architecture

Redefining Information Management Architecture - Part 2

Why taking an "API" approach is important in building an agile data factory.




architecture

Redefining Information Management Architecture - Part 1

The panel discusses how new thinking and new technologies were the catalyst for a new approach to business intelligence projects.




architecture

Redefining Information Management Architecture - Part 3

Shadow IT, "sandboxing," and how organizational changes are driving the evolution in information management architecture.




architecture

esign Principles for Process Driven Architectures - Part 5

The authors of "Design Principles for Process-driven Architectures Using Oracle BPM and SOA Suite 12c" talk about what they learned in writing the book.




architecture

esign Principles for Process Driven Architectures - Part 4

A panel of experts discusses the most common questions they get from their clients.




architecture

Design Principles for Process Driven Architectures - Part 3

A panel of experts discusses the most common questions they get from their clients.




architecture

Design Principles for Process Driven Architectures - Part 2

In the design of process-driven architectures, where are organizations getting it wrong? Where are they getting it right? A panel of experts compares notes.




architecture

Design Principles for Process Driven Architectures - Part 1

The authors of "Design Principles for Process-driven Architectures Using Oracle BPM and SOA Suite 12c" discuss their book in the context of the current enterprise environment.




architecture

Ganging Up on Modern Enterprise Software Architecture

A conversation that started at OOW16 grew into a community group focused on exploring and mastering how modern software architecture - including micro services and APIs - can serve the evolving needs of today's enterprises. Group members discuss the issues and technologies in this podcast.




architecture

[ M.3071 (01/18) ] - Cloud-based network management functional architecture

Cloud-based network management functional architecture




architecture

[ Y.3175 (04/20) ] - Functional architecture of machine learning-based quality of service assurance for the IMT-2020 network

Functional architecture of machine learning-based quality of service assurance for the IMT-2020 network




architecture

[ Y.3653 (04/21) ] - Big data driven networking - functional architecture

Big data driven networking - functional architecture




architecture

[ Y.4471 (05/21) ] - Functional architecture of network-based driving assistance for autonomous vehicles

Functional architecture of network-based driving assistance for autonomous vehicles




architecture

[ Y.2501 (09/21) ] - Computing power network - Framework and architecture

Computing power network - Framework and architecture




architecture

[ Y.4421 (10/21) ] - Functional architecture for unmanned aerial vehicles and unmanned aerial vehicle controllers using IMT-2020 networks

Functional architecture for unmanned aerial vehicles and unmanned aerial vehicle controllers using IMT-2020 networks




architecture

[ Y.4478 (11/21) ] - Requirements and functional architecture for smart construction site services

Requirements and functional architecture for smart construction site services




architecture

HSTP-MMSM - Technical Paper on Service Mobility for new Multimedia Service Architecture<br/>

HSTP-MMSM - Technical Paper on Service Mobility for new Multimedia Service Architecture




architecture

HSTP-H810-XCHF - Fundamentals of data exchange within ITU-T H.810 Continua Design Guideline architecture

HSTP-H810-XCHF - Fundamentals of data exchange within ITU-T H.810 Continua Design Guideline architecture
Superseded




architecture

HSTP-H810-XCHF - Fundamentals of data exchange within ITU-T H.810 Continua Design Guideline architecture

HSTP-H810-XCHF - Fundamentals of data exchange within ITU-T H.810 Continua Design Guideline architecture




architecture

HSTP-H810-XCHF - Fundamentals of data exchange within ITU-T H.810 Continua Design Guideline architecture

HSTP-H810-XCHF - Fundamentals of data exchange within ITU-T H.810 Continua Design Guideline architecture




architecture

GSTP-HNAFS - Architecture, functions, and services of home network

GSTP-HNAFS - Architecture, functions, and services of home network




architecture

[ J.206 (03/13) ] - Architecture for an application control framework using integrated broadcast and broadband digital television

Architecture for an application control framework using integrated broadcast and broadband digital television




architecture

[ J.1027 (07/19) ] - Downloadable conditional access system for unidirectional networks - System architecture

