co The Power of a Data-Informed Partnership: Working with Community-Based Organizations to Address Social Determinants of Health By www.mathematica.org Published On :: Tue, 06 Aug 2019 04:00:00 Z With their multi-faceted understanding of the communities in which they operate, community-based organizations bring a valuable lens that could help health systems learn how certain social services received in the community affect health, and how other factors may dampen an intervention’s effect. Full Article
co Proactive, Holistic, and Risk-Based: Plotting the Course for Program Integrity in State Medicaid Agencies By www.mathematica.org Published On :: Mon, 12 Aug 2019 16:02:00 Z By using an enterprise risk management approach, state Medicaid agencies can meet new federal program integrity requirements, serve more clients, improve the quality of care, and contain costs. Full Article
co What Doctors Need to Fulfill the Promise of Electronic Health Records By www.mathematica.org Published On :: Wed, 14 Aug 2019 18:05:00 Z In this week’s episode of On the Evidence, Genna Cohen and Llew Brown, who research and work with electronic health records (EHRs) at Mathematica, discuss challenges in adopting EHRs as well as what to do about them. Full Article
co How Can We Help Workers with Medical Conditions Stay Employed? By www.mathematica.org Published On :: Wed, 11 Sep 2019 14:27:00 Z In this episode of On the Evidence, University of Rhode Island's Annette Bourbonniere, Webility Corporation's Jennifer Christian, and Mathematica's Yonatan Ben-Shalom discuss research on workers who miss work because of an injury or illness and how to help them remain in the labor force. Full Article
co The Complex Relationship Between Changing Work Schedules, Child Care, and Child Well-Being By www.mathematica.org Published On :: Wed, 25 Sep 2019 16:22:00 Z On this episode of On the Evidence, we talk about a report that looks at the complicated relationships among nonstandard or changing work schedules, the availability of child care for those schedules, and child well-being. Our guests are Angela Rachidi and Russell Sykes, who coauthored the report. Full Article
co The Journey to Becoming Data Driven By www.mathematica.org Published On :: Thu, 24 Oct 2019 01:39:00 Z Too many conversations about the promise of using data to drive decisions lead with new steps, new requirements, new resource needs, and new expectations that are simply out of reach for too many. It doesn’t have to be that way. Full Article
co Helping Connect Youth to Jobs, Apprenticeships, and Internships with More Timely and Detailed Data By www.mathematica.org Published On :: Wed, 04 Dec 2019 13:50:09 Z Each day, millions of people between the ages of 16 and 24 don’t attend school or head to work. Instead, these young people—often called opportunity youth—face greater risk of social exclusion, poverty, and falling behind without the skills to improve their lives. Full Article
co The Most Comprehensive Study of Soda Taxes Says a Lot About Consumption, Prices, and the Future of Nudges By www.mathematica.org Published On :: Wed, 18 Dec 2019 19:11:00 Z For this episode of On the Evidence, we spoke with the principal investigators for the project: Dave Jones, an associate director in the Health Unit at Mathematica, and Dave Frisvold, an associate professor in the Department of Economics at the University of Iowa. Full Article
co Shift to At-Home and Online Learning Underscores the Importance of Culturally Responsive Education Practices in Schools By www.mathematica.org Published On :: Wed, 08 Apr 2020 17:08:00 Z For this episode of On the Evidence, a principal and an education researcher share insights from research and the field on implementing culturally responsive practices. Full Article
co Parenting and Working During the Coronavirus Pandemic By www.mathematica.org Published On :: Mon, 13 Apr 2020 04:00:00 Z Liah Caravalho, public affairs specialist, shares her experience working from home while parenting during the coronavirus pandemic. Full Article
co COVID-19 Revealed Longstanding Problems in Our Social Safety Net. It’s Time to Address Them. By www.mathematica.org Published On :: Wed, 22 Apr 2020 17:09:00 Z The unfortunate truth about crises is that they tend to reveal longstanding problems that we chose to ignore—because we could, or at least thought we could. Full Article
