture demonstrates a modular design relying on components that are best of the breed, a flexible content model for digital objects based on current standards and heavily relying on RDF triples to define relations. In this paper we will demonstrate the building blocks of DAR as an example of a modern repository, discussing how the system addresses the challenges that face an institution in consolidating its assets and a focus on solving scalability issues.




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Development and Validation of an Instrument for Assessing Users’ Views about the Usability of Digital Libraries




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Performance Analysis of Double Buffer Technique (DBT) Model for Mobility Support in Wireless IP Networks




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Video Learning Object Application System: Beyond the Static Reusability




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An Integrative View of IS/IT and Organizational Resources and Capabilities




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Advancing Sustainability of Open Educational Resources




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The Discovery Camp: A Talent Fostering Initiative for Developing Research Capabilities among Undergraduate Students




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Usability Issues in Mobile-Wireless Information Systems




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Analysing Socio-Demographic Differences in Access and Use of ICTs in Nigeria Using the Capability Approach




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Student Marketability: Enhancing Software Skills




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Responding to the Employability Challenge: Final Projects for IT-based Organizational Training




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A Research Study for the Development of a SOA Middleware Prototype that used Web Services to Bridge the LMS to LOR Data Movement Interoperability Gap for Education




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Evaluation of a Team Project Based Learning Module for Developing Employability Skills




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Usability and Pedagogical Assessment of an Algorithm Learning Tool: A Case Study for an Introductory Programming Course for High School

An algorithm learning tool was developed for an introductory computer science class in a specialized science and technology high school in Japan. The tool presents lessons and simple visualizations that aim to facilitate teaching and learning of fundamental algorithms. Written tests and an evaluation questionnaire were designed and implemented along with the learning tool among the participants. The tool’s effect on the learning performance of the students was examined. The differences of the two types of visualizations offered by the tool, one with more input and control options and the other with fewer options, were analyzed. Based on the evaluation questionnaire, the scales with which the tool can be assessed according to its usability and pedagogical effectiveness were identified. After using the algorithm learning tool there was an increase in the posttest scores of the students, and those who used the visualization with more input and control options had higher scores compared to those who used the one with limited options. The learning objectives used to evaluate the tool correlated with the test performance of the students. Properties comprised of learning objectives, algorithm visualization characteristics, and interface assessment are proposed to be incorporated in evaluating an algorithm learning tool for novice learners.




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Assessing the Affordances of SimReal+ and their Applicability to Support the Learning of Mathematics in Teacher Education

Aim/Purpose: Assess the affordances and constraints of SimReal+ in teacher education Background There is a huge interest in visualizations in mathematics education, but there is little empirical support for their use in educational settings Methodology: Single case study with 22 participants from one class in teacher education. Quantitative and qualitative methods to collect students’ responses to a survey questionnaire and open-ended questions Contribution: The paper contributes to the understanding of affordances and constraints of visualization tools in mathematics education Findings: The visualization tool SimReal+ has potential for learning mathematics in teacher education, but the user interface should be improved to make it more usable for different users. Teachers need to consider technological and pedagogical affordances of SimReal+ at the student, classroom, and mathematics subject level Recommendations for Practitioners: Address technological and pedagogical affordances of SimReal+ Recommendation for Researchers: Improve the design of SimReal+ to make it technologically and pedagogically more usable Impact on Society: Understand the affordances and constraints of visualization tools in education Future Research: Implement a next cycle of experimentation with SimReal+ in teacher education to ensure more validity and reliability




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The Role of Informing Systems in Securing Sanity and Wisdom of the Globalizing Society in the Context of Civilization Sustainability in the 21st Century: The Case of Poland

Aim/Purpose: To monitor Sustainability Development Goals (SDG) established by the United Nations through the hierarchical architecture of informing systems Background: The paper discusses the case of Poland and its Gdansk region Contribution: The solution combines the big-picture of civilization with small-picture of a nation, regions, cities, and firms Findings: The presented solution can be implemented if the political will can be secured. Recommendations for Practitioners: Take the main idea of this paper and adapt to your local case. Recommendation for Researchers: Develop some prototypes of presented informing systems and test in your local environment Impact on Society: The success of the sustainability of globalizing society can be secured if the coherent informing systems can be applied to the planning, monitoring, and implementation of the UN's universal SDG. Future Research: Work on the modeling of costs and benefits of the presented solution.