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Daily Crunch: Take-Two Interactive will buy FarmVille creator Zynga for $12.7B

Hello friends and welcome to Daily Crunch, bringing you the most important startup, tech and venture capital news in a single package.

© 2024 TechCrunch. All rights reserved. For personal use only.




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TikTok is gearing up for games, including interactive minigames for TikTok LIVE

TikTok is already one of the world’s fastest-growing social media platforms, where it’s even overtaken YouTube on watch time in select markets and sports over 1 billion monthly active users. Now, the company is looking to expand the range of activities its users can do when they tire of flipping through short videos. A report […]

© 2024 TechCrunch. All rights reserved. For personal use only.




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Google Gemini Live Now Free For Android Users: Adding Interactive AI Conversations

Google is expanding Gemini Live to free users on Android after initially offering it to Advanced subscribers. This feature allows users to have interactive conversations, including the ability to interrupt responses with new information or directions. Gemini Live Features




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Interactive: India vs China - The EV dashboard




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In Hyderabad, technology meets art for an interactive showcase 

Technocrats and art enthusiasts Tanvir Nagore, Mehdi Saajid and Trilok Chander’s exhibition Synchronised Spectrum uses technology to offer an interactive art experience 




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2018 IEEE 11th Workshop on Software Engineering and Architectures for Real-time Interactive Systems (SEARIS) [electronic journal].




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2017 IEEE 10th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS) [electronic journal].




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An interactive dual energy storage mechanism boosts high-performance aqueous zinc-ion batteries

Chem. Sci., 2024, Advance Article
DOI: 10.1039/D4SC05710D, Edge Article
Open Access
Shengen Gong, Meihua Zhu, Yan Zhou, Runan Li, Jianhua Zhang, Xiaoteng Jia, Danming Chao, Caiyun Wang
A conductive polymer cathode with high redox potential is realized by pre-doping Mn2+ into PANI, which demonstrates an interactive dual energy storage mechanism of reversible doping of multiple cations and dissolution–deposition of Mn2+.
To cite this article before page numbers are assigned, use the DOI form of citation above.
The content of this RSS Feed (c) The Royal Society of Chemistry




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Scenes from an interactive play




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After retirement, Andy Murray announces ‘Centre Stage’, one-of-a-kind interactive stage show




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Use Interactive Whiteboards to Make Your Classroom Experience Astonishing

Interactive whiteboard is basically a hardware product that seems more or less like a standard whiteboard. It is widely used now days in classrooms and board meetings by connecting it to a computer or a projector....




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Interactive Whiteboards Need Of Modern Classrooms

Gone are the days when children used to sit facing those ugly-looking blackboards polluting the classroom with chalk dust. With the change in time, the needs of the students have also changed. Now they need smarter ways to study which...




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Webinar on Climate change mitigation policies: New interactive tool

To increase transparency and improve understanding of different countries’ situations, the OECD has developed an interactive map that brings to life key climate change mitigation statistics and policy settings. The webinar on Monday 16 November 2015, 15h00-16h30 (Paris time) consisted of a summary of the main messages of the report "Climate Change Mitigation: Policies and Progress" and a demonstration of the interactive tool.




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OECD launches interactive website on regional well-being

Life expectancy, air quality, safety and other indicators of well-being can vary dramatically within countries, depending on which region you live in. Looking beyond national averages is vital to get an accurate picture of quality of life and to guide local government policy.




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Mother's Day 2020: Google Celebrates Moms with Interactive Doodle That Let's You Design Cards

Google explained that its latest doodle was inspired by a surge in searches for 'Homemade Mother’s Day card' and similar searches for 'virtual' gifts and ideas for the holiday.




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New interactive World Wide Telescope tour chronicles career of Harvard-Smithsonian astronomer John Huchra

To honor Harvard-Smithsonian astronomer John Huchra, who passed away in October 2010, his friends and colleagues at the Harvard-Smithsonian Center for Astrophysics have created a […]

The post New interactive World Wide Telescope tour chronicles career of Harvard-Smithsonian astronomer John Huchra appeared first on Smithsonian Insider.




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Conversations for conservation: the importance of interactive dialogue

Although knowledge of biodiversity is increasing, it often receives less attention than other, more anthropocentric policy challenges. To ensure research is better used, scientists and policymakers need to interact more effectively. Through a literature review, interviews and a workshop with key stakeholders, this study provides recommendations for achieving a better dialogue.