co Considering Diversity, Equity, and Inclusion in the Era of COVID-19 By www.mathematica.org Published On :: Wed, 29 Apr 2020 18:35:00 Z The guest for this episode of On the Evidence is Ralanda Nelson, the new associate director for diversity at Mathematica. Full Article
co Rajan Nanda: The man who fast-tracked Escorts' tractor business By www.business-standard.com Published On :: Mon, 06 Aug 2018 15:07:00 +0530 It is interesting that Nanda tried his hands over multiple businesses but in his lifetime realised the need to focus on the core, which is, tractor beside construction and railway equipment Full Article
co Game invaders: the theory and understanding of computer games / Clive Fencott ... [et al.] By library.mit.edu Published On :: Mon, 21 Jul 2014 13:24:20 EDT Hayden Library - GV1469.3.G365 2012 Full Article
co Codename revolution: the Nintendo Wii platform / Steven E. Jones and George K. Thiruvathukal By library.mit.edu Published On :: Sun, 2 Nov 2014 06:23:59 EST Hayden Library - GV1469.17.S63 J66 2012 Full Article
co Understanding Minecraft: essays on play, community and possibilities / edited by Nate Garrelts By library.mit.edu Published On :: Sun, 22 Feb 2015 06:06:31 EST Hayden Library - GV1469.35.M535 U73 2014 Full Article
co Game play: paratextuality in contemporary board games / Paul Booth By library.mit.edu Published On :: Sun, 16 Aug 2015 06:19:54 EDT Hayden Library - GV1469.6.B66 2015 Full Article
co Players and their pets: gaming communities from Beta to Sunset / Mia Consalvo and Jason Begy By library.mit.edu Published On :: Sun, 23 Aug 2015 06:19:26 EDT Hayden Library - GV1469.34.S52 C66 2015 Full Article
co Video games and social competence / Rachel Kowert By library.mit.edu Published On :: Sun, 13 Sep 2015 06:10:00 EDT Hayden Library - GV1469.17.S63 K68 2015 Full Article
co Advances in computer games: 14th International Conference, ACG 2015, Leiden, the Netherlands, July 1-3, 2015, Revised selected papers / Aske Plaat, H. Jaap van den Herik, Walter Kosters (eds.) By library.mit.edu Published On :: Sun, 24 Jan 2016 06:20:51 EST Online Resource Full Article
co Exploring videogames with Deleuze and Guattari: towards an affective theory of form / by Colin Cremin By library.mit.edu Published On :: Sun, 13 Mar 2016 06:10:17 EDT Hayden Library - GV1469.34.S52 C74 2015 Full Article
co Coin-operated Americans: rebooting boyhood at the video game arcade / Carly A. Kocurek By library.mit.edu Published On :: Sun, 27 Mar 2016 06:13:21 EDT Hayden Library - GV1469.3.K6 2015 Full Article
co Battlefields of negotiation: control, agency, and ownership in World of Warcraft / René Glas By library.mit.edu Published On :: Sun, 3 Apr 2016 06:15:10 EDT Online Resource Full Article
co Cultural code: video games and Latin America / Phillip Penix-Tadsen By library.mit.edu Published On :: Sun, 17 Apr 2016 06:13:38 EDT Hayden Library - GV1469.17.S63 P46 2016 Full Article
co Virtual economies: design and analysis / Vili Lehdonvirta and Edward Castronova By library.mit.edu Published On :: Sun, 1 May 2016 06:11:48 EDT Dewey Library - GV1469.15.L44 2014 Full Article
co Atari to Zelda: Japan's videogames in global contexts / Mia Consalvo By library.mit.edu Published On :: Sun, 15 May 2016 06:09:54 EDT Hayden Library - GV1469.3.C646 2016 Full Article
co Computer games: fourth Workshop on Computer Games, CGW 2015 and the fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, By library.mit.edu Published On :: Sun, 19 Jun 2016 06:10:07 EDT Online Resource Full Article
co Retrogame archeology: exploring old computer games / John Aycock By library.mit.edu Published On :: Sun, 19 Jun 2016 06:10:07 EDT Online Resource Full Article
co Serious games: foundations, concepts and practice / Ralf Dörner, Stefan Göbel, Wolfgang Effelsberg, Josef Wiemeyer, editors By library.mit.edu Published On :: Sun, 2 Oct 2016 06:09:15 EDT Online Resource Full Article
co Network games, control, and optimization: proceedings of NETGCOOP 2016, Avignon, France / Samson Lasaulce, Tania Jimenez, Eilon Solan, editors By library.mit.edu Published On :: Sun, 19 Mar 2017 06:09:45 EDT Online Resource Full Article