Downloadable conditional access system for unidirectional networks - System architecture




architecture

[ J.1202 (07/19) ] - The architecture of a smart TV operating system

The architecture of a smart TV operating system




architecture

[ J.216 (07/19) ] - Second-generation modular headend architecture in systems for interactive cable television services - IP cable modems

Second-generation modular headend architecture in systems for interactive cable television services - IP cable modems




architecture

[ J.1107 (03/18) ] - Architecture and specification for radio over IP transmission systems

Architecture and specification for radio over IP transmission systems




architecture

[ J.1020 (10/17) ] - Service model and architecture of downloadable mobile multi-CA/DRM solutions for delivering CA/DRM client software to secondary devices

Service model and architecture of downloadable mobile multi-CA/DRM solutions for delivering CA/DRM client software to secondary devices




architecture

[ F.735.2 (06/21) ] - Architecture and protocols for software-defined cameras

Architecture and protocols for software-defined cameras




architecture

[ F.743.22 (12/22) ] - Requirements and architecture for intelligent video surveillance algorithm-training systems

Requirements and architecture for intelligent video surveillance algorithm-training systems




architecture

[ L.1206 (07/17) ] - Impact on ICT equipment architecture of multiple AC, -48VDC or up to 400 VDC power inputs

Impact on ICT equipment architecture of multiple AC, -48VDC or up to 400 VDC power inputs




architecture

[ Q.3053 (03/17) ] - Signalling architecture and requirements for IP-based short message service over ITU-T defined NGN

Signalling architecture and requirements for IP-based short message service over ITU-T defined NGN




architecture

[ Q.3054 (04/19) ] - Signalling architecture for virtualization of control network entities

Signalling architecture for virtualization of control network entities




architecture

[ Q.3916 (12/19) ] - Signalling requirements and architecture for the Internet service quality monitoring system

Signalling requirements and architecture for the Internet service quality monitoring system




architecture

[ Q.5002 (12/19) ] - Signalling requirements and architecture for media service entity attachment

Signalling requirements and architecture for media service entity attachment




architecture

[ Q.3057 (04/20) ] - Signalling requirements and architecture for interconnection between trustable network entities

Signalling requirements and architecture for interconnection between trustable network entities




architecture

[ G.9992 (03/19) ] - Indoor optical camera communication transceivers - System architecture, physical layer and data link layer specification

Indoor optical camera communication transceivers - System architecture, physical layer and data link layer specification




architecture

[ G.9991 (03/19) ] - High-speed indoor visible light communication transceiver - System architecture, physical layer and data link layer specification

High-speed indoor visible light communication transceiver - System architecture, physical layer and data link layer specification




architecture

[ G.7712/Y.1703 (08/19) ] - Architecture and specification of data communication network

Architecture and specification of data communication network




architecture

DISA pushes companies to adopt standards to ensure interoperability across zero trust architectures

During this exclusive CISO Handbook webinar, moderator Justin Doubleday and guests Brian Hermann from the Defense Information Systems Agency and Christopher Day from Tenable will explore zero trust progress and strategy at DISA.

The post DISA pushes companies to adopt standards to ensure interoperability across zero trust architectures first appeared on Federal News Network.




architecture

Part-architecture : the Maison de Verre, Duchamp, domesticity and desire in 1930s Paris /

Library - Art Library, Location - LIB, Call number - NA7348.P2 C44 2017




architecture

Mobile cloud computing : architectures, algorithms and applications

Location: Engineering Library- QA76.585.D425 2016




architecture

Spokane's legacy of 'modern' architecture is everywhere you look — here are seven examples that should be protected and celebrated

Spokane's skyline boasts three iconic buildings…



  • Culture/Arts & Culture

architecture

Board Game Review: Tapestry Arts & Architecture Expansion

The good folks at Stonemaier Games sent us a review copy of the newest expansion for Tapestry recently. We have the base game and the previous expansion, Plans and Ploys, in our game library. Arts & Architecture is designed by Jamey Stegmaier and Mike Young, with artwork by Andrew Bosley and landmark sculptures by Rom Brown. The expansion adds more of the familiar components: five new civilizations, six new capital city mats, 5 new landmark cards with landmarks, twenty new tapestry cards, and eleven new tech cards. Arts & Architecture also adds completely new features to the game, including an arts track with accompanying landmarks, twenty masterpiece cards, twenty inspiration tiles, and an upgraded science die to include iconography referencing the arts track.