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Quantification of the interactive effects of ozone pollution on health and ecosystems

For the first time, researchers have quantified the link between heat waves, the removal of ozone from the atmosphere by vegetation, ground-level ozone concentrations and its impact on human health and ecosystems. They found that high ozone levels, enhanced by effectively ‘turning-off’ the loss of ozone to the vegetated surface, could have caused around 460 extra deaths during a UK heat wave in 2006. In contrast, the heat wave protected ecosystems from ozone damage as plants absorbed less ozone from the atmosphere.ozone damage as plants absorbed less ozone from the atmosphere.




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New interactive show in Harpenden will feature exciting science experiments

A new show, featuring incredible experiments from the world of science, is coming to Harpenden Public Halls this Easter.




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Google Doodle for Earth Day is an interactive delight

The search engine shows the globe some love in celebration of April 22.




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Interactive: Explore the surface of Mars

Explore 12 of the most intriguing places on Mars with this interactive guide from MNN.



  • Translating Uncle Sam

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Interactive Appointment Reminder Calls

Appointment confirmation software now includes voice confirmations




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InFocus Corporation, Announces JTouch 4.0 Interactive Touch Displays and Mondopad Ultra 4.0 Upgrade Option

Featuring new user experiences and updated industrial design, three new JTouch models, INF6540e, INF7540e, INF8640e, provide flexible and collaborative touchscreen solutions specifically designed to meet the unique needs of any team or space.




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J2 Interactive Acquires Saxa Solutions

Acquisition of leading Health Cloud consultancy increases J2's capacity to deliver world-class Salesforce solutions in Health and Life Sciences




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Poets&QuantsTM Launches Interactive Community Feature, MBA Watch, with Launch Partner mbaMission

Premier business school news site unveils community resource to increase odds of acceptance




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Understanding the COVID-19 Pandemic Using Interactive Visualizations

Interactive visualizations are an effective method for understanding the COVID-19 pandemic. This article presents a repository filled with just such insightful interactions.




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Capybara Games co-founder Nathan Vella is now at Annapurna Interactive

Nathan Vella has joined up with Annapurna Interactive, taking an unmentioned seat on its executive team and lending his expertise to the company's work with independent game developers. ...




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Get a job: Tripwire Interactive is looking for a lead gameplay engineer

Tripwire Interactive is looking for a lead gameplay engineer to help shape its engineering team. ...




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Lead Gameplay Engineer: Tripwire Interactive

Tripwire Interactive is looking for talented, dedicated, and passionate individuals to join the Tripwire Interactive family! Tripwire Interactive is an independent video game development and publishing company, famous for shooter titles like Red Orchestra and the wildly popular Killing Floor series. With its next project poised to blow previous projects out of the water, Tripwire has solidified its spot as one of the brightest rising stars in the games industry.  At Tripwire Interactive, we pride ourselves in our ability to move to the beat of our own drum. Our existence as an independent studio and publisher means we are able to develop games on a schedule that reassesses what has become the status quo in the industry as a whole. We’re located in Roswell, GA just north of Atlanta; where cost of living is relatively low and opportunities are high. So if you’re looking to work in an environment that changes the game in more ways than one, look no further than Tripwire Interactive. *Note: During this unprecedented time, we are looking for individuals who are able and willing to work from home until all restrictions have been lifted in relation to COVID-19. At such time, the position will be located on site. Responsibilities: Utilizing your technical skills, you will collaborate with designers, artists, audio designers, and various other specialists to design and develop best-in-class game experiences Exemplify and promote standards for code, design, development, debugging, optimization, reviewing goals, testing and documentation Interface between multiple departments with varies approaches to game development. You are responsible for translating creative intent into code tasks Help to lead development teams to meet high-level project goals. Understand the intent of the creative direction and translate it into actionable descriptions of work Participate in hiring process to grow our engineering team with an ever-rising quality bar Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks Design and Implement engineering solutions in many areas of game development such as procedural generation, game mechanics, AI, animation, physics, rendering, localization and UI Keep up to date on state-of-the-art software engineering methods, practices, and technologies Write well-architected code with an eye towards performance and re-usability for multiple experiences. Evaluate other engineers code to make sure it meets the department’s expectations Empower and guide the career(s) of your direct reports to promote their growth as engineers. You are responsible for providing feedback for your team to assist in their growth Establish workflow pipelines and cost/time analysis required for taking a game from early prototype stages all the way through to pre-production, production and release  Qualifications:  BS (or higher) in Computer Science or similar discipline Minimum 6 years game industry experience with 3+ shipped titles Excellent C++ programming and systems design skills Experience with implementing network gameplay, AI, or physics Ability to judge feature quality in relation to other current competing games Adept at working with designers and artists to implement gameplay features Experience in reviewing code and work to provide critical feedback used in career management Benefits:  Profit Share Medical, Dental, & Vision 100% of premiums for the family covered by Tripwire Up to 30 days of PTO 16 paid Holidays Short Term Disability & Long Term Disability 401k Match Flexible Spending Account Flexible Hours Employee & Family Team Building Events Volunteer Days   Preference to applicants with:  Significant Unreal Engine experience Passion for first person shooters Proven ability of tackling challenging projects Experience in full software development lifecycle of shipping a game Excellent written and verbal communication skills Ability to work well under pressure, flexible, positive and focused    




