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The Power of a Data-Informed Partnership: Working with Community-Based Organizations to Address Social Determinants of Health

With their multi-faceted understanding of the communities in which they operate, community-based organizations bring a valuable lens that could help health systems learn how certain social services received in the community affect health, and how other factors may dampen an intervention’s effect.




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Proactive, Holistic, and Risk-Based: Plotting the Course for Program Integrity in State Medicaid Agencies

By using an enterprise risk management approach, state Medicaid agencies can meet new federal program integrity requirements, serve more clients, improve the quality of care, and contain costs.




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What Doctors Need to Fulfill the Promise of Electronic Health Records

In this week’s episode of On the Evidence, Genna Cohen and Llew Brown, who research and work with electronic health records (EHRs) at Mathematica, discuss challenges in adopting EHRs as well as what to do about them.




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How Can We Help Workers with Medical Conditions Stay Employed?

In this episode of On the Evidence, University of Rhode Island's Annette Bourbonniere, Webility Corporation's Jennifer Christian, and Mathematica's Yonatan Ben-Shalom discuss research on workers who miss work because of an injury or illness and how to help them remain in the labor force.




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The Complex Relationship Between Changing Work Schedules, Child Care, and Child Well-Being

On this episode of On the Evidence, we talk about a report that looks at the complicated relationships among nonstandard or changing work schedules, the availability of child care for those schedules, and child well-being. Our guests are Angela Rachidi and Russell Sykes, who coauthored the report.




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The Journey to Becoming Data Driven

Too many conversations about the promise of using data to drive decisions lead with new steps, new requirements, new resource needs, and new expectations that are simply out of reach for too many. It doesn’t have to be that way.




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Helping Connect Youth to Jobs, Apprenticeships, and Internships with More Timely and Detailed Data

Each day, millions of people between the ages of 16 and 24 don’t attend school or head to work. Instead, these young people—often called opportunity youth—face greater risk of social exclusion, poverty, and falling behind without the skills to improve their lives.




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The Most Comprehensive Study of Soda Taxes Says a Lot About Consumption, Prices, and the Future of Nudges

For this episode of On the Evidence, we spoke with the principal investigators for the project: Dave Jones, an associate director in the Health Unit at Mathematica, and Dave Frisvold, an associate professor in the Department of Economics at the University of Iowa.




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Shift to At-Home and Online Learning Underscores the Importance of Culturally Responsive Education Practices in Schools

For this episode of On the Evidence, a principal and an education researcher share insights from research and the field on implementing culturally responsive practices.




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Parenting and Working During the Coronavirus Pandemic

Liah Caravalho, public affairs specialist, shares her experience working from home while parenting during the coronavirus pandemic.




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COVID-19 Revealed Longstanding Problems in Our Social Safety Net. It’s Time to Address Them.

The unfortunate truth about crises is that they tend to reveal longstanding problems that we chose to ignore—because we could, or at least thought we could.




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Considering Diversity, Equity, and Inclusion in the Era of COVID-19

The guest for this episode of On the Evidence is Ralanda Nelson, the new associate director for diversity at Mathematica.




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Rajan Nanda: The man who fast-tracked Escorts' tractor business

It is interesting that Nanda tried his hands over multiple businesses but in his lifetime realised the need to focus on the core, which is, tractor beside construction and railway equipment




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Game invaders: the theory and understanding of computer games / Clive Fencott ... [et al.]

Hayden Library - GV1469.3.G365 2012




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Codename revolution: the Nintendo Wii platform / Steven E. Jones and George K. Thiruvathukal

Hayden Library - GV1469.17.S63 J66 2012




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Understanding Minecraft: essays on play, community and possibilities / edited by Nate Garrelts

Hayden Library - GV1469.35.M535 U73 2014




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Game play: paratextuality in contemporary board games / Paul Booth

Hayden Library - GV1469.6.B66 2015




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Players and their pets: gaming communities from Beta to Sunset / Mia Consalvo and Jason Begy

Hayden Library - GV1469.34.S52 C66 2015




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Video games and social competence / Rachel Kowert

Hayden Library - GV1469.17.S63 K68 2015




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Advances in computer games: 14th International Conference, ACG 2015, Leiden, the Netherlands, July 1-3, 2015, Revised selected papers / Aske Plaat, H. Jaap van den Herik, Walter Kosters (eds.)