The new arts development track is quite useful and thematically blends well with the overall concept of the game.

It gives you the opportunity to place more of your income buildings, score victory points for tech cards and exploration tiles, acquire masterpiece cards which provide benefits during income turns, and place inspiration tiles on your income mat over existing income tracks to improve the rewards gained during income turns. In the first few games I played (2 player), I concentrated heavily on the arts track, progressing to the end of it easily before game end, all the while also making steady progress on two of the base development tracks.

In the most recent game (4 player), I didn’t use the arts track much at all, which was a huge mistake, landing me in third place while the frontrunners leaned on the arts track significantly. I’ve previously noted in my review of Tapestry (https://www.thatswhatjennisaid.com/2020/07/board-game-review-tapestry.html) and Tapestry Plans and Ploys (https://www.thatswhatjennisaid.com/2020/12/board-game-review-tapestry-plans-and.html) that to win the game, you must diversify and progress on at least two tracks simultaneously, but to be careful trying to do much more than that or you’ll spread yourself too thin. With this expansion, I’ll amend that to note you’re unlikely to win the game unless you focus on the arts track as well as two of the base development tracks, as the arts track is really an enhancer for all the other tracks. It will be interesting to see how development track focus will need to be adapted when Stonemaier releases additional expansions for the game (anticipating a religion track at minimum; every civilization has its religious scholars).

The additions to the tapestry deck include a new ability type - continuous. These abilities begin when played and continue for the duration of the game instead of just the current era. There are also new tapestry cards that allow you to place landmarks on them for scoring as an alternative to placing the landmarks on the capital city (or on the map as some civ powers allow you to do). I did not have a chance to play any of the continuous tapestry cards during my recent games (although they look useful), and I passed over playing any of the landmark tapestry cards I acquired as they did not seem as beneficial as the other tapestry cards I had in my hand.  I don’t think I’m a big fan of any of the cards that let you place landmarks on the for points (including the new tech cards with this feature); I prefer to prioritize my city map for landmark placement first. Maybe I’m just doing it wrong, but I haven’t made use of my landmark cards at all, even in the games where I won by a large margin. They seem to be an entirely optional aspect of the game and not necessary for a win.

 

One more change with the Arts & Architecture expansion is another refinement of the civilization adjustments first introduced in the Plans and Ploys expansion. This fine tuning of civilization powers comes as a result of extensive real-world player testing and aims to rebalance the game for greater fairness. I think it might need further refinements because my husband Chris played the Architects civilization in our last game and the adjustment afforded him 30 VPs at the start of the game as some sort of handicap to balance out perceived weakness, but his city mat was so perfectly attuned to his civilization (the mesa) that he won in a landslide (80 points above the second place player).

Overall, I think that the Arts & Architecture expansion is a great addition to the Tapestry portfolio. It adds more variety, layers in additional ways to strategize and score, and provides some new opportunities for player interaction on the map, without causing any additional complexity. While it’s not a must have for the base game, it’s certainly a nice-to-have addition that I’m happy to recommend.

Beyond the details of the new expansion, I did want to take this opportunity to mention that with repeated plays of the base game as well as across the expansions, I’ve noticed that 4 player games are much more competitive than two player games (at least in our household). There isn’t a single time Chris and I have played the game by ourselves that I haven’t walloped him by 100+ points, yet when we play at 4 players, he has won twice or been neck in neck with the winner, whereas my scores are significantly lower. That’s got to be tied to the dynamics of how this game plays at higher player counts because it doesn’t make any sense that all on my own I could go from being a genius at 2 player to just average at 4 player.