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Lead Publishing Producer: Tripwire Interactive

Tripwire Interactive is looking for talented, dedicated, and passionate individuals to join the Tripwire Interactive family! Tripwire Interactive is an independent video game development and publishing company, famous for shooter titles like Red Orchestra and the wildly popular Killing Floor series. With its next project poised to blow previous projects out of the water, Tripwire has solidified its spot as one of the brightest rising stars in the games industry.  At Tripwire Interactive, we pride ourselves in our ability to move to the beat of our own drum. Our existence as an independent studio and publisher means we are able to develop games on a schedule that reassesses what has become the status quo in the industry as a whole. We’re located in Roswell, GA just north of Atlanta; where cost of living is relatively low and opportunities are high. So if you’re looking to work in an environment that changes the game in more ways than one, look no further than Tripwire Interactive. *Note: During this unprecedented time, we are looking for individuals who are able and willing to work from home until all restrictions have been lifted in relation to COVID-19. At such time, the position will be located on site. Responsibilities: Manage publishing production staff supporting external developers as well as serving as primary point of contact between internal stakeholders and external teams. Developing schedules with internal and external teams, evaluating schedules with executive management and then managing projects to schedule, highlighting task priorities, departmental inter dependencies, resource issues and risks. Assist publishing leadership in creating and maintaining product roadmap and in performing product evaluations. Assist in producing and maintaining related budget and cost forecast for publishing projects. Responsible for production-led planning for all project deliverables including milestone review, external build creation and marketing/PR needs. Identify and offer solutions to production issues to solve the resulting schedule, cost, and scope conflicts. Maintain communications with all team members, team leads, and executive management; both internally and externally. Understand and contribute to company goals and core values while bringing a positive and collaborative approach to all project related activities. Suggest and lead process improvement initiatives. All other duties as assigned.  Qualifications: Project management experience, including Scrum, Kanban, and traditional waterfall methodologies and tools, as well as the ability to prioritize and solve problems. Strong communication and inter-personal skills, leading to a demonstrated ability to work within a team structure. Attention to detail and the ability (and desire) to handle potentially stressful development environments. Minimum 5 years production experience including 2+ years as Senior or Lead Producer. Expert level knowledge and ability to mentor staff on project management principles, practices, tools and techniques. Understanding of game development process including demonstrated experience with first party submission requirements and ability to clinically evaluate milestone submissions. Strong resource planning experience; skill in organizing resources and establishing priorities. Minimum 2 shipped product with production credit. Demonstrated ability to maintain focus across multiple concurrent projects.  Benefits Profit Share Medical, Dental, & Vision 100% of premiums for the family covered by Tripwire Up to 30 days of PTO 16 paid Holidays Short Term Disability & Long Term Disability 401k Match Flexible Spending Account Flexible Hours Employee & Family Team Building Events Volunteer Days  Preference to applicants with: Significant Unreal Engine experience Passion for first person shooters Proven ability of tackling challenging projects Experience in full software development lifecycle of shipping a game Excellent written and verbal communication skills Ability to work well under pressure, flexible, positive and focused    




interactive

Get a job: Tripwire Interactive is looking for a lead gameplay engineer

Tripwire Interactive is looking for a lead gameplay engineer to help shape its engineering team. ...




interactive

Forage resource evaluation system for habitat—deer: an interactive deer habitat model

We describe a food-based system for quantitatively evaluating habitat quality for deer called the Forage Resource Evaluation System for Habitat and provide its rationale and suggestions for use. The system was developed as a tool for wildlife biologists and other natural resource managers and planners interested in evaluating habitat quality and, especially, comparing two or more patches of habitat or the same patch at different seasons or under different conditions. It is based on the quantity (of biomass) and quality (digestible energy and digestible protein) of the habitat's food resources in relation to user-specified metabolic requirements of deer (which differ with species, age, sex, season, and reproductive status). It uses a linear programming algorithm to determine the suitable forage that can sustain deer at the specified requirements.