Online Resource




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Exploring videogames with Deleuze and Guattari: towards an affective theory of form / by Colin Cremin

Hayden Library - GV1469.34.S52 C74 2015




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Coin-operated Americans: rebooting boyhood at the video game arcade / Carly A. Kocurek

Hayden Library - GV1469.3.K6 2015




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Battlefields of negotiation: control, agency, and ownership in World of Warcraft / René Glas

Online Resource




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Cultural code: video games and Latin America / Phillip Penix-Tadsen

Hayden Library - GV1469.17.S63 P46 2016




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Virtual economies: design and analysis / Vili Lehdonvirta and Edward Castronova

Dewey Library - GV1469.15.L44 2014




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Atari to Zelda: Japan's videogames in global contexts / Mia Consalvo

Hayden Library - GV1469.3.C646 2016




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Computer games: fourth Workshop on Computer Games, CGW 2015 and the fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires,

Online Resource




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Retrogame archeology: exploring old computer games / John Aycock

Online Resource




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Serious games: foundations, concepts and practice / Ralf Dörner, Stefan Göbel, Wolfgang Effelsberg, Josef Wiemeyer, editors

Online Resource




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Network games, control, and optimization: proceedings of NETGCOOP 2016, Avignon, France / Samson Lasaulce, Tania Jimenez, Eilon Solan, editors

Online Resource




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Star worlds: freedom versus control in online gameworlds / William Sims Bainbridge

Hayden Library - GV1469.17.S63 B354 2017




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Video games and the mind: essays on cognition, affect and emotion / edited by Bernard Perron and Felix Schröter

Hayden Library - GV1469.34.P79 V52 2016




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The role-playing society: essays on the cultural influence of RPGs / edited by Andrew Byers and Francesco Crocco

Hayden Library - GV1469.6.R65 2016




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The Routledge companion to video game studies / edited by Mark J.P. Wolf and Bernard Perron

Hayden Library - GV1469.3.R67 2016




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Contemporary research on intertextuality in video games / Christophe Duret, Christian-Marie Pons, [editors]

Hayden Library - GV1469.3.C6464 2016




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Retrogame archeology: exploring old computer games / John Aycock

Hayden Library - GV1469.15.A93 2016




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Game development with Construct 2: from design to realization / Lee Stemkoski, Evan Leider

Online Resource




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Mostly codeless game development: new school game engines / Robert Ciesla

Online Resource




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Debugging game history: a critical lexicon / edited by Henry Lowood and Raiford Guins; editorial assistant, A.C. Deger

Hayden Library - GV1469.3.D43 2016




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I am error: the Nintendo family computer/entertainment system platform / Nathan Altice

Barker Library - GV1469.32.A55 2015




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Metagaming: playing, competing, spectating, cheating, trading, making, and breaking videogames / Stephanie Boluk and Patrick LeMieux

Hayden Library - GV1469.34.S52 B65 2017




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Videogames and post-colonialism: empire plays back / Souvik Mukherjee

Hayden Library - GV1469.M85 2017




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Dangerous games: what the moral panic over role-playing games says about play, religion, and imagined worlds / Joseph P. Laycock

Hayden Library - GV1469.6.L395 2015




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Computer games: 6th Workshop, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised selected papers / Tristan Cazenave, Mark H.M. Winands, Abdallah

Online Resource




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Transnational contexts of development history, sociality, and society of play: video games in East Asia / S. Austin Lee, Alexis Pulos, editors

Hayden Library - GV1469.34.S52 T74 2016




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Clash of realities 2015/16: on the art, technology and theory of digital games: proceedings of the 6th and 7th conference / clash of realities (ed.)

Hayden Library - GV1469.15.C527 2017




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Gaming masculinity: trolls, fake geeks, and the gendered battle for online culture / Megan Condis

Hayden Library - GV1469.34.S52 C65 2018




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eSports is business: management in the world of competitive gaming / Tobias M. Scholz

Online Resource




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Gaming the Iron Curtain: how teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games / Jaroslav Švelch

Online Resource




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Gaming the system: deconstructing video games, games studies, and virtual worlds / David J. Gunkel

Hayden Library - GV1469.3.G86 2018