co Star worlds: freedom versus control in online gameworlds / William Sims Bainbridge By library.mit.edu Published On :: Sun, 26 Mar 2017 06:10:28 EDT Hayden Library - GV1469.17.S63 B354 2017 Full Article
co Video games and the mind: essays on cognition, affect and emotion / edited by Bernard Perron and Felix Schröter By library.mit.edu Published On :: Sun, 26 Mar 2017 06:10:28 EDT Hayden Library - GV1469.34.P79 V52 2016 Full Article
co The role-playing society: essays on the cultural influence of RPGs / edited by Andrew Byers and Francesco Crocco By library.mit.edu Published On :: Sun, 26 Mar 2017 06:10:28 EDT Hayden Library - GV1469.6.R65 2016 Full Article
co The Routledge companion to video game studies / edited by Mark J.P. Wolf and Bernard Perron By library.mit.edu Published On :: Sun, 2 Apr 2017 06:09:49 EDT Hayden Library - GV1469.3.R67 2016 Full Article
co Contemporary research on intertextuality in video games / Christophe Duret, Christian-Marie Pons, [editors] By library.mit.edu Published On :: Sun, 2 Apr 2017 06:09:49 EDT Hayden Library - GV1469.3.C6464 2016 Full Article
co Retrogame archeology: exploring old computer games / John Aycock By library.mit.edu Published On :: Sun, 16 Apr 2017 06:10:45 EDT Hayden Library - GV1469.15.A93 2016 Full Article
co Game development with Construct 2: from design to realization / Lee Stemkoski, Evan Leider By library.mit.edu Published On :: Sun, 25 Jun 2017 06:09:28 EDT Online Resource Full Article
co Mostly codeless game development: new school game engines / Robert Ciesla By library.mit.edu Published On :: Sun, 27 Aug 2017 06:15:32 EDT Online Resource Full Article
co Debugging game history: a critical lexicon / edited by Henry Lowood and Raiford Guins; editorial assistant, A.C. Deger By library.mit.edu Published On :: Sun, 3 Sep 2017 06:16:16 EDT Hayden Library - GV1469.3.D43 2016 Full Article
co I am error: the Nintendo family computer/entertainment system platform / Nathan Altice By library.mit.edu Published On :: Sun, 24 Sep 2017 06:15:02 EDT Barker Library - GV1469.32.A55 2015 Full Article
co Metagaming: playing, competing, spectating, cheating, trading, making, and breaking videogames / Stephanie Boluk and Patrick LeMieux By library.mit.edu Published On :: Sun, 1 Oct 2017 06:13:17 EDT Hayden Library - GV1469.34.S52 B65 2017 Full Article
co Videogames and post-colonialism: empire plays back / Souvik Mukherjee By library.mit.edu Published On :: Sun, 19 Nov 2017 06:11:31 EST Hayden Library - GV1469.M85 2017 Full Article
co Dangerous games: what the moral panic over role-playing games says about play, religion, and imagined worlds / Joseph P. Laycock By library.mit.edu Published On :: Sun, 26 Nov 2017 06:16:14 EST Hayden Library - GV1469.6.L395 2015 Full Article
co Computer games: 6th Workshop, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised selected papers / Tristan Cazenave, Mark H.M. Winands, Abdallah By library.mit.edu Published On :: Sun, 1 Apr 2018 06:12:13 EDT Online Resource Full Article
co Transnational contexts of development history, sociality, and society of play: video games in East Asia / S. Austin Lee, Alexis Pulos, editors By library.mit.edu Published On :: Sun, 20 May 2018 06:13:26 EDT Hayden Library - GV1469.34.S52 T74 2016 Full Article
co Clash of realities 2015/16: on the art, technology and theory of digital games: proceedings of the 6th and 7th conference / clash of realities (ed.) By library.mit.edu Published On :: Sun, 29 Jul 2018 06:44:17 EDT Hayden Library - GV1469.15.C527 2017 Full Article
co Gaming masculinity: trolls, fake geeks, and the gendered battle for online culture / Megan Condis By library.mit.edu Published On :: Sun, 14 Oct 2018 06:30:32 EDT Hayden Library - GV1469.34.S52 C65 2018 Full Article
co eSports is business: management in the world of competitive gaming / Tobias M. Scholz By library.mit.edu Published On :: Sun, 31 Mar 2019 06:41:11 EDT Online Resource Full Article
co Gaming the Iron Curtain: how teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games / Jaroslav Švelch By library.mit.edu Published On :: Sun, 31 Mar 2019 06:41:11 EDT Online Resource Full Article
co Gaming the system: deconstructing video games, games studies, and virtual worlds / David J. Gunkel By library.mit.edu Published On :: Sun, 30 Jun 2019 07:20:33 EDT Hayden Library - GV1469.3.G86 2018 Full Article