--------------------------------------------------------------------------------

Publisher: Stonemaier Games
Players: 1-5 (We played with 2 and 4)
Actual Playing Time (vs the guideline on the box): About 3 hours per game
Game type: tile placement, hand management, dice rolling, area control
Retail Price: $45 direct from the publisher https://store.stonemaiergames.com/products/tapestry-arts-architecture

Rating:

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.





architecture

Software Architecture in an AI World

Like almost any question about AI, “How does AI impact software architecture?” has two sides to it: how AI changes the practice of software architecture and how AI changes the things we architect. These questions are coupled; one can’t really be discussed without the other. But to jump to the conclusion, we can say that […]




architecture

Molecular architecture and domain arrangement of the placental malaria protein VAR2CSA suggests a model for carbohydrate binding [Glycobiology and Extracellular Matrices]

VAR2CSA is the placental-malaria–specific member of the antigenically variant Plasmodium falciparum erythrocyte membrane protein 1 (PfEMP1) family. It is expressed on the surface of Plasmodium falciparum-infected host red blood cells and binds to specific chondroitin-4-sulfate chains of the placental proteoglycan receptor. The functional ∼310 kDa ectodomain of VAR2CSA is a multidomain protein that requires a minimum 12-mer chondroitin-4-sulfate molecule for specific, high affinity receptor binding. However, it is not known how the individual domains are organized and interact to create the receptor-binding surface, limiting efforts to exploit its potential as an effective vaccine or drug target. Using small angle X-ray scattering and single particle reconstruction from negative-stained electron micrographs of the ectodomain and multidomain constructs, we have determined the structural architecture of VAR2CSA. The relative locations of the domains creates two distinct pores that can each accommodate the 12-mer of chondroitin-4-sulfate, suggesting a model for receptor binding. This model has important implications for understanding cytoadherence of infected red blood cells and potentially provides a starting point for developing novel strategies to prevent and/or treat placental malaria.




architecture

Polydisperse molecular architecture of connexin 26/30 heteromeric hemichannels revealed by atomic force microscopy imaging [Protein Structure and Folding]

Connexin (Cx) protein forms hemichannels and gap junctional channels, which play diverse and profound roles in human physiology and diseases. Gap junctions are arrays of intercellular channels formed by the docking of two hemichannels from adjacent cells. Each hexameric hemichannel contains the same or different Cx isoform. Although homomeric Cxs forms have been largely described functionally and structurally, the stoichiometry and arrangement of heteromeric Cx channels remain unknown. The latter, however, are widely expressed in human tissues and variation might have important implications on channel function. Investigating properties of heteromeric Cx channels is challenging considering the high number of potential subunit arrangements and stoichiometries, even when only combining two Cx isoforms. To tackle this problem, we engineered an HA tag onto Cx26 or Cx30 subunits and imaged hemichannels that were liganded by Fab-epitope antibody fragments via atomic force microscopy. For Cx26-HA/Cx30 or Cx30-HA/Cx26 heteromeric channels, the Fab-HA binding distribution was binomial with a maximum of three Fab-HA bound. Furthermore, imaged Cx26/Cx30-HA triple liganded by Fab-HA showed multiple arrangements that can be derived from the law of total probabilities. Atomic force microscopy imaging of ringlike structures of Cx26/Cx30-HA hemichannels confirmed these findings and also detected a polydisperse distribution of stoichiometries. Our results indicate a dominant subunit stoichiometry of 3Cx26:3Cx30 with the most abundant subunit arrangement of Cx26-Cx26-Cx30-Cx26-Cx30-Cx30. To our knowledge, this is the first time that the molecular architecture of heteromeric Cx channels has been revealed, thus providing the basis to explore the functional effect of these channels in biology.




architecture

Start Your Engines: AMS Flex – Our Next Generation Architecture Matures

An AMS Designer Flex simulation gives you the most immediate access to the latest simulation technology on either side, gets out of the way of the core engines and allows the engine performance to shine while providing access to new features. Check out this blog to know more.

(read more)




architecture

How Technoscientific Knowledge Advances: A Bell-Labs-Inspired Architecture

Authors Narayanamurti and Tsao propose a new architecture for how technoscientific knowledge advances, which maps to the actual operational practice of research and development nurtured at the iconic Bell Labs.