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Interactive Marquee for Safari and Chrome

Using CSS3 and keyframes to produce an interactive marquee




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Interactive Marquee for Safari, Chrome and Firefox

A second version of the marquee demo using CSS3 and keyframes to produce an interactive marquee for any length of text.




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30 Truly Interactive Websites Built With CSS & JavaScript

All websites are somewhat interactive…we click on links or scroll a page, but truly interactive websites take us on a user-driven adventure or draws us in through motion and sound while giving us the power of choice. Interaction can be as simple as a series of clicks that navigate us through a story or landscape, […]


The post 30 Truly Interactive Websites Built With CSS & JavaScript appeared first on Web Designer Wall.




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Meet SmashingConf Live: Our New Interactive Online Conference

In these strange times when everything is connected, it’s too easy to feel lonely and detached. Yes, everybody is just one message away, but there is always something in the way — deadlines to meet, Slack messages to reply, or urgent PRs to review. Connections need time and space to grow, just like learning, and conferences are a great way to find that time and that space. In fact, with SmashingConfs, we’ve always been trying to create such friendly and inclusive spaces.




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GeoLogic -- Graphical interactive theorem prover for Euclidean geometry. (arXiv:2005.03586v1 [cs.LO])

Domain of mathematical logic in computers is dominated by automated theorem provers (ATP) and interactive theorem provers (ITP). Both of these are hard to access by AI from the human-imitation approach: ATPs often use human-unfriendly logical foundations while ITPs are meant for formalizing existing proofs rather than problem solving. We aim to create a simple human-friendly logical system for mathematical problem solving. We picked the case study of Euclidean geometry as it can be easily visualized, has simple logic, and yet potentially offers many high-school problems of various difficulty levels. To make the environment user friendly, we abandoned strict logic required by ITPs, allowing to infer topological facts from pictures. We present our system for Euclidean geometry, together with a graphical application GeoLogic, similar to GeoGebra, which allows users to interactively study and prove properties about the geometrical setup.




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Inferring user preferences from an internet based social interactive construct

In embodiments of the present invention improved capabilities are described for a computer program product embodied in a computer readable medium that, when executing on one or more computers, helps determine an unknown user's preferences through the use of internet based social interactive graphical representations on a computer facility by performing the steps of (1) ascertaining preferences of a plurality of users who are part of an internet based social interactive construct, wherein the plurality of users become a plurality of known users; (2) determining the internet based social interactive graphical representation for the plurality of known users; and (3) inferring the preferences of an unknown user present in the internet based social interactive graphical representation of the plurality of known users based on the interrelationships between the unknown user and the plurality of known users within the graphical representation.




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Method for configuring displets for an interactive platform for analyzing a computer network performance

A method for configuring an interactive platform for monitoring the performance and the quality of a computer network, the monitoring data being suitable to be displayed on a dynamic page of type webpage in a form of graphic components called “displets”; including providing, on the interactive platform a configuration interface in which are defined, for at least one given user, filtering criteria for displaying displets, the criteria being defined in the form of parameters for configuring the rights of the at least one user.




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Lighter and method for eliminating smoking that includes interactive self-learning software

Smoking cessation lighter is configured for lighting cigarettes for a smoker, and learning software is provided for monitoring smoking behavior of a smoker during a first data collection period and guiding a smoker's smoking cessation by directing the smoker when the smoker is to smoke a cigarette based on data collected during the first data collection period. The learning software monitors user behavior and collects data during use of the lighter by the smoker after the initial data collection period in order to analyze and further guide the smoker based on the smoker's cheating behavior, the smoker's behavior of lighting a cigarette for a friend, and the smoker's behavior of skipping use of the lighter at a time when the smoker has been directed to light a cigarette by the lighter.




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Interactive determination of coiling parameters

A coiling parameterization tool includes a processor and a display for displaying values of lumen volume, packing and coiling parameters for filling a lumen in relation to a desired packing. The processor is configured to detect a change in one of the displayed values and, in response to the change, to automatically evaluate, change and display remaining values displayed on the display.




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Friction and wear management using solvent partitioning of hydrophilic-surface-interactive chemicals contained in boundary layer-targeted emulsions

Lubrication additives of the current invention require formation of emulsions in base lubricants, created with an aqueous salt solution plus a single-phase compound such that partitioning within the resulting emulsion provides thermodynamically targeted compounds for boundary layer organization thus establishing anti-friction and/or anti-wear. The single-phase compound is termed “boundary layer organizer”, abbreviated BLO. These emulsion-contained compounds energetically favor association with tribologic surfaces in accord with the Second Law of Thermodynamics, and will organize boundary layers on those surfaces in ways specific to the chemistry of the salt and BLO additives. In this way friction modifications may be provided by BLOs targeted to boundary layers via emulsions within lubricating fluids, wherein those lubricating fluids may be water-based or oil-based.




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Adaptive feedback loop based on a sensor for streaming static and interactive media content to animals

A system or method for inferring and selective display of visual and sound media content based on a pet(s)'s level of engagement or reactions to content displayed on any number of content display devices including, but not limited to, television screens, computer monitors, tablets, and cell phones and measured by a sensor. A content selection algorithm takes as input the sensor measurements and historical or pre-computed data to infer the pet(s)'s preference for content. A content modification algorithm interposes algorithmically computed shapes and sounds overlaid on top of the existing content to attract the attention of the pet(s) observing the display.




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Synchronization of user interactive events with on-screen events during playback of multimedia stream

A method includes receiving, at a multimedia device, a data stream representing multimedia content, the data stream comprising first timing information for the multimedia content, and metadata representing interactive event information associated with the multimedia content, the metadata comprising second timing information for the interactive event information. During the playback of the multimedia content, a first user interactive event is identified that is associated with a first time point in the playback of the multimedia content based on the interactive event information, and the first user interactive event is performed concurrent with the first time point in the playback of the multimedia content.




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Series reminders and series recording from an interactive television program guide

An interactive television program guide system with program series reminder and recording capabilities is provided. The system allows a user to set a reminder or schedule a recording for a single episode or for each episode of a program series. In addition, other options may be provided that allow the user to determine, for example, whether to schedule reminders/recordings for episodes on all channels on which the program airs or only on a selected channels, whether to schedule reminders/recordings for all episodes including reruns or only new episodes, whether to schedule reminders/recordings for network or syndicated episodes, and whether to schedule reminders/recordings for episodes on all days or only on selected days of the week. Before the scheduled broadcast time of each episode of each selected program series, the system sends a reminder message to the user that reminds the user of the program episode or sends a record command to a videocassette recorder to initiate recording of the episode. The system allows a user to view a list of all currently requested program reminders and scheduled program recordings. The user may update, change, or cancel any entry in either list or the system may automatically update the lists to match new broadcast schedule information. If the user sets a reminder or schedules a recording that conflicts with an existing reminder or recording, the system may inform the user of the conflict and allow the user to resolve the conflict or the system may resolve the conflict.




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System and method for interactive spatio-temporal streaming data

System and method for providing a probabilistic order of tiles relative to a current section of a video that a user is viewing. A cache implementation uses this ordering to decide what tiles to evict from the cache, i.e. which tiles will probably not be accessed within a particular timeframe, but not when to evict (this is up to the cache implementation). A cache implementation can also use the prioritized list of the present embodiment to pre-fetch tiles.




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Interactive advisory system

A method for locating at least one individual located remotely from a broadcast network. An analysis unit compares user profiles, dynamic locations stored in the communicator location database, and/or fixed locations entered into the analysis unit. A data set of at least one matching individualized locatee user profile is generated and the individualized locatee user profile is transmitted to the locator via the locator's communicator device.




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Interactive advisory system

A method for locating at least one individual located remotely from a broadcast network. An analysis unit compares user profiles, dynamic locations stored in the communicator location database, and/or fixed locations entered into the analysis unit. A data set of at least one matching individualized locatee user profile is generated and the individualized locatee user profile is transmitted to the locator via the locator's communicator device.




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Interactive building block toy

An interlocking toy block set may include at least two blocks with at least one constraining groove formed in a surface of each of the at least two blocks. At least one connector may have at least two attachment members formed thereon. The attachment members may have a cross-sectional shape corresponding to a cross-sectional shape of the constraining grooves.




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Interactive toy apparatus and method of using same

A toy apparatus and method for interactive communication between a cellphone and a toy apparatus is disclosed. In an embodiment of the present invention, a method is provided, the method including: transmitting by the cellphone at least one signal; receiving by the toy apparatus the at least one signal; analyzing by the toy apparatus the at least one signal; determining by the toy apparatus at least one response to the at least one signal; and producing by the toy apparatus the at least one response.